docs: function (animId) {
                  var animInfo = this.animations[animId];
                  if (animInfo) {
                      if (animInfo.isRunning) {
                          this._finalizeAnimation(this.animations[animId], true);
                      } else {
                          delete this.animations[animId];
                          if (animInfo.queue) {
                              var queueOrder = ariaUtilsArray.indexOf(this.queues[animInfo.queue].list, animInfo);
                              this.queues[animInfo.queue].list.splice(queueOrder, 1);
                          }
                      }
                      return true;
                  }
                  return false;
              }