Tueuse
Niveau 1
Jour 1
Emplacements: Chambre de Conférence du Château de Tetris / Chambre de Warp du Château de Tetris
    
Un flot constant de héros est arrivé et a fait leur chemin à travers le portail vers le premier monde qui a besoin d'aide. Slayer, bien que ne donnant qu'un coup d'œil rapide sur chacun, enflait de fierté pour la première fois de savoir qu'il faisait partie de cet équipage galant. L'excitation a fait apparaître un sourire sur son visage. Lorsque son équipe s'est réunie et que le temps est venu de partir aux côtés des autres, il a attendu qu'Ezio, Crash et le Hunter mettent leurs meilleurs pieds en avant dans l'inconnu avant de se joindre à l'expression. Il s'arrêta un moment pour jeter un coup d'œil au chef du groupe lorsqu'il lui parla en réponse, s'inclinant la tête toujours si légèrement quand il met en garde contre lui se sentant effrayé. Ne craignez jamais, mon jeune ami. Ce n'est pas une trace de doute qui afflige mon cœur. Pour être sûr, il l'a serrée entre ses dents alors qu'il courait les doigts dans ses cheveux et il est entré dans le portail.
Tout comme pour les autres, la vue d'une forêt l'a accueilli à son arrivée. Il est apparu au milieu d'une conversation cross-team dont Edward Buck, le soldat choisi pour être le chef d'équipe courageux de la force opérationnelle, était responsable. Raisonnant que Crash le représenterait s'il participait à l'échange, Slayer tourna son attention ailleurs. Les forêts sombres qui se tenaient dans une sérénité plutôt inquiétante dans toutes les directions trahissaient peu sur le monde. La soudaineté avec laquelle il - et par extension le reste des héros - ont été poussés dans ce monde lui a fait se demander si les Sept avaient une sorte de contact avec lequel tout le monde pourrait se retrouver. La majeure partie de son expérience passée avec de telles opérations l'a rendu très probable, après tout. Dans cet esprit, Slayer plie les bras et attend, et dans le fond la conversation se poursuit. Malgré son respect pour le pouvoir latent de Quinoa, il n'a pas pensé à deux fois à régler son long discours sur les champignons.
Le vampire n'a pas eu le temps de grandir déçu. Slayer a pris conscience d'un bruit qui est devenu plus fort à une vitesse constante. Un tremblement sous ses pieds, battant à temps au son, l'a informé qu'il appartenait à quelque chose de grand, lourd, et se dirigeait droit pour lui. S'attardant à la perturbation, Slayer regarda les arbres avec les yeux épluchés, et avant qu'il ne s'y attende, quelque chose apparut du feuillage. Au lieu de quelque chose d'énorme et intimidant, cependant, il semblait être une dame en armure. L'invité imprévu a pris l'apparence d'un garde d'avant-garde, de scout ou d'honneur dans l'esprit de Slayer, donc avec curiosité piquée il a observé l'arrivée de plus de valkyries, et bientôt leur supérieur s'est fait connaître. De la verdure émerge un homme humble qui instantanément fait monter la gorge de Slayer. Ses proportions ridicules, avec chaque pouce de peau presque dégoutantement surmusculaire, associé au fait qu'il portait moins de vêtements qu'un lutteur pro, ont fait les sourcils du vampire sillon et la bouche courbe dans une fronce serrée. De plus, les yeux du géant brillaient d'un rouge lustré et caustique, ce qui, selon l'expérience de Slayer, signifiait généralement que leur propriétaire était maléfique. Néanmoins, il resta la main alors que le barbare enflé se glissa de boire et écouta.
En tout cas, on pouvait s'attendre à ce que Brigan soit insatisfait des héros. Slayer savait, et pas seulement parce qu'il était avec eux, que cet équipage était impressionnant à regarder. Le dédain du géant parlait d'un ego qui se considérait comme digne de respect. Les secondes se passèrent alors que le général Brigan leur expliquait la situation des héros, donnant une approximation pratique de la région, de leurs objectifs, etc. Satisfait de l'information, Slayer donna une bouffée à sa pipe et regarda Crash pour entendre ce que le Bandicoot avait à dire par l'intermédiaire de son interprète. Aku Aku a communiqué un plan avec lequel Slayer ne pouvait pas trouver de qualificatifs raisonnables, mais il ne pouvait pas dire qu'il aimait ça non plus. Quand le masque a demandé des objections, le monsieur a parlé en premier. 'Si je puis me permettre, j'ai une suggestion. Je n'ai pas besoin de dormir, et nous n'avons pas tous besoin d'être présents pour apprendre de nos nouveaux amis. Je soumets à votre attention que j'explore la région environnante. Bien sûr, je serai silencieux et éviterai toute confrontation. Rester derrière m'ennuierait, pour le dire simplement. » Il se demandait ce que la zone avait en réserve. D'entendre parler de monstres était une chose, mais de les voir dans la chair serait beaucoup plus intéressant.
