docs: def getSkeletalReferenceTransforms(self, action, eTransformSpace, eReferencePose, unTransformArrayCount):
          """Fills the given buffer with the transforms for a specific static skeletal reference pose"""
  
          fn = self.function_table.getSkeletalReferenceTransforms
          pTransformArray = VRBoneTransform_t()
          result = fn(action, eTransformSpace, eReferencePose, byref(pTransformArray), unTransformArrayCount)
          return result, pTransformArray