docs: def setOverlayTexture(self, ulOverlayHandle):
          """
          Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
          * OpenGL dirty state:
          glBindTexture
          """
  
          fn = self.function_table.setOverlayTexture
          pTexture = Texture_t()
          result = fn(ulOverlayHandle, byref(pTexture))
          return result, pTexture