Jason n'avait pas besoin de donner son nom à Flynt pour déchiffrer qui il est ou ce qu'il est. Sa touche d'épaule « amicale » était toute l'information dont Flynt avait besoin. Mais une bonne introduction est ce qui sépare l'homme de la bête alors Jason leur a donné son nom et leur demande s'ils savent qui il est. "La main morte est exacte. Vous êtes un nécromance. Une secte mourante de magie malheureusement." Flynt explique dans sa voix croquante.
"Ahh. C'est vraiment un homme mort qui marche." Thomas plaisante légèrement.
-- N'est-ce pas nous tous? Flynt ajoute.
"Une vision sombre, mais qui n'est pas tout à fait inexacte compte tenu de l'état de notre monde désolé." Thomas se tourne vers Jason. "Mais oui, je me souviens que vous avez une part dans cette petite expédition. Lady Fate a été gentille avec moi aujourd'hui. Ou c'est Lady Luck? Tu devras me pardonner. Je suis un étranger à ces parties et je ne suis pas bien au fait de la terminologie utilisée ici." Thomas explique.
"Vous êtes un Sillan." Flynt discerne.
"C'est vrai, mon brave homme. Qu'est-ce qui l'a donné?"
"Rien. J'ai été dans le coin. Dis-moi, Sillan. Parles-tu encore la vieille langue?"
"Assac ela dora. (Tu me dis.)"
"Kafka ta laga set. (Une autre langue vit encore.)" Avant que la conversation entre les deux hommes puisse se poursuivre, un vieil homme s'interrompt; un homme que Flynt connaît et qui a beaucoup d'admiration pour lui. Un mage de vétéran grizzli du nom de Reginald Dubois. La durée de vie typique d'un mage aujourd'hui est quelque part entre 25 et 35 ans, alors que Flynt est considéré comme « vieux » en termes de mages, Reginald est pratiquement une relique. Reginald donne son chapeau à Flynt qui rend la reconnaissance avant qu'il ne se présente lui-même et son but à Thomas.
"Tallahsa! (Wonderful!) Monsieur Dubois, c'est un plaisir de vous voir nous accompagner. Cher barman, un tour d'eau pétillante pour nous tous, s'il vous plaît." Thomas commande pour la petite fête de quatre.
Flynt se penche contre le comptoir en plus de Reginald. "C'est bon de te voir, Longbeard. Comment va la goutte? Non pas que la marche est votre méthode préférée de voyage."
"Ahh, messieurs, je crains de devoir vous dire adieu pour l'instant. Nous nous retrouverons à la frontière de l'Helscape dans deux jours. Je conseillerais d'être bien reposé dans les prochains jours. » Thomas déclare.
"Pas besoin de me le dire. Mon esprit s'est déjà drainé avec cette tempête de sable et tout ça." Flynt explique. Thomas quitta alors la taverne, laissant les trois mages à leur guise. Flynt termine son eau pétillante et laisse une pointe sur le comptoir sous la forme d'une pièce de cuivre. "J'ai peur de devoir attendre, Longbeard. Un lit m'appelle. Et peut-être un corps chaud pour se coucher à côté." Flynt donne son chapeau aux deux mages. "La barbe longue. C'est Jason." Il part ensuite prendre sa retraite pour la journée.
- Deux jours plus tard...
Un cafard passe à travers le désert aride à la recherche de l'ombre de la chaleur blister – chauffer non pas du soleil mais du vent qui porte avec lui des cendres chaudes et des étincelles de l'Helscape. Le cafard : à bien des égards une parfaite analogie pour la race humaine. Nombreux et résilients face à toutes les chances. Un gecko de couleur sable sort du sous-sol et, en un instant, dévore le cafard. Flynt monte à cheval vers le sud jusqu'à la frontière entre les Terres vivantes et l'Helscape. Déjà, des signes de l'influence du fléau démoniaque sur le monde peuvent être vus tout autour de Flynt. Il sera là dans une heure. Flynt a passé les deux derniers jours à se réapprovisionner en fournitures, surtout en munitions. C'est aussi important que l'eau quand on voyage dans l'Helscape. Il a également acheté une petite pochette de pétales de Soulthorne séchés et confits d'un magasin de mage spécialisé. Il en aura besoin d'une pincée.
