docs: public static double QuasiEuclidean(double x1, double y1, double x2, double y2) {
  
          if (Math.abs(x1 - x2) > Math.abs(y1 - y2)) {
              return Math.abs(x1 - x2) + (Constants.Sqrt2 - 1) * Math.abs(y1 - y2);
          }
          return (Constants.Sqrt2 - 1) * Math.abs(x1 - x2) + Math.abs(y1 - y2);
  
      }