docs: def load(self):
  		"""Load the noise texture data into the current texture unit"""
  		glTexImage3D(GL_TEXTURE_3D, 0, GL_LUMINANCE16_ALPHA16, 
  			self.width, self.width, self.width, 0, GL_LUMINANCE_ALPHA, 
  			GL_UNSIGNED_SHORT, ctypes.byref(self.data))