---Touching vers le bas sur G2-S1-P5--
Alors que le navire laissait tomber toutes sortes de nicknacks et de widgets, le sang se précipita vers les têtes des habitants des navires comme il tirait loin du puits de gravité artificielle du transporteur. Les gyroscopes des navires se sont rapidement lancés dans le jeu en le stabilisant alors qu'il tombait dans l'espace vers l'atmosphère; puis il y eut rentrée. Alors que le navire entre en collision avec la gravité naturelle agréable de la planète, il éclate en flammes, étincelles de rouge d'abord et puis un bleu brillant, l'atmosphère doit avoir un excès de cuivre en elle. Au-dessous, il y avait des visions de vignes et d'arbres formant une grande canopée avec des stries de pourpre à oranges, des roses à bleu. Les vues étaient stupéfiantes, qui sait à quoi ça ressemblerait de la surface.
La navette se planta fermement à côté d'une série de champignons géants, au-dessus de l'embarcation. La vue d'en bas était aussi spectaculaire qu'en haut, elle était à couper le souffle, le ciel n'était pas la même que chez lui, où c'était surtout bleu ce ciel avait une teinte verte, c'était certainement un univers différent. L'équipage a finalement pu se jeter sur ce nouveau monde étrange, dès qu'il y eut une confirmation de l'oxygène qui est.
Name: Sera Kennithson
Age: 27
Gender: Female
Personality: I’ll do this as we go.

Home Faction: Sino-Russo
Sponsored Faction: Sino-Russo

Skills: Scouting, Moving really really fast, Close-range combat
Purpose: Initial planetary scouting to identify threats and protecting researchers from said threats.

Strengths: Sera is ideal as a scout in the field, she is agile, adapts very quickly to certain situations – for example a gravity shift – and her reflexes are above par.
Weaknesses: Not especially bright, whilst Sera does understand your average amount of science, but nothing further than the basic levels. She is also – contrary to her own beliefs – not very strong. It turns out her battles are won mostly due to her experience and her fighting style which uses enemy strength against them. 

Weapons:

H0003-12X – Codename: ‘Shocklance’
 
The aptly names Shocklance is a close-range wrist mounted weapon which when activated releases a beam of energy designed to stun and incapacitate enemies, especially useful when fighting fast moving or flying enemies. The beam that shoots out is approximately one metre long meaning that many consider it a melee weapon.  

WX234-EDU – Codename: ‘Blinkfusor’

The Blinkfusor is a projectile based weapon; it launches a high velocity disc-shaped explosive at an enemy. Due to limits in the speed of the disc the explosives for this model have been toned down meaning that it has nowhere near as much power but it inherits far more speed from the user making it a favourite for faster moving users.  

Special Equipment: 
 
Specialised Kinetic Interference Boots – Codename: ‘Ski’s’
 
Using inbuilt jets these boots produce just enough upwards thrust for the user to hover 5 centimetres above the ground, in combination with an inbuilt kinetic disruptor they allow the wearer to completely bypass friction on the ground. The result is allowing the user to ‘Ski’ across any surface without losing momentum. It may not seem much but if the wearer chooses too they can temporarily bypass the kinetic disruptor sending more power to the jets resulting in some upward thrust. This means that with some patience and skill in an area with enough hills the wearer can achieve great amounts of speed.  
 
WX34-12D – Codename: ‘Solar Rail’

What appears to be a space glider, the solar rail is just that. Well technically it’s an apparatus which allows the user to “surf” on solar waves so to speak, in space this could allow for full on flight but on planets with a standard amount of Earth Gravity it works pretty much as a high-manoeuvrability glider. With a higher gravity it probably wouldn’t work at all, anything lower and you get some more freedom of movement.  
Armor/Wear: Standard lightweight battle suit:
Lightweight and highly flexible this standard issue battle suit is perfect for soldiers moving at high speeds, it provides decent protection at the lowest possible weight. Each piece is segmented at the joints allowing for a full range of movement; however this does mean that the wearer loses some potential protection.
Vehicles: None that warrant mentioning.
Biography: Despite being born in the motherland of Russia, Sera’s parents were actually of New Alliance decent; they simply did not share all of their views and instead moved to the motherland itself. After they had done this they began to aid in the progression of the Russians technology, Sera’s father was busy helping with neurological implants – unfortunately he was always one or two steps behind everyone else and never really made much of a push into the technology. Her mother on the other hand was helping with the invention of the new gadgets that the Sino-Russo soldiers were being armed with. Two parents, both involved in the war industry was bound to end in a soldier child. It’s common sense.
Sera, was taught in normal education, fancy schooling was too expensive and home-schooling required too much time on her parents parts, it was all in all a normal childhood. After she left standard education she joined up with the military, spent a few years here and there going up in some ranks, to E2 to be precise, although sometimes she may stretch the truth and claim to be E3 to non-military people, just to seem a bit more important. Then she dropped out of the actual fighting forces before she ever had the chance to go to an actual war. It was all training exercises among other things. It was, as she put it “boring”.
After that drop out she stayed in the military, in fact she moved to the R&D departments with her parents, to be precise the gadget departments. She didn’t have a high enough education level to be able to de research that was all sitting around doing nothing and testing theories, Sera wouldn’t have coped. Rather she helped to test out new inventions, firstly was her favourite – something she is still armed with to this day the ‘Ski’s’. They let you move fast, it was adrenaline pumping, heart pounding excitement that Sera was seeking, and those boots gave it to her.
Cycle forward another year or so and she moved again, this time to a scout squadron armed with those very same boots, some solar rails and a few weapons of choice. That was only half a year ago. Now she’s on this mission, to go through a worm-hole. This time she had no choice but to stay put in one place, seemingly for as long as she lived. It would be a one-way trip according to officials. But, it would have something none of the other positions had – excitement and adventure.
Other: