Kupori
Oreiller au son de la voix de Gale, Kupori tourna la tête, souriant et montrant de la confiance, elle manquait un peu de l'intérieur. "Ne t'inquiète pas pour moi. Je vais bien." Elle a dit, en réussissant à se tenir debout. Elle était fière : même si elle avait l'air battue, et dans ce cas, elle a été battue, elle ne voulait pas montrer de faiblesse à ceux qui l'entouraient. Elle ne voulait pas qu'ils pensent qu'elle ne serait pas toujours là pour eux.
Comme cette demi-morte... la chose, leur a dit de la fermer, le tempérament de Kupori s'est évanoui, les mains serrées dans les poings. Bien que, avant qu'elle ne puisse s'agiter avec lui et exprimer son irritation à l'égard de ses paroles soudaines, alors qu'il continuait à parler, elle traversa tout simplement les bras, voyant dans sa direction alors qu'il s'enfuyait dans l'ombre comme un bizarre. Mais alors qu'elle traitait ses paroles, elle commença à se rendre compte de ce qu'il disait. "Attendez, on est sur un bateau?" Elle a posé des questions, en regardant. Elle n'avait jamais été sur un navire avant! Comme c'est bizarre. Où étaient-ils, de toute façon? "Mais nous étions au milieu de Sunrise City, nous nous sommes fait piqués...! Comment nous sommes-nous retrouvés sur un navire?" Elle s'est interrogée, confuse en raison du froid depuis qu'elle a été assommée de ce bâtiment. C'était, pour le moins, déroutant.
-- Attendez, si nous sommes ici, alors certains des autres pourraient l'être aussi, n'est-ce pas?! Kupori a tiré une autre question, allant jusqu'à l'un des côtés de la cage, tombant presque à cause de la douleur qu'elle a causé, mais réussissant à atteindre son but, en s'emparant des barres. Elle n'a rien vu d'autre que ces ombres stupides, mais... Si elle avait pu le faire, alors papa l'aurait fait aussi! Et Gatta! Ils devaient être ici quelque part...! Mais s'ils n'étaient pas enfermés ici, où seraient-ils? À l'heure actuelle, Kupori était dans le déni total que son père, et meilleur ami, étaient peut-être morts. Ce n'était pas possible, dans son esprit, en ce moment.
Et pour l'amour de tout le monde, y compris l'équipage du navire, certaines personnes dans cette cage pourraient envisager mieux de la laisser comme ça. Mais en même temps, d'autres pourraient tout aussi facilement vouloir écraser son déni et forcer ses yeux ouverts à leur réalité actuelle de sa situation.
"Keeping order! Keeping peace! That's the job of a Crusader!"
- Crusader Recruit Kupori, of the Sunrise Crusaders.
-NAME-
Kupori
-AGE-
15
-KEYBLADE-
Caladbolg
Caladbolg is a short-ranged Keyblade (About three times as long as the sword in the image above) that specializes in offense while also providing minor magic potential; It's design mainly consists of red and orange colors, representing Kupori's flaming passion and will to fight on despite the odds. The keyblade's blade is a bit more narrow than the average Keyblade, and the teeth are much more jagged; Causing them to be much more damaging, and intimidating. It's chain is a bright red Moogle Pom-Pom.
-FIGHTING STYLE-
Kupori tends to get as in-your-face as she can get, her current tactic being to just wail on an opponent until they don't move anymore during a fight; Though with her cheap wooden sword she's never been able to do a whole lot of damage per hit, but due to her agile nature, she's able to dodge and wear opponents down with her blows.
With her Keyblade, Kupori can do much more damage, giving she has an actual weapon: Her melee attacks hit a lot harder, and she doesn't lose her mobility, either. She can close the gap between her and ranged foes more easily than the bigger targets in the group; And will freely use the terrain to her advantage when she can. (Mostly through acrobatic feats and fluttering in the air with her wings to slightly throw people off. Do note that, due to her mass compared to her wings, she can't actually stay in the air; Just slow her descent.) When she sees a possibility of it being useful, she may also use low-level spells she's managed to learn; Though damage-wise they are poor, Kupori is smart enough to use them beyond just striking her foes for better results.
Aside from her melee prowess, Kupori is also a tinkerer at heart: She has attempted to create a number of crazy gizmos in the past, but never anything truly useful to her. Her quest for revenge along with the others, along with the more technological worlds they visit, will inspire Kupori to create machina (Or machines, if you prefer.) That will aid her in battle. What these machina are, exactly, is currently unclear. It depends on what she comes across as inspiration.
(Note: I don't plan to just make new machina without consulting you first, Gisk. We'll discuss each individual device as the roleplay goes on, and if you wish to present me with something that'll inspire Kupori, feel free to do so on occasion within the roleplay. They'll likely show up in the Star Wars and Treasure Planet related areas, for sure. And I hope to make them fit the universe they were inspired by, as well.)
-BACKGROUND-
Kupori hadn't grown up with Moogle parents; As just a small kupo-nut, she was left in the care of one of the higher-ranking members of the Sunrise Crusaders, Luzzu, by an unidentified male Moogle (Assumed to be her father; Though she has no actual idea she had been given to Luzzu in the first place.) Due to the Moogle claiming he had a dangerous journey ahead and that he could not care for her.
Having accepted, Luzzu raised Kupori as his own child; Teaching her all the essentials of life, as well as making sure none of the other kids around ruined her good heart; Keeping the girl on the right track as she grew into an able teenager, who only wished to do what her father did; Keep the peace around her home.
The Sunrise Crusaders weren't a large group, but a small, focused one. They had one goal and one goal only; And that was to keep the streets clean of crime for the sake of the children; And by extension the citizens of the city. While their small numbers couldn't help everybody; They ended up helping a lot of people that otherwise would have nobody to protect them; Every life protected was worth all the effort. That's what Luzzu would tell Kupori, anyhow.
Kupori grew up with a few friends, but none of them were closer to her than a fellow apprentice Crusader, Gatta. He was a headstrong, first-foot forward kind of guy; And she always respected him for never backing down. It inspired her over the years to become just as head-strong and ready to fight for what's right; And it's what formed the growing Moogle you see today. A crusader-in-training that walks about with a wooden sword trying to keep trouble-making kids in check; With her partner Gatta aiding her in her daily hunt for 'bad guys'.
While she's never caught an actual bad guy, she's whacked a few brats over the head and taught them a lesson. She is impatient for the day she finally becomes a full-fledged crusader, along with Gatta, so they can begin cracking down on some real crooks.
Little did she ever know, she might just end up being the last Sunrise Crusader alive; And in search of the ultimate bad guy, no less.
-PLOT HOOK-
What I'd like to see for Kupori is both chances to express her knowledge of machinery by tinkering with them in other worlds to aid the main cast, as well as chances to uphold the law, or improve it in some worlds. While she's hunting Auldus for the sake of bringing him to justice, she is more than happy to stop momentarily and make sure justice is delivered elsewhere; Even to the point of scolding the lawmen in specific worlds and trying to improve upon their methods, or beat the crap out of them for being corrupt, for the sake of everyone.
The end-game plan for Kupori is to rebuild the Sunrise Crusaders under a different flag and upload the peace wherever it's needed: Though before that, she'll be ending up with a tip from her adoptive father, explaining she had a possible biological father to hunt down during her quest to avenge her homeworld. Which probably won't happen for quite awhile, as he could be just about anywhere, doing just about, well, anything.