docs: function getter_THREE_Mesh(inst) {
  	return [
  		inst.name,
  		inst.up,
  		inst.position,
  		inst.quaternion,
  		inst.scale,
  		inst.rotationAutoUpdate,
  		inst.matrix,
  		inst.matrixWorld,
  		inst.matrixAutoUpdate,
  		inst.visible,
  		inst.castShadow,
  		inst.receiveShadow,
  		inst.frustumCulled,
  		inst.renderOrder,
  		inst.userData,
  		inst.children,
  		inst.geometry,
  		inst.material,
  		inst.materialTexture,
  		inst.materialWireframe];
  }