code: int playAsSound(int buffer,float pitch,float gain,boolean loop) {
  		return playAsSoundAt(buffer, pitch, gain, loop, 0, 0, 0);
  	}
docs: Play the specified buffer as a sound effect with the specified
  pitch and gain.
  
  @param buffer The ID of the buffer to play
  @param pitch The pitch to play at
  @param gain The gain to play at
  @param loop True if the sound should loop
  @return source The source that will be used