La barmane regarda Naida entrer dans le bar dans une hâte, la poussant avec à peine n'importe quelle expression. Bien que, si l'on regardait de près, il était légèrement ennuyé par son retard mais le gardait pour lui-même, enterré profondément dans son être. Son cou sur la joue le réchauffe, mais il prétend ne pas remarquer et simplement regarder comme le Sprite d'Eau a fait ses fonctions. Tant qu'elle faisait son travail, il n'avait aucune raison de se plaindre ou de lui donner l'œil puant. Bernard retourna regarder le reste de la taverne, agissant une fois de plus comme sentinelle.

A vu la lumière éclatante de l'espérance et de la paix profondément dans son paysage mental, regardant son propre centre de paix. Ça l'a réchauffé. Ça a réchauffé ceux qui l'entouraient. Il tendit la main vers cette lumière, pour la saisir et tous ses secrets. Il s'en rapprocha de plus en plus, de plus en plus chaud et plein d'espoir. Il était si proche, si proche maintenant. Si seulement il pouvait...
Hiya, Sess!
"Ack!" Sessamaru a pleuré, tombant par terre avec une raclée! comme une vague d'énergie magique puissante volant partout dans la taverne, arrachant les bougies et rendant leurs flammes rugissantes plus haut et plus brillantes, les lustres tombant et les cristaux éclatant bien avant qu'ils n'atteignent le sol en bois. Même avant la descente, les animaux tout autour de lui s'enfuirent dans une panique, connaissant instinctivement le danger. Sess semblait étourdi et confus, ses yeux suivant des oiseaux invisibles qui semblaient tourner autour de sa tête.
"H-hello, M-miss Na-Naida", Sessamaru a réussi à prononcer, sa voix mélodique commutant octaves en raison des salutations éblouissantes qu'il a reçues et de la bosse à la tête. Il était là, essayant d'attraper le monde à nouveau avant qu'il ne s'enfuie. Je pense qu'elle essaie de me tuer, il a pensé, gloussant nerveusement à l'intérieur et à l'extérieur. "Comment puis-je vous aider?" Sess a demandé.

