docs: public GVRTexture loadTexture(GVRAndroidResource resource,
                                    GVRTextureParameters textureParameters)
      {
          GVRTexture texture = new GVRTexture(mContext, textureParameters);
          TextureRequest request = new TextureRequest(resource, texture);
          GVRAsynchronousResourceLoader.loadTexture(mContext, mTextureCache,
                                                    request, resource, DEFAULT_PRIORITY, GVRCompressedImage.BALANCED);
          return texture;
      }