docs: function(e, out) {
          out = out || e;
  
          // Find the Crafty position in the default coordinate set,
          // disregard the fact that the pointer event was related to a specific layer.
          var pos = Crafty.domHelper.translate(
              e.clientX,
              e.clientY,
              undefined,
              this.__pointerPos
          );
  
          // Set the mouse position based on standard viewport coordinates
          out.realX = pos.x;
          out.realY = pos.y;
      }