docs: protected void releaseTable() {
  		// set the counters back
  		this.numBuckets = 0;
  		
  		if (this.buckets != null) {
  			for (MemorySegment bucket : this.buckets) {
  				this.availableMemory.add(bucket);
  			}
  			this.buckets = null;
  		}
  	}