docs: private float[] generateParticleTimeStamps(float totalTime)
      {
          float timeStamps[] = new float[mEmitRate * 2];
  
          if ( burstMode ) {
              for (int i = 0; i < mEmitRate * 2; i += 2) {
                  timeStamps[i] = totalTime;
                  timeStamps[i + 1] = 0;
              }
          }
          else {
              for (int i = 0; i < mEmitRate * 2; i += 2) {
                  timeStamps[i] = totalTime + mRandom.nextFloat();
                  timeStamps[i + 1] = 0;
              }
          }
          return timeStamps;
  
      }