Lieu : Salle de réunion du QG de Sentinelle
Interagir avec: Nosferatu, Decker
Deux minutes après l'entrée de Mamba, un autre héros arrive enfin dans la salle de réunion. Celui-ci ressemble plus à un vampire stéréotypé à la plupart dans la pièce. Bien sûr, ce n'est pas vraiment un petit vampire, non, celui-ci est plus traditionnel. Creatrix cherche simplement à le voir entrer.
"Greetings one and all, excusez mon apparence tardive si c'est le cas." Il dit alors.
"Greetings," Creatrix lui répète comme il l'a fait avec tout le monde, "Vous devez être Roth The Red, alias Nosferatu. Bienvenue dans l'équipe. Asseyez-vous, s'il vous plaît, et... s'il vous plaît, ne mordez pas les membres."
Bien sûr, ce que Creatrix a dit à la fin n'était qu'une blague alors qu'il vomit deux fois. Il sait sûrement que ce vampire a été beaucoup plus civilisé alors ce qu'il a vu dans la fiction... n'est-ce pas?
"Pour mon arrivée a pris plus de temps que prévu... Bien que je dois dire, le protocole pour mon transfert était un peu trop long si vous me demandez... »
"Si seulement cette base pouvait bouger..." le robot murmure tout simplement à lui-même alors qu'il continue à vérifier son pad.
Quoi qu'il en soit, un peu plus de temps passa, jusqu'à ce qu'un adolescent mâle puisse soudainement tomber sur lui-même et s'arrêter quand il claqua dans la porte qui venait de s'ouvrir. Le robot n'a pas bougé la tête avant que le dernier membre à arriver ne parle.
"Bonjour alors. Suis-je en retard?"
C'était alors Creatrix simplement regardé l'horloge et ensuite dans sa direction.
"Non." le robot répond de façon nonchalante : « À l'heure, en fait. Vous devez être Flynn Lesline, aka Decker. Bienvenue dans l'équipe. Tu es la dernière personne que nous attendions. Le commandant sera là d'une minute à l'autre, alors s'il vous plaît, asseyez-vous."
En effet, le commandant était déjà en route par l'ascenseur... ça ne prendra qu'une minute chaude avant d'arriver à la salle de réunion.




Lieu : À l'intérieur du QG de Sentinelle
Interagir avec: Mâle, Mamba, Nosferatu
"Oh juste pêche, je pense... Oui, c'est juste de la pêche », répond Scrorn à la question de J.J., où le pirate a aussi riposté à cette réponse, « Je veux dire que c'est mieux que la chambre précédente où j'étais coincée, alors je ne peux pas me plaindre beaucoup. Ah mais les bonnes manières, où sont-ils? Mon nom est le si beau Scorn ou je suppose qu'Ada pourrait faire aussi bien bien que je préfère beaucoup mon nom de code."
-- Heureux de vous rencontrer, répond Jeanne avec un sourire amical, je suis la reine des pirates, Jeanne Vicky Jones, ou vous pouvez simplement m'appeler Jeanne ou J.J., si cela le rend plus confortable.
Dans le même temps, Nosferatu est venu sur la photo, en saluant tout le gang, seulement pour mettre fin à son accent spécifique sur le gland. Jeanne le vit bien sûr, et se demandait s'il la regardait simplement à cause d'une surprise... ou d'une vieille amie? Elle ne savait pas bien sûr, mais peut-être pourrait-elle demander à Scorn?
Mais juste avant que la Reine Pirate n'envisage de lui demander, le commandant se montre enfin de l'ascenseur.

