docs: func (s *CreateMatchmakingConfigurationInput) Validate() error {
  	invalidParams := request.ErrInvalidParams{Context: "CreateMatchmakingConfigurationInput"}
  	if s.AcceptanceRequired == nil {
  		invalidParams.Add(request.NewErrParamRequired("AcceptanceRequired"))
  	}
  	if s.AcceptanceTimeoutSeconds != nil && *s.AcceptanceTimeoutSeconds < 1 {
  		invalidParams.Add(request.NewErrParamMinValue("AcceptanceTimeoutSeconds", 1))
  	}
  	if s.Description != nil && len(*s.Description) < 1 {
  		invalidParams.Add(request.NewErrParamMinLen("Description", 1))
  	}
  	if s.GameSessionData != nil && len(*s.GameSessionData) < 1 {
  		invalidParams.Add(request.NewErrParamMinLen("GameSessionData", 1))
  	}
  	if s.GameSessionQueueArns == nil {
  		invalidParams.Add(request.NewErrParamRequired("GameSessionQueueArns"))
  	}
  	if s.Name == nil {
  		invalidParams.Add(request.NewErrParamRequired("Name"))
  	}
  	if s.Name != nil && len(*s.Name) < 1 {
  		invalidParams.Add(request.NewErrParamMinLen("Name", 1))
  	}
  	if s.RequestTimeoutSeconds == nil {
  		invalidParams.Add(request.NewErrParamRequired("RequestTimeoutSeconds"))
  	}
  	if s.RequestTimeoutSeconds != nil && *s.RequestTimeoutSeconds < 1 {
  		invalidParams.Add(request.NewErrParamMinValue("RequestTimeoutSeconds", 1))
  	}
  	if s.RuleSetName == nil {
  		invalidParams.Add(request.NewErrParamRequired("RuleSetName"))
  	}
  	if s.RuleSetName != nil && len(*s.RuleSetName) < 1 {
  		invalidParams.Add(request.NewErrParamMinLen("RuleSetName", 1))
  	}
  	if s.GameProperties != nil {
  		for i, v := range s.GameProperties {
  			if v == nil {
  				continue
  			}
  			if err := v.Validate(); err != nil {
  				invalidParams.AddNested(fmt.Sprintf("%s[%v]", "GameProperties", i), err.(request.ErrInvalidParams))
  			}
  		}
  	}
  
  	if invalidParams.Len() > 0 {
  		return invalidParams
  	}
  	return nil
  }