code: def bind_texture(texture):
      
      if not getattr(texture, 'image', None):
          texture.image = load_image(texture.path)
  
      glEnable(texture.image.target)
      glBindTexture(texture.image.target, texture.image.id)
      gl.glTexParameterf(texture.image.target,
                         gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
      gl.glTexParameterf(texture.image.target,
                         gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
docs: Draw a single texture