docs: function() {
        var self = this;
        var parent = self._parent;
  
        // Reset all of the parameters of this sound.
        self._muted = parent._muted;
        self._loop = parent._loop;
        self._volume = parent._volume;
        self._rate = parent._rate;
        self._seek = 0;
        self._rateSeek = 0;
        self._paused = true;
        self._ended = true;
        self._sprite = '__default';
  
        // Generate a new ID so that it isn't confused with the previous sound.
        self._id = ++Howler._counter;
  
        return self;
      }