NIVEAU UN
Jour/heure: Jour 2, Matin
Lieu: Funérailles de Mario
Étiquette(s):     
Bartz a laissé un soupir de soulagement quand le gamin a commencé à rire. "Oh, ouais. Magnifique. Je ne le ferai pas la prochaine fois, bien sûr. Il pensait et sa bouche courbé vers le haut et riait avec Frisk au moins pendant un petit moment. Le rire est mort en respect pour le héros légendaire mort... comme l'a dit le gamin. Je me demande si chacun de nous est une légende. S'ils sont des héros, peut-être. Sinon... peut-être un citoyen légendaire? Il s'est dit avec un ringard.
Il s'est tourné vers Frisk. "Homme. Tu m'as rendu nerveux là-bas, gamin. Ton visage est figé dans l'incrédulité. Je pensais me faire botter les fesses aujourd'hui." Il sourit alors qu'il était assis dans le silence.
C'était jusqu'à ce qu'il prenne quelque chose au coin de ses bons yeux bruns. Un chat coureur avec tous les yeux dans le jardin entraîné au voleur, saisir un chapeau rouge de sorte et Bartz était sûr qu'il a un gigantesque "M" dedans. Le voleur l'a fourré dans son sac alors que l'animal s'enfuit. Ça doit être à Mario. Différentes étoiles colorées suivirent le voleur qui fit un sourire ramper lentement sur les lèvres de Bartz. Ce qui a suivi était quelqu'un qui ressemblait à un plombier vert qui était probablement le frère de Mario (il peut dire à cause du chapeau), Nuage- 'Les cheveux étaient vraiment encore une distraction.. peut-être que je suggérerais un cu- non.' Il secoua la tête et trouva des gens qu'il ne connaissait vraiment pas, mais il poursuivit le chat, celui qui était dans l'ombre l'a fait se souvenir du Nuage des Ténèbres. Non, c'est pas vrai. C'était impoli.
Ouh, certains gars ne retiennent pas vraiment les choses en arrière! Bartz a tiré la main et a essayé de matérialiser la hache de Firion... mais il ne s'est rien passé. "Maternelle!" Ses yeux ont pris Frisk s'approchant de son chocobo et l'enfant a demandé s'ils pouvaient monter Boko pour aller après le voleur. Bartz a sauté sur la chaise qu'il était assis, a fait un avant-flip, puis s'est posé devant Frisk alors qu'il les regardait. Bartz a appelé son chocobo qui était immédiatement à côté de lui. "Bon garçon.. Bartz a patté la tête du chocobo et a déplacé ses mains à la partie où l'extrémité du cou de l'oiseau serait; à l'endroit où le cou et le corps devraient se connecter, puis Bartz a sauté avec ses mains restant sur le corps de Boko. L'oiseau soutenait le poids de son maître et le traitait facilement. Bartz chevauchant encore Boko était nostalgique, il sourit à la pensée.
"Crèche! Vous voulez chasser un chat?Bartz a demandé à l'enfant, en offrant sa main vers Frisk, les quelques pierres colorées à son poignet pendaison. "Et de toute façon! Mon nom est Bartz Klauser! Enchanté de rencontrer 'cha!" Il a ajouté avec un grand sourire.
Character Name: Frisk Dreemurr
Kingdom: The Island of Mt. Ebott, and the Underground -- Part of the Indie Federation
Visual Description: Click! (Art is drawn by Sasoura on DeviantArt.)
Written Description: They grew slightly taller since they fell into the Underground two years ago. They have short, layered brown hair, and when their eyes aren't closed, people can see that they're hazel. They have a fondness for striped sweaters. They can usually be seen wearing a blue sweater with pink stripes on it.
Personality: Frisk is a normally calm kid upon first glance, with their face resting on neutral/stoic. However, when one gets to know Frisk, they'll find that Frisk is a very kind, optimistic, and outgoing person. They have an open mind, and like to try new things. They generally hate having to repeat things over and over again. When something bothers them (like nightmares), and it doesn't apply to the situation in front of them, they tend to remain silent and try to get others focus on something else.
