docs: @Pure
  	@Inline(value = "PhysicsUtil.getPhysicsEngine().motionNewtonEuler1Law1D(($1), ($2), ($3), ($4))",
  			imported = {PhysicsUtil.class})
  	public static double motionNewtonEuler1Law1D(
  			double velocity,
  			double minSpeed,
  			double maxSpeed,
  			double dt) {
  		return engine.motionNewtonEuler1Law1D(velocity, minSpeed, maxSpeed, dt);
  	}