text:
Latest Diablo 3 News
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

# Decent Cheap Merc Gear and Builds

Discussion in 'Sorceress' started by MageChick, Aug 18, 2006.

1. ### MageChickDiabloii.Net Member

Joined:
Apr 30, 2006
Messages:
817
0
Trophy Points:
165
Decent Cheap Merc Gear and Builds

I see a lot of people looking for help for their mercenaries. I also see a bunch of people that just donâ€™t use a merc â€“ generally because they donâ€™t know how to set them up either. Let me start by saying that a good merc can help you immensely, and you donâ€™t have to break the bank to do it. If you are having problems with your merc, or donâ€™t ever use one â€“ dust off a few pgems and read on. Iâ€™ll show you how to build a good merc that improve your game and cost you almost nothing.

This guide will attempt to look at dirt cheap equipment options for higher level mercs. Iâ€™ll discuss some of the options for improving your gear later, but generally thereâ€™s lots of good discussion for how to build godly mercs already. Iâ€™ll limit this to unique gear that can be had for less than 10 pgems, or runewords that donâ€™t take anything higher than Fal/Ko (which can be bought for about 10 pgems). This is meant to point out gear that is useful even for level 70-85 mercs as they make it through hell, but of course if itâ€™s good for hell, then it will more then work in NM. Until you are able to equip your merc with at least semi-decent gear he will be more of a nuisance than help.

In recent patches hiring a merc has gotten much easier. Any merc you hire, even if youâ€™re a level 90+ kind of guy will only be a few levels behind you. The problem of only being able to buy then at level 30 something and spending days of leveling them up is long gone.

If you havenâ€™t already don so, make a nightmare game, go to act two and hire the highest level defensive merc you can find. Youâ€™ll get a mercenary with the very valuable Holy Freeze aura. Heâ€™ll keep all the monsters chilled and moving slow throughout the game. Once youâ€™ve tried it, Iâ€™m sure youâ€™ll like it. Teleporting suddenly becomes much safer â€“ youâ€™re MF runs become much faster â€“ and youâ€™ll see that youâ€™re dying much less frequently. Youâ€™ll discover that you may even start doing things that you couldnâ€™t do before. (I often run the countess for runes and keys â€“ I use my meteorb sorc who has no lightning damage skills at all. The countess is always Cold and Fire Immune â€“ so I just my merc kill her. I can get more rune and key drops with my Meteorb Sorc, than I can with my Hammerdin)

When building a merc, there are many different areas to keep in mind. It has a lot to do with what you expect your merc to do (just stand in front and tank vs. kill everything out there vs. MF along side you) For my money Defense > Offense > Magic Find. There's room for argument, but here's how I think each aspect ranks in order. I try to get my merc to tank everything and he only needs to be able to kill what I cannot (dual immunes).

1. Auraâ€™s
2. Life Leech
3. Max Resists
4. Defense / Damage Reduction
5. Hit Recovery
6. Increased Attack Speed
7. Damage
8. MF

Lets look at these in order.

1. Auraâ€™s. This is why you hired your merc â€“ His ability to help you. Beyond the standard Holy Freeze aura, if you use some specific equipment you can get a 2nd or 3rd Aura on your merc. These are like constant area effect spells. The cheapest aura out there is probably the meditation aura that comes on an insight (runeword) polearm.

2. Life Leech. Yes, your merc will naturally heal himself, but he just doesnâ€™t do that fast enough. (Kinda like mana regeneration without warmth â€“ yes its there, but just not quick enough.) Youâ€™ll need to add some gear that has the modification of +% life stolen per hit â€“ Life Leech or LL as its known. The % of life heâ€™s able to leech in NM and Hell is reduced, so weâ€™ll try to get a good about of LL. About 10% or more is needed. Keep in mind that this is tied to IAS and Damage done. The more damage heâ€™s doing and the faster heâ€™s doing it will mean the faster he can leech life off of the monsters.

3. Max Resists. This is important to stress. Your merc will naturally develop some natural resistance as he levels up â€“ but this isnâ€™t enough. I would seriously try to keep you merc with 75% resist all, just like you do. Without good resists, heâ€™ll be getting torn apart in hell â€“ just like everyone else without resists.

4. Defense and Damage Reduction. Iâ€™ll cover these together. They work in completely different ways, but the end result is similar. You can think of Damage Reduction as kinda like a physical damage resistance. It will decrease the damage you are taking from physical attack. This has a cap of 50%, but depending on how high our defense rating is, we can easily get by with much less. Defense is similar. I wonâ€™t get in to the formulas here, Iâ€™ll just say that the higher your defense rating, the less damage youâ€™ll take here too. Weâ€™ll try to pick our armor and helm so that they have about 1000 defense between them. The bare minimum to survive in Hell games is probably about 750. The more here, the better.

5. Hit Recovery. Just like you, when your merc is hit, heâ€™ll go through a hit recovery animation sequence. This only lasts fractions of a second, but during that time, he canâ€™t do anything else. The more you improve hit hit recovery%, the less time this will take. The less time he takes to recover, the more time he can spend attacking and leeching. As little as 9% is good, but lets aim for at least 20%. There are breakpoints associated with this. I wonâ€™t go into it here (there are other stickied guides that explain breakpoints)

6. Increased attack speed. This is sort of like hit recovery for a weapon attack. It does just what it says â€“ makes you attack faster. IAS isnâ€™t as simple as Hit Recovery, lets just say that weâ€™ll try to get about 20%. The faster we are attacking, the more life we are leeching from enemies and the longer we stay alive. (Again, I wonâ€™t get into the breakpoints here, look up that guide.)

7. Damage. I donâ€™t actually worry that much about the amount of damage my merc is doing. I really donâ€™t need him to be able to kill much, or even that quickly. The whole reason I have him is just to keep everything chilled while I kill it. But the damage heâ€™s doing does factor into his defensive posture, sort of. The more damage he does, the more life he can leech, and the longer he lives. So yes damage is important, but itâ€™s not really key. Weâ€™ll try to get about 200+ points of damage coming from our weapon

8. Magic Find (MF). I donâ€™t worry about this at all. Just as above, I donâ€™t particularly if my merc is killing many things. Mercâ€™s arenâ€™t good at killing act bosses (they only do a fraction of the damage they normally do), and when they do kill, mercs kill with your MF% applied to them already. Thatâ€™s enough for me. On a budget, weâ€™ll be focusing on helping just about every other aspect of our merc. MF just isnâ€™t that important here.

Summery:
Now we know what we need for a decent merc build: Holy Freeze Aura, 10% life leech, Max Resists, 1000+ Defense and some Damage Reduction, 20% Hit Recovery, 20% IAS, 200+ Points of Damage, any added MF% we look at will be gravy. Lets look into the cheap equipment available to see whatâ€™s available.

*If you skip all the way to the end, thereâ€™s some cheap sample builds.

2. ### MageChickDiabloii.Net Member

Joined:
Apr 30, 2006
Messages:
817
0
Trophy Points:
165
Merc Armor

Hereâ€™s a look at cheap merc armor. Iâ€™ll try to limit this to gear that can be had for less than 10 pgems, or runewords that donâ€™t take anything higher than Fal/Ko (which can be bought for about 10 pgems). This is meant to point out gear that is useful even for level 70-85 mercs as they make it through hell, but of course if itâ€™s good for hell, then it will more then work in NM.

Let me just make a note about Ethereal items. If an item is ethereal (eth) it cannot be repaired, but it will come with increased damage or defense. Mercâ€™s donâ€™t ever use any durability on their equipment so Eth items can be great for them, you get all the bonuses and none of the disadvantages. If an item is popular for general use, then you may be able to get an eth version cheap. For many of the items popular on mercâ€™s, having an eth version will significantly drive up the price. In general, you can add one star (*) in usefulness to any eth item.

Iâ€™m gonna try to summarize value and effectiveness here as well. Iâ€™m not gonna give prices, thatâ€™s what the trade value forum is for, but Iâ€™ll try to give you an indication of how much to pay
$- No Price. You could probably offer someone 40,000 gold and theyâ€™d jump on it, or just give it to you for free. $$- Limited Price. You can pick this stuff for a couple of pgems or a low rune.$$$ - Average Price. This is the limit of what Iâ€™d call cheap. Several Pgems or mid range rune (Fal/Ko or lower)
 Good Price. I may touch on some things that are just beyond our price. I think of this as the Lem to Um range. Much less than any high rune, but you proably canâ€™t pick this up for anything less than a stash of pgems.
$High Price. Equipment that will sell for a high rune, not covered in this guide * - Not Useful. I generally donâ€™t cover this stuff, why list every piece of junk equipment out there. ** - Limited Usefulness. Might work if it has too, but probably not well *** - Average Usefulness. This will get the job done, but probably with limitations **** - Good Usefulness. This is our goal â€“ good stuff. It may not be perfect, but it will work well ***** - Excellent Usefulness. Among the best out there Boneflesh$, *
Plate Mail
Defense: 234-257 (varies)(Base Defense: 108-116)
Required Level: 26
Required Strength: 65
Durability: 60
+100-120% Enhanced Defense (varies)
5% Life Stolen Per Hit
25% Chance Of Open Wounds
+35 To Attack Rating
(Only Spawns In Patch 1.09 or later)
Youâ€™ll have to up this at lease once to get any good defense out of it. Even then, youâ€™ll be at about 500 def, and thatâ€™s just not enough for hell. The Life Leech is nice, but pass on this one.

