Christopher Mozrick
Sergent

Lieu : Quartier général sentinelle
Interagir avec: Personne en particulier
Après que Christopher eut terminé son introduction pour Creatrix, il suivit les conseils de Creatrix et chercha une place pour s'asseoir. Après s'être assis, Christopher a commencé à examiner chaque personne dans la pièce. Ces gens allaient être ses coéquipiers, il semblait donc nécessaire d'obtenir une première impression de l'observation. Il y en avait quelques-uns qui semblaient bien adaptés au combat, comme la forteresse Mech intimidante et assez avancée. Quant à beaucoup d'autres, cependant, il ne pouvait pas obtenir une analyse précise d'eux. Tout ce qu'il pouvait dire, c'était que leurs forces étaient dans d'autres domaines d'expertise. Christopher a finalement décidé de faire d'autres observations sur le champ de bataille, où il pourrait obtenir une observation plus précise de leurs forces et faiblesses dans le combat. Après un certain temps, Christopher fut accueilli avec la vue d'un autre ancien Sentinel: Richard Hamilton, ou Archange comme il était appelé à l'époque. Richard a commencé à se présenter à tout le monde dans la salle, ainsi que de leur présenter le programme Sentinel. Christopher écoutait attentivement, s'assurant qu'il ne manquait rien. Dans l'ensemble, cependant, la réunion n'était pas d'une importance significative, comme on leur avait dit à la fin de se détendre et d'attendre demain. En ce qui concerne les questions, Christopher n'en avait aucune, il s'est donc simplement assis et a permis à d'autres de le faire.

Belinda Romalty
Mamba

Lieu : Quartier général sentinelle
Interagir avec: Scorn, J.J. 
Belinda a soulevé un sourcil amusé lorsqu'une femme habillée en pirate les a rejoints. Belinda n'avait jamais vu de vrai pirate de la vie auparavant, donc il s'est avéré être une occasion intéressante. Lorsqu'ils se sont approchés des présentations, Belinda était déterminée à ne pas prendre du retard sur le sujet. « Ravi de vous rencontrer tous les deux, Scorn et J.J. Mon nom est Belinda, d'ailleurs », se présenta Belinda. Cependant, avant que la conversation ne puisse se poursuivre, le commandant était arrivé, qui avait fait une annonce au sujet du programme Sentinel et des divers groupes terroristes qui étaient apparus au fil des ans. En fin de compte, cependant, personne n'obtenait d'action aujourd'hui, car on leur a dit de s'amuser et de se détendre, ce qui semblait très bien pour Belinda. En retournant à la conversation, Belinda regarda J.J. en attendant d'obtenir une réponse à la question de Scrorn.
Christopher Mozrick
Sergeant

"Breach and clear."

The Basics
Name
Christopher Mozrick
Nicknames
Soldier Boy.
Code Name
Sergeant
Age
35
Birthdate
July 5
Gender
Male
Sexuality
Asexual
Role
Offense
Digging Deep
In-Depth Appearance

Christopher stands at 6' 2" and has brown hair and grey eyes. He prefers wearing a uniform of a long-sleeved black logoless shirt as well as long pants and gloves, which acts both as body armor thanks to the properties of the cloth as well as his usual set of clothing. This attire allows him to be prepared for combat at all times as well as not standing out too much among the general public. In a proper battle, though, or whenever he is at work, he dons additional armor, though mainly just a vest and arm and leg pads in order to maintain his speed while staying protected. Underneath his long clothing, however, are cybernetic limbs that have replaced both his legs.
Habits and Quirks
Always appears to be calm and serious.
Never turns down a challenge, even if they are jokes.
Tends to treat Mechs better than people.
Often seen holding a weapon of some sort.
If he's not holding a weapon, then he's usually working out.

Likes
Silence.
A job well done.
A challenge.
Staying active.
Equipment maintenance.

Dislikes
Laziness.
Failure.
Drugs and alcohol.
Distractions.
Overly cheerful people.

Fears
Getting complacent.
Failing on the job.

