Niveau: 2
Jour: Soirée
Lieu: Salle du conseil - Erion: Raganival, Forêt 
Interaction:@Fireteam 2 ( ), 
Mention: 
C'est Ich. Être responsable d'une autre unité n'était pas quelque chose que Buck était prêt à retourner dans, mais il pensait que ce n'était pas le moment de laisser ça le déranger. Bien que le scientifique ait été un bon contact avec l'opération. Buck ne savait pas qui il était ou s'il était vraiment bon, mais il semblait concentré malgré son discours haché. On dirait qu'il savait ce qu'il faisait, et c'était suffisant pour que Buck accepte d'envoyer ces gens en première mission. Bien sûr, c'est pour ça qu'on s'est tous inscrits, n'est-ce pas?
Buck a suivi les autres, reçu les provisions et obtenu son tir, avant de passer par le téléporteur. Son casque était allumé, et son assaut était prêt, mais lax. En regardant autour de lui, il n'aimait pas être dans un univers autre que le sien. Au moins de retour avec le CSNU, il était tout à fait clair qui nos ennemis où. Spotant son équipe, il a constamment marché sur essayer de trouver une bonne introduction appropriée de leader et de camarade.
"Greetings. Donc, l'un d'entre vous connaît un bon endroit pour prendre un verre par ici?" Buck s'est dégonflé, avant de se défoncer la gorge et de faire un signe de tête à tout le monde. Ce serait bien d'avoir quelqu'un avec une meilleure connaissance de la région, mais il ne pensait pas qu'ils seraient si chanceux. "Nom de Buck, plaisir de vous rencontrer tous. Et toi là-bas, James. Appelez ce favoritisme de studio, mais je vais vous faire la deuxième place sous moi. C'est une grosse équipe de pompiers, et je pourrais avoir besoin de quelqu'un pour m'aider à gérer. Tu continues à suivre ma direction, mais toutes les décisions immédiates t'appartiennent. Regardez votre équipe et aidez-vous les uns les autres."
"Très bien tout le monde." Buck a appelé, essayant d'attirer l'attention de l'étrange collection de différents genres de personnages réunis ici aujourd'hui. "Nous avons notre mission. Sauvez la terre du mal et rapportez un échantillon de virus. Sauver ce royaume a la priorité, mais n'oubliez pas que nous avons notre propre raison d'être ici. Je sais que beaucoup d'entre vous ne savent pas qui ils sont, je ne reconnais que quelques-uns de vos visages. Communiquez. Apprenez-en les points forts et les points faibles dans votre équipe et jouez-les à votre avantage. Couvrez-vous. Je ne veux pas envoyer de sacs à la maison après le premier niveau. Si tu as besoin d'aide, c'est pour ça que je suis là. Je ferai de mon mieux pour aider votre équipe. En ce qui concerne le fonctionnement de votre équipe, je laisserai cela à votre chef d'équipe. Mais ne vous éloignez pas trop; si nous ne sommes pas relativement proches quand les ennuis frappent, nous ne pouvons pas aider. Ezio, j'aimerais revenir si tu penses que tu peux aller aux orteils quand on retourne au commandement. Maintenant, donne-leur l'enfer."
"Naija, Crash. Comme vous prenez votre équipe, je vous laisse. Trouve un moyen de me communiquer quand les choses vont au sud. Éteignez votre boîte vocale et videz vos munitions au besoin. Je n'aime pas la façon dont cette nuit vient sur nous, donc je vais attendre jusqu'au matin. Si votre équipe travaille mieux dans le noir, allez-y. Je serai à la hauteur de l'aide à l'approvisionnement, même si elle est minime." Buck n'a pas eu de mots, alors il a juste tenu la main dans un pouce avant de retourner dans sa propre équipe, appelant en partant. "Ici, si tu as besoin de moi. Nous voulons essayer de sortir au premier feu." 
Buck retourna à son groupe, prenant 3 graines de Baromett, 2 graines de Muggle et 2 graines de Napple à donner à James."Equipe d'accord, on part au premier feu. Je n'aime pas le noir et le reste de la journée nous aidera à mieux nous connaître. James, attrape. Je veux que vous, Samus et Luigi preniez l'inventaire, le soutien et les tactiques de guérilla. Mon casque peut s'accrocher à toutes les communications que vous avez, alors allez où je vous dis d'aller, mais tout le reste je vous laisserai. Sans vouloir te vexer, reste derrière moi. Vous connaissez votre partenaire mieux que moi, alors n'attendez pas que je agisse. Loup." Buck n'avait rien à dire à Amaterasu, donc il a juste hissé la tête. "Nous trois, nous nous dirigerons pour la plupart tout droit vers notre objectif. Nous sommes peut-être dans le pétrin, mais James sera là à nos côtés à moins que l'équipe 1 ou 3 n'ait besoin d'aide. Si vous avez des questions ou des suggestions, je suis ouvert à tout moment tout au long de notre mission, mais pour l'instant profitez du reste de la journée. »
(P)Daming - 5
(P)Défense - 3
(M)E)Damage - 1
(M)E)Défense - 1
Dextérité - 5
Crit - 5%
XP ////////////////////// (3/20) Graines de Baromett - 1
Graines de muggle - 1
Graines de naple - 1
Équipe 2 plantée - Aucune
Character Name: Edward Buck
Title:
Kingdom: Bungie/343 Industries 
 
