docs: public void setLocalRotations(float[] rotations)
      {
          mNeedSync = true;
          for (int i = 0; i < mBones.length; ++i)
          {
              int t = i * 4;
              if (!mSkeleton.isLocked(i))
              {
                  Bone bone = mBones[i];
  
                  bone.setLocalRotation(rotations[t], rotations[t + 1], rotations[t + 2], rotations[t + 3]);
                  bone.Changed = LOCAL_ROT;
                  if (sDebug)
                  {
                      Log.d("BONE", "setLocalRotation: %s %s", mSkeleton.getBoneName(i), bone.toString());
                  }
              }
          }
      }