Guthrie 
Lieu: Alleyway - Shezze
Interagir avec: Les jumeaux, Vamon, les gardes et Nevan

"La guerre? Alors, j'accepterai volontiers votre offre de ne pas y adhérer. La guerre n'est pas de mon goût, et elle ne changera probablement jamais... » Guthrie laissa sa main saisir la poignée de son épée, sentant le poids alors qu'il laissait son esprit envisager brièvement l'avenir. Leur avenir. S'ils descendaient dans les tunnels - des endroits où des hommes comme lui devaient se battre pour survivre, et des êtres plus petits étaient des proies faciles - ils auraient besoin d'être bien préparés.
« Des rations, sèches, assez pour nous permettre de durer une semaine au plus; nous pouvons vivre de ce que nous recueillons et nous chassons. L'huile pour notre ami alchimiste ici, il va sûrement créer des merveilles avec le liquide. Un arc et un carquois de flèches, ont perdu le mien contre un ver à pierre à la peau brune il y a quelques semaines. Tout ce dont les filles ont besoin. Et...
Guthrie laissa son regard se lever vers le plafond de la grotte, comme s'il cherchait quelque chose qui se cachait là-haut, dans l'ombre. "..toute information sur une créature aux yeux rouges. Rouge comme le sang de cet homme. Je suis en train de le suivre."
Name: Guthrie Jean Harlanson
Aliases: «Blade»
Age: 31
Race: Human
Place of Origin: Bori
Gender: Male
Class/Job: Fighter/Mercenary, ranger or guide
Stats
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats. 
Strength: 17
Dexterity: 14
Constitution: 15
Intelligence: 9
Wisdom: 11
Charisma: 9
Physical Attributes
Height: 1,76M
Weight: 80kg
Build: Muscular
Eyes: Green
Hair: Light brown
Skin Tone: Light tanned
Tattoos/Scars/Piercings: A narrow scar runs across Guthrie’s left eye, amazingly leaving his eye unscaved. Another pair of scars run across his chest and stomach, and one where a dagger was thrust into his side.
Day To Day Attire: Guthrie cares little for fashion, preferring to wear comfortable and easily maintained clothes over what those tall-nosed nobility in Belizarius wears. He can be seen wearing a plain, white shirt with leather threads to adjust his chest and sleeves. He wears (mostly) dirty and roughen-up brown pants and sturdy leather boots. If the cold sets in, he sports a thick fur-coat across his shoulder.
Strengths: Max of 3Strong
Good sense of direction
Adaptive
Weaknesses: Minimal of 3Illiterate
Never backs down from a fight
Weary of magic
Psychological Attributes
Loyal * Unforgiving * Determined * Hard to express his true feelings
Sexuality: Hetersexual
Relationship Status: Single
Personality: When you first set eyes upon Guthrie and exchange words, you will get the impression that this man lives and breathes for what he carries at his side; His blade. Guthrie is the type of man who is at his best when in a fight, either battling foes of his own nature or against whatever creatures that lurks in the darkness of the tunnels. In-fact, some might think that lacks emotion, simply staring down (or up) at you wondering whether to strike you down or to accept your coin for protection.
While that is true for Guthrie the “Blade”, Guthrie Jean Harlanson is far from emotionless once you get to know the man beneath all that armour, especially over a glass of mushroom brew. Some might say that his mood reflects his blade; when drawn, he is sharp and ready for blood. But while sheathed, he’s mostly harmless and comfortable to be around. He enjoys the company of trusted and loyal friends, laughs at their jokes and mourns in their own sorrows. The only thing he doesn’t is speak of his own sadness and troubles. Then the blade is drawn once again.
Habits: Minimal 2 Spits at the ground
Cracking his knuckles and other joints

Hobbies: Grinding his sword, training and sparring, and learning the geography of the underworld
Fears: 3 real fears that make your character unhinged
Dying by magic
Being buried alive
Whatever murdered his parents
Likes: 6 minimalA good and worthy fight
Mushroom brew
His canine companion, Theo
The light from a fire
His sword
True friends
Dislikes: 6 minimalLosing a battle
Not being able to read
The Mines
Pacifists
Magicians
Being judged because of his illeteracy
Skills
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges

 Navigation: Guthrie is proficient in remembering landmarks and such, in order to remember previously taken routs and where to travel to get somewhere quicker and/or safer.
 Tracking: “No, that’s not a normal spider mark. See the way the print leans slightly to the left? That means that it’s a deep-cave moss spider. Though normally harmless, they can be dangerous when met in numbers. Luckily it was alone and heading in that direction, so we’re safe.”
 First-aid: With the usual combat, Guthrie has also learned how to dress wounds and make sure they re-grow properly. It wasn’t always just as easy to find the nearest town to get himself patched up; sometimes he had to do it himself.
 Weapon & armour maintenance: Guthrie prefers to maintain his weapons and armour the best he can. It’s cheaper, and quite useful out in the field.
 Cooking: When outside of a settlement and in need of food, Guthrie is able to cook up something that doesn’t taste too horrible.
 Sword fighting: What is there to say? Guthrie had handled a blade for as long as he’s been an adult, and hasn’t died fighting yet.
 Leather working: His time working with his mother taught him the basics of how to work with leather. He’s able make not overly complicated pieces of leather-apparel, including his own leather armour. 
Possessions
Possessions Generally On Person: Clothing, coin purse, money, etc

