docs: function PosePredictor(predictionTimeS, isDebug) {
    this.predictionTimeS = predictionTimeS;
    this.isDebug = isDebug;
  
    // The quaternion corresponding to the previous state.
    this.previousQ = new MathUtil.Quaternion();
    // Previous time a prediction occurred.
    this.previousTimestampS = null;
  
    // The delta quaternion that adjusts the current pose.
    this.deltaQ = new MathUtil.Quaternion();
    // The output quaternion.
    this.outQ = new MathUtil.Quaternion();
  }