docs: @Pure
  	@Inline(value = "PhysicsUtil.getPhysicsEngine().motionNewtonLaw1D5(($1), ($2), ($3), ($4), ($5), ($6), ($7), ($8))",
  			imported = {PhysicsUtil.class})
  	public static void motionNewtonLaw1D5(
  			Vector2D<?, ?> velocity,
  			double minSpeed,
  			double maxSpeed,
  			Vector2D<?, ?> acceleration,
  			double minAcceleration,
  			double maxAcceleration,
  			double dt,
  			Vector2D<?, ?> result) {
  		engine.motionNewtonLaw1D5(velocity, minSpeed, maxSpeed, acceleration, minAcceleration, maxAcceleration, dt, result);
  	}