Le propriétaire mondial, Earthshaker, King Kraken

Des tambours de guerre ont frappé le rivage d'or dans les morts de la nuit et la lumière du jour. Lumière où aucun homme ne pouvait voir, sonne où aucun homme ne pouvait entendre, vie où aucun homme ne pouvait respirer. À l'ouest, il avala toute lumière, à l'est, il naquit de nouveau. Jamais calmé, mais toujours immobile. Toujours en mouvement, jamais la même chose. Modification constante, restant inchangée. Aucune description ne pouvait vraiment capturer sa majesté mystérieuse, mais seulement quelques mots pouvaient exprimer sa beauté.
Jack savait que ce serait dur de rentrer chez lui. La mer était trop placide pour une lune sanguine. Il y a eu une tempête.
Le bateau a commencé à rouler d'un côté à l'autre et la température a chuté tout d'un coup. Des nuages sombres ont obscurci la lune. Ils se cramponnaient dans le ciel nocturne, aussi noir qu'une sorcière Sabbat. La lueur de mercure de la lune a été peinte en argent par les têtes de tonnerre, jetant des frissons de lumière avec une lueur fantomatique. Sous la lune, la pluie se déplaçait vers lui comme un voile de chagrin. Un vent de winnow fermenté et soupirant, déchirant la surface du corps mer calme.
Sa barque s'est entaillée et jetée dans la houle montante et il a saisi la tabourière avec ses doigts nus. Il pouvait juste distinguer la figure de sa femme debout sur la plage bombée, lampe levée à l'éloft pour le guider à la maison. Puis elle disparut alors que le ciel voûté effaçait la lumière de la lune.
La pluie s'écoulait, crachant sur lui avec ses larmes non mortes. Il a mis ses boucles de hobbit dans un mop et a trempé son brancard à travers. La pluie s'est renversée comme des clous de cristal et la foudre striée a emblabré le ciel. La mer se lève et son temps de barbe s'est gelé comme le vent du nord soufflait et l'a envoyé à sa mort. Des pluies lacérantes lui berçaient les bras nus comme des brûlures de glace et la mer grimaçait de malheurs.
Son bateau bourdonnait comme un bouchon sur la mer capacieuse et pour la première fois, il ressentait sa propre mortalité. La saumure sifflait et criait, lâchant son visage, et il sentait une fièvre dans ses yeux. Son petit bateau s'inclinait comme le flop de mort d'un maquereau. Les planches de bois se fermaient et se renversaient, puis criaient et tremblaient, mais le bateau se redressait une fois de plus.
Le chevet de la mer causa une agitation dans son sang, mais il pouvait jurer qu'un vieil homme, visage spectral était fixé dans le ciel où la lune devait être. Il portait un masque de haine et de désir et il transfixait complètement Jack. Il l'a regardé dans l'horreur, comme un lunaire regarderait le ciel de nuit. Les yeux du vieil homme semblaient éblouir la mer sur son côté tribord. Jack's lui-même les yeux suivit et s'élargit lentement en regardant vers le bas dans une ouverture tourbillonnante et tournant sous le bateau. Les paroles de son père lui sont venues sans encombre alors: «Il n'y a rien de pire que l'horrible malédiction logée dans l'œil d'un homme mort».
Jack s'est mis en colère, essayant de se souvenir du reste des conseils. Il savait que c'était important, mais il ne pouvait pas penser avec le tumulte et la tempête.
Jacks deux mains s'emparèrent de la talle et refusèrent de lâcher prise. Les paroles de son père sont revenues inobservées ; un vrai marin ne déserte jamais un navire qui coule. Une vague montagneuse se leva devant lui, balayant le ciel. Le vent hurlait de sa mort, le tourbillon s'étendait plus vite et plus blanc et le visage du vieil homme s'éteignait en triomphe.
Le bateau se leva avec la houle, s'inclinant vers le haut jusqu'à sa destruction. Il a été propulsé sur la lèvre et a plané là-bas, une mouche-speck sur les lignes cobwebbed de la vague. Le temps semblait suspendu. Le tourbillon s'est glissé sous lui avec de terribles mâchoires blanches. Il roulait et filait, invitant Jack à entrer. Puis le bateau s'écroula dans ses profondeurs laiteuses, avala tout entier dans une finale, terrible, grincante de bois.
Écoutez, Aesis, chef de la mer profond, dont la saisie liquide engendre le sol solide; qui, au fond du principal orageux, sombre et profond-bosomed tiennent le règne aqueux.
Le boom de l'Aesis, le rire chargé, ébranlait les fondements mêmes du monde, la mer répondant à sa frénésie avec des vagues agitées et une pluie incessante. Il tirait le plaisir des petites choses dans son royaume. Chaque bateau qui coule, chaque marin hurle, chaque vague qui s'écrase, chaque cri de joie enfantin quand la marée fraîche se lave sur ses petits orteils. Pendant des centaines d'années, le roi de la mer s'est gardé de lui-même, en observant et en séduisant. La Rébellion l'avait fatigué, le ramenant dans une stupeur silencieuse, donnant aux mortels le repos de ses vagues enflammées.