Their friends have influenced Frisk a little bit. They have a fondness for puns and practical jokes (*coughTorielandSanscough*), they love cooking spaghetti (Papyrus and Undyne), they can be a bit competitive (Undyne), they love anime (Alphys), and they enjoy performing.
They have moments of maturity when trying to solve problems with peaceful measures, but they also have moments of juvenile humor during down times.
They also like to use everyone else's confusion over their gender to their advantage in jokes or flirting. They will never say what gender they are when asked directly.
Game: Undertale
Current Story: After Frisk and the monsters left the Underground and reached the Surface, they became the Ambassador of Monsters and Humans and they were adopted by Toriel. They promised not to RESET, considering how almost everyone has a happy ending. But there were still three people on their mind.
Asriel Dreemurr, Chara, and the mysterious W.D. Gaster.
Asriel and Chara clearly needed to be saved, but Gaster was a mystery. Who was he? Frisk had learned that he was the previous Royal Scientist before Alphys, but he fell into the Core and was scattered across time and space, and he had four followers who seemed to be the only ones who remembered him. But other than that, Frisk knew nothing of him.
2 years later, Frisk is still living with Toriel and hanging out with the friends they made while making new friends. However, they had been having nightmares about a timeline where they had chosen to kill monsters instead of sparing them during their time in the Underground. It scares them, but they remained determined.
When the call for adventure came, Frisk jumped at the chance, hoping that while learning about Mugen viruses, they'll also learn how to save Asriel and Chara, and they'll learn more about Gaster as well.
Weapon: A stick. ...Its bark is worse than its bite.
Stats
Level Two
(P)Damage: 1
(P)Defense: 1
(M)(E)Damage: 4
(M)(E)Defense: 4
Dexterity: 5
Crit: 0%
XP ////////// ////////// (3/20)
Squad: Alpha
General Abilities
Slot One
ACT --> CHECK: Functions like Final Fantasy's Scan. Looking for the enemy's stats. Frisk draws out the target's SOUL for a very short amount of time, long enough for them to glean off the information. The SOUL takes on the form of a heart. For humans the SOUL would be colored either red, orange, yellow, green, cyan, dark blue, or purple. For monsters, their souls are white. For non-humans, they can be somewhere between white, gray, and black.
Slot Two
Yellow SOUL Mode: The Courtroom like scenario during the battle with Marx reminded Frisk of their 'battles' with Mettaton. With the help of Alphys' modifications on Frisk's cell phone, they can use it to change their SOUL color from red to yellow. In yellow mode, they can fire projectiles from their SOUL. These bullets will be able to destroy incoming attacks, and can attack the SOUL (and anything on or around that SOUL) directly. However, these bullets do not kill, and they can't penetrate through heavily armored enemies (like Mettaton's boxy form). Frisk also needs their cell phone in order to activate yellow SOUL mode.
Special Abilities
Slot One.
N/A
Items
Slot One = Napple (Received from Naija)
Slot Two = Empty
Slot Three = Empty
Strengths
1. DETERMINATION: No matter what, when Frisk sets their sights on a goal, or in keeping their ideals, they will never give up despite what circumstances they face. Frisk will always try to find a solution to any problem they face.
2. Mercy: Frisk normally likes to take the Pacifist approach when it comes to dealing with the people who pick a fight with them, but this does not mean that Frisk doesn't know how to fight in defense. On the rare occasion when they do fight, they make sure that they do not kill the person they are fighting. They know when to stop the fight and not to strike the foe anymore. In Frisk's experience, Sparing others helps in befriending others.
3. Dodging Professional: During Frisk's time in the Underground, they had to dodge many magical attacks from monsters, which took on various bullet forms (bones, spears, spiders, fireballs, bombs, etc.). They may not be the fastest person in the System, but this experience would help them in dodging what attacks may come their way.
