Annie - Équipage d'erreur
Le toit au-dessus de Municipio XIII
"Avez-vous jamais-" la phrase d'Annie coupée et ses yeux ont cherché quelque chose à l'horizon. C'était comme un parfum au début, puis elle a formé ses yeux qui a commencé à briller.
"Erreurs", dit-elle à Seren d'une voix qui n'était pas la sienne. C'était la Hunter maintenant. Et elle était sur la piste de sa proie. « Allons-y », a-t-elle dit efficacement, en marchant sur le bord du toit. La carte Gravity était dans sa main et elle a atteint la main de Seren avec l'autre afin qu'ils puissent atteindre le sol en toute sécurité ensemble et commencer à chasser.
Name: Adalina Corvi
Age: 14
Appearance: Up there
Nationality: Italy (Sicily)
Personality: Adalina is very sharp and has strong, albeit quite peculiar sense of justice. She is very serious about fighting Errors in order to set things right and won't tolerate any slip-ups from her fellow underlings. Her strictness with other magical girls stems mostly from idea that there only have to be so many magical girls, as long as they are perfectly trained and don't die, so that recruiting new ones as cannon fodder won't be necessary anymore. The less people there are in harms way, the better.
Biography:
Adalina was born as the daughter of a successful lawyer and his wife on the beautiful island of Sicily. Thanks to her father's work her family never had any money problems, they traveled whenever she had holidays, they had a big house with a swimming pool and even their own little yacht. In her childish naivete, she always thought that these happy times would continue for ever and ever. But of course, that wasn't the case.
In a dark summer night, it already had been several months after her tenth birthday, her father woke her up and told her to quickly get dressed because they had to go on vacation right now. Adalina never had questioned things much before, so she did as she was told, got into the passenger seat of their Alfa Romeo and fell asleep again moments after. When she awoke again they were already passing through Naples and she realized that something was missing, or more precisely, someone.
However, no matter how often she asked her father where her mother was, the answer was always the same: "I'll explain everything once we're there, so just be a good girl until then."
'There' in this case was a villa on the outskirts of Rome which, even though it wasn't as big or luxurious as their home, was quite nice to look at and most important of all, had a small pool too.
After they had unloaded their luggage, which seemed awfully little for a vacation, and brought it inside, her father sat down with Adalina in her, as she would find out moments later, new bedroom in order to answer her questions. That day she learned a lot about her family, which she never even would've dreamed of. Apparently, her father had been working for the mafia for years and not only part time, while her mother was supposedly an undercover cop, who quite literally got under his covers with unexpected results.
End of the story was that she quit her job and became a full time mother, however a major figure of the Sicily underworld had gotten wind of it recently and had sent someone to get rid of her and the rest of the family. Her father had managed to fend of the killer however not before he had managed to critically injure her mother, so the only possible way to save her was to call an ambulance for her, which of course would also invite the police, once the medics discovered the gun wounds and corpse.
Long story short, they were in Rome now because they had to hide from the police and the mafia, while her mother was fighting for her life and probably would never see them again, even if she survived, because she would have to join a witness protection program to be completely safe.
Adalina took it better than expected, as she started to cry like mad, ran out of the house and as far as she could away from the creature that called himself her father. She only stopped when it started to rain and she had to huddle under a tree in a park, so that she wouldn't get completely soaked. It was also there that she had her first contact with a being known as Error, when it tried to eat her. The big mouth and rows of teeth looked like an endless void that came closer and closer and would have surely swallowed her whole, if not for some girl in a frilly dress, who saved her at the last second and gave her the gift of being a magical girl.
From that moment on she swore to herself that she would bring justice to those who thought they could get away with lying, killing, cheating and stealing. Not a double-faced justice like that of her father, who worked for good and bad alike, no true justice, her justice.
Experience Level: Veteran
Skills:
Law knowledge: Since her father is a lawyer, she knows more than your average young girl about the things you're not allowed to do and what kind of punishment you'll have to face, if you do it anyway.
Leadership: Adalina is convinced that she was born to be a leader and that she always gives the right orders at the right moment, in order to achieve perfect results.
Punishment: Punishing others in the perfect way, so that they grow through the experience without taking (too much) damage.
Personal Trainer: Going hand in hand with the above, she is also a competent, though demanding, training instructor, when it comes to magical girl or school related stuff.
Yo-yo: Adalina mastered the ancient art of the Yo-yo and can even perform tricks with it.
Magical Power: Adalina's Magical Power revolves around the concept of ultimate justice, with herself as the judge. Naturally, this also means that it is slightly biased, since it will never work against her, as of course she is the pinnacle of true justice.
Records of Guilt (First Act):
A book which let's her look into the past of any being on earth, allowing her to find out about the misdeeds they have done. Be it the stealing of cookies, putting a tack on the teachers chair or the killing of Magical Girls, nothing will be hidden from her, as long as they feel guilty about it and she knows their name.
Wheel of Justice (First Act):
Adalina's weapon of choice, a big wheel attached to a chain, which she normally carries around on her back. The damage it does increases exponentially to the amount of guilt someone or something has burdened themselves with in Adalina's eyes.
Chains of Hell (Second Act):
Much like her wheel, these chains get stronger, the more guilt someone possesses in her eyes. They appear from various magic circles around her target and are infinitely long. While they wrap around the enemy, they continuously twist and tighten, in order to rid them of any kind of mobility or way to free themselves. If they have done truly horrible stuff, then the chain can even manage to tear of appendages.