Bats-toi, Maker t'a fait chier! Martin a crié. Les loups sont passés par bien plus d'une douzaine et ont donné à la milice une course pour leur argent alors qu'ils luttaient contre la bête agile. Certains loups féroces se livraient à des groupes de deux, utilisant la tactique naturelle de dépasser les proies plus grandes en nombre.
Karras a mis sa vue sur ces loups d'abord, diminuant les chances de perdre plus de gens plus rapidement. Il leva son arc avec la flèche qui s'enfonçait déjà et le laissa endolorir par les airs à la première de ses cibles. La flèche a frappé juste derrière l'omoplate du loup en creusant profondément dans sa chair et en freinant ses mouvements momentanément alors qu'elle se préparait à sauter sur l'homme-bouclier sans méfiance. Le sifflement douloureux du loup a été coupé peu de temps après qu'une autre flèche ait percé son cou et atterri avec un bourbier sans vie. Il en laissa tomber un autre sur qui avait frappé un guerrier de milice avec son visage au sol et son dos tourné vers les loups.
Agissant rapidement, Karras s'est jeté sur un genou et s'est accouché sur l'autre et s'est complètement replié sur l'arc. Une fois qu'il a senti la bonne tension sur la corde pendant qu'il la tirait en arrière, il a laissé la flèche pleine tiré aller, frapper un deux pour un frappé comme la puissance derrière la flèche montante percé à travers le crâne du premier loup et puis dans la cage thoracique de la seconde les frapper complètement hors du guerrier. Bien que dès qu'il l'a tiré Karras a été pris au dépourvu comme un loup plus petit plus agile manggé pour enterrer ce sont les griffes de la jambe arrière dans son dos comme il enterre qu'il est mâché dans son épaule gauche.
Karras laissa tomber son arc alors qu'il se serre les dents derrière son bandanna et grogne de la douleur. Il a pris une flèche lâche qui est tombée de son carquois de cuir avec sa droite et poignardé sur le côté gauche des loups. C'est la mâchoire détachée de son épaule pendant une seconde de la douleur, mais cela mène à sa chute alors qu'il s'en emparait sur ses jambes avant et tirait la bête de son épaule alors qu'elle atterrissait dur dans la terre de terre emballée. Avant que la créature n'ait une chance de se remettre de sa stupeur éblouie, Karras a saisi son arc et a ramené le point métallique sur son crâne en fin de vie.
"Filtre." Karras s'est effondré en se retournant à l'escarmouche en ignorant les blessures sur le dos et l'épaule.
Karras
The Dark WandererBasic Information
Species - Human/Awakened Ghoul
Age - 26
Gender - Male
Class - Rogue(Archer)
Appearance -

Curriculum Vitae
Specializations - Shadow, Archery, Specialist
Notable Traits:

Humanlike - Karras indeed does have the dark blood coursing within his being, but somehow has retained his human like form rather then a malformed grotesque hurlock with warped skin and exposed blackened teeth. He has also the capability of speaking instead of mere grunts, growls, roars, or screams... though because of the taint within he mainly grunts in approval or disapproval due to his voice now sounding somewhat bestial.
Lock-Jaw - Karras keeps his mouth shut mainly due to the fact of his black tinted teeth standing out to that akin of rivaling a dragonling. Though that doesn't mean he keeps it shut twenty-four seven, on several accounts he's used them against those that desired to get up close and personal or had actually managed to corner him... the taste does linger for a while though, which disturbingly isn't quite half bad to him.
Deadman Walking - Given his appearance when first laided eyes upon, you'd think you've spotted a ghost, walking!? His once smooth brown skin has now become a ghastly pale coloration of white mixed in with a dull expression of gray.
Hawk's Eye - Though his eye may look void of life with the whites of his eyes tinted to near gray themselves and his pupils nearly completely crystal white, he still has sharp eye that spot can spot movements nearly two miles out without the need of any enhancement of glass.
Flaws:
Brood Mother's Calling - Karras isn't fully cut off from the link between himself and the darkspawn taint that now runs deep within him. He's still able to hear their thoughts of the hived spawn especially of the voice from the darkspawn Broodmother that had turned him in the first place.
Enemy Neutrality - Even with him being away from the main cluster of his corruption Karras has crossed paths with Darkspawn without having to attack, but there have also been a few times when the calling has ailed his mind black, then back to were he's standing over those that were combating his tainted brethren.
