Reina Lockwood
Le garde qu'ils avaient repéré avait baissé le sien, bien, garde après un seul coup, et Reina s'est presque sentie triste pour lui. Un mauvais coup sur la tête plus tard et il a été étendu au sol, les yeux roulant à l'arrière de sa tête comme il a été rendu inconscient. Le plan était d'être tout à propos de discrétion. Trouver le point faible dans la sentinelle, prendre soin de l'obstacle, se faufiler tranquillement. Ils avaient réussi à faire deux sur trois, et il semblerait que ce soit en douceur à partir de là. La plupart des gardes avaient été placés à l'avant et sur le côté du temple, et alors que Reina (un peu, et elle n'avait jamais dit cela à Lyra) espérait que certains d'entre eux seraient alertés par leur intrusion, aucun ne l'a fait. Elle soupçonnait qu'ils étaient beaucoup trop tendus – leur peur a réduit leur concentration et a obscurci leur jugement.
"Oh, attendez! Avant d'entrer, Reina s'accroupit par la garde en bas, ressemblant beaucoup à un enfant au milieu d'une blague pratique avec le sourire ludique sur son visage. Elle a dépouillé le garde de son armure, décrochant rapidement les serrures et la ceinture et les réinitialisant autour d'elle. L'armure était trop grande sur son petit cadre et le métal claqué avec elle chaque mouvement, mais Reina semblait tout de même ravie. Elle a fait un clin d'œil à Lyra. "Voilà. N'ai-je pas fait un chevalier en armure brillante?"
Maintenant que son désir de folie avait été quelque peu satisfait, Reina est retournée aux affaires. Seule une porte verrouillée restait sur leur chemin, et comme on devrait le savoir, l'ouverture des choses était quelque chose d'une spécialité ex-pirate. Reina pouvait choisir l'écluse en quelques secondes, mais c'était une chevalier en armure brillante en ce moment et elle pensait qu'une grande entrée lui convenait mieux.
"Prêt, partenaire?"
Reina a craqué ses doigts et a inhalé profondément, centrant toute l'énergie dans ses poings. Un éclair bleu pâle s'est effondré entre ses doigts et c'était comme si le tonnerre roulait à travers le ciel quand elle a frappé la porte ouverte. Les gardes qui flanquaient le périmètre du temple secouèrent l'alarme, mais ne regardèrent que vers le ciel, anticipant la pluie qui devait suivre les cris du ciel.
Avant que la porte ne puisse s'écraser et causer plus d'un ruckus, Reina a zippé vers l'avant, interceptant la lourde porte en chêne qu'elle venait de tirer de ses charnières pour la poser doucement. Ils ont peut-être échappé à l'avis des gardes extérieurs, mais la clameur qu'elle a causée aurait alerté n'importe qui à l'intérieur.
Reina a demandé à Lyra d'entrer en formation. Elle ne savait pas combien de gardes étaient à l'intérieur, et une partie d'elle se demandait si c'était la crème de la récolte – parce que sauver le meilleur pour la dernière fois, n'est-ce pas? – mais elle n'était pas trop inquiète de toute façon. Avec Lyra et son côté à côté, rien n'était impossible.
Les marches scintillaient de plus en plus profondément dans le temple, le son du métal sur le métal échoant des murs.
Elle se tourna vers Lyra et sourit : "Les voilà."
Reina Lockwood


Age: 20
Occupation: Ex-Pirate and brawler
Enclave location: Therra Enclave
Personality:
Reina is like a thunderstorm: unpredictable, wild, and dynamic. More than anything, it is her whims that drive her and passion that fuels her. She tends to get swept up in the moment and acts before thinking things through, a fatal flaw that is only exacerbated by her devil-may-care attitude. Reckless and heedless of consequences, she is flippant in the face of danger—it's the way of the (ex) pirate!—and trusts completely in her abilities to escape any predicaments she might get herself into. Suffice it to say, Reina is the type to live for the moment. She struts about like she has nary a care in the undead-ridden world, with a challenging grin on her lips and a spark of mischief ever-present in her eyes. She's charming when she wants to be, cunning when she has to be, and playful at all times.
But sometimes, there are cracks visible in her buoyant façade. A hint of loneliness and sadness that could have only come from heartbreak. It clouds her smile for a brief moment, then she's back to cracking jokes and spouting nonsense.
Likes:
Listening to stories
Teasing
Sweets
The ocean
Watching the stars

Dislikes:

