docs: function Transform( vect, angle, origin ) {
  
          if (!(this instanceof Transform)){
              return new Transform( vect, angle );
          }
  
          this.v = new Physics.vector();
          this.o = new Physics.vector(); // origin of rotation
          
          if ( vect instanceof Transform ){
  
              this.clone( vect );
              return;
          }
  
          if (vect){
              this.setTranslation( vect );
          }
  
          this.setRotation( angle || 0, origin );
      }