docs: private void ar2gvr(float[] poseMatrix, float scale) {
          // Real world scale
          Matrix.scaleM(poseMatrix, 0, scale, scale, scale);
          poseMatrix[12] = poseMatrix[12] * scale;
          poseMatrix[13] = poseMatrix[13] * scale;
          poseMatrix[14] = poseMatrix[14] * scale;
      }