Di'Myria
Déesse du temps
Le premier à s'approcher de la Déesse du Temps fut le Ki joyeux, et bien sûr après avoir fini son moment de deuil, Ki vint s'adresser à Di-Myria. Non pas qu'elle se souciât du tout, il était trop longtemps que Myria avait en fait parlé à sa famille. Ki n'a malheureusement pas fait exception. Donc, bien sûr, Di-Myria a rendu l'étreinte avec un sourire. Absolument, Ki. Si Ferrum a deux minutes, je peux en épargner cinq pour vous. » Quand Ki s'est retiré, Myria s'est retournée au cercueil en solidarité.
Se tenant à côté du trône de sa mère, Vespira a fait une toux évidente, tout en secouant la tête au passage de Ki-Ivara. Vespira et Kiroas partagent un peu de dédain pour la présentation de certains des Dieux présents, bien que cela ne signifie pas qu'ils n'ont pas respecté tout le monde ici. Ils se regardaient tous les deux, avant qu'un fort accident ne soit entendu de l'autre côté de la pièce. Respectant l'autorité du Gardien, ils n'ont rien dit.
D'un autre côté, Di-Myria a rapidement tourné son talon pour faire face à Zadia. La déesse était assez irrité avec la plus jeune démonstration de mépris et d'incompréhension du système, en faisant quelques pas vers elle et en traversant ses bras. Respectant les règles du Guardian, elle refusa de mettre la main sur son arme, mais craignait pour le conflit dans le pays des mortels. Vous êtes un sacré imbécile. On dirait qu'il n'a rien appris de ces douze années. Ne me forcez pas à faire le prochain quarante.
Malheureusement, ne connaissant pas une seule histoire de leur mère de la guerre, sauf pour les rumeurs des mortels, les frères et sœurs se regardaient l'un à l'autre en question. Il semblait un peu peu peu caractéristique, sa réaction à cela, car ils ne l'ont pas vu plus sérieuse face à la respectosité qu'elle dépeint lorsqu'elle a besoin de montrer l'autorité. Ces temps-là n'ont jamais été proches de Di-Myria qui tentait d'être autoritaire d'une quelconque manière, laissant les deux frères et sœurs parfaitement ignorants. Les deux d'entre eux marchaient devant le trône, seulement pour s'interroger les uns sur les autres pour s'interroger sur la connaissance.
Vieilles rumeurs, ma sœur?
C'est probablement le cas. Certaines choses sur la vieille guerre, bien que je l'attribue aux mortels louant la grandeur de leurs dieux.
Il y a plus à ça. Elle a dit qu'elle allait nous le dire, peut-être qu'on devrait demander...
Myria sourit à Ahru, avec un clin d'œil du même mépris pour Zadia. Ferrum coupé à l'intérieur, à laquelle Di-Myria soupirait dans l'admission. Au moins son père pensait qu'il faisait quelque chose d'utile. Je suppose qu'une égalité des chances est à portée de main, si elle apprend même une fraction de respect de The Guardian.
C'est alors qu'Aesis s'est coupée, ce qui a incité Di-Myria à se secouer la tête dans la déception. Elle recula un instant, s'engouffrant dans sa propre petite distorsion pour se laisser réfléchir. Juste une minute. À peine une seconde en temps réel. Peut-être qu'il avait raison, peut-être qu'il n'y avait aucune chance de paix? Myria ne faisait confiance à personne pour prendre le pouvoir en ce moment, sauf probablement deux exceptions, et ne va pas se contenter de quelqu'un prenant le trône en dépit.
Quelles options y avait-il? Le moins qu'ils pouvaient faire, c'était honorer leur père et au moins essayer d'aller chercher la paix. Cela semblait être la meilleure option, essayer de travailler pour la paix. Au moins, essayez-la plus fort. Si ce n'est pas le cas, le résultat pourrait être malheureux, mais Di-Myria ne laisserait jamais quelqu'un juste prendre le trône.
S'ouvrant jusqu'à temps réel, Di-Myria parlait rapidement. Une bizarrerie dans notre famille ne devrait pas et ne peut pas nous laisser avec aucune autre opportunité. Donnez-lui au moins une chance.La légère hypocrisie s'est manifestée à travers sa voix alors qu'elle regardait droit à Aesis. Donne-lui une chance... qu'elle réfléchisse encore à elle-même, réalisant qu'elle ne lui avait pas vraiment donné une opportunité de rédemption après la guerre. Bien que ça, c'est peut-être ça.
Name:
Di’Myria, Goddess of Time, Patron of Navigation, Maiden of the Oracle. Ospiria
Gender: 
Female
Appearance: 

Standing at a 12’2, Di’Myria prefers to keep the formal clothing which she has donned for quite a while. She prefers shades of blue, and always has her shawl on her person.

She does spend a lot of time in her mortal form, at about 5’6 without assistance of footwear. The gradient of her hair shifts to a solid color, and in this form she gives off the impression of being a traveler with a sword for defense and hunting.
Personality: 
“Which would you prefer? Playful me or being spited by time itself. I personally think it’s a lot more fun this way, though I do have some sort of a reputation.”
Di’Myria could be seen as a bit immature for a Goddess at some points, though when you have as much time as she does to be all serious, some things get boring. Her most outward impression is that she attempts to take as much amusement as possible out of most scenarios, except for those of serious matters. In which, she often goes into her own sphere of thought as need be. She often spends time disguised as a mortal just to see how things are doing, and enjoys it quite so.
Generally, Di’Myria is benevolent, and attempts to have as close relations with the other gods and possible. Her intent has always been to keep order and do her best to create peace. She generally is one of trying to lighten up the mood, although when need be will push in authority. Her being serious is a bit of an odd sight though she does her best to enforce, but can easily flip the coin.
Major Domain: 
Time
Minor Domains: 
Oracles and Navigation
Avatar:
Resembling the Flying Felines in Magnus, De'Metus is a spectral looking feline who, spare for the glowing blue aura and claws, looks perfectly like a winged lion. Physically it's a bit smaller than an averaged sized avatar, however the glowing aura surrounding it makes it a lot more menacing and appear much larger than it is.
Stance: 
“Not everyone can be trusted, especially after what’s happened in history.”
Despite her relaxed attitude toward most things, Myria doesn’t trust anybody else at the moment to take the throne properly, being cynical even among the gods. Her response and resolution to this would be to go and defend the throne and take power if needed.
Loyalty During the Rebellion: 
“Many rulers have problem, even our king. An attempted coup like so was not the way to address it. I had my moments fighting in the war, but I proved myself in battle and we all are better off now then we were centuries ago.” 
Center of Power:
Clockwork Medallion - A small three golden necklace with several spinning rings, Di'Myria keeps this on her neck at all times, and it seems to shrink when she's disguised as a mortal.
Relations:
Ahru - The two of them have always been pretty close due to their similar nature of self-entertainment and somewhat messing with their people.
Aesis - A bit of a cold shoulder experience after the war, the two of them were a lot closer before, though Di'Myria wishes for the closer relations to return.
Loshtar - Put simply, Di’Myria has had to prove her capability once in history. The death of Murder.
Powers:
In combat, Di’Myria primarily uses her powers as a utility rather than primary use. Most of her abilities have a slight temporal effect on Myterias Prima. Her power is a lot weaker when being used on other Gods, because they all are anchored to time heavier than mortals are.
Sphere of Thought -
Not a combat ability, though in the need of making a very important decision or having a conversation with a person or two, Myria can isolate herself and others in a short sphere of highly sped up time to think or talk. This is where Myria spends most of her deliberation time and can spend a minute for an exchange lasting an hour. This sphere can be broken and disrupted if used in combat.
Temporal Adjustment -
This sums up the general specifics of her powers, creating distortions in time which affect mortals and most things in time. When used against Gods, it’s effect is severely limited. She creates a few events in time to either slow down others or speed herself up. The first two make it so that she can react faster or use her weapons in better timing than without. When used against Gods, their anchor to time makes it so that there’s an equilibrium Myria has to meet between speed and duration. One half second burst of highly sped up time for her or several seconds of time slightly sped up or slowed down for her opponents. When used against mortals, the equilibrium has a much wider range and she can use her power to the highest extent.
Distortion Event -
Between a handful of points, Myria can flash herself back or forward in time a few seconds during combat events. In the world, it’s applications are far more wide, although rarely used. Myria sees no purpose in altering timeflow by sending things forward or backward in time by large gaps, though she uses this to send short prophetic messages about the weather or seasons to help better her people.
Godly Equipment:
Continuity Blade - 
A dark metal broadsword, which when used in conjunction with Di’Myria’s abilities causes a bit of a repeated strike a half second afterwards. It creates an aura behind her blade which repeats the previous strike. This is a Gods Bane weapon. When used by a full-sized god, this sword’s guard extends and creates a glowing aura of a much larger blade, for proper use by said god.
Perfectionist Pendulum - 
A small gilded pocketwatch and compass for navigation. The compass lines up with the stars and cardinal directions and is synced to time much more perfectly than The Great Clock of Prima using a small magical motor, fueled by Di’Myria’s power.
Timewinder’s Shawl - 
Not quite a weapon or utility, but this shawl is imbued with protective energies. It also tends to glow when in combat, and if Di’Myria needs to make an entrance.
Demi Gods: 
Kiroas - 

Kiroas stands at 9'5, usually donning his custom armor of the MHC.
Far too serious for his mother, Kiroas is considered The Guardian of Myterias. Kiroas uses the fraction of Di’Myria’s power he inherited to repel borders from the slightly antagonistic packs of Winged Felines and enforce order throughout the land. He’s terribly stiff because of his mortal mother, Kirvan, trying to keep up expectations of him being a demigod and due to her family lineage. Kirivan herself was a member of the Prima Defense Army, which was mostly a volunteer army for times of invasion or defense though they were regarded as the keepers of the city. Kiroas is quite the perfectionist when it comes to combat and trying to keep up spirits of the people.
Vespira - 

