docs: public Point getPointAtPrecision(double precision) {
          //Find the LOWEST threshold that gives the specified precision
  
          for (int i = 0; i < this.precision.length; i++) {
              if (this.precision[i] >= precision) {
                  return new Point(i, threshold[i], this.precision[i], recall[i]);
              }
          }
  
          //Not found, return last point. Should never happen though...
          int i = threshold.length - 1;
          return new Point(i, threshold[i], this.precision[i], this.recall[i]);
      }