docs: def draw(self):
          "Purpose: Draws the render model"
          glBindVertexArray( self.m_glVertArray )
          glActiveTexture( GL_TEXTURE0 )
          glBindTexture( GL_TEXTURE_2D, self.m_glTexture )
          glDrawElements( GL_TRIANGLES, self.m_unVertexCount, GL_UNSIGNED_SHORT, 0 )
          glBindVertexArray( 0 )