Artorigios
Virtual Reality World: Homeworld
Artorigios se tenait à l'extérieur de Trinity Church, à New York. Il avait supposé que, avec les autres indices, le thème était apparemment le film du Trésor national et le symbole de la Trinité qu'il avait découvert sur la cloche le pointait clairement ici. Il regarda autour de lui, mais il n'y avait pas tant de passants, alors il entra dans l'église silencieuse, fermant les portes derrière lui comme il l'a fait. Il n'y avait pas de joueurs visibles dans l'église, pas plus qu'il n'y avait de PNC. Il a tenu un moment, les yeux fermés pour utiliser son habileté à écouter jusqu'à son maximum, mais il n'y avait pas de son sauf de l'extérieur dans la rue.
Il a balayé une petite fenêtre sur son affichage et a élevé son dossier Quest, rempli de liens de blog, de ressources d'information et tout ce qu'il pouvait trouver d'autre qu'il pensait être pertinent. Sur son chemin, il avait transféré une copie numérique du Trésor national dans le dossier et marqué la scène où ils entraient dans l'église de la Trinité dans le film; maintenant, il chargeait le film et pinçait la fenêtre de sorte que ce n'était pas à sa façon mais qu'il pouvait suivre les étapes là-bas.
Après avoir trouvé la tombe du mur indiquée dans le film, il a minimisé le film et poussé sur la plaque. Heureusement, il n'avait pas besoin de le détruire comme ils l'ont fait dans le film et la plaque vient de disparaître, révélant un petit trou dans lequel il pouvait grimper. Tirant une torche électrique de son inventaire, Artorigios monta dans la tombe vide et rampa le long du tunnel qu'il avait révélé. Comme dans le film, l'autre côté était une caverne profonde avec un escalier en bois ricket menant à une ancienne poulie.
Il a traîné soigneusement, il était peu probable que la zone ait été conçue comme dans le film pour être fragile, mais il n'allait pas prendre ce risque à ce stade; qui savait à quel point la prochaine personne pourrait être derrière lui? La plate-forme a grimpé d'un côté à l'autre en marchant dessus et en activant le système de poulies pour qu'il s'enfonce dans l'obscurité, sa torche étant la seule chose pour l'illuminer. C'était quelques minutes avant d'arriver à l'étape suivante, alors il a utilisé le temps de passer en revue la partie suivante du film, mais cela s'est avéré inutile; dès qu'elle s'est arrêtée de l'ascenseur en bois et sur la plate-forme suivante, il a vu que cette zone n'avait aucune ressemblance avec le film du tout.
Il y avait un visage de roche, mais il n'y avait aucun symbole ni aucune des caractéristiques vues dans le film. Il a commencé à fouiller les murs, en pressant les mains contre eux pour voir s'il y avait des entrées cachées mais rien n'est apparu. Frowning, il a fait un pas en arrière et a regardé de nouveau mais rien de nouveau ne s'est révélé.
Julius soupira, enlevant l'équipement VR et en se déplaçant dans la cuisine pour faire sauter la bouilloire. Lorsque l'eau a bouilli, il a considéré le nouvel obstacle, seulement en voyant le clic calme qui signalait l'eau avait bouilli. Il ouvrit l'armoire et regarda à l'intérieur, considérant la feuille de thé qu'il voulait utiliser, mais trouva qu'il avait oublié de mettre ses lunettes et qu'il ne pouvait pas lire les étiquettes de la boîte. Il est allé récupérer ses lunettes et les mettre, le monde devenant instantanément plus clair que sa vision a été corrigée.
Il s'arrêta, ôta les lunettes et les remit de nouveau avant de les jeter et de glisser le matériel de VR; il savait ce qu'il manquait.
Artorigios

Male
Avatar's Personality: the same as Julius', perhaps a little more regal in bearing but just as grand in speech, although without Julius' habit of waffling. He is a commander who fights on the front lines or just behind them, spearheading his tactics although he specialises in taking hits rather than defeating enemies through brute force.
