docs: public boolean planeToNormalized( double pointX , double pointY , Point2D_F64 normalized ) {
  		// convert it into a 3D coordinate and transform into camera reference frame
  		plain3D.set(-pointY, 0, pointX);
  		SePointOps_F64.transform(planeToCamera, plain3D, camera3D);
  
  		// if it's behind the camera it can't be seen
  		if( camera3D.z <= 0 )
  			return false;
  
  		// normalized image coordinates and convert into pixels
  		normalized.x = camera3D.x / camera3D.z;
  		normalized.y = camera3D.y / camera3D.z;
  
  		return true;
  	}