docs: public static Point2D_F64 renderPixel( Se3_F64 worldToCamera , DMatrixRMaj K , Point3D_F64 X ) {
  		return ImplPerspectiveOps_F64.renderPixel(worldToCamera,K,X);
  //		if( K == null )
  //			return renderPixel(worldToCamera,X);
  //		return ImplPerspectiveOps_F64.renderPixel(worldToCamera,
  //				K.data[0], K.data[1], K.data[2], K.data[4], K.data[5], X);
  	}