code: public int playAsSoundEffect(float pitch, float gain, boolean loop, float x, float y, float z) {
  		checkTarget();
  		return target.playAsSoundEffect(pitch, gain, loop, x, y, z);
  	}
docs: Play this sound as a sound effect
  
  @param pitch The pitch of the play back
  @param gain The gain of the play back
  @param loop True if we should loop
  @param x The x position of the sound
  @param y The y position of the sound
  @param z The z position of the sound