docs: public void setBindPose(float[] rotations, float[] positions)
      {
          mBindPose.setWorldRotations(rotations);
          mBindPose.setWorldPositions(positions);
          if (mInverseBindPose == null)
          {
              mInverseBindPose = new GVRPose(this);
          }
          mInverseBindPose.inverse(mBindPose);
          mPose.copy(mBindPose);
          updateBonePose();
      }