Val'vath 
Quand Lancelot a comparu devant le groupe, Val'vath ne savait pas ce qu'il fallait faire de lui. Certes, il était aussi grand que le lycan et cachait sa forme dans un ensemble d'armure noire, mais il était encore un humain charnu en dessous. Peut-être s'était-il enrichi de la magie noire qu'il maniait? C'était probable.Le lycan s'est ébranlé, c'était la volonté des Dieux qu'il servait Lancelot pour qu'il le fasse, peu importe ce qu'était Lancelot.
Quand Lancelot disparut en un éclair éclatant, il retourna à la fête et se discuta silencieusement de la nécessité de continuer. Après plusieurs instants, le lycan shakily se mit aux pieds pour suivre les autres qui étaient déjà partis dans leur chambre. Cependant, peu de temps avant de quitter le hall, il s'est rendu compte qu'il errerait le château pendant des heures s'il tentait de trouver sa chambre sans assistance. Il avait un sort simple pour ça. Une petite étincelle d'énergie pourpre se répandit à la vie alors qu'il faisait un balayage dans l'air devant lui avec sa main griffée, tandis que sa main bougeait, laissant derrière lui un sentier de noir qui s'étendit rapidement dans une petite sphère planant dans l'air. La sphère de l'obscurité trembla un moment avant que trois ombres sans forme ne tombent de lui, atterrissant silencieusement sur le sol; après quelques secondes, la sphère s'estompa et les ombres se solidifièrent en petites créatures humaines avec la peau aussi noire que la nuit et les yeux, il semblait se déplacer entre un rouge éclatant et le violet. L'appel à vide a regardé les créatures et leur a donné l'ordre de « trouver mes chambres, elles seront dans ce château. Ils ne seront pas difficiles à distinguer des autres » ces créatures étaient liées mentalement à lui pendant qu'elles restaient dans le royaume mortel, donc ils savaient exactement ce que Val'vath imaginait que ses chambres étaient.
Après plusieurs instants d'observation de ses nouveaux alliés, le lycan a remarqué l'une des arrivées tardives ; un humain qui semblait avoir de la difficulté à rester debout. Il s'en est pris à Lancelot qui croit que je suis égal à ça? Je suis la voix des Dieux! C'est ridicule. Après plusieurs minutes de plus, un de ses serviteurs revint et tira sur ses robes, en lui donnant la gestuelle de suivre. En descendant les couloirs du château, il finit par trouver ses chambres. Honnêtement, c'était à proximité et il l'aurait probablement trouvé rapidement s'il avait tenté de le retrouver lui-même. Avec une brève vague de sa main, les créatures vides éclatèrent dans la brume noire qui s'est rapidementompa.
Quand Val'vath est entré par la porte, il l'a trouvé à son goût. Un simple couloir a conduit dans une assez grande pièce contenant une fourrure matte, un fauteuil d'apparence assez confortable juste en face d'un foyer et un lit recouvert d'une variété de fourrures. Il y avait aussi une deuxième pièce à gauche du couloir qui semblait entièrement consacrée à une toilette et une baignoire. Au mépris de la chaise, Val'vath s'est agenouillé sur le mat et a fermé les yeux avant de murmurer les prières aux Dieux bannis alors qu'il tentait de renforcer son lien avec eux dans ce nouveau pays; intouché par l'influence des Dieux bannis d'une manière significative pendant des siècles sinon jamais. Il passa ainsi le reste de la nuit jusqu'à ce que leurs murmures soient à nouveau présents dans son esprit.
Val'vath the Voidcaller
Voidcaller, Priest of the Banished Gods
General description

