docs: function generateClient(clientObj) {
      var client;
      client = new Player(clientObj);
      if ('undefined' === typeof client.valid) client.valid = true;
      if ('undefined' === typeof client.connected) client.connected = false;
      // if ('undefined' === typeof client.history) client.history = [];
      if ('undefined' === typeof client.checkedOut) client.checkedOut = false;
      if ('undefined' === typeof client.dropOut) client.dropOut = false;
      return client;
  }