L'homme le plus grand de la pièce s'est tourné vers elle, exprimant l'intérêt d'en apprendre plus sur elle et un peu agréable parler de son maître, Lady Sumeragi. "Ma Dame est en effet en sécurité et en bonne santé, merci pour votre inquiétude." Shimoi a répondu alors qu'elle pensait à la dernière communication qu'elle avait eue avec son mensonge. Il n'y avait pas grand chose qu'elle pouvait faire dans la Fédération chinoise, mais elle était bien prise en charge et était à l'abri de Britannia à l'heure actuelle. Les Chinois n'avaient pas le pouvoir d'être débordés et Britannia était trop occupée à combattre l'Union européenne pour essayer tout ce qui pouvait provoquer la guerre.
"Pour l'instant, je vous demande seulement de prouver votre valeur sur le champ de bataille. Je ne peux que prier pour que tout cela mène à un moment où ma dame pourra retourner au Japon. » Espérons que les Européens prouveront leur valeur à la cause japonaise.
Name: Shiomi Fuuka
Nickname/Alias: Kage-hime (Shadow-Princess)
Age: 21
Gender: Female
Social Status: Eleven/Honorary Britannian (illegally)
Appearance:
Standing at 5’3’’ Shiomi is a rather petite young woman though very toned due to her upbringing.

Personality:
Shiomi Fuuka is what one would describe as level headed and somewhat aloof, of course this is to be expected considering her occupation. While sensible, she is not above taking extreme risks if the payoff is worth it to her or the JLF. Her patience is on an almost legendary scale some even saying she is as ‘patient as the grave’. Trying to rile her up or get almost any sort of big, emotional, reaction out of her is like trying to startle a statue, it will just not happen unless it’s really extreme. If there is one particular personality trait to point up, it is her adaptability to any given situation, being almost second nature to her there is seemingly no situation or experience that she cannot cope with.
Being raised as a ‘shadow’ of the House of Kyoto Shiomi Fuuka was but through hellish training and made to be able to suppress and ignore her emotions. This training has made her very unrelatable to most people as her emotions seem almost nonexistent. A good example of this is humor; she has almost no sense of humor so any joke thrown at her will completely fly over her head without even a clue. Another example is ideas about love; she has literally sat through an entire romance film without batting an eyelash and after the film asked why the characters were acting so irrational and strange. The reason why Shiomi has seemingly become so heartless is because her training has caused the mission to always be first and feelings last.
History:
Shiomi Fuuka comes from a lineage that lives in the shadows of the House of Kyoto. Sworn to live out their lives for the benefit of the houses, Shiomi was trained from a very young age to be a carefully concealed weapon for the House. The training was brutal and hard but she managed to survive the harsh conditions. When the Holy Empire of Britannia declared war on Japan, it was expected that she and her household would see a lot of action in repelling the invaders, this was not to be however, as very quickly Japan was overrun and taken over by Britannia. It was a great shock and some of her clan did go on missions, but most of them never returned and were slaughtered by their conquerors. It was decided that the remaining members would go into hiding until a good use for them could be found.
Shiomi Fuuka was forced to live a more normal life for many years as she bid her time until she could be used for Japan and the House of Kyoto. Soon she found work with the JLF as they started to get more and more active during the occupation. Sabotage, espionage, and assassinations became her regular diet of work in her diligent effort to help the JLF liberate Japan. During this time period she had pretty much started living completely on her own and spending more and more time on missions and at headquarters. Also, in order to be effective in the field, Shiomi managed to receive the status of Honorary Britannian through black market channels to have more access to Britannian facilities. She even attended Ashford Academy for a brief time.
After the JLF was destroyed, she along with many other JLF operatives joined the Black Knights and continued operations under a different banner. She contributed too many operations during this period however and was an integral part of the intelligence and sabotage group during the Black Rebellion. Everything seemed to be going well, Japan was about to be liberated but then, Zero disappeared and left the Black Knights to fend for themselves during that last decisive battle, which allowed Britannia to reassert control over area Eleven. Thankfully due to Sho Kurasaki the remnants were able to come back together and become a force with the opportunity to take back Japan.
In the aftermath of the Black Rebellion all the Houses of Kyoto heads, except for Lady Kaguya, were executed and all they owned was taken by Britannia. The great families she was raised to serve was now reduced to the Sumeragi family only. She, along with a few remaining operatives were able to help smuggle the young heiress out of the country and into the Chinese Federation where she would be relatively safe. After saving the last of the great Houses, Shiomi decided, with Lady Kaguya's consent, to return to Japan to help the remnants fight back.
