docs: function TMEhandler(manager, inputEvent, inputData) {
      var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH);
      var isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);
  
      // when we're in a touch event, so  block all upcoming mouse events
      // most mobile browser also emit mouseevents, right after touchstart
      if (isTouch) {
        this.mouse.allow = false;
      } else if (isMouse && !this.mouse.allow) {
        return;
      }
  
      // reset the allowMouse when we're done
      if (inputEvent & (INPUT_END | INPUT_CANCEL)) {
        this.mouse.allow = true;
      }
  
      this.callback(manager, inputEvent, inputData);
    }