Drei T. Reinhardt
Drei se tenait au centre de la brûlure qu'il avait laissée sur le toit, sa frustration s'évanouissant. Sur la radio dans son oreille prothétique vint la voix d'un de ses subordonnés, un homme du nom de Croix est il se souvient correctement. Il a activé son émetteur avant de répondre. "Je suis énervée, c'est comme ça que je tiens le coup. Dépêchez-vous avec cette nouvelle recrue, nous allons à la chasse. La fille mana-" Drei a été coupé parce qu'il soupçonnait que c'était le débutant en question a commencé à partir sur une tangente en parlant à Cross. "Ahem..." Il s'est débarrassé de la gorge dans une tentative d'annoncer sa présence avant de continuer à parler par la radio. "Comme je le disais, la fille s'est enfuie. Sors ton cul d'ici, je te rejoins." Sans attendre une réponse, Drei a désactivé son émetteur, sautant à nouveau en l'air et décollant en vol.
Bunny
Bunny s'est réveillée avec un début dans une pièce qu'elle ne reconnaissait pas, sans savoir comment elle avait fini là-bas. La blessure sur sa jambe avait été guérie, bien qu'elle soit toujours sur la défensive. Un rapide coup d'œil a révélé qu'elle était seule dans une pièce sur un canapé, avec un kit de guérison robotique à côté de sa jambe précédemment blessée. Elle s'est poussée hors du canapé et a fait son chemin vers la porte, en lui tapant la tête juste assez pour voir deux autres personnes dans le magasin avec elle. Sans hésiter, Bunny a sorti quatre de ses couteaux de la poche sur sa hanche, prêts à tuer à un moment donné.
"Je ne sais pas qui vous êtes tous les deux, mais je ne vais pas être capturé ici. Vous deux contre le mur ou alors aidez-moi à faire tomber tout cet endroit." Se réveiller après avoir été drainée par son pouvoir l'a toujours fait réagir de cette façon, car il n'y avait aucun moyen de dire ce qui s'était passé pendant qu'elle était sortie. "Vous deux allez me dire tout ce que vous savez, maintenant. Et je te jure que si je sens n'importe quel député, cet endroit sera encore plus gâché. Je ne me fais pas capturer, ni aujourd'hui ni jamais! »
Drei T. Reinhardt
Age
26
Gender
Male
Appearance
Before his many body augmentations, Drei was still quite a large man. His body had little fat, along with large and defined musculature. Now the only muscles Drei has are in his torso, his four limbs having been completely replaced. Most of his pale Caucasian skin has also been replaced with a black high strength dermal armor, up to the top of the neck where it grafts with the skin at the jaw. The hair on top of Drei's head is a jet black in color, always cut fairly short. He has a masculine facial bone structure with high cheekbones, a wide and square jaw, and a strong, cleft chin. His eyes have both been replaced with black computerized prosthetics with golden pupils, with six thin blue lines leading from the pupil to the back of the eye, spaced evenly apart. Drei's nose, once proudly chiseled, is now crooked from being broken twice in fights. His thin lips are more often than not pulled into a grin, and his thin angled eyebrows frame his face well.
Height
207 cm
Weight
137 kg
Personality
Drei is a gruff man, having been in the Military Police nearly all his life. That isn't to say he's opposed to having a good time, he just has his own way of doing that. Drei loves fighting more than anything, and is always looking for challenges. He is quick tempered, arrogant, narcissistic, and generally an all around asshole (because someone has to play "that guy") which often leads to more fights.
Bio
Drei was born in the Political Ring, into a family with a long tradition of joining the Military Police. His father had already attained a high rank, and so life was very good for young Drei. As he grew, Drei always looked up to his father, listening in awe to tales of his heroic conquests over the despicable Children of the Dark. He knew he would one day be like his father, out on the streets capturing these terrorists.
As he went through his educations, Drei trained his body physically every day. By the time he was old enough to join the force Drei was a model of strength, nearly unbeatable in close quarters combat. As he advanced in his career and increased his rank, Drei began augmenting his body so as to be more suited to fighting the mutants in the city. He ended up replacing his limbs, eyes, and even some internal organs, becoming an even more lethal force. Today Drei holds the rank of Sergeant Major and enjoys his job hunting down the Children of the Dark.
Skills
Drei is near unbeatable in hand to hand combat, using both his tech and his favorite elements from multiple martial arts.
Drei is able to fly, and is nimble as fuck in the air. Screw parkour.
Drei is able to sustain large amounts of damage to his body and continue fighting.
Thanks to his strength, doors pose no issue. What is "lock pick"?
Tech
Panoptes Eye Prosthetic
Drei's "all-seeing" eyes. These prosthetics have multiple filters that allow Drei to sift through the entire spectrum of radiation as he wishes. Along with this these eyes have a built in Fog Detector which allows Drei to ascertain the whereabouts of nearby Children of the Dark.
