docs: def draw_char(self, x, y, char, fg=Ellipsis, bg=Ellipsis):
          """Draws a single character.
  
          Args:
              x (int): x-coordinate to draw on.
              y (int): y-coordinate to draw on.
              char (Optional[Union[int, Text]]): An integer, single character
                  string, or None.
  
                  You can set the char parameter as None if you only want to change
                  the colors of the tile.
              fg (Optional[Union[Tuple[int, int, int], int, Ellipsis]])
              bg (Optional[Union[Tuple[int, int, int], int, Ellipsis]])
  
          Raises: AssertionError: Having x or y values that can't be placed
              inside of the console will raise an AssertionError.
              You can use always use ((x, y) in console) to
              check if a tile is drawable.
  
          .. seealso:: :any:`get_char`
          """
          #x, y = self._normalizePoint(x, y)
          _put_char_ex(self.console_c, x, y, _format_char(char),
                       _format_color(fg, self._fg), _format_color(bg, self._bg), 1)