L'étoile avait vu des fées du genre auparavant – les types qui habitaient dans les nuits les plus profondes et ne se régalaient que des peurs des humains – mais Lancelot était une race différente. Peut-être un type de fé, peut-être quelque chose de tout à fait différent et sans la connaissance wizen qui guidait la plupart de son genre, Star n'avait pas de conjectures concrètes. Il n'écouta que lorsque le chevalier de l'ombre s'adressa à la congrégation, puis disparut aussi vite qu'il était arrivé.
L'homme réputé pour la chute de Camelot. Aldebaran était assez loin du château pour avoir considéré les nouvelles choquantes, mais pas menaçantes à l'époque, et des détails politiques qu'il a glanés errant dans les salles du château et écoutant sur les nobles, Camelot's chute avait effectivement conduit plus de réfugiés à Aldebaran, soulevant l'opportunité de la ville au prix d'une plus grande affleurement des pauvres.
Mais c'était il y a un demi-siècle.
Aujourd'hui, la province a prospéré sur ses routes commerciales et ses ports, soutenus par une population en plein essor et se répandant rapidement.
Toutes les routes mènent à Aldebaran, disent les marchands, mais la ville a une vie et une âme propres. Valen ne s'inquiétait pas de la laisser entre les mains des scribes royaux. De toute façon, ils étaient autorisés à signer au nom de Valen, et la trahison était la dernière chose sur la plupart des esprits – être la royauté à Aldebaran n'était pas la position la plus souhaitable, après tout, puisque le pouvoir qui régnait sur la ville commerçante était le don des affaires. Un marchand riche et bien connecté, dans les bonnes circonstances, avait plus d'emprise qu'un seigneur.
Quoi qu'il en soit, tout cela équivalait à une autonomie relative. La ville n'avait pas désespérément besoin de son seigneur pour fonctionner en douceur, mais Valen ne pouvait pas non plus être absent pendant trop longtemps. Certaines questions exigeaient encore l'autorité et la décision du souverain, même si la majorité des gens ne s'apercevaient même pas que leur seigneur était absent. Et la tête faible de la guilde des marchands ne garderait pas longtemps sa langue si Valen restait disparu.
La prétention d'Étoile agissant comme Lord Valen servit deux buts : elle permit à Valen de se déplacer librement en tant que serviteur tout en dirigeant les hostilités potentielles vers Étoile. D'un point de vue extérieur, cela semblerait une chose cruelle à faire.
Du point de vue de Star, c'était la bonne chose à faire.
Alors que Lancelot disparut, le fae fronça les doigts autour de la main de Valen, apportant le poing ganté vers sa bouche dans un baiser léger, décontracté, l'acte automatique et habituel. Inhabituel pour un seigneur, mais Star avait maintenant tiré ses jambes vers le haut sur la chaise, en chassant son corps sur le côté et reposant sur son coude – l'image de la décadence paresseuse.
Je suis fatiguée. Va demander à l'accompagnateur où sont nos chambres. Je veux faire quelque chose de plus... intéressant, a-t-il dit, une lente glissade de sa langue sur ses lèvres un indice des plans futurs des fae.
Valen se tenait tranquillement derrière son seigneur, le dos droit et les yeux tournés vers l'avant, imitant parfaitement la posture chevaleresque de sa cour. Pourtant, il ne pouvait pas aider un léger froncement alors que la salle remplissait, nommé chevaliers de Lancelot inondant dedans. Il aurait dû s'attendre à ça de l'homme qui a rasé Camelot, après tout. L'alliance avec des forces plus sombres devrait être une donnée. Mais cela ne veut pas dire qu'il serait ravi de travailler aux côtés des bestiaux, des gobelins et des révérends, des abominations qui s'acharnent si profondément de magie qu'il pensait qu'elle avait été travaillée dans leurs os.
Et pire, il ne savait même pas sur quoi ils travailleraient, puisque Lancelot lui-même n'a pas offert beaucoup de façons d'expliquer. Mystérieuse jusqu'à la fin, apparemment.
Une fois la fumée dégagée et le serviteur sortit, Valen se tourna vers l'Étoile, en attendant des instructions. Seulement pour que le fae embrasse sa main et fasse un autre de ces gestes suggestifs.
Des fées stupides et leurs charmes innés.
D'un seul coup, mon seigneur. D'un seul coup, Valen hoche la tête, s'avance rapidement pour sortir de la portée de Star.
Le Seigneur Valen voudrait s'enquérir de son hébergement. -Il a annoncé au vieux serviteur, en luttant contre l'envie de se frayer le nez à la puanteur de la magie – -, ainsi que l'arrangement pour sa mission.
"Hurry, Sky, je suis en colère."
Valen demi-tourné, prudent de sorte que la plupart des occupants dans la pièce ne serait pas attraper le regard de flétrissement qu'il a envoyé Étoile -..Bien sûr, mon seigneur...
Star s'est moqué du regard et a fait sauter un baiser de Valen, avant de s'installer dans sa chaise, tête portée sur le dos de sa main gauche.
Accepted Characters



