Martox a essuyé la sueur de son visage et a rapidement éteint le feu devant lui. Il lâcha un soupir profond et se tourna vers le prochain ennemi qui se précipita vers lui. Avec son bâton dans sa main droite, il a pointé sur le squelette non mort en faisant rapidement son chemin vers lui, et a tiré une boule de feu. Le squelette a pris le coup à son épaule et le bras gauche est tombé. Il regarda son bras démembré une seconde puis retour à Martox, il leva son épée en l'air et chargea une fois de plus et Martox tira une autre explosion de feu, cette fois-ci le frappant dans la jambe. Il est tombé sans le soutien de sa jambe droite sous le genou. Martox riait alors qu'il se rendait au mess des os essayant encore de ramper vers Martox, "Il semble que vous n'ayez pas un..." Il se blottit, "Leg de se tenir debout!" Il a fait un bon rire dur pendant qu'il a brisé la fin de son personnel dans le crâne du squelette, le brisant en morceaux. Martox, essuyant une larme loin de son oeil, se tourna vers le mage qui se cognait contre le mur. -- Hé, hé, dit Martox, ne t'inquiète pas. Je ne vais pas te tuer." Il a marché et s'est arrêté devant le mage tout en mettant sa main sur son épaule, "Vous serez probablement tué par quelqu'un ou quelque chose si vous ne commencez pas l'entraînement plus difficile cependant. Je suggère d'aller dans une ville et de pratiquer votre nécromance dans un sous-sol secret." Il s'est retourné et a commencé à marcher vers la sortie de la grotte en disant, « Beaucoup de gens ne sont pas d'accord avec elle. »
Martox s'est rendu à l'extérieur dans une zone boisée, où le soleil a traversé les arbres. Il a brièvement protégé ses yeux et a commencé à descendre vers une ville qui s'est installée au fond de la colline. Après quelques minutes de marche, il a atteint la périphérie de la ville et est allé au chef de la ville locale. Martox s'inclina, "Monsieur. Votre problème de nécromance... a surtout été pris en charge." Le leader s'est déplacé dans sa chaise et avec un regard sévère et une voix profonde s'est exclamé, "Qu'est-ce que tu veux dire surtout, Mage?" Il a presque craché le dernier mot. Martox répondit: Eh bien, je l'ai laissé vivant, mais la crainte des dieux a été frappée en lui. Je vous assure qu'il partira ou tentera de rejoindre votre communauté. C'est à toi de voir ce que tu veux faire." L'homme gronda et jeta un sac de pièces de monnaie à Martox, qu'il prit rapidement et dit: «Vous n'obtenez qu'une partie de la récompense parce que le nécromance ne couche pas mort. Maintenant, sortez du village." Martox s'inclina de nouveau et mit les pièces dans sa poche. Avant de quitter le manoir massif cependant, une pensée a traversé son esprit et son expression faciale avait évidemment quelque chose d'inquiétant. Il se tourna rapidement et cria au chef : « Quel jour est-il? » Le chef, toujours avec un regard méprisant, a crié : "Le 22." Le regard de Martox est passé de l'inquiétude, à un mélange d'inquiétude et de surprise, et il s'est enfui du village plus vite qu'il n'avait pratiquement jamais couru auparavant.
À sa base d'une grande montagne, il se tenait debout, hors du souffle et transpirant. Il a pris place sur une souche d'arbre proche et a regardé le chemin. Est-ce que je dois vraiment grimper cette foutue chose juste pour arriver à la réunion? Il vaut mieux qu'il y ait de la nourriture. Il s'est levé et a pris une profonde respiration en commençant son trek vers le haut de la colline. Et beaucoup de boissons. Le ciel était nuageux maintenant et le soleil commençait à se coucher quand il a vu la cabine pour la première fois, ce n'était qu'à environ un mille de là maintenant. Martox a essuyé sa tête de suture et sorti son bâton. Il toucha le bout de son bâton à sa bouche, et un peu d'eau se répandit avant d'avaler. Il l'a fait trois fois de plus et a remis Ignes et Ice sur son dos pendant qu'il commençait à se rendre à nouveau à la cabine. Il a finalement atteint la porte d'entrée et a entendu quelques voix à l'intérieur. On dirait que je suis un peu en retard à la fête. Il a saisi la poignée de la porte des cabines et a jeté la porte ouverte en criant, "LA PARty EST ICI FELLAS!" Il s'est dirigé vers l'un des barils et s'est versé une tasse de bière. Il prit une longue perruque de la boisson et sourit à ses deux anciens compagnons : « Comment la chair s'est-elle accrochée? » Il regarda Oryx et s'inclina, "Ou.. Je suppose que je ne m'accroche pas."