Seule la mort l'a réveillé. La mort n'était pas gentille. Aesis le savait. Il s'est emparé là où il le pouvait, emmenant des gens beaucoup trop jeunes, bien trop bons. Il n'a pas fait semblant de s'en soucier, il n'a pas fait semblant de distinguer. La vale de la mort à capuche s'est accrochée au-dessus du monde depuis longtemps, toujours menaçante. Il n'avait jamais touché Aesis si près. La mort avait arraché une partie de tous ses frères, la partie de celui qui était le plus aimé. Maintenant, Aesis était assis pendant des heures, le bonheur s'imprégnant de ses os. Il ferma les yeux et savoura le sentiment, mais ne lâcha jamais son emprise sur la réalité apparemment sans conséquence qui allait maintenant décider de son avenir. Pour la première fois dans l'éternité, son corps et son esprit se sont détendus.
Père était mort.
Il laissa soudain un rire bruyant, la pluie tomber dans des gouttes chaotiques folles, le vent raflant les transportant dans des tourbillons sauvages un moment et dans des feuilles diagonales l'autre au-dessus de la maison du roi. Des torrents d'eau ont traversé et pénétré dans la salle du trône, des vagues qui ont fracassé et encerclé la salle, gardant ses habitants au sec. Un cyclone de vagues tourné et tordu dans le trône massif de corail de couleur arc-en-ciel, une bulle d'eau l'entourent perpétuellement comme le corps d'Aesis condensé et formé.
Le corps musculaire teinté bleu de l'Aesis s'installa dans le trône, sa barbe blanche s'imprégnant de sa piscine de fortune. Il considérait son frère-bouclier Ferrum, et son ennemi aimant, Oksana. Un sourire blanc immaculé sur son visage en voyant ses soeurs mouiller, déchirer le visage taché. "Tu pleures, ma sœur?" Il s'est moqué. "Et toi, frère bouclier, la tristesse gronde-t-elle sur ton âme? Ce n'est pas une nuit de deuil." Il s'est cogné la tête comme un piranha qui lui a griffé les doigts avec amour.
Name:
Aesis
Gender:
Male
Personality:
Just like there are two sides to every story, there are two sides to every being. Aesis' duality comes in the form of how the public perceives him and who he is on a personal level. Furthermore; Aesis, like many of those who consider themselves to be a divine, has three sides of themselves. Not truly three distinct personalities, nevertheless, he has three ways of looking at things: contemplative, direct, or dubious.
His emotional set consists of a phlegmatic disposition, generally unemotional and stolidly calm. Which usually leads to assumptions of a depressed, cynical god, but bitterness and hate has yet to taint his soul. He still has an optimistic view of the world, harbors idealistic dreams, and naively believes that other gods can be trusted. Aesis maintains no disillusion about the state the world is in, however. But it’s a testament to his integrity and nobility, how he has remained an honest and responsible being.
In combat, Aesis is: controlled, focused, steady, and conscientious of his surroundings. Every decision is made cautiously and pragmatically; he's vigilant in his efforts and never impulsive. He strives to apply the same manner of thinking to every facet of his immortal life. This is why he doesn't interfere in every dispute and is content with watching until needed.
When it comes to Aesis' ability to handle sudden changes and disagreement, his open-mind enables a high degree of adaptability. Because of that, he's able to be tolerant and forgiving of ignorance; whether he's willing to, differs from scenario-to-scenario. But to avoid any interactions outside of his guardianship, he projects a rough, cold exterior. He even goes as far as exiling himself, which further lends to the mysterious lone wolf persona he has adopted. This facade is obviously a guise however, as evident in his altruistic behavior. Once his icy shell has been broken, his warm nature will shine through and the courteous, cultured being with a unique sense of humor and charm will be revealed.
Major Domain:
Oceans/Seas
Minor Domains:
Water/Rivers/Rain/Streams/Lakes/Marine Life
Your Avatar:




A massive beast standing more than five-hundreds feet tall, it is the epitome of the seas unstoppable rage and destruction. Capable of traveling the world in mere seconds at speeds in which are unfathomable. Nothing can go on in his waters without him knowing, and it often preys on ships and sailors who enter his territory without paying tonnage.

