code: public void renderInUse(int x, int y){
  	   if (frames.size() == 0) {
  	      return;
  	   }
  	   
  	   if (autoUpdate) {
  	      long now = getTime();
  	      long delta = now - lastUpdate;
  	      if (firstUpdate) {
  	         delta = 0;
  	         firstUpdate = false;
  	      }
  	      lastUpdate = now;
  	      nextFrame(delta);
  	   }
  	   
  	   Frame frame = (Frame) frames.get(currentFrame);
  	   spriteSheet.renderInUse(x, y, frame.x, frame.y);
  	}
docs: Render the appropriate frame when the spriteSheet backing this Animation is in use.
  @param x The x position to draw the animation at
  @param y The y position to draw the animation at