Rockfleece $, * Field Plate Defense: 212-243 (varies)(Base Defense: 101-105) Required Level: 28 Required Strength: 50 Durability: 48 +100-130% Enhanced Defense (varies) Requirements -10% Damage Reduced By 10% +5 To Strength Damage Reduced By 5 (Only Spawns In Patch 1.09 or later) Same as above, if you up it once, it will get about 500 def. This one gives you some damage reduction instead of Life Leech, but thatâ€™s just not enough to viable in hell, sorry. Rattlecage $$, * Gothic Plate Defense: 328-335 (varies)(Base Defense: 128-135) Required Level: 29 Required Strength: 70 Durability: 55 +200 Defense 25% Chance of Crushing Blow Hit Causes Monster To Flee 40% +45 To Attack Rating (Spawns In Any Patch) Yes, this is the one that looks like Tal Armor. But itâ€™s no where near as useful. Even uping it wonâ€™t really help. Thereâ€™s more to life than a little crushing blow. Goldskin$$, * Full Plate Mail Defense: 356-405 (varies)(Base Defense: 140-161) Required Level: 28 Required Strength: 80 Durability: 70 +120-150% Enhanced Defense +2 To Light Radius All Resistances +35 Attacker Takes Damage of 10* 100% Extra Gold From Monsters (Only Spawns In Patch 1.09 or later) This is the last of the normal unique armors. That does mean it can uped cheaplu still. Youâ€™ll have to do that to get any good defense out of it. If you do, youâ€™ll end up at about 700+ def. Still low, but workable if it has to be. Double the gold drop on merc kills may seem great, but mercâ€™s generally donâ€™t kill that much. Still, it does come with 35% resist all, and if you need resists, this can be a good place to get them. Iâ€™d prefer something else for hell, but this will work in NM just fine. I wouldnâ€™t both with the socket though. Skin of the Flayed One $$, * Demonhide Armor Defense: 342-397 (varies)(Base Defense: 122-136) Required Level: 31 Required Strength: 50 Durability: 58 +150-190% Enhanced Defense (varies) Repairs 1 Durability In 10 Seconds 5-7% Life Stolen Per Hit (varies) Replenish Life +15-25 (varies) Attacker Takes Damage of 15 (Only Spawns In Patch 1.09 or later) I guess the life leech makes this useful for low-mid level mercs. Itâ€™s pretty hard to find life leech in armor too, but the def is just too low. It will probably get a merc through NM, but overall â€“ not going to cut in hell. Definitely not worth socketing. Crow Caw$$, ** Tigulated Mail Defense: 477-534 (varies)(Base Defense: 176-190) Required Level: 37 Required Strength: 86 Durability: 36 +150-180% Enhanced Defense (varies) 15% Increased Attack Speed 15% Faster Hit Recovery 35% Chance of Open Wounds +15 Dexterity (Only Spawns In Patch 1.09 or later) IAS and FHR â€“ two decent mods, but the def is still kinda low. I guess your merc could wear this for a while, but youâ€™ll want better before hell. Definitely not worth socketing either. Duriel's Shell $$, *** Cuirass Defense: (528-650) - (610-732) (varies)(Base Defense: 188-202) Required Level: 41 Required Strength: 65 Durability: 150 +160-200% Enhanced Defense (varies) + (1.25 Per Character Level) 1-123 Defense (Based On Character Level) + (1 Per Character Level) 1-99 To Life (Based On Character Level) Resist Fire +20% Resist Lightning +20% Resist Poison +20% Resist Cold +50% Cannot Be Frozen +15 To Strength (Only Spawns In Patch 1.09 or later) The resists and cannot be frozen are what makes this worthwhile. The Def isnâ€™t that bad either and +15 to str is a bonus. Iâ€™d say this is the first decent armor weâ€™ve come across. You could safely keep your merc in this all the way through hell if you had too. Iâ€™m nor sure Iâ€™d bother to spend a socket quest on it though. You could if the rest of your gear is set, but there is better out there. That said, you could even up this armor if you wanted to. Youâ€™d end up with good defensive armor, and that would be worth socketing. But this is an Exceptional Unique, so Uping it gets expensive (beyond our price range) Shaftstop$$$$, **** Mesh Armor Defense: 599-684 (varies)(Base Defense: 198-213) Required Level: 38 Required Strength: 92 Durability: 45 +180-220% Enhanced Defense (varies) Damage Reduced By 30% +250 Defense Vs. Missile +60 To Life (Only Spawns In Patch 1.09 or later) Worth mentioning for the sake of completeness. Good armor if you find it, but beyond our price range. What makes this valuable is the 30% Damage reduction. If you find it, spend the socket quest, you can always sell it later. Guardian Angel$$$, **
Templar Coat
Defense: 770-825 (varies)(Base Defense: 252-274)
Required Level: 45
Required Strength: 118
Durability: 60
+180-200% Enhanced Defense(varies)
+20% Increased Chance Of Blocking
+30% Faster Block Rate
+ (2.5 Per Character Level) 2-247 To Attack Rating Against Demons (Based On Character Level)
15% To Maximum Poison Resist
15% To Maximum Cold Resist
15% To Maximum Lightning Resist
15% To Maximum Fire Resist
(Only Spawns In Patch 1.09 or later)
Worth using, only if you can find a way to use the increased max resists. Even then it has limited usefulness. If you find it great, just donâ€™t spend the wealth to buy one. Unless your build is based around this armor, donâ€™t bother socketing.

Toothrow $$, ** Sharktooth Armor Defense: 713-888 (varies)(Base Defense: 242-258) Required Level: 48 Required Strength: 103 Durability: 63 +160-220% Enhanced Defense (varies) +40-60 Defense(varies) 40% Chance of Open Wounds Fire Resist +15% +10 Strength Attacker Takes Damage of 20-40 (varies) (Only Spawns In Patch 1.09 or later) Hmm, not much here. The defense and +10 str are OK, but nothing to get excited about. Again if you find it great, just donâ€™t spend the wealth to buy one. Donâ€™t spend the socket quest here. Atma's Wail$$$, ** Embossed Plate Defense: (670-866) - (792-988) (varies)(Base Defense: 282-303) Required Level: 51 Required Strength: 125 Durability: 105 +120-160% Enhanced Defense (varies) + (2 Per Character Level) 2-198 Defense (Based On Character Level) 30% Faster Hit Recovery Replenish Life +10 Increase Maximum Mana 15% +15 To Dexterity +20% Better Chance Of Getting Magic Items (Only Spawns In Patch 1.09 or later) This looks about the same as the previous two â€“ mediocre def and mods. Donâ€™t bother to socket again. Black Hades $$, *** Chaos Armor Defense: 823-1029 (varies)(Base Defense: 315-342) Required Level: 53 Required Strength: 140 Durability: 70 +140-200% Enhanced Defense (varies) +30-60% Damage To Demons (varies) +200-250 To Attack Rating Against Demons (varies) Half Freeze Duration Gem Socket (3) -2 To Light Radius (Only Spawns In Patch 1.09 or later) At first glace, this looks just the previous three, better defense, but lousy mods. The key here is that is always comes with 3 open sockets to use as you wish, no need to waste the quest. That can be useful. I put this about up there with Duriel's Shell â€“ pretty darn good. Please donâ€™t up it, your merc will never have enough str to wear it. Corpsemourn$$$, **
Ornate Plate
Defense: 1127-1262 (varies)(Base Defense: 417-450)
Required Level: 55
Required Strength: 170
Durability: 60
+150-180% Enhanced Defense (varies)
Level 5 Corpse Explosion (40 Charges)
6% Chance To Cast Level 2 Iron Maiden When Struck
Cold Resist +35%
+10 To Vitality
+8 To Strength
(Only Spawns In Patch 1.09 or later)
The defense is good andâ€¦uhâ€¦thatâ€™s about it. Watch out for the str requirement, your merc will probably need some help to wear it even at mid levels. Worth wearing if you find it, but donâ€™t bother trading for it. Donâ€™t spend the socket quest here either and no matter what, do not think about uping it. Itâ€™s technically possible as this is the last exceptional armor weâ€™ll talk about, but Iâ€™ll laugh at you for even trying it â€“ no one in the game will ever be able to think about wearing it.

The Gladiator's Bane , ***
Wire Fleece
Defense: 1255-1496 (varies)(Base Defense: 375-481)
Required Level: 85
Required Strength: 111
Durability: 135
+150-200% Enhanced Defense (varies)
+50 Defense
Cannot Be Frozen
30% Faster Hit Recovery
Poison Length Reduced By 50%
Attacker Takes Damage Of 20
Damage Reduced By 15-20 (varies)
Magic Damage Reduced By 15-20 (varies)
(Only Spawns In Patch 1.09 or later)
Another winner here. Good defense and good mods. This qualifies as end game gear. Youâ€™ll have to get your merc to level 85 to wear it, but thatâ€™s the only downside. Socket this thing without looking back. This is the first elite armor in the list, so no more discussion of uping it.

Arkaine's Valor -$, **** Balrog Skin Defense: 1295-1450 (varies)(Base Defense: 410-517) Required Level: 85 Required Strength: 165 Durability: 30 +150-180% Enhanced Defense (varies) +1-2 To All Skills* (varies) + (0.5 Per Character Level) 0-49 To Vitality (Based On Character Level) 30% Faster Hit Recovery Damage Reduced By 10-15 (varies) (Only Spawns In Patch 1.10 or later) This is only within our price range if is a +1 skill variety and even then youâ€™ll probably only find the lower defense damage reduction ones for less than 10 pgems. But, this is good armor if you can get it. Another piece of end game gear. Youâ€™ll have to get your merc to level 85 to wear it, but thatâ€™s the only downside. Socket this thing without looking back. Leviathan , **** Kraken Shell Defense: 1514-1722 (varies)(Base Defense: 417-523) Required Level: 65 Required Strength: 174 +170-200% Enhanced Defense (varies) +100-150 Defense (varies) +40-50 To Strength (varies) Damage Reduced By 15-25% (varies) Indestructible (Ladder Only) (Only Spawns In Patch 1.10 or later) Depending on your bartering skills, these next two pieces push the edge of our spending limit, but they are definitely worth it if you can get them. The defense, godly str and damage reduction make this a clear winner. Even a low def/str/dr set would be awesome. You canâ€™t find anything better until you move into the expensive runeword armors. Spend the socket quest without delay. Steel Carapace , *** Shadow Plate Defense: 1618-1785 (varies)(Base Defense: 446-557) Required Level: 66 Required Strength: 230 Durability: 70 +190-220% Enhanced Defense (varies) Regenerate Mana 10-15% (varies) +20% Faster Hit Recovery Cold Resist +40-60% (varies) Damage Reduced by 9-14 (varies) Repairs 1 Durability in 20 Seconds 8% Chance To Cast Level 6 Iron Maiden When Struck (Only Spawns In Patch 1.10 or later) Oustanding defense again. The hit recovery is nice too. Unfortunately, youâ€™ll probably have to socket this thing with a hel rune (or -15% requirement jewel) just to get past the str requirement. Set Items Sazabi's Ghost Liberator $$, *** Balrog Skin Defense: 810-917 (varies)(Base Defense: 410-517) Required Level: 67 Required Strength: 165 Durability: 30 +400 Defense +30% Faster Hit Recovery +300 To Attack Rating Against Demons +50-75 To Life (varies) +25 To Strength Acceptable defense, Faster Hit Recovery, Life and Strength. This will work, well into hell if you can't afford anything better. Iâ€™d probably hold off on using a socket quest though. If your merc can carry a sword, you could even consider the whole Sazabi set. It's only Helm, Armor and Sword, so your Act 3 or 5 merc could wear the whole thing. Griswold's Heart$$$$, **** Ornate Plate Defense: 917-950 (varies) (Base Defense 417-450) Required Level: 45 Required Strength: 102 Durability: 60 +500 Defense Requirements -40% +20 To Strength +2 To Defensive Aura Skills (Paladin Only) Socketed (3) Acceptable defense again, but limited stats. The key here is the 3 open sockets that it always comes with. You can use these to get some nice hit recovery, or just about anything else. This has the potential to be some really good armor, even in hell. If you find this on your own, great - its not that hard to find. But it can be a bit beyond our â€œdirt cheapâ€ budget if youâ€™re trying to trade for it. Lots of paladinâ€™s out there keep the price high on this one. Iâ€™d save your pgems for something better and cheaper. Natalya's Shadow$$$, **
Loricated Mail
Defense: 540-721 (varies)(Base Defense: 390-496)
Required Level: 73
Required Strength: 149
Durability: 36
+150-225 Defense (varies)
+ (1 Per Character Level) 1-99 To Life (Based On Character Level)
Poison Length Reduced By 75%
Poison Resist +25%
+2 To Shadow Disciplines Skills (Assassin Only)
Socketed (1-3) (varies)
Defense is kinda low, but it could work if it had to. Just like Grizâ€™s this comes with sockets. Youâ€™ll need to use them to make this armor worth anything. But even then â€“ Iâ€™d rather sell is to some assassin for some pgems and buy something better. Youâ€™ll both be happy.

Rune word Armor

Before we get started talking about rune word armor and open sockets (os), I should mention that Tal+Thul+P Topaz+any plain armor will give you a random number of sockets in the armor. If you do this in an eth armor, youâ€™ll end up with the sockets and it will raise the base def on the item as well. This is a great trick when building merc armor. If you do the socket quest to get sockets on the armow, youâ€™ll always get the most number of sockets available.

