code: public Texture createTexture(final int width, final int height) throws IOException {
      	return createTexture(width, height, SGL.GL_NEAREST);
      }
docs: Create an empty texture
  
  @param width The width of the new texture
  @param height The height of the new texture
  @return The created empty texture
  @throws IOException Indicates a failure to create the texture on the graphics hardware