Chapelle simplement râpée "J'ai plus ou moins juste résumé toute ma vie jusqu'à ce point. Cela n'a peut-être pas été une vie très excitante ou mouvementée, mais c'était ma vie, et je ne l'échangerais contre aucune autre dans le monde. » C'était sa réponse simple. Alors que l'absence de mage était un peu bouleversante, il semblait que les autres ici étaient des gens décents. On vient peut-être de se rencontrer, mais je peux me voir travailler avec ces gens pour un moment. Bien que... le frère Moni disait toujours que je pouvais être trop optimiste. J'espère qu'on ne rencontrera pas de bandits, car je doute qu'on puisse parler paisiblement. Ne vous plaignez plus à ce sujet, je suppose. »
Name: Chapel
Race: Hume
Age: 29
Gender: Male
Appearance:

Job: White Monk
Clothing/Armor:
As a White Monk, Chapel wears the bare minimum of armor. Wearing only padded clothing to protect himself
Weapons:
None. As a White Monk, he has forsaken tools of war. Instead choosing to use his own body
Inventory: Only his wallet and the clothes on his back
Attributes:

HP: C
MP: E
Attack: B*
Defense: C
Magic: C**
Resist: C+**
Speed: C

Abilities:
~Air Render~ (Tier 1, Physical)
The user punches forward with such force and speed that they generate a small wave of compressed air in front of them. The wave travels quickly, but has limited range and carries only the force of a strong punch. Hitting with the initial punch makes this a brutal combination attack, as the target feels the force of both the strong punch and is then carried back and damaged further by the ensuing air-wave.
~Chakra~ (Tier Two, Magical)
The user enters a meditative state, channeling the regenerative forces of the ether around them into their body. The user completes their meditation feeling rejuvenated, healing themselves of minor wounds and clearing themselves of status ailments. This technique is not advised for use in battle unless the user is actively being protected by an ally or has found a great hiding spot, as it requires total focus and leaves the meditator completely defenseless while they attempt to channel the energy.
~Voidspeaker~ (Passive, Tier 1)
Your character is in tune with their spiritual energies and is capable of communicating with ghosts, the undead, and other beings outside of the material plane. Most spirits will only linger momentarily after their bodies are slain, but if a spirit has reason to remain in the material plane, your character will detect their presence and be able to hear their words. Spirits that have left the material plane will need to be summoned by a spirit medium or a summoner.
Personality: Chapel is a good guy, and that's not just his broad moral affiliation, it's his entire character. He's compassionate, loves to help others, hate's to see people in pain, ect. Despite having a body trained to straight murder folks yo, he's a martial pacifist. So while he doesn't like to fight and prefers to solve problems with words, once he feels he has no choice but to fight, he will fight
Backstory: baby Chapel was found by a group of Monks, along with his dying mother. Before passing on, she entrusted her only child to them. The Monks took the baby back to their monastery, to raise him as one of them. Chapel spent his entire childhood and teenage years within the monastery, learning the Monk's ways. While fighting had always scared him, the other Monks assured him that it was a good thing; Because if he really disliked fighting that much, then it meant that he would never use his powers to abuse the weak.
Despite having a happy life at the monastery, Chapel always wondered what the outside world was like. He kept his dreams of exploring the lands beyond the monastery quiet though, to avoid offending the people who took him in and raised him, however they could easily tell what was on his mind. Now that he was an adult, the Monks thought it time for him to make his own place in the world, and sent him off. However, they made sure that he knew that he would always have a home there.
Wallet: 1 Silver, 1 Copper