Une heure passe et, comme prévu, il est enfin ici à la périphérie. La terre à un kilomètre de l'horizon n'est rien d'autre qu'une terre brûlée et des rivières de lave. La bande d'arpenteurs attend leurs escortes. Ils se composent de Thomas Essex – l'homme Sillan d'il y a deux jours – un Ancien à peau foncée du nom de Ludo Greene, et d'une naine aux cheveux rouges nommée Jane Wrathebone. "Flynt, mon bonhomme! Il faut d'abord se pointer comme toujours." Thomas salue la mage.
"Tom." Flynt reconnaît tout en donnant son chapeau aux deux autres avant de descendre de son cheval. "Retournez au camp." Flynt dit à son cheval avant de le placer sous un sort de contrôle mental. Les chevaux galopent vers le nord.
"Ton pied ne vient pas avec?" Ludo, l'Ancien, s'interroge d'une voix profonde et éblouissante.
"J'aime plutôt mon cheval. Préférez-le vivre." Flynt répond.
"Permets-moi de présenter mes collègues. Ludo Greene est l'Ancienne et cette petite beauté ici est Mlle Jane Wrathebone. C'est Arryn Flynt." Thomas présente tout le monde.
"Ey, elle me flatte, Tom. Beauté, je ne peux pas le dire. C'est bon de vous avoir avec nous, Monsieur Flynt." Jane dit.
"Juste Flynt le fera. Je pense que vous êtes charmante, Mlle Jane." Des états volants.
"Merci, Flynt. Alors Jane va le faire."
Name: Arryn Flynt
Alias: Flynt; Flynt of Tusa; The Pyromancer
Sex: Male
Age: 39
Date of Birth: October 28
Race: Human
Arryn Flynt, who typically goes by his surname "Flynt", is a tall man, standing at a height of 6'04". Like many mages who consume the petals of Soulthorne flowers, Flynt suffers from a mild poisoning effect which causes his skin to pale considerably. Although other facets of his physical health seems unaffected. He possesses auburn-colored eyes that, when in certain lighting conditions, appear red and rather menacing. While not handsome in the classical sense, he does have a rugged charm to him and a strongly-defined jaw covered in beard stubble. His right eyebrow is cut in half by a faint scar. Flynt is a muscular man—a far cry from the mages of yore who rarely relied on any of their physicality—but is not overly bulky. His body is riddled with scars; a story for each one he tells. As a member of the Mages Order, he can be identified by a brand on his body, particularly on the backside of his left hand. Flynt typically wears a long-sleeved dress shirt with a black waistcoat over it and on top of that he wears a well-worn duster coat. Long trousers are tucked into intricately detailed cowboy boots complete with star-shaped spurs. Additionally, he wears a belt with two gun holsters and a wider-brimmed boss of the plains.Arryn Theodore Flynt, first of his name, has a muddled past. His early childhood is a complete mystery to all but him and certain few others. Consequently, the identity of his birth parents are, too, a matter of secrecy. However, public knowledge would tell that Flynt comes from the now deserted town of Tusa. As a young man of 13 years of age, he showed great potential in the magical arts and was accepted into the Mages Order where he trained for a decade under the tutelage of one Grandmaster Brenard Maverick. His skills grew exponentially throughout the years; he surpassed many his age and even showed more promise than some of the master mages who had countless years to perfect their craft. At 25 years of age, Flynt took on the brand and became an official agent of the Order, pledging his life to their cause.
In the decade leading up to the present day, Flynt carried out numerous tasks for the Order while also moonlighting as a jack-of-all-trades, accepting all types of odd jobs that a mage of the Order could acquire; primarily as a bounty hunter of defected mages and outlaws. His affinity for fire magic has earned himself the nickname "Pyromancer" from those who have seen his handiwork. In the summer of the year XX11, Flynt had a tryst with a sorceress who he was hunting down which resulted in her pregnancy. After getting his lover a pardon from the Mages Order, Flynt filed for retirement with dreams of settling down on a small homestead. Flynt lived in marital bliss for a short time before his wife and child died in labor. He was utterly crushed by the experience and vowed to never take on a wife again.
