Il garde sa connaissance en dessous de son propre emplacement dans le sol, donc il aura toujours la possibilité de créer une couverture et de s'échapper sous terre rapidement, au cas où il en aurait besoin.
Il voit l'individu qui quitte la scène devant lui, bien qu'il ne puisse pas encore faire de détails plus fins, mais son intérêt est tousse peu importe, de sorte qu'il tente de le tracer, ne le faisant pas, car il ne peut pas spécifier suffisamment la cible.
-- Alors, Sapphire, qu'est-ce que tu vois?
Name: Iṃgor Ẹrësîng
Backstory:
Iṃgor Ẹrësîng, the son of his father Ūilrïăm Ẹrësîng, is only half an elf; his mother Ingrid Dahere is a human.
The Ẹrësîng family was a traditional elven merchant family in the port-town of Łėtŧætụŋe, where Ūilrïăm also first met Ingrid.
Their so called 'impure' relationship was shunned, although Ẹrësîng never was a noble family. Iṃgor was born into these circumstances.
He already was targeted at a young age, but his parents wouldn't allow that to happen on their watch. His mother, Ingrid, gave him a necklace she acquired on one of her journeys to distant trade centers. It was a rune to shield oneself from spells and the lasting effects some of them had. His father thought more tactically, if Iṃgor never runs into an attacker, he will never be attacked. As such, he tought him a spell, with which he can track any attackers, and other things if required. Time passed, while Iṃgor grew up, so did some purist movement gain strength, little by little. Eventually, it was clear, that he had to leave the town, which's trade was now slowly dying. His mother taught him how to cook and which common plants and fungi are edible, so he would not starve in the wilderness, if he'd not find a new home quickly enough. This included a spell to ignite small fires. His father taught him how to use a bow, how to make the correct baits for which animals, and how to hunt and defend himself against animals.
Personality:

usually observes instead of interacting with a situation

Weapons:

Bow&arrow
Knife

Spells/Runes:

Exicus
Turn familiar (to be taught by Joshua in the beginning of the RP)
weak shield around the char, protects against magic attacks, reduces duration of lasting effects of spells(necklace, char is unaware of it and thinks the necklace is simply a good-luck-charm)

Vitae
applies a force of up to 5N (counteracts the gravitational force of 0.5kg) on an object. The direction of the force can be freely chosen
creates sparks. Due to its weakness, only useful to ignite small fires, e.g. a campfire.
tracks targets meeting specific mentally set conditions, does not differentiate between the individual targets. The target's relative location is displayed in the user's eyes, alongside a rough map of the area. range depends on the amount of mana used, generally a few hundred meters

Primary skills:

standard usage and maintenance of bow and arrow
basic vitae knowledge

Secondary skills:

basic knowledge of discerning edible from inedble plants and fungi
cooking
basic carnivore diet knowledge (for preparing effective baits)