code: public static Texture getTexture(String resourceName,
  			BufferedImage resourceImage) throws IOException {
  		Texture tex = getTexture(resourceName, resourceImage,
  				SGL.GL_TEXTURE_2D, // target
  				SGL.GL_RGBA8, // dest pixel format
  				SGL.GL_LINEAR, // min filter (unused)
  				SGL.GL_LINEAR);
  
  		return tex;
  	}
docs: Load a texture
  
  @param resourceName
  The location of the resource to load
  @param resourceImage
  The BufferedImage we are converting
  @return The loaded texture
  @throws IOException
  Indicates a failure to access the resource