Niveau: 1
Jour/heure: Jour 1 - Soirée
Lieu: Salle du conseil du château de Tetris --> Erion, forêt à l'extérieur du château de Raganival
Mention: Guille 
Interaction: Tueuse, Quina Quen, Crash Bandicoot, Chasseur 

(P)Daming 2
(P)Défense 2
(M)E)Daming 1
(M)E)Défense 1
Dextérité 4
0%
x////////// (6/10)


Sans surprise, Ezio était à côté de Quina quand il s'est balancé avec une montagne de nourriture, et l'Assassin a bordé un peu à gauche quand Guile a pris la main sur le petit être et l'a traîné hors de la pièce corporelle, suivi par l'assiette et finalement, le clic de la serrure sur la porte. Il a épargné un gain mental d'excuses et de sympathie pour Quina, car il manquerait à l'exposé. Sans parler, c'était leur première mission à démarrer! Cependant, toutes les pensées sur le remplissage de son ami sur les détails ont été poussés à l'arrière de son esprit alors que Guile a commencé le briefing avec sérieux. Il n'était pas tout à fait surpris par le manque d'information, mais se sentait plutôt méfiant de l'efficacité du vaccin. Même ainsi, comme l'a dit le Street Fighter, c'était mieux que rien, et du moins après la réussite de cette mission, ils auraient accès à plus d'informations concernant le virus. Le regard d'Ezio se fixait inébranlablement sur le cube et les informations écrites qu'il fournissait, en essayant de le mémoriser au mieux. Emplacement, terrain, arrière-plan, objectif de la mission, équipes et membres de chacun. Il a été heureux de noter le nom de Quina près de son nom dans l'équipe 1 et n'a trouvé aucune objection à ce que Crash Bandicoot soit marqué comme chef d'équipe, car il était content de suivre les ordres à moins qu'ils ne soient manifestement suicidaires. Il fournirait son avis sur demande ou chaque fois que cela s'avérerait nécessaire, et selon la nature de son équipe. C'était les scouts? Soutien? Des tueurs en première ligne?
Lorsque le briefing a pris fin, il est resté un peu plus longtemps assis alors que la majorité des héros se sont rangés hors de la salle, ne voulant pas être balayé dans la ruée vers le niveau 49. Il a également eu le temps d'examiner les faits qui leur avaient été donnés et de s'assurer que son inventaire n'a pas changé. Compte tenu de la minute, il est sorti silencieusement de la salle du Conseil, se dirigeant vers le haut pour recevoir son coup de feu. Bien que le concept de laisser un inconnu près de sa peau nue coller une aiguille ne lui plaisait pas et qu'il avait regardé la personne le vacciner comme un faucon, tout le processus était terminé en cinq minutes.
De retour au niveau inférieur, Ezio a fait son chemin vers le téléporteur qui les amenait tous au Royaume d'Erion, ramassant facilement Quina dans la foule malgré son manque de hauteur. Avec sa vue relativement nette, il pouvait voir des conversations entre les membres de son équipe déjà en cours, ce qui signifiait que son retard lui avait coûté de passer à côté de tout échange d'agréments - faute de quoi -. En s'entassant parfaitement à côté de son ami, Ezio a accueilli les autres membres de l'équipe 1 avec une demi-biche courtoise, la tenant pendant une demi-seconde. Ça n'a pas fait mal d'être poli avec les gens qu'il allait faire confiance pour garder son dos, après tout.
"Des excuses pour t'avoir fait attendre. J'ai hâte de travailler avec vous tous, cara squadra." Il a dit qu'il s'était redressé, permettant à sa vision d'aigle de s'allumer alors qu'il examinait individuellement les quatre d'entre eux. Comme on s'y attendait, maintenant qu'il les reconnaissait comme alliés, tous semblaient bleus dans sa vision, même le chasseur énigmatique qu'il s'attendait à demi à devenir gris. Néanmoins, il ne se plaignait pas car cela lui permettrait de garder une meilleure trace de son équipe pendant la mission. Bien que le masque flottant du côté de Crash ne s'inscrivât pas en tant que quoi que ce soit, il remarqua que les autres n'étaient pas dérangés par sa présence. Peut-être que c'était un sujet qu'ils ont discuté avant son arrivée, donc il l'a renvoyé avec une puanteur mentale. Satisfait, il a désactivé la capacité, retournant ses yeux de l'or à son brun habituel.
