code: def add_to_batch(self, batch):
          '''
          Adds paths to the given batch object. They are all added as
          GL_TRIANGLES, so the batch will aggregate them all into a single OpenGL
          primitive.
          '''
          for name in self.paths:
              svg_path = self.paths[name]
              svg_path.add_to_batch(batchf add_to_batch(self, batch):
          '''
          Adds paths to the given batch object. They are all added as
          GL_TRIANGLES, so the batch will aggregate them all into a single OpenGL
          primitive.
          '''
          for name in self.paths:
              svg_path = self.paths[name]
              svg_path.add_to_batch(batch)
docs: Adds paths to the given batch object. They are all added as
          GL_TRIANGLES, so the batch will aggregate them all into a single OpenGL
          primitive.