Solanne a fait signe d'adieu aux assassins sortants, se déplaçant toute seule pour préparer les choses de son côté. Étant donné qu'il s'agissait d'une mission dans laquelle toutes les cibles devaient être éliminées, elle ne voyait pas l'utilité d'amener des fabricants de méthodes lentes comme le poison ou d'autres produits similaires. Bien sûr, ils devraient aussi se faufiler dans l'établissement d'abord.
Avec tout en contrôle, le Crimson Hound a braqué son bras impérial, le plaçant dans l'étui sur son dos, avant de rencontrer Nako. Elle a noté la fille maintenant cheveux noirs et courts, levant un oeil légèrement. Très bien. Il est temps de poursuivre la mission.
Name: Solara Luxone
Age: 27
Alias: Crimson Hound
Personality:  Bright, chipper, and just overall optimistic, if one were to call Solanne a tomboy, she’d jokingly pound them on the shoulder before saying that they weren’t doing her enough justice. Yeah, she’s one of those girls. To be fair though, her laid-back and happy persona is normally a fresh relief to all the other events going on. It usually takes something truly horrendous or traumatic to dampen Solanne burning spirit and joking nature. Did we mention the laid-back attitude? Yes? Good, then now you know that it also takes something incredibly dire for Solanne to be taken seriously.
Despite her initial cheery front though, she does admit that her life has been crappy so far with all the politics within the world. Only the most observant and perceptive can see through her idiotic grin. Because of her own past, Solanne is dead set determined to create a future where everyone can smile freely. As such, she is usually one to put everyone, friends and allies alike, above her own well-being, sometimes ranging to levels of naivety. She is fiercely loyal to those she wants to protect and will do just about anything for them.
Just don’t screw around with her trust. Unless you want a few teeth shaved off. 
Background: Ironically enough, most people tend to think of the “Crimson Hound” as some sort of deranged killer bent on ending all life. People usually don’t think that maybe she earned the nick-name due to her unyielding loyalty? Oh well. That gets Solanne every time. Hailing from a distant nation from the west, Solara lost both her parents to bandits at a fairly early age and spent the remainder of her childhood being raised as an orphan.
Most children would have caved into depression at that age, but Solanne took her parent’s teachings by heart and desired to help out all that she could. Soon, she was everyone’s “big sister” at the orphanage before finally becoming old enough to wield a blade while also providing a steady income for the orphanage via bounty hunting or thievery. She still visits the orphanage from time to time, despite her many travels. However, danger was always near, and Solanne soon found a new reason to fight when going out to create her own journey.
Recently however, news of a group rivaling that of the infamous Night Raid caught the Crimson Hound’s attention. Certain events followed that led to Solanne becoming a member of the equally enigmatic and powerful Salvation. Wanting to put her thieving skills and reputation as a bounty hunter to good use, she eventually caught the eye of Salvation's leader, Xerxes. That was some time ago and now as a senior member of the group of assassins, the prospect of a free world seems ever closer more than ever.
Combat Speciality: Close to mid-range combat, brawling.
Skills:

- Reasonable knowledge of the world’s history
- Adept at sword combat
- Ability to summon a large, hound-like familiar through the usage of her Imperial Arm
Imperial Arms:  A sword by the name of Duster. Its blade is composed entirely of hardened and purified flame and ash, sharpened to cut through a good majority of things. Solanne’s default weapon, it is also able to channel and release her fire magic to deadly proportions. Apart from generating and manipulating flames, from the tiniest ember to the most violent firestorm, Solanne can also use her Imperial Arm to collect all moisture in the area and convert it into kinetic energy, thus producing more powerful flames.
Furthermore, it leaves the targeted area weakened and fatigued, causing all the effects of liquid-deprivation. That being said, rendering all of the moisture in the air is a deadly technique that is only be used as a last resort given that it affects the user just as much as the intended targets.
Armor: Metal boots along with a scorched gauntlet to assist in channeling her flames.