docs: public void setRoundaboutAngle(@FloatRange(from = 60f, to = 300f) float roundaboutAngle) {
      if (ROUNDABOUT_MANEUVER_TYPES.contains(maneuverType) && this.roundaboutAngle != roundaboutAngle) {
        updateRoundaboutAngle(roundaboutAngle);
        invalidate();
      }
    }