Bernard gémit alors que l'expulsion de la magie détruisit à lui seul les meilleurs lustres qu'il possédait et que les bougies fondaient complètement, et non plus une mèche en eux. Avec un anneau de sa cloche dorée, plusieurs hommes forts se promènent dans la pièce, tous des entrepreneurs fortunés. Bernard leur a donné le petit niveau de destruction à la barre et ils ont immédiatement compris, laissant post hâtif. Il s'appuya contre le mur, claquant sa paume dans son visage, le faisant glisser lentement vers le bas.
Après s'être rappelé, il sonna la cloche d'argent. "Boire. Des repas. Tout le monde. Ratman." Il a raconté au chef qu'il réapparut, portant également un plateau de nourriture à Claire. Avec un clin d'œil, et mettant la nourriture devant la fille, il est retourné dans la cuisine et a préparé de la nourriture pour le plat. Même s'il n'était pas obligé de le faire, Bernard fit de ses cloches un symbole de son autorité; peut-être l'ogre était-il assez intelligent pour le savoir.
Name: Sessamaru (pronounced: SES-Uh-MAAR-OO; also known as "Sess")
Race: Dearmadta/Spirit hybrid
Gender: Male
Age: 23
Occupation: Wandering Swordmage
Personality/Interests
Sessamaru is a kind and compassionate youth, revering all forms of life with a sense of joy. Comfortable as a wanderer, he does not let his own personal baggage weigh down his steps and he never looks back on the pain brought upon him. The swordsman tends to be polite and well-mannered, despite being an easily distracted goof. Sess, by his very nature, prefers his own personal freedom and despises oppression, whether it's directed at him or at someone else. Easy-going and lax, it is difficult to anger the young man and even more difficult to coax into a fight. He is quite clever and intelligent, which he uses to his advantage in order to avoid harming or killing those who happen to force him into a fight. He hates the idea of killing others, though he is quick to protect anyone in need of help.
Sess is notorious for his modesty and lacks pride, though he has a realistic view of his own power when up against an opponent who either underestimates or overestimates his abilities. He is unwilling to take credit for anything that he has done or in things others believed that he has done, and is quick to give credit to someone else, especially if it gets him out of an unwanted bind. However, in serious matters, he will not allow anyone to be judged or punished for crimes that they have committed, never once speaking out about it, giving his opponents a chance to atone for their sins.
Sympathetic, the half-breed is ruled by his own emotions, whether for a goofy act or for serious matters. He refrains from acting on his anger, keeping a cool-head in the heat of battle. Regardless of all his upcomings, his greatest downfall is his appetite and curiosity. He tends to eat multiple meals in a single sitting, as though his stomach was a black hole. In truth, he eats, not only out of pleasure and the scarceness of food in his travels, but because of the amount of energy he tends to expend during his "meditations" and "training" in the wee hours of the morning and the coming of twilight. His curiosity, too, tends to get him into trouble, often entering disputes and forced to resolve them, and then some.
He tends to be an amateur philosopher as well.
Though he's like a soaring bird, he lives by his own code. A highly moral person, Sessamaru possesses a sort of honor that differentiates right from wrong. He is unwilling to partake in a two-on-one battle, unless it is only him against two other people. He refuses to let anyone be harmed on his behalf and prefers to protect others, even if it isn't his affair. Though he dislikes people getting hurt, he is willing to hold himself back as an ally or friend is willing to fight a losing battle out of respect for their pride; though once his ally falls in battle, he will intervene before a deathblow can be dealt.
Appearance
Though of average height and weight, Sessamaru is plenty agile. Slender, yet toned, and a natural acrobat, he appears as a traditional swordsman. His hair, long and milky white, is held in a high horsetail with the front free flowing, the bangs brushing his high cheekbones whilst the sides grace his collarbone. He possesses fox ears, the same color as his thick mane, which are sensitive to sound and twitch quite often. His eyes are almond-shape and pupil-less, with only glowing green irises. Like the rest of his race, he is clean shaven by nature, incapable of growing facial hair and body hair. He has smooth, alabaster skin, giving him a marble-like appearance. In the end, he appears prominently as what one could equate to an "angel" with a bestial deformity (his ears).
Details
Body build: Slender/Athletic
Hair: Long
Hair color: White
Skin color: Alabaster
Eye/Iris color: Green, pupil-less
Height/Weight: 5'7"; 135lbs
Notable Features: He possesses fox ears instead of the typical ears of most humanoids.
Clothing Description
Sessamaru wears an amalgamation of traditional clothing from Japan and China, giving him the appearance of an expert martial artist.
Arms/hands: Yellow Kote
Torso: Green Changshan
Waist: Yellow Obi (a sash/belt used for kimonos)
Legs: Yellow Changshan pants
Feet: White Tabi (socks), waraji
Equipment
Weapon(s)
Katana
Powers
Basic Illusions
Capable of using harmless visual illusions, Sess can employ this tactic to trick his foes into thinking he has a larger repertoire of magic and abilities. He can use this to summon a ball of flame that does not burn which produces a realistic light, for example. However, the illusions he conjures are incapable of any tactile or psychological influence (which greatly differs from a fox spirit's ability to produce illusions).
Enhanced Speed and Reflexes
A trait he inherited from both parents, he is naturally swift as a Dearmadta from the Halcyon Tribe, as well as the offspring of a kitsune. He is faster than even the most practiced martial artist. With the aid of Aeromancy, his speed is well above superhuman and is his greatest strength (coincidentally, he is not physically stronger than a physically peaked human).
Abilities
Longevity
Sess's Dearmadta ancestry allows him a long life and eternal youth. Old age to a Dearmadta is similar to humans, in which the body starts to shut down after long use (age). However, Dearmadta never age physically and are prone to disease and poison much like any normal mortal. However, mortals who are familiar with the Dearmadta assume they are god-like simply because of their vast lifespans and their inability to show wrinkles.
Heightened Senses
Sessamaru's Kitsune ancestry gives him enhanced senses, such as sight, hearing, taste, smell, and touch. His instincts are also heightened, allowing him to be much more aware of his surroundings. Though strengths, they are also a weakness. High pitched whines harm him and his sense of touch makes him far more vulnerable to pain. He can hear full conversations from a fair distance and can even select a particular conversation from a room full of crowded people. He can easily differentiate people simply by smell and can tell the difference between fabrics and subtle changes in weight. His sense of taste is heightened to degrees where he can enjoy foods more and even tell the chef if he used too much salt.
Resiliency (Will Power)
Unlike most martial artists who are resilient due to constant training, Sessamaru derives his resilience through sheer will power. Due to his strong character, he refuses to give up even if he is in immense pain. His bones can be easily broken like a normal humans, but his will power alone keeps him from giving into pain. Despite his stubbornness, too much physical damage can surpass his pain tolerance and force him into submission via unconsciousness.
Metamorphosis

