En fin de matinée au marché de la hauteur de soleil, les choses commencent à peine à devenir très occupées. Une pléthore de produits étranges et exotiques sont à vendre, des herbes et des épices qui remplissent l'air de leurs arômes aux chefs-d'œuvre artisanaux, beaucoup fabriqués à partir de matériaux rares, ou ceux récoltés à partir de créatures dangereuses. C'est un dimanche, la plupart prennent la chance de quitter les efforts et les responsabilités de leur travail pour passer une matinée à profiter du beau temps et à vider leurs orfèvres. Les cris des marchands qui font la publicité de leurs articles se disputent les oreilles des acheteurs. Tant de gens remplissent les rues, ils sont pratiquement côte à côte, plus agités comme une seule masse unie qu'un grand groupe d'unités individuelles.
Santé et cris viennent d'un étal, où une paire d'acheteurs particulièrement riches essaient de se sur-louer sur un vase finement gravé. Ils semblent avoir perdu tout intérêt pour l'article lui-même, mais se soucient plutôt de ne pas être battus par l'autre. Le sourire du vendeur s'élargit à la seconde.
Dans une autre direction, on entend des « oohs » et des « aahs » où une femme a, dans une énorme cage, piégé un très grand élément terrestre. Il gronde et livres contre les barres, mais quel que soit le matériau qu'ils sont faits est clairement assez fort pour le tenir. Elle prétend que ça ferait un excellent gardien pour sa maison ou ses affaires. Les spectateurs plus intelligents savent qu'il serait plus probable qu'ils soient tués, et rire comme un homme tente de se mêler pour elle.
Plus loin, dans une ruelle moins bondée, un goblin à bouche tranchante traite des marchandises du marché noir à une prime à toutes les races de criminels, de drogués et d'autres personnages moins que savoureux. Il fait fortune, et ça va faire du mal à tout le monde à long terme.
Le chaos contrôlé, dans toutes les directions. Beaucoup, beaucoup trop de gens, et d'une manière ou d'une autre plus d'argent. Bienvenue au marché de la hauteur de soleil.
Name: Allendris Palluvia
Age: 12
Race: Vedalken
Appearance:

Personality: Allendris takes the typical Vedalken reserve and apathy, spits it out and laughs at it. Though not, perhaps, as intensely idealistic as a typical Boros legionnaire, he does demonstrate impressive drive to succeed, and has shown to be relentlessly focused on his mark. Though most of those he has worked with see his drive as obsessive and dangerous (particularly other Vedalken), they cannot deny that he produces results.
History: Allendris was never truly born. He was built by a Simic biomancer, one of the many in the guild intent on creating a perfect creature. The mage wanted Allendris to serve as a bodyguard and predator, and though he succeeded in making Allendris capable of the task, the upgraded Vedalken felt he could do better alone. Needless to say, that biomancer hasn't been seen much in the twelve years since Allendris' creation. With the appearance of an adult but the experience of a child, Allendris knew he would not fit in to modern Ravnican society, but he did have some advantages - he was superior physically and mentally to the majority of his kind, created with four arms and an incredible ability to track. He became involved in mercenary work, using his abilities to track down the target and bring them back, dead or alive. His creator had also given him some basic knowledge of Simic magic, which he utlised as he needed. The time spent as a guildless mercenary caused a few run-ins with certain Rakdos mages, who disliked the competition. Discouraged from his current path by the crudeness of his rivals, he turned towards a lighter path, and continued to use his skills, but this time for the Azorius, hunting criminals and capturing them for their trial. He never officially became a member but his skills are relied upon regularly, and in return he has learnt a lot of white magic, which dwarfed his basic blue and green to become his primary colour.
Associates:
Kazarak Karm - A Rakdos mercenary, the pair were rivals, but things escalated quickly when Kazarak attempted to have Allendris assassinated. Allendris' protection under Azorius means he doesn't have to worry about Kazarak much, but he still would take the long walk around, rather than the short walk through, Rakdos territory.
Julius Sandum - Allendris' main contact within Azorius. When someone needs to be brought before the Senate, Julius is the one to let Allendris know. Becoming aware of this informal agreement, Azorius also tends to go to Juliud when it is Allendris they want. Julius is also the one who taught Allendris his white magic.
Others - A handful of non-noteworthy mages within Boros and Simic who owe Allendris for one reason or another.
Guild: Azorius
Rank within guild: 0
Colours: White, blue and green

(2) - Azorius Charm
(2) - Crystallisation
(3) - Bant Charm
(4) - Azorius Ploy
(5) - Pallatian Accord
(6) - Thoughtweft Gambit


(1) - Zealous Guardian
(2) - Somnomancer
(3) - Samite Archer
(3) - Wall of Denial
(4) - Skymark Roc
(7) - Archon of the Triumvirate

Additional information: Allendris is a remarkable tracker, by using both an extraordinary sense of smell, a good eye for evidence of one's passing and capable mind for deducing it. Like many Simic Vedalken, he also has four arms.