code: def render(self, name, value, attrs=None, *args, **kwargs):
          
          if isinstance(value, base.StateWrapper):
              state_name = value.state.name
          elif isinstance(value, base.State):
              state_name = value.name
          else:
              state_name = str(value)
          return super(StateSelect, self).render(name, state_name, attrs, *args, **kwargs)
docs: Handle a few expected values for rendering the current choice.
  
          Extracts the state name from StateWrapper and State object.