À l'intérieur du donjon :
Grande Forêt: Planchers 1-5. Une forêt majestueuse florissante. Accueillir la forêt comme des créatures et quelques êtres humains demi. Exemple : rabbins à cornes, 3 étalons à cornes, gobelins, best-wolfes à dire, ours arrière, etc. Boss est le Red HindBear une variante de Hindbear qui est deux fois la taille et est plus forte et plus rapide qu'une normale et est capable de respirer le feu.
Labyrinthes : Sols 6-11 Un long labyrinthe comme le labyrinthe, abritant surtout des demi-bestiaux. Exemple: minotaurs, orcs, ect. Boss est le Minotaur Executioner un Minotaur géant qui porte une armure rouillée et manie une hache de marteau géant.
Swamplands: Étage 12-17 Un grand marais marécageux. Accueillir des insectes, des poissons et des reptiles. Exemple : lézards, grand poisson-chat, moustique géant, etc. Boss est DakaGator un alligator à six pattes qui est capable d'utiliser la magie de l'eau.
Ruines du désert : Planchers 18-23 Une ancienne ruine oubliée qui abrite de nombreuses espèces de créatures mortes et désertiques. Exemples : Momie itinérante, Lézard du désert, Hiéroglyphes vivants. Le patron est le pharaon du désert Setamun un roi momie non mort capable de lancer des malédictions de pouvoir et de magie.
Victorian Ghost Town: Floors 24-29 Une vieille ville d'Angleterre victorienne abandonnée qui abrite beaucoup des oubliés et des morts-vivants. Exemple: Ombres de guerre, goules, les esprits agités, Igors, est Boss Franky le boucher un Frankenstein comme un monstre debout à 20 pieds de haut qui tue avec son loup-garou griffé main droite et un cleaver rouillé à gauche. Il utilise surtout des sorts de buffs.
Frostlands : Planchers 30-35 Une toundra congelée et un paysage arctique où la plupart des créatures arctiques ou géants du givre sont capables de résider. Exemple : Polar Hindbear, King Orca, Leopard géant, Frost Giants. Pas de patron actuel pour cette zone.
Treasure Trove : Une caverne comme un paysage rempli de trésors. La plupart des petits dragons, ou des créatures comme des dragons. Exemple : Wyvern, Dragonnewt, Drake. Le patron est Cavlog le Draon de Greed. Un dragon avec des écailles de multicolores comme les bijoux dans sa caverne. C'est un feu capable de fondre le platine et l'or.
(Btw les créatures utilisées dans la liste des planchers ne sont que l'exemple de ce qui pourrait être trouvé dans chaque plancher. Si vous avez une créature taht correspond au réglage l'utiliser. Même si ce n'est pas réel ou pas.)
(Sera mis à jour si vous avez une idée pour plus de planchers ou à l'extérieur des lieux du donjon s'il vous plaît faites-le moi savoir)
Name: Ruric Thar
Age: He claims to be in his early twenites but it's hinted he's older
Level: 8
Race: Ogre Blood (Half Ogre)
Affiliation: Verethragna Familia
Equipment:
-Elemental Weapon Kaizer Glave: A glave spear comprised of Mithril with a spear head capable of dealing almost any elemental attack.
- Ethereal Beserker Sword Slade: A giant beserker sword that has killed so many dungeon monster it is capable of killing any creature (Forbidden from using)
-Tsumogami Obi: A magic obi sash capable of transforming to its master's will and restraining his enemies. (often takes the form of a scarf around his neck)
-Dove Armor Set: A set of armor that mostly consists of chain mail and strong leather for speed.
-Item Box: A ring that is capable of storing items.
Skills:
-Hidden Armory: Allows him to manifest weapons and armor from a pocket dimension similar to Verethragna's Armory. Includes 4 sets of armor and weapons Verethragna has forbidden him to use.
-One Man Squadron: Can call forth superhuman strength, speed, agility, stamina and healing to aid him in battle.
-Cursed Hunger: Allows him to eat anything whither it be poison, cursed or raw and not be affected by it. (If eaten enough he can get a higher boost in stats.)
Magic:
Pyrokinesis- Allows him to summon fire and flames from his own body.
Shadow Run- Allows him to meld travel in between shadows in order to stealthy break threw his opponents defenses.
War Summons- A form of summoning magic that allows him to summon his familiars in times of crisis.
Doves Flight- A form of magic that increases his speed to near teleportation.
Talents:
Ruric is a skilled warrior whether armed or unarmed. He is capable of mastering any weapon, and learning any form of fighting style. Though he is not artisan level he is also a skilled craftsman often making tools, clothing, weapons, and other everyday things from the remains of monsters he slain. While taking a liking to having is food cooked he is also a skilled chef. And while it is not often seen he is a master tactician and is often stated by Verethragna a genius is the art of war and battle.
Class: Demon Swordsman/Beserker
Personality: Ruric is a gluttonous fellow whether it be his appetite or his hunger for power. But even under all that hunger a loyal warrior resides. Though he seems like a laid back joker he is serious when it comes to his party members or anyone he considers a friend. If you dare anger him, be warned for he will devour you.
Biography: When he was a child he was a mercenary with people giving him the name he 1000 man slayer. At the age 13 he was found by Verethragna the Persian God of War on top of a mountain of slayed enemies covered in blood. As Verethragna described it he was no warrior but a beast with a weapon no different than the monsters the god claimed to have slain over the century. Out of pity or perhaps faith Verethragna saw potential in Ruric. The potential to be a hero. So was a deal was made, they would duel if Ruric one he would get Verethragna's god slaying sword, but if Vereth won Ruric would become his disciple. Rruic lost, and 10 years later he is now one of the founding members of the 7 swords with the title the Savage Swordsman
Other: His familia are the care takers of the orphanage in the dungeon city