docs: def loadTextureD3D11_Async(self, textureId, pD3D11Device):
          """Creates a D3D11 texture and loads data into it."""
  
          fn = self.function_table.loadTextureD3D11_Async
          ppD3D11Texture2D = c_void_p()
          result = fn(textureId, pD3D11Device, byref(ppD3D11Texture2D))
          return result, ppD3D11Texture2D.value