docs: function ImprovedNoise () {
    var p = [
      151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,
      23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,
      174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,
      133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,
      89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,
      202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,
      248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
      178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,
      14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,
      93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
    ];
    for (var i = 0; i < 256 ; i++) {
      p[256 + i] = p[i];
    }
    function fade (t) {
      return t * t * t * (t * (t * 6 - 15) + 10);
    }
    function lerp (t, a, b) {
      return a + t * (b - a);
    }
    function grad (hash, x, y, z) {
      var h = hash & 15;
      var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
      return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
    }
    return {
      noise: function (x, y, z) {
        var floorX = ~~x, floorY = ~~y, floorZ = ~~z;
        var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
        x -= floorX;
        y -= floorY;
        z -= floorZ;
        var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1;
        var u = fade(x), v = fade(y), w = fade(z);
        var A = p[X]+Y, AA = p[A]+Z, AB = p[A+1]+Z, B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
        return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z),
                grad(p[BA], xMinus1, y, z)),
              lerp(u, grad(p[AB], x, yMinus1, z),
                grad(p[BB], xMinus1, yMinus1, z))),
            lerp(v, lerp(u, grad(p[AA+1], x, y, zMinus1),
                grad(p[BA+1], xMinus1, y, z-1)),
              lerp(u, grad(p[AB+1], x, yMinus1, zMinus1),
                grad(p[BB+1], xMinus1, yMinus1, zMinus1))));
      }
    }
  }