À l'écoute de la conversation, Nolan fut plutôt amusé par le ton persuasif que le nain prit, prenant note de l'explication qui leur fut donnée. Il semblait assez simple, une mine de Lyrium qui avait besoin d'être défrichée, puis bien sûr il y avait la mention du Venatori. Nolan n'aimait déjà pas les gens de l'Imperium, de sorte que les cultes qui avaient commencé à agir dans la région n'étaient pas un groupe de sympathie pour - mais il était assez intelligent pour savoir qu'ils n'étaient pas un groupe pour être triflé avec. De même, Nolan était plus que conscient du fait que Red Lyrium n'était pas quelque chose d'étrange, ayant été de Kirkwall, il était conscient de la corruption qu'il pouvait répandre, et il l'avait rencontré plus de quelques fois depuis qu'il avait commencé son maintien de la paix.
À l'écoute de la discussion de groupe, les yeux de Nolan dérivent dans la grotte au fur et à mesure que le bruit de chaume grandit avec la lumière rouge, plus que conscient de ce qui allait arriver. Avant même que Flint n'appelle vers lui, Nolan déplace sa main libre vers le feu dans sa main, tourbillonnant la main à ce sujet comme la balle grandissait en férocité et en taille, attendant que les deux guerriers parmi eux se préparent à la bataille qui vient comme la foule se révélerait. Sans s'inquiéter d'attendre que Clara termine sa prière, Nolan pousse sa main vers l'extérieur, la boule de feu volant sur le nain comme il claquerait dans l'un des mineurs corrompus du front, explorant dans une grande boule de flamme, engloutissant une autre de la mafia en flamme alors qu'ils tombaient au sol, fournissant à la grotte un peu de lumière que les hamburgers moururent lentement, leurs cris remplissant la caverne pendant que Nolan saisit son bâton d'un florissant.
"Des excuses à l'avance pour l'odeur." Nolan s'est emparé d'une question de fait, changeant son bâton dans ses mains alors qu'il en faisait un autre florissant, le balançant de sorte que l'extrémité pointée vers l'extérieur, une boule de flamme beaucoup plus petite s'envolant vers l'extérieur qu'elle entrait en collision avec un autre membre de la mafia, n'ayant pas tout à fait le même effet que la boule de feu plus grande, mais mettant les vêtements de l'homme à la lumière pendant qu'il continuait sa marche fougueuse et flagellante vers le groupe. En tournant son bâton dans ses mains, il l'a laissé se déplacer de son côté une fois de plus alors qu'il abaissait sa main libre à son côté, commençant à préparer un autre sort, plus grand - permettant à ses compagnons de se joindre au combat pour le moment.
Nolan avait espéré un travail beaucoup plus simple, en particulier voir les Templiers avec lesquels il et Clara avait été envoyé étaient déjà morts, mais ce jour était en train de se façonner pour devenir seulement de plus en plus compliqué - tout ce que Nolan pouvait faire à ce stade était l'espoir que cela n'allait pas empirer. Mais encore une fois, les chances de cela maintenant étaient minces à aucune.
Name: 
Nolan Halwic
Age: 
27
Gender: 
Male
Race: 
Human
Nationality: 
Free Marcher
Group Affiliation: 
Grey Wardens
Occupation: 
Mage/Peacekeeper
Appearance: 
Nolan appears a reasonably built individual, standing at a height of roughly 6'1", he is reasonably muscular, but overall he is far more dextrous in his appearance - not relying on his physical prowess for a great deal. His black hair is usually slicked back over his head, and at the sides it is shaved, making the three scars which trail from the right side of his head down to the back of his head visible. His eyes are a deep blue, and his face is clean shaven, revealing the pale shade to his skin. Apart from the scar on his head, the only clear and defining marking which Nolan has on his body is along the length of his right arm, black and purple markings running along the veins of his arm.
Equipment/Weapons:
Generally, Nolan wears a black coat over his Warden armour, but ensures that at least the breastplate is visible, so as to avoid any confusion with a general apostate. Around his wrists he wears a pair of armoured bracers and boots, each adorned with the Warden symbol. He usually wears a bag over his shoulder which contains tomes, papers, vials, bottles and other alchemical ingredients - and his staff is wooden, the majority of its length adorned with metallic plating, with the the tip fashioned into a forked shape, jagged teeth running down the inside.
Bio:
Born to a prostitute in Kirkwall, Nolan always knew very little of his father - and never particularly cared to. From his mother he gathered enough, the man had been a circle mage, and himself had no interest in raising a child. Nolan's young life was fairly common for a boy of his status in Kirkwall, and during his youth he became fairly involved with all manner of criminals in lowtown. While Nolan was aware of the growing tension between Templars and mages in Kirkwall, he had no desire to join the circle - and was protected as an apostate by the gangs he associated with and helped by taking odd-jobs, never really aligning himself with one in particular. His safety did not last forever, and as Templars became more and more active within Kirkwall, Nolan was forced to leave the city as a young man, only having just turned 19. Nolan made his way to Markham, believing that perhaps the attention from the Chantry would be far less prominent, but he only stayed a few months in the city before wanted posters were placed up for him - on the charges of apostasy.
Having little contacts or places to hide within Markham itself, Nolan took to the deep roads below the city, believing they would be safe from the prying eyes of Templars. While he was somewhat correct, he began to become exposed to the more dangerous inhabitants of the Deep Roads - Darkspawn. Spending little more than a few weeks in the caves, Nolan eventually succumbed to a grave wound in his right arm, and began to feel the growing effects of Darkspawn corruption. Knowing what his injury would likely bring, Nolan attempted to leave the Deep Roads, but in his confused and panicked state, only got more lost - barely surviving the following days with the growing corruption in his veins, his arm forever becoming scarred by the darkspawn blood poisoning his own. How Nolan did survive was by pure chance - he was found by a trio of Grey Wardens, hunting down Darkspawn packs. In an attempt to save Nolan, the Wardens brought Nolan out of the Deep Roads - to their fortress on the outskirts of Markham, and administered the Joining to the man.
Nolan - despite his weakened state, managed to survive the Joining, and became a Grey Warden as a result. Originally displeased with this turn of events, Nolan quickly warmed up to the role - considering he had not died horribly, and would now not have to worry about Templars. He spent some time with the Wardens in Markham, hunting down Darkspawn in the Deep Roads, and when they were brave enough to come to the surface, and continued to develop as a mage. In some encounters with Templars - he often got along well with them - Nolan in fact had no issue with the Circle and how it functioned, nor did he disagree with the strict restrictions that the Templars had in place - the mage himself despising blood magic and its users, and particularly the results it could have. Considering these views, Nolan was sent to Ferelden when the war first broke out - to serve as a peacekeeper in conflict zones along with other Grey Wardens.