docs: public static final GVRPickedObject[] pickBounds(GVRScene scene, List<GVRSceneObject> collidables)
      {
          sFindObjectsLock.lock();
          try
          {
              final GVRPickedObject[] result = NativePicker.pickBounds(scene.getNative(), collidables);
              if (result == null)
              {
                  return sEmptyList;
              }
              return result;
          }
          finally
          {
              sFindObjectsLock.unlock();
          }
      }