docs: @Pure
  	@Inline(value = "PhysicsUtil.getPhysicsEngine().motionNewtonEuler1Law2D(($1), ($2), ($3), ($4), ($5))",
  			imported = {PhysicsUtil.class})
  	public static void motionNewtonEuler1Law2D(
  			Vector2D<?, ?> velocity,
  			double minSpeed,
  			double maxSpeed,
  			double dt,
  			Vector2D<?, ?> result) {
  		engine.motionNewtonEuler1Law2D(velocity, minSpeed, maxSpeed, dt, result);
  	}