docs: public boolean transform( Point3D_F64 worldPt , Point2D_F64 pixelPt ) {
  		SePointOps_F64.transform(worldToCamera,worldPt,cameraPt);
  
  		// can't see the point
  		if( cameraPt.z <= 0 )
  			return false;
  
  		normToPixel.compute(cameraPt.x/cameraPt.z, cameraPt.y/cameraPt.z, pixelPt);
  		return true;
  	}