docs: public void updateAnimation()
    {
      Date time = new Date();
      long currentTime = time.getTime() - this.beginAnimation;
      if (currentTime > animationTime)
      {
        this.currentQuaternion.set(endQuaternion);
        for (int i = 0; i < 3; i++)
        {
  
          this.currentPos[i] = this.endPos[i];
        }
        this.animate = false;
      }
  
      else
      {
        float t = (float) currentTime / animationTime;
        this.currentQuaternion = this.beginQuaternion.slerp(this.endQuaternion,
                                                            t);
        for (int i = 0; i < 3; i++)
        {
          this.currentPos[i] = this.beginPos[i] + totalTranslation[i] * t;
        }
  
      }
    }