docs: function baseWeight(player, target, card, game) {
    let weight = card.damage || 0
    weight += Math.min(player.maxHp - player.hp, (parseInt(card.hp) || 0))
    weight += card.missTurns / 2 || 0
  
    // Prefer to contact weaker targets
    weight += ((target.maxHp - player.hp) / 10)
  
    // Unstoppable cards are instantly more valuable
    if (card.type === 'unstoppable') {
      weight += 3
    }
  
    // Try to avoid contacting a target with a deflector
    if (Util.find(target.conditionCards, { id: 'deflector' })) {
      weight = -weight
    }
  
    return weight
  }