 Clothing: As mentioned earlier.
 Coin purse: 8 gold coins and 3 silver pieces.
 Leather pouch: Pouch containing dog food for Theo and other stray dogs in need of a snack.
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Weapons: Personal weapons, no magically enhanced items

 Steel sword: A one-handed steel sword, about 2’5 feet long and visible used. The same sword his father gave him for his 16th birthday, he’s over the years etched in various marks into the blade, resembling various creatures that Guthrie has slain.
 Steel dagger: A simple steel dagger for cooking and gut-poking if needed.
 Shield: The shield is about 3’5 feet in diameter, made out of his a wood base and reinforced with steel bands.
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Armor: Base armor only, no magically enhanced items

 Leather armour: Guthrie wears leather armour that covers his torso and arms down to the elbows. It bears marks of wear and tear, while some pieces seem brand new.
 Steel platings: Steel plates cover Guthrie’s weak spots; his torso, shoulders, knees and thighs, and elbows and wrists. While reasonable heavy and clunky, Guthrie is trained in wearing this to the point that it rarely bothers him.
 Item: Description
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Animals:

 Theo: A loyal canine with the appearance of an Alaskan Malamute

Pack Contents: What do you carry in you pack when traveling

 Flint and steel: For making fires.
 Grinding stone: Guthrie uses this to sharpen his sword and dagger, and reluctantly others who might ask.
 Waterskins X2: Water enough for nearly a weeks need.
 Sleeping bag: Leather sleeping bag with wool sewn inside for a warm and comfortable night’s sleep.
 Torches:
 Simple map: While Guthrie cannot read or write, he can draw a simple map of his surroundings with surprisingly accuracy.

Potions: Premade or prepurchased potions

 Antidote X3: Antidotes against the poisons of various spider and snake species. 
History
Childhood: Guthrie was born into what you could call a normal poor man’s family on the outskirts of Bori. His father worked as a miner in the iron mines when they were still open back in the day, and his mother a seamstress sewing new and old clothes for the miners to keep the family fed. And it wasn’t long Guthrie followed his father down into the mines.
For a while working down in the mines was bearable enough for Guthrie, who still small and slender was perfect for those tight spots where the grown-ups couldn’t reach. And when he became too big to fit into those tight spots, he joined his father in digging deeper and deeper for that previous iron. His father must have been proud of his own son, growing into a strong and able man who could pay for his own needs.
And then the cave-in happened.
Guthrie was buried alive for two whole days before he was found, barely breathing after having his ribs cracked and lungs full of dust. His father had been lucky and was just at the entrance when it happened, but he feared that he had lost his only son. That fear grew to love once Guthrie was found, but also a determination that he should never set foot in the mines ever again. Which he never did, especially not when the mines were closed because of the Belizarius-Zalu dispute. Guthrie began to help his mothering sewing, while his father did his best to get work wherever he could, though neither of them really missed the mines.
Adulthood: As Guthrie turned 16, his father gifted him his old sword, whom his own father had handed down to him and his father’s father to his father. It wasn’t until he was 18 that he used it, working as a caravan guard travelling from Bori to Belizarius. And it was then that he learned something about himself; he could stand is ground in a battle, better than all the other guards. This was when he decided to learn how to wield his blade like a master. He continued his work as a guard, ranging from caravans to nobles in Belizarius. And though he never learned how to read or write, he was happy to earn his living and keep his family fed.
Special Moments: It was seven years ago that Guthrie received those words that would change his life; his parents were dead. Dropping everything at hand, including his client he was supposed to protect from a band of peasants, he rushed home to find that liar who told him such horrible tales. But it wasn’t lies; they were in-fact dead.
Guthrie never learned what really killed them and why they of all people, but he learned two things from his short stay; it sucked all the blood from its victims through their eyes, and -according to a rather drunk bum – it had eyes as red as fresh blood. It wasn’t a whole lot to go after, but Guthrie decided that from that day on, he would chase down whatever had murdered his parents and take revenge. And so he spent more time searching the tunnels, both mapped and unmapped, hoping to find that awful beast who had taken his only family from him. While he did find various creatures that he would learn to avoid, to slay or to befriend, such as his loyal canine companion Theo, he never found anything other than hints to the beast’s existence.
Until now.
Current Events: Now Guthrie stands at the outskirts of Shezze, a small and insignificant frontier-village. Word has it that something deadly had been spotted in the vicinity, and Guthrie will waste no time in his quest for revenge.
Extras
Character Quote: “If it bleeds, we can kill it.”
Aura Color: Fiery red though with hints of a cooler shade of red around his chest.
Scent: Sweat and dog.
Anything Else: