docs: def from_images(cls, images, weights=None, filter=None, wrap=None,
  		aspect_adjust_width=False, aspect_adjust_height=False):
  		"""Create a SpriteTexturizer from a sequence of Pyglet images.
  
  		Note all the images must be able to fit into a single OpenGL texture, so
  		their combined size should typically be less than 1024x1024
  		"""
  		import pyglet
  		atlas, textures = _atlas_from_images(images)
  		texturizer = cls(
  			atlas.texture.id, [tex.tex_coords for tex in textures],
  			weights, filter or pyglet.gl.GL_LINEAR, wrap or pyglet.gl.GL_CLAMP,
  			aspect_adjust_width, aspect_adjust_height)
  		texturizer.atlas = atlas
  		texturizer.textures = textures
  		return texturizer