C'était probablement un bon signe que les premières minutes de contact ouvert n'avaient pas encore donné lieu à des tirs, surtout de la part des navires qui étaient proches de la même taille que le Vorascant. Surtout celui qui s'appelait le Paramount. Carina avait l'impression qu'un navire comme celui-ci pouvait leur faire beaucoup de dégâts avant qu'ils ne sortent de portée ou ne l'emportent, et elle était donc heureuse de les entendre proposer d'utiliser leur navire comme espace de réunion.
« Ils nous balayent », a noté Alera alors qu'elle continuait à faire face devant, en voyant au-delà du navire lui-même jusqu'au vide au-delà. Carina n'a pas été surprise par ça, bien sûr, et bien qu'ils puissent avoir des choses qu'ils ne pourraient pas tout voir. Telle était la nature de la technologie qu'ils possédaient.
Carina a hurlé, regardant sur les différents écrans holographiques devant elle. « C'est bon », leur a-t-elle dit avec calme. "Nous n'avons rien à cacher." L'Unité n'a pas agi par la tromperie, bien qu'ils puissent. Pour le moment, ce sont les cœurs et les esprits qui assureraient leur sécurité dans ce lieu.
« Je n'aime pas ça », a dit Lorana avec une secousse de la tête. "Ce pourrait être un piège, et si nous vous perdons alors nous serons sans guide dans un endroit lointain, entouré d'ennemis potentiels."
"Elle a un point," a noté Alera, se tournant maintenant pour regarder Carina. "Si nous assistons à cette réunion, vous devriez envoyer quelqu'un d'autre. N'importe lequel d'entre nous peut représenter l'Unité aussi facilement que vous."
Carina secoua la tête, reconnaissante pour le conseil mais prenant néanmoins sa décision. Et avec sa décision, personne ne le contesterait. "Ils s'attendent à voir le capitaine de ce vaisseau. Envoyer quelqu'un de moindre rang peut les offenser, même s'ils ne savent pas comment fonctionne notre culture. » Étant donné les diverses sociétés et navires étranges présents, elle ne voulait pas déclencher un conflit plus tôt qu'elle ne le devait.
"si c'est votre décision," Lorana céda enfin, pas heureux mais en acceptant. "S'ils nous trahissent, personne ici ne leur pardonnera." Leur vengeance brûlerait les étoiles elles-mêmes, comme le TEC l'avait malheureusement appris.
Carina sourit néanmoins, hoche la tête. "Je sais." Avec cela, elle s'est tournée vers la radio, une fois de plus en s'adressant à ceux qu'elle avait déjà adressés. « Nous assisterons également à la réunion offerte. » C'est ce qu'elle a fait, elle s'est tournée vers les autres membres de l'équipage sur le pont, prêts à tout. « Assurez-vous que le navire continue à réparer pendant que je m'en vais », leur a-t-elle dit avant de se diriger vers la baie du hangar. Elle avait l'impression que ça allait être une réunion intéressante.
Ship Name:
Vorascant
Universe Background:
Once upon a time there was a group known as the Trade Order. Formed after the great wars and encompassing most of known space, the formation of the Order heralded a millennia of peace and prosperity. Yet in that beginning they sowed the seeds of their own destruction. Messengers were sent to all known worlds, to have them join the Order itself. One of those planets was a desert world orbiting a red star. There they found a thriving civilization known as the Advent.
The Advent initially rebuffed the request to join the Trade Order, and in turn the emissaries decided to send a team to research the Advent. What they leaned horrified them. Cerebral Integration Technologies, unrestricted biological experimentation, strange forms of collectivism, and the wholesale usage of countless neurochemicals, practices that were taboo to the Trade Order, and when they found out the Order voted overwhelmingly, seized control of the local area, and expelled the advent from Order space.
Driven into exile, a scar was created on the advent psyche. They devoted all their efforts to a quest for revenge, developing their technology to new heights and using all their resources to create an armada. Then when the time was right they struck, hitting the newly formed Trader Emergency Coalition's flank and beginning a bloody thirty year war that would see no peace, but rather the crumbling of loyalty within the Advent itself, as some wondered whether the Unity itself was corrupt as a result of this drive for revenge.
Crew Complement:
As a Mothership type vessel, the Vorascant has a compliment of 3,800 people, many of whom are to be used for colonization efforts on worlds that have been inducted into the Advent. The members of the Advent are human, but can have varying amounts of artificial implants to augment their psionic abilities.
Ship Description:


The Vorascant is a Progenitor class Mothership, designed by the Advent to travel the stars and induct new converts into the will of the Unity, especially on those planets who have up until this point been involved in the conflict. They are some of the most in tune with the collective will of the Unity, making them uniquely suited for their mission.
Capable of supporting up to three squadrons of strike craft, the Vorascant is equipped with multiple banks of pulse lasers and plasma turrets for defense and offensive firepower. It is also capable of orbital bombardment, though it itns't particularly fact when acting in an isolated capacity.
Defensively, the Advent have light ships with relatively weak hulls that are held in place telekinetically via PsiTech (the name for the Advent's psionically integrated technology), their defenses based on sophisticated shielding systems that can take quite a bit of punishment and keep on going. The ship itself is designed to look like a brain, and navigation is provided via those with Psionic abilities.
As far as power is concerned, the ship relies on cold fusion for basic power, but it also has an antimatter reactor which is used when in combat situations, or to power the phase drive.
Unique Capabilities:
Aside from the ability to colonize planets for the Advent, the Vorascant has access to several interesting abilities.
Due to their strong connection to the Unity and the psionic abilities of those aboard, the Vorascant is able to capture the minds of those on destroyed ships who had been connected to the Unity, channeling their knowledge and experience to the crew of a similar vessel, so they may benefit rather than having it lost.
The Vorascant is also capable of channeling energy from itself to allied ships within a certain radius, allowing it to assist in recharging their shields for a short duration of time.
Lastly it has a most peculiar ability. using the psionic abilities of the crew, it is able to take the pain inflicted on a ship being attacked (the exhaustion and suffering of the crew aboard and whatever pain they may feel from successful damage) and project it onto the minds of all ships within a certain radius around the Vorascant itself. this cannot be kept up continuously, but it provides a short term advantage in combat.
History of the Ship:
The Vorascant was built during the second phase of the war, a period where starbases were being constructed to hold vital sectors, and there was an all around stiffening of defenses. She was devoted to securing said defensive lines, enlisting those planets which had not yet joined into the Unity, and taking part in the occasional offensive against the TEC to straighten out weak spots in the line and infringe upon their territory.
It was only within the past few years that the Vorascant saw real action, the sundering of the Unity redrawing battle lines and influence, and they were sent out to reclaim territory not only from their external foes, but from the internal ones as well. Indeed, it was when they were responding to a call for aid on a desert world that was being attacked by a significant force that the Vorascant was swept away. They didn't even realize that anything was wrong, using the wormhole for a short cut to the battlezone.
Some Important People:
Scryer Alera Vesting - the ships navigator and guide amongst the stars, using her psionic powers to see the path that leads them onwards.
Psintegrate Lorana Derres - Essentially serving as the ships weapons officer, she coordinates the Psintegrates that man the defenses and weaponry of the Vorascant when in combat situations.
Coalescent Carina Hamp - The captain of the Vorscant, her word is seen as undeniable truth and law, and she commands the oyalty of the crew with a strong had and her PsiTech abilities.