Richard Hamilton
"Archange"

Lieu : Salle de réunion du QG de Sentinelle
Interagir avec : Tout le monde
Alors que l'ascenseur s'ouvre, le commandant arrive à la porte, se révélant enfin à l'ensemble du public qui sera l'avenir des Sentinelles. Il se montre comme un homme caucasien de grande taille avec des yeux bleu clair, des cheveux bruns et un costume d'affaires gris. Heureusement, il n'a pas vu l'entrée presque désastreuse de Decker quand il regarde la foule. Il était temps de se présenter enfin.
« Mesdames et Messieurs, » annonce-t-il d'une voix calme mais profonde, « Futurs héros... bienvenue au programme Sentinel. Certains d'entre vous que je connais déjà, et à ceux d'entre vous avec qui je me suis battu, c'est un honneur d'être de nouveau de votre côté. Pour ceux d'entre vous qui ne me connaissent peut-être pas, je m'appelle Richard Hamilton, nom de code, Archangel. Je suis le commandant et le chef de ce programme, la raison pour laquelle vous êtes tous ici. Maintenant, autant que les gentillesses sont importantes pour obtenir une équipe de haut fonctionnement ensemble, vous aurez tous du temps pour eux un peu plus tard. S'il vous plaît, asseyez-vous tous."
Comme ils le font, Archange marche lentement jusqu'à l'extrémité de la table, regardant et inspectant le casting des personnages qui sont disposés dans la salle. Tous ont le potentiel de devenir un vrai héros, peu importe leur pouvoir, backstory, ou similaire. Comme il se tient à la fin, il appuie sur un bouton rouge qui révèle un grand hologramme de la base au milieu de la table, qui montre également les autres fonctions et emplacements de l'intérieur.
« Comme nous le savons tous, déclare-t-il, comme il l'indique à l'hologramme, nous sommes assis à l'intérieur de l'un des quartiers généraux de la défense les plus élites et les plus puissants du monde. C'est là que vous resterez et travaillerez à créer un monde meilleur et plus sûr pour l'humanité tout entière et pour le monde entier. Depuis la fin de la guerre il y a treize ans, des groupes terroristes ont éclaté partout dans le monde à un rythme alarmant. De l'organisation célèbre Talon, au mini-groupe de Xcalibur rusé, avec chaque groupe créé sous nos nez, plus le monde devient dangereux, nous n'avons que peu ou pas d'avertissements quand ils frapperont ensuite et où. Même la force opérationnelle militaire de l'ONU ne peut pas les arrêter complètement...»
"C'est ici que nous entrons. Le programme Sentinel a été conçu pour combattre et éliminer ces menaces le plus rapidement possible. Équipés de la technologie la plus avancée au monde, des meilleurs soldats, des meilleurs esprits, et de cinq autres QG-sœurs du monde entier, des États-Unis à l'Argentine, la Chine, l'Australie, l'Afrique du Sud et l'Inde, avec cette base ici à Londres, en Angleterre, étant la maison de tous, nous avons ce qu'il faut pour maintenir la paix et la justice dans le monde entier et maintenir la paix. On n'arrête peut-être pas complètement la menace des terroristes pour de bon, comme certains peuvent encore s'élever, mais on va faire de notre mieux pour le faire. Le monde dépend de nous."
L'hologramme se ferme alors qu'il regarde les gens une fois de plus.
« Quant aux missions et aux objections actuelles, dit Archange, voulant clore l'introduction, je ne suis pas fan de vous envoyer tous en mission à quelques minutes de votre séjour. Cependant, je vous affecterai tous en groupes pour les prochaines missions demain. Pour l'instant, profitez de votre séjour et détendez-vous. Si vous avez des questions, n'hésitez pas à les poser maintenant. »
Character Sheet Thread


Jeanne Vicky Jones
”J.J”


"If you need to learn how to talk to a lady, don’t ask me, cause I’m gonna make a man outta ya instead!"

The Basics
Name
Jeanne Vicky Jones
Nickname
Lady “Captain” Jones - (Named by her crew)
Code Name
”J.J”
Age
38
Birthdate
December 11th, 2001
Gender
Female
Sexuality
Bisexual
Role
Offense | Scout


"Drunkard? Me? Pffft, drinking rum and guinness before 10AM makes ya a pirate, not an alcoholic!"