Race
Lycan (Descendants of ancient werewolves)
Age
600 years
Size
7' 250lbs
Gender
Male
Sexuality
Heterosexual, although lust is a emotion he has seemingly not felt in centuries.
Religion
Priest of the Banished Gods- The Banished Gods are a trinity of powerful beings that were banished to the void when the universe was still young. The faith generally involves blood sacrifice and is highly ritualistic. While their worship was extremely common among lycan tribes for centuries, they have fallen out of practice in favor of more shamanistic beliefs. Despite their waning popularity in the Far North West of the world, Val'vath remains as devoted to the Gods as ever and is displeased by his own races treachery.
Job
Mage- Capable of summoning abominations from the void and casting powerful spells to send soldiers into a frenzy or obliterate them, Lancelot has ordered Val'vath to use his powers to wipe out his enemies, regardless of the cost to allied armies.

Personality
 Val'vath is completely devoted to his Gods and takes any insult to them personally; while this is mainly caused by his zeal, it is also in part caused by his mind deteriorating due to spending several centuries isolated in service to the Banished Gods. Despite his unstable mental state, Val'vath is still surprisingly self-aware with an incredibly sharp tongue when confronted by others, although he is happy to offer help or advice to those he like, he is by no means wise however as his advice tends to be twisted or non-nonsensical to most. To his enemies, Val'vath is utterly ruthless and holds no pity in his heart for them; killing captives if they are a irritation to him without a second thought and being incredibly reluctant to work with them even momentarily. 
Biography
Born in the far North West of the world to a pair of Voidcallers, Val'vath's fate was sealed at birth. Any child born to a voidcaller was destined to become a priest of the Banished Gods and to live a life of piety and often times madness. The trials Val'vath and the other trainee priests faced were brutal and more akin to the type of training a warrior what have in many places; Voidcallers were not only expected to be capable of spreading the word of the Banished Gods but also defending their faith in battle. The young voidcallers were put through three trials to ensure they were prepared to serve the Gods. The first trial was a trial of intellect; while the trial varied it was always test of the lycans intellect and failure would typically result in death. In Val'vath's case, each of the lycans were infected with a slow acting but deadly poisons. They were then locked in a room filled with nothing but alchemical ingredients and ordered to develop and antidote. The second Trial was a trial of magic which had a the acolytes duel each other to the death with basic magical spells and minor rituals,assuming they were fast enough to complete them. The final trial was a trial by combat which had the apprentices fight a beast from the wild in hand to hand combat. The beasts were generally wolves or crocodiles but an unlucky few were forced to face a bear. After Val'vath completed his trials he was named a voidcaller by the tribe's chieftain and sent to work the will of the Banished Gods.
Val'vath served as a priest to the Banished Gods for about 200 hundred years (the average lifespan expected of magically adept lycans) with little incident. Then, one dark night the voidcaller felt their presence calling to him so he followed. The God's presence brought him underground into a vast and unexplored cave system. At the depths of the cave Vaul'vath found his destination; a gateway to the void, a plane tear. Here the Banished God's whispers could be heard clearly and understood even by the most faithless human, albeit the experience would likely be maddening. The Gods from the void explained to the lycan that he was to become their greatest servant, their champion who would spread the word of the Banished Gods to the south of the world with more power than any voidcaller in living memory. This would take time however. Val'vath spent centuries in that cave under the tutelage of the Banished Gods; their magic sustaining him and teaching him enchantments that would allow his body to function as though he was in his prime well after he should have been nothing more than a set of bones.
After several centuries training with the Banished Gods and gaining the power to break mortal minds with ease, call upon abominations from the void to serve him and more, the Gods released him from the caverns and allowed him out into the world once more. When he found his old tribe had abandoned the Banished Gods in favor of worshiping forest spirits, he was furious and slaughtered every priest in the village along with the chieftain and razed the forests around the village; leaving the tribe in a small wasteland. Val'vath spent several years re-establishing the Banished Gods in the North before hearing whispers from the South of a powerful knight seeking servants of power from across the realm ;Val'vath sought out the one spreading these whispers and demanded more information, he was not hard to find as foreigners were extremely rare in the North. When he was satisfied with the humans explanation he warned him away from the North and made his own way south.
When Val'vath finally arrived at his destination he immediately swore fealty to Lancelot and stood ready for any tasks he was provided, otherwise he would spend his time spreading the faith of the Banished Gods. 


 
 Val'vath is a black-furred lycan with glowing purple eyes(albeit they were initially green but years of practicing void magic have left a physical mark on his body). While he he stands at 7', his body underneath his robes is almost skeletal in appearance as most of his physical strength comes from enchantments and blessings from his Gods,each of his hands possess claws reaching up to 3 inches in length and his mouth is filled with razor sharp teeth capable of shredding flesh with ease. Vaul'vath generally wears simple black robes with metal chain links around his waist, these links chain souls to his physical form as they are required to be nearby for any rituals he may cast. This also causes the chains to flail wildly as he casts any spells requiring souls as they desperately try to escape the void. 

Traits and Equipment

Lycans are descendants of ancient werewolves, the curse that transformed their ancestors is still present in their own bodies but has diluted and changed over the centuries. Lycans are constantly in beast form no matter the pattern of the moon (although many claim to feel empowered by a full moon) and still retain a mild weakness to silver, although contact with the metal is not lethal it is incredibly painful and causes severe burning. Lycans have retained some of their ancestors strength and speed although they have lost a portion of it in favor of a higher intelligence and magical capabilities, while the average lycan is still equal in strength to a human in almost peak condition an experienced soldier would have no issues defeating one in melee combat. 


 Val'vath's body has become numbed to pain over the centuries and merely feels a dull ache when taking damage. The exception to this is silver weaponry which still causes intense pain and burning. He also has several magcial enchnantments cast on his body which give him all the strength of a lycan in it's prime.
Whenever Val'vath kills a creature using void magic, he lays claim to it in the name of the Banished Gods and binds them to him for use in rituals.



Void Call
An incredibly varied but basic ability which Val'vath's power is built upon, the void caller is capable of reaching into the void and pulling forth either highly unstable void energy and firing it at an enemy, tearing souls asunder and warping minds, or bringing forth a far more stable form of void energy capable of blocking harm. The void energy used in this spell also causes minor damage to Val'vath,
causing small blisters on his body and hands at best and severe burns at worst. 
Minor Planemeld 
Val'vath uses all of his knowledge and power to temporarily meld the local area with the void,bringing forth a variety of different abominations and swaths of unstable void energy lashing out at anything not attuned to the void. This ritual requires several souls and a blood sacrifice to activate the ritual, Val'vath must remain focused to keep the meld active. This ritual could likely be kept active for 10 minutes at maximum and even then it is highly possible Val'vath would faint from exhaustion after ending it. The void creatures summoned by this spell are hostile to all excluding Val'vath and the unstable void energy is capable of attacking anyone.
Void Corruption 
 Val'vath calls forth a minor void beast to infest the body of a dead creature. The void beast is bound to Val'vath's will and will fight like a rabid animal. Val'vath is also capable of using this as a ritual to infest nearby corpses (~20 metres around him), as a ritual this spell costs a minor blood sacrifice. Infested corpses will shudder and twitch constantly for some time after resurrection as the void beast adjusts to it's new body. The beast will also make physical changes to the corpse, initially these changes resort to purple eyes and void energy cackling in their hands causing the flesh to peel away but as time goes on the void beast will adjust the bkdy to make it more fit for combat. This is done by increasing the volume of bone in the body (usually by deconstructing essential organs and converting it to bone) and having it grow from the hands as claws and the back as armour, although this change requires the creature to function for several weeks. Val'vath can control a maximum of 15 corrupted corpses at once.