Stance:
Chaotic Neutral; the kingship has little meaning to him, but since his natural order is being disturbed, he will and has lashed out.
Loyalty During the Rebellion:
War
Center of Power:
Pearls are smooth and white with a silky look, and silky feeling. They are milky white and lovely; and this is what describes his Center of Power. A massive pearl that is juxtaposed into his for head with pulses with the power of the ocean.
Relations:
TBA
Powers
The domain of the Sea is a tricky one to describe. It is both a loving and a cruel mistress; water is a giver of life to those who drink from it, growth to the plants it rains on, and certain death to those who fall between it's crushing waves.
Likewise, the sea may bring peace to those who swim in it's luxurious shores and a full belly to those who gather fish from it, but to drink too much sea-water is to embrace death for most mortals. At times the sea will provide, and at times it may rise up in a vengeful, inescapable tsunami and crash itself against shores or cities.
The sea is home to life too abundant and diverse to comprehend, but with this life comes danger. Sailors may bring home stories of monsters lurking in the depths; humongous, shadowy creatures stalking them for days before suddenly vanishing as they pulled towards the safety of the shore.
As the God of Oceans, Aesis embraces both sides of the sea. He has power over it's strong waves and it's playful shores. He breaths it's cool, soothing touch and the painful, fatal suffocation to those who fall too deep beneath it, and both are in his sphere of power. He embodies waters itself, and lords over it confidentially.
Godly Equipment:


A weapon that cuts with the destructive force of the ocean, Riptide is capable of ripping about the earth at a single swipe; commanding the oceans at its slightest movement. Standing at 9'0 feet, it is the god of the seas weapon of war.
Demi-Gods:




The first born of Aesis, and an Admiral of the Aesisian Fleet, Triton is the exemplary warrior that his father raised him to be. From birth, he has been trained to raid and kill, battle strategies and navigational patterns imprinted into his brain. As a child he was sent to work under the supervision of a raid ship captain who forced him to work his way up the ranks to where his his now. Triton is a warrior not to be challenged.





Aesis' second born who inherited his fathers pragmatic disposition and kindness. While his elder brother is a powerful warrior, Neptune is much more subtle, a tactical mastermind who has earned his place as Admiral next to his brothers through playing chess master.





The dimwitted warmonger of the family, Hapi inherited his father random and unpredictable rage. The seas destructive power incarnated, Hapi his straightforward to a fault and lacks the intelligence or foresight to form strategies, and simply wishes to pillage. Despite his lack of intellect, he happens to have sense of leadership, which justifies his rank of Admiral.





Delphin, the last born of Aesis, inherented her father cunning and otherworldly beauty. Despite his brother warmongering and non-stop campaigning, she has managed to fly under the radar of her siblings through manipulation and subduction to gain a foothold in her fathers army as the final Admiral.

Name of your Land:
The UnderSea
Lands:
The ocean was formed by the God of Seas as both a way to show their power and to serve as a catalyst of their divine will in this world. Waves are often seen rippling their way across the surface of the water, and below you'll find an infinite mass of blue (which will be filled with fish, eels, and sea life of all sorts imaginable).
Deeper down, the bottom is covered in a thick layer of sand and the occasional loose rock; no sunlight reaches this far into the depths, and as such most life that makes it's way here is strange and hardly pleasing to the eye. Only the most beloved creatures of Aesis have the power to survive so far from the hated surface.
Any god may enter these seas, but they should be aware that they are descending into the territory of Aesis.
But the UnderSea is Aesis' abode. When Aesis smashed himself into the barren crust of the world directly following it's creation, he shattered it with such power that a massive mark was left forever in the earth. It is the descends deeper than any crater, trench, or canyon. When it was filled with water by Aesis it became the lowest point of the ocean- at one point going as far down as 50,300 feet (or 15,331 meters). The length by longitude is roughly 9,400 miles (15,127 kilometers) and the width by latitude is 8,100 miles
As one descends, they fall more and more into the Ocean's dark realm. No god has a hold here, and as such there is no peace for trespassers. Even god's may find reason to fear this place, and only the most beloved of the World-Drowner are allowed to enter. It is rumored that here Aesis has built a massive palace from which to command his armies that will rise up from the sea and conquer the world.
The Sun does not cast light in the furthest depths of earths Scar, and as such it is home to some of the strangest life the world- and Aesis in particular- has to offer. The creatures who inhabit this realm are monstrosities of the most eldritch fashion, and must be explained in another place.

