Alec
"Red comme des roses me ramène à l'endroit où je me repose..." Alec s'étendit le dos et fouetta dans l'odeur de la forêt. Même après une semaine, il se sentait encore complètement irréel. Le monde de l'Ancien Tale s'est senti si... vivant. Alec n'aurait jamais connu la différence, les oiseaux criaient aussi gaiement que dans les forêts d'Allemagne, les hautes terres étaient aussi belles et ouvertes que l'Écosse, et les villes aussi jolies (et bondées le plus souvent) que la France.
Bien sûr, les vues et les odeurs n'étaient pas suffisantes pour garder les gens trop ravis d'être coincés dans un jeu vidéo. Il n'y avait absolument rien à faire, PKing avait perdu son lustre il y a quelques jours, même s'il y en avait qui essayaient de presser le fruit pour tout son jus. Les quêtes du PNJ ont été largement ignorées car les gens avaient juste besoin de quelques pièces pour se nourrir et se coucher pendant une journée. Quoi qu'il en soit, il ne se sentait pas vivant.
"D'accord, espèce d'enfoiré, c'est l'heure de rentrer. Je me suis bien amusé ici." Alec a sauté sur le dos de sa monture d'araignée et est revenu à <Seven Hills>. Le chemin de retour était vide, ce que peu d'âmes aventuraient sur la route ont été retournés par le garçon et son araignée géante. C'était effrayant, ça sentait un peu parfois et c'était une salope dans la moitié à contrôler, mais au moins ça a gardé les PKers loin. Les araignées géantes ont tendance à faire que les gens ne veulent pas s'approcher de vous il semble.
Passant par les portes, sa monture a séparé la foule avec facilité, pas tous les jours vous voyez une araignée se promener dans la rue. Prenant note de la grande foule autour du panneau de message.
"Il est temps que tu quittes ton vieil ami." Et avec cela, Alec lâcha sa monture avec un coup de sifflet gelé et se dirigea au-dessus de la planche. Toute une bande de boulots stupides, ennuyeux et un qui allait le faire tuer. Laissant son souffle s'évanouir avec une légère déception, il leva le menton et cria : « Tout le monde a besoin de potions et/ou d'un paladin de réservoir pour le raid du donjon? »
Name:
Alec Codsworth
Age:
24
Gender:
Male
Personality:
In game, Alec fashions himself as an adventurous intellectual of sorts. While he does enjoy dungeon diving and raid parties, he finds a great deal of pleasure working away on potions and reading up on various guides for the game even if they aren't directly useful to him. This has lead him to become a teacher of sorts, although he does sometimes come off as arrogant. He is still quite amicable however, as long as you get past the snark and don't crash in on him while he's busy working.

History:
Born on Hollow's Eve, Alec was born in Cambridge, England to a military family. His mother a nurse and his father part of the Royal Rifles, his family often moved between the different military bases of NATO counties, leaving the young Alec without a constant source of friends. He did well in school and found favorite to the sciences like biology and chemistry, but was always lonely.
However, when he was in middle school, he discovered a digital world which friends would never say "good bye", Elder Tale. He spent a great deal of time in the game, his parents accepting it as it allowed him to contact the old friends who played the game.
He had always preferred PvE over PvP or raids, leading him to be a level 30 herbalist when he was only a level 10. Such had caught the attention of a small time production guild called <Sanctum>. Alec would stay with the guild, enjoying the friendships and abundance of materials it provided until he was level 70 and had long since maxed out his subclass. Around that time, the guild had began to fade away, noticing the inevitable death of <Sanctum>, Alec left to forge his own path, leaving in his wake stories of perhaps one of the best Herbalists in Western Europe.
Perhaps the most famous account of him in combat was him equipping his potions like throwing weapons and hitting allies with them to heal on the front lines during the <Gilded Throne of Bones> raid. He was brought on as a dodge tank and a backline healer. It was going well until the final raid boss where several healers were down and people where taking injuries faster than could be healed. Despite the Paladin class not even being able to use throwing weapons, Alec dashed out with a hand full of potions and begain to throw the potions. Despite the unorthodoxy of this practice, proved effective none the less and let the team stay up long enough for back up healers to arrive.
Now in college and almost at the max level, Alec had been tracking all the hype of the next expansion but more importantly the newest crafting mechanics to crafting. On the eve of the release, he had been grinding away for new armor but to no avail. Deciding that he had to sleep, he went to bed and closed his eyes. When he woke and opened his eyes, he found he wasn't in the real world, instead he was introduced to a pixel dream of the world he once knew.

In-game Information
Gender:
Male
Race:
Human
Class:
Paladin
Class Level:
84
Subclass:
Herbalist
Subclass Level:
90
Guild
N/A
Build:
Light armor, high agility, 1 handed build meant to be a dodge tank with less of a focus on Ace Moves and more of a focus on hate control. While not necessarily part of the build, Alec will literally throw potions at people instead of having them drink it in mid-combat stating that "it should work just as well".