Smoke $$, *** 2 Socket Body Armor Nef + Lum +75% Enhanced Defense +280 Defense Vs. Missile All Resistances +50 20% Faster Hit Recovery Level 6 Weaken (18 Charges) +10 To Energy -1 To Light Radius If you can build this in a piece of elite armor you could get around 1000 def total in the end, more if you do the eth os glitch (1500+ total def is possible). That along with great resistances and even some hit recovery make this decent armor. Now if you drop this in the first 2os breast plate you find, youâ€™ll be disappointed. As with all rune words, the base armor your build it in will factor into the level and str reqâ€™d. In the end when you level your merc enough, he wonâ€™t need the full +50 resist all anymore. The defense you ended up with will probably determine how long you can keep using this armor. With about 1000 defense you could keep it all the way thru hell. Lionheart,$$$, ** 3 Socket Body Armor Hel + Lum + Fal +20% Enhanced Damage Requirements -15% +25 To Strength +10 To Energy +20 To Vitality +15 To Dexterity +50 To Life All Resistances +30 Iâ€™ll mention this for the sake of completeness. There just isnâ€™t much here that impresses me. The mods are decent although the +energy and +vitality wonâ€™t do your merc any good. Iâ€™d say keep the runes and use them for something else. Treachery, , **** 3 Socket Body Armor Shael + Thul + Lem 5% Chance To Cast Level 15 Fade When Struck 25% Chance To Cast level 15 Venom On Striking +2 To Assassin Skills +45% Increased Attack Speed +20% Faster Hit Recovery Cold Resist +30% 50% Extra Gold From Monsters This is mentioned also for the sake of completeness. The Lem it takes to make puts it above our â€œdirt cheapâ€ price range, but it can be good armor. There isnâ€™t any increased defense here, but in a good glitched eth armor you can still get over 1000 defense and thatâ€™s pretty good. If you donâ€™t do the glitch, or donâ€™t use eth armor, youâ€™ll be capped at about 500 def, and that just wonâ€™t cut it. Obviously the 2 assassin skills wonâ€™t do us any good, but the 45% IAS is huge, and the 20% Hit Recovery is nice. This is probably up there with some of the other good uniqueâ€™s that are just beyond our price range. All of the good 3 and 4 open socket runewords will take an UM (or higher) to build, which is way beyond our price range. Having said that, Duress, Gloom or Stone are all great armor, especially if used with the eth glitch. After that, look to Fortitude, or maybe Chains of Honor as the best merc armors out there. My favorite here, by price point are$ (Sorry, nothing real useful here, spend 300,000 gold shopping and youâ€™ll do better)
$$Duriel's Shell, Sazabi's Ghost Liberator$$$Black Hades, Smoke  Leviathon $ Iâ€™m not getting into the real expensive gear

3. ### MageChickDiabloii.Net Member

Joined:
Apr 30, 2006
Messages:
817
0
Trophy Points:
165
Merc Helms

Undead Crown $, ** Crown Defense: 99-113 (varies)(Base Defense: 25-45) Required Level: 29 Required Strength: 55 Durability: 50 +30-60% Enhanced Defense +50% Damage Vs. Undead +50-100 Attack Rating Vs. Undead (varies) Half Freeze Duration 5% Life Stolen Per Hit Poison Resist +50% +40 Defense +3 To Skeleton Mastery (Necromancer Only) (Only Spawns In Patch 1.09 or later) 5% life leech is about the only reason to have this on a merc. The defense isnâ€™t that terrible either I guess, but its not that good. Itâ€™s only a normal unique, so you can up it cheaply the first time. Not worth a socket quest Iâ€™m afraid. Itâ€™ll work for NM, but youâ€™ll want to find something better before moving to hell Rockstopper $$, **** Sallet Defense: 163-201 (varies)(Base Defense: 52-62) Required Level: 31 Required Strength: 43 Durability: 18 +160-220% Enhanced Defense (varies) Damage Reduced By 10% 30% Faster Hit Recovery Cold Resist +20-40% (varies) Fire Resist +20-50% (varies) Lightning Resist +20-40% (varies) +15 To Vitality (Only Spawns In Patch 1.09 or later) Good defense, damage reduction, hit recovery and resistance too. This could be a great merc helm. You can safely leave this equipped all the way through hell. Go ahead and socket it for added versatility. Go ahead and up it if you want for more def. Stealskull$$, **** Casque Defense: 219-248 (varies)(Base Defense 63-72) Required Level: 35 Required Strength: 59 Durability: 24 +200-240% Enhanced Defense (varies) 10% Increased Attack speed 10% Faster Hit Recovery 5% Life Stolen Per Hit 5% Mana Stolen Per Hit 30-50% Better Chance of Getting Magic Items (varies) (Only Spawns In Patch 1.09 or later) Good defense, ias, hit recovery, life leech, and MF. Another clear winner. You can safely leave this equipped all the way through hell. Go ahead and socket it for added versatility. Go ahead and up it if you want more def. Crown of Thieves $$, **** Grand Crown Defense: 296-342 (varies)(Base Defense: 78-113) Required Level: 49 Required Strength: 103 Durability: 50 +160-200% Enhanced Defense (varies) 9-12% Life Stolen Per Hit (varies) Fire Resist +33% +35 To Mana +50 To Life +25 To Dexterity 80-100% Extra Gold From Monsters (varies) (Only Spawns In Patch 1.09 or later) Great defense and life leech. This one will work well all the way through hell too. Iâ€™d spend a socket quest on it, although I canâ€™t recommend uping it because the str reqâ€™d will start to get high. Vampire Gaze$$$$, **** Grim Helm Defense: 252 (Base Defense: 60-125) Required Level: 41 Required Strength: 58 Durability: 40 +100% Enhanced Defense Adds 6-22 Cold Damage - 4 Second Duration 15% Slower Stamina Drain 6-8% Life Stolen Per Hit (varies) 6-8% Mana Stolen Per Hit (varies) Damage Reduced By 15-20% (varies) Magic Damage Reduced By 10-15 (varies) (Only Spawns In Patch 1.09 or later) I have to mention this one here, but it is out of our price range. You might be able to get a low life leech, low damage reduction variety for about 15-20 pgems. If you can great â€“ your merc can wear this through hell. Itâ€™s worth a socket quest, but donâ€™t up it. Andariel's Visage$$$$, ***** Demonhead Defense: 310-387 (varies)(Base Defense: 101-154) Required Level: 83 Required Strength: 102 Durability: 20 +100-150% Enhanced Defense (varies) +2 To All Skills 20% Increased Attack Speed 8-10% Life Stolen Per Hit (varies) +25-30 To Strength (varies) +10% To Maximum Poison Resist Fire Resist -30% Poison Resist +70% 15% Chance To Cast Level 15 Poison Nova When Struck Level 3 Venom (20 charges) (Ladder Only) (Only Spawns In Patch 1.10 or later) Yeah, again this is out of our price range, but for my money, this is the best merc helm out there that can be had for less than an arm and a leg. Youâ€™ll probably pay about 20-25 pgems for even a cheap one though. For near perfect stats, the prices go higher. The +skills are kinda irrelevant, the outstanding defense, 20% ias, 8-10% life leech, and strength are what make this a winner. You can socket it ral to get rid of the -30% fire resist penalty if you want. Ondal's Almighty$$, ** Spired Helm Defense: 164-209 (varies)(Base Defense: 114-159) Required Level: 69 Required Strength: 116 Durability: 40 10% Chance To Cast Level 3 Weaken On Striking 24% Faster Hit Recovery Requirements -40% +50 Defense +15 To Dexterity +10 To Strength Mediocre defense and some hit recovery here. Nothing too great, but workable. Iâ€™d get something else before venturing into hell. Donâ€™t waste the socket quest on it either. Itâ€™s a set item, so no chance to upgrade. Natalya's Totem $$, ** Grim Helm Defense: 195-300(varies) (Base Defense: 60-125) Required Level: 59 Required Strength: 58 Durability: 40 +135-175 Defense (varies) All Resistances +10-20 (varies) +20-30 To Dexterity (varies) +10-20 To Strength (varies) Magic Damage Reduced By 3 Defense, resistance and strength. This could be workable, but thereâ€™s better stuff out there. Sell this to some assassin Guillaume's Face$$$, ****
Winged Helm
Defense: 217 (Base Defense: 85-98)
Required Level: 34
Required Strength: 115
Durability: 40
+120% Enhanced Defense
+30% Faster Hit Recovery
35% Chance of Crushing Blow
+15 To Strength
Average Defense, Nice Hit Recovery and some str. The big bonus here is the crushing blow though. This is really help your merc kill. If you can balance this with your mercâ€™s other gear and still get everything you need, then this can be a great addition, even for hell. By all means socket this thing.

Tal Rasha's Horadric Crest $$, *** Death Mask Defense: 99-131 (varies)(Base Defense: 54-86) Required Level: 66 Required Strength: 55 Durability: 20 10% Life Stolen Per Hit 10% Mana Stolen Per Hit All Resistances +15 +45 Defense +30 To Mana +60 To Life Yes, this makes a decent merc helm. The Defense is kinda low, but the life leech, resist all, and nice life bonus make this a good merc helm. There are a few better ones, but this will work even in hell. If you have the need to socket it, go ahead, but Iâ€™d try to save up for something better if you can. Fortunately, even the most expensive merc helms arenâ€™t that expensive. Iâ€™d try to move into an andyâ€™s or vamp gaze if you can, but their not that much of a step up from the other gear. The only time merc helms get really expensive is when we start talking ethereal stuff. My favorite here, by price point are  Undead Crown$$ Rockstopper, Stealskull, Crown of Thieves, Tal Rasha's Horadric Crest
$$Guillaume's Face$$$$Vampire Gaze, Andariel's Visage$$$$Sorry, not going to go here, but there really arenâ€™t many options beyond what weâ€™ve discussed. Eth Andyâ€™s or Crown or Ages I should say that without looking at price, all of these (except the Undead Crown) have about equal usefulness, just use whichever one fits your build and you can find first. 4. ### MageChickDiabloii.Net Member Joined: Apr 30, 2006 Messages: 817 Likes Received: 0 Trophy Points: 165 Merc Weapons (Act 2 merc's only) The Battlebranch$$, **
Poleaxe
Two-Hand Damage: (27-30) To (58-66) (42.5-48 Avg)
Required Level: 25
Required Strength: 62
Durability: 65
Base Weapon Speed: [10]
+50-70% Enhanced Damage(varies)
30% Increased Attack Speed
+50-100 To Attack Rating(varies)
7% Life Stolen Per Hit
+10 To Dexterity
(Only Spawns In Patch 1.09 or later)
This looks useful at first glance because of the 30% IAS and 7% LL, but the damage is no where near enough. You can up it for more damage and that may get you through NM, but you need more for hell. Donâ€™t waste a socket quest here.

The Meat Scraper $$, ** Lochaber Axe Two-Hand Damage: (15-18) To (145-174) (80-96 Avg) Required Level: 41 Required Strength: 80 Durability: 50 Base Weapon Speed: [10] +150-200% Enhanced Damage (varies) 50% Chance Of Open Wounds 30% Increased Attack Speed 10% Life Stolen Per Hit 25% Better Chance Of Getting Magic Items +3 To Masteries (Barbarian Only) (Only Spawns In Patch 1.09 or later) Better than the first option, but the result is about the same. Up it to get you through NM, look for something better in hell. Donâ€™t bother to socket. Blackleach Blade$$, *
Bill
Two-Hand Damage: (28-33) To (107-250) (67.5-141.5 Avg)
Required Level: 42
Required Strength: 72
Durability: 50
Base Weapon Speed: [0]
+100-140% Enhanced Damage (varies)
+ (1.25 Per Character Level) 1-123 To Maximum Damage (Based On Character Level)
5% Chance To Cast Level 5 Weaken On Striking
Requirements -25%
8% Life Stolen Per Hit
(Only Spawns In Patch 1.09 or later)
Pass on this one for the exact same reasons and this doesnâ€™t even have the IAS.

