docs: function UINT32 (l, h) {
  		if ( !(this instanceof UINT32) )
  			return new UINT32(l, h)
  
  		this._low = 0
  		this._high = 0
  		this.remainder = null
  		if (typeof h == 'undefined')
  			return fromNumber.call(this, l)
  
  		if (typeof l == 'string')
  			return fromString.call(this, l, h)
  
  		fromBits.call(this, l, h)
  	}