Valen Astor

Emerson

Star Misch

Enzoyo

Nraz'gagr

Par’Sath Eth’Erax

Alysse Blackwater

Gawth

Camilla

Isinu

Denuubim

Grolik

Val'Vath

Ester

Bartuc

Evelyn

Liv & Vitus

Jakorian Fraustous

Phirra Darnos

Azal Chardon


NPCs


Bolladreq the Sleeping Tyrant of Camelot
Sleeping Tyrant of Camelot, The Great Fell Dragon, Elderscale Primordial

General description

Race
Ancient Dragon
Age
The Great Dragon himself was born far before humans came into being, he is one of the last dragons from the prehistory era.
Size
45 feet in height, 87 feet in length (bipedal), 45 tons.
Gender
Male
Sexuality
Straight
Religion
Though he has no form of worship, he does at least acknowledge the existence of gods and demons, even though he believes they are beneath him.
Guardian of the treasure hoard. 
He is tasked with staying within the mass cavern that is Lancelot's treasure hoard (Despite Bolladreq claiming openly that it is his treasure.) and to both manage and guard it. He is to supply the Knights of Evil with artifacts and currency, should they need it, as well as store any treasures they recover. Bolladreq does not consider himself a Knight of Evil, and his service to Lancelot is limited to more of a mild respect and out of conevienance; he has no care for the title of dark lord nor does he have no qualms with defying Lancelot should he overstep his boundries. It has been agreed that Bolladreq has the final say over the contents of his treasure, but that doesn't stop Lancelot from tricking or bribing him into his wishes.


Personality
While most would imagine such an ancient creature to be wise and mystical, Bolladreq's wisdom is overshadowed by his overwhelming greed,
sour attitude, and an obnoxious sense of pride. He tends to deliver a sarcastic sense of humor, however he is easily enraged if provoked.
On a more casual day he gives off the impression of an up stuck noble, especially with his human disguise. Perhaps living so long has made him soft, for he is incredibly lazy despite all his power and pride. He spends most of his time in slumber, and rarely seeks engages in any activity unless he is provoked into combat.
His greed was the driving force behind his collection, the room of mystical treasures that Lancelot now 'owns'. Though to Bolladreq, Lancelot does not own his treasure but rather burrows from it. He expects compensation as the previous knight of camelot rises to power. While one would think that a dragon would desire the throne of the dark lord, His laziness and contempt with his treasure hoard lacks any driving force to take such responsibility. 

Biography
Bolladreq has known Lancelot even before his famed betrayal. There exact relationship is unknown, but Bolladreq's 'service' to Lancelot suggests something more of convenience then outright loyalty. However Bolladreq's submission, even if minor, is a testament to Lancelot's unknown power; though many infer that an outright battle between the greedy dragon and the former knight of the round table would be a close and destructive event.
As an ancient beast, he has attained much wisdom with his growing eternity of a lifespan. However despite his wealth of knowledge he falls victims to his petty desires of pride and greed. Still, having seen the world been born and grow, kingdoms being created and destroyed; He is a great source for those that seek knowledge of history or the world as a whole. His knowledge does not come without a fee however, and he expects to be rewarded with treasure should he even consider sparing such wisdom.



