Historia s'est rendue sur la Lune Bleue depuis environ une semaine, depuis son arrivée à Belhiem. C'était par hasard qu'elle avait trébuché là-dedans, prête à dépenser son dernier de son argent pour un bon repas, seulement pour découvrir que quelqu'un avait pris son argent. Certains bien aimables patrons avaient cependant été prêts à payer pour son repas, laissant Historia reconnaissant et dans leur dette. Payer la patronne après qu'elle ait eu l'argent pour le faire était l'une des principales raisons pour lesquelles Historia ne cessait de revenir sur la Lune bleue (bien qu'elle ait rapidement trouvé d'autres raisons). Malheureusement, non seulement elle n'a pas obtenu le nom de la patronne, mais ils ne semblaient pas être un régulier comme Historia ne les avait pas vus depuis ce jour-là. Un jour, peut-être bientôt, peut-être pas, elle les retrouverait et les rembourserait. Pour l'instant, elle se tenait près de la taverne car c'était un endroit agréable et elle pouvait trouver beaucoup d'opportunités d'emploi là-bas. Comme celle qu'elle a prise ce matin...
Une gentille vieille dame lui avait demandé de sortir son chat d'un arbre. Assez simple pour être sûr, mais ça ne voulait pas dire que c'était facile. Ce chat n'aimait pas Historia. À la fin, Historia était couverte de rayures et de marques de morsure, mais elle avait obtenu le chat à son propriétaire et c'était tout ce qui comptait (ça et la paye avait été assez bonne, toutes choses considérées...). Avec ça, il était temps d'aller à nouveau manger à la Lune Bleue. Historia a été habitué aux petits regards que les patrons de la taverne ont donné aux gens alors qu'ils marchaient déjà. La première fois, elle pensait avoir fait une erreur et s'être figée jusqu'à ce que tout le monde cesse de la regarder. Historia a passé devant les gens avec leurs petits regards et est allé au bar. Elle a commencé à chercher Mlle Naida, mais ne l'a pas trouvée... Peut-être qu'elle n'était pas encore là? Elle ne voulait pas déranger M. Bernard... mais elle n'était pas sûre de pouvoir le déranger. Pendant la semaine où elle était là, M. Bernard n'avait jamais vraiment changé d'expression... mais pourtant Historia attendait. Peut-être qu'elle pourrait utiliser ce temps pour apprendre à connaître certains des autres clients.
Alors Historia regarda autour de la Taverne, espérant peut-être voir la gentille patronne qui avait payé pour son repas. Inutile de dire qu'elle ne les a pas vus. Mais ce qu'elle a vu, c'était deux personnes qui l'intéressaient. La première était une femme à quelques places près d'elle. Elle avait l'air... d'avoir vu de meilleurs jours. L'autre personne, aussi une femme assise dans l'une des tables d'angle, qui, à la connaissance d'Historia, était nouvelle ici. Historia a tous les deux décidé qu'ils avaient l'air d'avoir besoin de cette compagnie. Alors elle s'est levée et est allée voir la femme à l'extrême première table. "Bonjour, je m'appelle Historia. Je me demandais si tu aimerais t'asseoir au bar avec moi." Elle l'a dit à la femme avec un sourire. Après que la femme a répondu Historia est retourné au bar et s'est assis près de l'autre femme. "Bonjour, j'espère que ça ne vous dérange pas si je m'assois à côté de vous. Mon nom est Historia. C'est un plaisir de vous rencontrer." Historia l'a saluée, souriant à nouveau.
Name:Margaret von Eisenberg
Race: Human
Gender: Female
Age: 30
Occupation: Witch, mercenary
Appearance:


