docs: @VisibleForTesting
      boolean particleOutOfBounds(
              @NonNull final Scene scene,
              final float x,
              final float y) {
          final float offset = scene.getParticleRadiusMin() + scene.getLineLength();
          return x + offset < 0 || x - offset > scene.getWidth()
                  || y + offset < 0 || y - offset > scene.getHeight();
      }