docs: function TilingSprite(texture, width, height)
  {
      DisplayObjectContainer.call( this );
  
      /**
       * The texture that the sprite is using
       *
       * @property texture
       * @type Texture
       */
      this.texture = texture;
  
      /**
       * The width of the tiling sprite
       *
       * @property width
       * @type Number
       */
      this.width = width;
  
      /**
       * The height of the tiling sprite
       *
       * @property height
       * @type Number
       */
      this.height = height;
  
      /**
       * The scaling of the image that is being tiled
       *
       * @property tileScale
       * @type Point
       */
      this.tileScale = new Point(1,1);
  
      /**
       * The offset position of the image that is being tiled
       *
       * @property tilePosition
       * @type Point
       */
      this.tilePosition = new Point(0,0);
  
      this.renderable = true;
  
      this.blendMode = blendModes.NORMAL;
  }