4. Adaptability: Frisk can adapt very quickly to new situations that they are presented with, and sudden climate changes (like from a snowy environment to a suddenly hot environment surrounded by lava)
Weaknesses
1. They are 12 years old. There is still a lot they don't know, and they may be a bit naive.
2. They're also a mostly normal human being. They're mortal, they can't fly, they're not super strong, they need proper food and medicine in order to live, etc.
3. Considering they know how LV and EXP work in their world and they are somewhat aware of the events in the "Genocide Route" timeline: The prospect of earning EXP terrifies them makes them very wary.
4. They keep silent about their own problems that don't interfere with the current situation at hand.
Achievements
...The thought of achieving something fills you with DETERMINATION!

Character Name: Shantae
Kingdom: Sequin Land, in the Wayforward Kingdom
Written Description: Her long, flowing, purple hair is always tied in a pony tail. She wears gold jewelry, to complement her red arabian attire, consisting of pantaloons, a red top, and black shoes. Not much difference from the picture.
Personality: Shantae is a kind and adventurous soul, who will always be there to protect innocent people and her friends. She does have a bit of a temper, and low self esteem as only half genie.
Game: The Shantae series
Current Story: After the events of Half Genie Hero, Shantae continued her duties of protecting Scuttle Town and the rest of Sequin Town. However, one day, a Tinkerbat, one of the followers of Risky Boots, actually came to her and gave her a letter saying that their leader, Risky Boots was missing. None of the Tinkerbats know where she went. While a disappearing archenemy (and kind of friend) disappearing seems like a good thing for Scuttle Town and the rest of Sequin Land, it was still concerning. Was Risky Boots planning something? Or was she just in trouble? If she had been planning something, surely she would have her Tinkerbats with her as well.
After receiving the letter, she also received a call for help from Platform City regarding the Mugen Viruses. Figuring it was best to nip this Mugen Virus in the bud before it reached Sequin Land, Shantae accepted the call and headed off to Platform City. While there, she hopes to find any clues about Risky Boots, and anything about her mother or father that she never knew.
Weapon(s): Her ponytail.
Stats
Level One
(P)Damage 2
(P)Defense 1
(M)(E)Damage 3
(M)(E)Defense 1
Dexterity 3
0%
XP ////////// (9/10)
Squad: Alpha
General Abilities
Slot One: Hair Whip (Tier 1)
Shantae's trademark move. She uses her hair as a whip and deals physical/magical damage to the enemy. It is believed that this move is possible because of Shantae's own magic, not tied to her Genie side. She can do this as many times as she wants without getting a bad case of whiplash. However right now, this attack isn't at its fastest or strongest yet. This can be improved upon.
Special Abilities
Slot One: Nothing
Items
Slot One: Nada
Slot Two: Zip
Slot Three: Zero
Strengths
Half Genie: She is capable of using magic and has more stamina than the average human.
Guardian Genie: As guardian of Scuttle Town, she is very knowledgable about fighting techniques (thanks to Bolo's training), and about those who often come and attack the town. She also knows about what must be done to protect others.
Platform Navigator: Shantae has travelled to other areas besides Scuttle Town. As a result, she can jump to higher places with available 'platforms' and crawl into small spaces that she can fit through.
A Friend Indeed: Shantae is a loyal friend and will always come to someone's aid.
Weaknesses
Half Genie: As half genie, she isn't capable of using all magic, all of the time. She can use transformation and teleportation as her own magic, but she has had to buy certain items in order to cast other spells. Her transformation and teleportation spells require her to dance in order to cast those spells.
Bad Influence: Shantae considers herself a bad influence with her temper, and fashion sense.
Anxious chewing: Shantae has the tendency to chew small items when she gets nervous (like her friend, Sky's library card)
Samson hair: If her hair is cut to a shorter length, then she can't use her Hair Whip.
Achievements
"I am Ret-2-Go!"