docs: def computeOverlayIntersection(self, ulOverlayHandle):
          """
          Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
          specified settings. Returns false if there is no intersection.
          """
  
          fn = self.function_table.computeOverlayIntersection
          pParams = VROverlayIntersectionParams_t()
          pResults = VROverlayIntersectionResults_t()
          result = fn(ulOverlayHandle, byref(pParams), byref(pResults))
          return result, pParams, pResults