code: def parse_postgame(handle, size):
      
      data = handle.read()
      postgame = find_postgame(data, size)
      if postgame:
          pos, length = postgame
          try:
              return mgz.body.actions.postgame.parse(data[pos:pos + length])
          except construct.core.ConstructError:
              raise IOError("failed to parse postgame")
      raise IOError("could not find postgame")
docs: Parse postgame structure.