docs: function send2AllClientsInGameServer(gameMsg, server) {
      var i, res, sockets, smoothExec;
      smoothExec = true;
      sockets = server.socketManager.sockets;
      for (i in sockets) {
          if (sockets.hasOwnProperty(i)) {
              res = sockets[i].send(gameMsg, 'ALL');
              if (!res) {
                  server.sysLogger.log('SocketManager.send2channel: An error ' +
                                       'occurred in channel ' +
                                       server.channel.name + ', ' + server.name +
                                       ' server, and socket: ' + i, 'error');
                  smoothExec = false;
              }
          }
      }
      return smoothExec;
  }