docs: def create_game(
        self,
        map_name,
        bot_difficulty=sc_pb.VeryEasy,
        bot_race=sc_common.Random,
        bot_first=False):
      """Create a game, one remote agent vs the specified bot.
  
      Args:
        map_name: The map to use.
        bot_difficulty: The difficulty of the bot to play against.
        bot_race: The race for the bot.
        bot_first: Whether the bot should be player 1 (else is player 2).
      """
      self._controller.ping()
  
      # Form the create game message.
      map_inst = maps.get(map_name)
      map_data = map_inst.data(self._run_config)
      if map_name not in self._saved_maps:
        self._controller.save_map(map_inst.path, map_data)
        self._saved_maps.add(map_name)
  
      create = sc_pb.RequestCreateGame(
          local_map=sc_pb.LocalMap(map_path=map_inst.path, map_data=map_data),
          disable_fog=False)
  
      # Set up for one bot, one agent.
      if not bot_first:
        create.player_setup.add(type=sc_pb.Participant)
  
      create.player_setup.add(
          type=sc_pb.Computer, race=bot_race, difficulty=bot_difficulty)
  
      if bot_first:
        create.player_setup.add(type=sc_pb.Participant)
  
      # Create the game.
      self._controller.create_game(create)