Niveau: 1
Jour/Heure: Jour un; Soirée
Lieu: Forêt du Ragnanival -> Château du Démon
Mots clés: Naija, Mario, Garrett 
Nombre de mots: 916 
En arrivant sur le bord de la forêt, où la ligne d'arbres s'est terminée au bord d'une falaise donnant sur le château, Fox arriverait quelques secondes d'avance sur le reste de son équipe. Dans sa hâte, il n'a pas remarqué qu'il avait passé Naija jusqu'à ce qu'elle vienne pratiquement se faufiler avec la pierre géante qu'elle tirait et la larguait juste à côté de lui. Il s'est approché de la corniche près de l'endroit où il se tenait et a pris un genou, passant un regard de reconnaissance vers le grand palais qui se trouvait devant les héros à proximité.
Ce qui apparaissait comme s'il donnait normalement un air distinct d'éclat céleste avait été réduit à quelque chose de contre nature et d'horrible. L'atmosphère même entourant le château a été dépouillée de couleur nue, et le ciel était complètement dépourvu de tous les corps astral qui autrement illumineraient tout en dessous. Même les profondeurs de l'espace n'étaient pas aussi sombres, mais tout en vue était d'une certaine façon encore clairement discernable, ce qui ne servait qu'à ajouter une autre couche d'artifice troublant à la scène. Les ouvertures du château, dont il y avait beaucoup, où assez grand pour révéler les grandes salles à l'intérieur, mais il n'y avait aucun signe visible du Seigneur Démon lui-même... ou de quiconque d'autre pour cela; juste les tremblements faibles et réverbérants qui peuvent ou non signifier sa présence là-bas.
Quelque chose n'est pas juste. Fox n'a parlé à personne en particulier. S'il devait se rendre à l'autre château, pourquoi serait-il encore ici?
En effet, quelque chose semblait suspectement faux avec cette situation, mais exactement ce qui restait obscur. Tout ce qu'il savait, c'était que leur seul contact dans ce monde était le général Bastard, dont l'histoire n'était déjà pas de s'accumuler dans la tête de Fox. Tout à propos de ce gars a pu ternir - et pas seulement aux sens - mais au détriment possible de mettre en danger la mission (et par extension, ce monde entier), il savait qu'il ne pouvait pas se permettre de sauter à des conclusions aussi drastiques à ce stade avec tout espoir d'agir sur eux avant de savoir avec certitude s'il y avait vraiment une illégitimité à leur objectif. Pour l'instant, il faudrait qu'il suive à contrecœur pour voir par lui-même. Cependant, il a toujours supplié de se demander pourquoi le roi n'était pas parti maintenant... à moins que...
Ici, vous trois, messieurs. Venez jeter un coup d'oeil à ce que nous sommes contre afin que nous puissions faire un peu de plan.
Fox a pris autant de marches latérales sur le côté de l'arbre qu'il pouvait le faire avant de se propulser vers l'arrière pieds-premier sur un autre arbre, et puis à nouveau à un angle vers le haut, accrocher la première branche qu'il pouvait atteindre et, dans le même mouvement, s'élancer vers le haut suivant, se plaçant à niveau avec leur chef.
Comment voulons-nous faire ça? Notre tâche est précisément de retarder le roi Démon afin que nous n'ayons pas nécessairement besoin de le combattre directement. On pourrait l'énerver et le conduire à une poursuite autour de son château. Vole son casque ou quelque chose comme ça. Si nous voulons le combattre, nous pourrions voir si nous pouvons trouver quelle sortie il partira et l'embusquera alors qu'il se dirige vers l'autre château. Ou bien, bien sûr, on peut juste le trouver et lui casser la gueule. Je m'inquiète également du manque de gardes visibles ou du fait que nous ne sachions pas exactement où se trouve notre cible, même si je suppose que nous pouvons tout simplement suivre les traces de ce second point. Toutes les suggestions seraient appréciées, aussi ce que vous pensez que votre roll dans n'importe quel combat à venir sera de sorte que nous ne nous déplaçons pas l'un sur l'autre dans notre première bataille. Jusqu'à ce que je m'en souvienne, quelques-uns de mes autres sorts, je vais être coincé avec des gens qui battent avec ce rock et qui utilisent la chanson de liaison pour déchirer les armures et les armes des gens.
