docs: public void makePickable(GVRSceneObject sceneObject) {
          try {
              GVRMeshCollider collider = new GVRMeshCollider(sceneObject.getGVRContext(), false);
              sceneObject.attachComponent(collider);
          } catch (Exception e) {
              // Possible that some objects (X3D panel nodes) are without mesh
              Log.e(Log.SUBSYSTEM.INPUT, TAG, "makePickable(): possible that some objects (X3D panel nodes) are without mesh!");
          }
      }