Jour/Heure: Jour deux - Après-midi
Lieu: Dream Land Arc
Marquage : 


Niveau: 2
Jour/Heure: Jour deux, après-midi
Lieu : 6e étage du Butter Building
Étiquette : 
Nombre de mots: 356

À l'intérieur du Butter Building, entre Fl. 6 et Fl. 5
Nuage poignarda une fois de plus sa lame dans le sol et se déroula derrière elle pendant que la poutre arc-en-ciel tirait de la bouche de Marx et s'étendit dans les piliers qui tenaient le plafond à l'éloft. Le SOLDIER a culminé derrière son épée fumante à la chauve-souris alors qu'il riait dans sa défaite évidente. La créature était un loser douloureux. Même dans la mort, il a refusé d'admettre son échec. À la mention de faire descendre la maison, Cloud a jeté un coup d'œil aux piliers et maudit sous son souffle : #$%@!
Levant, il a saisi la poignée de son épée et lui a donné un twirl fantaisiste avant de le glisser dans le support de la lame sur son dos. Il a vu Frisk traîner Phoenix vers la porte et Alicia appeler Banjo & Kazooie à descendre de leur perchoir. Cloud a suivi Frisk et Phoenix, voulant s'assurer que l'avocat perdu est passé et n'a pas foulé la porte quand le reste de l'équipe s'est introduit. L'escalier vers le bas a rappelé Nuage du brief de Guille. Le roi Dede était censé être au sommet, mais l'attaque surprise réussie/échec et le décrochage de Marx ont peut-être permis à l'oiseau de s'échapper au fond. Marx n'était que le premier Général Elite. Il y en avait d'autres.
Pendant que le plafond du sixième étage descendait avec un crash, un ours et un oiseau planant à la sécurité, et un panache de poussière qui bouffait dans l'escalier, Nuage atténue la poussière et les débris de son visage avant qu'il se redresse et s'égare plus loin dans les marches pour s'éloigner de l'odeur et de l'écran de poussière. Il a rappelé au groupe, Si certains d'entre vous pensent que Marx était trop facile, il n'était que notre première bataille. Guile a dit que le Butter Building avait six étages avec Elite Generals protégeant le roi Dedede. Si nous allons nous battre en plus, alors nous devons discuter de notre stratégie.
Le nuage s'arrêta sur les marches et se tourna vers Frisk comme il l'avait demandé, "Avez-vous peur de voir quelqu'un tué? Ou avez-vous peur de la mort? On aurait pu finir ce combat beaucoup plus vite si tu ne nous avais pas donné l'ordre de garder Marx en vie. Qu'est-ce qui se passe?

XP INITIÉ!
GM Note: À partir de maintenant, tous les joueurs seront tenus de suivre leur nombre de mots. XP sera attribué à chaque poste GM. Assurez-vous de vérifier le cacheur XP pour voir combien XP votre personnage a gagné. N'oubliez pas de tenir vos CSes à jour. J'ai vu les joueurs se relâcher en gardant leur XP à jour et ils ont perdu des points XP à cause de cela. Je n'ai pas pris le XP loin d'eux, ils n'ont juste pas gardé la trace du XP sur leur propre. C'est VOTRE responsabilité si vous voulez que votre personnage soit à niveau.

