code: public void clearWorldClip() {
  		predraw();
  		worldClipRecord = null;
  		GL.glDisable(SGL.GL_CLIP_PLANE0);
  		GL.glDisable(SGL.GL_CLIP_PLANE1);
  		GL.glDisable(SGL.GL_CLIP_PLANE2);
  		GL.glDisable(SGL.GL_CLIP_PLANE3);
  		postdraw();
  	}
docs: Clear world clipping setup. This does not effect screen clipping