Il y a quelque chose à propos de cet endroit qui est étrangement apaisant pour Aseema. Un endroit avec juste la bonne quantité d'obscurité, donnant presque un sentiment étrange et poignant. En regardant à l'horizon, elle a enfin une image vivante des Plaines Silentes, comme dans les histoires que le Gardien effrayerait les jeunes enfants qui se comportent mal. Je me souviens maintenant que c'était une histoire assez stupide pour une légende. Bien qu'il puisse sembler stupide, ça l'a encore mise à l'abri de dormir ici. En fait, elle n'aurait probablement pas autant fermé les yeux, juste pour s'assurer que Fen'Harel n'aura pas sa petite visite dans ses rêves ce soir.
Entouré de quelques arbres morts, Aseema regarda les cieux inexplorés au-dessus de saisir son capot des vents infatigables, de temps en temps, le ciel scintille derrière les nuages. Une tempête est à l'horizon, semble-t-il.
Elle faisait une promenade, s'assurant de ne pas aller trop loin du camping bien que, sachant que c'est une courte promesse vécue. Aseema ne manquerait pas de tout ce qui vaut la peine de regarder autour. Elle n'aimait pas être immobile, ses pieds deviendraient insupportables.
Après qu'ils se soient mis en place, elle a insisté pour trouver des ressources. Nourriture, bois, trésor inhumé depuis longtemps, n'importe quoi. Partiellement, elle invente juste une excuse pour se lever et faire un peu d'exploration. Et elle en était d'une certaine façon productive aussi, sur la façon dont elle avait recueilli quelques baies sauvages et quelques brindilles pour le feu. Pour un endroit plutôt désolé, il semble être habité par le jeu dans la région. Elle n'était pas un chasseur comme sa mère, bien qu'elle ait souhaité qu'elle soit maintenant, alternativement elle devra faire en raison de ses capacités limitées de recherche de nourriture.
Il lui a fallu un certain temps pour retourner au camp, principalement parce que la consistance étrange des souches et des arbres l'a fait marcher en rond pendant quelques bonnes minutes. C'est pourquoi elle retrace ses pas dans son journal, en prenant note de ses traces au cas où elle se perdrait mais cette fois ses mains étaient pleines. C'était jusqu'à ce qu'elle atteigne le bout du camp, elle a entendu Ovra appeler. De loin, elle l'a regardée alors seulement elle a remarqué la compagnie qui s'approchait. Elle se dirigea vers le camp et laissa tomber le sac en tissu de baies et enfila des brindilles de ses bras, et se joignit au groupe à l'horizon venteux.
"J'espère qu'ils ne chercheront pas d'ennuis." Elle s'est moquée à haute voix.
Aseema Viranni 
Female| 26 | Elf
Basic Info
Birthplace 
The Dales
Appearance 
A dark haired elf with a slender frame, soft features and a pale rosy complexion riddled with gentle freckles, Aseema sticks out a girlish charm given that she's fairly older than she actually looks. She cant even recall how many times the local guards mistake her to be some delinquent teenager on the streets and this would annoy her to an extent. Appearance wise she is fairly good looking though at most she wears her face uninvitingly, in a indifferent and frowning expression, undermining her true indicative beauty. Her eyes are most expressive, round and long lashed in a way that one could easily see though her even if she says so little. The elf considers this as one of her dire weaknesses as her helpless responses gives whatever she's hiding away so instantly and finds it a challenge to hide unnecessary feelings.
Aseema hates the sun. From her experience, her pallid complexion is prone to the nastiest sunburns so most likely she dons over a cloak to keep her protected. Her hair is a dark wavy mess, usually tied up to keep it in place. Her choice of clothing would be robes and leathers, light enough to move around and protected at the same time. She carries around a satchel bag to contain her equipments. 
Background 
 Aseema was practically born into keeperhood. While every mage born elf clamor and kill for at an opportunity, Aseema more likely considers it a misfortune rather than anything. This was never the case back when she was younger. As early as five her guardians instilled the fantasy and glamor of keeperhood, which the young Aseema fell for. It was hard training but she proved to be the best among her contenders.
Aseema had very limited memory of her own parents. She never knew her father, who had died whilst defending the clan from slavers and her mother had to raise her alone until she disappeared one day. Her hunting pary went missing, and never knew what became of them. Only some speculations that they were intercepted by Tevinter slavers. She was then taken under the care of various relatives before officially becoming the keeper's first.
One day she went exploring, a young Aseema happened to pass by an old abandoned home filled with nothing but old and worn out books. It was a shame for someone to leave them forlorn so as to not have them go to waste, and out of her own curiosity she secretly brought some back to the camp to read. Her interest of human books grew, from the pages she saw another world beyond the clan. It excited her, awakening the wanderlust within her and from then on fantasized of going to these worlds. She would regularly visit her favorite spot and contently indulge herself in literature all day.
In many ways books had educated her about the world beyond the confines of her clan. The customs, the people, their clothing and politics. All these made her scrutinize the clan's own purposes, realizing how small and narrow they are compared. The dalish are a stagnant community, never really improving, nor learning anything new and Aseema knew from then on that she did not want to live that way. The isolation and limits of tradition dragged her, a concern she one day shared to her mentor. Yet the keeper was not so glad about what his young first had been mysteriously learning and later on found out that she had been bringing in foreign books inside the clan. He saw this as a distraction to her true duties, and ordered them to get rid off it. She was torn between her fate as the keeper, and her desire for adventure. Until one night of fitful argument had ultimately fixed her decision, on going on a spontaneous adventure that very next morning. Like any other young, naive and adventurous soul, Aseema stood by her desire to leave and hid on a carriage cart to be smuggled out the Dales, never looking back on the life she came to detest.
It didn't take long for her to regret that decision however. The moment she was dropped to Hamsal, became the most tumultuous moment in her life. Aseema could not keep up with everything and since she wasn't exactly ready and well equipped for it, with no real knowledge aside from the books she read. What she saw had greatly disappointed her. Hamsal was really nothing like the progressive and colorful human cities that she had read about. Only that at any given moment was some sort of danger waiting to pounce at her around the corners. It was an over all peculiar and terrifying experience. Yet the young elf is not without spirit, at least to a certain extent. She navigated the city as best she could, at the same time careful and observant of any possible danger. But this wasnt enough prevention from muggers, slavers and one time, the Circle as she carelessly made a public display of her magical abilities. Her naivete was mostly to blame for this series of unfortunate encounters.
The days she spent in the city, her luck slowly depletes with it. Though she found work at a local tavern, and is doing a terrible job at it, had somehow helped her get by, but one day things started to turn around when she was given an opportunity for mercenary work. Something that she never really considered before but at that point she gladly went for it.
The promise of adventure hooked her right in, and got rid of her plain tavern job. It was an opportunity she could not miss that she practically threw herself at her employer, but ultimately her abilities proved her to be a well deserved addition to the Oathbreakers.

