Une silhouette capuche et cachée se déplace à travers la foule. Probablement une femme, même si c'est difficile à dire, sauf de près. Peu importe qui elle est, elle n'a aucun mal à maintenir une marche rapide, presque une course, esquivant entre les clameurs des gens si habilement elle pourrait aussi bien être incorporel. Elle regarde vers le haut, voyant quelque chose sur un toit et souriant, même si personne ne le voyait. Bientôt, même si ce n'est pas clair quand, elle a un avion en papier dans ses mains, et puis il atterrit à côté de Boris. Elle le regarde pendant un long moment, son expression reste invisible, puis se retourne et retourne dans la foule, apparemment dévastatrice dans l'air mince.
À proximité, un gros marchand à barbe noire bat un esclave, un homme à peau noire de 30 ans, pour avoir laissé tomber des provisions. Deux fois plus, il ordonne alors à l'esclave de se lever et de rassembler ceux qui sont encore intacts, pendant qu'il revient à son propre «travail». La femme déguisée réapparaît ici, dansant dans les rues bondées jusqu'à cet espace derrière la stalle. Elle se tourne vers l'esclave et l'embrasse, soudainement, inexpiciablement, avant de le jeter fort dans la rue pavée, peut-être gravement blessé. Le marchand, entendant le bruit, se retourne. Les gens à proximité peuvent sentir leurs oreilles jaillir tandis que la femme attire la mana rouge à elle, avant d'expulser sous la forme d'un petit choc. Les gens paniquent et courent alors que le cadavre de l'homme malchanceux vole sur son propre stand dans la foule.
La femme ne fait qu'abattre son capot pour révéler son visage. Ses cheveux, longueurs différentes autour de sa tête de façon chaotique, rouge avec des reflets noirs qui tout aussi facilement être marques de brûlure que de colorant. Son visage, couvert de cicatrices et de rayures, à la fois d'armes et de bêtes. Elle éclate de rire du chaos qui l'entoure, et soudain il y a une explication à tout son étrange comportement : un tatouage du symbole de Rakdos, caché dans l'ombre avant mais maintenant visible juste au-dessus de sa clavicule.
Name: Allendris Palluvia
Age: 12
Race: Vedalken
Appearance:

Personality: Allendris takes the typical Vedalken reserve and apathy, spits it out and laughs at it. Though not, perhaps, as intensely idealistic as a typical Boros legionnaire, he does demonstrate impressive drive to succeed, and has shown to be relentlessly focused on his mark. Though most of those he has worked with see his drive as obsessive and dangerous (particularly other Vedalken), they cannot deny that he produces results.
History: Allendris was never truly born. He was built by a Simic biomancer, one of the many in the guild intent on creating a perfect creature. The mage wanted Allendris to serve as a bodyguard and predator, and though he succeeded in making Allendris capable of the task, the upgraded Vedalken felt he could do better alone. Needless to say, that biomancer hasn't been seen much in the twelve years since Allendris' creation. With the appearance of an adult but the experience of a child, Allendris knew he would not fit in to modern Ravnican society, but he did have some advantages - he was superior physically and mentally to the majority of his kind, created with four arms and an incredible ability to track. He became involved in mercenary work, using his abilities to track down the target and bring them back, dead or alive. His creator had also given him some basic knowledge of Simic magic, which he utlised as he needed. The time spent as a guildless mercenary caused a few run-ins with certain Rakdos mages, who disliked the competition. Discouraged from his current path by the crudeness of his rivals, he turned towards a lighter path, and continued to use his skills, but this time for the Azorius, hunting criminals and capturing them for their trial. He never officially became a member but his skills are relied upon regularly, and in return he has learnt a lot of white magic, which dwarfed his basic blue and green to become his primary colour.
Associates:
Kazarak Karm - A Rakdos mercenary, the pair were rivals, but things escalated quickly when Kazarak attempted to have Allendris assassinated. Allendris' protection under Azorius means he doesn't have to worry about Kazarak much, but he still would take the long walk around, rather than the short walk through, Rakdos territory.
Julius Sandum - Allendris' main contact within Azorius. When someone needs to be brought before the Senate, Julius is the one to let Allendris know. Becoming aware of this informal agreement, Azorius also tends to go to Juliud when it is Allendris they want. Julius is also the one who taught Allendris his white magic.
Others - A handful of non-noteworthy mages within Boros and Simic who owe Allendris for one reason or another.
Guild: Azorius
Rank within guild: 0
Colours: White, blue and green

(2) - Azorius Charm
(2) - Crystallisation
(3) - Bant Charm
(4) - Azorius Ploy
(5) - Pallatian Accord
(6) - Thoughtweft Gambit


(1) - Zealous Guardian
(2) - Somnomancer
(3) - Samite Archer
(3) - Wall of Denial
(4) - Skymark Roc
(7) - Archon of the Triumvirate

Additional information: Allendris is a remarkable tracker, by using both an extraordinary sense of smell, a good eye for evidence of one's passing and capable mind for deducing it. Like many Simic Vedalken, he also has four arms.