Tueuse
Niveau 1
Jour 1
Situation: Près du château abandonné
 
Nombre de mots: 619
Expérience:
Marcher dans une forêt marécageuse mais verdoyante, abruti doux avec le dronage des insectes et entrecoupé d'appels d'oiseaux, n'a jamais frappé Slayer comme désagréable. Par rapport à certaines choses dont il avait été témoin dans ses voyages, il n'y avait pas de grands tremblements en termes de sérénité, de beauté, ou quelque chose de beaucoup, mais cela ne voulait pas dire que le vampire ne pouvait pas l'apprécier. Il savait que les soldats recherchaient souvent des expériences agréables ou du moins merveilleuses à la veille de la bataille, et tout en le mettant à leur place pulvérulent de comparer les pommes aux oranges, il pensait qu'il pouvait trouver des parallèles. Après tout, sa propre bataille a attendu pas loin. Plutôt que son adversaire, ses pensées portaient sur l'équipe à laquelle il avait été affecté. Un autre motif, plus que n'importe quel avantage stratégique central, l'avait poussé à les laisser derrière lui. Slayer ne pouvait pas trouver en lui-même d'avoir foi en ses prétendus alliés, que ce soit leur compétence dans la bataille ou s'ils étaient même arrivés. Ils auraient besoin de se prouver à lui, car Slayer se sentait déjà comme s'il avait été déçu.
Il s'arrêta sur un noeud au bord de la ligne d'arbre et la clairière dans laquelle le château abandonné se tenait pour souffler sa pipe. Aucun mouvement n'a pu être vu de sa position, mais l'intuition de Slayer lui a dit qu'il avait déjà été repéré. Toute sorte de sentinelle digne de leur sel connaissait la terre entourant son bastion comme le dos de sa main, de sorte que quelque chose hors de l'ordinaire, même si pas plus qu'un gentleman solitaire, impeccablement habillé, justifiait une réponse. Bien sûr, puisque c'était sa mission de détruire le seul occupant du château, le vampire ne se cachait pas non plus.
Autour de lui, l'air craquait avec une réverbération creuse. La tueuse n'a entendu qu'un seul mot, mais ça lui a dit tout ce qu'il avait besoin de savoir. En souriant, il a pris une dernière bouffée de sa pipe avant de la serrer entre ses dents et d'ajuster son col. Même s'il ne savait pas ce que c'était, il sentait quelque chose derrière lui. La voix échoua une fois de plus, l'invitant à se retourner, et Slayer accepta l'invitation. Avant même qu'il ait complètement tourné, un diamant rouge canonné de l'agresseur inconnu. Tout ce que le gentleman pouvait voir, c'était une vague d'obscurité avant qu'Oswald ne jette son épée à bout de pierre dans les tripes de Slayer.
Un moment tranquille s'est écoulé, comme on peut s'y attendre. La lame du Chevalier de l'Ombre était si rapide que ses victimes empalées se rendirent immédiatement compte qu'elles étaient mortes. À la fin de cette pause, cependant, Slayer a prononcé un son inattendu. Il n'aurait pas été hors de place dans une bibliothèque universitaire, mais il a émis de ses lèvres plutôt que le soupir agonisé de la mort. Après un moment de scrutation d'Oswald, Slayer continua. J'ai senti que... ce monde devait avoir une sorte d'effet sur ma constitution. Je ne m'attendais pas à ce que tu sois un jeune homme. Les cambriolages de Brigan t'ont piégé comme une sorte de monstre. Où sont mes manières? Mon nom est Slayer. C'est un plaisir de faire votre connaissance. Malheureusement, on m'a demandé de vous détruire. Depuis que tu m'as fait tomber, tu devrais avoir le dessus. C'est juste, après tout. Disons que je suis à environ 15% de vitalité. Encore une grève et je suis "fait pour". Et qui sait, c'est peut-être vrai. Je n'ai pas ressenti autant de douleur depuis un certain temps. Ça te va?
Pas de réponse. La tueuse a lâché. Très bien. Battons-nous comme des messieurs.Un son shlurp a rencontré leurs oreilles comme Slayer a esquivé à l'arrière, se retirant de l'épée d'Oswald. Dans le même instant, le vampire a pivoté et s'est effondré du côté, son poing droit a germé dans la flamme bleue et a tiré vers la tête d'Oswald comme un boulet de canon.
Character Name: Slayer
Kingdom: Arc System Works

Written Description: Slayer has the appearance of an elderly man, to whom class is quite important. Slayer's attire reflects his refined nature: he wears a white undershirt beneath a rather professional-looking gray suit. The sleeves of his coat bear red-cross shaped emblems, a reference to his vampire nature. Slayer has brown hair, usually slicked to the side, complemented by a short well-kept beard and a pencil-thin mustache. He wears a monocle, and is often found smoking a pipe
Personality: Having lived for a very long time, Slayer possesses a strengthened sense of perspective, and as such, he generally remains calm and dignified regardless of the situation in which he finds himself. He is civil to practically everyone he meets, no matter how rough, and he likes being both helpful and dependable. Despite this, he is not without passion. Slayer is a lover of refined things; poetry, romance, and often stops to admire the beauty he sees in the world, and in those younger than himself. In combat, his blood boils, and although he is occasionally frustrated by the lack of challenge others are capable of presenting him with, he is ever graceful to those with whom he fights, offering them congratulations for a good performance, and usually assisting them with a warning or a bit of advice. His proper nature leads him to preferring that his surroundings be clean, ordered, and mature. Very seldom is Slayer in any sort of rush to do anything, and at time he seems unable to understand the gravitas of important situations
Game: Guilty Gear
Current Story: It was with altruistic ideals in mind that Slayer founded the Assassins' Guild, but after his disappearance soon after the organization began its descent into corruption. When Slayer eventually returned and found, through interaction with the assassin Millia Rage, that his syndicate had fallen far from his original intentions, he made up his mind to dismantle it. Having bid farewell to his wife Sharon and emerged from his quiet retirement, he crushed the new leader of the guild, Zato-1. Afterward, he embarked on a journey of observation around the world with Sharon, closely observing numerous important humans. Some time later, having put aside his struggles with the idea that he no longer belonged in this young people's world, he founded a gentlemen's fight club. When his retirement was interrupted again by the appearance of a being from the Backyard, a hellish parallel world and the source of all magic, he grew uneasy and partnered with Venom and Millia of the refurbished Assassins' Guild in order to sate his curiosity about the mysterious new happenings inundating the country.
