Duba wurin da ke ƙasa sannan ka amsa tambayar daga baya a cikin harshe ɗaya kamar yadda wurin yake:  Passage: An tsara na'urar wasan a shekara ta 2001, kamar yadda aka fara sakin Nintendo GameCube. A cewar wata hira da Nintendo wasan zanen Shigeru Miyamoto, da ra'ayi da hannu mayar da hankali a kan wani sabon nau'i na player hulda. "A yarjejeniya shi ne cewa ikon ba kome ba ne ga wani wasan bidiyo. Da yawa iko Consoles ba zai iya coexist. Kamar dai muna da dinosaur ne kawai. Suna iya yin gwagwarmaya da hanzarta hallaka kansu. "A cikin 2003, injiniyoyin wasa da masu zane-zane sun haɗu don ci gaba da haɓaka manufar. A shekara ta 2005 mai kula da mai sarrafawa ya samo asali, amma an soke nuna jama'a a wannan shekarar ta Electronic Entertainment Expo (E3). Miyamoto ya bayyana cewa kamfanin "yana da wasu matsalolin da za a yi. Don haka muka yanke shawarar kada mu bayyana mai sarrafawa kuma a maimakon haka mun nuna wasan bidiyo kawai. " Shugaban Nintendo Satoru Iwata daga baya ya bayyana kuma ya nuna Wii Remote a watan Satumba Tokyo Game Show. An ce Nintendo DS ya rinjayi ƙirar Wii. Mai zane Ken'ichiro Ashida ya lura, "Muna da DS a cikin tunaninmu yayin da muke aiki a kan Wii. Mun yi tunanin yin amfani da na'urar DS da ke aiki da na'urar ta'aziya kuma mun yi amfani da na'urar ta farko". An ƙi ra'ayin a ƙarshe saboda ra'ayin cewa tsarin wasan biyu zai zama iri ɗaya. Miyamoto kuma ya bayyana, "[...] idan DS ta gaza, da mun iya ɗaukar Wii zuwa allon zane. " A watan Yunin 2011 Nintendo ya gabatar da samfurin wanda zai gaje shi ga Wii, wanda za a san shi da Wii U.  Tambaya: Wace na'urar sarrafa wasan bidiyo ce ake tattaunawa a nan?
Na'urar Wii ta nesa