People:


     

Intelligent and malevolent entities of chaotic and peaceful creation that are a living embodiments of the oceans power. Commonly known as Mermen, they are collectively the greatest servants of Aesis and are potentially a worldly force. They are created at the whim of the seas turbulent power and act as an extension of his will. A Mermen's appearance and intrinsic character reflect the seas true nature, and very constantly due to mutations. This also affects it power and physical and or mental capabilities.
However, the sea is fickle and often bestow gifts of change without rhyme or reason. These gifts include mutations such as extra arms, tougher, coloured skin, larger fines, claws and fangs, often decided by the seas power and effect. But one intrinsic ability has been gifted them all; feet and lungs. With thier ability to walk onto land and breath air, raids on sea coasts regularly take place.
Mer are a highly emotional and surprising people. Although they can, at times, exhibit crushing logic and reason, they are primarily ruled by their emotions. This is especially true for Mer in large groups, as they telepathically sense each other's feelings and that, in turn, arouses similar feelings in them.
This means that thoughts in Mer society work almost like a virus. If a Merman is angry, and he goes home to his wife, she will telepathically pick up on that and become angry too (even if she does not know why). The wife may then go outside and meet a stranger, who will become angry from her anger, and he will go home and cause his family to be angry simply with his presence. Therefore, the emotion spreads like a disease until many, many people have been "infected" with anger, even if nothing valid technically happened to trigger that emotion, other than meeting someone already exhibiting it.

Culture:
Almost half of the Mer population live in the great city Deep Coral- the capital of the UnderSea. Mer in the city, like the fish in an ecosystem, all work for themselves while still benefiting the greater whole- often without noticing it.
The rest of the Mer live outside of the city, in small villages or, although somewhat rare, alone along the massive walls of the crater. Deep Coral is much to big and heavy to easily move around, but these smaller towns are often built on semi-buoyant submerged platforms that may be pulled by domesticated Giant Squid or sharks. A Mer will build the platform from a mix of coral, sand, biral (of course), and fish scales. Then they will build their home on top of it and have animals pull it to achieve locomotion. The reason they go through all this trouble to keep themselves mobile is simple: fish. They often follow schools of fish so that they have a constant supply of prey items, and some Mer have even rigged giant baited nets on the exterior of the homes, so that fish will get caught inside as the platform floats along, removing the need for hunting or even leaving the construct.
But Mer aren't to be mistaken for the peaceful type. Everything in the UnderSea has power that can be absorbed by the Mer and fish alike. Power is everything and if often tossed around to assert dominance. But the Mer's favorite past time is raiding; be it ships or coastal cities, they often s destroy and take whatever that want. Just as thier homes are built on sea creatures, so do they build their raid and siege engines, ships. Ships that are submersible and are built on the backs of sharks are the fear of every sailor, often signaling a raid. While on land they are viewed as monsters, pirates who make up a massive fleet and navy loyal to Aesis, Mer are quite intelligent and efficient while governed by the 12 Laws of the UnderSea:

-Law One: Lost
-Law Two: Lost
-Law Three: Oaths May Not Be Broken
Oaths sworn upon sea may not be broken unless both members agree mutually to break the oath. If an oath is broken, otherwise, then the fury of the land, sea, and sky will be cast upon them at the mercy of Aesis.
-Law Four: Lost
-Law Five: Gifts May Be Only Used for the Purpose Given
Gifts may only be used for the purpose they are given until that purpose is no longer suitable or needed, in which case, the gift can be used for a different purpose.
-Law Six: All Favors Must Be Repaid
Favors, gifts, and handouts will acquire debt and can be repaid in any way the giver desires unless the giver themselves waves away that right.
-Law Seven: Consuming the Nectar of the UnderSea Binds One to the UnderSea
If a human consumes the nectar of the UnderSea for it's nourishment or healing property they will be bound to the UnderSea . The bond can only be broken by the one who gives the nectar.
-Law Eight: If Two or More People Enter into a Conflict then the Winner will Gain Immunity if any Law is Broken
If two or more people enter into a conflict, the winner of the conflict is immune to any punishment if any Law of The UnderSea is broken.
-Law Nine: Iron is Banned from the UnderSea on the Pain of Death
Those found carrying iron in the UnderSea may be punished with death unless they are in occurrence with Law Eight.
-Law Ten: The Winner of a Conflict Will Gain the Loser's Power
If the Winner of a Conflict kills their opponent, then they gain the power that the opponent has.
-Law Eleven: The Winner of a Conflict Inherits the Loser's Property
If the Winner of a Conflict kills their opponents, then they gain and inherit the loser's property.
-Law Twelve: Magic Must Not Be Used to Alter the Events of Time
Upon the pain of death, magic may not be used to alter the events of time either in the past or future.

