docs: public GVRTexture loadTexture(GVRAndroidResource resource, TextureCallback callback, GVRTextureParameters texparams, int priority, int quality)
      {
          if (texparams == null)
          {
              texparams = mDefaultTextureParameters;
          }
          GVRTexture texture = new GVRTexture(mContext, texparams);
          TextureRequest request = new TextureRequest(resource, texture, callback);
          GVRAsynchronousResourceLoader.loadTexture(mContext, mTextureCache,
                  request, resource, priority, quality);
          return texture;
      }