Flesh Craving - Darkspawn don't relatively need to rely on the constant need of sustaining food, but when they do they take entire throngs of live prey, reported mostly the male counterparts, and devour the red warm flesh raw and screaming. Karras hasn't necessarily done such acts, on purpose, other than to save his own life. Gurgut meat does have a limit though, once or twice people who were bad tended to have gone missing
Skills:
Full Draw
Long Shot
Speed
Lighting Speed
Pinpoint Precision
Strafing Shots 
Backstory
Biography - Karras once had an actual life filled with lively hood, fellowship and living for the thrill of the hunt. Since nothing within Avvarian culture was truly permanet other than their lifetime of cultural tradiotions and oaths, his former clan, The Dragonmaw Clan, constanly moved throughout the lands of Fereldan. The Dragonmaw were the most known Avvar clan that were truly more open then other Avvarian clans.
Growing up in the life of staying for a few years then moving on to new lands seeking new trade and their forests fruitful with plenty of wild game to hunt letting the previous area were they hunted repopulate itself for a time until it was thriving with enough game again.
Karras was an excellent huntsman within his clan. Karras's skill with a bow was highly praised and reconsided amonng his Avvar kinsmen, even the thane claimed that he was a force to be reckoned with from a distance, but that didn't mean he wasn't useless in close combat either. From bringing down Gurguts to managing to survive an encounter of Giants in heat... Truly it isn't a pretty sight. Something not even lowlanders should witness...
Though during the transition of moving from the hinterlands, the thane decided that taking a path through the mountains to Orzammar rather then take the long route around them... that was the day the avvar of the DragonMaw Clan died... the day Karras was no longer himself, but something... darker.
It was a a full moon and pitch black as tar as the DragonMaw clan took refuge inside a rather large old dwarven cavern that appeared with one way out as it seemed safe enough for them to stay for the night and continue onward when they arose, but it was folly as they didn't suspect the the night-gangers, darkspawn, to burst through the cavern from beneath them. They came in with a reckoning force of sheer terror. Even as the bulk of the DragonMaw forces were slaughtered in their sleep or trying to defend themselves, the rest of the DragonMaw clan, Karras included with the remaining alive fought back with equal strength. As they fought within they sought to send the young and those that couldn't out of the cavern to safety, but their own way out was cut off by darkspawn Ogres... they had walked right on into a trap unknowningly. None were safe. Elders, men, woman, and even children weren't spared.
After he quick and brutal onslaught, the Karras and what remained of the DragonMaw stood only twenty strong, the thane not included, to a throng of night-gangers. They were all brought down quickly, with minimal resistance. Those few that were hanging by a thread were either tainted themselves turning them into Darkspawn monsters or dragged deep under the mountains, into the Deeps Roads to be feasted upon. Karras was one of the few that were turned into a blighted creature known as an ghoul.
At first he was part of the hive minded killers. Obeying and slaughtering those that stood against them just like any other hurlock. His mind was blank, no emotion, no compassion, no remorse for those that he killed, but slowly years after being tainted, corrupted with dark blood, Karras had manged to retain part of his on will and sanity. Pieces of memories, names, places came back to him over time.
He questioned himself on the matter of who he truly was and seeing that he was able to be self aware of what he was and of this were truly as they seemed. He managed to find a way out of a part of the Deep Roads near Orzammar, not without having to fight his way out first which wasn't easy task. He sustained near death injuries escaping from them, but he pressed on and on moving through places he didn't recognize, having to fight others wanting to kill him just for the spite of it. Then one day seeing that he was backed against the wall by grey men with horns, injured badly when another group came into the fray and saved him.
He found himself indebted to the group, the only group, of people that had saved him that very day and sought to repay them by joining them.
Personality and/or Motivation - Karras... he isn't much of a talker per say, mainly due to the fact that he wanted to avoid any suspicion, though he already stuck out like a sore thumb because of his appearance already. He also tends to stare... Alot, Karras sometimes doesn't even know why he does it, he just knows that he does.
Player’s long term goals - Karras wishes to regain the entirety of his memories to find out what happened to him in the past and be free of the taint the runs within him.
Relations - Other then going out on jobs with the main group, he still doesn't truly know everyone within the group, though he has received a lot of suspicion from others as well.
Secrets - Karras can still hear the calling of the hived darkspawn and sometimes willing or not, his mind gives in and he turns into a mindless killer out for blood. Only a few people within the group have seen what happens when his mind does give in thus why he remains secluded from mainly everyone.