Comme le ninja s'est expliqué, et a déclaré qu'il n'avait pas l'intention de tuer les voyous, Zehst semblait finalement se détendre à nouveau complètement. Certes, les explosions n'avaient pas été super énormes... et elles semblaient être surtout légères et montrer, si la force derrière elles n'était que suffisante pour abattre les méchants.
"Si mes parents ne l'ont pas fait, et que tu es prudent sur la façon dont tu l'utilises, alors je suppose que c'est ta liberté, hein?" Il a dit, avant de se hanter. "Désolé de te frapper, alors. J'ai juste... quelque chose à propos des armes de destruction massive." Il s'est frotté le dos du cou et a souri avec brio. "Je suis Zehst, Zehst Messerschmitt, au fait. J'ai mangé le Roke-Roke Fruit, alors maintenant je suis un Rocket Man!" Un petit ensemble de turbines s'ouvrit dans les creux de ses oreilles, crachant la flamme pour souligner son point, avant de se retirer avec un "shwoop".
Le vieil homme qu'ils avaient par inadvertance aidé a offert de les nourrir, où l'estomac de Zehst s'est bourdonné comme un jet B52. Il a hurlé de cœur au geezer, mais puis la mante géante cool a dit, d'une voix étonnamment girly, qu'elle devait d'abord changer. La mante a filé et scintille, les mandibules et les bras-blades disparaissent à mesure que le chitin devient peau, et à sa place se tenait bientôt une charmante jeune femme, qui s'est présentée par son nom. Zehst pointait, sa mâchoire tombait et les yeux s'évanouissaient.
"Ah, cool-outfit-guy! La mante géante peut devenir une jolie fille! Comment on est censés l'attraper maintenant? Je ne suis pas bon avec les filles!" il a dit, sa voix montant une octave plus haut. Parce qu'il avait été enfermé dans sa maison avec seulement ses parents et ses tuteurs et une baby-sitter pour la compagnie, il n'avait jamais vraiment interagi avec des enfants de son âge. Maintenant, il était plus âgé, certainement, mais il n'avait toujours pas acquis l'expérience nécessaire pour une bonne interaction sociale. Surtout pas avec les filles, qui étaient destinées à être une énigme pour même les plus expérimentés des autres.
Name: Zehst Messerschmitt
Age: 18
Gender:Male
Race: Human
Height and Weight: 5' 10", 140 pounds (63.5 kg)


 
Bounty:  0 Beli
Personality:  Zehst is energetic and hardly ever takes things seriously. He makes friends easily and brushes off hostility up to a point. His primary want in life is freedom--absolute freedom, the ability to do anything and everything that he wants. However, this is where he begins to toe the line of eccentricity. He doesn't believe in laws, seeing them as oppressive, but agrees that freedom has to naturally come with consequences. He also rarely imposes on anyone else's "freedoms" as he sees them--such as the freedom of a thief to steal something. Yet a person who stops a thief also has the freedom to do that if they want to. All in all it's an extremely hypocritical way of looking at the world, and speaks to his inexperience as a person...but perhaps this is why he wants to be free in the first place.
 
History: Zehst was born to a wealthy family on the Gecko Islands archipelago, who made their fortune by designing weapons for the World Government. Knowing their inventions were tools of violence, destruction, and oppression, they always kept their son in the dark about the true nature of their careers. Zehst's childhood was extremely restricted and sheltered, to keep him from learning how cruel the world really was. But they could only keep this up for so long. As Zehst got older, he had soon read all the books they could give him and learned all his tutors had to teach him, and soon his fun-loving attitude could no longer be curbed and he could no longer simply be sent to his room. With nothing more to distract him, he began to escape time and time again. Until, one night, he witnessed an engagement between the World Government and a pirate ship that was targeting the Gecko Islands.
The Pirate Ship was coming close to the shore, almost close enough to begin assaulting the island. Though in doing so they were putting the lives of islanders who lived on the shore in peril, the captain of the Marines gave the order to launch a particular missile that had been designed by Zehst's parents. The missile was a direct hit, but the explosion that followed was so enormous that not only were the pirates completely eradicated, but so were the homes of several villagers on the cliffs overlooking the shoreline. Zehst couldn't help but think that even pirates didn't deserve to be destroyed so thoroughly as he watched the carnage subside. What was more, the people of the village blamed his family. For the first time Zehst saw the true nature of what his parents had done to build their fortune.
Over the next few weeks, he confronted them. There was a family shouting match that grew so intense Zehst punched his own father. Though he wasn't punished afterwards, this actually made it worse for him. His parents loved him, they truly did, but for various reasons they couldn't just suddenly stop making weapons. Unable to see their point of view, Zehst secretely stole an object his father had obtained for experimentation--a Devil Fruit. Using the fruit's powers to leave his home behind, Zehst started a new life, searching for the freedom he had never had.
Abilities: Roke-Roke no Mi - The Rocket Fruit, its name taken from the Japanese pronunciation "roketto." It is a paramecium fruit that turns the user into a Rocket Human, and allows them to produce various types of rocket thrusters and jets through the surfaces of their body.
Techniques: 
Cruise Knuckle - A rocket thruster appears on Zehst's elbow, greatly increasing the speed and force of a punch.
Stinger Strike - A thruster appears on the back of Zehst's shoulder and elbow as he darts forward, and performs a piercing elbow strike with the opposite arm. It resembles an elbow thrust from the martial art known as Bajiquan.
Homing Kick - A roundhouse kick that uses thrusters on the back of Zehst's calves and heel to increase power, speed, and spin--he'll be able to chase an opponent to an extent, continuing to spin and fly after them. However, after several rotations he'll become dizzy and crash.
ICBM - A flying kick that sprouts thrusters over various parts of Zhest, making this his most powerful attack. However, it hits so hard that it damages him as well, and uses up a great deal of energy.

Traits: 
Inventor - Having inherited his parents' knack for learning, designing, and application of science, Zehst makes a fairly good inventor. However, at the moment he lacks the experience or tools to make much use of it. Perhaps if he were to set foot on a ship, he could learn its workings and be a decent shipwright...
Inventory: A burlap duffel sack containing all his supplies, including clothes, food and water, a compass, a map, and not much else.