code: private void updateRender() {
  		if (inherit.isSelected())
  		{
  			emitter.usePoints = Particle.INHERIT_POINTS;
  			oriented.setEnabled( true );
  		}
  		if (quads.isSelected())
  		{
  			emitter.usePoints = Particle.USE_QUADS;
  			oriented.setEnabled( true );
  		}
  		if (points.isSelected())
  		{
  			emitter.usePoints = Particle.USE_POINTS;
  			oriented.setEnabled( false );
  			oriented.setSelected( false );
  		}
  		
  		// oriented
  		if( oriented.isSelected())
  			emitter.useOriented= true;
  		else
  			emitter.useOriented= false;
  		
  		// additive blending
  		if( additive.isSelected())
  			emitter.useAdditive= true;
  		else
  			emitter.useAdditive= false;
  	}
docs: Update the render setting