docs: function(ll, options) {
          if (typeof options === "boolean") {
              options =  {inclusive: options};
          }
          options = options || {};
          var contains = this.contains(ll.lon, ll.lat, options.inclusive),
              worldBounds = options.worldBounds;
          if (worldBounds && !contains) {
              var worldWidth = worldBounds.getWidth();
              var worldCenterX = (worldBounds.left + worldBounds.right) / 2;
              var worldsAway = Math.round((ll.lon - worldCenterX) / worldWidth);
              contains = this.containsLonLat({
                  lon: ll.lon - worldsAway * worldWidth,
                  lat: ll.lat
              }, {inclusive: options.inclusive});
          }
          return contains;
      }