docs: function getter_THREE_SpriteMaterial(inst) {
  	return [
  		inst.name,
  		inst.side,
  		inst.opacity,
  		inst.blending,
  		inst.blendSrc,
  		inst.blendDst,
  		inst.blendEquation,
  		inst.depthFunc,
  		inst.polygonOffsetFactor,
  		inst.polygonOffsetUnits,
  		inst.alphaTest,
  		inst.overdraw,
  		inst.blendSrcAlpha,
  		inst.blendDstAlpha,
  		inst.blendEquationAlpha,
  		inst.transparent,
  		inst.depthTest,
  		inst.depthWrite,
  		inst.colorWrite,
  		inst.polygonOffset,
  		inst.visible,
  		inst.precision,
  		inst.color,
  		inst.map,
  		inst.rotation,
  		inst.fog];
  }