code: public void renderLines(float[] points, int count) {
  		if (antialias) {
  			GL.glEnable(SGL.GL_POLYGON_SMOOTH);
  			renderLinesImpl(points,count,width+1f);
  		}
  
  		GL.glDisable(SGL.GL_POLYGON_SMOOTH);
  		renderLinesImpl(points,count,width);
  		
  		if (antialias) {
  			GL.glEnable(SGL.GL_POLYGON_SMOOTH);
  		}
  	}
docs: Render the lines applying antialiasing if required
  
  @param points The points to be rendered as lines
  @param count The number of points to render