James Varrock
Niveau: 1
Jour/Heure: Jour un; Soirée
Lieu: Château d'Erion-Abandoned
Interaction: Samus Aran, Luigi, Amaterasu, Hapu
Mention:
Semences plantées:0
Nombre de mots:517
En regardant Mario et Luigi, James sourit légèrement derrière son casque alors qu'il se détournait, gardant la boucle d'Imago et attendant qu'un plan d'action soit déterminé. Etre coincé à sauver une princesse, ce n'était pas quelque chose que le Nightstalker connaissait. Dans toutes ses batailles contre les ennemis de la dernière ville, tout était question de survie et d'intelligence. Et même alors, les pistes d'information ont fini par devenir des batailles de survie ; quelque chose dont le Nightstalker n'allait pas se plaindre, puisque plus il y avait de têtes à casser, plus c'était amusant. Mais sauver une princesse... il n'avait jamais rencontré la royauté avant à moins que vous comptiez Oryx, et le Roi pris n'était pas le genre de royauté que vous vouliez rencontrer si vous pouviez l'aider. Quand Brigan a annoncé qu'il mènerait le chemin vers le château abandonné plutôt que de diriger l'accusation contre l'un de leurs ennemis plutôt puissants, James n'a pas pu s'empêcher de froncer. "Donc je n'aime vraiment pas l'ambiance que je sors de ce gars. Tu trouves encore quelque chose qui sort de l'ordinaire?"
Le chargeur n'a pas répondu tout de suite, probablement toujours en regardant le général, mais quand il l'a fait, il semblait perturbé. "Non, rien encore, mais je n'aime pas que notre contact insiste pour se mettre dans une position qui pourrait amener la colère du Roi Démon sur lui. Vos instincts sont certainement corrects, quelque chose à ce sujet n'est pas juste." James n'a pas répondu comme son partenaire savait sa réponse, mais quand Luigi est revenu à eux et a demandé une perte de leurs capacités, le Gardien soupirait dans la défaite.
« D'habitude, j'aurais accès à une grenade Voidwall, à une bombe fumigène, à un double saut, et à mon Shadowshot, entre autres capacités, avec une arme lourde, mais après avoir quitté le Cosmodrome, je n'ai que Charger, mon canon à main, mon fusil à sniper et un seul saut. Tout cela dit, je suis toujours un bâtard agile avec un penchant pour avoir mis des balles dans la tête d'un ennemi sur la première poussée de la gâchette." Le voyage après a été relativement silencieux, et James a maintenu un pivot constant pendant qu'ils marchaient, l'Imago Loop libre de son holster et tenu au prêt pour quand quelque bestie a finalement sauté sur eux.
Cependant, la présence du général a dû effrayer toutes les bêtes susceptibles de les attaquer et elles ont atteint le site de leur mission sans incident. À son arrivée, Brigan a suggéré que l'équipe deux attende pendant que l'équipe un allait et a attiré l'attention du Chevalier de l'Ombre avec l'aide de ses valkyries, un plan que James n'a pas contesté. L'ambiance qu'il a tirée du géant lui a permis de se sentir plus confiant à l'idée de lui donner le meilleur d'eux-mêmes, moins il avait de recul si c'était le cas. Luigi a tenté de rediriger le général vers une autre équipe et James a profité de l'occasion pour s'approcher de leur chef et lui parler tranquillement afin que lui et ses coéquipiers puissent entendre. "Luigi, je pense qu'il vaudrait mieux qu'il reste avec nous. Je ne lui fais pas confiance et s'il décide de nous poignarder dans le dos, cela laisserait l'équipe trois à des ennemis dangereux à deux. »
Character Name: James Varrock
Title: The Guardian
Kingdom: Bungie


