A software design methodology that when applied to DIS results in the battlefield being represented by objects, where objects encapsulate the methods or procedures associated with the object and where objects communicate with other objects by message passing. Examples of battlefield objects are platoons (unit level), tanks (platform level), main guns (component or module level), and gun barrels (part level). One of the main benefits of an object oriented approach is the inherent modularity; e.g., to change a tank model only the tank object must be changed. See also: object based. [DIS]
Yindlela yokuyila i-software ethi xa isetyenziswa kwi-DIS ibe neziphumo kwindawo yedabi ezimelwe zizinto, apho izinto zishwankathela iindlela okanye iinkqubo ezinxulunyaniswe nezinto kwaye apho izinto zithungelana nezinye izinto ngemimyalezo edlulayo. Imizekelo yezinto zendawo yemfazwe ngamaqe amajoni (kumgangatho weqela), iinqanawa zokuthutha ipetroli (kumgamngatho weplafomu), imimpu engundoqo (kumgangatho welungu oknaye kowemodyuli), kunye nemibhobho yemipu (kumgangatho oyinxalenye). Enye yengeniso engundoqo wendlela yento eyazisiweyo kukufuzisela okulilifa; umz. ukutshintsha imodeli yenqanawa yokuthutha ipetroli yinto yenqanawa yokuthutha ipetroli kuphela ekumele itshintshwe. Jonga: into esekelweyo. [DIS]