code: def is_pointer(self):
  		
  
  		if self in {type(self).POINTER_MOTION, type(self).POINTER_BUTTON,
  			type(self).POINTER_MOTION_ABSOLUTE, type(self).POINTER_AXIS}:
  			return True
  		else:
  			return False
docs: Macro to check if this event is
  		a :class:`~libinput.event.PointerEvent`.