docs: def load_terrohunt(self):
          """|coro|
  
          Loads the player's general stats for terrorist hunt"""
          stats = yield from self._fetch_statistics("generalpve_dbnoassists", "generalpve_death", "generalpve_revive",
                                                    "generalpve_matchwon", "generalpve_suicide", "generalpve_servershacked",
                                                    "generalpve_serverdefender", "generalpve_barricadedeployed", "generalpve_reinforcementdeploy",
                                                    "generalpve_kills", "generalpve_hostagedefense", "generalpve_bulletfired",
                                                    "generalpve_matchlost", "generalpve_killassists", "generalpve_totalxp",
                                                    "generalpve_hostagerescue", "generalpve_penetrationkills", "generalpve_meleekills",
                                                    "generalpve_rappelbreach", "generalpve_distancetravelled", "generalpve_matchplayed",
                                                    "generalpve_serveraggression", "generalpve_timeplayed", "generalpve_revivedenied",
                                                    "generalpve_dbno", "generalpve_bullethit", "generalpve_blindkills", "generalpve_headshot",
                                                    "generalpve_gadgetdestroy", "generalpve_accuracy")
  
          self.terrorist_hunt = GameQueue("terrohunt")
  
          statname = "generalpve_"
          self.terrorist_hunt.deaths = stats.get(statname + "death", 0)
          self.terrorist_hunt.penetration_kills = stats.get(statname + "penetrationkills", 0)
          self.terrorist_hunt.matches_won = stats.get(statname + "matchwon", 0)
          self.terrorist_hunt.bullets_hit = stats.get(statname + "bullethit", 0)
          self.terrorist_hunt.melee_kills = stats.get(statname + "meleekills", 0)
          self.terrorist_hunt.bullets_fired = stats.get(statname + "bulletfired", 0)
          self.terrorist_hunt.matches_played = stats.get(statname + "matchplayed", 0)
          self.terrorist_hunt.kill_assists = stats.get(statname + "killassists", 0)
          self.terrorist_hunt.time_played = stats.get(statname + "timeplayed", 0)
          self.terrorist_hunt.revives = stats.get(statname + "revive", 0)
          self.terrorist_hunt.kills = stats.get(statname + "kills", 0)
          self.terrorist_hunt.headshots = stats.get(statname + "headshot", 0)
          self.terrorist_hunt.matches_lost = stats.get(statname + "matchlost", 0)
          self.terrorist_hunt.dbno_assists = stats.get(statname + "dbnoassists", 0)
          self.terrorist_hunt.suicides = stats.get(statname + "suicide", 0)
          self.terrorist_hunt.barricades_deployed = stats.get(statname + "barricadedeployed", 0)
          self.terrorist_hunt.reinforcements_deployed = stats.get(statname + "reinforcementdeploy", 0)
          self.terrorist_hunt.total_xp = stats.get(statname + "totalxp", 0)
          self.terrorist_hunt.rappel_breaches = stats.get(statname + "rappelbreach", 0)
          self.terrorist_hunt.distance_travelled = stats.get(statname + "distancetravelled", 0)
          self.terrorist_hunt.revives_denied = stats.get(statname + "revivedenied", 0)
          self.terrorist_hunt.dbnos = stats.get(statname + "dbno", 0)
          self.terrorist_hunt.gadgets_destroyed = stats.get(statname + "gadgetdestroy", 0)
          self.terrorist_hunt.areas_secured = stats.get(statname + "servershacked", 0)
          self.terrorist_hunt.areas_defended = stats.get(statname + "serverdefender", 0)
          self.terrorist_hunt.areas_contested = stats.get(statname + "serveraggression", 0)
          self.terrorist_hunt.hostages_rescued = stats.get(statname + "hostagerescue", 0)
          self.terrorist_hunt.hostages_defended = stats.get(statname + "hostagedefense", 0)
          self.terrorist_hunt.blind_kills = stats.get(statname + "blindkills", 0)
  
          return self.terrorist_hunt