docs: func (s *RuntimeConfiguration) Validate() error {
  	invalidParams := request.ErrInvalidParams{Context: "RuntimeConfiguration"}
  	if s.GameSessionActivationTimeoutSeconds != nil && *s.GameSessionActivationTimeoutSeconds < 1 {
  		invalidParams.Add(request.NewErrParamMinValue("GameSessionActivationTimeoutSeconds", 1))
  	}
  	if s.MaxConcurrentGameSessionActivations != nil && *s.MaxConcurrentGameSessionActivations < 1 {
  		invalidParams.Add(request.NewErrParamMinValue("MaxConcurrentGameSessionActivations", 1))
  	}
  	if s.ServerProcesses != nil && len(s.ServerProcesses) < 1 {
  		invalidParams.Add(request.NewErrParamMinLen("ServerProcesses", 1))
  	}
  	if s.ServerProcesses != nil {
  		for i, v := range s.ServerProcesses {
  			if v == nil {
  				continue
  			}
  			if err := v.Validate(); err != nil {
  				invalidParams.AddNested(fmt.Sprintf("%s[%v]", "ServerProcesses", i), err.(request.ErrInvalidParams))
  			}
  		}
  	}
  
  	if invalidParams.Len() > 0 {
  		return invalidParams
  	}
  	return nil
  }