Talents
Swordsman
Tactician
Acrobat
Magic
Aeromancy
Wind/Air Magic, Aeromancy is a multifaceted school of magic capable of both offensive and defensive strategies. Aeromancy allows the user to manipulate wind and air currents, as well as being able to increase their own speed by decreasing air resistance and capable of flight. Wind can be focused into a concentrated blade and can pierce steel as though it were paper, and perhaps through harder substances depending on the amount of energy and concentration used. Cyclones and whirlwinds can be conjured to deflect thrown objects or energy. Ultimately, lightning can be generated and focused, though only to a single spot, by simply causing enough friction with the air currents. However, Aeromancers are unable to manipulate the lightning due to the intricacy of electromancy (meaning it's a whole different school of magic). The use for Aeromancy is versatile, though the elements are quite fickle; especially when used to summon the fickle elementals.
Chloromancy
Plant Magic, Chloromancy is a school of magic that uses plants as a means of misdirection, despite being used for both offensive and defensive strategies. Due to Sessamaru's unique nature as a half-spirit, he can tap into this magic far easier than the most practiced sorcerer, able to use his own magical energies to conjure otherworldly plants, becoming a metaphorical "seed" to spawn plants that do not exist in this plane of existence. He's able to create realistic clones of himself out of rose petals (for example), as well as use a flower of any sort to conjure a spirit-made weapon for a short amount of time.
Bindings and Seals
Sessamaru knows the fundamentals of magic and how it works, the intricacy involved and how to crack it. No matter the school of magic, the principles of binding and seals follow the basic rules of magic, no matter how complex. The key is to find the "key" component of the seal/binding. Sess is able to dispel barriers by finding the overall formula that "binds" the spell together. However, he himself is not skilled in creating powerful barriers, bindings, and seals, and is thus only able to make "adequate" suppression spells to hold off an untrained opponent/ally (untrained meaning "someone with little to no experience in magic").
Other: Sessamaru's Theme

Historia: "She's very polite and comes from an interesting background."
Saha: "A little wild, but I think she's a good person, deep down."
Katelia: "Though misguided, she's quite the pragmatist."
Julio: "He's very quiet... it makes you wonder what he's thinking about."
Azzrix: "He's dangerous, yet there's a sense of righteous honor that he seems to carry."
Margaret: "An interesting woman, to say the least. I wouldn't mind going on an adventure with her!"
Naida: "She's quite lovely and is very kind. I would hate to get on her bad side, though."
Drubbins: "He tries hard and he's very motivated at wanting to learn. I can't help but smile."
Mysaren: "She tries too hard to be accepted... hopefully my friendship will help her understand the truth."
Tahira: "There is an air of power about her. It is warm, yet distant; like the Sun."
Rimau: "I... would prefer to wait until he has his coffee, first."
Claire: "Her sadness permeates my being when I'm near her."
Viggo: "His music carries my soul, yet his presence makes me question the life he lived."
Rouen: "He has a very dangerous way of thinking... yet I know he must be trying to do the right thing."
Felan: "It is impossible to not value his presence. He carries nature with him like a sheathed sword."
NPCs

Advanced Bestiary