Être un toon avait vraiment ses hauts et ses bas. Un jour, vous n'étiez pas sûr que la personne que vous avez essayé d'attraper atterrirait dans vos bras ou vous aplatirait. Cette fois, bien qu'Arsenal, sans être blessé de sa chute, a réussi à écraser Lumière à un pancake comme elle l'a attrapé. Il était assez gentil pour la prendre après avoir posé un écran de fumée et l'avoir traînée dans les égouts à proximité.
-- Alors, pourquoi t'es-tu avorté là-bas? Light dit à Arsenal, les deux faisant leur chemin à travers le réseau d'égouts, Lumière toujours porté par lui alors qu'elle s'est soufflée jusqu'à la normale, Arsenal la lançant sur ses pieds quand elle a soudainement gagné quelques kilos. En suivant le rythme de l'archer rouge alors qu'il les guidait à travers les égouts, elle se pensa un peu. "A quel point ils nous pourchassent en ce moment. Nous avons tous les deux utilisé quelques explosifs sur le QG du grand méchant", a-t-elle dit, lui donnant un sourire denté.
Name: Light
Super Name: Light, Toon Girl, Toon Lady (Shes not particular.)
Appearance: Light is a 5"6 tall pure white humanoid figure with a thin pear shaped frame. She has an overly large spherical head with short blue hair, no visible nose, very large black and yellow eyes, fin-looking ears, serrated beartrap like teeth, and an incredibly thin neck. She wears a blue tanktop with skinny biceps leading to larger forarms which flow into her nearly cartoonishly big hands which have long claw-like fingers attached to them. She has wide hips, which look even bigger due to the thin short white dress like thing she has which covers her back down to her lower knees and covers her front down to her kneecaps, with the front having an M cut taken out of it. Her legs look normal, short of her having no feet, instead having her lower leg come to a sharp point where her foot would be.
She also wears padded gloves so her claws don't get in the way of everyday life things.
Powers:

Toon Regeneration: Light can regenerate from nearly any injury, even supernatural ones such as having her soul ripped out, her mind shattered, or other such things. She can also sort of control body parts that get separated. She tends to regenerate with a 'pop' back to her normal state, sometimes with bandages or other artifacts on her to signify how she was hurt last time. Injuries that are inflicted by exceedingly powerful entities or attacks that deal no damage take much longer to regenerate from. This also increases her stamina, basically meaning she doesn't stay tired for very long.
Toon Resilience: Depending on how much she is forced to regenerate, Light gains resistance to that type of attack, eventually becoming immune to it outright. Light can't gain resistances to chemical based attacks, nor attacks made using Silver or Nth metal and takes much longer to build up a magical resistance. After a short period of not taking damage, Light will lose the resistances she gained. When gaining a resistance to something, Light's body tends to morph a little to show what shes resistant to.
Toon Strength: Light has varying degrees of Super Strength depending on her emotion. Normally she can fairly easily lift up a small house or a truck no problem. While sad she tends to have less strength than a normal person. She tends not to get angry, so the upper limits of her strength when angry aren't as well known.
Toon Physics: Light runs under Toon Physics instead of normal physics. while most of these changes are small or cosmetic, there are a few powerful ones.
-Light can pick up and use enchanted weaponry even if not 'worthy' to use them. However she will not gain any enhancements or be able to use them beyond using them as a club unless she would normally be 'worthy'.
-Light's body has a 'rubbery' movement to it which is most notable when she is hit very hard. She can't stretch herself out though without outside aid however.
-Light can hover in the air for a few moments before falling to the ground or walk on air if she is unaware that she isn't walking on ground anymore. Additionally while falling she can adjust her fall a bit more than normal.
-Light can't bleed nor does she have workable DNA.
Reality Shift: Light is mostly immune to other forms of reality warping that aren't her own as well as power dampening. Light gives off a 'creepy' feeling when touched as she steals away the reality of the object or person shes touching. When an object has lost some reality, it is unable to gain energy from other sources but itself until its reality is restored. When Light isn't touching something, it regains its reality back fairly quickly. As something loses its reality, it starts to turn toon-like (But with no benefits), and if it loses all of its reality, it fades from reality altogether (Possibly going to Toon World?). Beings who can reality warp themselves have a massive resistance to this ability, as do massive or cosmic entities. This power can't be turned off and Light has no control over its intensity.
Pocket Space: Light can store and withdraw objects seemingly out of nowhere using a small pocket dimension located somewhere under her dress. She can't store living objects, or objects that are larger than herself, and can only store so many objects before she can't store anymore. She can also pull an ACME crate out from this space every once in a while which can hold any of the various ACME products which is to say, its random and can be anything. And considering its from ACME, most of them tend to tick and go boom before she can do anything with them, even the stuff that isn't bombs!
Portable Hole: Light can teleport using a wormhole she pulls out of her dress. She can place the hole on anything, and the exit hole forms when she places the entrance hole. If the exit hole is not on a solid surface, Light has a very noticeable delay before she comes out of it. She can only travel to extremely familiar places (Think quick travel in video games, except even more limited to something like the watchtower.) or stuff along her sightlines. Only Light can travel through these holes and they don't stay open for very long.

