Tueuse
Niveau 3
Jour 2
Lieu: Château de Tetris Terrains

Experience:.............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................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Les excuses de Naija ont suscité une expression subtile de joie de la part de son partenaire conversationnel. Tandis que les méthodes de Slayer visant à aider les jeunes générations à adopter les bonnes manières étaient le plus souvent insuffisantes, cet individu inhabituel semblait s'accrocher à ce qu'il avait laissé entendre. Elle ne l'était pas, le vampire était heureux de comprendre, dense de la façon dont tant de héros seraient. Trop souvent, il avait trouvé que la justice devenait une plate-forme sur laquelle s'élever, et non un but insaisissable et respectueux que quiconque prétend être noble d'intention devrait travailler vers. Cependant, lui et Naija se côtoyaient d'un œil à l'autre, et il écoutait avec étonnement, comme elle avoue n'avoir jamais rencontré un gentleman auparavant. Quel malheur! Il pouvait cependant sympathiser avec son sentiment d'être submergé par toute cette nouveauté. Oubliez les monstres et le chaos: le changement soudain a été ce qui haranguait l'âme le plus critique, surtout pour une vieille âme comme la sienne. Avec un coude perché sur l'accoudoir de sa cape-chair, et son poing reposé contre sa joue, il a absorbé son histoire.
En particulier, la description de ses capacités, non sollicitées mais serviables, a retenu son attention. Elle a parlé de toutes ces formes de façon occasionnelle, comme si elles étaient ses formes innées, mais jusqu'à présent elle n'avait montré aucune d'entre elles. Slayer a compris qu'elle - et par extension tous les héros - doit être sous l'influence d'une sorte de limitation de la même manière qu'il ne croyait être que lui-même. Depuis son adieu à Sharon et la brusque téléportation du monde qu'il avait laissé derrière lui, il avait senti une sorte de nuage s'attarder dans le fond de son esprit. Cela n'a pas interféré avec ses facultés mentales autant qu'il pouvait le dire, mais quand il a pensé à plusieurs de ses techniques pugilistiques, leur performance semblait en quelque sorte hors de sa portée. C'était un problème perturbant et perturbant, étant donné sa durabilité diminuée de façon inquiétante, mais pas un seul un dandy devrait s'obsèder. La tueuse s'est bien retirée de ses muses intérieures assez pour ricaner quand Naija a mentionné voler. Pas tant que ça, j'en ai peur. Mon manteau est utile, pour être sûr, mais cette forme est si lente et ficelle qu'elle n'est d'aucune utilité au combat, sauf pour m'épargner l'effort de accroupissement.
Son ton au cœur léger oscilla toujours si légèrement quand sa connaissance demanda pourquoi il ne se considérait pas comme un héros, car il estimait que cela pouvait justifier une réponse sérieuse. Encore une fois, ce n'était pas une affaire terriblement grave. Si c'était le cas, il aurait voulu le partager avec un étranger. Ma position est un peu difficile à exprimer. Je suppose que je suis une entité en dehors de mon monde; ses épreuves et tribulations ne me concernent pas. Alors même que les vrais héros allaient dans leur entreprise en essayant de résoudre ses maux et d'améliorer les choses pour eux-mêmes et les gens normaux, j'ai à peine levé le doigt. J'ai vraiment aimé donner des conseils aux héros quand ils en avaient besoin, les aider à sortir de points difficiles et revigorer leur détermination quand il a été secoué. Dans l'ensemble, je suppose que mon rôle serait plus approprié à un connaisseur – regarder autour et prendre dans ce que la vie a à offrir, mais ne pas m'impliquer dans des conflits. Je suis un vieil homme, après tout, dans le monde d'un jeune homme. Ce n'était pas mon monde de changer.
Voilà! Parfois, la tueuse s'étonne de l'élégance avec laquelle il pouvait faire de la poésie. Une telle réponse a certainement satisfait la curiosité de Naija, et avec n'importe quelle chance, elle ne sentirait pas le besoin de se demander pourquoi les événements de son monde ne l'inquiétaient pas. Si elle lui demandait, bien sûr, il pouvait mentir, mais les délires émiraient les lèvres d'un gentleman. Pour changer le sujet, il regarda autour de lui pour trouver du matériel, mais rien n'avait beaucoup changé depuis son dernier scan.
Character Name: Slayer
Kingdom: Arc System Works

Written Description: Slayer has the appearance of an elderly man, to whom class is quite important. Slayer's attire reflects his refined nature: he wears a white undershirt beneath a rather professional-looking gray suit. The sleeves of his coat bear red-cross shaped emblems, a reference to his vampire nature. Slayer has brown hair, usually slicked to the side, complemented by a short well-kept beard and a pencil-thin mustache. He wears a monocle, and is often found smoking a pipe
Personality: Having lived for a very long time, Slayer possesses a strengthened sense of perspective, and as such, he generally remains calm and dignified regardless of the situation in which he finds himself. He is civil to practically everyone he meets, no matter how rough, and he likes being both helpful and dependable. Despite this, he is not without passion. Slayer is a lover of refined things; poetry, romance, and often stops to admire the beauty he sees in the world, and in those younger than himself. In combat, his blood boils, and although he is occasionally frustrated by the lack of challenge others are capable of presenting him with, he is ever graceful to those with whom he fights, offering them congratulations for a good performance, and usually assisting them with a warning or a bit of advice. His proper nature leads him to preferring that his surroundings be clean, ordered, and mature. Very seldom is Slayer in any sort of rush to do anything, and at time he seems unable to understand the gravitas of important situations
Game: Guilty Gear
Current Story: It was with altruistic ideals in mind that Slayer founded the Assassins' Guild, but after his disappearance soon after the organization began its descent into corruption. When Slayer eventually returned and found, through interaction with the assassin Millia Rage, that his syndicate had fallen far from his original intentions, he made up his mind to dismantle it. Having bid farewell to his wife Sharon and emerged from his quiet retirement, he crushed the new leader of the guild, Zato-1. Afterward, he embarked on a journey of observation around the world with Sharon, closely observing numerous important humans. Some time later, having put aside his struggles with the idea that he no longer belonged in this young people's world, he founded a gentlemen's fight club. When his retirement was interrupted again by the appearance of a being from the Backyard, a hellish parallel world and the source of all magic, he grew uneasy and partnered with Venom and Millia of the refurbished Assassins' Guild in order to sate his curiosity about the mysterious new happenings inundating the country.