Written Description: Buck's current armor is specially made Helljumper Gen II Spartan armor, complete with a Gallows visor. It has a dulled silver gleam and is reminiscent of his old basic ODST armor. A bit bulkier than normal armor, but has made great strides in keeping the wearer's mobility unhindered. 206 cm and 103 kg in his armored suit, Buck stands vigilant but relaxed during his day to day activities. 
Personality: Edward Buck is a sharp mouthed laid back soldier that has been in the battle too long. He grew tired of his fight with the Covenant, but was equally determined to not let them win the day as he continued fighting. He enjoys drinks; a bar being the only other place he'd rather be. Professionally, Buck employs quick thinking combined with a strong work ethic. He has great focus and can work under great duress with ease. Though he's grown out of the leadership role, he still possess strong skills keeping and working with a team in efficient harmony. 
Game: Halo 3: ODST, Halo: Reach, Halo 5: Guardians
Current Story: After his campaign as an Orbital Drop Shock Trooper, Gunnery Sergeant Edward Buck joined the Spartan IV program and was assigned into Fireteam Osiris with the goal of Containing Master Chief and the rest of Blue Team. Under command of Jameson Locke the mission was a success, and Chief was rightfully returned after an encounter with an evolved rogue A.I. Buck currently awaits further orders, taking time off in Platform City for a little R&R. 
Weapon(s):
 MA37 - 32 round, fmj armor piercing, standard issue fully automatic rifle, great at taking down infantry. Has low kinetic energy, but is fairly accurate up to a medium range and able to easily shred unprotected targets.
 M6S - 12 round, .50 caliber Semi-Armor-Piercing, High-Penetration semi-automatic suppressed sidearm. Accurate to medium range, 4x scope allows targets to be hit at 115 meters.
 Combat Knife - 20 cm high carbon steel blade, sheathed just above his left shoulder.
 M9 Grenade - 16 ft radius fragmentation, highly effective against infantry and light vehicles.

Level Two
(P)Damage - 5
(P)Defense - 3
(M)(E)Damage - 1
(M)(E)Defense - 1
Dexterity - 5
 5% 
XP |||/////// ////////// (3/20)

General Abilities
Thruster Pack
- An omnidirectional bust of speed with a cool down of four seconds. Allows for mid-air maneuvers and quick direction changes without the loss of momentum or sprint. 
Stabilizer
- With the use of built in thrusters, Buck can hover now in place briefly while midair to stabilize aim.