Artorigios appears mostly in medieval settings, specialising in the use of a bastard sword in conjunction with heavy armour, all modelled on the male Arthur from the Fate/Stay anime series. Somewhere, Artorigios acquired a weapon actually named Excalibur which seems to have almost game-breaking properties at times. Rumour has it that the avatar complete a quest chain which was only ever available for a single use. In any case, this avatar has built up a reputation as a tactician in any setting but especially in pre-1900 warfare although remains staunchly freelance.
Julius Ragnarson

Male, 21
Of average height at 5' 10" with an athletic frame suffering from malnutrition. Julius takes care in his physical appearance in as much as having his hair cut regularly and maintaning good personal hygeine levels, two things that not all 'Adventurers' will waste their time on. He tends to wear jeans with a short-sleeved chequered shirt, ironed carefully but showing signs of wear and tear and perhaps needing replacement. Usually he can be found wearing glasses, his eyesight being appalling bad although when in the Virtual Reality there is no need for such items as the image is directly focused onto the user's retina.
Personality: Mild, calm and amiable. Julius takes everything in at his own pace, methodical and careful in all his dealings. Even when worked up he forces himself to move and react at the same pace, taking the time to treat every issue or scenario with proper diligence. This can come across as frustrating to others when he is not reflecting the heightening emotions they are exhibiting but when it comes to problem solving or bringing someone down from a bout of rage there are few better than this softly spoken young man. He does not have the fiery passion of some leaders but his charisma lies in a sense of constant progression; when someone is with Julius they feel that they will always be moving forwards and that no matter what lies in the way, he will resolve the issue with his usual calm demeanour.
Underneath this calm exterior, the young man is passionate about many things. He has a strong sense of 'rightness' (he sees 'justice' as a loaded concept, since it usually relies upon at least one person being 'judged') and even, in an old-fashioned way, honour. This is what drives him as an Adventurer and he will never use dishonest tactics to get ahead of others who are competing fairly.
He may also be mildly addicted to tea, taking frequent breaks from the Virtual Reality to make a quick cuppa. He is British, after all.
History: Julius was born and bred in Britain, southern England in the county of Wiltshire to be precise. His parents had relatively well paid jobs, his father a lecturer at a relatively prestigious university and his mother a campaign manager for a local political party. With the advent of VR their jobs changed in different ways, his father moving from lecturing in rooms in great need of repair into lecturing in grandiose virtual campuses from home. It was much easier, with limitless resources at his fingertips and could be much more interactive than lecturing in reality could ever be. His mother, on the other hand, struggled to keep up with the changes. The days of knocking on doors and canvassing were coming to an end and campaigning tactics were falling behind the times rapidly. Eventually it was all out sourced to bots which could call out slogans in VR and did not need paying and so she lost her job.
For a time they carried on securely, the house bought and paid off and his father's salary sufficient to sustain them. The world decayed slowly around them, the previous decade of stagnation deteriorating as everyone hiding inside the virtual world from the real one. Contrary to what one might believe, Julius' mother was a great believer in the advantages VR could bring but struggled to beat the flood of people trying to get a job in its production and became frustrated at being unable to effect the change she wanted. When Julius' father became ill and eventually died from cancer, their struggle began. Ultimate his mother passed away from the stress of trying to maintaining their previous lifestyle while simultaneously being unable to do so leaving Julius with a house filled with ageing books on everything from theology to advanced mathematics.
Being an intelligent child, home-schooled by a lecturer and a well-educated mother (by this time the state school system was a creaking wreck and the VR schools had yet to be set up), Julius easily obtained an honours degree in history and subsequently passed his Masters in the same subject but found nowhere to utilise the skills he had earned. It was the Quest that gave him direction again and now he 'works' full time on it, having given up on searching for a normal job (few of which exist) and living off the small pension payments owed to him through his parents' deaths alongside whatever earnings he can convert from his VR endeavours.
Expertise: Julius is a scholar who can excel in any area of study he chooses. For better of for worse he chose history and this is the area in which he excels. All being said, he has a wide pool of knowledge and has a nearly photographic mind, learning anything and everything rapidly and committing it to memory with ease. As such, he is perhaps well placed to succeed in the Quest, even if his gaming skills are only just above average.