Bonehew $$, *** Ogre Axe Two-Hand Damage: (103-117) To (536-609) (319.5-363 Avg) Required Level: 64 Required Strength: 195 Required Dexterity: 75 Durability: 50 Base Weapon Speed: [0] +270-320% Enhanced Damage (varies) Level 14 Corpse Explosion (30 charges) Prevent Monster Heal 30% Increased Attack Speed 50% Chance To Cast Level 16 Bone Spear On Striking Socketed (2) (Only Spawns In Patch 1.10 or later) Finally, a decent damage pole arm. Watch out for the strength requirement. This may be too steep for mid level mercâ€™s. It always comes with 2 sockets, so no need to bother with the socket quest. This is a good place to invest some Shaelâ€™s or Amnâ€™s depending on what your other gear looks like. A worthy pole to help your merc in hell. The Reaper's Toll$$$$, **** Thresher Two-Hand Damage: (34-40) To (408-479) (221-259.5 Avg) Required Level: 75 Required Strength: 114 Required Dexterity: 89 Durability: 65 Base Weapon Speed: [-10] +190-240% Enhanced Damage (varies) Ignore Target's Defense Adds 4-44 Cold Damage 11-15% Life Stolen Per Hit (varies) 33% Deadly Strike 33% Chance To Cast Level 1 Decrepify On Striking Requirements -25% (Ladder Only) (Only Spawns In Patch 1.10 or later) This is one of my favorite poles â€“ probably just because I found a nice eth on early in ladder. That said, just about everyone likes this polearm, if youâ€™re on a budget the higher LL% and ED% will be out of your price range. Donâ€™t worry, the differences between a top of the line Reapers and a cheap one arenâ€™t that much. A great pole for hell, well worthy of a socket quest. Tomb Reaver$$$$, **** Cryptic Axe Two-Hand Damage: (99-125) To (450-570) (274.5-347.5 Avg) Required Level: 84 Required Strength: 165 Required Dexterity: 103 Durability: 65 Base Weapon Speed: [10] +200-280% Enhanced Damage (varies) +150-230% Damage To Undead (varies) +60% Increased Attack Speed +250-350 To Attack Rating Against Undead (varies) All Resistances +30-50 (varies) 10% Reanimate As: Returned* +10-14 Life After Each Kill (varies) +50-80% Better Chance of Getting Magic Items (varies) +4 To Light Radius Socketed (1-3) (varies) (Ladder Only) (Only Spawns In Patch 1.10 or later) This is arguably the best non-rune word pole there is, and its priced to match. So why are we talking about it? Because the 1 or 2 socket varieties can be had for cheap, and they are well worth it. Thatâ€™s right, this thing comes with a variable number of sockets. If you can get this at least you donâ€™t have to worry about using a quest. Stormspire$$$, ** Giant Thresher Two-Hand Damage: (100-140) To (285-399) (192.5-269.5 Avg) Required Level: 70 Required Strength: 188 Required Dexterity: 140 Base Weapon Speed: [-10] 150-250% Enhanced Damage (varies) Adds 1-237 Lightning Damage 2% Chance To Cast Level 20 Charged Bolt When Struck 5% Chance To Cast Level 5 Chain Lightning When Struck 30% Increased Attack Speed Lightning Resist +50% +10 To Strength Attacker Takes Lightning Damage of 27 Indestructible (Only Spawns In Patch 1.10 or later) This is one fast weapon, but thatâ€™s about all it has going for it. Iâ€™d rather have a bonhew. Better than nothing, but surprisingly for an elite unique item, Iâ€™ll pass on it all together. Not worth socketing and not really viable in hell Hwanin's Justice$, *
Bill
Damage: 42 To 159 (100.5 Avg)
Required Level: 28
Required Strength: 95
Base Weapon Speed: [0]
+200% Enhanced Damage
40% Increased Attack Speed
+330 To Attack Rating
Indestructible
10% Chance To Cast Level 3 Ice Blast On Striking
Included just for the sake of completeness. This is not a viable weapon in hell. It is quick, but the damage is too low, and you canâ€™t up it because itâ€™s a set item.

Letâ€™s look at the elite pole arms that weâ€™ll want to use for rune words.
Code:
 	             Damage	     Level Str  Dex  Range   Soc   Speed

Ogre Axe        28 to 145 (86.5 Avg) 45    195    75     3    3   [0]Normal
Colossus Voulge 17 to 165 (91 Avg)   48    210    55     3    4   [10]Slow
Thresher        12 to 141 (76.5 Avg) 53    152    118    2    5   [-10]Fast
Cryptic Axe     33 to 150 (91.5 Avg) 59    165    103    4    5   [10]Slow
Great Poleaxe   46 to 127 (86.5 Avg) 63    179    99     5    6   [0]Normal
Giant Thresher  40 to 114 (77 Avg)   66    188    140    5    6   [-10]Fast

Honor $$, *** 5 Socket Melee Weapons Amn + El + Ith + Tir + Sol +160% Enhanced Damage +9 To Minimum Damage +9 To Maximum Damage 25% Deadly Strike +250 To Attack Rating +1 to All Skills 7% Life Stolen Per Hit Replenish Life +10 +10 To Strength +1 To Light Radius +2 To Mana After Each Kill This will easily get you over 200 points of damage (average) in an elite pole. The runes are cheap too. The only thing missing is IAS. Still this will compare well to a Bonhew, Reapers Toll or Tomb Reaver. Not a bad weapon to go into hell with Strength$$$, ** 2 Socket Melee Weapons Amn + Tir 35% Enhanced Damage 25% Chance Of Crushing Blow 7% Life Stolen Per Hit +2 To Mana After Each Kill +20 To Strength +10 To Vitality Included for completes again. You wonâ€™t end up with much more than 100 points of damage (average) even in an elite pole arm. Thereâ€™s no IAS either, so Iâ€™ll pass in favor of something better. Still, it may get you through NM. Insight $$, **** 4 Socket Polearms/Staves Ral + Tir + Tal + Sol Level 10-17 Meditation Aura When Equipped (varies) +35% Faster Cast Rate +200-260% Enhanced Damage (varies) +9 To Minimum Damage 180-250% Bonus to Attack Rating (varies) Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike (varies) +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items This is a great pole arm. You can expect to get about 300 points of damage (average) out of any elite pole arm. That alone will put you at the high end of what the uniques will do. But the main reason to use this is for the level 10-17 Meditation Aura. This will almost give your sorc unlimited mana. It even comes with some add MF as a bonus. Unless you just donâ€™t need the mana for some reason, this is the polearm for you. Even at levels above 90, youâ€™ll still see some mercâ€™s carrying this thing. Until/Unless you outgrow the need for mana, get one of these, you wonâ€™t regret it. Obedience$$$$, **** 5 Socket Polearms Hel + Ko + Thul + Eth + Fal 30% Chance To Cast Level 21 Enchant When You Kill An Enemy 40% Faster Hit Recovery +370% Enhanced Damage -25% Target Defense Adds 3-14 Cold Damage 3 Second Duration (Normal) -25% To Enemy Fire Resistance 40% Chance of Crushing Blow +200-300 Defense (varies) +10 To Strength +10 To Dexterity All Resistances +20-30 (varies) Requirements -20% This is my favorite weapon for mercs on a budget. None of the runes are expensive by themselves, but it does take a few mid level runes to make. If you can build this in an eth elite polearm, the damage will be godly. Itâ€™s not just the awesome ED% that make this the damage winner. The level 21 Enchant matched with -25% fire resistance, the -25% target defense, and the 40% Crushing Blow all help. Even the multiple high rune word poles canâ€™t match it for damage. To top it off we get extra defense, nice resistances and 40% Hit recovery. If you donâ€™t need the mana from insight, this is the pole to get. Spears There are three spears which should be interesting. None of them are expensive. Spear section courtesy of Indemaijinj Kelpie Snare$$, *** Fuscina Two-Hand Damage: (75-83) To (138-153) (106.5-118 Avg) Required Level: 33 Required Strength: 77 Required Dexterity: 25 Durability: 35 Base Weapon Speed: [0] +140-180% Enhanced Damage (varies) Adds 30-50 Damage Slows Target By 75% + (1.25 Per Character Level) 1-123 To Life (Based On Character Level) Fire Resist +50% +10 To Strength No leech and the slow speed is a problem, but the things this stick does to act bosses is plain cruel. If you can chill them as well they'll be utterly toothless (if they ever were that dangerous in the first place). The merc will be in trouble against massed regular monsters, however. If you do anything other than boss running this will need to be upgraded and the attack speed remedied. Hone Sundan $$, *** Yari Two-Hand Damage: (95-107) To (193-217) (144-162 Avg) Required Level: 37 Required Strength: 101 Base Weapon Speed: [0] Durability: 28 +160-200% Enhanced Damage (varies) Adds 20-40 Damage 45% Chance of Crushing Blow Repairs 1 Durability In 10 Seconds Socketed (3) Three sockets and Crushing Blow. Upgraded with two Shaels and an Amn this one will be good against bosses and anything else. Arguably Obedience will do what it does and more too, but if you are non-ladder this is one of the best things you can equip your merc with, especially if you find an ethereal one. Arioc's Needle$$$, ***
Hyperion Spear
Two-Hand Damage: (98-115) To (333-392) (215.5-253.5 Avg)
Required Level: 81
Required Strength: 155
Required Dexterity: 120
Base Weapon Speed: [-10]
+180-230% Enhanced Damage (varies)
+394 Poison Damage Over 10 Seconds
+30% Increased Attack Speed
+2-4 To All Skills (varies)
Ignore Target's Defense
(Only Spawns In Patch 1.10 or later)
Fast and very damaging with it's massive 50% Deadly Strike. The skills can even boost his auras for what it might be worth. The huge level requirement is a bit of a problem though.

Conclusion:
Hereâ€™s the top picks for decent, dirt cheap pole arms ranked in order.
Insight (Clear winner if you can use the aura)
Obediance (Best damage available)
Tomb Reaver (Good damage and 1-3 open sockets)
The Reaper's Toll (Good damage and 10-15% life leech)
Bonhew (Better than average damage and 2 open sockets)

5. ### MageChickDiabloii.Net Member

Joined:
Apr 30, 2006
Messages:
817
0
Trophy Points:
165
Sample Merc Builds

For setting up some sample builds, weâ€™ll go back to looking at the various elements we need to consider.

1. Auraâ€™s
2. Life Leech (LL)
3. Max Resists
4. Defense / Damage Reduction (DR%)
5. Hit Recovery (FHR)
6. Increased Attack Speed (IAS)
7. Damage
8. MF

Weâ€™ll start by selecting one of the recommended poles, then weâ€™ll add some complimentary armor and helm. To complete it, weâ€™ll add sockets as needed to fill in any holes. You'll see how every build here uses the every element from above to cover all the bases.

Cheapest, workable Insight build I can think of, Ladder only
Insight Polearm (first 4os pole you find that your merc can wear)
Crow Caw (IAS and FHR)
Tal Helm (LL and Resist)

Good Insight, builds within our price range, Ladder only
Insight Polearm (Eth Great Poleaxe/Giant Thresher preferred)
Andyâ€™s Visage socketed Ral, (LL, IAS, +2 skills)
Rockstopper (resistance, FHR, socketed for FHR)
-or-
Insight Polearm (Eth Great Poleaxe/Giant Thresher preferred)
Andyâ€™s Visage socketed Ral, (LL, IAS, +2 skills)
Black Hades/Grizwalds (3os socketed for resists, FHR)

High damage builds, just above our price range, Ladder only
Obediance Polearm in Eth Great Poleaxe/Giant Thresher (Damage, FHR, Resists)
Andyâ€™s Visage socketed Ral, (LL, IAS, +2 skills)
Leviathon (Defense, DR%)
-or -
Obediance Polearm in Eth Great Poleaxe/Giant Thresher (Damage, FHR, Resists)
Vampire Gaze (LL, DR%)
Trechery (IAS, FHR)

Bonehew (2os socketed for IAS or LL)
Vampire Gaze (LL, DR%, socketed for FHR)
Durials shell (Resists, Canâ€™t be frozen, socketed for FHR)

6. ### FrostBurnDiabloii.Net Member

Joined:
Oct 6, 2005
Messages:
2,255
0
Trophy Points:
346
Magnificient effort.

