Emplacement: Profondeurs de Baalor, Salle de guerre.
Santé: Entièrement sain et un ventre plein
Inventaire : XXX
Actions: Laissez la cage, bloquez les souvenirs, entrez dans la salle de guerre.
9 ne savait pas combien de temps il était assis là dans sa peau. Je m'en fous, son monde vient d'être brisé. Peu d'autre chose semblait avoir de l'importance en ce moment, mais de s'endurcir. Cependant, l'homme du boeuf s'est montré et a parlé de sa manière simple habituelle, portant un don de viande. Lorsque l'homme de boeuf est parti, il a inspecté la viande, il a été déçu de la 9 trouver cuite. Pourtant, un dicton qu'il avait appris de son temps avec ces peaux douces est venu flotter dans son esprit. "Les mendiants ne peuvent pas choisir.", 9 ne pouvait pas argumenter avec cette logique et se déchirer dans la viande, la dévorer en désordre jusqu'à ce que ce soit juste l'os. Testant ses nouvelles mains, 9 les enveloppèrent autour du gros os et le brisèrent en deux. En utilisant sa longue langue préhensile, 9 il a rapidement nettoyé l'os de la moelle et s'est trouvé satisfait.
Avec rien de mieux à faire, 9 se sont assis et ont commencé à sortir de sa cage. Si l'homme du boeuf était là, ce qui voulait dire que ce n'était pas de retour dans la 21 prison, mais cela n'expliquait pas la douzaine de gardes qui étaient 22 stationnés dans sa cage. Peut-être que le coffre ne lui a pas fait confiance? L'idée a été troublée étant donné qu'il est presque mort pour le protéger, lui et les autres. Pour l'instant, il s'est promis qu'il en parlerait plus tard.
Au fur et à mesure qu'il se déplaçait, il ne pouvait que s'émerveiller du corps dans lequel il se trouvait. Il se sentait se déplacer à travers les gardes éparpillés qui étaient devenus inconscients peu de temps après leur forme de sanglot. En se rappelant sa douleur, 9 il l'a emparé au fond de son cœur. Ce n'était pas le moment de pleurer, ça arriverait plus tard... ou jamais. En activant une sorte de chambre forte mentale, il a fermé les souvenirs de ses 9 parents tombés et a vite oublié pourquoi il était triste en premier lieu. En ajoutant un peu plus de vitesse à son pas, 9 se dirigeaient vers lui s'il sentait que ses alliés avaient signé la vie.
Cependant, on lui a donné des regards et des murmures de la part des gardes qu'il a passés. Curieusement, pourquoi tant de méfiance a - t - on attiré l'attention sur lui? N'était-ce pas le 9 qui défendait non seulement les autres, mais leur précieux coffre à toile? En donnant un grognement de désapprobation, il continua son chemin jusqu'à ce qu'on lui rencontre un 9 obstacle. Alors qu'il s'approchait de la pièce qu'il savait remplie de ses 9 alliés, plusieurs hommes ont tenu bon. Ils ont dit : « Halt! Qui t'a laissé sortir de ta bête de cage?"
Retiré, 9 s'est vite rétabli et a envoyé un message à l'intolérant, ennuyeux, et carrément grossier paire devant lui, "La seule bête que je vois est les deux devant moi. Maintenant, écartez-vous du chemin, mes amis sont derrière cette porte." Avant que les deux hommes assoiffés puissent réagir, 9 les ont poussés hors de son chemin avant d'utiliser sa paire inférieure de bras pour ouvrir la grande porte.
La vue devant lui était un peu bizarre, le groupe semblait être en quelque sorte un conseil. Ce qu'on a dit, c'est qu'on ne savait pas. Avec sa présence connue, il a envoyé un message de salutation à chacun de ses alliés présents, puis il s'est demandé : "Il semble que je sois en retard pour ce que c'est, mais informez-moi s'il vous plaît de ce que j'ai manqué."
Ce n'est qu'à présent que l'on a vu sa nouvelle voix. L'ancien n'était qu'un ton générique et masculin qui ferait passer son point aux autres. Mais ça, c'était bien différent. Sa nouvelle voix semblait raffinée et régale, dans un sens. C'était agréable aux oreilles pour ainsi dire. Alors qu'il était certainement différent, 9 supposait qu'une partie du discours de la poitrine de web se frottait sur lui. En donnant une 2 seconde pour réfléchir à cela, il a décidé qu'il appréciait cette nouvelle 2 surprise qui venait avec ce corps.
Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:

Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals?