Nom: Chambre R. Wesson
Lieu: Ville de Logue - Poste de garde - Headed to the Gun Shop
Mention: Anneau de nez

Tourner le Nez Ring dans le poste de garde avait été trop facile, et il aurait pu ne pas croire que ce soit aussi simple jusqu'à ce que le Post Steward ait fini de compter sa prime. En entendant chaque pièce dans le sac de monnaie, j'avais mis un sourire sur le visage de Chambers.
Je m'attendais à devoir me battre dans une pièce pleine de voyous pour aller voir ce type. C'est une bonne chose qu'il y ait eu des diversions dans la région, le fusilier s'est amusé.
Là, 50 000 béli, le Post Steward est arrivé. Il a glissé la grosse bourse d'argent à travers le comptoir et Chambre l'a arraché, appuyant le sac sur sa joue alors qu'il l'a drogué comme un chaton. Ne dépensez pas tout en un seul endroit.
Avec son fusil, Chamber a donné le plus faux et le plus héroïque des rires.
Je sais où je vais dépenser ça. Ne t'inquiète pas pour le vieil homme.
La chambre quitta le poste avec une gaie allure dans sa marche et la tête comme s'il avait un air joyeux dans sa tête: Guns, grog, et wenches; canons, grog, et wenches; canons, grog, et wenches—WHAT! Les armes grognent, et les seiches—OK!
Ça ressemblait à une chanson de rap moderne. Il n'a pas fallu beaucoup pour en faire un maintenant par jours. Il se dirigeait droit vers le magasin d'armes. Il a toujours fait plus d'argent échangeant ses vieux projets pour de nouveaux matériaux et pièces. Être un chasseur de primes les portait rapidement et donc il était sur le marché de l'équipement plus robuste.
Photo depicts the loot he sometimes gets from hunting pirates.
Age: 25
Gender: Male
Race: Human
Height and Weight: 5’10” and 165 lbs.
Bounty: 0 Beli
Personality: Chamber Remington Wesson is mostly a friendly guy, but he takes his business seriously. He takes pride in his abilities as a marksman, a gunmith, and his ability to…yodel. Yodeling is normally how he makes his entrance when he isn’t executing a target from a great distance. Not only is he proud, but he is also arrogant. When you’re as good as him with guns…well…you have every right to be if you can back it up, and Chamber takes gunslinging to a whole new level. He believes he is the fastest and deadliest shot in the World, and will defend his self-proclaimed title.
Chamber is under the blind impression that people not only like his yodeling but his handsome looks. He will try to impress cute and beautiful girls—one of his goals being to find a wife so he can pass down his amazing genes. Truly, his eyes were a gift from God.
When he isn’t hunting bounties, he is tinkering with his rifle, cleaning his guns, and training. There is always room for improvement and if he wants to truly be the best, then he has to work at it. Hunting bounties allows him to encounter new and unique foes that bring him fresh and interesting encounters. He chose the life of a bounty hunter to polish his skills even despite…well…being a wanted man himself.
History:Chamber hails from St. Poplar, an island town in Paradise connected to Water 7 and Enies Lobby by Sea Train. He lived the dream of most boys, wanting to grow up to be a Marine and he worked hard to achieve that dream. His father, Marine Captain Smith Wesson, was his role model. He was strong, proud, and an excellent shot with a gun. When his father returned home from R&R, they would practice and Chamber’s hawkeye gift was noticed early on. When Chamber came of age, he left his mother Annabelle to follow his father into the employment of the World Government. He and his father traveled all over and there were many instances where Chamber got to test his gunslinging skills for real. It was when Chamber began to modify the musket that he had been issued that he became aware of the World Government’s restrictions. He wasn’t allowed to modify government equipment even if it was to improve its performance. Officers tended to be the only individuals to allow special gear and equipment, and Chamber thought that policy was ridiculous. His skills were underappreciated. The officers on the ship tried to keep him in their shadows. He constantly butted-heads with a lieutenant named Bass Cooley who was under his father and who he noticed seemed…awfully close. It was as though his father had found himself a new son while he was out to sea for so long and he treated Chamber like all the other Marines. A fierce rivalry formed between him and Cooley, and no matter how much Bass disliked him he knew that Chamber was the better shot. He had to get rid of the kid if was to stay in Captain Wesson’s good graces. He was up for promotion!
On a mission to apprehend Sugar Ray pirates off the coast of the Conomi Islands, there was a heated battle between the two vessels and a violent exchange of cannon fire. In the middle of the battle, Lieutenant Cooley forced Chamber overboard. He was caught between the ships and their fire and in order to survive, he had to dive and swim as far out of the way of the two ships. He was left stranded in the ocean and exhaustion eventually took him. He washed ashore Cocoyasi Village and was rescued by a fisherman named Gil. Gil gave him a place to stay until he could get in contact with his unit, and when he managed to he learned that he was KIA. He had a decision to make then. He could either return to his pathetic life under the foot of every officer on the ship, or he could make his own life and live unrestrained. Chamber chose to do the latter and while he stayed with Gil in Cocoyasi, he modified his musket and other weapons the way he had always wanted to. He continued to go after criminals in his own way as a feared bounty hunter.
So his mother didn’t worry over the possibility of his death in combat, Chamber sent his mother a letter and news traveled to Captain Wesson that his son was still alive. Lieutenant Cooley labeled him as a deserter for having not returned to the Marines, and he has since become an outlaw.
His bounty journey has taken him to Logue Town, a popular trade center where he knows he’s going to collect some loot.
Abilities:
Extraordinary Marksman – Chamber is a gifted man. “Son of Gun” would be true. The way he handles his guns is completely unorthodox and it’s a sight to behold. His eyes are sharp, his reaction time even sharper, and his depth perception so keen that he could shoot the wings off a fly’s back. He has designed all of his weapons around his style of combat, and a lot of his designs are hidden within his long coat.
Tae Kwon Gun – It is Chamber’s martial art style. It is similar to Tae Kwon Do with his flurry of kicks except that each of his strikes trigger mechanisms that he calls Sliders and they are strapped to his forearms and shins. They not only act as guards against bladed weaponry but they carry magazines of rounds. For each thrust and of his legs and fists, the slider moves back, loading a round into the chamber, and then slides forward releasing the round. So while combating his foes, he can also fill them full of lead.
Burdened Fighter – If only one knew how many weapons he has concealed on his person. It makes him heavier than he really is and his muscles have been conditioned to bear the burden. So if he seems quick while burdened, wait until he takes it all off. He becomes even faster and his techniques even fiercer.

Techniques:
Ricochet – A gun trick where Chamber will shoot a round off a deflective surface and the round with change directory to hit the enemy where he or she didn’t see it coming. He has also used this technique to knock enemy rounds off course of their intended target. He can also perform this technique with his musket.
Quick Draw – The hand is quicker than the eye and Chamber is quick if not the quickest.
Gun Jam – Using his Quick Draw technique, Chamber can jam another weapon by lodging a bullet down the enemy’s barrel.
Traits: ---
Inventory:
Sliders – 4 – 8 round capacity.
Pistols – 4 – 8 round capacity.
Derringer -2- 1 round each.
Musket – 1 – single round reload capacity. Attachments: Bayonet and Scope.