docs: private void getBestOffset(final Projection pProjection, final PointL pOffset) {
  		final double powerDifference = pProjection.getProjectedPowerDifference();
  		final PointL center = pProjection.getLongPixelsFromProjected(
  				mProjectedCenter, powerDifference, false, null);
  		final Rect screenRect = pProjection.getIntrinsicScreenRect();
  		final double screenCenterX = (screenRect.left + screenRect.right) / 2.;
  		final double screenCenterY = (screenRect.top + screenRect.bottom) / 2.;
  		final double worldSize = TileSystem.MapSize(pProjection.getZoomLevel());
  		getBestOffset(center.x, center.y, screenCenterX, screenCenterY, worldSize, pOffset);
  	}