code: def draw_point(self, x, y):
          
          check_int_err(lib.SDL_RenderDrawPoint(self._ptr, x, y))
docs: Draw a point on the current rendering target.
  
          Args:
              x (int): The x coordinate of the point.
              y (int): The y coordinate of the point.
  
          Raises:
              SDLError: If an error is encountered.