Risque 1
Alicia 1
Phénix 2
Banjo & Kazooie 1
Nuage 1

P.O.
Si un joueur est inactif pendant plus de 3 jours sans informer les GM de tout retard, alors le joueur peut être sauté le 4ème jour. Si un joueur ne souhaite pas poster, il peut mentionner le GM et faire savoir au GM qu'il « passe » à son tour.
P.O.: Frisk, Alicia Harnick, Phoenix Wright, Banjo & Kazooie, et Cloud.
Title: Legend
Kingdom: Nintendo
Written Description: Mario is a 5’9” 175 lbs Italian-inspired man with dark-brown hair and blue eyes. One of his eye-catching allures is his masculinity. Interesting enough is his prized mustache that he refuses to ever shave. He wears dark-blue suspenders that are smudged in grease and sometimes mold from working the pipes or the plumbing when he’s making “house calls.” He has been known to wear other casual clothes besides his trademark uniform with a fondness for the colors red and blue. Mario's demeanor radiates security for he can be quite threatening to those who would dare bring harm to anyone he cares about or himself.
Personality: Mario is rather optimistic. He has to be when working such a shitty job. He is a master plumber and Mr. Fix-It. He is also a veteran of the tunnels around the Mushroom Kingdom having killed many creatures and undead clogging up the pipes. Mario will try to be a gentleman, but if anyone throws that back in his face, then he can just as easily be an a-hole. He doesn’t mind helping someone in need, in his numerous cases, housewives when the man is gone damsels in distress.
In the Mushroom Kingdom, Mario is very reputable despite his secret stash of red mushrooms, fire flowers, et al, and his womanizing. He is the go-to-guy for everyone’s problems, and therefore, is a busy man who is rarely found in his office. If he’s not in his office, then he can be found working somewhere about the kingdom.
The plumber is a fearless and tough man. You do not want to pick a fight with this guy. He has come a long way with his physique. Years of being criticised for being plump in the past have drove him to take his health and image more seriously. He still has a big appetite when it comes to good food, but maintaining his heroic figure for the ladies has become his sole motivation to stay in shape.
Game: Donkey Kong (1981 - as Jumpman), Mario Franchise and Smash Bros.
Current Story: Mario has been elusive recently. He has been missing from the Mushroom Kingdom for some time and with the news of the Mugen virus springing up, his friends have become worried. The hero has never overlooked a crisis, and so with the summoning of heroes, his people are hoping that the legend will emerge.
Weapon(s): Power Hammer - not to be confused with the Super Hammer that grants him invincibility for a brief amount of time, the hammer is Mario’s basic weapon. Whatever he can't destroy with his fists and jumps, he’ll resort to Old Faithful. The hammer is almost as big as he is and just as heavy. Mario wields it with ease and anyone with above human strength could do the same. With the basic hammer, Mario can destroy brittle and natural obstacles.
Stat.
Level One
(P)Damage 4
(P)Defense 3
(M)(E)Damage 4
(M)(E)Defense 2
Dexterity 2
0%
XP ////////// (0/20)
Squad: --
General Abilities
Lv 1 Power Jump - One iconic ability that Mario is mostly known for is his jumping skill. With Power Jump, he can leap great heights and perform aerial acrobatics to reach places most humans can’t. He can launch himself into the air with enough force to smash through bricks and to stomp down on the heads of susceptible enemies.
Lv 2 Super Mushroom - A red-capped magical mushroom that transforms Mario into Super Mario. Mario increases in size and strength and has the ability to absorb a single hit from an enemy no matter the lethality. Once struck, Mario will immediately revert back to his normal form. Back in the Mushroom Kingdom, Mario received criticism from the kingdom police for using the mushroom. The authorities feared the red plumber would glamorize drug use among the adolescents who worshipped him. Usage: 1
Special Abilities
Slot One.
Items
Slot One.
Slot Two.
Slot Three.
Strengths
Superhuman Strength - Mario is stronger than the average human. He can wield his Power Hammer with ease and he has shown numerous feats of strength such as restraining a Chain Chomp, tossing the evil Bowser, lifting King Bob-omb, uprooting a fortress and kicking it away, and stunning a Mega Goomba. He has kicked down great walls and knocked opponents into oblivion in Smash Bros.
Melee - Not exactly known for his combat skills, but Mario has shown that he can do more than lob fireballs and stomp enemies in the arena. He is a fearsome fighter that can hold his own.
Athlete - Mario has participated in several sport competitions: golf, tennis, racing, baseball, and more. He is quite the all-around athlete.
Extremely Versatile - From the Mushroom Kingdom to space, Mario has cameoed in several games and seems to fit in without difficulty. He can adapt to any situation and any setting, making him a “jack-of-all-trades.” There isn't a role too big for him to fill. He has even been a doctor for crying out loud!
Weaknesses
Naturally, Mario is incapable of flight. He is susceptible to pitfalls, but interesting enough not free falls depending on the game. He has difficulty traversing lava and slippery/icy terrain without help. When using his fabled mushrooms, flowers, leaves, feather, etc. The effect of his powers immediately fade when he sustains damage. He’s not the brightest bulb in the box, but he isn't a dummy either. He is the type to just charge in and improvise along the way. As previously mentioned, damsels in distress are a weakness, especially if they’re hot.
Achievements