Ear Prosthetic
The mechanical ears Drei had replace his originals, these hemishperical prosthetics are capable of picking up sound from twice the distance and over a much greater range of frequencies. His radio system is built into the ears, as is a sonar system with feedback to his eyes in order to create a motion tracking grid.
Achilles Dermal Armor
The armor which covers Drei's body, preventing a large amount of kinetic and thermal damage. It is grounded to prevent electrical damage, and emp shielded to protect his limbs and prosthetic organs.
Atlas Arm Prosthetics
These mechanical arms have replaced Drei's original ones. They offer unparalleled strength, allowing Drei to punch, lift, and grip things with twenty times the force of organic human arms. Along with increased strength, the arms feature impact dampaners to reduce recoil and stun knuckles for non-lethal takedowns.
Atalanta Leg Prosthetics
The fastest legs on the market, allowing Drei to outrun most criminals with ease and inhuman speed. These legs are capable of sustaining falls from up to ten meters, and can jump up to three meters. Not only are they capable of mobility, they are lethal in combat as well.
Cardio Prosthetic
This synthetic heart has a higher blood capacity than the human heart and a stronger pump, delivering blood through his body with greater ease. The heart has a built in adrenal dispenser which Drei can activate at will for bursts of energy.
Respiratory Prosthetic
These lungs are primarily used for the mitigation of gas attacks, as they filter oxygen out of nearly anything in the air. The oxygen intake is therefore also increased, as oxygen is separated from gases such as carbon dioxide as well to use. This increases Drei's vitality and decreases his fatigue rate.
Gae Bulg Pile-Bunkers
These four hydraulic rods are built into Drei's limbs, custom fitted into the prosthetics. In the arms these pile-bunkers are mounted in the forearm, with an opening in the palm and elbow for the rod to protrude from. In the legs they are located in the shins, where they can exit from the knee and bottom of the feet. These pile-bunkers extend two feet out of his prosthetics, and impact with almost twice the force of his punches.
Icarus Thrusters
This network of high intensity swiveling thrusters has been implanted in numerous places on Drei's body. Starting from the top, these thrusters are located on the front and back of each shoulder, the back of both elbows and on each palm, the front and back of the hips, and on the bottom of both feet. These thrusters have multiple strength and focus levels, which allows Drei to use them for combat as well as maneuvering.
Possessions
Standard MP holotag, worn proudly around his neck.
Two ballistic revolvers, modeled after the old Chiappa Rhino and chambered for .44 caliber ammunition.
Other
Extended heavy use of his prosthetics causes a build up of excess heat, which must be vented through the limbs if Drei doesn't want his prosthetics to malfunction.
Drei's prosthetics are manufactured with a superalloy comprised of tantalum, magnesium, tungsten, and chromium. This allows the prosthetics a balance of high tensile and yield strength, a high melting point, and impressive corrosion/wear resistance.
Although his body is heavily protected, Drei's head is still unshielded. His eyes and ears are susceptible to emp damage, and will need to reboot if they are exposed to an emp.

Bunny
Age
"Never ask a lady that."
Gender
Female
Appearance

Bunny is a petite woman, her small frame often used to her advantage while escaping from anyone who might want her contained. She has little fat, though also no defined musculature, giving her a feminine appearance despite her flat chest and buttocks.
Height
174 cm
Weight
72 kg
Personality
Bunny is a generally calm and kind woman, and she cares deeply about saving other Children of the Dark. She is reluctant to make personal connections with people, as they have always ended up dying on her. This has made her a bit jaded to death when it does occur close to her, although she is still able to have a good time when the opportunity presents itself. She often portrays a jovial exterior, but those who have gotten to know her understand she is a very serious person.
Bio
"It's a long story, maybe another time."
Skills
Bunny is good at free running. Fighting? Not so much.
Stealth has always been a large part of her existence as she is a high profile "terrorist".
She is an amazing pickpocket.
While not great at fighting, she does know a good deal about rebel tactics.
Power
Bunny has the ability to teleport, or "Hop" freely between any shadow or place devoid of light which she has seen (and she's lived in Domino for quite some time). This teleportation can be instantaneous or delayed, and while Bunny is in the dimension through which she travels her wounds are healed. Along with this, she is able to bring others with her so long as they stand within the same shadow, though they are essentially frozen in time during the Hop. Some reports have given circumstantial evidence that this is not the full extent of her powers, though no confirmation has been given by eyewitnesses.
Drawback
Every Hop fatigues Bunny upon reentry, the fatigue is greater upon further distances, and multiplies with each person brought along. Bunny's wounds are not healed instantly upon Hopping, she must delay her reentry in order for them to have time to heal.
Possessions
Two smoke grenades
Two emp grenades
Twenty throwing knives
One MP radio transmitter
One Fog detector
Other