Weapon(s): N/A
Stats
Level Four
(P)Damage 11
(P)Defense 5
(M)(E)Damage 1
(M)(E)Defense 5
Dexterity 3
XP |||||||||||||||||||||||||||||||||||||||| (0/40)
General Abilities
Slot One. Dandy Step: A means of evasion and strike chaining that forms a significant part of his offensive and defensive ability. Slayer can use this technique to slide backward and then forward again at high speed, which enables him to duck and dodge out of the way of danger before retaliating with a special attack. The special attack in question is currently only Pile Bunker, a straightforward right cross with some serious knockback. The speed at which Slayer moves when attacking with a Dandy Step follow-up creates a blue flare, which is more stylistic than anything else. However, this technique's evasive power comes only from his body movement; anything that does manage to touch him will hurt more than normal since he's unable to block while doing it. It can also get predictable, and its repeated use tires Slayer out quickly.
Slot Two. Dead on Time: A powerful Overdrive technique composed of a short windup time before an upward lunge punch with the force of a freight train and the speed of a jackhammer. From a visual standpoint, it is reminiscent of a purple comet hurtling toward the foe, its might carrying Slayer forward with it. It's powerful enough to remove a fourth of a health bar or more in an instant, but it cannot be used unless 'charged' by giving and receiving damage, and since the move expends 'charge', it can never be used back to back.
Slot Three. Teleport: Slayer is able to dissolve in a flash of shadow and reappear three feet away. A brief moment must pass before he can do so again; on the whole, doing this to move is a touch more slow than running, if he ever were to run. It is not invincible at all, and as such is not suited as an evasive maneuver, for which Slayer has Dandy Step. Essentially, it replaces the quick dash that most other characters in his game have access to, and serves as mobility. Because it's a teleport instead of a dash, however, it can pass through enemies, allowing him to cross them up, or thin obstacles
Slot Four. Ender Suite: Fleshing out Slayer's array of moves is a suit of four more techniques, each usable on their own or our of Dandy Step. Crosswise Heel is a flip kick followed by upside-down roundhouse kick in the air, both wreathed in flame. While Slayer takes damage normally using this move, it is harder to knock him out of it. Under Pressure is a brutal sideswipe using claws of purple flames around Slayer's fingers, and it tends to stagger its victims far more than other attacks. It's Late is a brutal downward jet punch that rockets struck foes into the ground so hard they bounce up, easy prey for a combo. Finally, Helter Skelter involves a forward somersalt before an explosive double kick into the earth
Special Abilities
Slot One.
Items
Slot One.
Slot Two.
Slot Three.
Strengths
+Vampire Physiology: Slayer has an amazing healing factor in his home universe, though in the crossover realm his regeneration is much slower in general, but especially in combat. Though he finds it distasteful and will rarely do it, Slayer can suck blood, and doing so speeds up his regeneration. Notably, Slayer is not at all affected by conventional vampire weaknesses; he enjoys a good sunbath, shrugs of a stake to the heart, can eat garlic for breakfast, lunch, and dinner, and wears a cross for his tie. Being a vampire, Slayer doesn't age, doesn't need to sleep, doesn't need to eat, and doesn't need to drink. His extremely long lifespan and vast amount of experience have combined to make him exceptionally intuitive
+Strong: When it comes to combat, Slayer's forte (outside of durability) is his strength, which is above average as far as his opponents are concerned
+Caped: Slayer's mantle is animate, and according to his will it can reshape itself very quickly. Since it is cloth, it is not suitable as any sort of weapon, but its versatility makes it extremely convenient. He can use it as wings to boost himself up to a high place, as a shield, as a chair, and so forth
+Classy: Of course, Slayer is the soul of 'dandy'. His manners are without equal, his appearance is as refined as his taste, and he is very knowledgeable about all things gentlemanly
Weaknesses
-Mobility: When it comes to movement, Slayer can be described as straightforward and stiff. He can jump alright, but he doesn't typically run, airdash, roll, or any such acrobatic maneuver
-Range: The number of attacks available to Slayer that extend beyond melee range can be counted with less than one hand. Don't expect him to be throwing out much of anything else
-Sandbagging: While many characters can be said to be holding back their true power, so many that it rightfully is viewed as a cliché, Slayer takes this rule to heart. Under no circumstances will he release his full power, and he never takes things seriously. If he feels that he should be defeated in a certain situation, he will concede without hesitation
Achievements