Spells/Skills:
<Purge>
Alec stabs the ground and sends out a shockwave of light. Anything caught in it takes additional fire damage and dark, unholy and undead monsters take huge damage and have a chance of being instantly killed. Despite its long CD, its a useful crowd control attack.
<Exodus>
Alec's AGI and EVA are given incredible boosts as is his stamina but he gains the permeant <Exile from Eden> debuff which means he cannot be healed nor can he regen anything.
<Choir Bells>
Summons forth a set of loud bells above Alec which generates huge amounts of hate. The sounds aggravates monsters so much that they are given buffs when attacking Alec but they are stunned if they are hit by Alec.
<Divine Wings>
A movement skill which allows Alec to jump higher and further and grants him a pair of wings which to glide with. Useful as one might expect.
<Noble End>
Only available if Alec has less than 50% HP, activation of this skills turns him into a literal monster. His speed and attack go insane but his health rapidly drains and he takes 5 times as much damage from attacks.
<Inquisition>
Passive skill which allows Alec to see enemy weak points and stats, grants him the ability to mark targets and makes them take extra damage from attacks but also not only draws hate from the target, but nearby enemies.
<Knight of Zero>
Alec's only real "Ace Move". Upon activation, Alec preforms a devastating and fast combo in a straight line, badly hurting if not outright killing things in its way. Although he cannot be killed mid-skill, he can take damage and is stunned at the end in a cool pose.
<Sir Talvr's Courage>
A passive move granted by his sword, Alec is less affected by mind based attacks and generates more hate per hit/skill.

Equipment:
<Traveori's Magical Exploration Bag>
"A weathered but roomy bag that has seen cold mountain peaks to lusih forest greens and everywhere in between."
Magical Class
A reward for the quest <Traveori's Rest>, the bag has seen many a places and adventures. Despite its age, it is a sturdy and strong magical bag which has some extra room but also gives small bonuses against elemental damage and slow effects. Most the time it contains herbalist ingredients kept in small, organized satchels.
<Clerical Minister Gloves>
"Pristine white gloves worn by high officials and nobles."
Production Class
Long gloves that Scantus bought for his work as they give small bonuses to crafted items. No longer a pristine white, the gloves are forever stained with herbal scents and have traces of dirt and age on them.
<Lordavicci Amulet>
A rare silver and sapphire neckless worn by the great polymath Lordavicci. Who ever wears it will receive supernatural guidance from the voice of the "Gentleman of Scholars" to advance their own understandings.
Artifact Class
A delicately crafted and engraved piece of jewelry which Alec had won in a lucky bet. It increases his WIS and less INT but allows the wearer to rapidly gain xp for their subclass. Seems to have an effect on Lander NPCs, especially those who deal in jewelry or high quality items.

Weapons:
<Tanlladwyr, the Sword of Sir Talvr's Courage>
"A beautifully crafted sword that is surprisingly light for its size. Said to be the sword of the great singing swordsman Talvr whose very blood is imbued in the metal of the sword."
Artifact Class
Made of silversteel and gold that glows like the basking sunlight, the weapon shimmers brightly in all light levels. Despite its beautiful appearance, its actually supposed to be a sword mean for Bards, giving boasts to song duration. Being a Paladin, Alec only finds the boost in strength to be helpful as well as the bonus damage against unholy and dark enemies. The passive skill, <Sir Talvr's Courage> is helpful though.

Inventory:
<Rewrite> x 1
"Death is not the end, but a chapter of a story. Shall we continue this tale then?"
Phantasmal Class/Multiple Uses
A special version of a <Herbalist Kit>, this unique variation greatly increase the potency of created potions. Of course, it takes longer to create them as one must also do the ritual needed for the supped up potions. This kit is the only way to obtain the <Blessed Divine Potion of Grail>.
<Blessed Divine Potion of Grail> x 1
"Of course its black magic, how else do you think you came back from the dead?"
Consumable
The rare potion made using <Rewrite>. It is a very complex potion needing very precise measurements and a long ritual involving a full moon. The vial is said to be so strong that it can even revive dead players right up to full HP and Mana. Given the circumstances and mastery needed, even Alec can only make a small batch at a time, of which most fail anyways.
<Herbalist Guide>
"Think of it as a textbook you write for yourself."
Multiple Uses
A blank notebook used to take notes in, Alec has filled his with doodles and notes effectively turning it into a field guide.
<Frozen Spider Silk Whistle>
Affectionately knowns as the "Frozen Spindly Bastards", these creatures travel to where no one can go or dares to.
Multiple Uses
A whistle for Alec's mouth, a <Giant Snow Spider>. Despite its dangerous and otherwise un-cuddly look, Alec finds it incredibly useful as it may not be as fast as other mounts nor carry as much, but it can climb otherwise impossible obstacles and has a passive <Fear> effect which causes enemies to be weaker and have NPC monsters just run away. After the Catastrophe, its unknown how much of it is due to its appearance and how much is due to the effect.

Stats
Strength (STR): D
Agility (AGI): A
Intelligence (INT): C
Wisdom (WIS): D
Defense (DEF): E
Evasion (EVA): A