docs: public void transform(Tuple3D<?> t) {
  		double x, y, z;
  		x = this.m00 * t.getX() + this.m01 * t.getY() + this.m02 * t.getZ() + this.m03;
  		y = this.m10 * t.getX() + this.m11 * t.getY() + this.m12 * t.getZ() + this.m13;
  		z = this.m20 * t.getX() + this.m21 * t.getY() + this.m22 * t.getZ() + this.m23;
  		t.set(x, y, z);
  	}