docs: @Pure
  	@Inline(value = "PhysicsUtil.getPhysicsEngine().motionNewtonLaw1D(($1), ($2), ($3), ($4), ($5), ($6), ($7))",
  			imported = {PhysicsUtil.class})
  	public static double motionNewtonLaw1D(
  			double velocity,
  			double minSpeed,
  			double maxSpeed,
  			double acceleration,
  			double minAcceleration,
  			double maxAcceleration,
  			double dt) {
  		return engine.motionNewtonLaw1D(velocity, minSpeed, maxSpeed, acceleration, minAcceleration, maxAcceleration, dt);
  	}