These Laws govern all Mer in all thier dealings, such as transferal of rank or civil squabbles.

Technology:
Late Egyptian/Mid Roman
Capital:
Deep Coral- a massive city in the deepest trench of the UnderSea where most of the Mer live in unity under the massive coral castle of thier god king; Aesis.
Beings:



Devourer Fish are one of the most well-known breeds of "sea monsters". They- along with StormHunters, Terrorfish, and Mighty Sharks- were created by Aesis to terrorize mortals who entered his domain.
Devourer Fish are close relatives to the Angler Fish, and have many of the same habits (including the unusual mating habits). Angler Fish have a natural "lantern" on their head, the light of which lures prey into their waiting jaws. Devourer Fish, on the other hand, have a similar natural lantern- the main difference being that Devourer Fish are imbued with a strong magical element. Their lanterns are able to create any illusion needed to pull in their prey; someone lost in the bottom of the ocean may see it as a light to lead them out, a sailor with a sinking boat will believe it's another ship coming to rescue them from a watery grave, a dying man sees it as a healing force of the gods, and so on. Devourer Fish are very dangerous in this manner, anything one desires they will imitate until you swim right into their grasp. It's far too late by the time the trap that's been set is discovered.



Like the Devourer Fish, StormHunters are closely tied to mystical forces, which they use for hunting their prey. Unlike the Devourer, StormHunters do not wait and lure their prey in. Instead, they actively hunt their prey at the absurd speed of ninety miles-per-hour (one-hundred-and-fifty KPH) by invoking the sea to push them faster, and they have been granted the powers to stir up the forces of water at will. They possess an extra organ molded on to the back of their brain, which forms a bond with the elemental forces of the world (particularly that of the ocean and air) and is used at will to spin the waters into a whirlpool, cause lightning to strike it's prey during a storm, or bring rain down from already cloudy skies.
It should also be said that they are normally among the most difficult creatures to slay (to kill one of these is to be hailed as a hero by many), and are several times worse during storms. StormHunters serve the purpose of guarding those parts of the ocean furthest from land. They are Aesis' last resort to terrify mortals, and they are generally considered to be the most fatal of his monsters, even more so than the ever-dreaded Mighty Shark. Only a select few brave men and fools approach them willingly.



Terrorfish are perhaps not as dangerous as a StormHunter, but they are nearly as terrifying. There is no magical elemental powers to these creatures, there is no cunning lure, there is simply brute strength.
Terrorfish swim at an average speed of thirty miles per hour (fifty KPH). They have no known mystical powers, but they do not need them. The lack of magic is easily made up for by an impeccable sense of vision above and below water, the strength to crush iron with their tentacles, an ability to smell prey from over almost a hundred miles away, and a merciless attitude. There is no room in their mind for anything more than eating and destroying, and they favor land-creators who enter the sea.
They were created with the express purpose of attacking sailors or deep-sea fishermen. Aesis desires people to enter the water, of course, but he does not want them to do so without certain knowledge of the dangers that may be waiting for them. He is, after all, an embodiment of the sea's bipolar force and rage.



All fear the Mighty Shark. They are in many ways identical to "Great White Sharks", with the obvious exception being that they can grow up to be several miles long. They feed their massive bodies by inhaling the water around them (as whales do), sucking in whole schools of fish, squid, eels and whatever or whoever is unfortunate enough to be near them. Like the Terrorfish, they have no mystical powers, but they do have a taste for human flesh and blood.


  
Leviathan are in many ways the dukes of the sea, capable of growing hundreds of miles long. Unlike Mighty Sharks, they simply chow down on thier prey with thier massive maws that can devour whales whole. Leviathans are the apex predators of the sea.