Digging Deep
In-Depth Appearance
Jeanne Vicky Jones is a female caucasian woman standing at 5’11”, with brown curved hair, hazelnut eyes, and thick luscious lips. While still having good vision in both eyes, she wears an eyepatch on her right eye, which secretly comes with enhanced vision to that eye, that allows her to zoom in on unsuspecting opponents and calculate distance. When in action, a red streak crosses diagonally down from it, signifying that it’s in use.
She wears an outfit that looks exactly like how a female pirate would wear, only that the material is made out of a special, lightweight clothing that allows adequate protection from stray bullets while also keeping her quick mobility.
Habits and Quirks

 Party goer
 Jolly drunkard
 Has a hint of an Irish-accent when speaking
 A flirt at times to both sexes
 Likes to be at the center of attention

Likes

 Parties
 Alcohol (Favorites being rum or Guinness beer)
 Fancy ships
 Parrots
 Money

Dislikes

 Too much authority
 Lack of alcohol
 Rivals
 Bugs
 Ugly people

Fears

 To be forgotten
 Swarmed by bugs

Personality
Jeanne’s personality is rather opposite on what you think she might be. As a hardcore tomboy, as well as being raised in a mostly male environment, she sometimes thinks she’s not even a woman to begin with. In fact, she’s what you mostly expect on how a male pirate would usually act. With her carefree and jolly attitude, as well as being quite bossy, she’s really at home with commanding her crew of men and comrades. She is also known for being very snarky towards authority at times, especially if she gets drunk, and has been known to be a troublemaker from time to time. Despite this, she is usually a very optimistic one, always looking on the bright side of life. Don’t make Jeanne angry though, otherwise you’ll be looking into the barrel of her own pistol.
It is also due to being raised with men was how she developed a taste in woman first, but eventually finding herself with men as well, hence her bisexual status.


"If there’s anything I learned about bein’ a pirate, it’s one thing. When life knocks you down, calmly get up, smile, and very politely say… ‘You hit like a bitch!’"

Origins
Background
Jeanne Vicky Jones’ life was a rather interesting one. She was born in Dublin, Ireland, where her father was basically a modern pirate. He had an entire crew at his command, whom he called the Silver Jacket, as well as a fancy ship for them to sail in named the Silver Bullet. Jeanne usually stayed with her uncle when growing up, only participating in her father’s crew at the age of fourteen, where she became second command to her father. They all had a wonderful time together and an exciting one none of the less.
During the War, she and her father’s crew were usually neutral to both sides, not taking a part of either side. That however changed when they were attacked by a small patrol ship that belonged to The Emperors Entente. According to them, the crew was “trespassing” into enemy territory (it was found out later a new superweapon was built on a nearby island). However, Captain Jones’ crew refused to retreat and hence the enemy ship fired upon them. A small skirmish took place on that day, both suffering severe damage to both of their ships. However, Jeanne’s father was hit by a stray bullet, killing him on the spot. The enraged daughter then took command as they found an opening and boarded their ship, killing everyone on board. They then sunk it, getting back on their own ship and retreated back to safety. It ended in a draw...
It was indeed a painful loss for the Silver Jacket to loose the captain, especially for his daughter. Despite this, Jeanne tried to look on the bright side of life, taking complete control of the crew and continuing to sail the seven seas. Over the years, she became a very experienced captain, giving her a name within pirate legends as she makes her home within the more hidden islands of the Caribbean. She and her crew became pirate mercenaries working simply for money and fame, pillaging enemy ships, her favorites being those of the Emperor’s Entente, and receiving nice new tech for their arsenal and ship. Eventually, Jeanne heard about the Sentinels being reformed and made a choice that would change her life forever. Saying goodbye to her crew, passing it down to a close mate of her’s, she left and joined the Sentinels. If her father were here… he would’ve probably have been quite proud.
Place of Origin
Dublin, Ireland
Family
Jeanne can only remember her father, who was a well-known pirate throughout the land in which he sailed. He was a tall and proud man, with a thick grey beard, blue eyes, and had a pretty hefty build to him. He also had an eyepatch, with a hook on his left hand. Jeanne’s mother died very early on in her life, so she knows very little about her. According to her father, she was a beautiful young lady, with curvy red hair and brown eyes and was a nurse for a major hospital.
Abilities

 Dual Blast: Jeanne rapid-fires both of her pistols.
 Tsunami Charge: With her melee weapon out, Jeanne charges towards her enemy with quick agility and speed, dodging most incoming shots in the process, and slices at them.
 Molotov Cocktail: Jeanne throws a molotov cocktail at her enemies, catching the opponent on fire, as well as the surrounding location. The cocktail also does splash damage that catches other people on fire in a short radius.
 Raging Typhoon: As her ultimate ability, Jeanne takes a swig of some strong alcohol and goes on a drunken rage. Her strength goes up by 50%, making her attacks twice as strong for any weapon she wields.


