docs: function lineToPoint(previousPoint, point) {
  				var pointVM = point._view;
  				if (point._view.steppedLine === true) {
  					ctx.lineTo(pointVM.x, previousPoint._view.y);
  					ctx.lineTo(pointVM.x, pointVM.y);
  				} else if (point._view.tension === 0) {
  					ctx.lineTo(pointVM.x, pointVM.y);
  				} else {
  					ctx.bezierCurveTo(
  						previousPoint._view.controlPointNextX,
  						previousPoint._view.controlPointNextY,
  						pointVM.controlPointPreviousX,
  						pointVM.controlPointPreviousY,
  						pointVM.x,
  						pointVM.y
  					);
  				}
  			}