code: def set_data(self, vertices=None, faces=None, vertex_colors=None,
                   face_colors=None, color=None, meshdata=None):
          
          if meshdata is not None:
              self._meshdata = meshdata
          else:
              self._meshdata = MeshData(vertices=vertices, faces=faces,
                                        vertex_colors=vertex_colors,
                                        face_colors=face_colors)
          self._bounds = self._meshdata.get_bounds()
          if color is not None:
              self._color = Color(color)
          self.mesh_data_changed()
docs: Set the mesh data
  
          Parameters
          ----------
          vertices : array-like | None
              The vertices.
          faces : array-like | None
              The faces.
          vertex_colors : array-like | None
              Colors to use for each vertex.
          face_colors : array-like | None
              Colors to use for each face.
          color : instance of Color
              The color to use.
          meshdata : instance of MeshData | None
              The meshdata.