code: def simDeath(self):
          '''
          Determines which agents in the current population "die" or should be replaced.  Takes no
          inputs, returns a Boolean array of size self.AgentCount, which has True for agents who die
          and False for those that survive. Returns all False by default, must be overwritten by a
          subclass to have replacement events.
  
          Parameters
          ----------
          None
  
          Returns
          -------
          who_dies : np.array
              Boolean array of size self.AgentCount indicating which agents die and are replaced.
          '''
          print('AgentType subclass must define method simDeath!')
          who_dies = np.ones(self.AgentCount,dtype=bool)
          return who_dief simDeath(self):
          '''
          Determines which agents in the current population "die" or should be replaced.  Takes no
          inputs, returns a Boolean array of size self.AgentCount, which has True for agents who die
          and False for those that survive. Returns all False by default, must be overwritten by a
          subclass to have replacement events.
  
          Parameters
          ----------
          None
  
          Returns
          -------
          who_dies : np.array
              Boolean array of size self.AgentCount indicating which agents die and are replaced.
          '''
          print('AgentType subclass must define method simDeath!')
          who_dies = np.ones(self.AgentCount,dtype=bool)
          return who_dies
docs: Determines which agents in the current population "die" or should be replaced.  Takes no
          inputs, returns a Boolean array of size self.AgentCount, which has True for agents who die
          and False for those that survive. Returns all False by default, must be overwritten by a
          subclass to have replacement events.
  
          Parameters
          ----------
          None
  
          Returns
          -------
          who_dies : np.array
              Boolean array of size self.AgentCount indicating which agents die and are replaced.