docs: public static VertexData generateWireCuboid(Vector3f size) {
          final VertexData destination = new VertexData();
          final VertexAttribute positionsAttribute = new VertexAttribute("positions", DataType.FLOAT, 3);
          destination.addAttribute(0, positionsAttribute);
          final TFloatList positions = new TFloatArrayList();
          final TIntList indices = destination.getIndices();
          // Generate the mesh
          generateWireCuboid(positions, indices, size);
          // Put the mesh in the vertex data
          positionsAttribute.setData(positions);
          return destination;
      }