Le regard de Pitanios bascule entre un jeune guerrier blond et un vieil homme fragile. Il s'excuse de regarder Beivan tout en disant, "Je suis désolé vieux, mais je me sentirais plus à l'aise voyager avec quelqu'un qui ne ressemble pas à une brise raide pourrait les faire sauter." Ignorant la main tendue de l'elfe, il se tourne plutôt pour secouer celle d'Alric, qui avait parlé avec beaucoup plus de respect que ce à quoi il s'était habitué pendant une vie d'oursin. "Pitanios Pouli, c'est un plaisir de vous rencontrer." Alors qu'il libère l'emprise du combattant, le dragon-né profite de sa hauteur et scanne la foule avant de demander : « Es-tu seul? »
Character Name: Pitanios Poulí
Class & Level: Rogue 3
Race: Dragonborn
Background: Urchin
Alignment: Chaotic Good
Experience Points: 900
Abilities & Modifiers
Strength: 15/ +2 Modifier
Dexterity: 17/ +3 Modifier
Constitution: 13/ +2 Modifier
Intelligence: 8/ -1 Modifier
Wisdom: 12/ +1 Modifier
Charisma: 18/ +4 Modifier
Saving Throws: Dexterity, Intelligence
Skills
Acrobatics: 5 (+2 Proficiency) (+3 Dexterity)
Animal Handling: (+1 Wisdom)
Arcana:
Athletics: 4 (+2 Proficiency)
Deception: (+4 Charisma)
History:
Insight: (+1 Wisdom)
Intimidation: 7 (+4 Expertise) (+4 Charisma)
Investigation:
Medicine: (+1 Wisdom)
Nature:
Perception: (+1 Wisdom)
Performance: (+4 Charisma)
Persuasion: (+4 Charisma)
Religion:
Sleight of Hand: (+3 Dexterity)
Stealth: (+2 Proficiency) (+3 Dexterity)
Survivial:  (+1 Wisdom)
Armor Class: 15
Hit Point Maximum/Current Hit Points: 26
Personality Traits: I like to squeeze into small places where no one else can get to me.
Ideals:  The low are lifted up, and the high and mighty are brought down. Change is the nature of things.
Bonds: I owe my survival to another urchin who taught me to live on the streets.
Flaws: Gold seems like a lot of money to me, and I’ll do just about anything for more of it.
Features &Traits:
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.
When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Draconic Ancestry: Lightning resistance and lightning breath
Strength score +2, Charisma score +1
Equipment/Money: Thieves' tools, a map of the city you grew up in, common clothes, leather armor, an amber amulet on a thin chain, belt pouch containing 10 gp, one small knife, one dagger
Other Proficiencies & Languages:
Speaks Common, Draconic, Gnomish, Dwarvish, and Thieves Cant.
Proficient with athletics, acrobatics, stealth, and intimidation (+2).
Expertise: Proficiency bonus for Intimidation and Thieves Tools is doubled during checks.
Sneak Attack: Deal extra damage to foes you have the advantage against or are within 5 feet of an ally that isn't incapacitated and you are not at a disadvantage.
Thieves Cant: You know the secret language and symbols of thieves.
Cunning Action: Can take a bonus action to Dash, Disengage, or Hide.
Thief Archetype-
Fast Hands: You can use the Bonus Action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work: You gain the ability to climb faster than normal; climbing no longer costs you extra Movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Age: 15
Height: 6'8"
Weight: 320 pounds
Eyes: Gold
Skin: Blue
Hair: None
Allies & Organizations: Me, Myself, and I
Character Backstory:
 Years before Pitanios' birth, a bloody rivalry arose between the dragonborn of his small tribe and the dwarves with whom they shared a mountain. The two factions had remained peaceful, if not friendly, neighbors for decades until a large group of humans decided they deserved the mountain more than its current inhabitants. Being relative newcomers themselves, the dragonborn lacked either the numbers or the defenses to hold against a much more numerous foe. Rather than be wiped out, the leaders of the tribe contacted the dwarven elders and pleaded for temporary asylum. Although they were reluctant at first, the dwarves agreed to provide shelter for the dragonborn as long as the dragonborn took care of the actual fighting themselves. With both sides satisfied and now impenetrable dwarven caves protecting their rear, the dragonborn quickly turned the tide of battle against the humans. Within a matter of days, the humans had been slaughtered and it was soon discovered that they had truly intended to settle on the mountain and, as such, had all of their riches with them.
