Nero n'a rien dit puisque Melissa l'a engagé, lui et les trois filles, dans un plan qu'il n'avait pas compris, mais simplement levant un sourcil avant de décider de le suivre. Il avait prévu de partir à la chasse cette nuit-là, mais sans une bonne excuse, il aurait probablement l'air suspect s'il rencontrait accidentellement les filles pendant qu'elles exécutaient leur plan peut-être. Non, c'était mieux pour lui de les accompagner, puis de s'enfuir une fois qu'ils avaient fini...
Il se rapprocha un peu du groupe et écouta en donnant des rôles aux trois filles, prenant note qu'elle l'avait apparemment laissé dehors. Non plus, il regarda directement Melissa et baissa sa voix en conséquence, assez pour qu'elle l'entende, mais pas assez fort pour que d'autres autour d'eux écoutent.
"Quel pourrait être mon rôle là-dedans?"
And now, for our headmistress!

Civilian Name: Susan Nakamura
Magical Girl Name: Aquaria
Age: 37
Years at HeartShine: 4 as a student, 10 as a teacher, first year as headmistress
Sexuality: Straight
Civilian Appearance
  
Magical Girl Appearance:
  
Spiritstone Appearance
  
Personality: Susan is a quiet, calm woman. She looks after her students like a mother hen, even if she seems to be a little overprotective at times. Her teachers appreciate the wide amount of latitude she gives them, but she's also not afraid to step in if things get out of hand. She's an avid reader, and her office is plastered with posters of classic literature from around the world.
Bio: Susan is half-Japanese and half-American, and growing up, she always felt different from the other kids in San Diego, never quite belonging to any one group. She often swam in the ocean, but when she was twelve, she got caught in a ripcurrent and nearly drowned before her powers activated. The next year, she got accepted to HeartShine, and never looked back.
Susan was a wonder at HeartShine, proving to be both powerful and smart, as well as one of the bravest girls the school had to offer. When she graduated, she took a job with the San Diego PD back home, getting the call whenever the cops needed some magic to resolve a situation. Her alma matter eventually offered her a position teaching the first-years, and when the previous headmistress retired, Susan took over the school.
Power Theme: Water
Utility Abilities: Keen Strategist- Susan has a great head for tactics and strategy
Water Walking: Susan can stand on water without any issues
Water Breathing: If she needs to go underwater, Susan can breathe water as easily as air.
Minor Attacks: Water Ball- Exactly what it sounds like
Aquatic Aegis: A wall of water surrounds Susan, protecting her from attacks.
Rushing Stream: A small jet of water to push foes back and deal minor damage
Moderate Attacks: Let Justice Rain: Susan summons a large number of water balls above her head, which rain down on foes.
Tsunami Blast: A heavier version of Rushing Stream, which pushes back and damages multiple foes at once.
Major Attacks: Aquatic Annihilation: Susan summons a gigantic wave which crashes down, crushing and drowning anything in its path.

And a student as well.

Civilian Name: Carmen Hernandez
Magical Girl Name: Earth Princess
Age: 13
Years at HeartShine: 1
Sexuality: Lesbian
Civilian Appearance:
 
Magical Girl Appearance:
  
Carries a large, stone-headed hammer
Spiritstone Appearance:
  
Personality: Loud, brash, and in your face, Carmen tends to have a problem with rubbing people the wrong way, but get past that, and she's a loyal friend. She's also a great athlete, and enjoys going out for evening runs.
Bio: Carmen is from Cancun, Mexico. Her parents ran a small inn to cater to the tourists, nothing too special. Unbeknownst to her, her mother was the famous magical girl La Gata, and she discovered her powers in a panic when an old enemy of her mother's came to their house looking for revenge. Somehow, she caused a flurry of rock shards to impale the criminal, and her mother came clean about her own past, offering to train Carmen until she was old enough to go to HeartShine. She's a freshman now, and looking forward to proving herself, though she also carries the burden of her mother's legacy,
Magical Girl Theme: Earth/rock
Utility Abilities: Vibration Sense- Carmen can sense vibrations through the earth, preventing her from being surprised.
Super Strength: When transformed, Carmen can lift up to 3 tons
Minor Attacks: Golem's Grip- Summons a hand of stone to immobilize a single enemy and deal minor damage
Stone Shot- Fires a rock at an enemy
Stone Shards- Fires a barrage of small, razor-sharp stones at an enemy
Rock Wall- Summons an earth barrier to protect herself and allies
Stone Armor- Creates a layer of stone above Carmen's skin, protecting her but lowering her speed.
Moderate Attacks- Stone Transmutation- Carmen turns her body into living stone, substantially increasing her defense and strength
Seismic Smash- Carmen slams her hammer into the ground to create a targeted earthquake
Golem- Carmen summons a ten-foot golem that mimics her movements
Major Attacks: Boulder Crush- Carmen creates several floating boulders at ever-increasing heights, bounding up them with surprising agility before descending for a gravity-and-super-strength enhanced hammer blow.