Character Name: Slayer
Kingdom: Arc System Works

Written Description: Slayer has the appearance of an elderly man, to whom class is quite important. Slayer's attire reflects his refined nature: he wears a white undershirt beneath a rather professional-looking gray suit. The sleeves of his coat bear red-cross shaped emblems, a reference to his vampire nature. Slayer has brown hair, usually slicked to the side, complemented by a short well-kept beard and a pencil-thin mustache. He wears a monocle, and is often found smoking a pipe
Personality: Having lived for a very long time, Slayer possesses a strengthened sense of perspective, and as such, he generally remains calm and dignified regardless of the situation in which he finds himself. He is civil to practically everyone he meets, no matter how rough, and he likes being both helpful and dependable. Despite this, he is not without passion. Slayer is a lover of refined things; poetry, romance, and often stops to admire the beauty he sees in the world, and in those younger than himself. In combat, his blood boils, and although he is occasionally frustrated by the lack of challenge others are capable of presenting him with, he is ever graceful to those with whom he fights, offering them congratulations for a good performance, and usually assisting them with a warning or a bit of advice. His proper nature leads him to preferring that his surroundings be clean, ordered, and mature. Very seldom is Slayer in any sort of rush to do anything, and at time he seems unable to understand the gravitas of important situations
Game: Guilty Gear
Current Story: It was with altruistic ideals in mind that Slayer founded the Assassins' Guild, but after his disappearance soon after the organization began its descent into corruption. When Slayer eventually returned and found, through interaction with the assassin Millia Rage, that his syndicate had fallen far from his original intentions, he made up his mind to dismantle it. Having bid farewell to his wife Sharon and emerged from his quiet retirement, he crushed the new leader of the guild, Zato-1. Afterward, he embarked on a journey of observation around the world with Sharon, closely observing numerous important humans. Some time later, having put aside his struggles with the idea that he no longer belonged in this young people's world, he founded a gentlemen's fight club. When his retirement was interrupted again by the appearance of a being from the Backyard, a hellish parallel world and the source of all magic, he grew uneasy and partnered with Venom and Millia of the refurbished Assassins' Guild in order to sate his curiosity about the mysterious new happenings inundating the country.
Weapon(s): N/A
Stats
Level Four
(P)Damage 11
(P)Defense 5
(M)(E)Damage 1
(M)(E)Defense 5
Dexterity 3
XP |||||||||||||||||||||||||||||||||||||||| (0/40)
General Abilities
Slot One. Dandy Step: A means of evasion and strike chaining that forms a significant part of his offensive and defensive ability. Slayer can use this technique to slide backward and then forward again at high speed, which enables him to duck and dodge out of the way of danger before retaliating with a special attack. The special attack in question is currently only Pile Bunker, a straightforward right cross with some serious knockback. The speed at which Slayer moves when attacking with a Dandy Step follow-up creates a blue flare, which is more stylistic than anything else. However, this technique's evasive power comes only from his body movement; anything that does manage to touch him will hurt more than normal since he's unable to block while doing it. It can also get predictable, and its repeated use tires Slayer out quickly.
Slot Two. Dead on Time: A powerful Overdrive technique composed of a short windup time before an upward lunge punch with the force of a freight train and the speed of a jackhammer. From a visual standpoint, it is reminiscent of a purple comet hurtling toward the foe, its might carrying Slayer forward with it. It's powerful enough to remove a fourth of a health bar or more in an instant, but it cannot be used unless 'charged' by giving and receiving damage, and since the move expends 'charge', it can never be used back to back.
Slot Three. Teleport: Slayer is able to dissolve in a flash of shadow and reappear three feet away. A brief moment must pass before he can do so again; on the whole, doing this to move is a touch more slow than running, if he ever were to run. It is not invincible at all, and as such is not suited as an evasive maneuver, for which Slayer has Dandy Step. Essentially, it replaces the quick dash that most other characters in his game have access to, and serves as mobility. Because it's a teleport instead of a dash, however, it can pass through enemies, allowing him to cross them up, or thin obstacles
Slot Four. Ender Suite: Fleshing out Slayer's array of moves is a suit of four more techniques, each usable on their own or our of Dandy Step. Crosswise Heel is a flip kick followed by upside-down roundhouse kick in the air, both wreathed in flame. While Slayer takes damage normally using this move, it is harder to knock him out of it. Under Pressure is a brutal sideswipe using claws of purple flames around Slayer's fingers, and it tends to stagger its victims far more than other attacks. It's Late is a brutal downward jet punch that rockets struck foes into the ground so hard they bounce up, easy prey for a combo. Finally, Helter Skelter involves a forward somersalt before an explosive double kick into the earth
Special Abilities
Slot One.
Items
Slot One.
Slot Two.
Slot Three.
Strengths
+Vampire Physiology: Slayer has an amazing healing factor in his home universe, though in the crossover realm his regeneration is much slower in general, but especially in combat. Though he finds it distasteful and will rarely do it, Slayer can suck blood, and doing so speeds up his regeneration. Notably, Slayer is not at all affected by conventional vampire weaknesses; he enjoys a good sunbath, shrugs of a stake to the heart, can eat garlic for breakfast, lunch, and dinner, and wears a cross for his tie. Being a vampire, Slayer doesn't age, doesn't need to sleep, doesn't need to eat, and doesn't need to drink. His extremely long lifespan and vast amount of experience have combined to make him exceptionally intuitive
+Strong: When it comes to combat, Slayer's forte (outside of durability) is his strength, which is above average as far as his opponents are concerned
+Caped: Slayer's mantle is animate, and according to his will it can reshape itself very quickly. Since it is cloth, it is not suitable as any sort of weapon, but its versatility makes it extremely convenient. He can use it as wings to boost himself up to a high place, as a shield, as a chair, and so forth
+Classy: Of course, Slayer is the soul of 'dandy'. His manners are without equal, his appearance is as refined as his taste, and he is very knowledgeable about all things gentlemanly
Weaknesses
-Mobility: When it comes to movement, Slayer can be described as straightforward and stiff. He can jump alright, but he doesn't typically run, airdash, roll, or any such acrobatic maneuver
-Range: The number of attacks available to Slayer that extend beyond melee range can be counted with less than one hand. Don't expect him to be throwing out much of anything else
-Sandbagging: While many characters can be said to be holding back their true power, so many that it rightfully is viewed as a cliché, Slayer takes this rule to heart. Under no circumstances will he release his full power, and he never takes things seriously. If he feels that he should be defeated in a certain situation, he will concede without hesitation
Achievements