docs: protected void setRotation(float w, float x, float y, float z) {
          if(disableRotation){
              //we don't want to rotate a cursor with no rotation.
              return;
          }
  
          GVRSceneObject sceneObject = gvrCursorController.getCursor();
          if (sceneObject != null) {
              sceneObject.getTransform().setRotation(w, x, y, z);
          }
      }