Un seul œil restait ouvert alors qu'elle tirait ses orbes sur son côté et laissait l'énergie crépitante se disperser entre eux encore et encore, forçant la charge, la tension, à continuer à grossir en entendant la voix de son mécanicien préféré. Il était plutôt impoli, car la magie a forcé une balle jusque-là inconnue de sa cuisse, elle l'a renversée et s'est frottée la tête.
"Hé. J'ai couru jusqu'ici. Et on s'est fait tirer dessus. Après avoir quitté le cabinet du Docteur. J'avais besoin d'un coup de pied avant de m'évanouir! Ça fait mal...
Mais il y est allé, jetant ces ordres. Un soupir doux et elle riait avant de lui tenir la main et de viser son quatuor après le coup de Duncan. Quatre sorts de Thundara éclataient, convergent derrière la balle comme l'a ordonné Xerox pour aider à fermer le grand homme effrayant. Avec la foudre si vraie, la balle a traversé le cœur du titan et le tonnerre est resté dans son corps pour attaquer chaque fibre -- chair ou machine. Comme il est finalement tombé, Eika à son tour a fait aussi bien avec un soupir doux. Les effets du cocktail de soutien qu'elle avait tiré de son Instructeur avaient fini et maintenant? C'est pas vrai. Elle pourrait être cette infirme qui voulait pouvoir-pouvoir avec combien ses jambes refusaient de bouger. Ah... tout a été douloureux de la pire façon possible grâce à tous ces sorts...
Alors bien sûr, elle n'a pas remarqué son petit PuPu grimper sur le mont Duncan afin de sauter sur le guide touristique de Duncan et agiter ses petits bras pour son attention.
"Elixir, s'il te plaît!"
C'est... parlé. Comme un vrai PuPu. Et je l'ai répété deux fois en sautant de haut en bas avant de pointer vers Eika.
"Elixir! Elixir! S'il te plaît!
À défaut de remarquer que, Eika avait tourné son attention vers Xerox à ce stade afin d'essayer d'attirer l'attention de HIS.
"Désolé de ne pas pouvoir arriver plus tôt. Et euh. Personne ne sauve le médecin et peut-être que l'homme à la sortie sait que je suis parti. Qu'est-ce qui se passait exactement et... qu'est-ce qui est arrivé à tout le monde?...Est-ce que j'étais trop tard pour arrêter tout ça?...»
Elle avait tout vu. Et comme sa famille, elle n'avait pas été en mesure de les aider?...Ces petites fissures dans sa tête émergeaient encore une fois. Elle a juste... dû essayer de le tenir ensemble pour l'instant comme l'épuisement a frappé à son gré. C'était une mauvaise façon de se réveiller et d'essayer d'aider ce qu'elle pourrait plus ou moins appeler sa "famille" maintenant...
Name: Eika Munashii
Age: 17
Gender: Female
Appearance: 


Black hair flows to a crimson at the tips, traversing down her waist and reaching just above her knees in total length. Crimson eyes gaze out over the opposition before her -- the entirety of her life as a whole. This is Eika. She has fair skin, the average complextion one could receive from spending a chunk of time outside each day for training. Her attire when not being forced into the official uniform of Balamb Garden is that of a festival-like yukata/dress decorated with blossoming flowers. Stopping at the knees, she wears black lace-up boots with red stockings underneath-- mostly in order to try and up her 5'6'' height to a 5'10'' to the best of her capabilities. Her hair is tied back with both a ribbon and a tie consisting of light and dark red beads as a good luck charm.
Nationality: Hails from Dollet
Trained At: Balamb
Weapon/Combat Style:
Orb Junctioner Specialist: Eika uses a quartet of junctioned orbs that she is able to channel magic through. She has a minor lack in physical combat, and thus makes up for it with range. These orbs also enable her to junction magic into beams in order to concentrate their power (and element) into specific areas, rather than rendering them wild attacks. Should magic be unavailable to her, she is able to manipulate this quartet of orbs in order to provide blunt damage in order to keep enemies away from her.
Limit Break: Paranoia - Upon reaching a state of Crisis, Eika enters a "Calm Time", rather than inducing panic into herself in a negative fashion. Raising three of her orbs up behind her, she forms a triangle with them that junctions and ceases time around her for a series of moments. During this time, she consciously shatters her fourth orb to release the pent-up magic in it in order to induce major damage to surrounding enemies and inflict "Hexes" onto them, alternatively placing them on allies.
Depending on what the element of her last attack used, the Hex she casts has a different effect:
Damaging/Negative-based Hexes are applied to enemies.
Curse of Rage - Fire-based. Inflicts targets with Berserk and Blindness.
Curse of Drowning - Ice-based. Inflicts targets with Slow and Silence.
Curse of Terror - Thunder-based. Inflicts targets with Stop.
Curse of Gaspless - Wind-based. Negates buffs currently present and pierces through wind defenses/reflect.
Curse of Boundaries - Gravity-based. Negates flight and ground resistances by sending all targets around her into zero-gravity. Able to stop channel times as a result.
Positive-based Hexes
Soothing Voice - Cure-based. Begins to slowly Regen any damage that afflicted targets have suffered.
Cheering Voice - Speed-based. Casts Haste on all allies.
Worried Voice - Defense-based. Casts Protect/Shell on all allies.
Cleansing Voice - Remedy-based. Removes debuffs from all allies.
God's Voice - Applicable at any time. Reawakens KO'd allies. 