Weapons


Jeanne wields two custom dual PTE-900 Blaster Pistols as her primary weapons. She can fire around thirty shots per usage before having them cool down for ten seconds.



As her melee weapon, Jeanne has a special carbon sword that she stole from when she was pillaging the Entente's ship. It’s a powerful sword that can slice through metal and is surprisingly lightweight. This makes the sword very easy to hand and can issue lightning quick strikes with a powerful effect.


Theme - Stormin’ The Electric Seas:



UPC Advanced Engineering Robot Mk. 12
”Creatrix”


”Ready to deploy covering fire.”

The Basics
Name
UPC Advanced Engineering Robot Mk. 12
Nicknames
”Engie” - (Short for Engineer)
“Tin-Can” - (A joke based off him being a robot; Organics often call him this)
Code Name
”Creatix”
Age
19
Birthdate
August 22nd, 2020
Gender
Male
Sexuality
Non-Existent
Role
Defender | Engineer

"I solve problems… well, practical problems."

Digging Deep
In-Depth Appearance
Creatrix is a mechanical robot, coming in at a height of approximately 6 feet tall. His color scheme is mostly white and blue, with light neon blue being the color of his wiring. He also has a single blue eye on the right side of his head, a second one being non-existent to the opposite side. The metal that he is made of quite sturdy, but also surprisingly lightweight, enabling him to traverse quickly on all sorts of terrain. Creatrix is also commonly seen wearing a thin sports-mesh shirt, which also serves as minimal protection against incoming bullets, despite his metal exterior being able to deflect some bullets.
Habits and Quirks

 Usually talks with many scientific terms
 Friendly and polite
 Curious about human and organic structure
 Usually calm in most situations, even in the heat of battle
 Can get to be a wisecracker

Likes

 Building/Creating
 Learning
 Organic structure
 Science
 Classical Music

Dislikes

 Terrorists
 Rudeness
 Destruction (especially of his own creations)
 Bullets
 Idiots

Fears

 Being shut down/destroyed
 Any of his creations malfunctioning in mid-battle

Personality
Creatix is a humble robot with a brilliant mind of creating things. He is incredibly intelligent, polite, and very mindful of his situation, being able to fix and create almost anything as long as he has the certain tools and parts for it. He's a good listener, while also being a good mentor to other future engineers. One thing he's really interested in currently is the anatomy and structure of the organic body, making him curious on how a bio-mechanical creation will work. When not at work, Creatix usually relaxes and listens to classical music, and you can sometimes even hear him humming to some of his more favorite tracks. He also doesn't like to listen to those with rudeness or those who are simply not educated enough for him, which he can sometimes be a wisecrack to them. He's also known to sometimes make awkward jokes.

"I really advise that you absolutely should not touch that."

