docs: @Override
      public void draw(GraphicContext graphicContext) {
          graphicContext.fillColor(this.displayModel.getBackgroundColor());
  
          // Swap bitmaps before the Canvas.drawBitmap to prevent flickering as much as possible
          swapBitmaps();
  
          if (this.odBitmap != null) {
              graphicContext.drawBitmap(this.odBitmap, this.matrix);
          }
      }