Tueuse
Niveau 3
Jour 2
Lieu: Château de Tetris Terrains

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En réponse aux premiers commentaires de Banjo et Kazooie, Slayer a offert un clin d'œil. Mes pensées exactement. Je suppose que c'est une sorte d'ultérieure motivation, peut-être une sorte de plus grand stratagème. Malgré mon expérience limitée avec les âmes ou quelque chose du genre, mon intuition me dit que l'essence d'un homme aussi fort et vénéré que Mario pourrait être utilisé pour toutes sortes d'objectifs négatifs. Pour commettre un tel acte dans un tel espace public encombré crient de stupidité ou de volonté délibérée, sans peur..La patte de l'ours, lorsqu'elle était secouée, était à peu près aussi poilue et rugueuse que le vampire pourrait donner deviné, mais beaucoup plus articulée que la mitaine de tout animal ordinaire. Donc ces deux-là sont nommés d'après leurs instruments...? Ah, non, c'est idiot de ma part. Ils ont très probablement choisi ces instruments pour célébrer leur nom. Une combinaison accrocheuse pour sûr, et bien que leurs spécialités seraient totalement inadaptées à, disons, un orchestre, leur travail possède un charme qui doit certainement les rendre populaires parmi la foule décontractée, d'âge moyen.
Son train de pensée retourna au criminel, le poussant à jeter un autre coup d'œil dans la direction du départ du Tac. À l'heure actuelle, il ne pouvait même pas avoir un aperçu de l'un ou l'autre des héros poursuivants. Idly, il se demandait s'il aurait dû partir après tout; si quelque chose d'important se passait, il ne voulait pas le manquer, et ses conseils pourraient aider les héros les plus impulsifs ou naïfs à sortir d'une situation collante potentielle. Pourtant, Slayer n'a pas douté lui-même, et après quelques secondes a mis son accent sur ses nouvelles connaissances. Si vous avez l'impression que tous les bienfaiteurs qui ont déjà sprinté ne sont pas à la hauteur de la tâche, n'hésitez pas à les suivre sur mon compte. Je me sentais juste comme si mon rythme serait un peu trop composé pour rejoindre personnellement la chasse. » Maintenant qu'il regardait autour des terrains du château, l'endroit semblait plutôt stérile. Sans doute, étant donné le volume de héros à la poursuite du Tac, ils pourraient accomplir tout ce dont ils avaient besoin sans que Slayer ait besoin de lever un doigt. Cela dit, bien qu'il ait apprécié la compagnie des ours et des oiseaux, il ne voulait pas attendre beaucoup plus longtemps dans cette région.
Il lui a mis la main sur le menton, il a fouillé les voûtes de sa mémoire pour trouver un endroit dans le château de Tetris qu'il préférerait être. Au bout de quelques instants, elle l'a frappé – un peu d'information présente sur un guide rapide des planchers du palais angulaire. J'ai failli oublier. J'avais voulu visiter le spa après la mission d'hier, mais depuis lors avec cette triste affaire, je n'ai réussi qu'à accumuler plus de stress. Il ne serait certainement pas au-dessus de ma station de se livrer au confort fourni par cet endroit. Sinon, à quoi servent-ils? Il s'étendait autour, les queues de manteau volaient, et faisait un pas vers l'entrée du château avant de s'arrêter. Puis, le gentleman regarda de côté à Banjo et Kazooie. Bien sûr, ce serait impoli de ma part de ne pas vous inviter comme récompense pour votre performance. Un sauna chaud et vapeur est la hauteur de la somptuosité quelle que soit l'espèce de l'homme. ─ Il a pris une bouffée de sa pipe alors qu'il attendait une réponse, son visage portant une expression géniale.
Character Name: Slayer
Kingdom: Arc System Works

Written Description: Slayer has the appearance of an elderly man, to whom class is quite important. Slayer's attire reflects his refined nature: he wears a white undershirt beneath a rather professional-looking gray suit. The sleeves of his coat bear red-cross shaped emblems, a reference to his vampire nature. Slayer has brown hair, usually slicked to the side, complemented by a short well-kept beard and a pencil-thin mustache. He wears a monocle, and is often found smoking a pipe
Personality: Having lived for a very long time, Slayer possesses a strengthened sense of perspective, and as such, he generally remains calm and dignified regardless of the situation in which he finds himself. He is civil to practically everyone he meets, no matter how rough, and he likes being both helpful and dependable. Despite this, he is not without passion. Slayer is a lover of refined things; poetry, romance, and often stops to admire the beauty he sees in the world, and in those younger than himself. In combat, his blood boils, and although he is occasionally frustrated by the lack of challenge others are capable of presenting him with, he is ever graceful to those with whom he fights, offering them congratulations for a good performance, and usually assisting them with a warning or a bit of advice. His proper nature leads him to preferring that his surroundings be clean, ordered, and mature. Very seldom is Slayer in any sort of rush to do anything, and at time he seems unable to understand the gravitas of important situations
Game: Guilty Gear
Current Story: It was with altruistic ideals in mind that Slayer founded the Assassins' Guild, but after his disappearance soon after the organization began its descent into corruption. When Slayer eventually returned and found, through interaction with the assassin Millia Rage, that his syndicate had fallen far from his original intentions, he made up his mind to dismantle it. Having bid farewell to his wife Sharon and emerged from his quiet retirement, he crushed the new leader of the guild, Zato-1. Afterward, he embarked on a journey of observation around the world with Sharon, closely observing numerous important humans. Some time later, having put aside his struggles with the idea that he no longer belonged in this young people's world, he founded a gentlemen's fight club. When his retirement was interrupted again by the appearance of a being from the Backyard, a hellish parallel world and the source of all magic, he grew uneasy and partnered with Venom and Millia of the refurbished Assassins' Guild in order to sate his curiosity about the mysterious new happenings inundating the country.