Sharp Claw-like fingers she keeps under her gloves.

-Light takes extra damage from attacks, and due to Toon Physics most attacks tend to send her flying, squash her as flat as a pancake, turn her to ash, and the like. She can also be knocked out fairly easily if she is hit with an attack she is not aware of, IE someone sneaks up on her and hits her in the back of the head or something.
-Light is incredibly unlucky and usually if something bad can happen, it will. Especially if it leads to slapstick.
-Light has an exceptionally difficult time escaping nets, ropes, being bound in general, and especially Duct Tape. While she can eventually work her way free of some of these, they take a crippling long amount of time for her to escape on her own. Its best that someone else helps her out of them otherwise she might not be seen again in a battle for quite some time.
-Light is very weak to chemical based attacks and weapons and is very easy to knockout with something like knockout gas. She also gets drunk very very easily.
-Light has a very hard time using technology as it tends to not work for too long for her.
-Light can't use a vast majority of her powers if she is sad or depressed and regenerates much slower when in such a state.
-Light can't affect Nth metal much short of using it as a club herself. Shes also sheepish around Silver.
-While she shares many similarities with a cartoon, shes actually a demon. Though most holy objects don't bother her as she herself isn't evil. This is probably why she has problems with Silver and Nth metal though and some magics.

Technology: None
Acquaintances: None (yet, lets see who joins)
Personality: Light's outward personality is very fun loving, outgoing, honest, and can be mistaken as airheaded at times. While it is true she tends to not consider small consequences, which is apparent with how nihilistic she appears to be about most situations, she hides a sharp intellect. This is more on the Genre Savvy side of things than the technical, so while she can learn about tech, she really can't make any and instead is better at observations and general logic. While on the outside she is mostly a pacifist, tending to avoid fighting or fight in a playful manner, defending her allies, or make friends with the combatants than fight for real. If she is forced to get serious, well.... Lets just say your gonna have a bad time.
Bio: Light didn't know too much back before... the sacrifice. All she remembers about it is that it was quite bad with no freedom, lots of whips, and other terrible things, stuff that she has blocked out. Anarchy's usurpation of the Justice League had far spreading consequences that not even he could've seen, even with the Phoenix Squad patrolling around, they couldn't handle everything. Cults to different demons or eldritch horrors sprung up around the world without the Justice League to stop them. While most of them tended to not get much done, and started to get lax on their lorals, others managed to summon things that shouldn't have been summoned.
One ritual went fairly well. Well, in Light's eyes anyway. While being a sacrifice wasn't fun, what with the curved knife and all the blood... The results were more than she could've ever hoped for. Transformed by dark energies, taking on a form that was akin to the cheerful freedom of those things she saw sometimes on television known as cartoons, she was able to break free and explore the world. While the exhiliration of freedom was great, she would enact her revenge against her captors, well, if she could remember who they were. Sacrifices tend to leave you with kind of a scrambled mind there when thinking about the before.