"Nous n'allons pas en expédition, mio amico. Nous sommes chargés d'une mission pour libérer le Royaume d'Erion du Seigneur Démon Odin et sauver une certaine princesse Gwendolyn." Ezio se tourna vers Quina, posant une main ferme sur son épaule gauche. « Cependant, vous devez atteindre le 49e niveau afin d'obtenir un vaccin. Précaution d'être infecté par le M-Virus."
Enlevant sa main, Ezio affronta le téléporteur, s'inclinant légèrement la tête sur le côté pendant qu'il l'étudiait avant de fermer la distance entre lui et la contraption. -- Eh bien, allons-nous? Il n'y a pas de raison de s'attarder, je suppose. Nous pouvons toujours discuter des tactiques et de la stratégie après avoir vu le terrain. » Il murmura, jetant un coup d'œil sur son épaule et en entrant, à mi-chemin, en espérant que le processus de transport n'était pas aussi désorientant que le dernier.
Character Name: Ezio Auditore da Firenze
Kingdom: Ubisoft



Written Description: With dark brown hair and hazel eyes, together with the thin scar cutting through the left corner of his lips, Ezio is considered ruggedly handsome. Like his father, he has high cheekbones, a defined jaw with closely-shaven beard, and a drawling baritone, he is the very definition of Italian nobility in the 15th century. Standing at the height of 181.8cm and weighing 77.2kg, Ezio Auditore is relatively tall and well-built. With defined muscles from combat and parkour, he covers it up with his unique white and crimson Assassin Robes. Beneath the outer layer of his outfit, he constantly wears greaves, vambraces, chest guard and pauldron. As he needs to move swiftly and have full range of movement, he forgoes a full set of armour in favour of one that only protects his vital areas. To complete his typical ensemble, he wears soft leather shoes and usually conceals his face by drawing the deep cowl of his robes up. Of course, when infiltrating a place like a monastery where everyone wear a black robe, he will have to change. If not, he will rarely wear a different outfit.
Personality: A hot-tempered, arrogant youth and a womanizer, Ezio is initially someone whose actions are driven by his emotions. However, Ezio did manage to gain control of his anger and, by the time he became a Master Assassin, could control it almost completely. Not 100% in control, because the right trigger - like threatening his family - can still make him lose it. He is extremely dedicated to his role as an Assassin and Mentor within the Brotherhood, ceasing to use revenge as a motivation. Rather, he is now more focused on building a strong bond between members of the brotherhood, his apprentices, and instilling loyalty to the people they are defending from the Templar. Ezio is passionately loyal to his family first and foremost, then his friends and the Brotherhood. Towards his enemies, however, he is often harsh but merciful in that he gives them a chance to denounce their actions or - for ones like Manuel - face a swift death by his hands.
Now, he is a quiet and serious man, readily listening to other's advises and keeping his opinions to himself until the opportune time to say it out loud. A strategist by necessity, he will gather as much information as possible before going into a situation. If going in blind, contingency plans being made on the fly is one of his better talents. A combatant at heart, he refuses to sit back and order people around like other commanders. Instead, he strives to actively take part in missions and contribute to the Brotherhood's goals as best he can.
