docs: public void addSurface(Se3_F64 rectToWorld , double widthWorld , GrayF32 texture ) {
  		SurfaceRect s = new SurfaceRect();
  		s.texture = texture.clone();
  		s.width3D = widthWorld;
  		s.rectToWorld = rectToWorld;
  
  		ImageMiscOps.flipHorizontal(s.texture);
  
  		scene.add(s);
  	}