Ukatan City (Japon)
Ruines de chantier, jeudi
 La bataille s'est déroulée de façon aussi vicieuse que jamais. Aucun des Serviteurs n'était parti et ne s'était fait de mal; Lancer avait esquivé tout ce que la bête avait jeté sur lui et la créature démoniaque avait bloqué ses coups forts. Akane continue à regarder, ses yeux larges comme elle a observé les mouvements fluides de Lancer. Comment a-t-il pu être si rapide? C'était presque comme s'il était inhumain. Elle souhaitait pouvoir bouger aussi doucement qu'il le pouvait. Si elle le pouvait... elle serait aux côtés de Lancer, apportant son soutien à sa servante. Peut-être qu'elle pourrait apprendre un peu plus de magie? Eh bien... pas vraiment en mouvement si vite, mais peut-être qu'elle pourrait apprendre à guérir ou à aider Guan dans la bataille, surtout quand et s'il a encore perdu sa naginata.
Quelque chose lui a dit qu'elle devrait probablement regarder derrière elle. Quand elle l'a fait, elle a remarqué qu'une figure était sur elle, sur le point de se casser le crâne. Pleurant sous le choc, elle s'est jetée de manière si violente qu'elle a failli tomber du toit. L'attaque braquée par sa tête... si elle avait été un peu plus près, elle aurait été tuée. Akane n'a même pas regardé directement son agresseur; si elle le faisait, elle aurait probablement moins de temps pour réagir. Elle s'est roulée du toit de l'étain, en tombant dessus et en atterrissant sur ses pieds. Sans une seconde pensée, elle jeta l'un des bijoux vers le haut, l'entendant s'accrocher sur le toit et exploser quelques instants après. Alors que la bombe à bijoux n'a pas causé grand-chose, la fumée épaisse a couvert le toit, espérant lui fournir suffisamment de distraction et de couverture pour s'échapper.
" Lancer! " Elle a crié alors qu'elle s'éloignait de son agresseur, panique commençant à flotter dans sa poitrine. Elle n'était pas habituée à ça! Qu'est-ce qu'elle devait faire contre un ennemi aussi rapide et puissant? Elle aurait dû étudier plus, pas perdre de temps à jouer aux jeux vidéo!  Stupide Akane! Stupide!  Tellement stupide!



C'est quoi, ça?
Name: Sinia Dagda
Age: 20
Gender: Female
Servant: ?
Powers/Abilities:
Runic Magecraft
Magecraft originating in old Scandinavia. It consists of symbols that automatically realize mysteries that their meanings represent. They are drawn with straight stick like lines and function similarly to magic crests. Sinia has high proficiency with this subset of magecraft.
General Magecraft
The standard fare for anyone who calls themselves a magus. Includes things like locking doors, breaking falls, etc.
Uaithne


Uaithne was the harp of Dagda, an elder god of Celtic mythology. This harp has been passed down to Sinia's family line through service to Dagda incurring his favor and remains as a carried on tradition. Uaithne is capable of manifesting elemental mysteries simply by plucking its strings, mimicking the original capacity of the artifact to alter the weather and incur natural disasters with its playing. Of course, Sinia is incapable of fully utilizing Uaithne and is many leagues away from mastering it. Uaithne has the capacity to heal mental interference and sway the emotions of others depending on the tune it plays. A nervous and staccato tone would make those hearing the harp nervous and fearful, while a slow and melodious tune would cause somnolence and so on. The harp is capable of casting certain spells such as healing and reinforcement with its notes towards an intended target or object if said target hears these notes as well as mental interference. The notes that Uaithne plays enact mystery by themselves, much like divine words. Uaithne as a guardian artifact also increases the physical resistance of its wielder slightly, but provides a powerful inhibitor against magic many times more potent than an amulet. By calling its name, Uaithne can be recalled to its wielder with frightful speed easily capable of smashing through most things to deal considerable damage, a watered down version of Dagda's recalling that killed nine divine spirits with the harp's trajectory. This recalling is the harp's most powerful ability in terms of offense, and will devastate most targets with ease but cannot be directed and will automatically take the shortest linear route to Sinia regardless of blockades. The harp itself is quite large and clumsy, being almost as large as Sinia herself, and thus renders her an immobile "fighter" if she can be apt to be called one. Instead, the harp characterizes Sinia more as a "support" type fighter, as well as being capable of producing music of exceptional other worldly quality.

Appearance:

Personality:
Sinia is a rather quirky figure with a joyfully capricious and open minded view of the world. She is rather forgetful and often stumbles down the path of life, but remains cheerful and optimistic under pressure and misfortune she often brings unto herself. She is an empathetic and easily moved individual, but regardless has a capable tact and flavor of pragmatism that allows her to have a surprisingly clairvoyant perception of characters and their motives. Sinia is marked with a distinct gentleness about her that engenders a calm that contrasts with her high energy aura. In consequence, Sinia is rather pacifistic and mentally unfit for high tension and violence situations such as battle. However, her perceptiveness and infectious energy allows her to empathize and connect with others and understand them. Sinia possesses an ardent passion for music in all its forms, and often immerses herself in her playing completely in almost vitrification induced manner. Sinia possesses a rational and insightful side to her also, facilitating her ability to keep track of minutiae and discern slight changes in both physical and emotional atmosphere. Sinia has a keen sense of curiosity and an equally acute will and passion to match, granting her a whimsical method of action based on her own capricious curiosities.
Short Biography:
Hailing from a secluded family that had serviced the god Daga and had received his cherished harp, Sinia enriched herself with the isolated culture of her homeland. She learnt the foundations of magecraft and imbibed the knowledge of runic magecraft that her family possessed. In unprecedented fashion, she entered the Association but found it unfitting for her specific and niche talents. Instead, in an even more unprecedented fashion, Sinia decided to immerse herself in her music rather than magecraft, which didn't consist of much more than runic knowledge. She put her knowledge of magecraft on dusty shelves and instead took to fostering her musical knowledge in the modern world, causing her to settle down in Ukata university. However certain circumstances led her to pursue the grail war in Ukata, and with resolute determination Sinia brushed away the settled dust from her magecraft knowledge.
Other:
"Music is a tool more refined, more piercing, and more durable than any sword or gun"