Origins
Background
The sentient robot we now know as “Creatrix” was created from within a Union Programming Corporation (UPC) facility in the blaring heat of Los Angeles. He was created simply as a robot engineer, who was programmed to build new creations and create new technological marvels. Of course, he wasn’t the only one in the entire facility, as there were around 50 robots that he worked alongside with. Yet he seemed to have a bit of a bolt stuck in his head. While he worked fine for two months, he then seemed to be slacking in his jobs, often getting slower, sloppier, and lazier. No matter what tweaking one did to the robot’s mind, they just simply couldn’t find the problem. In fact, they were thinking that they would have to scrap him into parts if he didn’t find a way to self-repair his systems.
That would be ultimately be put to the test. During the War, a terrorist organization funded by the Emperor’s Entente, attacked the UPC base in Los Angeles in their attempt to stop the production of these engineering robots. Unfortunately, with their programing being assigned to constructing and engineering, the robots were helpless as they turned into scrap, and the humans into blood baths. Creatrix tried to assess the situation, when he was suddenly hit by a piece of exploded debris to his head. He momentarily shut down, as if a plug was pulled from his programing, and was unconscious. However, he managed to wake up just a several seconds later, not as himself, but as a new robot being. It was like a new plug had inserted into his programing, one that was indeed better than before. With some newly acquired quick-thinking, he grabs two of the nearest weapons to him, those being the new prototype DIO-Photon Cannons, and began to fire at the terrorists. Eventually, he somehow managed to force them into retreat, but at a price of the UPC base to be completely destroyed.
Out of all the robots in that facility, Creatrix found himself to be the last to still be operational. The plans to make more had also ceased to exist, so the production could not go on. However, in their place, was the birth and the baptize of one of the most intelligent engineers of the Sentinels. The name “Creatrix” was here to stay.
Once called into the Sentinels, Creatrix’s new mind and lease on life made him able to create various gadgets that would help them win the war. It was also here where he created his own mobile turret module, who could self upgrade provided he gave it enough materials, as well as a portable battle dispenser. He would prove to be a valuable asset in the war, one that has saved a battle more than once. However, when Sentinel disbanded, Creatrix was forced to go elsewhere. Having heard of a new UPC building being in Miami, Florida, the robot found himself a new place to where he would work as a scientist and engineer for the next several years.
However, when the Sentinels were called back into action, Creatrix couldn’t ignore the invitation. Packing up his things, as well as his newfound knowledge, he goes back to help save the day once more.
Place of Origin
Los Angeles, United States - UPC Factory
Family
N/A
Abilities

 Scrap Collector (Passive): On the battlefield, Creatrix can pick up unwanted scrap to repair or build new turrets.
 Twin DIO-Photon Cannons: Creatrix can shoot streaks of plasma energy at an opponent, while it can also be charged up to unleash a more powerful blast. Can also switch it to become a gravity tool to pick up objects, place buildings, and fix his creations.
 Build Sentry Turret: Creatrix constructs an enemy-seeking, mobile autocannon that locks onto incoming enemies and can be upgraded to three levels, enhancing its performance. Only one can be built at a time, which takes 130 scrap pieces to build, and 200 scrap pieces to upgrade.
 Build Dispenser: Creatrix constructs a dispenser that can refill one’s ammunition by 20% a dispense and provide health packs for any friendly. Can hold up to 6 clicks when fuel before having to resupply automatically. Only one can be built at a time and takes 100 scrap pieces to build, and 200 scrap pieces to upgrade.
 Shield Bubble (Ultimate): When under fire, Creatrix can throw a small device that once on the ground can issue a shield bubble covering 12 feet in both diameter and 8 feet in height for 20 seconds. All enemy weaponry cannot penetrate through the shield, including bombs, but the enemy can still walk right through it. Friendlies can fire from within the shield however.


Weapons


 Twin DIO-Photon Cannons: (Seen in pic above) A multi-versatile weapon that can fire streaks of plasma energy at an opponent, which can be charged to fire a more powerful blast. It can also be switched to become a gravity tool that can pick up objects, place buildings, and fix his creations.
 D-289 Mobile Sentry Turret: A mobile turret Creatrix can create that rapid fires on the enemy. Level 2 adds another barrel on top, a 10% mobility boost, and a 15% reload time boost. Level 3 adds a third gun, allowing the turret to fire in 3 separate directions at once, with a 15% mobility boost and an additional 20% reload time boost. When fully upgraded, its mobility stat is up by 25%, and the reload being up by 30%. The two side guns can move independently at Lvl 3 as well.




Extra
My favorite character would have to be Soldier 76.
Theme - TBA



Kraegus Da’l Voarack
”Kronos”


"Only the strongest survive!"

The Basics
Name
Kraegus Da’l Voarack
Nicknames
”Big Bad Boss” - (Based on his size and position as Second-in command)
“The Destroyer Of Worlds” - (Based off his sheer size, strength and power; including his past job of being a galactic ruler)
“Abomination” - (Called by many bystanders)
“Heroes’ Bane” - (Has been known to defeat/kill many powerful heroes; only been forced to retreat twice)
Code Name
”Kronos”
Age
467
Birthdate
Unknown
Gender
Male
Sexuality
Heterosexual
Role
Tank


"Your death is inevitable!"