Written Description: The Guardian often has his helmet on, even when socializing in the Tower. However, underneath the helmet he has shoulder length sandy blonde hair with orange eyes and he has a light athletic build. His face is painted with a light white stripe pattern that may or may not be tattoos to show he enjoys time out in the wilds protecting the City in his own way. He’s accompanied by the Crimson Shelled Ghost known as Charger, who gets “charged”, or angry, every time James does something crazy.
Personality: The Guardian is the pinnacle of a hero, going out of his way to challenge and face down every threat to ever face the Last City of Earth. That said, he’s also a wise cracking smart ass with little care for official decorum if it keeps him from doing his job right. He’s also not a fan of more militaristic types, such as Commander Zavala.
Game: Destiny: Rise of Iron
Class and Subclass: Nightstalker Hunter
Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers, he returned to doing regular patrols. Most recently he has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to.
Weapon(s): Imago Loop- Hand Cannon with a number of customization options and a 12 round cylinder. Additional Info, including customizations.
Stillpiercer- Long range sniper rifle with a selection of customizations and a four round magazine. Additonal Info, including customization options.
Stat.
Level Four
(P)Damage 5
(P)Defense 4
(M)(E)Damage 5
(M)(E)Defense 4
Dexterity 7
Critical 0%
XP ////////////////////////////////////////(11/40)
Squad: Charlie
General Abilities
Slot One: Ghost Companion-The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed sarcasm or witiscisms.
Slot Two: Voidwall Grenade- A grenade created from Voidlight, when thrown, it detonates on impact and creates a wall of purple voidflames along that ground.
Slot Three: Double Jump- Allows The Guardian to jump a second time in midair.
Slot Four: Shadowshot- The Guardian summons a bow made of Void Light and fires an arrow of Void Light. Upon impact, it becomes a Void Anchor, which tethers nearby enemies and slows, suppresses(prevents the use of abilities), and weakens them. Subskills can be learned to change the effect of the super ability.
Special Abilities
Slot One:
Items
Volcano-when smashed on the ground, the magic detonates in a series of explosions in a straight line. Those afflicted by the explosions will take damage over time.
Slot Two.
Slot Three.
Strengths
1. Heightened Agility: As a Hunter, James is quick moving and fast on the draw. He can clear distances quickly and jump higher than your average person thanks to this and later his double jump.
2. Expert Marksmen: Whether he’s using his Hand Cannon, his Sniper Rifle, or his Heavy Machine Gun, if he wants to hit you in the head, the only thing saving you is movement and cover.
3. Survivalist: Hunters spend a lot of long term trips away from the Last City. As a result, they’re well versed in what plants and other things are safe to eat or touch and what ones aren’t.
4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack.
5. Expert Knife Fighter: Hunters are masters with a knife, knowing all the tricks, and having all the moves, on how to move in and get close enough to use their knife to lethal effect against a foe.
Weaknesses
1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once his shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw.
2. Disregard for Authority: Even though the Vanguard is run as a military unit, Hunters are known to disregard most of their finer points, and James is no exception. If an order seems to keep him from doing his job, he ignores it.
3. Time between abilities: Guardians can't just throw Light created grenade after light created Grenade, they need a short amount of time between uses to recharge the ability they've used.
4. Needs time to recharge: After his shielding drops, he needs to take cover and give it time to recharge before putting himself at extensive risk again.
Achievements



Character Name: Alicia Harnick
Title: The Stalwart
Kingdom: Bungie


Written Description: Alicia typically doesn’t wear her helmet unless out in the field, especially when socializing in the Tower. Sporting bright purple hair, with blue eyes that glow with an unknown energy. Dark purple lips accentuate the white face paint on her nose, cheeks, and chin, and she sports the blue skin that all Awoken have.
Personality: Off the battlefield, Alicia is a bubbly personality, eager to meet new people and get to know them. However, on the battlefield, she’s cold and calculating, with every action planned and executed accordingly.
Game: Destiny: Rise of Iron
Class and Subclass: Striker Titan
Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers alongside James Varrock, she returned to doing regular patrols, Crucible matches, and participation in the Iron Banner. Most recently she has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to as well as continuing to train within the Crucible.
Weapon(s): Doctrine of Passing- Auto Rifle with a selection of customizations and a 48 round magazine.Additional Info, including customizations.
The 4th Horseman- Heavy caliber shotgun with a selection of customizations and a five round magazine. Additonal Info, including customization options.
Bolt-Caster-Sword imbued with power over Arc Light, able to hurl a disk of thundering Arc energy over a distance, with a few customizations.Additional Info, including customizations. Does Arc damage.
Stat.
Level two
You have 5 stat points to distribute how you like.
(P)Damage 3
(P)Defense 3
(M)(E)Damage 3
(M)(E)Defense 4
Dexterity 2
Critical 0%
XP //////////////////// (0/20)
Squad: Alpha
General Abilities
Slot One: Ghost Companion- The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed advice and seriousness when needed.
Special Abilities
Slot One:
Items
Slot One.
Slot Two.
Slot Three.
Strengths
1. Hard to Kill: While not as agile as a Hunter or refined in Light control as Warlocks, Titans are tougher than both, taking more than your average Guardian to bring down.
2. Strategist: Able to take stock of a situation quickly, Alicia can come up with a solid strategy quickly, relay it, and ensure its execution professionally.
3. Defender: Though Striker Titans are perhaps the bulk of the raw power that wielding the light can bring, Alicia will stand by her team mates and event take shots for them, keeping them in the fight.
4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack.
5. Respects Authority: If you tell Alicia to do something, then you can be sure it’ll get done, even if creatively.
6. Brawler: Titans are expert hand to hand fighters, but prefer to fight more like Brawlers with a code of honor, their punch able to cave in the heavy armor plating of a Cabal Juggernaut.
Weaknesses
1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once her shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw.
2. Militaristic Adherence: Most Titans respect the military structure of the Vanguard, but that also means they don’t often question orders that seem off.
3. Lack of Specialization: Alicia doesn't adhere to any particular field of training in her ability to wield Arc Light, swapping her training as she needs.
Achievements