7. ### MageChickDiabloii.Net Member

Joined:
Apr 30, 2006
Messages:
817
0
Trophy Points:
165
TY.

In retrospect I should have covered everything from cheap to $$. There's just not that much left so say for$$\$ Gear. A few runeword armors and poles. Maybe one more revision to include everything?

8. ### JokleDiabloii.Net Member

Joined:
Aug 15, 2006
Messages:
16
0
Trophy Points:
1
Thank you, now I understand what to use for my merc instead of just putting radom stuff on him. This helped me out a lot.

9. ### DelreichDiabloii.Net Member

Joined:
Dec 20, 2004
Messages:
623
0
Trophy Points:
105
That one seems a bit odd to me. Unless I've missed some easter egg where you can get Zaphod to tank for you... :tongue:

10. ### MageChickDiabloii.Net Member

Joined:
Apr 30, 2006
Messages:
817
0
Trophy Points:
165
sure he'll tank - but I did give him too helms. do'oh. Lets make that

Insight
Andy's
Up'd Durial's Shell (Shael'd) or Smoke Armor (FHR and Resists)

11. ### lagalotDiabloii.Net Member

Joined:
Aug 3, 2005
Messages:
971
0
Trophy Points:
120
Kudos for the time and effort.:thumbsup:
Beware the double-post.:wink:
Make it upd eth Duriels shell.:grin:

12. ### melianorD3 Wizard Moderator

Joined:
Nov 13, 2003
Messages:
4,478
0
Trophy Points:
166
HAXXOR! rop:

Thanks alot for your effort MageChick :sunny:

13. ### poeptegelDiabloii.Net Member

Joined:
Jun 15, 2006
Messages:
8
0
Trophy Points:
1
idd this is realy great!!!:laugh:

------------------\quote/---------------------
Before we get started talking about rune word armor and open sockets (os), I should mention that Tal+Thul+P Topaz+any plain armor will give you a random number of sockets in the armor. If you do this in an eth armor, youâ€™ll end up with the sockets and it will raise the base def on the item as well. This is a great trick when building merc armor. If you do the socket quest to get sockets on the armow, youâ€™ll always get the most number of sockets available.
-----------------\end quote/---------------------

Whats p? and whats eth armor?
thanks

14. ### MageChickDiabloii.Net Member

Joined:
Apr 30, 2006
Messages:
817
0
Trophy Points:
165
P = Perfect (Perfect Topaz in this example)
Eth = Etheral

15. ### Dr Elmer JiggleDiabloii.Net Member

Joined:
Aug 7, 2005
Messages:
114
0
Trophy Points:
18
The Blood crafting recipes are an easy way to get a mercenary armor and helmet that will last through Nightmare mode and maybe early Hell. It's not great, but it will tide you over until you get something better. It's especially useful when you're starting with nothing, like with an untwinked character or after a ladder reset. The guaranteed life steal is the key benefit, particularly if his weapon is Insight, which doesn't have any built in life steal.

Blood Helm:
Magic Helm/Casque/Armet + Ral Rune + Perfect Ruby + Any Jewel
(1-3)% Life Stolen Per Hit
+(10-20) To Life

Blood Body
Magic Plate Mail/Templar Coat/Hellforge Plate + Thul Rune + Perfect Ruby + Any Jewel
+ (1-3) Life Per Demon Kill
(1-3)% Life Stolen Per Hit
+(10-20) To Life

16. ### poeptegelDiabloii.Net Member

Joined:
Jun 15, 2006
Messages:
8
0
Trophy Points:
1
thanks!:thumbsup:
i will try this when i am at home! rop: rop:

Joined:
Sep 22, 2006
Messages:
12
0
Trophy Points:
1
I will try to make the Stone runeword, I hace Stealskull now, its pretty good just needs upping and want an Insight.

Maybe upping a Goldskin isnt that bad either if eth...

18. ### MassAssassinDiabloii.Net Member

Joined:
Jun 29, 2010
Messages:
56
0
Trophy Points:
11
Re: Decent Cheap Merc Gear and Builds

Been using this guide for a little while, found out how to make a merc surive and I've learned just from the game, but seeing as it didn't get many responses I wanted you to see that I appreciated the detail and the hard work to a fantastic guide!

19. ### interloopDiabloii.Net Member

Joined:
Aug 4, 2008
Messages:
58
0
Trophy Points:
11
Re: Decent Cheap Merc Gear and Builds

Agreed, excellent guide.

20. ### ddkknollDiabloii.Net Member

Joined:
Jul 11, 2008
Messages:
288
0
Trophy Points:
57
Re: Decent Cheap Merc Gear and Builds

I right now have my merg using a 1 skill ark valor, reapers troll, and a 8 LL 15 DR gaze. In short-he sucks. Anyone know why?


text:
# The Basin Progress (Basin, Mont.) 1896-1904, May 22, 1897, Image 1

## What is this? Optical character recognition (OCR) is an automated process that converts a digital image containing numbers and letters into computer-readable numbers and letters. The search engine used on this web site searches OCR-generated text for the word or phrase you are looking for. Please note that OCR is not 100 percent accurate. If the original image is blurry, has extraneous marks, or contains ornate font styles or very small text, the OCR process will produce nonsense characters, extraneous spaces, and other errors, such as those you may see on this page. In addition, the OCR process cannot interpret images and may ignore them or render them as strings of nonsense characters. Despite these drawbacks, OCR remains a powerful tool for making newspaper pages accessible by searching. ×

• Historical Society of Montana: r ' TO k to e i THE MIA PROGRESS. VOL. 1 BASIN, MONTANA, SATURDAY, MAY 22, 1897. ON RUBY HILL Operations of the Gold Mountain Mining Company A TRIP THROUGH THE MINE It's a Great Big flonanza and no Doubt About It. ast Sunday, in company with Hon. M. L. Hewett, vice-president and general manager of the Gold Mountain . Mining company, and Hon. C. A. Whipple, of Townsend, (tile editor of the Progress visited the famous Ruby mine in the Lowland district. The property is eleven miles distant from Basin, but there is a good mountain wag- ou road all the distance and the drive is a pleasant one, After a drive of a little over two hours we arrived at the mouth of the Ruby tunnel and were shown all through tiwinine by Mr - : - The - weti: The mine is situated on Ruby hill, which rises to a heighth of one - thousand feet above the Lewlana creek, and the main tunnel, at a point directly under the shaft, is 2.loo feet distant from the mill site in the valley and at an eleva- tion of loo feet above the same. Reby \- till is traversed with a eumber of gold and silver bearing quartz veins, of which the Ruby is most important, at leak so far as thNekvancement of actual develop- ment work is concerned. Among the other claims on the hill are the Adelaid, Hamburg, Standard, Gold - Star, Louisa, Mary Ann, North Ruby Fraction, South Ruby' Frac- tion, Ruby Girl, Burlington, Great Republic, Forreet, Woodchopper, Havana and Morton. All of these are full fized claims, 600xl5oo feet, except the two fractions 'and some over -lapping portions of others. The Gold Mountain Min- ing company is handling a group of five of these claims. The (Nurse of the Ruby *vein is from south south east to north north west, and as from 15 to 20 feet wide and over. The lead is confined between distinct walls and the ledge matter is of quartz and other silicious and porphory- itic rock. The ore may not look go rich to the casual observer, but the record of its shipments and every assay ever taken from it has shown it to contain fabulous values. In fact one who is famil- iar with the teeth of its value thus far male can not help believing but that the property is sure to de- , vrlop into one of the largeet and ,best paying mines that have so far been discovered in the state. The perphry on either side of .the lead' also,caeries good values in gold for temetilenthie distance: - When the Ruby v i es .fiest die_ ered it was bonded to the Alla- i tenla Copper Mining Company for the sum of $2oo,00th A ho ore was discovered, but the man in charge dumped it down between the porphry, where it still remains, and recommended to the company not to take up the bond. The owners themselves soon after commenced to work the mine to ship ore. The following is record of their shipments and values returned for the same: Number of car. 4066 3462 7856 8876 4149 3334 4234 7452 8764 12316 12316 178 5799 4218 4346 3459 11474 7897 7864 7879 9174 7885 3087 8287 _ 12900 3463 4673 4454 3677 8498 8792 5829 3142 50'28 8760 4319 12820 3542 4861 5105 4475 11290 351713 7162 3094 3372 7968 Weight, in lbs. 42,438 32.804 35.137 35,842 325 37,216 34.125 41,077 37,900 2,866 23,376 36,963 35,526 1;422 35.146 5'172 5,209 3,505 5,273 31.331 40,139 39,415 41,930 40,033 34,017 35.562 36,087 37,600 35,653 31,948 34,689 35,161 34.716 35,090 32,941 34,847 32,949 26.831 34,114 33,635 34,243 37.188 35,101 34,724 35,042 34,897 36,377 35,076 35,620 24,836 30,108 35,488 36,336 34,484 34,010 102,000 70,000 this and the the Total Value$8,620.00 4,349.57 5,770.78 4,528.83 1,453.48 2,807.46 1,452.97 1,663.32 2,021.62 1,402.85 4,136.00 1,124.62 997.81 398.22 1,426.52 322.69 308.44 191.95 334.67 4,042.71 5,767.59 1,918.00 1,473.00 1,494.71 3,237.18 1,163.60 1,601.45 3,044.11 806.56 1,522.11 1,981.43 1,198.40 561.63 1,386.70 1,002.77 1,020.67 1,802.57 1,413.51 1,976.28 2,166.27 2.731.59 816.33 1,135.11 740.82 572.74 560.01 569 61 726.25 1,474.67 920.83 . 1,643.29 802.65 1,228.15 1,293.14 2,946.94 6,142.88 4,350.30 d i, 1,916,933 lbs. $114,542.36 There is no discount on the above showing -every shipment of ore gave good returns. But the oiners did not succeed in operat- ing the property for any great length of time, for they beis,n to • spute over the management of its affairs and the quarrel resulted in the closing down of the mine, which they would now neither lease nor sell. A number of peo- people have tried for a long time - GT gefITie imine, kinds of offers for it. Last fall Howard Panetta', of Butte, and M. L. Hewett, of this place, began ,liegot tient§ for the property. but \it was Vtintil April of this year that they ticeeedeel in closing the deal. They at once organized a company. and are now going ahead with their work to once more start the mine to proctpc ng, and within ing plant was erected and R shaft ; four month's time they 'will have a 51 tik to the 100 foot level. Giexl 20 tam ownhination Id a- d silver mill in operation, and the mine opened up in shape to furn- ish all the ore the mill can handle. The mill will be built by George F. Bartlett, of Butte, who has been on the ground since last Saturday, and is making the necessary ar- rangements to go ahead with his part of the work. There is a hoisting plant on the property capable of handling the shaft work to the 300 -foot level. The development worn in the mine consists of a shaft 100 feet deep, and a 700 -foot tunnel which cuts the lead at a depth of 60 feet be- low the bottom of the bottom of the shaft. A force of miners are now mailing an upraise from this tunnel to connect with the shaft, after_ which the hoist will be start- ed and the shaft sunk to another level. All the ore that has ever been shipped was taken from the 50- foot level which was stoped for 50 feet. A drift VMS run for a con- siderable distance both ways on the lead at the 100 -foot level, but no stopeing was done. the lead shows up to an excellent advantage here, and an immense body of rich ore is in sight. On the bottom level, reached by the tunnel, con- siderable ore, perhaps as much as 5,000 tons, has been taken out and is now on the dump ready to be milled. General samples taken from this dump have assayed as high as 11 ounces in gold and 962 ounces in silver --no Kemple has ever run under$21 in gold and silver. It is absolute4 free mill- ing, and there is ore enough in this dump alone to pay for the build- ing of the mill and the tramway and to make all necessary improv- ments in '-the mine, and to leave the owners a big profit besides. Aside front this the company has every natural advantage that could be desired for working the mine cheaply and successfully. The Ruby hill is densely covered with a splendid growth of pine and fir timber, suitable for all mining purposes; and Lowland creek furn- ishes an abundant supply of water the year around that c.an be used for both mill purposes and for power. Affairs al tbe Wash I P go Judge Knowels irlhe U. S. court has decided the suit of J,0. Briscoe vs. the Minah Consoli- dated Mining company. Briscoe won. He is allowed to forte-loge tee vendor's lien for which he mine tended . The M in ah group is located near Wickes. It was open- ed by Briscoe. who operated it until March. 1890„ when he sold to the Minali company, composed of English capitalists. He was to receive $377,000 in paid up stock and 300,000. Of the money,$100.- 000 were paid, $50,000 were to be paid out of the mine, and$160.000 were to be paid Jan. 1, 1891, and to secure the payment stock to the aniount of 51,000 shares was placed . in escrow. It was to secure judg- ment for unpaid moneys aid to determine the nwnership* of the I stock that the suit was brought and for a ve does hen on the pr iperty to secure payment. Judge Knowle decided in liriseoe's favor and allowed the lien lick - nil Inittrndfflit. The inah chimed down very siehletily and unex Ictedly last Saturday which was quite probably due to the tenninati of this liti- gation. The mine itself is said to be in splendid condition and has , been werking steedilv for some ' time. BASIN'S MINES & Largest Lease amid Bald the Bealder Mae_ THEY WILL WORK rr AT ONCE NO. 46 Misers' Convenes& The fourth aenual convention of the Western Federation of Miners, after a eecret session of eight days, at Salt Lake. adjourn . ed sine die, Tuesday evening. Edwerd Boyce of Weidner, Idaho, was endorsed by a re-election to the presidency of the federation. For vice president John F. McDonnell of Virginia a City, Nevada.. was elected. Breaks aim/ Tiaras Aire Opening up Resolutions were passed declaring for the free coinage of gold and silver: for the initiative and re- ferendum, and for the affiliation of the union with any party that declares for these reforms. The next meeting will be held in Salt Lake on the second Monday in May, 1898 Butte, Montana, was Rich Rimer Mime_ Dave O'Neill, the well-known mill man of this place, has been endeavoring for the pest six months to get a lease and bond an the Boulder mine, which is located a mile northwest of Rosin_ Mondsy night the two principal owners of chosen as headqu - erters for the the mine, W. H. Snider and K S_ federation. The members of the Rice, of Logansport, Indiana,' ar- rived in town, and Wednesday Mr_ O'Neill and John Largentsucceed- ed in closing a deal with them for the mine on a lease and bond for a period of three years. The Boulder mine was worked by John Allport as far beck as 1881, but owing to the fact that there were no mikes& in the country at that time, transporta- tion was so difficult and the cost of mining so great that the mine did not pay wed. Now that every- thing is favorable for working the property more cheaply, it is be- lieved that it can be made to pay good 1110Dey. Messrs O'Neill and Largent have already gone about, patting thin in shape to start active operations_ The mill will Is. overimuled and enlarged to handle the free. milling kold ore, and a small concentrator will also be pui in to treat the concentrating ore. The wat.-r ditch will have te reopened. and considerable work is also required to put the road in condition b-. tween the mine and the mill Al the mine they will do CI 011S. 41.-ra I prospecting on the surface to find their best ore, and sill prebably sink a new shaft. There are three well defined leads in the Boulder mine, each uf them from two to three feet wide. These have all been opened by means of shafts, the deepest bring 70 feet. There are now Zikl bass of high grade on. on the dump at Um eissd fur a Fermat. Mr. Dahlman, of Holnea and teihInniti, who are working a mine near Comet, was Tn - town. Wednes- day evening, and was feeling in excellent spirits over a new strike of a six-foot chute of high grade ore in the main tunnel They have been working a small form of men on this mine for sonar time and have mined and several car loads of or.. that is said to have netted them a thennand dollars to the ear. They- sill now stops the new ore chute.whirh will give them more ground awl en executive Wald are; William Walsh. Butte; Anthony Shovlen e _ Butte: Anthony Morton. Sand Coulee; R. J. Lyons. Aultinan, Colo.; John J. Freer. Lead City S. D.; for delegate to th American Fedeaation of Labor, J. J. Bennett, Delamar, Idaho. The federation was partimilary fortunate in the selection of its offireis for the corning year. Mr. Boyce, the president, and Mr. J. J. Bennett, the delegate to the Amer- iran Federation of Labor, are two gentlemen in particular for whom the Progress holds a very high re. gard_ We know them to be clear - heeded, honorable, just and sin- cere in their efforts for labor's advancement. Amanda vs. Illarr. The 'Montana Coal and Coke company, of- Hon, \can't\ work its ntinea and has been \compelled' to eetie, deetrie for no other reason than that the miners joined a local 11:1 an of t hi. ‘Vestern Fed. -.ration .if Nliiiera. 'Illis company does 11.4 belie., tee w•irkingnian has_ any rights whieli it should reepeet, and shows a mighty mean spirit. It is interesting to compare this pigmy. flint -hearted, contranted, buLdozing company with the Ana- con d a te.ipper Mining company, winch recently posted this notice in its cual mines at Belt: ••To all employers Referring to the attitude of this company to the „Minos' union, wit wish to slue - , that it is our earnest desire aakt wish that wherever peewit& em- ployee affiliate with this organize- : teal_ The eliaritable and benitieal !futures of this , Argaineatiun are i highly eeninendable, an.I . in this , respect the advisability and duty - uf 'every employe belonging to tbe- ! onion is deneinstrated almost daily. i Employes are removed or injured, ;their &pi:dent families often be- ing left in adv..ree circumstan-es. ' The Miners union has other cone meadable features, but if for no other •rens in than those above stated. this 4 - employ a nil I m ie., stronglv . IIr,re rruplt,tres to arajoiate themselves with the Miners' able them to operate on a ciansieb-r- , union - ably larger scale than heretefore ..., t . aide Illiscer Ceram& r..._ James J. Brooks and Billy Mar tin went up Basin creek Thureilay morning with a wagon kind of nap_ plies to commence work on their placer ;mum'. and expect to come home with all their pockets full of gold dust. They went up and pros- pected their ground Sunday. ,and fount! it elouif' with the yelkes vor at 7 o clock weed. p-in- Cioneb Services. The new chtireh will be formally ned fur srviceis Sunday, tomor- row__ There will bd serviees both - newningand evening at 11 o'clieek a_ in. and at 24 o'clock p. m. Rev. - Edwin M. Ellis. superintendent 41 , Sabbiah school work in the Feats - , Will preneh both morning and eve- ning. Sunday a - hoot at 2 o'eloek and Christiai End

The Basin Progress (Basin, Mont.), 22 May 1897, located at <http://montananewspapers.org/lccn/sn84036041/1897-05-22/ed-1/seq-1/>, image provided by MONTANA NEWSPAPERS, Montana Historical Society, Helena, Montana.

format: plain


text:
Share

Books Shortlist

# If → a and → B Are Two Unit Vectors Such that → a + → B is Also a Unit Vector, Then Find the Angle Between → a and → B - CBSE (Arts) Class 12 - Mathematics

ConceptProduct of Two Vectors Scalar (Or Dot) Product of Two Vectors

#### Question

If $\vec{a}$ and $\vec{b}$ are two unit vectors such that $\vec{a} + \vec{b}$ is also a unit vector, then find the angle between $\vec{a}$ and $\vec{b}$

#### Solution

Let the angle between $\vec{a}$ and $\vec{b}$ be $\theta$.

It is given that $\left| \vec{a} \right| = \left| \vec{b} \right| = \left| \vec{a} + \vec{b} \right| = 1$

$\left| \vec{a} + \vec{b} \right| = 1$

$\Rightarrow \left| \vec{a} + \vec{b} \right|^2 = 1$

$\Rightarrow \left| \vec{a} \right|^2 + 2\left| \vec{a} \right|\left| \vec{b} \right|\cos\theta + \left| \vec{b} \right|^2 = 1$

$\Rightarrow 1 + 2 \times 1 \times 1 \times \cos\theta + 1 = 1$

$\Rightarrow 2\cos\theta = - 1$

$\Rightarrow \cos\theta = - \frac{1}{2} = \cos\frac{2\pi}{3}$

$\Rightarrow \theta = \frac{2\pi}{3}$

Thus, the angle between $\vec{a}$ and $\vec{b}$  is $\frac{2\pi}{3}$

Is there an error in this question or solution?

#### Video TutorialsVIEW ALL [2]

Solution If → a and → B Are Two Unit Vectors Such that → a + → B is Also a Unit Vector, Then Find the Angle Between → a and → B Concept: Product of Two Vectors - Scalar (Or Dot) Product of Two Vectors.
S


text:
Transmission Line Parameter Calculation

Transmission line length formula:

$Length=\frac{\sqrt{XB}}{2\Pi&space;f&space;}\times$ the velocity of light in km/s

Now suppose  a transmission line parameter data is as follows

R= 0.010 pu, X= 0.085 pu, B=0.176 pu.

The base value of power and voltage is given as

Then the length is

$Length=\frac{\sqrt{0.085\times0.176}}{2\times3.1416&space;\times&space;60}&space;\times(3\times&space;10^5&space;km/s)$

Length = 97.33 km

Now we will calculate the resistance value:

$\mathbf{R_{actual}=&space;R_{base}\times&space;R_{pu}}$

$R_{base}=&space;X_{base}=&space;\frac{V_{b}^{2}}{S_{b}}&space;=&space;\frac{(230\times&space;10^3)^{2}}{100\times&space;10^6}&space;=&space;529$

$R_{actual}=&space;529\times&space;0.01&space;=&space;5.29&space;\Omega$

$R_{\Omega&space;/km}&space;=&space;R_{actual}/Line&space;Length&space;=&space;5.29/97.33=&space;0.0543&space;\Omega&space;/km$

$Zero&space;Sequence&space;Resistance&space;R_{0}=&space;0.0543&space;\times&space;3&space;=&space;0.0163&space;\Omega&space;/&space;km$

Inductance Value Calculation:

X= 0.085 pu

$X_{base}=&space;R_{base}&space;=&space;529$

$X_{actual}=&space;529\times&space;0.085&space;=&space;44.965$

So L actual is 0.1192 Henry

Want to get the value in per kilometer, so we will divide this value by the total length of the transmission  line(97.33 km)

Zero sequence Inductance will be

Capacitor Value Calculation:

In order to find the value of capacitance, first, we have to calculate the value of susceptance which is the reciprocal of


text:
# CERN Students Projects

2019-09-19
17:03
 Studies for a New Trigger for the Measurement of the Weak Mixing Angle with the ATLAS Detector / Elskens, Yens Killian (CERN) Possible upgrades for the $Z \rightarrow \ell\ell$ trigger of the ATLAS detector for run 3 are discussed [...] CERN-STUDENTS-Note-2019-215. - 2019. Access to fulltext

2019-09-19
15:36
 Point 5 Compliant Kubernetes Cluster / Jassat, Usamah Firoz Kubernetes is a container orchestration platform that facilitates automated and flexible control of container deployments. [...] CERN-STUDENTS-Note-2019-214. - 2019. Access to fulltext