After he return she decided to join up with General Sho's forces to help Japan's cause. Feeling betrayed by Zero fleeing the battlefield during the Black Rebellion she decided not to join up with the splinter Group, lead by Kallen, as she felt finding Zero could easily lead to a repeat of that disastrous operation. General Sho was a firm follower of Bushido and she felt he was someone she could put her life on the line for. He was also a hero and a person she looked up to so she hoped that through his efforts she could someday secure a place for Lady Kaguya to come back to as the head of the Sumeragi family.
The war she and the general were waged took quite a drastic turn with the inclusion of European forces into the mix. Shiomi is naturally a little suspicious of these outsiders; however, she is more than willing to work with them to further her own goals, plus after that disaster of a battle their forces need all the help they can acquire. For now she is more than willing to work with their new allies but she will also keep her eyes and ears open like she was trained to do.
Relationships w/ Other Characters:
Lady Kaguya Sumeragi: As the last surviving member of the Houses of Kyoto and heiress of the Sumeragi household, the closest relationship approximation would be that she is her liege. Shiomi would follow any of her orders and would give her life to protect her. At the moment she is safe in the Chinese Federation so aside from the occasional communique, Shiomi has to work according to her own descretion but hopes Lady Kaguya can return someday soon.
Goals: The liberation of Japan, defeating the Britannia Empire, the reinstatement of Lady Kaguya as the head of the Sumeragi Family in Japan.
Skill Set:
Basic Knightmare Training: Due to the times she has been training in the operations of Knightmares but by no means are they her forte. She can hold her own in a fight but don’t expect her to be a Knightmare MVP out on the battlefield. Often if she feels that she has covered enough ground she will abandon a Knightmare so she can fight the way she was trained to.
Assassination: Shiomi has been trained in the most deadly of arts and through stealth is often able to take down an opponent without them ever noticing her. These include various tools of the trade such as poison, wire, knives, etc.
Explosives Expert: Shiomi is a master in the use of various explosives for missions or even combat. She has been known to strap explosives on an enemy Knightmare in the middle of combat to take it out on foot.
Infiltration: Trained to detect traps, map out buildings, and able to slip in and out of all but the most highly guarded of facilities, Shiomi has the skills and tools to enter enemy territory.
Combat Jujitsu Mastery: Trained to be quick, efficient, and lethal, Shiomi can quickly make almost any enemy a dead one in a few seconds in close quarters combat.
Bladed and Thrown Weapon Expertise: Shinomi's skill with blades, knives, and kunai, among other thrown weapons, is second to very few allowing her to pick off those on foot quickly and efficiently.
Extreme Hacking Skills: In this age of advanced technology and Knightmares, being able to hack into enemy systems has almost become a must for any special operative. With the right equipment, Shiomi is able to hack through most barriers in a very short time and even take over enemy Knightmares. Of course the time it takes depends greatly on the type of encryption and firewalls installed so she will usually take the weakest and easiest route if possible.
Extreme Patience: Perhaps not exactly a combat skill, but she knows how to stay still and bid her time until the time is right to act. This is especially useful is waiting for an assassination target to get in range.
Beautiful Singing Voice: Not many have actually heard her sing mind you, but her command of her own voice is quite astonishing.
First Aid and Poison Training: Her mastery of first aid and of poisons is top-notch; she can even identify native plants and make poisons or antidotes from them.
Highly-Skilled Acrobat: Her control over her own body is marvelous and her agility is practically legendary.
Certified Scuba-Diver: The Ocean can just be another playground to her.
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Name of Knightmare: Unnamed
Description: As the first mass-produced model of Knightmare for combat the Glasgow is a solid piece of equipment that changed the theatre of war forever. As a fourth-generation Knightmare the model is outdated and production has ceased but the sheer amount produced means there is always plenty of Glasgows to go around, making it an expendable but still combat worthy machine.
Shiomi has never bothered to customize her machine as to date she has never had any great affinity for the Knightmares.
Weapons and Operational Systems of Knightmare
General Characteristics
Crew: One
Height: 4.24 meters
Weight: 7.35 metric tones
Power Source: Yggdrasil Drive, Energy Filler
Design Features
Cockpit Ejection System
Factsphere Sensor
Landspinner Propulsion System
Armament
2x Chest-mounted Slash Harkens
1x Assault Rifle
2x Elbow-mounted Tonfas
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Other
Likes:
Her Country
Loyalty
Cats
Completing Objectives
Dark Chocolate
Dislikes:
Sweets
Traitors
Suzaku Kururugi
Abandoning Objectives
Cowards
Britannian Royalty