Weapon(s): N/A
Stats
Level Four
(P)Damage 11
(P)Defense 5
(M)(E)Damage 1
(M)(E)Defense 5
Dexterity 3
XP |||||||||||||||||||||||||||||||||||||||| (0/40)
General Abilities
Slot One. Dandy Step: A means of evasion and strike chaining that forms a significant part of his offensive and defensive ability. Slayer can use this technique to slide backward and then forward again at high speed, which enables him to duck and dodge out of the way of danger before retaliating with a special attack. The special attack in question is currently only Pile Bunker, a straightforward right cross with some serious knockback. The speed at which Slayer moves when attacking with a Dandy Step follow-up creates a blue flare, which is more stylistic than anything else. However, this technique's evasive power comes only from his body movement; anything that does manage to touch him will hurt more than normal since he's unable to block while doing it. It can also get predictable, and its repeated use tires Slayer out quickly.
Slot Two. Dead on Time: A powerful Overdrive technique composed of a short windup time before an upward lunge punch with the force of a freight train and the speed of a jackhammer. From a visual standpoint, it is reminiscent of a purple comet hurtling toward the foe, its might carrying Slayer forward with it. It's powerful enough to remove a fourth of a health bar or more in an instant, but it cannot be used unless 'charged' by giving and receiving damage, and since the move expends 'charge', it can never be used back to back.
Slot Three. Teleport: Slayer is able to dissolve in a flash of shadow and reappear three feet away. A brief moment must pass before he can do so again; on the whole, doing this to move is a touch more slow than running, if he ever were to run. It is not invincible at all, and as such is not suited as an evasive maneuver, for which Slayer has Dandy Step. Essentially, it replaces the quick dash that most other characters in his game have access to, and serves as mobility. Because it's a teleport instead of a dash, however, it can pass through enemies, allowing him to cross them up, or thin obstacles
Slot Four. Ender Suite: Fleshing out Slayer's array of moves is a suit of four more techniques, each usable on their own or our of Dandy Step. Crosswise Heel is a flip kick followed by upside-down roundhouse kick in the air, both wreathed in flame. While Slayer takes damage normally using this move, it is harder to knock him out of it. Under Pressure is a brutal sideswipe using claws of purple flames around Slayer's fingers, and it tends to stagger its victims far more than other attacks. It's Late is a brutal downward jet punch that rockets struck foes into the ground so hard they bounce up, easy prey for a combo. Finally, Helter Skelter involves a forward somersalt before an explosive double kick into the earth
Special Abilities
Slot One.
Items
Slot One.
Slot Two.
Slot Three.
Strengths
+Vampire Physiology: Slayer has an amazing healing factor in his home universe, though in the crossover realm his regeneration is much slower in general, but especially in combat. Though he finds it distasteful and will rarely do it, Slayer can suck blood, and doing so speeds up his regeneration. Notably, Slayer is not at all affected by conventional vampire weaknesses; he enjoys a good sunbath, shrugs of a stake to the heart, can eat garlic for breakfast, lunch, and dinner, and wears a cross for his tie. Being a vampire, Slayer doesn't age, doesn't need to sleep, doesn't need to eat, and doesn't need to drink. His extremely long lifespan and vast amount of experience have combined to make him exceptionally intuitive
+Strong: When it comes to combat, Slayer's forte (outside of durability) is his strength, which is above average as far as his opponents are concerned
+Caped: Slayer's mantle is animate, and according to his will it can reshape itself very quickly. Since it is cloth, it is not suitable as any sort of weapon, but its versatility makes it extremely convenient. He can use it as wings to boost himself up to a high place, as a shield, as a chair, and so forth
+Classy: Of course, Slayer is the soul of 'dandy'. His manners are without equal, his appearance is as refined as his taste, and he is very knowledgeable about all things gentlemanly
Weaknesses
-Mobility: When it comes to movement, Slayer can be described as straightforward and stiff. He can jump alright, but he doesn't typically run, airdash, roll, or any such acrobatic maneuver
-Range: The number of attacks available to Slayer that extend beyond melee range can be counted with less than one hand. Don't expect him to be throwing out much of anything else
-Sandbagging: While many characters can be said to be holding back their true power, so many that it rightfully is viewed as a cliché, Slayer takes this rule to heart. Under no circumstances will he release his full power, and he never takes things seriously. If he feels that he should be defeated in a certain situation, he will concede without hesitation
Achievements