docs: public boolean process( T image ) {
  		createOverhead.process(image, overhead.image);
  
  		if( !motion2D.process(overhead.image) ) {
  			return false;
  		}
  
  		worldToCurr2D.set(motion2D.getFirstToCurrent());
  		worldToCurr2D.T.x *= overhead.cellSize;
  		worldToCurr2D.T.y *= overhead.cellSize;
  
  		// the true origin is offset from the overhead image which the transform is computed inside of
  		origToMap.concat(worldToCurr2D,temp);
  		temp.concat(mapToOrigin,worldToCurr2D);
  
  		return true;
  	}