docs: function Bitmap(imageOrUri) {
  		this.DisplayObject_constructor();
  
  
  	// public properties:
  		/**
  		 * The image to render. This can be an Image, a Canvas, or a Video. Not all browsers (especially
  		 * mobile browsers) support drawing video to a canvas.
  		 * @property image
  		 * @type HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
  		 **/
  		if (typeof imageOrUri == "string") {
  			this.image = document.createElement("img");
  			this.image.src = imageOrUri;
  		} else {
  			this.image = imageOrUri;
  		}
  
  		/**
  		 * Specifies an area of the source image to draw. If omitted, the whole image will be drawn.
  		 * Note that video sources must have a width / height set to work correctly with `sourceRect`.
  		 * @property sourceRect
  		 * @type Rectangle
  		 * @default null
  		 */
  		this.sourceRect = null;
  	}