La vulpine n'a pas pensé plus d'une seconde ou deux avant d'offrir sa propre contribution.
Quelque chose me dit qu'Odin s'attend déjà à nous, donc je doute qu'on lui fasse tomber dessus. Nous devrions supposer qu'il y a un combat qui nous attend à l'intérieur, et il ne sera probablement pas juste. Je placerais un pari sûr sur lui ayant des renforts; ils le font toujours, il conjecturait, rappelant spécifiquement son expérience passée avec la Reine Aparoïde.
"Mario," a-t-il dit, s'adressant directement au plombier, "nous aurons probablement besoin de vous à l'avant sur Odin. De nous tous, vous aurez la meilleure chance de le retenir. C'est à toi de voir comment tu veux y arriver. Rejoins-le à la porte d'entrée si tu veux. Mais ne le laisse pas t'oublier.
Retournant son attention à Naija, il a expliqué, "Vous et moi allons entrer par les entrées latérales pour le couvrir en cas d'embuscade. Déléguez la bataille comme vous l'entendez à partir de ce point. Je m'occuperai des renforts ainsi que d'aider directement Mario avec le Seigneur Démon que je peux.
"Garrett, n'est-ce pas?" Fox s'est renseigné, gesticulant l'homme à capuche. Vous dirigerez le périmètre en veillant à ce que personne ne se trouve sur nos flancs et ne couvre les issues au cas où Odin essaierait de s'échapper. Essayez de trouver et d'exploiter toutes les faiblesses que vous pouvez identifier dans ses défenses. Remettez toutes les informations que vous avez là-dessus à nous, si possible. Cela peut aller sans dire, mais ne le laissez pas - ou quelqu'un d'autre - remarquer que vous le faites. Vous devez être en mesure de contrôler la ligne arrière sans interruption.
Notre meilleur pari est de garder le Seigneur Démon où nous pouvons le voir, il a réaffirmé en pointant vers le château. Nous l'enlèverons si nous le pouvons, mais notre principale priorité est l'enfermement. S'il sort en plein air, on ne pourra peut-être jamais le rattraper. Les autres équipes comptent sur nous pour éviter que cela ne se produise, donc nous ne pouvons pas nous permettre de le laisser devenir leur problème.
Fox ne s'imaginait nullement un stratège ou un tacticien, mais c'était le meilleur qu'il pouvait offrir en ce moment. Bien sûr, il a presque oublié qu'il ne faisait que suggérer cela avant de se réhabiller un peu maladroitement à Naija, celle qui était en charge.
À moins que quelqu'un d'autre n'ait une meilleure idée, il a offert, en composant son ton d'affirmation. C'est votre appel. Quoi qu'il en soit, vous devriez être rapide sur toute décision que vous prenez.
L'anthropomorphe s'est alors détourné, en se fixant intensément dans la distance dans la direction présumée des autres.
J'obtiens le temps de sensation, ce n'est pas un luxe qu'on peut se permettre.
Character Name: Fox McCloud
Title: Legend
Kingdom: Corneria, Lylat System, Nintendo
Visual Description:




Written Description: As his name suggests, Fox is an anthropomorphic… erm, fox, whose stature and build could be considered slightly below human average (5’8”, 155lbs), but his form is clearly that of an athlete. Obvious animal characteristics aside, his sharp green eyes and a symmetrical white streak centered along the crown of his head between his ears seem to be among the few of his discerning features that are immediately apparent, with a notable lack of whiskers or visible scars despite his biology and profession, respectively. He sports a sleeveless green jumpsuit complimented by a small red scarf, along with rounded combat boots and fingerless gloves; both of which are lightly armored and accented in red. Variably included in his outfit are a fitted, low-profile comms helmet, equipped with a retractable green eyepiece of speculative application, and his trademark padded white/grey flight jacket with sleeves rolled into cuffs at his forearms. More consistently, however, he is always openly, visibly armed with his trusted blaster and reflector at each side of his belt, as he never goes anywhere without them (not since Sauria, anyways) and will not quietly forfeit, remove, or otherwise forego them for any reason. It goes without saying that he simply likes to be prepared for anything.
Personality: Calm, brave, competent, and dedicated, Fox is a natural-born leader. Having been raised on the very simple idea to “never give up,” he has since carried with him a commanding, indomitable will throughout his entire life. With this came a certain sense of moral responsibility to the universe; to fight for what’s right. He has a very collective, serious nature about him, but he knows when to lighten up and enjoy himself. With a penchant for brash, bold, daring antics that all but erase the line between fearlessness and outright insanity, he tends to have an air of arrogance and overconfidence about him with an undertone of immaturity. Regardless, he’s never one to back down - even in the face of seemingly impossible adversity - and when his friends, loved ones, or any others in need are counting on him, he will do anything and everything in his power to pull through for their sakes.
Game: Star Fox series, Super Smash Bros.
Current Story: Following the Subspace Incident, things have been relatively quiet. The incidental decline in urgent threats has lead to a near cessation of team Star Fox activity, followed by its unofficial disbanding. This seemed for the better, of course, as it gave them much needed relief from militaristic heroics to adjourn to their own lives; whatever they may entail. For Fox, however, it doesn't feel so simple. After everything he’s lived through, how could it be?
As a long-time staple participant in Smash, it was no secret to him that there are other worlds out there, but he had never before considered that other, greater threats came with them. The battle with Tabuu, one that took the combined efforts of many heroes (and villains) to win, opened up the possibility that there is always something worse out there, and whatever it may be, it will come. This has left him in a lingering state of unease that compels him to return to his old life and seek out such threats wherever they may hide and eliminate them, even if he has to do it alone. This has placed a concerning amount of strain on his relationship with Krystal, much to their shared dismay, which makes their protracted attempt at a peaceful, settled life considerably more difficult. That being said, the multiverse seems to have gotten along fine without him, so if all truly is well, perhaps it is best that he hang it up and leave his fighting days as far behind him as he can.
If only they would stay there...
Weapon(s)
Blaster - A lightweight, rapid-fire laser pistol with a seemingly inexhaustible charge. While not immediately lethal, it is effective for dealing damage in quick succession and bursting down anyone foolish enough to be in front of it for too long. Unfortunately, in its default state, its stopping power is next to non-existent against sturdier targets, so it cannot always be relied on as a primary means of offense or defense.
Impact Shot - A mode of alternate fire that sacrifices firing rate for stronger single shots that sport slightly higher damage and greater stopping power. Capable of knocking opponents back.
Reflector - A compact, portable barrier emitter that encompasses the user in a hexagonal field of pulsating energy capable of reflecting most forms of ballistic or energy-based projectiles or other non-physical attacks as well as repelling and damaging enemies within its AOE when activated. Reflected attacks are also returned with slightly increased energy. However, it cannot protect the user from physical force, and there are limits to what it can reflect as well as how much it can withstand at a time before “breaking”. (Fox, in particular, can stall and sometimes break his momentum when using it in midair.)
Stat.
Level Four
 (P)Damage 6
 (P)Defense 3
 (M)(E)Damage 3
 (M)(E)Defense 4
 Dexterity 9
Critical 5%
XP ////////// ////////// ////////// ////////// (31/40)
 = stat base
Squad: Delta
General Abilities
Illusion - Fox performs an illusory forward dash at such speed that translucent afterimages of him are left behind, traversing a moderate distance in an instant. Good for making quick escapes or closing gaps between targets. Can also lightly damage/stun enemies upon contact.
Fire - Fox cloaks himself in a flaming aura and propels himself in the direction of his choosing with a powerful burst of kinetic energy, damaging foes that make contact with him at any point during the move. Useful as a means of attack AND traversal. However, he is inert while charging, and he cannot alter his trajectory mid-flight.
Takeoff - A non-lethal variant of Fire intended solely for movement. Covers slightly greater distance and is significantly faster with next to nonexistent startup and marginally greater air control.
Special Abilities
(Slot One.)
Items
(Slot One.)
(Slot Two.)
(Slot Three.)
Strengths
Adept Pilot - Land, air, sea, space; Fox has seamlessly conquered every terrain he has ever been placed in. If it flies, drives, swims, and (preferably) shoots, chances are he can use it to great effect, and there are only few who can rival him at it.
Martial Artist - Even out of the cockpit, Fox is a more than able combatant - be it armed or hand-to-hand. He is extraordinarily quick and deceptively powerful, capable of singling out and dispatching stronger opponents than himself with surprising efficiency.
Veteran - Fox has spent roughly half his life in battle with nary a loss to his name. Naturally, this comes with the knowledge and experience necessary to maintain one's composure in the heat of battle and adapt as needed to succeed.
Leader - While he’s not what one would call a strategist or a tactician, he can always be counted on to step up to the mantle of leadership that has become oh-so-familiar to him. Preferring to take on a more active, direct role in combat (or whatever else), he will almost always put himself - sometimes only himself - on the front line or in the dead center of the action to see a mission through; readily staking his own life before anyone else’s.
Weaknesses
For all of his noteworthy capabilities, feats, and accomplishments, Fox is often one of the least physically, mentally, and spiritually remarkable people in the room, and he will just as often find himself accordingly outmatched; sometimes to a spectacularly overwhelming degree. On top of that he’s a fragile speedster, so his durability leaves something to be desired. His well-roundedness does little to make up for any of these shortcomings, as that comes with its own trade-off: a lack of specialty. Sure, he can do just about anything, but there’s always someone who can do one or more of those things better. This ensures that he will always be fighting uphill in order to prevail.
Achievements

Character Name: Banjo & Kazooie
Title: Legend
Kingdom: Spiral Mountain, Isle O’ Hags, The forgotten kingdom of Rare (former Nintendo protectorate)
Visual Description:




Written Description: Banjo is a brown, blue-eyed, anthropomorphic honey bear with a round, protruded muzzle with a spherical nose at the end of it. Although not visibly toned or muscular, he is rather stout and stocky for one of average height, clocking in at 5’10”, 180 lbs. With the decisive omission upper-body clothing or footwear, his outfit is about as simple and consistent as they come: a pair of yellow shorts fastened with a black leather belt, a shark tooth necklace, and his compact blue backpack that he is understandably never seen without. Renting out the space within said backpack free of charge is his best friend, Kazooie, a green-eyed, red-crested breegull (hybrid avian breed of fictional species) with wing and tail feathers that fade into yellow tips at the ends. She stands at close to the same height as Banjo, but considerably lighter at 5’2, 45 lbs. Despite her relatively close stature, she can still fit comfortably and seamlessly inside Banjo’s backpack, where she resides most of the time.
Personality: Banjo is invariably amiable, generous, good-natured, well-mannered, and laid-back to a near fault. He holds no grudges and takes nothing personally (Gruntilda notwithstanding), and he will almost always politely address strangers with the use of honorifics. Never wishing to offend, he is constantly pulling damage control to put out Kazooie’s behavioral fires on account of her big mouth. His simpler speech and inability to produce effective witticisms often gives off the impression that he is slow or inept. The biggest flaw in his character would be his non-committal tendencies indicative of laziness, but he has also been known to be a bit of a compulsive liar, especially in cases where it would spare someone a harsh truth.
Kazooie, the polar opposite to Banjo, is brazenly obnoxious, sarcastic, mouthy, cynical, confrontational, and unapologetic. There’s next to no one she’s ever met without somehow insulting them, which has lead to quite the number of predicaments for her and Banjo (who seems to be the sole exception from her verbal slights). Though outspokenly tactless and uncouth, she is not inherently selfish, mean-spirited, or amoral. She recognizes just as well as any when the need arises to combat evil and injustice, and she will eagerly revel in the opportunity to stamp it out.
Despite their contrary nature, Banjo and Kazooie are nigh inseparable; the very personification of “opposites attract.” The one thing they have in common above all else is their willingness to help out others in need… and a knack for being charming as hell while doing it.