Special Abilities
Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. These abilities are awarded after certain boss battles. These abilities are powers that your character normally wouldn't have. They can also be weapons that are foreign to your character’s game verse. These are GM awarded so do not fill this out.)
Items
Slot One.
Slot Two.
Slot Three.
Strengths
A bit hardened by years combating in the Human-Covenant War, Buck isn't a stranger to pain and wounds. Just been lucky so far that none yet have been proven fatal.
Another fun trait is the ease of alcohol on his body. Buck is a casual drinker, but is able to hold it in and continue on without hindrance.
As a ODST, Buck was used to dropping in either in the midst of battle or in covert operations. He can easily adapt to the battlefield and finish the mission with great mental fortitude and quick thinking.
Weaknesses
Is just a human under layers of armor. Wounds can be fatal, and he doesn't have much going for him in the realm of supernatural abilities. 
Achievements
 Name: Dante
Title: Legend
Kingdom: Capcom

Written Description: Dante is a half-human, half-demon hybrid that stands just under 7 feet. He doesn't slouch, rather he is very proud in his near perfectly handsome appearance. He sports a red and black uniform with matching cowboy boots, going topless to reveal his perfect 8 pack in his time off the clock. His skin is fair, and has soft light blue eyes. When in Devil Trigger, his height grows to just over 8 ft with his human half suppressed. His clothes and skin meld and harden, resembling smoothed molten rock, as his eyes and chest glow with a dull yellow.
Personality: Dante's attitude fizzled during his travels throughout the world, but he is ultimately still just as chill as ever. He knows he's the best and doesn't mind toying with his opponents and friends; but he's never boastful of his powers, keeping it to excessive smart-assing with both words and actions. If he isn't on duty, he prefers kicking it back and wasting time reading magazines or the like. He is constantly in debt, easily refusing jobs if he doesn't like the job or willing to work for free, especially if its doing jobs related to hunting demons. Somehow, he does have enough money to keep in operations and continue his love of pizza.
Game: Devil May Cry (2001)
Current Story: After traveling the world for a bit, Dante settled back down to set up his shop once more, Devils Almost Cry. Dante worked alone, eliminating pockets of demons that would occasionally show up, until a strange client came to his door. One trashed shop later, Dante was suited up and out on the road again to combat whatever this virus was that threatened to destroy everything.
Weapon(s):
Rebellion - A broadsword passed down from his father. Imbued with magic and demonic power, is capable of blocking attacks even on the spacial plane.
Ebony & Ivory - Pair of customized M1911 semi-automatic pistols. Infused with demonic power, can fire rapidly without the need to reload and can charge up shots for a more powerful effect. 
Level One
(P)Damage - 1
(P)Defense - 1
(M)(E)Damage - 1
(M)(E)Defense - 1
Dexterity - 6
 Crit - 0% 
XP ////////// (0/10)
General Abilities
Devil Trigger: A short burst of Demonic power as Dante temporary becomes fully demonic. While in this state, his damage output and defenses are maxed out while also giving him increased attack rate and healing factor. Attacking or not, Dante can only maintain this form so long before needing to recharge by taunting, dealing damage, taking damage, and/or performing combos. 
Special Abilities
Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. These abilities are awarded after certain boss battles. These abilities are powers that your character normally wouldn't have. They can also be weapons that are foreign to your character’s game verse. These are GM awarded so do not fill this out.)
Items
Slot One -
Slot Two -
Slot Three -
Strengths
Superhuman Agility: Dante's agility allows for many abnormal abilities, from running up walls to jumping off flying rockets. His balance and natural dexterity is at peak performance.
Demonic Energy Channeling: Son of Sparda, Dante possess a demonic aura that envelops everything he uses. Guns no longer need ammo and he can call back his family sword Rebellion.
Superhuman Durability: Dante's body can press on despite any level of punishment it is tormented to. From being impaled through the chest to being crushed with immeasurable force, Dante is able to shrug it off without consequence.
Stylish Combos: Dante is a real combo king. As if landing and onslaught of attacks on an opponent before they could react wasn't bad enough, each hit gets stronger the further in the chain it is. Spamming the same move loose effectiveness, and getting hit or waiting too long between strikes can kill the combo rightful quick. There are seven different levels of combo skill levels ranging from the basic x1 damage Dull to the rockin x2 damage Absolute! to the legendary x3 damage S S Sensational.
Weaknesses
Despite his ability to shrug off wounds, Dante is quite fragile and can only take a limited amount of damage before being taken down. His devil trigger state is also limited, needing a recharge before it can be activated once more. Dante also seems to have terrible luck with women, or rather terrible luck in general. Women usually have a pattern of not working out in a positive manner and any gamble he finds himself in will more than certainly roll out against him.
Achievements
~not a food fight~