docs: def pawn_from_dummy(self, dummy):
          """Make a real thing and its pawn from a dummy pawn.
  
          Create a new :class:`board.Pawn` instance, along with the
          underlying :class:`LiSE.Place` instance, and give it the name,
          location, and imagery of the provided dummy.
  
          """
          dummy.pos = self.to_local(*dummy.pos)
          for spot in self.board.spotlayout.children:
              if spot.collide_widget(dummy):
                  whereat = spot
                  break
          else:
              return
          whereat.add_widget(
              self.board.make_pawn(
                  self.board.character.new_thing(
                      dummy.name,
                      whereat.place.name,
                      _image_paths=list(dummy.paths)
                  )
              )
          )
          dummy.num += 1