docs: public void applyImpulse(final float impulseX, final float impulseY, final float impulseZ,
                             final float relX, final float relY, final float relZ) {
          mPhysicsContext.runOnPhysicsThread(new Runnable() {
              @Override
              public void run() {
                  Native3DRigidBody.applyImpulse(getNative(), impulseX, impulseY, impulseZ,
                          relX, relY, relZ);
              }
          });
      }