Frenzy 
 Val'vath may cast a blood ritual capable of sending nearby mortal allies into a mad frenzy and boosting their physical strength. The magic itself is easy for any individual to shake off if they are aware they are under it's effects. If it is not immediately shaken off however, those affected will go completely berserk as the sensation of pain numbs and they may attack both allies and enemies. While under the spells effect they are exposed to void energy, causing blisters and burns over their body. The ritual requires a significant amount of blood to cast although Val'vath may cast a less potent version of the spell using a small amount of blood.  
Whispers of the Banished Gods
 Val'vath may call upon a minor creature from the void to infest an individuals mind and torment them with their own thoughts, this may quickly cause weaker willed individuals to go completely insane while it will provide a horrific distraction to most, mocking them and making it generally difficult to focus on more complex tasks. There is a chance a second void creature my be called and infest a nearby mind, while Val'vath is more resilient to this due to his experience with the void he is by no means immune.  
Conjure Void Creature 
 Val'vath calls upon the Banished Gods to give him an ally to protect him, without payment, several lesser void creatures will be summoned to his aid. A minor sacrifice will provide him with a pair void creatures of medium power while a large sacrifice will provide him with a powerful void creature. (see Equipment section for general examples of void creatures. 



Ritualism 
Val'vath is incredibly competent at performing rituals, magical in nature or otherwise. He has performed birthing ceremonies and funerals for centuries along with a variety of other lesser used rituals
Torture
 While Val'vath is not incredibly competent at questioning a captive, he is more than capable of inflicting pain through flaying and has even perfected a method of skinning (with magical assistance) that allows the victim to survive for a fair period of time after their skin has been peeled from their bodies. He also takes pleasure in torturing the mind of captives with his magic until they are begging for death. 
Herbalism
 Val'vath hasa vast knowledge of plant life and is easily capable of identifying poisons from a glance and any academical uses from a taste.




 Silver
If Val'vath is struck by a silver weapon, his body will blister and his blood will burn. While not instantly lethal fighting an opponent with a silver weapon leaves him at a significant disadvantage.
 Fragile Body
While his magic keeps his mind functioning and his muscles strong, Val'vaths bones and joints are still old and brittle. Any opponent fighting him in melee combat could break his bones with ease; even if Val'vath killed his opponent he would likely still suffer a breakage or a brittle bone 
Savagery
Val'vath has lived in a very primitive area of the world for most of his life meaning most technology is beyond his understanding. Living in a more untamed place has also led to him believing that to surrender in combat is to die and so would never surrender himself and assume to be taken captive. 




Chains of Binding
 A set of enchanted iron chains around Val'vath's waist that chain souls he has captured to him for use in rituals
Sacrificial Knife 
A serrated iron knife with several small runes engraved into it used for sacrifices and to lash out at foes.Also binds souls that have been killed using the blade.
 Lesser Void Creature 
Weak creatures Val'vath is capable of summoning from the void to perform tasks and fight for him in combat. These creatures are almost always small in stature and are only capable of firing small bolts of void energy or clawing at opponents. Example Image of a lesser void creature (although they can vary):

 


 Common Void Creature
 Val'vath is capable of summoing a pair of common void creatures from the void, these creatures generally have a more twisted and terrifying appearance than lesser void creatures and are more powerful,
being able to fire small barrages of void energy at enemies. Examples of common void cratures (these creatures can massively vary in appearance)




 Greater Void Creature
 Val'vath is capable of summoning a greater void creatures from the void, this creature generally has a twisted humonoid appearance and is capable of using void magic offensively and defensively, from channeling void energy into beams or creating domes of void energy to shield it and it's master. Example appearance of a greater void creature

  





The Chain of Torment
  
A chain with a intricately carved handle and several ruins; while the length of the chain may make the weapon seem useless, a small amount of void magic is capable of vastly increasing it's length and allows it to attach to a nearby target. Opponents caught in this chain are exposed to large amounts of void energy, causing their skin to peel and blister as their mind is ripped apart, while this occurs their very soul is drained from their body and bound to Val'vath for later use in rituals.

Relationships
N/A