docs: function GameObject(useRectTransform) {
              if (useRectTransform === void 0) { useRectTransform = false; }
              _super.call(this);
              this._UID = WOZLLA.utils.IdentifyUtils.genUID();
              this._active = true;
              this._visible = true;
              this._initialized = false;
              this._destroyed = false;
              this._touchable = false;
              this._loadingAssets = false;
              this._name = 'GameObject';
              this._children = [];
              this._components = [];
              this._transform = useRectTransform ? new WOZLLA.RectTransform() : new WOZLLA.Transform();
              this._rectTransform = useRectTransform ? this._transform : null;
              this._z = 0;
              this._behaviours = [];
          }