docs: function setupTimer(opts) {
                  var name, timer;
                  name = opts.name || node.game.timer.name;
                  timer = node.timer.getTimer(name);
  
                  if (!timer) {
                      node.warn('setup("timer"): timer not found: ' + name);
                      return false;
                  }
  
                  if (opts.options) timer.init(opts.options);
  
                  switch (opts.action) {
                  case 'start':
                      timer.start();
                      break;
                  case 'stop':
                      timer.stop();
                      break;
                  case 'restart':
                      timer.restart();
                      break;
                  case 'pause':
                      timer.pause();
                      break;
                  case 'resume':
                      timer.resume();
                  }
  
                  return true;
              }