code: def get_postgame(self):
          
          if self._cache['postgame'] is not None:
              return self._cache['postgame']
          self._handle.seek(0)
          try:
              self._cache['postgame'] = parse_postgame(self._handle, self.size)
              return self._cache['postgame']
          except IOError:
              self._cache['postgame'] = False
              return None
          finally:
              self._handle.seek(self.body_position)
docs: Get postgame structure.