docs: public void poseToBones()
      {
          mPose.sync();
          for (int i = 0; i < getNumBones(); ++i)
          {
              GVRSceneObject bone = mBones[i];
              if ((bone != null) &&
                 ((mBoneOptions[i] & BONE_LOCK_ROTATION) == 0))
              {
                  mPose.getLocalMatrix(i, mTempMtx);
                  bone.getTransform().setModelMatrix(mTempMtx);
              }
          }
      }