Personality:
Pride is a factor in regards to her Specialization. As one who junctioned not one, but four magic-eating conceptual sources to herself. Eika is a girl that has the capacity to be a leader, but has two flaws that make her suffer from it: a terrible time talking to people in normal conversations and unconventional concepts of normality. As a result, she is rendered unable to lead a conversation -- nervous ticks including her hugging her Orbs or squeezing Nom-Nom in order to gain up the ability to speak on her own methods that she'd like to give a shot. Rarely is she provoked into outbursts, but it's considered to be quite scary when she is.
There's a defense mechanism that she developed because of this -- nervousness is overcome in combat situations or Garden-related activites by inducing a "Calm Time" into herself. This "Calm Time" is a method of literally wiping thoughts from her mind in order to act efficiently and without morals. While able to be snapped out of this, it's a bit...harder to do than one would think. Should she be snapped out of this, she will to the job to the best of her abilities, but she becomes much more "cautious" -- careful, despite the fact that some would call it cowadice.
Outside of that, she is actually quite protective of her fellow classmates, even if most use her little "guru" occupation within the school for details of their love lives. ...She doesn't mind it. She likes having the ability to talk to someone in those instances without being afraid that her words will be judged too terribly.
Biography:
Born in Dollet Town, Eika was raised in a family of people that believed moreso in spiritual concepts than technology. Her life was simplistic. Her time was spent reading of the many scriptures, books, files, notes that her mother and her father wrote. It was a humble little existence in a humble home with a humble atmosphere. Of course it changed. Of course it was aggravated by the pitiful excuses of human beings that came from the woodworks and did their deeds.
A terrible thing, isn't it? To wave goodbye to the father that raised you in the morning, and hold to the disappointing news that he had been assaulted -- nearly lynched to a point -- for the unconventional beliefs that he held. Technophiliacs, obsessed with the ideal that technology could and would sustain the world, held contempt for the man and his family that believed that spiritualism and greater powers would inevitably be the cause for humans to advance in the world.
It was because of this that Eika joined the Garden. Because she grew up ridiculed for what she was taught, for the pains her father went through, and for the pity that she felt for her parents for having to live in fear of what would happen to her if they were harmed. She couldn't stand being coddled for her own safety -- being trapped in her home in order to keep her away from the bad people that disliked her family's old-fashioned ideals. So she joined Balamb Garden, only to find her first year rather disheveling. So much technology around, her inability to find a Specialization of her own, the general lack of friends from not being able to speak to anyone out of lack of experience in associating with others...It was a lonely year, to say the least.
But...there was one instance that made it better for her. A complex amalgamation was found -- a singular Sphere that was kept contained for a time due to its strange nature of junctioning any Draw Points found on the campus or from students unaware. Most left it alone -- technology unable to explain it for the life of what it could be -- and she begged, and she begged, until her pleas bounced from instructor to instructor to allow her to see it. Knowledge of her own culture taken into account, the Headmaster allowed it for the sake of not wanting to crush the poor girl's desires. And that is what made the connection between her and this inexplicable existence that the Garden had found.
A single touch -- her hand placed on the surface of the Sphere -- Junctioned it to her and her alone. The Sphere broke into four pieces when it hit the floor, reforging into four orbs that circulated around her body at the mere gesture of her hand or the thought of where she wanted it to go. Yes, like a Guardian Force, the orb acted. It was a condensed physical manifestation of the magic that every student in the Garden was able to draw from natural resources, yet for her...It functioned with actual purpose. Through them, she could draw magic, condense it into a more powerful form, and release it faster, quicker, more efficiently than mere normal Junctions were allowed. And thus, she became the first Orb Specialist, with this new "weapon" taken into account. It was a blessing in the strangest of ways, at that.
A way to defend herself.
A way to prove that her beliefs were not something to be tossed aside.
If technology could not explain and control the existence of such, yet her capacity to Junction it into four separate entities and turn it into something combat-able, the spiritualism she held dear to the heart moreso than most had some kind of basis to it, did it not?
Her goal as of then on was to become a SeeD -- to graduate from Balamb Garden and become a high-standing figure in order to show her family back in Dollet Town that there would be no need to fear anymore. To not call her beliefs idiocy. Quite literally so, to have what her life had grown on be something that others could accept as a potential reality.
Additional information:
- Owns a Pupu voodoo doll named Nom-Nom that was junctioned to her. He is able to carry a single item on him that can be used on Eika in the event that she's too busy. She loves him very much.
- Has a fascination with Chocobos.
- Suffers from a combination of nerve disassociation with her skin (at times rendering her unable to feel) and hypersensitive skin.
- Many people believe she's some sort of "voodoo priest" or "shaman" and ask for her to tell them their fortunes in life. Her payment comes in the form of either gil or junctioning over magic into her orbs. The catch is that she's always right.
GF: Visionary
Appearance:

Elemental Affinity: Non-Elemental; Status Ailment: Silence
Junctions: Visionary offers Magic-related benefits and gives it's user better resistances to status ailments. When Summoned, Visionary's eyes act as a "basilisk's" gaze, causing damage to enemies and attempting to Petrify them. While Visionary is summoned, Eika is immune to being Blinded or Silenced.
Abilities:
Extraction - Allows Eika to Junction from four enemies at once, rather than being limited towards one. She is able to Junction four times as much against a single target, twice on two targets, etc.
Mid Mag-RF - Used to make mid-level magic from low-level magic.