Duba wurin da ke ƙasa sannan ka amsa tambayar daga baya a cikin harshe ɗaya kamar yadda wurin yake:  Passage: Electronic Arts ya sanar da Matattu Space a watan Satumbar 2007. An haɓaka wasan ne a ɗakin karatun su a Redwood Shores, California. Wani jita-jita a shekara ta 2006 ya nuna cewa ɗakin studio yana aiki akan ci gaba na Shock Shock. Wannan daga baya aka tabbatar da Matattu Space designers Ben Wanat da kuma Wright Bagwell, wanda ya bayyana cewa shi aka asali yi nufin ya zama System Shock 3, kafin a saki Resident Mugun 4 wahayi zuwa gare su su koma zuwa zane jirgin da kuma ci gaba da shi a cikin wani abu mafi tare da wadanda Lines. Babban mai gabatar da wasan, Glen Schofield, ya ce kungiyar ta yi niyyar ƙirƙirar wani abu'mafi duhu da ban tsoro' fiye da taken da suka gabata: "Dukkanmu manyan masoya ne na nau'ikan ban tsoro da almara na kimiyya; muna son ƙirƙirar wasan da ya fi ban tsoro da za mu iya, kuma mu sa ɗan wasan ya kasance a gefen wurin zama a duk lokacin. " An bayar da rahoton cewa ƙungiyar masu zane-zane sun ɓata lokaci suna nazarin fina-finai masu ban tsoro iri-iri don neman wahayi don firgita cikin wasan. Previews ya jawo hankali ga babban matakin jini da tashin hankali a cikin wasan, musamman dabarun "dakatar da dabarun", wanda Schofield ya jaddada a matsayin "babban batun Matattu Space". Ba za a iya cinye Necromorphs ta hanyar harbi guda ɗaya ba, maimakon haka dole ne a kashe su ta hanyar harbi tentacles da appendages. Jerin litattafan masu haɓaka da aka saki don wasan sun nuna wani labari game da tsarin, wanda masu haɓaka suka ambata cewa yin amfani da dabaru na yau da kullun, kamar yin niyya ga kai ko ƙwanƙwasawa, zai taimaka kawai don ɓata wasu Necromorphs. Don sanya gawawwakin su zama na gaske, ƙungiyar masu haɓaka ta yi nazarin hotunan waɗanda suka mutu a haɗarin mota da wuraren yaƙi.  Tambaya: A wace shekara ne Electronic Arts ta sanar da Dead Space?
Shekarar 2007