docs: def make(world_name, gl_version=GL_VERSION.OPENGL4, window_res=None, cam_res=None, verbose=False):
      """Creates a holodeck environment using the supplied world name.
  
      Args:
          world_name (str): The name of the world to load as an environment. Must match the name of a world in an
              installed package.
          gl_version (int, optional): The OpenGL version to use (Linux only). Defaults to GL_VERSION.OPENGL4.
          window_res ((int, int), optional): The resolution to load the game window at. Defaults to (512, 512).
          cam_res ((int, int), optional): The resolution to load the pixel camera sensors at. Defaults to (256, 256).
          verbose (bool): Whether to run in verbose mode. Defaults to False.
  
      Returns:
          HolodeckEnvironment: A holodeck environment instantiated with all the settings necessary for the specified
              world, and other supplied arguments.
      """
      holodeck_worlds = _get_worlds_map()
      if world_name not in holodeck_worlds:
          raise HolodeckException("Invalid World Name")
  
      param_dict = copy(holodeck_worlds[world_name])
      param_dict["start_world"] = True
      param_dict["uuid"] = str(uuid.uuid4())
      param_dict["gl_version"] = gl_version
      param_dict["verbose"] = verbose
  
      if window_res is not None:
          param_dict["window_width"] = window_res[0]
          param_dict["window_height"] = window_res[1]
      if cam_res is not None:
          param_dict["camera_width"] = cam_res[0]
          param_dict["camera_height"] = cam_res[1]
  
      return HolodeckEnvironment(**param_dict)