code: @Override
  	protected void doTransform(ITransformable.Rotate transformable, float comp)
  	{
  		float from = reversed ? toAngle : fromAngle;
  		float to = reversed ? fromAngle : toAngle;
  		transformable.rotate(from + (to - from) * comp, axisX, axisY, axisZ, offsetX, offsetY, offsetZ);
  	}
docs: Calculates the transformation.
  
  @param transformable the transformable
  @param comp the comp