Appearance
 
Bolladreq is a 45 foot tall bipedal dragon, clad in thorny plates of green scales. Great wings with a crimson membrane rest at his back, Two prominent horns curve out from the back of his skull amidst a series of smaller horns that resemble spikes or thorns along his skull and jaw. His tail is speared with a triangle-shaped tip that is as sharp as a blade, and his claws are just as dangerous. He is four-toed, both his hands and feet bear sharp menacing claws. Rows of spines curve back from his plated scales along the spine, all the way to the tail. His eyes glow like a pair of firey yellow orbs, and like a crocodile. His maw is loaded with teeth, and a forked tongue often slithers out from it. 


Appearance
 
His human transformation speaks his age, as he takes the appearance of an elderly man, yet still ripe with a fit and bulky body. His hair is messy with the color of smoke-white, and a beard that also fits his elderly appearance. Blue eyes. which its' pupils still retain a slightly slit shape, gleam a faint light.
His skin is sun-kissed and weathered. His nose is red, that bears a scar from the bridge to his cheek and forehead in a diagonal line. His face is usually serious in expression, though cocky smiles are revealed when he speaks highly of himself.
He typically wears attires fit for a noble, gothic black in design. Capes with fancy shoes and sometimes a hat to match. Sometimes he sports robes of a similar theme, or a gilded armor with a redcape that was likely apart of his hoard of treasure. 


Traits and Equipment

Dragons are rare, often old, and powerful beings of the realm. Reptile in nature, all dragons have a natural affinity towards fire. Many, at least those that are considered sapient, are affiliated with greed,
pride, and wrath. They are immortal, Rarely produce offspring (with the exception of the lesser dragons,
dragons that lack sapience and breed like animals), and are often very unique; making them few and far between similarly aside from their shared attributes above. They are magical in nature, and some have far more power and diversity in their elements then others. Dragons come in many different forms as well, from your typical wyvern to an asian-styled dragon; a great serpent or a six limbed, western style dragon. A giant lizard or a Verocious Sand Wurm.
Elder Dragons are the oldest of dragons, born in an era long before humans came to be. A single Elder Dragon maybe somewhere between 920,000 years old to being over 3 billion years old. They are considered to be both the wisest and most powerful class of dragons, however there are few individuals that remain. Those that do remain are feared even by demons and other monsters, and regarded to be as equals. 



Ancient Armor
 Dragon scales are hard to break, and Bolladreq is no exception. His plated scales are as durable as steel, and like all dragons, no amount of heat can burn or damage his body; inside and out. His toxic nature makes him resilient to most forms of poisons and blights, though unlike his heat immunity he is not entirely immune to the strongest of acids or the most potent of ailments and toxins.
Toxic Lizard
 Bolladreq has various toxic properties, such as a flammable saliva that exhumes a noxious chemical when burned, a venom-laced bite similar to a cobra's toxin, and blood that is almost as acidic as stomach acid (The blood of most dragons are similarly toxic in nature).

Power of a Tyrant
Being a great beast, Bolladreq has immense physical strength. Alone he can carry over twice his weight, and he can tear through most metals without trouble. His tail, being as sharp as a spear, alone is an effective weapon both for jabbing and swinging like a blunt instrument. His claws and teeth are just as formidable. He is capable of flight, and is deceiptively fast for his bulk; granted he can still be out-runned by more nimble creatures. 
Walking Inferno
 Bolladreq has formidable fire manipulation. He is able to exhume blazes of flames that can flood a city in a sea of fire, exhale a concentrated volley of fire that can tear through the average mountain, and stir enough heat to turn create pools of molten rock and metal. His manipulation is limiting to summon flames off of his scales while variations of firebreathing are his only method of ranged attacks. His saliva can be burned with a firebreathe to create a green flame that has a far more dangerous smoke then typical fire, as it is both disorienting and toxic to inhale.




Cold Blooded
 Biologically, Bolladreq is an ectothermic reptile and cannot produce his own body heat naturally.
His fire ability allows him to heat his own body, however he does not have unlimited endurance and the more firepower he uses can drain him into exhaustion. Left vulnerable in cold conditions, he quickly becomes lethargic and easy to both outmaneuver and outwill. Cold based attacks can slowly drain his fire producing energy, and being drenched in water can temporarily douse his external fire production.
Achilles Heel
 While his scales are tough, his chest is far more vulnerable and soft then the rest of his body,
and a clean blow from a good weapon can deliver great injuries given the chance.
Dragon's Bane
 There is a very rare flowering plant called Dragon's Bane. Named so because its aroma repels dragons.
Exposure to the plant can rend Bolladreq weak and ill, forcing him to ingest it can cause him to become gravely ill.
Ego Bubble
 His arrogance can easily allow him to underestimate foes, and he can become agitated quiet fast if anyone dares to insult his pride; Both weak points for manipulating him.
Dragon's Greed
 If there is anything Bolladreq loves more then himself, it is his wealth. Bribing Bolladreq with rare items and treasures is certainly an easy way to get him to do what you want.



