docs: public void setParticleRadiusRange(
              @FloatRange(from = 0.5f) final float minRadius,
              @FloatRange(from = 0.5f) final float maxRadius) {
          queueEvent(new Runnable() {
              @Override
              public void run() {
                  scene.setParticleRadiusRange(minRadius, maxRadius);
                  renderer.markParticleTextureDirty();
              }
          });
      }