Personality
Christopher is a soldier through and through. He believes orders are absolute and will do his best to follow through each one to the letter. He does not take kindly to foolishness, and takes all matters seriously. He understands the concepts of things like jokes and banter, but prefers not to engage in such acts himself. He does try to establish somewhat friendly relations with others, but he will not even try to tolerate them if they do not at least succeed at their jobs. Funnily enough, Christopher always accepts a challenge, regardless of what it is or if it was merely a joke, and refuses to back down until he has won.
Origins
Background
Christopher was born in a poor neighborhood with his father who was an ex-soldier who was dishonorably discharged from the army. Every day had been a struggle to survive, barely able to make ends meet as he constantly sought for jobs. Once he turned 18, though, he immediately signed up for the Army, where he put all of his effort into it. His work paid off, and he was soon one of the Paladin Coalition. During one mission, though, Christopher was caught in an firefight that resulted in his legs getting blown off by a stray grenade while he was caught off guard. His legs were replaced, and it was 2 months before he was cleared for combat again, during which he swore he wouldn't make such a mistake again. Back on the battlefield, he proved to be even more of a threat to the Emperors Entente as he cleared mission after mission. Despite his successes, though, he was only one man, and even he was hard pressed in his missions, sometimes failing despite his best efforts.
It was then that the Sentinel Program was created, and Christopher was one of the first few choices for it. Working together with his comrades, they succeeded when most people failed, and soon the war was over. Of course, because it was now peacetime, Christopher was now out of a job. Even when he tried to go back to the Army, he was dismissed, leaving Christopher to find a new job. Fortunately, he was able to receive a rather high-paying job offer as a personal bodyguard for an influential Mech who had heard of the feats of the Sentinel Program and was keen to get his hands on a ex-Sentinel. With no other alternative, he accepted. A small number of incidents occurred during Christopher's employment, but Christopher was able to protect his VIP. Along the way, Christopher and the Mech developed a friendship of sorts, being able to understand each others' feelings easily.
One day, Christopher received a message about the Sentinel Program being reenacted. Of course, his initial response was to decline. He had a new job now, after all, and he was going to see it through. The Mech, however, urged Christopher to join the Sentinel Program once more. He and Christopher argued over the issue, and in the end, Christopher was "fired". The two said their farewells, and Christopher set off for the UN, returning to a job he once thought was gone forever.
Place of Origin
Los Angeles, California
Family
Samuel Mozrick: Father. Once worked as a janitor. Current whereabouts unknown.
Abilities
-Pulse Rifle: A rifle with a decent fire rate and high damage. Has a scope for more accurate shooting. Quick to reload as well.
-Sprint: Christopher dashes quickly, allowing him to reach his destination in a short period of time. He cannot use other abilities while sprinting.
-Flash: Christopher lobs a flashbang that will explode after a short time. Those caught in the explosion radius will be deafened for several seconds, while those that were looking at the grenade at the time of explosion will be blinded for several seconds.
-Vision (Passive): Christopher dons a pair of dark glasses (like sunglasses, but better) that prevents him from getting affected from the visual impairment of his flashbangs.
-Adrenaline (Ultimate): Christopher's perspective of time slows down for 6 seconds, allowing him to be quicker to react to certain events, among other things.

Weapons
-Pulse Rifle: Holds a 30-round magazine and deals decent damage at short and mid range. More difficult to hit things at long range, however.

Extra
My fav. Overwatch character is Bastion.


Belinda Romalty
Mamba

"Nicce to meet you." - Mamba
The Basics
Name
Belinda Romalty
Nicknames
None.
Code Name
Mamba
Age
27
Birthdate
July 7
Gender
Female
Sexuality
Straight
Role
Attacker / Spy

"Jusst doing my job."
Digging Deep
In-Depth Appearance
Belinda is 5' 5", quite short by many peoples' standard. She also has blonde hair, and has a lithe build. Belinda is not very picky about what she wears and tends to wear whatever she can find on hand. However, she does keep a hat on her, and is rarely seen without it, unless the time comes for work. Fortunately, Belinda is the type who tends to look good in just about anything. Her combat gear consists of a full body suit that covers most of her body, woven with a special lightweight material designed to be resistant to most weapons and thus very protective, though it was made more with maneuverability in mind rather than protection. In addition, she wears a hood that covers much of her head.
Habits and Quirks
Tends to draw out the "s" syllable a bit when she speaks.
Always starts off friendly and informal in any conversation.
Occasionally spouts random bits of science trivia.
Gets sleepy in cold environments, but very active in hot ones.
Tries to startle people when they are caught unaware of her presence.

Likes
Snakes.
Science trivia.
Friendly conversations.
Smiles.
Exciting events.

