Duba wurin da ke ƙasa sannan ka amsa tambayar daga baya a cikin harshe ɗaya kamar yadda wurin yake:  Passage: Philips da farko sun tallata CD-i a matsayin samfurin nishaɗin iyali, kuma sun guji ambaton wasannin bidiyo don kada su yi gasa da wasan bidiyo. Fitowar software na farko sun mai da hankali sosai kan ilimin ilimi, kiɗa, da taken haɓaka kai, tare da 'yan wasanni kaɗan, da yawa daga cikinsu sun dace da wasannin jirgi kamar Haɗa Hudu. Koyaya, tsarin ya kasance mai sauƙi a kasuwa don na'urorin multimedia ta ƙananan PC masu rahusa, kuma wasannin sune mafi kyawun software. Zuwa 1993 Philips ya ƙarfafa MS-DOS da masu haɓaka na'ura don ƙirƙirar wasanni, ya gabatar da na'urar $ 250 tare da ƙarin ƙwaƙwalwar ajiya da tallafi don bidiyo mai cikakken motsi, kuma ya ƙara sabbin kayan wasan bidiyo zuwa tashar mai sarrafawa ta biyu don wasannin multiplayer.Yunkurin haɓaka ƙafa a cikin kasuwar wasanni bai yi nasara ba, saboda an tsara tsarin ne kawai a matsayin mai kunna multimedia kuma saboda haka ba shi da ƙarfi idan aka kwatanta da sauran dandamali na caca a kasuwa a mafi yawan fannoni. Wasannin CD-i na farko sun haɗa da shigarwar a cikin shahararrun lasisin Nintendo, kodayake Nintendo ba ta haɓaka waɗannan wasannin ba. Musamman, an saki wasan Mario (mai taken Hotel Mario), da wasannin Legend of Zelda guda uku: Zelda: The Wand of Gamelon, Link: The Faces of Evil da Zelda's Adventure. Nintendo da Philips sun kafa yarjejeniya don haɓaka haɓaka CD-ROM don Super Nintendo Entertainment System saboda rashin jituwa game da lasisi tare da abokin haɗin Nintendo na baya Sony (yarjejeniyar da ta samar da samfurin samfurin da ake kira SNES-CD). Duk da yake Philips da Nintendo ba su taba fitar da irin wannan CD-ROM ba, Philips har yanzu an ba shi izinin ci gaba da amfani da haruffan Nintendo.  Tambaya: Waɗanne wasannin CD-i ne aka haɗa?
Kamfanonin Nintendo