Game: Assassin's Creed II/Brotherhood
Current Story: At the age of 17, Ezio witnessed the public hanging of his father and two brothers by a member of the Templar Order. Following his father's final advice, he fled the city with his mother and sister to the safety of his uncle Mario's villa in the countryside. Mario assisted Ezio in discovering the people behind the conspiracy, the search leading Ezio from Florence, to San Gimignano, Forlì, Venice, and eventually to Rome. As he identified and assassinated more and more political figures, Ezio also gains several allies, including Niccolò Machiavelli and Leonardo da Vinci, the latter of whom helps Ezio improve his equipment using schematics found in Altaïr's Codex pages. These allies train Ezio into an Assassin and guide him on his quest. Eventually, the conspiracy leads to the mastermind of the plot: "the Spaniard" Rodrigo Borgia, Grand master of the Italian Templars. He sought to find the Apple —a Piece of Eden— which laid in Florence. Ezio eventually found Borgia in possession of the Apple learned that Borgia believed himself to be "the Prophet" that would lead the Templars to the fabled "Vault". Ezio confronted the Borgia with the help of his allies and recovered the Apple, but Borgia fled before he could be killed.
Ezio travels to Spain in 1490 to free his fellow Assassins, who have been imprisoned under the guise of the Spanish Inquisition. In the process, he discovers that the Templars are planning to sail west to discover the New World. Along the way, Ezio saved many men and women who later became his apprentices and Assassins. Years later, in 1492, Borgia becomes Pope Alexander VI at Vatican City. By 1499, Ezio and his allies have completed the Codex, which is revealed to be a map, and discover that "the Vault" lies in Rome and that the Papal Cross is another Piece of Eden. Ezio and his allies travel to the city. While his allies distract the city's guards, Ezio infiltrated the Vatican and attempted to assassinate Alexander. The Pope escaped with both the Staff and the Apple, the two keys to the Vault. There, Ezio defeated him in hand-to-hand combat. Now in possession of both the Staff and the Apple, Ezio opened the Vault, where a holographic figure identified herself as Minerva, confirming that he is the Prophet. She explains that she was part of an extinct and highly advanced race pre-dating humanity. They kept the Balance between Universes until others took over. Now, however, with the Virus disrupting the Balance, as the Prophet, he was to help ensure the villains never make their goals come true.
Weapon(s): Twin Hidden blades and a standard sword, a dagger and a brace of five throwing knives.
Stat.
Level One
(P)Damage 2
(P)Defense 2
(M)(E)Damage 1
(M)(E)Defense 1
Dexterity 4
0%
XP ////////// (6/10)
General Abilities
Lv 1 - Twin Hidden Blades: Ezio's default tool of assassination. Imagine twin wrist-mounted braces with the ability to extend dagger blades with a flex of the wrist muscles. It provides better offensive than defensive as a well-placed strike of another weapon can shatter the hidden blades. With these, he don't need to conceal more visible weapons when looking to blend in or going into stealth-mode.
Special Abilities
Slot One.
Items
Slot One.
Slot Two.
Slot Three.
Strengths
Stealth: A apt hand at blending into crowds and places, Ezio can be silent as a ghost if the situation calls for it, even when running on rooftops or walking on gravel.
Eagle Vision: Born with this gift, Eagle Vision enables Ezio to discern friend from foe, allowing him to track enemies through a large crowd of people and/or from a distance. However, when it use, his vision is reduced to grey for surroundings and neutral parties, blue for friendlies and red for enemies.
Athletism: Ezio has been free-running even before he became an Assassin. As such, even in his late thirties, he is still in excellent condition, with a long stamina and possibly unhealthy penchant for parkouring. He doesn't tire easily from vigourous excercise and activity.
Determination: Not one for giving up even when the situation looks impossible, Ezio soldiers forward with confidence born of experience and age. Together with his quick mind and thinking on the fly, his steely determination to see a situation through to the end and not giving up anytime before that has got him out of a lot of nasty situations, as well as allowed him to open doors most people wouldn't be able tostumble across.
Weaknesses
Skilled as he is, Ezio is a mere human, with the limitations and weaknesses of one. For starters, while he loves parkouring, he cannot fly, and falling from high places without somewhere soft to land in will result in him breaking his limbs and possibly dying. He heals at the normal rate as anyone else, and is susectible to illness, disease, infections, virus, etc. Anywhere not covered by his armour is vulnerable to weapons of all kinds, from blades to bullets and so forth. He is not a magician, nor does he have any magic resistance or talent. And like every mortal, his guard will be lowered as exhaustion catches up or if he is wounded. One cannot constantly be on alert, after all.
Achievements: