La salle de la guilde est devenue calme avec le départ du groupe qui se dirige vers Orstwych pour chasser le sanglier. Athena tenait les mains ensemble et ferma les yeux tandis que la porte se fermait derrière le groupe comme elle l'avait souvent fait lorsque des groupes partaient pour des missions de chasse. Ses mains serrées ensemble comme si elle répétait une prière à l'intérieur. Artemis regarda vers la porte puis vers Athéna et hurla brusquement avant de continuer à polir la précieuse gemme.
Dans le coin d'Hygieas, elle a commencé à analyser les échantillons qui lui ont été donnés par les membres de la guilde pour aider à résoudre le problème persistant de la mauvaise herbe chez le fermier Francis. Son murmure constant à elle-même comme elle l'a souvent fait était perdu dans le martelage et l'affûtage provenant de la forge d'Artemis. La chaleur a rempli la pièce jusqu'à ce qu'Hagor soit venu autour de la main Hygiea, Artemis, Athena et Ulfgar sandwiches puis ouvrir les grandes fenêtres qui ont bordé les murs dans le marché de la guilde. La brise qui dérive en rafraîchit l'air et refroidit la pièce.
La guilde était prête et attendait car la plupart des membres étaient maintenant à l'emploi, chaque travailleur envoyant une prière silencieuse aux aventuriers alors qu'ils avançaient les terres vers leurs destinations.
Name: Ares (Are-Es)
Age: 53
Height: 6' 4" or 193cm
Build: Somewhat slender and tall
Weapon of choice: One medium length sword and throwing knives
Basic Skills: Extremely persuasive in matters of importance, nimble and an expert level swordsman.
Personality: Does not often strike up a conversation unless something important is to be discussed. He won't turn you away and will listen intently of all matters brought to his attention but is usually deep in thought on matters of importance brought up by the comity.
Occupation before joining the guild: Draykon Mercenary
Basic origin story: Worked for the Draykon comity for many years as a mercenary until he began exploring the mountains or Irbel and discovered the ruins of an ancient landmark, almost like a throne room of some kind. He pulled together some of the lower ranking mercenaries and built what is now the guild. After discussing the prospect of the guild to the comity it was approved immediately with the condition that Ares become an adviser to the comity and report any suspicious on goings to them.

NPCs:
The Administrator


Athena is the Administrator. She is the person who receives a missions before posting them on the notice board. When picking up, turning in, or collecting a reward on a mission, she is the one you need to talk to. You would also speak to her about additional details on a mission if you feel you need them. She is quiet and soft spoken most of the time but will always be sure your questions are answered. 
The Blacksmith or Weapons and Armour Master


Artemis is stubborn and hard headed but, she is the best blacksmith in all of Draykon. She'll get on you if your not routinely getting your weapons and armour checked out for defects or tune-ups. She worked for the mercenaries of Draykon before they became the guild.
The Apothecary


Hygiea is a very skilled and wise apothecary. She may be an older woman but her knowledge of the art of herb mixtures and potion making is seemingly second to none. She is very humble and gracious often wishing adventures well off as they leave for missions. 
The Bartender


Hathor is eccentric and lively. She was once an adventurer as well but found she enjoyed the food and drink more then the adventuring. Now she works the lounge giving energy and enthusiasm to the room. Hathor is extremely flirtatious if you get her talking for too long but it is mostly all in good humour.