code: def create(*units):
      
      ret = []
      for unit in units: # implemented using sc2simulator.ScenarioUnit
          x, y = unit.position[:2]
          pt = Point2D(x=x, y=y)
          unit.tag = 0 # forget any tag because a new unit will be created
          new = DebugCommand(create_unit=DebugCreateUnit(
              unit_type   = unit.code,
              owner       = unit.owner,
              pos         = pt,
              quantity    = 1,
          ))
          ret.append(new)
      return ret
docs: create this unit within the game as specified