code: protected void prepare(GuiRenderer renderer, float x, float y, float z, FontOptions options)
  	{
  		renderer.next(GL11.GL_QUADS);
  
  		Minecraft.getMinecraft().getTextureManager().bindTexture(textureRl);
  		GL11.glPushMatrix();
  		GL11.glTranslatef(x, y, 0);
  
  		zIndex = z;
  	}
docs: #region Prepare/Clean