docs: def find_selection():
          """Finds the selected ids
  
          After the scene has been rendered again in selection mode, this method gathers and returns the ids of the
          selected object and restores the matrices.
  
          :return: The selection stack
          """
          hits = glRenderMode(GL_RENDER)
  
          glMatrixMode(GL_PROJECTION)
          glPopMatrix()
          glMatrixMode(GL_MODELVIEW)
  
          return hits