Character Sheet
Martox Orihime (Or-eh-hyme)
Character name
44
Character age
Male
Race/People
Tundal
A race of humanoids from the icy Northern tundras. Often born with a higher proficiency in magic, especially with fire-type spells to help them keep warm. Typically used as battle-mages in the military because of their innate ability to use more destructive spells. Typically shorter and with thicker hair.
Appearance
Relatively tall compared to most Tundal people, Martox stands at 5'7" with a more athletic build. His hair is dark brown, almost black, and he often keeps a 'messy' look to the hair on top of his head with his beard being trimmed to look more scholarly. He carries a sling bag on the his back to hold extra books and any other goods with him which also has a sheath of sorts for him to put his staff in when not in use. On his left leg is a bag which he holds his personal journal, any money he has, and any food when he has it. Under the bag on his leg he keeps a concealed steel dagger. His clothes are light, making it easier for him to move freely, with patches of leather over vital/more commonly hit parts on his body to help guard against attacks. On his left side his rank in the military is sown into the leather, a staff to symbolize that he is a mage superimposed on two yellow chevrons pointing down to the ground.
  Always wears the cape/robe but often puts his hat on his hip.
 The middle crystal being ice with the swirls going around the crystal being red.
Traits
Skills
-Master in fire magic
-Proficient with ice magic and lightning
-Novice in illusion spells and with necromancy
-Knows one self healing spell and one friendly healing spell
-Good at sneaking and stealing
-Skilled with staff fighting
-Good with people
Flaws
-Slight temper; While he won't blow up to minor things that happen to him, he will hold grudges
-Despite wanting to be a great mage he doesn't know much healing magic
-Not very strong; He mostly relies on his magic to help him out, but he's more nimble than tough
-Lazy; He likes to take a lot of breaks and take shortcuts whenever possible
Personality
While Martox is typically considered friendly and kind to people he meets once, he's often considered cocky or arrogant to people that know him longer than a few days. Despite this, he's very critical on himself. He wants to be a great mage, and sees his shortcomings as a handicap. But, he also uses this to further improve himself. He has a lot of drive to do good and to better himself, even though it doesn't show often because of his laziness. After the battle with The Necromancer though, it's clear that most of that cockiness has left him, though traces of it still obviously remain. He is more devoted to do the right things in life, trying to free himself of his guilt after helping The Necromancer.
Background
Martox was born in the Northern Tundras in a small village of about 20 filled with other Tundals. There he was raised to use his magic abilities to primarily keep warm and to hunt for food. But Martox wanted to know more about magic and more about the outside world than just staying in the village like most of his generation would be content with. When a caravan came through one day, heading down to the main city, Martox, only 16 at the time, quickly hid among the cargo in the back of the wagon. When he arrived at the city, he didn't plan on what exactly he was going to do, just that he wanted to expand on his magic knowledge. After asking around the city for a while he was pointed in the direction of a prestigious mage that was said to often take in pupils who wished to learn. Eager, Martox rushed to the old mage and requested to be his apprentice. But Martox was too young and didn't have any money on him so he was sent away. After that, Martox struggled to scrape up coins to afford food and inns. He went hungry for many nights before he took up the art of theft. He would primarily try to steal at night and, after a few years and getting caught several times, he started to get pretty good at it. Taking food was an easy chore for him. At 20, he had plenty of friends and even started to work for the local blacksmith as a fire tender. He often attributes the only reason that he wasn't in jail was because of his charm.
He continued to work for the blacksmith and to steal food, to save as much money as he could, for about 5 years. When he was 25, and with a purse full of coin he again went to the wizard. Who, this time around, took his money and started to train him in the art of magic. The wizard started teaching him more destruction type spells until Martox became proficient at them. After that, Martox started to learn illusion, which he thought would help him steal more easily, and the very beginnings of healing. But, before he got very far along with learning those, he was caught for stealing again. But this time, it wasn't one of his friends in the guard that had caught him. So he was left with a choice. Join the military, or go to prison for 5 years. While the second option appeased to his lazy side, the first option seemed to suit him better. It would give him a chance to further his magic training and he would be fed with a warm bed to sleep in every night.
