Même si le coup de poing a blessé la main de Karol, l'Open Pineconer est retombé de l'impact et est tombé sur son dos.

Il a atterri sur un coin du tapis d'entraînement de l'ancien dojo et n'a pas fait beaucoup de bruit comme il est tombé. Il s'est bercé un moment avant de remonter jusqu'à ses pieds.
Pineconer α fermé se blottis autour.

Mais il ne peut rien entendre de marcher vers, donc il se tient juste là.
Pineconer ß fermé commence à gémir légèrement.

Son gémissement est étouffé par ses écailles fermées.
Name: <example: Ness>
Quality: <example: Determined>
Description: <example: you don't need an example for this one>
Main Weapon/Fighting Style: <example: sports equipment>
Skills: <example:
 PK Flash: Blinds the enemy with a bright light of PSI energy!
 PK Fire: Burns enemies within a small area of effect.
 PK Heal: Removes status effects from a party member.
>
Stats: <this is where you allocate your stat points! You'll earn more stat points for specific stats as you fight.>

 Speed: 4 (influences your turn in a fight and how fast you can avoid things outside of battle)
 Strength: 1 (influences how much damage your attacks do and how much you can lift outside of battle)
 Guts: 2 (influences how many hits you can take and how long you can stay alive)
 Wits: 3 (influences how perceptive you are (how much information you can gather from a certain situation), i.e. how an enemy is described so you can find a weak spot or if you can find a hidden trapdoor)
 <custom stats here>

Pockets (16 items max):
<example:

 Sandwich
 Baseball Bat (equipped)
 Baseball Cap (equipped)
 Odd Key
>