code: public void setTileMatrixSet(TileMatrixSet tileMatrixSet) {
  		this.tileMatrixSet = tileMatrixSet;
  		if (tileMatrixSet != null) {
  			tileMatrixSetName = tileMatrixSet.getTableName();
  		} else {
  			tileMatrixSetName = null;
  		}
  	}
docs: Set the tile matrix set
  
  @param tileMatrixSet
  tile matrix set