docs: public final void renderEdges(int fillMode) {
  		evenOdd_ = fillMode == EVEN_ODD;
  		for (int line = minY_; line <= maxY_; line++) {
  			advanceAET_();
  			addNewEdgesToAET_(line);
  			emitScans_();
  		}
  		
  		startAddingEdges();//reset for new edges
  	}