code: def getPoints(self, transformed=True, copy=True):
          
          return self.coordinates(transformed, copy)
docs: Return the list of vertex coordinates of the input mesh.
          Same as `actor.coordinates()`.
  
          :param bool transformed: if `False` ignore any previous trasformation
              applied to the mesh.
          :param bool copy: if `False` return the reference to the points
              so that they can be modified in place.