Ailanthus_Altissima• T.D.S. •
La vraie vie...
Être incapable d'inverser vos décisions...
Mourir...
Eileen a joué à des jeux plus pour s'échapper que pour s'amuser. Dans le passé, quand elle s'était coincée à consoler des jeux, elle était un save-scummer régulier. Elle devait avoir le contrôle. Elle avait besoin de tout pour aller de la manière la plus optimale. D'une certaine façon, elle s'est éloignée de ça, après tout, vous ne pouviez pas exactement appuyer sur le bouton de réinitialisation dans un MMO. Mais une chose qu'elle n'a jamais faite était de jouer dans un mode "Nightmare" ou "Hardcore", jamais rien où permadath était une chose. La pensée de tout son temps et de tout son effort va perdre à cause d'une, petite erreur était impensable. Donc peut-être que la vérité de l'annonce du GM n'avait pas encore complètement coulé dans; Eileen ne se sentait pas vraiment "menacée" ou que sa vie réelle était en danger mortel, mais l'idée de perdre tout ce qu'elle avait travaillé si dur à réaliser, l'a incitée à descendre de façon préventive une potion de mana et à envoyer ses chaînes à nouveau, les activant pour leur zone d'effet sorts. Elle n'allait pas laisser une embuscade s'emparer d'elle. Et bien qu'elle l'ait fait principalement pour se protéger, tous les membres du parti à l'intérieur de la zone étaient également protégés. Elle regarda en prévision que Landon tentait de faire sauter un trou dans la porte à l'abri de leur retraite du donjon. Eileen a gardé son esprit sur le sort qui a fait ses autres sorts discriminer entre l'ami et l'ennemi, prêt à laisser tomber l'enchantement si quelqu'un dans ce parti veut soudainement expérimenter avec joueur-tuer AKA meurtre. Elle garda également un « œil » sur sa mana restante, qui se drainait à un rythme lent tant qu'elle gardait ses sorts, bien qu'au lieu d'une barre, combien de mana restante elle avait était plus d'une « sensibilité ».
"Ocre?" Elle a dit calmement, surprenante même elle-même, "Viens ici." Elle ne savait pas pourquoi, mais elle se sentirait plus en sécurité si les gens qu'elle connaissait étaient plus proches.
E I L E E N /// T E S S A

“They say if you bring science into a fantasy setting, God kills a catgirl. I hate catgirls.”
 O V E R V I E W 
N A M EEileen Fang
A V A T A RAilanthus Altissima
A G E32
G E N D E RFemale
V I S A G EUnder a dark suit of magical armor is the small, frail frame of Ailanthus Altissima. Though she could have been her ideal self, her PARIAH appearance is (other than being free of blemishes) unremarkable, normal, and bland. That is how she sees herself. She appears slightly younger than she actually is because society reminds her constantly that she hasn't matured because she's not married and still plays games. Her glasses form a very core part of her identity and followed her into PARIAH. When out of armor, she wears a white robe that acts as a closest approximation to a lab coat. She has no desire to 'stay in-character' or preserve 'immersion' for others, intentionally commissioning crafters to make her scientific- and futuristic-looking gear.

Below is her face, 90% of the time:

P E R S O N A L I T YTessa is a single, middle-aged woman whose work- and social-life has her stressed to breaking point, causing her to indulge in escapist behavior with the aid of electronic media. In some circles, she might be called an 'otaku', which would be true; while others might call her a 'fujoshi', which would be technically incorrect. High-strung and irritable, Tessa has difficulty keeping her stress from flowing into her leisure activities, and is often accused of 'spoiling the mood'. Some question why she even plays games as she has a tendency to become frustrated easily, a trait that stems from performance anxiety.
Though Tessa has difficulty enjoying a game if things don't go her way, she is addicted to the rush of things going right. Despite her thorny and at-times belligerent behavior, Tessa has a deep sense of responsibility, a need to not only pull her own weight, but to go above and beyond. However, she not only holds herself to this level of perfectionism, she expects the same from anyone unfortunate enough to be her teammate.

B A C K G R O U N DUrban China was all Eileen ever knew, from the robotic and highly-competitive educational system to the robotic and highly-competitive high-tech industrial work environment. She never stood out when it came to academic excellence, but she did stick her neck out just far enough to warrant being bullied and socially sabotaged by her peers. She went through life with jaded bitterness and social awkwardness.
She retreated daily to social media, illegally downloaded anime, manga, and games, becoming addicted to MMO's in particular. She was known as a rage gamer, logging on alone, joining teams of people she didn't know to participate in dungeons and other party activities. She even attempted forum RP once but only ended up arguing with others, pissing people off, and finally, rage-quitting for good.
Living in the high-tech center of ShenZhen, Eileen is an engineer in a bloated company that produces and sells cheap, barely-functional healthcare devices. Her life is a wreck and she was so caught up in securing her place in the world that her nearer relatives are now suddenly concerned that she will never get married and have kids. Her daily routine has not changed since school: wake up, wash up, commute, attend class/work, commute home, eat, leisure, sleep, repeat.
One day, the company's R&D division wanted to play with the idea of therapeutic VR, and got several PARIAH headsets for the researchers to toy around with. But due to lack of a perceivable market, the project was dropped and the headsets were put in permanent storage. Eileen asked to take one home and the lax inventory manager gave her the OK. She wasn't that interested in VR, but figured she'd give it a go. She figured that the worst that could happen was that she'd lose interest and leave it in a corner to gather dust, which it would have done anyways if she didn't take it.

 A T T R I B U T E S 
R O L EControl Mage
A F F I L A T I O NQueon
E L E M E N T A L D O M A I NMetal
A R C A N E D O M A I NAuras
P R O F E S S I O NEnchanter
W E A P O N O F C H O I C EChains
R O U G H V I R T U A L H I S T O R YAilanthus Altissima, the scientific name for a plant commonly called the 'tree of Heaven'. It is an invasive species with the ability to clone itself through its roots in a technique called 'suckering', and is, like the mythological hydra, difficult to exterminate. It is considered a noxious weed due to the foul-smelling odor it produces. The tree also resprouts vigorously when cut, making its eradication difficult and time-consuming. In many urban areas, it has acquired the derisive nicknames of "ghetto palm", "stink tree", and "tree of Hell".
No one knows, or cares, why Dr. Eileen Fang chose this name, and most refuse to say it in full, earning Eileen the nickname 'Tessa' from Altissima. Since logging on for the first time, Tessa has been like her namesake, invading parties and raising a stink. Her initial desire had been to party up and quest with others, but her belligerence always got in the way.
Eventually, she turned her focus to enchantments, seeing a need in the community for those who only had access to crafted gear to attain gear that could compete with rare drops. While her enchantments aren't that good, properly crafted and enchanted gear at least had a fighting chance against Rares and Epics, and sometimes, a fighting chance was all some adventurers needed. Tessa found her niche, but still needed to satisfy her urge to actually adventure, so she would take enchanting commissions, find out what materials she needed for her enchantments, and then demand the ones who commissioned her to take her with them when they went to farm said materials.
Due to forcing herself into parties in this way, Tessa adopted a flexible, albeit lazy, playstyle: a confusing, semi-immobile walking disaster area, essentially claiming a large portion of the battlefield as her own and manipulating the positions of her enemies, doing some status effects and some damage, while still survivable enough to hold her own.
Tessa has not achieved fame for her enchantments; she instead draws clients by under-sellng other enchanters, a practice that has gotten her in trouble with guilds on more than one occasion.