Digging Deep
In-Depth Appearance
Kraegus is a massive and monstrous being of unprecedented strength and raw power at his disposal. Standing at a massive 10 feet in height, with fleshy greyish-pink skin, huge muscles, topping it all off with giant antler-like horns on his head, four yellowish-orange eyes, and a mouth full of sharp and gnarly teeth. Most of his body is also covered with cybernetic implants, which can be found on his torso, both of his legs, and especially his right arm where he now wields a giant arm-cannon. Overall, you might say that this monster of a beast creeped up from the pits of hell, rather from the vastness of space.
Habits and Quirks

 Very strict on his minions
 Known to issue monstrous roars
 Quite egotistical
 Brutal when finishing off his rivals
 Does not tolerate failure

Likes

 Conquest
 Domination
 Power
 Vast Wealth
 Pain and Suffering of others

Dislikes

 Rebellions
 Heroes
 Traitors
 Peace
 Defeat

Fears

 To be overthrown (again)
 Horrific Death upon himself

Personality
Kraegus is one scary and imposing motherfucker, and being the ex-Emperor of one of the most powerful alien empires in our galaxy, one can actually agree with this. He is known for having both a sinister plotting personality from behind the battlelines, while also having a huge macho and aggressive personality while in battle. When he demands something to be done, he REALLY means that you do it, and he doesn’t tolerate defeat in the slightest. With that in mind, he is infamous for his sore-loser personality, which believe it or not, has actually helped him win some of his battles. Either way, he is a very calculative commander, with the strength and sheer power to annihilate almost anyone unfortunate enough in his path.


"I will enjoy watching you suffer for my amusement!"

Origins
Background
Born on the planet Xaekrigon, Kraegus Da’l Voarack’s early life was indeed a grueling one at best. He was born into near poverty, his parents struggling to make a living for themselves. At this time, the planet was ruled by one of the most powerful alien empires in the galaxy, being called The Xaegous Empire. It was an empire built on the foundations of the warmachine, having all taxes, many being rather costly, go solely for the military cause of conquering other worlds. While it benefitted the Emperor and the nobility, the rest of the folk suffered immensely.
Despite this, his family continued to struggle on just enough to get a roof over their heads. At the age of 26 years however, he was forced to head into the army. It so happens that at the age of 26 was when his male species is required to do almost a life sentence of being in military combat, only being able to retire at the age of 124. Those who get crippled are often killed for the Emperor thinks of them as useless, fearing some are faking it just so they don’t happen to continue their service. Regardless, Kraegus served honorably and performed outstandingly, being promoted to sergeant after three years of service, and up to general just four years later. He is considered to be one of the Xaegous’ finest generals to date.
However, Kraegus wanted more from this. He wanted a taste of the Emperor’s throne, a taste of unprecedented power that he had been wishing ever since he was a youngster. So he was able to form up a large group comprised of other generals, lieutenants, sergeants, their troops that they took command of, including some connections to several nobility class members who were close to the Emperor. They were able to keep their plan secret from the rest surprisingly well, being also able to kill anyone who tried to report this as well. Eventually, they were ready and they stormed through the Emperor’s Palace, slaughtering everyone that dared to stand against them. Despite losing a heavy chunk of allies, the coup-d'etat was able to murder the Emperor brutally and finally take over the government. Kraegus promised to improve the lives of those ruling within the Empire and to catapult them into a new age of prosperity.
It never happened.
Long story short, his reign on the Empire had actually tightened exponentially, making his rule even more tyrannical. Once again, a revolution was built up, causing civil war from within. After 4 long and grueling years, the rebellion won and Emperor Kraegus was forced to flee from the Empire out into deep space. During his escape however, his fighter was attacked and he was knocked unconscious as his ship hurdled into the vastness of space. The shot actually hit a valve the was carrying cold liquid nitrogen combusted and filled his pod with said material, freezing his body and locking him up via cryogenic freezing. At the same time, it also activated the ship to go into lightspeed, winding him up floating helplessly in an unexplored area of space.
He would float aimlessly around space for several centuries until Kraegus landed on Earth in the year 2021 around Nevada. The crash was around 20 miles north from Area 51, so when reports had indicated ‘a small meteor’, it was simply a cover up so the military personnel could experiment on him. When he was found, his left arm was literally ripped off from the crash, while also suffering deep burns and crushed bones from within, all while still being unconscious remarkably. This was a chance for Area 51 to create something huge… an organic superweapon used by the US government. Of course, before they could do that, they simply implemented cybernetic implants, including an arm cannon to his right arm.
What could possibly go wrong?
Kraegus woke up shortly after the operation in a large containment room, with most of his memories still intact remarkably. Again, long story short, with his newfound powers, he violently broke out of Area 51 and escaped towards the barren Nevada desert, using one of their high-tech cars. Eventually, he was able to find a city after several months of travel, unaware of it being the base of operations regarding the Sentinels. While he didn’t participate much in the war, he initially wanted to find a way back to his home planet, only to find out that not only was he on another planet, but also around 60 light years away from Xaekrigon. With the hope of getting back home all but nearly impossible, he decides to make himself at home here on Earth.
Kraegus began working in the underground terrorist organization, eventually being able to join one for himself, that being the Talon organization. For years he participated with them as a powerful unit against anyone in the Talon's way. Eventually his craving for power as a dominant leader over came him and through deception and populous vote, Kraegus and his followers eventually assassinated the leader of Talon, with the Alien once again in the position of commander, where he has since been terrorizing the world with cunning brutality and skill.
Place of Origin
Xaekrigon - 60 Light Years away
Family
Kraegus’ barely remembers his parents at this stage. He only knows that his father was a retired war veteran, while unable to remember what his mother was doing at the time.
Abilities