2019-09-19
14:20
 QC7: Electronic Test of the GEM Detector / Amini, Baktash (CERN) In this project as a CERN summer student, I worked at the GEM QC7 lab where we test all the electronic components of the GEM Chamber after the production. [...] CERN-STUDENTS-Note-2019-213. - 2019. Access to fulltext

2019-09-19
12:57
 Power pulsing with CLICpix2 / Ruiz Daza, Sara The beam structure at CLIC with long gaps between bunch trains (20 ms) allows for power pulsing. [...] CERN-STUDENTS-Note-2019-212. - 2019. Access to fulltext

2019-09-19
11:03
 Towards Measurement of Antimatter Absorption Cross-Section: Deuteron Identiﬁcation in ALICE / Book, Julia Yael The ALICE detector on the Large Hadron Collider (LHC) at CERN, is optimized to study the products of heavy ion collisions in the LHC. [...] CERN-STUDENTS-Note-2019-211. - 2019. Access to fulltext

2019-09-19
09:30
 A VdM Sequence File Web Application (report) / Marqversen, Frederik Kofoed ; Hickman, Thomas Kendall To perform Van der Meer scans at the LHC, the experimental collaborations have to supply a text file containing a command sequence specifying the beam positions required. [...] CERN-STUDENTS-Note-2019-210. - 2019. Access to fulltext

2019-09-16
14:52
 .help TTree / Kalaydjieva, Desislava Improvement of the command ".help" in the ROOT software framework is needed. [...] CERN-STUDENTS-Note-2019-209. - 2019. Access to fulltext

2019-09-16
11:48
 Studies on new Eco-Friendly Gas Mixtures for RPC operations / Ghislandi, Stefano In three LHC experiments Resistive Plate Chambers (RPCs) are employed in the muon trigger and they work with a gas mixture containing C2H2F4 (commercially known as R134a) and SF6. [...] CERN-STUDENTS-Note-2019-208. - 2019. Access to fulltext

2019-09-16
11:43
 Analysis strategy of corrected B mass components in LHCb run II dataset / Wolffs, Zef The development of an analysis framework for the various components that make up B meson mass after DaVinci processing is a crucial step towards the determination of the amount of CP violation in B0 - B¯0 mixing. [...] CERN-STUDENTS-Note-2019-207. - 2019. Access to fulltext

2019-09-16
11:34
 Exploration of Jet Substructure with Energy Flow Polynomials / Yu, Yu-Heng (National Tsing Hua University (TW)) The Energy Flow Polynomials (EFPs) are a set of jet substructure observables which forms an overcomplete basis for all infrared- and collinear-safe jet observables. [...] CERN-STUDENTS-Note-2019-206. - 2019. Access to fulltext


text:
### For REFEREES

 Volume 9, Number 6, 2019, Pages 2381-2388 Explicit and exact non-traveling wave solutions of (3+1)-dimensional generalized shallow water equation Jian-Guo Liu,Wen-Hui Zhu,Li Zhou,Yan He Keywords:Extended (G‘/G)-expansion method, (3+1)-dimensional generalized shallow water equation, non-traveling wave solutions. Abstract: In this paper, a (3+1)-dimensional generalized shallow water equation is considered. New exact solutions in forms of the hyperbolic functions and the trigonometric functions are obtained based on an extended $(G‘/G)$-expansion method and the variable separation method, which contain traveling wave solutions and non-traveling wave solutions. The particular localized excitations and the interactions between two solitary waves for these obtained exact solutions are shown in some three-dimensional graphics. PDF      Download reader


text:
# Question about entropy=0 in an irreversible process

1. Feb 22, 2012

### Ruko15

We learned about calculating entropy in my physics 2 class, and i came up with an example that my professor couldn't answer, so I was hoping someone here could shed some light on this for me.

We learned that change in entropy for an irreversible process be represented by changes in entropy of reversible process as long as both reversible and irreversible paths have the same initial and final states.

so here are my two states for 1 mole of a monatomic gas.
P0=1kPa
V0=1m3
T0=$\frac{500000}{4157}$K≈120.279K

P=500Pa
V=23/5m3≈1.516m3
T=$\frac{906987}{9950}$K≈91.154K

These two states lie on a reversible adiabatic path.
Calculating the entropy using (using fractions, instead of approximate values)
ΔS=nCvln$(\frac{T}{T0})$+nRln$(\frac{V}{V0})$
ΔS=$(1)(\frac{3}{2})(8.314)ln(\frac{≈120.279}{≈91.154})+(1)(8.314)ln(\frac{≈1.516}{1})$
ΔS=0

Would this not imply then that any real path between these two states is reversible, or that it is possible for an ireversable path to have a ΔS=0? Both of which we learned were not possible.

Is this in the correct place or should it be in Homework & Coursework Questions?

Last edited: Feb 22, 2012
2. Feb 22, 2012

### eis2718

For an irreversible process (not path!) ending up in that same state the entropy of something else will increase.

For example, if we allow the gas to free expand to the final volume (an irreversible process), its final temperature will be be the same as the initial temperature. To reach the desired state we could place it in contact with a temperature reservoir at 91.154K. The heat transferred will increase the entropy of that reservoir.

Any irreversible process will end up with ΔS>0, when you include all of the interacting parts.


text:
# Diff of /trunk/doc/cookbook/example01.tex

revision 5661 by jfenwick, Fri Apr 24 01:36:26 2015 UTC revision 5662 by caltinay, Thu Jun 18 04:40:34 2015 UTC
# Line 611  Two types will be demonstrated in this c Line 611  Two types will be demonstrated in this c
611  The \mpl package is a component of SciPy\footnote{\url{http://www.scipy.org}}  The \mpl package is a component of SciPy\footnote{\url{http://www.scipy.org}}
612  and is good for basic graphs and plots.  and is good for basic graphs and plots.
613  For more complex visualisation tasks, in particular two and three dimensional  For more complex visualisation tasks, in particular two and three dimensional
614  problems we recommend the use of more advanced tools. For instance,  \mayavi  problems we recommend the use of more advanced tools. For instance, \mayavi
615  \footnote{\url{http://code.enthought.com/projects/mayavi/}}  \footnote{\url{http://code.enthought.com/projects/mayavi/}}
616  which is based upon the \verb|VTK| toolkit. The usage of \verb|VTK| based  which is based upon the \verb|VTK| toolkit. The usage of \verb|VTK| based
617  visualisation is discussed in Chapter~\ref{Sec:2DHD} which focuses on a two  visualisation is discussed in Chapter~\ref{Sec:2DHD} which focuses on a two

Legend:
 Removed from v.5661 changed lines Added in v.5662


text:
## needs of lead to the implementation of ASCII codes

In the domain of computer science, er already have four number systems namely

``Binary  Decimal  Octal Hexadecimal ``

so what were the needs that lead to the implementation of ASCII codes in computer science. why this code is been use in computer architecture. I can search for it but i can’t get satisfactory answer if someone know kindle tell me

## will blocking outgoing traffic from port 80 and only allowing port 443 lead to more security?

Is blocking http connections on a home network and only allowing https connections reasonable? Will it reduce the chances of a man in the middle attack?

## Does Type:Type lead to inconsistency without general inductive types?

In e.g. Agda , it is possible to derive an element of the empty type by enabling the “type in type” option.

Every proof I have seen (and come up with) involves making a special inductive type definition. Can a contradiction be derived using type in type but with e.g. only using standard library types?

## In perfect hashing, why does a secondary hash table quadratic in size lead to no collisions?

I read the following in CLRS 3rd Edition (Section 11.5, “Perfect Hashing“):

How does the choice of $$m_j = n^2_j$$ lead to no collisions?

## Can a TLB hit lead to a page fault?

$$Can$$ $$a$$ $$TLB$$ $$hit$$ $$lead$$ $$to$$ $$a$$ $$page$$ $$fault?$$

My answer is yes, as say even after a TLB hit if the page in the memory is dirty and it will lead to Page fault. Other case can be that, it is read only and we want to write that page which will eventually lead to page fault.

Now wrt this context, let me ask u question that was asked in GATE 2020 exam(India’s one of the most prestigious examination to get into $$IIT’s$$ for Masters and PhD). I know this is not a question ans posting site, but for the sake of clearing my doubt I have to, and the concept can be understood well through this question. The questions goes like this–>

Consider a paging system that uses $$1−level$$ page table residing in main memory and a TLB for address translation. Each main memory access takes $$100 ns$$ and TLB lookup takes $$20 ns$$. Each page transfer to/from the disk takes $$5000 ns$$. Assume that the TLB hit ratio is $$95%$$, page fault rate is $$10%$$. Assume that for $$20%$$ of the total page faults, a dirty page has to be written back to disk before the required page is read from disk. TLB update time is negligible. The average memory access time in ns (round off to $$1$$ decimal places) is _______.

There is a lot of fuss going around this question as the answer provided by the exam authority is claiming it to range from $$154.5ns$$ $$to$$ $$155.5ns$$, but many fellow scholars are claiming that it should be $$725ns$$ as there can still be page faults if there are hit in the TLB. Moreover this question is of $$2$$ marks. So its correctness can change the life of many students.

Thank you.

## how to make sure vulnerability management does not lead to reduced to compromised security

when running vulnerability scans often a particular version of say Node.js is reported to be vulnerable along with a recommendation to update to a higher version. Then we have also unsecure TLS, SSL protocols like TLS 1.0 and SSL 3.0 and it’s recommended to disable them altogether. For me, any of the above recommendations is a change that needs to be applied to a given application, host etc. Now I’m wondering have one can make sure that any of two changes does not lead to reduced or compromised security? How one can make sure that the new Node.js version is not introducing even more severe weaknesses / vulnerabilities ? How does change management fit into this ? In the end updating the Node.js version or disabling unsecure TLS/SSL protocols is a change request? Isn’t it?

## Why do I always have something missing in my understanding of topics which always lead me to solve problems incorrectly?

I am computer science masters student, i come from background of engineering and not cs, my problem is whenever i have a problem set, a programming task or an exam. i always try hard to understand the question and think for the right answers, but i usually either get stuck or have a wrong answer, and when i seek help i figure out i wasn’t completely understanding the topic of the question itself, missig some part of the information in or even having a wrong understanding to some parts.
So my question is, how i can approach a computer science topic “for e.g. operating systems” and have a good understanding with the right depth to have a better comprehension and to be able perform better at programming tasks and exams.

• It helps to extract b2b and b2c leads in minutes.
• Enables the users to send and track multiple emails by adding free add-ons.
• Extracts 100% verified contact details of the leads.
• Simple and intuitive GUI interface.
• Users can easily upload generated data to CRM Software for business marketing.
• Supports all the available Windows OS such as Windows 10/8/7/XP/Vista etc.


text:
# Filling region between two \draw Tikz

probably an easy one for people how are used to it. i'd like to fill the area between the two functions with a pattern (stripes, for instance). See the code below. I saw something like this with [domain]-option, but no glue how the scheme works, maybe i'm totaly wrong :D

JOB:

fill diff between red and black funktion

Thanks so far

\def\dtwData{graphics/data/dtwSimple.txt}
\begin{tikzpicture}
%Points
\coordinate (x-start) at (0cm, 2cm);
\coordinate (x-end) at (15cm, 2cm);
\begin{scope}[thick]
\draw[] (0,0) -- (0,6);
\draw[] (x-start) -- (x-end);
\end{scope}
\draw[color=red, thick] (0, 1) -- (14, 6);
\draw[color=blue, dashed] (0, 1.75) -- (14, 6.75);
\draw[color=blue, dashed] (0, 0.25) -- (14, 5.25);
%plot
\draw[thick] plot[smooth] file {\dtwData};
\end{tikzpicture}

-
Possible duplicate: Fill the area between two curves calculated by pgfplots –  Benedikt Bauer Jan 26 '13 at 12:28
AFAIK you need to recreate the same paths, i.e. copy the code for the two \draw commands. Try \fill (0,1) -- (14,6) (0,0) plot[smooth] file {\dtwData}. –  Martin Scharrer Jan 26 '13 at 12:28
Thanks, the trick @MartinScharrer worked. The ohter thread is informative as well (at)Benedikt, if found right now an ohter variation fill between two curves in pgfplots –  Alex Jan 26 '13 at 12:36
@Alex: Ok, in this case I posted my comment as an answer. If you accept it the question gets marked as concluded. –  Martin Scharrer Jan 26 '13 at 13:23

You need to recreate the same paths, i.e. copy the code for the two \draw commands, and use the resulting path with the \fill option. Using \fill (0,1) -- (14,6) (0,0) plot[smooth] file {\dtwData} might do it. There are also some option which let you change the rules for filling a path which crosses itself. See the PGF manual for the details.

