Le chasseur
Niveau 1
Jour 1
Salle de réception du château de Tetris
Interactions: Samus Aran, Auditeur Ezio 
Mention: Amaterasu, Gordon Freeman, Mario 
Le chasseur a jeté un coup d'œil sur la femme étrangement blindée qui s'est présentée. Les murmures revinrent une fois de plus, parlant les mots "Samus Aran", "Chozo" et "Metroids". En les remémorant de sa tête, la Hunter sourit légèrement à son commentaire. "Non. Ce sont des Vilebloods, et personne ne les aime. De plus, la plupart du sang dans lequel je suis couvert n'est guère humain." Le chasseur a jeté un coup d'œil sur l'étrange loup-femme. Elle était apparemment "parlant" avec l'homme libre maintenant. Bien que la façon dont ils ont apparemment communiqué par le silence était au-delà de lui. Pourtant, il a pu trouver des traces de sens à travers les murmures. Apparemment, le nom de la femme-loup était "Amaterasu". En retournant à Samus, il a ajouté, "Intéressant choix d'armes, au fait. Les quelques chasseurs que je connais qui utilisent des canons à bras sont connus pour leur amour des explosions. »
L'attention du chasseur fut soudainement saisie par l'apparition de murmures d'un homme en rouge à une table voisine. À travers la brume soudaine, le chasseur ne put attraper qu'un seul mot : "Mario". Curieux. Il était sur le point de demander quelque chose, quand ce personnage de Mario a soudainement jeté de la nourriture à Samus. Le Hunter a demandé qu'elle bouge, quand soudain Amaterasu s'est jeté sur la table pour intercepter. S'élançant vers sa gauche, l'homme en robe blanche lui jeta soudain un bol de soupe. Comme tous les éclaboussures de nourriture commençaient à converger sur le chasseur, il canalisa ses énergies naturelles dans tout son corps. Alors qu'il n'était pas en position d'esquiver naturellement, il avait un tour dans sa manche. Appuyant sur son art de Quickening, le chasseur s'est retiré de la table et a quitté le chemin de la nourriture, se déplaçant plus vite que la vue normale ne pouvait suivre. Bien sûr, donner le coup d'envoi de la table signifiait que n'importe qui de l'autre côté était couvert de nourriture.
Glissant sur l'une des rangées pendant quelques pieds sur son dos, le chasseur s'est retourné sur ses pieds. Il était très ennuyé. Il venait juste d'être contraint d'utiliser un coup de fouet pour un combat de nourriture. Normalement, le Hunter n'était pas celui qui se livrait à de telles débâcles, mais il était furieux. Notant l'homme dans la robe blanche grimpant sur les chevrons, le chasseur a saisi un ensemble voisin de liens de saucisses. Il lui a donné un peu d'élan en le tournant autour, avant de le jeter à l'homme alors qu'il sautait à travers les chevrons.
Ayant obtenu ce coup de feu, le Hunter a déménagé pour obtenir une certaine distance entre lui et les autres. Si les choses continuaient ainsi, le combat se tiendrait surtout à portée de main. Toute distance supplémentaire lui donnerait plus de temps pour éviter. Il s'est déplacé dans une rangée où il aurait assez de place pour éviter d'autres attaques, et a attendu que tout cela s'éteigne.
Character Name: Hunter (The Hunter has forgotten his original name after his experiences in the Hunter's Dream)
Kingdom: The barbaric kingdom of From



Written Description: The Hunter stands at a tall 6'2", and weighs 180 lbs. He has a lean, athletic frame, and has a thick layer of muscle over his body. His pale skin is pockmarked all across with scars and marks from his battles with beasts and monsters. He has short brown hair, and green eyes. Still, most people don't see much of his body other than his eyes, as much of his body is covered by his hunter garb. The Hunter wears a long black coat, with various straps beneath to keep hold of his equipment. This is accompanied by a tattered tricorne hat, and a cloth that covers his mouth. While the Hunter normally keeps his attire ordered and neat, it doesn't take long for them to be soaked in blood over the course of a hunt.