The dragonborn, happy to thank their saviors, generously offered a third of the humans' goods to their dwarven savior. The dwarves, however, did not feel the offer was nearly so generous. They felt that the shelter they had offered the dragonborn was the only reason the draconic descendants were still alive and, as such, were entitled to the entirety of the captured treasure. Whether you'd like to call if pride or stubbornness, what started as a civil discussion between two allies soon devolved into flying fists and clashing blades as the mountain that had been the savior of the dragonborn, now became their deathbed. Surrounded on all sides by solid, stone walls and even stouter dwarves, the dragonborn stood no chance. A scant few hours later and the scraping of swords against flesh and armor had died down. In its place remained only the gasps of the dying, and the anguished wails of the prisoners the dwarves had taken. This sorry group consisted mainly of those too old or sick to fight, but also one hulking female of a dragon born who, although a fierce fighter, was cradling in one arm a large, sapphire egg.
As the young mother crouched in the corner of the cell which herself and the rest of the prisoners, growling threateningly at every passing dwarf, something tapped her on her broad, bloodstained back. She turned to face a small hole in the wall and was greeted by two glowing, green eyes. The whispered conversation that followed was quick and left the mother unsure of herself for the first time in her young life. From the hall leading to the cell came the rambunctious sound of approaching dwarven warriors, signalling that a decision had been made concerning the prisoners. She looks at the egg one last time as her eyes filled with love and, without a word, shoved the egg into the open arms of the green-eyed creature.
Mere minutes later, small being clad in fur emerged from a crack in the side of the mountain and expertly descended into the river valley below. He reached into the pack slung across his back and from it drew a large, gem-like egg. Holding it close to himself to keep it warm, he quickly looks to his rear to ensure his escape had been unnoticed, then begins following the river southward.
While most of Pitanios' race are greeted upon breaching their egg with the objectively terrifying view of a scaly face, intense eyes, and razor sharp teeth, his birthing experience was quite different. Instead, his first look at the world included a bearded smile and bespectacled, jade eyes. Pitanios soon learned that his foster father, a gnome named Pontiki, had secretly been living among a dwarf clan until witnessing the slaughter of Pitanios' family. After escaping the scene with egg in tow, he had begun their new life in the nearest human settlement and used his skills in the clandestine arts to keep his new son fed. Over the years, Pontiki attempted to teach Pitanios everything he knew about remaining unseen. While the dragonborn quickly showed a surprising agility and proclivity for acrobatics, he rapidly grew to a monstrous size that prevented him from ever being truly unseen. That does not mean, however, he was not a successful thief. On the contrary, he was even more successful than his diminutive father. While Pontiki had to rely on true stealth, it seemed as if all of Pitanios' targets preferred to just look the other way rather than risk a confrontation with the azure behemoth. For over a decade, the two scavenged, stole, and robbed for an existence which, although meager, was filled with joy. Alas, even the long-lived gnomes must one day pass on. During Pitanios' fourteenth year of life, his lifelong tutor, best friend, and father, died in his sleep. Even as he cried bitter tears, he had to admit that it was the most peaceful death for which a career thief could hope.
One year later, Pitanios is honoring his father in the only way he knows how: pick pocketing the patrons of an inn to pay for a night of drinking. This is when he notices a flyer spouting the usual rubbish about adventuring and being a hero. He begins to turn away when the promise of 10,000 sovereigns catches his eye. A smile spreads across his dumbfounded face as he returns to the hiding spot he calls home. Taking only minutes to pack his meager possessions, he is soon on the road to Ulna Themar.
Treasure: 
A small box filled with different sized buttons.