docs: function squareLinearRingIntersectState(linearRing, topLeftVertex, squareSize) {
  	let [ topLeftX, topLeftY ] = topLeftVertex;
  	let topRightVertex = [ topLeftX + squareSize, topLeftY ];
  	let bottomRightVertex = [ topLeftX + squareSize, topLeftY - squareSize ];
  	let bottomLeftVertex = [ topLeftX, topLeftY - squareSize ];
  	let squareLinearRing = [ topLeftVertex, topRightVertex, bottomRightVertex, bottomLeftVertex, topLeftVertex ];
  	return getLinearRingsIntersectState(linearRing, squareLinearRing);
  }