Personality: Out of many of the survivors of the From kingdom, the Hunter is one of the best at imitating a semblance of sanity. Out of habit, he keeps most of his attention focused on the hunt. He is very business oriented, and spares little thought for any sort of leisure. Of course, this isn't necessarily his fault, as only the strong and focused can survive the From kingdom. The Hunter has a very quiet demeanor, and will rarely engage in any sort of social interaction. the exception to this rule is when he encounters someone who he either considers an equal, or otherwise catches his interest.
Still, beneath the Hunter's grim and dour demeanor, he does retain one shred of his humanity. Despite everything he has endured, the Hunter still cares about people. In the past, he has been known to delay a hunt to assist someone truly in need. However, he will never show this side of himself to anyone, and will attempt to rationalize his actions to those who ask about it.
Game: Bloodborne
Current Story: After slaying Gehrman and the Moon Presence, the Hunter took its power onto himself, becoming an infant Great One. Cared for by the doll within the Hunter's Dream, he slowly grew in both power and awareness. Watching the Kingdoms outside of From, he became aware of the threat of the Mugen virus. Learning of the call for heroes, he took the Hunter's Dream unto himself, using its energy to craft himself a human avatar; one identical to his previous human form. The hunt begins again.
Weapon(s): Threaded Cane - The Hunter wields a segmented cane with incredibly sharp edges. It effectively can be swung around like a sword. Additionally, the cane's segments can be unlocked, allowing it to stretch out as a long, bladed whip.
Hunter Pistol - The Hunter also wields an old fashioned pistol. However, it is consider unique in the form of its ammunition. The pistol is designed to fire quicksilver bullets that are infused with the Hunter's blood. The unique properties of his blood increase the damage. Interestingly, the Hunter uses his pistol primarily defensively. He will fire at an enemy while they are mid attack, stunning them and allowing him to use a more devastating strike.
Stat.
Level One
(P)Damage 3
(P)Defense 2
(M)(E)Damage 1
(M)(E)Defense 1
Dexterity 3
0%
XP ////////// (3/10)
General Abilities
LV 1 Quickening - By channeling energy through the bone of an old hunter, the Hunter can move incredibly fast in a short burst, almost as though he is teleporting. He primarily uses this ability to dodge, or close a gap towards an enemy.
Special Abilities
Slot One.
Items
Slot One.
Slot Two.
Slot Three.
Strengths
Blood Healing - As a hunter, the Hunter's body has been altered through blood transfusion to have a heightened regenerative system. By injecting himself with blood, the Hunter is able to rapidly heal from any injury. Additionally, a weaker form of the effect called "rallying" can be triggered when the Hunter strikes a foe quickly after taking damage. However, he is only able to heal up to the damage he took with this method.
Eldritch Insight - After experiencing the secrets of Yharnam, coupled with his time as a Great One, the Hunter has a unique perception of that which is hidden from mortal sight. It isn't as illuminating as it was as a Great One, as the Hunter forgot a great deal of what he learned in that state when he became human again. Still, the Hunter can see much with his "eyes on the inside", as he calls them, able to see through magical illusions, as well as see various celestial and supernatural beings that are normally invisible.
Blood Bullets - When running low on ammunition, the Hunter is able to draw forth extra bullets from his own blood. It requires him to harm himself, but the damage he takes can be healed through the rally effect.
The Hunter's Dream - While the Hunter's Dream has ceased to be a physical place with the creation of the Hunter's human form, it still rests within his body. Whenever the Hunter sleeps, he is able to commune with the Dream's residents, as well, as fully heal his body from any injury. Unfortunately, with the Dream no longer a physical place the Hunter, can no longer return from death. Should he die again, he shall revert to his Great One form, and the Dream shall be released.
Weaknesses
The Hunter is incapable of flight. He is susceptible to pitfalls, though not necessarily long falls. Whenever he takes a big hit, the Hunter staggers for a quick moment, and is unable to react.
Achievements

None