 Cannon Volley: Kraegus’ arm cannon can fire blasts of plasma energy, with one massive blast from the middle barrel and four smaller ones on the opening corner barrels. It can also change its firing pattern, which he can fire rapid-firing projectile blasts, thin to thick beam blasts, and even fire homing rockets from the large barrel.
 Charge: Kraegus runs quickly towards the opponent, attempting to knock it back or simply flatten it. He also has an alternate move in which he tries to use his antler-horns to gore the opponent.
 Stomp Shockwave: Kraegus issues a powerful stomp that can stun and knock down opponents within a fairly large radius.
 Slash: Using the blade on his right arm, Kraegus will attempt to slash his opponent with it.
 Mega Laser: Kraegus’ ultimate ability allows it to charge up his arm cannon to its max power, unleashing a powerful beam that rips across the stage, frying anyone that is unable to escape it’s path. It can also rip through metal.


Weapons
As well as his immense claws on his right arm, including a “blade”, Kraegus’ signature weapon is the massive arm cannon on his opposite arm. It can fire blasts of plasma energy, with one massive blast from the middle barrel and four smaller ones on the opening corner barrels. It can also change its firing pattern, which he can fire rapid-firing projectile blasts, thin to thick beam blasts, and even fire homing rockets from the large barrel.
Main Ambient/Slaughter Theme:

Battle Theme:



AX-094 Commando Battle Drone Prototype B
”Heliox”


"Heliox at your command."

The Basics
Name
AX-094 Commando Battle Drone Prototype B
Nicknames
”Deadeye” - (Multiple eyes that scream doom to the opponent)
“Silver Nightmare” - (For being an ominous terror to an opponent)
Code Name
”Heliox”
Age
19
Birthdate
November 21st, 2028
Gender
Male
Sexuality
Non-Existent
Role
Offensive | Assassin

"Enemy in-range… commencing fire."