He rejoined the Mages Order at age 32. At some point in his life, Flynt began having strange visions that would occur at random points throughout the day and would persist even to this very day. He consulted the elders and Grandmasters of the Order but none could explain the cause or purpose of these visions of his. His visions always concerned himself standing in a field of Soulthornes shooting and killing a man in cold blood. The man who he shoots would initially speak to him about his "sins" and how they would eventually catch up to him. Some of his visions are truly terrifying, incorporating his late wife holding their stillborn infant while bleeding from her womb onto the Soulthornes below. While seeking a way to defeat the demonic hordes, Flynt is also on a personal quest to discover the secrets of these peculiar visions of his.

Combat Information
Mage Status: Yes
Mercy: A six shot revolver given to him by his late wife and is said to have been stolen from the personal collection of Duke Fernando of Silla. It favors speed and accuracy over fire power which translates over to his spell casting when performed through this particular gun. Flynt favors Mercy when in need of firing his spells in rapid succession. However, due to the shorter barrel as compared to Flynt's other gun, the bullets and spells fired from Mercy does not travel as far.
Hitchcock: Flynt won this particular six shooter in a game of cards with an unsavory fellow by the name of Malvo Skye who had been hustling his way to fortune in a town full of rich hicks. Flynt used magic to cheat but only because Skye was a notorious cheat himself as researched by Flynt, discovering that Malvo Skye was only one of many names he used throughout the years. Hitchcock is the more potent firearm in his two-gun arsenal, being able to deliver devastating results when combined with Flynt's magic. The trade-off is that it is slower to fire and slightly less accurate. Additionally, it is not as reliable as Flynt's other gun and will sometimes jam.
Buzzard: A magic-imbued knife given to him during his training with Grandmaster Maverick to which he carries to this day (as seen in the picture at the top). It has a carving of a hawk engraved onto the lower half of the blade thus the name "Buzzard". It possesses the ability to cut through intangible properties such as water or flames and Flynt has used it on several occasions to cut certain spells fired at him in half. However, the knife's effectiveness on spells are only limited to basic, weak ones usually fired by an inexperienced mage.Fireball: A basic spell that is commonly taught to mages at an early age, Flynt's version is much deadlier due to its increased speed and power. It causes a fiery explosion upon impact.
Quicksilver: Through the utilization of magic, a single bullet is shaved into smaller "flecks" that is fired at rapid succession similar to a machine gun. This results in the enemy being barraged by hundreds of projectiles within a short span of time. Flynt can even envelope each individual flake of metal in flames which causes additional damage.
Blast: With this spell, Flynt fires a rune marking onto a target or designated area. He can then, at a safe distance and at any period of time within an hour, create an explosion at the site of the rune mark. This spell is often used as a handy trap or detonation device when dynamite is not available.
Heat Death: A slow moving spell that is absolutely devastating when it impacts. Flynt fires off a concentrated ball of heat energy that, when it hits its target, boils their blood and other body fluids at an alarming pace, resulting in the rapid expansion of the target's organs and skin and, ultimately, causing them to violently burst. Flynt uses this spell primarily on slow or dumb targets as it is easily evaded otherwise.
Lobos: A spell that uses an enormous amount of mana, Flynt can summon wolves (up to three at a time) composed entirely of living flame. These wolves follow the orders of Flynt exclusively but can also act on their own. But because of the high mana usage, Flynt typically only summons one at a time.
Halcon: Similar to his Lobos spell except he summons a single hawk this time around which he often uses to scout rather than as a means of attack.
Shooting Star: Perhaps Flynt's most powerful attack spell as well as his most mana consuming. Firing several bullets into the sky, Flynt's magic is dispersed into the atmosphere and summons a multitude of small meteors to impact a designated area with each meteor causing a powerful explosion upon touching down. This spell is usually reserved for crowd control or for dealing with an especially dangerous target.
Flynt also possesses a litany of common mage spells ranging anywhere from creating an energy shield to controlling the minds and actions of weak-minded individuals. All of these spells receive no amplification from Flynt's guns and so they are cast by hand.