code: public Vector2f intersect(Line other, boolean limit) {
  		Vector2f temp = new Vector2f();
  
  		if (!intersect(other, limit, temp)) {
  			return null;
  		}
  
  		return temp;
  	}
docs: Intersect this line with another
  
  @param other
  The other line we should intersect with
  @param limit
  True if the collision is limited to the extent of the lines
  @return The intersection point or null if the lines don't intersect