Personality 
Aseema has this unquenchable thirst for knowledge. She always has this desire to learn new things and the drive to delve into the unknown and unexplored. Anything new to her is bound to gain her interest, it goes without saying such character is prone to some trouble along the way. She lives by a "what could possibly go wrong" attitude, hence uncaring of the consequences and willingly taking risks whether light or heavy makes no difference to her, all for the sole purpose of learning. Although she says that, when bad decisions came with regrets, it's one thing that will eat her the most. Seen as quiet, uncaring and indifferent, she lights up like forest fire when her interests are a subject, her eyes would glimmer at anything exciting and mostly she has a hard time concealing it. Basically, she's always the first to lose at a game of wicked grace.
Growing up in seclusion from the outside, it's only natural for her to be wary among new people, this did not help her much at the beginning however the time she spent with the group years later had made her got over that. In those ten years, she remarkably matured and grew, and more so understanding the world in both viewpoint and action. Aseema still hung around during those ten years, considering that she has nowhere else to go if she ever did. Sure there are other opportunities to take, and her thirst for adventure would take her between continents but at the end of the day she finds herself coming back to them, she grew so sentimental that she could never imagine living a life without them, more than she likes to admit.

Curriculum Vitae
Years served 
A decade
Profession 
Mage | Keeper
Modius Operandi 
Aseema does both offensive and defensive with a preference for long ranged combat, as her obvious lack of physical strength makes her useless in upfront combat unless she's shapeshifting. 
Skills 
Dalish Lore- Has a reasonable amount of knowledge about the Dalish, being born and educated there.
Alchemy- Has a wide range of knowledge with herbs and alchemical healing. 
Stealth- Developed from years of keeping away from trouble, she can manage to slip into anything if it calls for desperate measures. 
.
Important Relations: 
Keeper Falael - Clan keeper, mentor. The closest father figure she has since her own. A serious and demanding man, yet compassionate and approachable. They had a heated argument because of her own doubts of the clan and keeperhood. She regrets her actions towards her up to this day, and wishing she could go back and be forgiven, only to give her some ease.
Nayara - Mother. The clan's head hunter, one day went missing together with her party. It was believed that they were ambushed or killed by Tevinter slavers while on their hunting. A fun and loving mother to Aseema. One of the fondest memories of she has of her is the lullaby she hums when putting a very young Aseema to sleep, carrying in her arms and the smell and feel of her long dark hair against her cheeks.
Felix - Barman, old boss. The moment Aseema came into the tavern, he instantly figured the girl wasnt from around the city. He almost pitied her, and the moment he realized she seemed like needing some help. Though he may be twice as demanding and hard assed as the keeper, he was kind enough to offer her a job and a place to stay. Aseema would still visit the tavern if she had the time, if only to unwind and have a mug of his good stuff. 
Thoughts: 
Feelings on the other members of the group. To be filled in later.
Tools of the Trade
Weapons & Ammunition 
-Heartwood Staff
-Carving knife
Spells 

-Primal magic- the manipulation of earth and sky, can be used as both offensive and defensive. Aseema can conjure up a wall of earth or armor for protection against instantaneous attacks, or project lightning towards enemies.
-Shape shifting- When things get up close and personal, she turns into a bear and maul the nearest bad guy. She only knows how to shift into one type of animal.
Clothing & Armor 
-Leather Armor
-Short fur cloak
-Leather boots
-Dark hand wraps
Tools & Things 
-Herbalist kit
-Leather bound journal
-Charcoal pen

Potions & Poultices 
-Healing Poultice (3x)
-Healing Potion (2x)
-Lyrium Potion (2x)
Ingredients & Rations 
-Bundles of freshly picked elfroot
-Waterskin
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Bags & Pouches 
-Satchel Bag
-Bandolier 
Odds and Ends 
...