Weapon(s): N/A
Stats
Level Four
(P)Damage 11
(P)Defense 5
(M)(E)Damage 1
(M)(E)Defense 5
Dexterity 3
XP |||||||||||||||||||||||||||||||||||||||| (0/40)
General Abilities
Slot One. Dandy Step: A means of evasion and strike chaining that forms a significant part of his offensive and defensive ability. Slayer can use this technique to slide backward and then forward again at high speed, which enables him to duck and dodge out of the way of danger before retaliating with a special attack. The special attack in question is currently only Pile Bunker, a straightforward right cross with some serious knockback. The speed at which Slayer moves when attacking with a Dandy Step follow-up creates a blue flare, which is more stylistic than anything else. However, this technique's evasive power comes only from his body movement; anything that does manage to touch him will hurt more than normal since he's unable to block while doing it. It can also get predictable, and its repeated use tires Slayer out quickly.
Slot Two. Dead on Time: A powerful Overdrive technique composed of a short windup time before an upward lunge punch with the force of a freight train and the speed of a jackhammer. From a visual standpoint, it is reminiscent of a purple comet hurtling toward the foe, its might carrying Slayer forward with it. It's powerful enough to remove a fourth of a health bar or more in an instant, but it cannot be used unless 'charged' by giving and receiving damage, and since the move expends 'charge', it can never be used back to back.
Slot Three. Teleport: Slayer is able to dissolve in a flash of shadow and reappear three feet away. A brief moment must pass before he can do so again; on the whole, doing this to move is a touch more slow than running, if he ever were to run. It is not invincible at all, and as such is not suited as an evasive maneuver, for which Slayer has Dandy Step. Essentially, it replaces the quick dash that most other characters in his game have access to, and serves as mobility. Because it's a teleport instead of a dash, however, it can pass through enemies, allowing him to cross them up, or thin obstacles
Slot Four. Ender Suite: Fleshing out Slayer's array of moves is a suit of four more techniques, each usable on their own or our of Dandy Step. Crosswise Heel is a flip kick followed by upside-down roundhouse kick in the air, both wreathed in flame. While Slayer takes damage normally using this move, it is harder to knock him out of it. Under Pressure is a brutal sideswipe using claws of purple flames around Slayer's fingers, and it tends to stagger its victims far more than other attacks. It's Late is a brutal downward jet punch that rockets struck foes into the ground so hard they bounce up, easy prey for a combo. Finally, Helter Skelter involves a forward somersalt before an explosive double kick into the earth
Special Abilities
Slot One.
Items
Slot One.
Slot Two.
Slot Three.
Strengths
+Vampire Physiology: Slayer has an amazing healing factor in his home universe, though in the crossover realm his regeneration is much slower in general, but especially in combat. Though he finds it distasteful and will rarely do it, Slayer can suck blood, and doing so speeds up his regeneration. Notably, Slayer is not at all affected by conventional vampire weaknesses; he enjoys a good sunbath, shrugs of a stake to the heart, can eat garlic for breakfast, lunch, and dinner, and wears a cross for his tie. Being a vampire, Slayer doesn't age, doesn't need to sleep, doesn't need to eat, and doesn't need to drink. His extremely long lifespan and vast amount of experience have combined to make him exceptionally intuitive
+Strong: When it comes to combat, Slayer's forte (outside of durability) is his strength, which is above average as far as his opponents are concerned
+Caped: Slayer's mantle is animate, and according to his will it can reshape itself very quickly. Since it is cloth, it is not suitable as any sort of weapon, but its versatility makes it extremely convenient. He can use it as wings to boost himself up to a high place, as a shield, as a chair, and so forth
+Classy: Of course, Slayer is the soul of 'dandy'. His manners are without equal, his appearance is as refined as his taste, and he is very knowledgeable about all things gentlemanly
Weaknesses
-Mobility: When it comes to movement, Slayer can be described as straightforward and stiff. He can jump alright, but he doesn't typically run, airdash, roll, or any such acrobatic maneuver
-Range: The number of attacks available to Slayer that extend beyond melee range can be counted with less than one hand. Don't expect him to be throwing out much of anything else
-Sandbagging: While many characters can be said to be holding back their true power, so many that it rightfully is viewed as a cliché, Slayer takes this rule to heart. Under no circumstances will he release his full power, and he never takes things seriously. If he feels that he should be defeated in a certain situation, he will concede without hesitation
Achievements