docs: def setOverlayTextureBounds(self, ulOverlayHandle):
          """Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner."""
  
          fn = self.function_table.setOverlayTextureBounds
          pOverlayTextureBounds = VRTextureBounds_t()
          result = fn(ulOverlayHandle, byref(pOverlayTextureBounds))
          return result, pOverlayTextureBounds