Dislikes
Lies.
Being told what to do.
Boredom.
Idiots.
Scientific inaccuracies.

Fears
The unknown elements of her body.
Losing her lab equipment.
Never finding the one who killed her mother.

Personality
Belinda is normally quite carefree and lively. She's willing to start up a conversation with anyone with just about anything. Some might say that she's a bit of an airhead. However, if one interacts with her further, they would realize that there would be more than at first impression. There's not much that fazes her, not even topics such as death or sexual congress. In the field, Belinda tends to act on her own, often not listening to others. This is because that, despite her cheerful personality, she tries to keep some distance from others, preventing her from getting too close.
Origins
Background
Belinda was once a spoiled girl named Shirley. She had everything she could have ever wished for, courtesy of her father. She had the latest in technological gadgets, fashionable clothes, even maids. Shirley had a life of luxury. One day, though, that all changed when she was kidnapped for ransom. Shirley was sure that she would eventually be saved, but it turned out that the negotiator sent to pay the ransom was murdered immediately upon arrival, and the money was kept. The kidnappers, with no further use for her, tossed Shirley aside to their higher ups, where they set the next part of the plan in motion. Over the course of a few years, Shirley's body and mind was experimented on and extensively altered, granting her superhuman abilities as well as making her forget her previous life and dulling certain emotions. In short, Shirley ceased to exist, becoming an assassin for their corporation, and a damn good one at that. She was sent on missions soon after the war, killing her targets and allowing their goals to move along unhindered.
However, it was only another few years after she was released that the corporation was brought down and just about every other person within it arrested, leaving her without a purpose in life. She began to wander, killing bounty hunters and other assassins that tried to take her life. One day, Belinda came across someone she recognized as a member of the organization she used to work for, though she could not recall exactly how she knew that. Regardless, Belinda made her move, following her back to her home, then revealing herself to her. The person in question turned out to be Belinda's mother, a scientist who had tried to rescue Belinda back when she was still Shirley, but was quickly chased away, having barely escaped with her life. Together they lived for a number of years, and Belinda worked with her mother to help her recover her lost emotions as well as understand her body's capabilities. Slowly, but surely, it was working, and Belinda could feel herself becoming less of an assassin and more of a human. Belinda felt as if she was going to have a purpose again, and one where she no longer needed to depend on someone else for it. Unfortunately, she was right.
Belinda was out one day, but when she returned home, she found that the place had been ransacked, and her mother was near death. Rushing over to her, Belinda asked what had happened. Her mother only uttered one word before her life faded. "Sentinel..." Seeing that the Sentinels had already been disbanded, Belinda could only come to the conclusion that an ex-Sentinel was the cause. So, she dedicated her life to finding the one who had killed her mother, as well as continuing her research and offering her skills to high-paying clients. Years passed, and Belinda still had no leads. However, there came the announcement for new Sentinels to rise. Seeing an opportunity, Belinda seized the change to join the Sentinels, determined to find the killer.
Place of Origin
Toronto, Canada
Family
Joshua Romalty - Father. Once owner of a large corporation. Assassinated by Belinda herself.
Rosario Romalty - Mother. Once worked as a scientist. Killed by an unknown assailant.

Abilities
- Sidewinders: A pair of knives. Both weapons have the ability to fire their blades towards the direction they're pointing, as well as retractable wires to keep them attached to their hilts.
- Hyperagility (Passive): Due to her body's structure and her equipment, Belinda is able to climb up and stick to walls and other surfaces, as well as survive falls from moderate heights unscathed when they would greatly injure normal people.
- Camouflage (Passive): Belinda's suit is able to mimic the color and pattern of her surroundings, allowing her to blend in with her surroundings as long as she stays still.
- Overdrive (Ultimate): By taking a certain pill, Belinda can forcibly enhance her body's senses for a certain period of time. She reacts quicker to attacks and is able to more accurately deliver her strikes to various weak points, but also takes more damage. In addition, once it wears off, she becomes slower and weaker for a long period of time due to the toll it takes on her body.
Weapons
- Sidewinders: The blades are 6 inches long, straight, double-edged, and are made of a powerful and durable metal alloy. The blades are decorated with a wavy line on both sides that extends along the entire blade. Both weapons have the ability to fire their blades towards the direction they're pointing due to a gas-propelling mechanism, as well as retractable wires to keep them attached to their hilts.
Extra
Fav. character is still Bastion.