code: public void setTextureData(int srcPixelFormat, int componentCount,
  			int minFilter, int magFilter, ByteBuffer textureBuffer) {
  		reloadData = new ReloadData();
  		reloadData.srcPixelFormat = srcPixelFormat;
  		reloadData.componentCount = componentCount;
  		reloadData.minFilter = minFilter;
  		reloadData.magFilter = magFilter;
  		reloadData.textureBuffer = textureBuffer;
  	}
docs: Set the texture data that this texture can be reloaded from
  
  @param srcPixelFormat The pixel format
  @param componentCount The component count
  @param minFilter The OpenGL minification filter
  @param magFilter The OpenGL magnification filter
  @param textureBuffer The texture buffer containing the data for the texture