Ring of Mortal Illusion

 Though Bolladreq owns the treasure horde filled with rare and enchanting artifacts, he carries with him the Ring of Mortal Illusion. A ring that when worn, shape shifts the wearer, if the wearer is a non-mortal entity, into a human counterpart. Despite the initial small size of the ring, its enchanted to fit practically any sized beast or demon so long as it has a finger to wear it on.



Relationships
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)

Other
(Theme songs or other noteworthy things and such go here.)


Places of Interest


A beautiful castle surrounded by a large body of water. A long bridge, with a gate and draw bridge towards the island, connects the keep to the mainland. The lake itself has a silvery glow to it, and reflects much of the moonlight on a full moon.
The island itself is small, with the beach imposed with walls. The courtyard between the walls and the castle itself are spacious and open with greenery.
In the basement lies the prisoners cells, and beneath that is the treasure hoard where Bolladreq slumbers. Rooms of each of the knights are specialized to there liking, and the main room for meeting is a dining hall with a round table.
The land around the lake is a dark forest, often foggy and far from civilization. The lake spills into a river that goes into the main ocean.


Asloria is a province that encompasses the great city of Asloria, as well as a string of islands that branch southerly off of the Kingdom's mainland, and the province heralds over the Great Aslorian Sea. The Kingdom is a rather massive locale situated on a Mainland piece of earth that sprung up out of the oceans centuries ago. This massive stretch of land has been claimed entirely from one end to the other as the Kingdom, and thus walls stretch all around the piece of land. This piece of land is roughly twice the size of Apothicus, but lacks the grandeur of things such as the Infinity Bridge. As for the island chain, six islands branch off to the south with each one getting progressively smaller towards the end, with the sixth island being only the size of Apothicus. The Aslorian Sea is a marvelous body of water that stretches almost unendingly into the distance of the world. The horizons of the Aslorian Sea or beautiful paintings that rise up from the waters and plaster the world in an array of majestic colors.
As a whole, the locales of Asloria are infamous for many things, one of which however is there use of the Coral from reefs in the Aslorian waters. The use of coral ranges from small things to large, and from major to minor uses. Coral is an iconic marker of the Aslorian people and their presence in the world. They have made buildings out of massive coral pieces, however this rare and the buildings are often smaller structures. They have come to even use Coral as an accent in structures, to the idea of using smaller pieces as furniture, artwork, or even architectural accents in the form of crowning, shutters, and trellises. They have also been known to utilize certain species of Coral in combat, with a few species being strong enough to go through a weaponsmith's hands and be used as a base for metallic layers and reinforcements. However none of the coral is exactly good for Armor, despite the weaponized uses. This is mostly due to the weight and the way the coral would have to be cut and shaped to work as armor, and the result would be sacrificing all of the structural integrity of the coral.

Illiosia is an Ancient Aslorian City that was once said to be the Seventh Island of the Aslorian Island Chain. It was also said to be the second largest Island, but the most powerful. On this island were tales of powerful magicians, great works of magic said to progress the world into a new age, but before this work could be proven to the rest of the Realm, it was lost. Illiosia was lost to a great catastrophe when it sank to the bottom of the Aslorian Sea. Now it is only a rumor and said to be a tall-tale told to children and a folk-store for visitors to Asloria.

Grasio is the Coastal port on the third island in the chain, and it's name is a representation of the island as a whole, as the name for the town is the same as the Island. Grasio is the third largest island in the chain, and this makes it the middle ground for the chain of islands as a hot spot for those who want vacation but the Aslorian experience as well. Grasio is rich with the Aslorian culture and commerce, offering trade and activites rivaled only by the mainland of Asloria itself. Grasio is considered to be visited almost as much as Asloria, but for less political reasons. Grasio does the Kingdom wonders in the notions of trade as it is a hub for importing and exporting rarities of Asloria and the other lands.