Game: Banjo-Kazooie, Banjo-Tooie
Current Story: After defeating the revived Gruntilda and foiling her schemes for the second time, life has been relatively uneventful for the iconic buddy duo… unless you factor in a certain infamous non-canon spin-off and the turbulent franchise history that lead up to it. Before the grand promise of Banjo-Threeie could be fulfilled, their studio kingdom was unexpectedly bought out and taken over by another governing body. As a result, they were subsequently debased in a stupid-ass car building game that audaciously mocked and insulted the very legacy it acted to live off of while alienating the fans it tried to attract neglected with the changing of the times. Thus, their kingdom tragically receded from its former glory, and has not since returned to it. Many of its most loyal followers have clamored for a “true” revival of the Golden Age of Rareware - from simpler favors as having Banjo & Kazooie in Smash, to greater undertakings as proper sequels to the likes of them and Conker. However, licensing issues political barriers and the departure of lead creative talent external migration have sadly kept any of that from ever coming to be… but that hasn’t stopped others from trying.
As rumors of a “spiritual successor” began to circulate, they eventually caught word of a would-be stand-in duo from the Playtonic Isles - a newfound territory of the Indie Federation - set to take up their mantle. Predictably, Kazooie responded with scoffs of bitter contempt at the idea that anyone could replace her and Banjo, whereas Banjo, knowing full well the size of the shoes they hoped to fill, simply wished the best of luck for the two with their endeavor… whoever they were. As it turned out, they would have their own new adventure to embark on following the invitation to the funeral of a fallen hero. Excited by the very prospect, eager to prove that they weren’t just a pair of has-beens and antiquated relics, and simply having nothing better to do, they would happily take this opportunity to come out of their forced retirement to get back into the world that so desperately wanted and needed them. The bear and bird were back!
Weapon(s)
Egg Firing - From a crouched position, Kazooie can fire egg projectiles forward from her mouth or backwards from… elsewhere. Blue Eggs come as standard ammunition, but other ammunition types can be unlocked.
Blue Eggs - Deals normal physical damage. Can be fired in three-round volleys. (100/100)
Stat.
Level Two
 (P)Damage 5
 (P)Defense 4
 (M)(E)Damage 1
 (M)(E)Defense 2
 Dexterity 3
Critical 0%
XP ////////// ////////// (2/20)
 = stat base
Squad: Alpha
General Abilities
Beak Buster - While airborne, Banjo & Kazooie invert and tuck in place before vigorously diving downward, powerfully slamming beak-first into whatever is underneath them. Devastating as an attack, but potentially harmful if used recklessly from certain heights. Cannot be cancelled, but hitting an enemy on the way down will mitigate fall damage.
Talon Trot - Kazooie emerges from Banjo’s backpack to ‘take the driver’s seat’ as it were, carrying him on her back. This allows them to scale steep surfaces on foot and increases their run speed (and thus jump distance) almost threefold. However, beyond movement, no other actions can be performed while this is active, but it can be toggled on and off with little interruption.
Special Abilities
(Slot One.)
Items
(Slot One.)
(Slot Two.)
(Slot Three.)
Strengths
Physical Aptitude - With surprising strength, durability, and stamina, not betrayed by their appearances, they are capable of shattering boulders and worn, stressed, cracked steel with physical force alone, surviving some falls, crashes, even small explosive fire, and maintaining their pace even with critical injury.
Adaptable Mobility - Not the fastest at any of it, but the two can get around by just about any means they can manage, be it running, climbing, jumping, swimming, and even flying. There’s virtually nowhere they can’t reach.
Potential - Individually and paired, they have a veritable combined plethora of useful abilities to be unlocked. On top of that, they are fairly flexible in regards to what can be worked into their ability pool, and somehow, though inexplicably, they have even been proven to be physiologically pliable enough through magical means to be safely morphed to and from other living forms both organic and inorganic as needed.
Teamwork - Even while apart, they have an almost symbiotic propensity for working together; often times without even having to be present in the same area. Together, they can solve just about any problem or overcome any obstacle.
Weaknesses
Though, they are not specifically vulnerable or weak to any particular damage types, they have no definite resistances or immunities either, so most, if not all, forms of attack can theoretically affect them without proper safeguards. Furthermore, the two are individually weaker and less capable when separated. Although, together they have a shared mind and capacity between them for getting things done, they both lack in the way of technical knowledge, skills, competencies, or proficiencies (besides playing the respective instruments for which they’re named), and while they are capable of managing in combat, they do not profoundly excel at it in any way. This effectively means that they do not suit or fulfill any ideal role or position, which makes improvisation a must for them.
Achievements
Not since Rare Replay.