docs: function addMember(path, memberPath, setId, msg) {
              // FIXME: This will have to break due to switched arguments
              var node = _getNode(path),
                  memberNode = _getNode(memberPath);
  
              if (node && memberNode) {
                  state.core.addMember(node, setId, memberNode);
                  saveRoot(typeof msg === 'string' ? msg : 'addMember(' + path + ',' + memberPath + ',' + setId + ')');
              }
          }