In the military, Martox was actually very happy. But, instead of being able to continue the training he was working on, he was made to work on his destruction skills more. Eventually, he was able to work his way through the ranks and actually became a pretty well respected mage in his unit. Martox decided not to leave after just his 5 years of required service. He continued for another 2 years, placing him at 32. After that, he had a good bit of coin and was incredibly good with his destruction magic. Martox desired to work his other arts further though, so with a half-heavy heart he left the military and began to travel. Training with who he could, when he could on his illusion skills, ignoring his healing.
After traveling a bit, he had heard news of a powerful necromancer. Instead of immediately thinking the worst of this mage, Martox was excited. What he had heard, instead of dangerous or evil, was a teacher. Someone who could train him in the art of necromancy, something Martox had never been able to learn and always wanted to, another magical art to put on his resume. So he went in search of The Necromancer, picking up clues here and there of him. Eventually, Martox had found him, before his rise to power and before his armies had been risen to fight against the living. Martox requested to be his apprentice, and that he would pay any price The Necromancer demanded. Instead of coin though, The Necromancer just asked that Martox gave him undying loyalty. Martox obliged, knowing that he would do whatever he felt like doing in the end regardless. So The Necromancer started to train Martox slightly, but using him mostly for other things. Martox was never asked to go into a village and kill any people, so he never knew of The Necromancers true intentions. When Martox was eventually taught to raise the dead, he did so for the Necromancer, unknowingly helping him increase the size of his army for the future war. One day, while raising dead and studying to better himself in the skills he knew, The Necromancer came to him and requested for him to follow. So Martox did. When they arrived to their destination, Martox had finally seen the army being conjured.
Appalled and taken by surprise, Martox demanded that The Necromancer explain what the massive undead army was for. So he explained his plans to destroy the world and how he was going to kill every living thing in his path. The Necromancer reminded Martox of his vow to be loyal, and offered immortality to him by making him into a lich. But Martox refused, and even attacked The Necromancer. But he was quickly dispatched. But, before the killing blow could be dealt, The Necromancer was distracted by a militaristic attack. In the few seconds Martox had, he ran away. When Martox had heard of a team of Heroes being assembled, he knew he would have to join. Some of The Necromancers massive armies were his doing, but he didn't want to go back there. It took him several weeks before he joined the team, joining only a week before they were planning to attack. There, he met another wizard named Concara who was more than willing to help him learn more magic. Martox kept secret that he was once in The Necromancers apprenticeship. Two days before the team planned to attack, Martox came out and told the group that just a month before he was helping The Necromancer build his armies. At first, Martox was attacked and subdued. But he explained that he didn't know what The Necromancer was planning and that he could help them attack, giving them weaknesses and other things that would help in the battle. Eerily, the team allowed Martox to help them.
Concara still accepted Martox and trained him as if nothing had happened. They became very close in that week, and Concara explained that it didn't matter what Martox's past was. Just that he was there doing the right thing now, and he knew that Martox just had a strong desire to learn any magic he could. When it was time to move out, Martox was noticeably nervous. He did not want to return to The Necromancer and fight him again, he had almost lost his life once already. But he pushed past his fears and went with the team to fight. Martox fought valiantly in the fight beside Concara. Both of them taking out hundreds of undead, eventually making their ways to the last lines, inching closer to The Necromancer. When they finally pushed through and Martox encountered The Necromancer, he obviously recognized him. The Necromancer had quickly hit Martox hard blowing him back and then fighting Concara. Before Martox could get back though, Concara was downed. The Necromancer looked at Martox and grimly smiled at him before firing an icicle through Concara's chest. Before Martox could react though, The Necromancer fled to deal with the other heroes attacking on other fronts. When Martox got to Concara, Concara smiled and handed him his staff, Ignis et Ice, before passing away.
Martox then spent the next ten years training and bettering himself in magic. Though he still never focused much on healing. He traveled a lot and tried to do as much good as he could. But he started to stray away from necromancy spells until recently. He never totally forgave himself for helping The Necromancer come to power.
Items
Quite a bit of coin, one magic book on necromancy and one on illusion, his journal filled with teachings and runes, and Ignis et Ice, a staff which increases the range of his spells significantly and increases the power of ice and fire magic spells.