Source

Margaret is a huge woman, as all people from the cold north are. She stands some 185 centimeters tall and weighs just shy of 75 kilograms. As one who lives as a mercenary, she keeps her body in pretty good shape. As all Nords, her complexion is unusually pale.
Perhaps her most stunning features are her eyes and hair, both an unnatural red color. Her eyes seem to glow ever so slightly in the dark. She keeps the hair loose and shoulder length. There is a scar on the right side of her face, stretching almost from the corner of her mouth over to the cheek.
She wears a thick fur coat that covers her back and sides, as she keeps the front unbuttoned on most occasions. Below the coat are sturdy, leather pants and a jacket littered with pockets and belts to carry her stuff. She wears armor, but it is all hidden under her clothing.
Personality/Interests:
Margaret is driven by two things: Greed for coin and lust for adventure. She is in her element when fleeing from angered guards after recovering a particularly valuable piece of art she will get paid handsomely for bringing back.
She doesn’t shy from people, especially if they order a round of ale for her or come seeking use or just being interested in her craft.
The witch is a good companion to have around, ready to help with whatever is needed just as long as she gets something from it in the long run. She is calm even when angered, and will usually punish the culprit through carefully planned humiliation rather than punching a few teeth out.
She has somewhat grey morality as any merc would, but unless your deal is really lucrative, she tries to say on the good side of the law. Her loyalty is not too firm though, as a better deal will always win, and if the deal ceases to be god during the mission, then the deal is off.
Equipment:
Margaret’s armor is relatively light and scarce, only protecting her vital areas and parts of her body she can attack with, such as shins and knuckles. The armor is made out of lighter alloy than steel, and albeit it is not as durable, it allows her to move more easily.
She carries a satchel around that contains materials and some equipment necessary for her witchcraft. The satchel has a booby trapped lock to prevent greedy hands from taking some of her possessions from under her nose.
Weapons:
While she makes a hefty use of magic, it is not suited to all tasks. As such, Margaret carries a hunting crossbow with gravity loaded cartridges of five bolts each. It is equipped with a scope and bayonet lock which can mount her shortsword for close range encounters. The crossbow can also shoot a grappling hook and a signal flare.
The shortsword is barely above the dagger category as far as length of blade goes. The blade has a slit in the middle which acts as a capillary to hold poison or other substances.
Finally she has a stiletto knife in her boot as a last resort.
Powers:
As a parting gift from her alchemy teacher, Margaret’s eyes were enchanted to allow her to see a tiny bit into the infrared spectrum. It’s not enough to give her proper night vision, but it makes spotting living beings more easy.
Abilities:
Humans are the jacks of all trades masters of none, and as such Margaret doesn’t possess any special abilities.
Talents:
Growing up in the snowy, cold northern mountains, Margaret is resistant to the whims of weather. Despite wearing a fur coat all the time, she hardly ever feels hot, and yet can go on in a snowstorm if the wind speed is not high enough to make traveling by foot impossible.
She has a great aim with her crossbow, being able to make a precision hit at 400 meters and safely hit the target at 600. When not using the scope, the distances are halved.
While she is no weakling, she prefers a balance between offense and defense, and between strength and agility. Over the years of travelling, she built a decent stamina.
Magic:
Ah, her source of coin. Margaret is very skilled witch versed in many things, none of which an esteemed magician or even a necromancer would have anything to do with. While she can not weave grand spells of destruction or raise an army of unliving servants, she can beat a stronger opponent through trickery and cunning.
Fortune telling: Margaret carries magical cards with her. Aside from being able to enforce her other tricks with them, she can use them for telling fortunes. Her predictions are accurate, but the cards are not always easy to read and there can be a mistake in the interpretation.
Wards and charms: A very useful technique, the witch can construct wards that affect the area around them. the effect can vary, from blocking magic to shocking people around with electric bolts. She is not as skilled as a full alchemist and can only dream of building animated constructs. Charms are personalized, small wards that only affect the person holding them.
Alchemy and potion making: A skill that makes quite the portion of her income, Margaret can mix various concoctions, from medicines to ales. Her salves are taking effect over time though, unlike holy items that work instantly, however they are more potent if there is time to apply them properly.
Spellcasting: As a witch, Margaret will nto be raining fire and ice shards on armies, even though she can still pull off a good fireball if she needs to. Instead, her magic is more focused on hexes and curses, made to hinder her opponent rather than neutralize them. These range from simply causing the target to lose balance into turning an unsuspecting man into a sheep for limited time. She can also prepare her spells and bind them to gemstones which can be used later without the need to spend her own mana on creating the spell, only the tiny bit required for activating it.
Trivia:

Voice: Tracy Scoggins
Theme: Youtube
Margaret has a huge appetite, and you will not satisfy her with vegetables and fruit either.
She enjoys betting games, having an easy time winning some extra coin due to her swindles and witchcraft.
The witch is a happy drunk.


Sessamaru: “What a strange critter. Seems useful though! I wouldn’t like to feed him though.”
Historia: “Save for the goofy appearance? A rather polite person who deserves politeness in kind.”
Saha: “can drink me under the table, has the strength to drag me home, likes music and dances… The ideal drinking buddy! No drunk kisses of venomous death though.”
Katelia: “Seems like a good company on the shadier jobs. Just watch out for your share.”
Julio: “A good chap to barter herbs and materials with. It seems like having him in the group would make traveling considerably more luxurious, let’s try to stay on his good side.”
Azzrix: “A dying breed of a bad man. Definitely good company on shady jobs, as one doesn’t have to really worry about betrayal. Just don’t let him rifle your pockets.”
Naida: “Keep the ale coming!”
Drubbins: “When in need of cheap muscle, that’s the person to go to.”
Mysaren: “Dead meat is supposed to stay dead, makes her kinda creepy at times.”
Tahira: “I’d expect her kind to look down on my craft, but its not the case, so she’s OK I guess.”
Rimau: “Old fart who’d love nothing more than to hog the easy jobs. then again, decent competition keeps one from getting sloppy.”
Claire: “Who?”
Viggo: “Is that a male or a female? Kill it before it lays eggs!”
Rouen: “The guy seems like he should have been born a hundred years ago when chivalry and honor were a thing. If it came to a fight, I could take him easily as long as I manage to stay out of range of that bloody massive sword.”
Felan: “He seems to have something against me, but what do I care what a farm boy thinks. I just stay out of his fur.”