docs: protected QuadBatch createDefaultBatch (GL20 gl) {
      try {
        if (UniformQuadBatch.isLikelyToPerform(gl)) return new UniformQuadBatch(gl);
      } catch (Exception e) {
        // oops, fall through and use a TriangleBatch
      }
      return new TriangleBatch(gl);
    }