docs: def generateDefaultColorRamp(cls, colorRampEnum):
          """
          Returns the color ramp as a list of RGB tuples
          :param colorRampEnum: One of the
          """
          hue = [(255, 0, 255), (231, 0, 255), (208, 0, 255), (185, 0, 255), (162, 0, 255), (139, 0, 255), (115, 0, 255), (92, 0, 255), (69, 0, 255), (46, 0, 255), (23, 0, 255),        # magenta to blue
                     (0, 0, 255), (0, 23, 255), (0, 46, 255), (0, 69, 255), (0, 92, 255), (0, 115, 255), (0, 139, 255), (0, 162, 255), (0, 185, 255), (0, 208, 255), (0, 231, 255),          # blue to cyan
                     (0, 255, 255), (0, 255, 231), (0, 255, 208), (0, 255, 185), (0, 255, 162), (0, 255, 139), (0, 255, 115), (0, 255, 92), (0, 255, 69), (0, 255, 46), (0, 255, 23),        # cyan to green
                     (0, 255, 0), (23, 255, 0), (46, 255, 0), (69, 255, 0), (92, 255, 0), (115, 255, 0), (139, 255, 0), (162, 255, 0), (185, 255, 0), (208, 255, 0), (231, 255, 0),          # green to yellow
                     (255, 255, 0), (255, 243, 0), (255, 231, 0), (255, 220, 0), (255, 208, 0), (255, 197, 0), (255, 185, 0), (255, 174, 0), (255, 162, 0), (255, 151, 0), (255, 139, 0),    # yellow to orange
                     (255, 128, 0), (255, 116, 0), (255, 104, 0), (255, 93, 0), (255, 81, 0), (255, 69, 0), (255, 58, 0), (255, 46, 0), (255, 34, 0), (255, 23, 0), (255, 11, 0),            # orange to red
                     (255, 0, 0)]                                                                                                                                                            # red
  
          terrain = [(0, 100, 0), (19, 107, 0), (38, 114, 0), (57, 121, 0), (76, 129, 0), (95, 136, 0), (114, 143, 0), (133, 150, 0), (152, 158, 0), (171, 165, 0), (190, 172, 0),                   # dark green to golden rod yellow
                     (210, 180, 0), (210, 167, 5), (210, 155, 10), (210, 142, 15), (210, 130, 20), (210, 117, 25),                                                                                   # golden rod yellow to orange brown
                     (210, 105, 30), (188, 94, 25), (166, 83, 21), (145, 72, 17), (123, 61, 13), (101, 50, 9),                                                                                       # orange brown to dark brown
                     (80, 40, 5), (95, 59, 27), (111, 79, 50), (127, 98, 73), (143, 118, 95), (159, 137, 118),(175, 157, 141), (191, 176, 164), (207, 196, 186), (223, 215, 209), (239, 235, 232),   # dark brown to white
                     (255, 255, 255)]                                                                                                                                                                # white
  
          aqua = [(150, 255, 255), (136, 240, 250), (122, 226, 245), (109, 212, 240), (95, 198, 235), (81, 184, 230), (68, 170, 225), (54, 156, 220), (40, 142, 215), (27, 128, 210), (13, 114, 205), # aqua to blue
                  (0, 100, 200), (0, 94, 195), (0, 89, 191), (0, 83, 187), (0, 78, 182), (0, 72, 178), (0, 67, 174), (0, 61, 170), (0, 56, 165), (0, 50, 161), (0, 45, 157), (0, 40, 153),            # blue to navy blue
                  (0, 36, 143), (0, 32, 134), (0, 29, 125), (0, 25, 115), (0, 21, 106), (0, 18, 97), (0, 14, 88), (0, 10, 78), (0, 7, 69), (0, 3, 60), (0, 0, 51)]                                    # navy blue to dark navy blue
  
  
          if (colorRampEnum == ColorRampEnum.COLOR_RAMP_HUE):
              return hue
  
          elif (colorRampEnum == ColorRampEnum.COLOR_RAMP_TERRAIN):
              return terrain
  
          elif (colorRampEnum == ColorRampEnum.COLOR_RAMP_AQUA):
              return aqua