-

Here is my finial graphic, FYI

\def\dtwData{graphics/data/dtwSimple.txt}
\begin{tikzpicture}[scale=0.8]
\coordinate (x-start) at (0cm, 2cm);
\coordinate (x-end) at (15cm, 2cm);
\begin{scope}[]
\draw[-latex'] (0,0) -- (0,6);
\draw[-latex'] (x-start) -- (x-end);
\draw (13.75,1.7) node[right] {\footnotesize $Zeit$};
\draw (0,5.75) node[left] {\footnotesize $Wert$};
\end{scope}
\fill [color=gray!20, opacity=0.01] (0,0.25) -- (0, 1.75) -- (14, 6.75) -- (14, 5.25) ;
\draw[color=gray, opacity=0.5] (0, 1.75) -- (14, 6.75);
\draw[color=gray, opacity=0.5] (0, 0.25) -- (14, 5.25);
%plot
\draw[thick] plot[smooth] file {\dtwData};
\fill[color = gray!60, opacity=0.1] (0,1) -- (14,6) (0,0) plot[smooth] file {\dtwData};
\fill[pattern color = gray, pattern = north east lines, opacity=0.8] (0,1) -- (14,6) (0,0) plot[smooth] file {\dtwData};
\draw[color=gray, thick] (0, 1) -- (14, 6);
\draw[latex'-latex'] (14.15, 5.25) -- (14.15, 6.75);
\draw (14.2, 6) node[right] {\footnotesize $Grenzen$};
\draw[-latex'] (4, 5.75) to[out=0,in=90] (6.8, 3.45);
\draw (3.8, 5.75) node[left, gray] {\footnotesize $Vorlage$};
\draw[-latex'] (4, 5) to[out=0,in=90] (6, 3.4);
\draw (3.8, 5) node[left] {\footnotesize $Vergleichsdaten$};
\draw[-latex'] (11.3, 3) to[out=180,in=-90] (7.7, 3.5);
\draw (11.5, 3) node[right] {\footnotesize $Differenz$};
\end{tikzpicture}

-
Why do you set the text labels in math mode? If you want to use italics then \textit would be better. –  Martin Heller Jan 26 '13 at 21:55
It is quicker and in the final draw, there will be functions. :D –  Alex Feb 3 '13 at 15:08


text:
# Intersection in the cartesian product and dominant projection

i must say in advance that i'm not very familiar with algebraic cycles and intersection theory, so i hope my question is not too trivial.

Let $X$ and $Y$ be two K3 surfaces. Let $Z=\sum_{i=1}^{k}n_iZ_i$ be an algebraic cycle in $X\times Y$ such that for all $i$ it is $dim_{\mathbb{C}}Z_i=2$ and $n_i$ are positive integers. I have found this statement:

If for a generic $p\in X$ it is $\sum_{i=1}^{k}n_i(\{p\}\times Y)\cdot Z_i=1$ then there exists a unique $i_0$ for which the projection $Z_{i_0}\rightarrow X$ is dominant and furthermore $n_{i_0}=1$.

I have trouble formalizing the proof of this statement. I mean, if for a certain $p\in X$ it is $\sum_{i=1}^{k}n_i(\{p\}\times Y)\cdot Z_i=1$, then $\{p\}\times Y$ must intersect only one irreducible component of $Z$, call it $Z_{i_p}$, and it must be $n_{i_p}=1$. But for another point $q\in X$ such that $\sum_{i=1}^{k}n_i(\{q\}\times Y)\cdot Z_i=1$ why couldn't there be another irreducible component, call it $Z_{i_q}$, which is the only one intersected by $\{q\}\times Y$ and $n_{i_q}=1$? I think this is connected with the fact that $Y$ and the irreducible components $Z_i$ have the same dimension.

If i can prove that there is only one $Z_{i_0}$ intersecting $\{p\}\times Y$ for all $p\in X$ then i think that the fact that the projection $Z_{i_0}\rightarrow X$ is dominant is straightforward.

-


text:
Home OALib Journal OALib PrePrints Submit Ranking News My Lib FAQ About Us Follow Us+
 Title Keywords Abstract Author All
Search Results: 1 - 10 of 100 matches for " "
 Page 1 /100 Display every page 5 10 20 Item
 Physics , 2015, Abstract: Lattice QCD calculations with different staggered valence and sea quarks can be used to improve determinations of quark masses, Gasser-Leutwyler couplings, and other parameters relevant to phenomenology. We calculate the masses and decay constants of flavored pions and kaons through next-to-leading order in staggered-valence, staggered-sea mixed-action chiral perturbation theory. We present the results in the valence-valence and valence-sea sectors, for all tastes. As in unmixed theories, the taste-pseudoscalar, valence-valence mesons are exact Goldstone bosons in the chiral limit, at non-zero lattice spacing. The results reduce correctly when the valence and sea quark actions are identical, connect smoothly to the continuum limit, and provide a way to control light quark and gluon discretization errors in lattice calculations performed with different staggered actions for the valence and sea quarks.
 Physics , 1994, DOI: 10.1007/BF01556135 Abstract: We present new sets of fragmentation functions for charged pions and kaons, both at leading and next-to-leading order. They are fitted to TPC data taken at energy $\sqrt s=29$~GeV and describe excellently a wealth of other $e^+e^-$ data on charged-hadron production, ranging from $\sqrt s=5.2$~GeV way up to LEP~1 energy. They also agree with data on the production of neutral pions and kaons, if one makes the natural assumption that the respective fragmentation functions are related to the charged counterparts by SU(2) symmetry. We also list simple parameterizations of the $x$ and $Q^2$ dependence of our results, which may be implemented conveniently in applications.
 Physics , 2000, DOI: 10.1016/S0550-3213(00)00303-5 Abstract: We present new sets of fragmentation functions for charged pions, charged kaons, and protons, both at the leading and next-to-leading orders. They are fitted to the scaled-momentum distributions of these hadrons measured in e+e- annihilation on the Z-boson resonance at CERN LEP1 and SLAC SLC. These data partly come as light-, charm-, bottom-quark-enriched and gluon-jet samples, which allows us to treat all partons independently, after imposing the SU(2) flavour symmetry relations. In order to gain sensitivity to the scaling violation in fragmentation, we also include data from SLAC PEP, with center-of-mass energy root(s)=29 GeV, in our fits. This allows us to also determine the strong-coupling constant, with a competitive error. LEP1 data on the longitudinal cross section as well as DESY DORIS and PETRA data at lower energies nicely agree with theoretical predictions based on our fragmentation functions.
 Physics , 2012, Abstract: We calculate the next-to-leading order axial current decay constants of taste non-Goldstone pions and kaons in staggered chiral perturbation theory. This is an extension of the taste Goldstone decay constants calculation to that of the non-Goldstone tastes. We present results for the partially quenched case in the SU(3) and SU(2) staggered chiral perturbation theories and discuss the difference between the taste Goldstone and non-Goldstone cases.
 Physics , 2012, DOI: 10.1103/PhysRevD.87.054508 Abstract: We calculate the axial current decay constants of taste non-Goldstone pions and kaons in staggered chiral perturbation theory through next-to-leading order. The results are a simple generalization of the results for the taste Goldstone case. New low-energy couplings are limited to analytic corrections that vanish in the continuum limit; certain coefficients of the chiral logarithms are modified, but they contain no new couplings. We report results for quenched, fully dynamical, and partially quenched cases of interest in the chiral SU(3) and SU(2) theories.
 Physics , 2011, DOI: 10.1103/PhysRevD.85.094503 Abstract: We calculate the masses of taste non-Goldstone pions and kaons in staggered chiral perturbation theory through next-to-leading order in the standard power counting. The results can be used to quantitatively understand taste violations in existing lattice data generated with staggered fermions and to extract the $u$, $d$, and $s$ quark masses and Gasser-Leutwyler parameters from the experimentally observed spectrum. The expressions for the non-Goldstone masses contain low-energy couplings unique to the non-Goldstone sector. With two exceptions these enter as coefficients of analytic terms; all the new couplings can be fixed by performing spectrum calculations. We report one-loop results for the quenched case and the fully dynamical and partially quenched 1+1+1 and 2+1 flavor cases in the chiral SU(3) and SU(2) theories.
 Physics , 2001, DOI: 10.1209/epl/i2002-00272-8 Abstract: The behavior of kaons and pions in strange quark matter in weak equilibrium, is investigated within the SU(3) Nambu-Jona-Lasinio [NJL] model. This work focuses a region of high densities where the behavior of mesons has not been explored in the framework of this model. It is found that above the density where strange valence quarks appear in the medium, $\rho = 3.8 \rho_0$, a change of behavior of different observables is observed indicating a tendency to the restoration of flavor symmetry. In particular, the splitting between charge multiplets, $K^+, K^-; K^0, {\bar K^0} {and} \pi^+, \pi^-$ decrease and the low energy modes with quantum numbers of $K^-, \bar K^0 {and} \pi^+$, which are excitations of the Fermi sea, are less relevant than for lower densities.
 Physics , 2011, Abstract: We present results of the masses of taste non-Goldstone $(F \ne \xi_5)$ pions and kaons calculated up to the next-to-leading order in the SU(3) staggered chiral perturbation theory (SChPT). The results can be used to fit data and to understand taste symmetry breaking effect quantitatively. The final expressions for the non-Goldstone masses contain 20 low energy constants unique to the non-Goldstone sector. We have calculated the several cases such as the full QCD, partially quenched QCD, and quenched QCD in the $N_f=1+1+1$ flavor and $N_f=2+1$ flavor cases in the SU(3) and SU(2) SChPT. In this paper, we present only the SU(3) part.
 Physics , 1996, DOI: 10.1103/PhysRevD.55.7075 Abstract: We use the Cottingham method to calculate the pion and kaon electromagnetic mass differences with as few model dependent inputs as possible. The constraints of chiral symmetry at low energy, QCD at high energy and experimental data in between are used in the dispersion relation. We find excellent agreement with experiment for the pion mass difference. The kaon mass difference exhibits a strong violation of the lowest order prediction of Dashen's theorem, in qualitative agreement with several other recent calculations.
 Physics , 2014, DOI: 10.1016/j.physletb.2015.03.056 Abstract: Measurements of the Collins and Sivers asymmetries for charged pions and charged and neutral kaons produced in semi-inclusive deep-inelastic scattering of high energy muons off transversely polarised protons are presented. The results were obtained using all the available COMPASS proton data, which were taken in the years 2007 and 2010. The Collins asymmetries exhibit in the valence region a non-zero signal for pions and there are hints of non-zero signal also for kaons. The Sivers asymmetries are found to be positive for positive pions and kaons and compatible with zero otherwise.
 Page 1 /100 Display every page 5 10 20 Item