docs: private boolean intersects(Point point, int fudge, QuadCurve2D.Float c) {
  		if (!c.intersects(point.x - fudge, point.y - fudge, fudge << 1,
  				fudge << 1))
  			return false;
  		if (c.getFlatness() < fudge)
  			return true;
  		QuadCurve2D.Float f1 = new QuadCurve2D.Float(), f2 = new QuadCurve2D.Float();
  		c.subdivide(f1, f2);
  		return intersects(point, fudge, f1) || intersects(point, fudge, f2);
  	}