code: public void setAntiAlias(boolean anti) {
  		predraw();
  		antialias = anti;
  		LSR.setAntiAlias(anti);
  		if (anti) {
  			GL.glEnable(SGL.GL_POLYGON_SMOOTH);
  		} else {
  			GL.glDisable(SGL.GL_POLYGON_SMOOTH);
  		}
  		postdraw();
  	}
docs: Indicate if we should antialias as we draw primitives
  
  @param anti
  True if we should antialias