code: public void glTexImage2D(int target, int i, int dstPixelFormat,
  			int width, int height, int j, int srcPixelFormat,
  			int glUnsignedByte, ByteBuffer textureBuffer) {
  		GL11.glTexImage2D(target, i, dstPixelFormat, width, height, j, srcPixelFormat,glUnsignedByte,textureBuffer);						  
  	}
docs: /*
  (non-Javadoc)
  @see org.newdawn.slick.opengl.renderer.SGL#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)