The cold
Having nothing to do
Being alone

Deity:
Vihm, the weather goddess, better known by the merchant navy and the pirates as the Sea Witch. She is said to be as mercurial as the tides, vengeful and fearsome one moment, magnanimous and indulging the next. Incurring her wrath means certain doom and a grave beneath the waves, while receiving her favor assures safe passage across the rough seas,
Abilities:
The weather goddess has bestowed upon Reina the wind at her feet and lightning in her hands. With superhuman agility and lightning coursing through her veins, Reina becomes an unparalleled fighter able to run circles around the undead and knock them flat with her fists.
Skills:
Spatial and visual acuity, or in layman's terms, the ability to never get lost. Life at sea has honed Reina's navigational skills and she has become adept at gleaning pertinent information by surveying her surroundings.
She can scale walls or trees or anything high with relative ease
She's also pretty good at winning people over (and just as good at making enemies, it seems)

Background: 
A street urchin, a thief, a pirate, and now a paladin.
Reina never would have expected to live so many different lives.
Abandoned at an early age by desperate parents already struggling to survive, Reina grew up calling the streets of the port town Azmarin her home. It was there that she learned the value of a charming smile and quick fingers; no one ever accused the happy, little beggar girl of pilfering. For someone who grew up without four walls and a roof, Reina could say she lived rather comfortably. She had never wanted for anything; her meals were supplied by the generous townspeople (sometimes intentionally, as they invite her in their homes for supper, and sometimes not, as she uses their coin to purchase fresh food from the market) and she spent most of her time meandering about town in search of targets, or playing at the shores of the Blessed Sea.
Reina was eleven when the self-proclaimed pirate king took notice of her talents. She had bitten off more than she could chew when she tried stealing from one of the crates being loaded onto his infamous vessel, The Llyr-vihm, but the challenge had been too great to neglect. The pirate king Auran caught her just as she was about to slip away with a bagful of his trinkets. He only smiled as he grabbed her by the collar and dragged her back to the deck, cutting a menacing but somehow awe-inspiring figure as he brandished his falchion and pointed it at her.
She was given two options: pledge fealty to the pirate king or meet with the Sea Witch beneath the waves.
Piracy came surprisingly easy to her. The skills she obtained in the narrow streets of Azmarin turned out to be translatable. Charm, a quick tongue, and even quicker fingers made her an indispensable asset. She would be the bait, the one they sent out to lower guards, or the one they carried aboard other ships to ransack every tiny nook and cranny.
Reina had unexpectedly found a family in the Llyr-vihm's fearsome crew. It became apparent to her early on that they were not the vicious, cutthroats they were painted as, at least not entirely. Necessity had forced this hand on them—an ailing wife that needs medicine, two newborns that need financial support—and who was she to judge their means of survival? She had been doing the same thing. Besides, it was difficult not to get attached to the motley crew with their colorful personalities, and even harder not to admire their stalwart captain. In return, Auran had grown especially fond of her, as well. For the girl who reminded him of the daughter he lost at sea, he begged the Sea Witch for a blessing. He sacrificed relics to earn this favor and the Sea Witch, feeling magnanimous that day, obliged, but under one condition. The blessing will only take effect after the pirate king makes good on his final promise.
Word of the undead rising came months late in the sea, and the crew erupted in panic and fear once they knew. After they disembarked at a nearby port town, many rushed to visit their families and loved ones, but it was too late. The walking dead had done away with the smaller towns, sparing no one in their rampage.
Within a short year in the accursed land, the crew's number had dwindled to a handful. Auran thought it best to return to Llyr-vihm and escape to the waters, where the undead could not reach them, but before they could reach the vessel, hordes of the walking dead had surrounded them. Five became four, four became three, until finally, there was only Reina and Auran.
Reina was certain it was the end. She thanked the Sea Witch for her wonderful life and her wonderful captain and prepared herself for the worst. But it never came, at least not for her. Auran had protected her until the end, shielding her with his body, and this final sacrificial act had awakened the dormant blessing of the goddess Vihm.
As Auran fell, Reina felt a surge of power within her, taking over her body. She doesn't remember what happened next, but word has it that she had gone straight through the horde, defeating those that stood in her way. When she came to, she found herself at an Enclave, days later, with Auran and the rest of the crew all gone.
With nowhere else to go, Reina remained at the Enclave, learning the ways of the paladin. She heard from one of the paladins that those who have sinned were cursed with eternal punishment, and so Reina began focusing her efforts on making reparations for the whole crew. Surely, if she helps rid the world of the undead, the gods could grant her that favor?