Vespira is a tad short at 7'11, though honestly doesn't mind too much.
The daughter of Di’Myria is substantially less a stick in the mud, though both have their dilemma with their mother. Vespira was more of the scholarly type for the most of her childhood and into her teen years for education. The city Vespira was brought up was a coastal city known for it’s technological advancements, bringing the science to the capital. Up until her teenage years, she had never actually known about her mother, being raised by her father. Somewhat adopted under the care of Kiroas at the end of her schooling, it was his idea to teach her in the art of swordfighting, and among her understanding of science, she is nearly a match for her brother. Vespira was gifted a much slower version of her mother’s Sphere of Thought.
Both of Di’Myria’s children share a handful of similar factors. Both are quite irritated with their mother and her escapades as a mortal, thinking that she’s somewhat been apathetic to the people, now knowing that it’s been the exact opposite. They both also haven’t seen the other side of the coin with Di’Myria, being born after the war. They also don’t seem to be able to trust her when she’s disguised, always lurking around her.
Both also have been gifted special blades by Di’Myria. As her people have questionable defenses for invasion, the two of them are somewhat responsible for assisting protecting the cities.

Name of your Land:
Myterias Magnus
Lands:
Myterias Magnus is a temperate land which about all of it is inhabitable. A large portion of the plains are occupied with farmland, and many cities are founded around large geographical masses. The Capital, Myterias Prima, or just Prima, is dead center in the territory, was initially built around a large mountain. All around the plains are various animals which are mostly left all alone, with people hunting the cattle and the grazing animals for food around the main cities. There are a few mystical locations around the land, including a few bioluminescent forests with purple and blue leaves, a lake surrounded entirely by mountains, and rolling forested hills which seem to be eternally in a state of autumn. Birds seem to avoid this area but flock to the Spirit Forests.
People: 
The people of Myterias Magnus are mostly human with various exceptions. Most of those exceptions are treated with high respect, as most locals approach most with open minds.
Culture: 
Most of the food in Myterias Magnus are agricultural based though nomadic cattle farmers do strive. There are some conflict with some of the farmers property, though they usually exchange cattle in exchange for grazing rights. Most people live within the groups of cities bunched together, staying away from the borders. Most nearby cities have an interconnected series of aqueducts, carefully yet seamlessly blended into most official buildings.
The people of Magnus are both of science and of culture. Most have a certain distaste for war and most forms of violence, only those in the MHC (Magnus Homeland Coalition, which acts as a defense force and a police, and whose armor resembles the Roman Legion minus the feathers) and the localized militaries have much taste for blood. Even then, they only choose to defend themselves in times of need, and historically have done a good job of doing so. They do have schools of practice for all of their training of warriors.
Both their scientific endeavours and their literature have been staples of their culture, their science being closely tied into spirituality and worship for their goddess. Being guided by the Patron of Navigation makes quite a few stories. They take pride in their architectural advancements and their stories of times long, long ago.
Politically each city is individualized with separate groups, the Capital Government only intervenes for homeland defense and stimulating trade across the land, all for the better of the people. Corrupt individuals in the government are either imprisoned or exiled, although their jail system is quite well kept. It does get lonely, though it’s humane to say the least.
Technology: 
Roman/Byzantine-Era, plus a few hundred years for the clocks.
Capital: 
Myterias Prima. Being the capital of Magnus, Prima has The Great Clock. It branches out into four other cities towards the outskirts, connected by roads and guided by the aqueduct system. The city itself is the biggest within the nation, and is situated next to a large mountain, on the side is where Di'Myria resides.
The Great Clock of Prima:
Every city and town in Myterias Magnus is built around a large circular platform with markings dividing it into 10 equal parts, signifying time. Towards the center of this platform are usually several pillars which are used to line up with the stars to tell the date relative to time of year. Using these and the sun, with some magic to align the trajectory properly, each town is properly synced in time. The inside of these are left exposed for easy reading of the time. These clocks are the centers of town, with the outer rim being lined with trading posts and the inner sides being set up for speeches and performances of whatever kind.
Beings: 
There are a few different species of Winged Felines, some feral and some are quite peaceful. The feral ones tend to be bigger and bear much larger teeth. The peaceful types tend to be much smaller and are the size of a small child, not reaching larger than a teenager at full age. Those are In nightly invasions of these Felines assisted by marauding Thick-Skinned Bears, which are usually kept at bay due to both fire and their distaste for the clocks. Something about the magic makes it so they’re deterred from entering the cities inner boundaries. Bear meat is one of the few hunted wild animals which are good for eating, though those from far away seem to always cost more and are considered delicacies. In the Spirit Forests, as the name implies, some nature spirits inhabit the area and usually stay away from outsiders, though tend to be active at night.