code: def color_mod(self):
          
          rgb = ffi.new('Uint8[]', 3)
          check_int_err(lib.SDL_GetTextureColorMod(self._ptr, rgb + 0, rgb + 1, rgb + 2))
          return (rgb[0], rgb[1], rgb[2])
docs: Tuple[int, int, int]: The additional color value used in render copy operations in (red, green, blue)
                                   format.