Digging Deep
In-Depth Appearance
Heliox is a sentient robot at a height of 6 feet. While humanoid in its upright stance, it also has a bit of a creature design implemented into him. He is made of a light titanium-alloy that allows him to quickly maneuver around the battlefield, while also being able to take a hit or two and not be severely harmed. It also happens to keep him waterproof as well, protecting is valuable circuits. He has eight tiny eyes on each side of his head, similar to that of a spider, which can also allow him to provide multiple different images of his opponent. At the back, he has both two micro-missile launchers, as well as a jump-pack to reach high places in and a cord that is used to charge himself with. His hands have four sharp fingers, which still allow him to grab onto regular items, including firearms. Heliox also has powerful legs that act like springs, allowing him to jump incredibly high in the air. The pads on the bottom of his feet allow for him to silently run and land with very minimal sound, making him excellent in stealth missions.
Habits and Quirks

 Can speak in various languages
 Often cold to anyone he talks to
 Mostly silent on missions, talks only when he feels like so
 Can be quite stubborn
 Merciless

Likes

 Death
 Blood
 Destruction
 Being Alone
 Fighting

Dislikes

 Invulnerable Opponents
 Wisecracks
 Acid
 Sentinels
 Traitors

Fears

 Deactivation
 Being replaced

Personality
Heliox was designed and built for one thing. To kill. As a result, not much emotion is present within him. He is a cold and merciless robot with little to no feelings at all, other than anger. He uses his weapons and abilities all to the most proficient level, allowing him to almost always succeed in his mission. He is also loyal and obedient towards his bosses, but does otherwise work and think solely on his own, sometimes taking actions that are against the following orders. He will do whatever it takes to see his enemy or anyone’s to be eliminated.

"Heliox superior… Sentinels inferior."

Origins
Background
During the years following up to the War, the Emperor’s Entente was preparing for the inevitable war and conquest of land for their new empire. As a result, they began to rapidly train new troops that should help them win the war. Of course, before an all out war could happen, they needed some inside information and documents. One of the more famous of these units came from China, with the production of the new and highly advanced AX-093 Commando Battle Drones. With these units, the Entente used them for weapons involving secrecy and espionage against the Paladins.
During the war, these units were used widely in such missions and were feared for their cold brutality. They were successful enough for the Entente to start development on a new version that would replace the old ones. Under the codename “Operation: Heliox”, China produced a new prototype of what would become to be the AX-094 Commando Battle Drones. It was fitted with a stronger but lighter form of metal, improved cloaking abilities, new abilities, and the like. They trained the drone, now known as “Heliox”, to serve as a commander for the new robots that would come after it. However, it was used in only a handful of missions, and by the time it was time to finish producing the new drones, the Entente surrendered to the Paladins, scrapping the whole idea for good.
With the war over, Heliox was placed in a secret bunker, supposebly to lock it up and to avoid getting into the hands of the enemy. Regardless, it would eventually be found years later, not by the Paladins, but by an unknown terrorist organization. They were able to successfully break in and steal Heliox, hacking into him and ultimately reprograming him to work for them. It would serve the group for more years to come, until the terrorist organization was destroyed, leaving the drone alone once again. He was then found by Talon’s commander, Kronos, who decided to reprogram Heliox again to serve solely under his own doing, where he has been doing so ever since.

Place of Origin
Beijing, China
Family
N/A
Abilities


 Infrared (Passive): Heliox can switch his vision to infrared to spot any opponent or friendly allies from far distances to tough weather conditions for limited amounts at a time.
 Rapid Fire: Using his BG-034 pulse rifle, Heliox can fire a volley of plasma laser fire upon his enemy.
 Homing Missiles: Heliox can launch two mini-homing missiles from his back that lock onto his target. While they don’t do much damage, they are usually used to distract the opponent or slow it down.
 Leap: Heliox can use his jump-pack to propel him into the sky up several stories high. His specially designed legs also help him in achieving great height.
 Cloak (Ultimate): Heliox can cloak himself to get out of danger and render himself invisible to the naked eye and high-tech sensors for thirty seconds at a time, as well as sneak up on unsuspecting enemies. Cannot be uncloaked unless you bump into Heliox or happen to “coincidentally” shoot at his direction and hit him.


Weapons
Heliox’s signature weapon is his personally and slightly modified BG-034 pulse rifle, which allows him to rapid fire vollies of plasma laser fire upon his enemy. His twin micro-missile also serve as a valuable weapon asset, with his four fingers also capable of ripping through flesh.

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