docs: public static float[] calculateGeometricDimensions(final GVRSceneObject item) {
          final GVRRenderData renderData = item.getRenderData();
          if (renderData != null) {
              final GVRMesh mesh = renderData.getMesh();
              if (mesh != null) {
                  final float[] dimensions = calculateGeometricDimensions(mesh);
  
                  GVRTransform transform = item.getTransform();
  
                  dimensions[0] *= transform.getScaleX();
                  dimensions[1] *= transform.getScaleY();
                  dimensions[2] *= transform.getScaleZ();
  
                  return dimensions;
              }
          }
          return new float[] {
                  0f, 0f, 0f
          };
      }