docs: def setOverlayTextureColorSpace(self, ulOverlayHandle, eTextureColorSpace):
          """
          Sets the colorspace the overlay texture's data is in.  Defaults to 'auto'.
          If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead.
          """
  
          fn = self.function_table.setOverlayTextureColorSpace
          result = fn(ulOverlayHandle, eTextureColorSpace)
          return result