Pascal a recueilli la récompense d'Athena, avec un autre dossier blanc. Alors qu'il marchait vers l'apothécaire, il pensait à quel point ce Serigan était pittoresque. Un sourire lui est apparu sur le visage : "Rustle up s'm bacon" heh! Plus il y pensait, plus c'était drôle.
Il prend brièvement congé pour conclure son affaire avec Hygiea. Quand il est entré dans la pièce, il a reconnu à la fois les cheveux rouges familiers.
Il a appelé, puis, quand elle s'est tournée vers lui, il s'est rendu compte qu'il n'avait rien à dire. Il a agité maladroitement. Puis il se souvint enfin qu'Athena lui donna une partie de la récompense dans un dossier blanc. Ici, c'est pour toi. Je suis juste surpris Athena m'a fait confiance avec ça...
Au-delà du comptoir, Hygiea vérifiait des herbes. Il y avait une autre figure dans la pièce, un moine de toutes sortes. Il a attendu que l'homme ait fini, puis il s'est approché du comptoir, gesticulant à Mable de se rapprocher aussi. Il dévoila le contenu des sachets sur la table et divisa les champignons sur le côté.
Nous sommes allés à la ferme, et avons éradiqué ces plantes toxiques. J'ai trouvé ces champignons non affectés, donc je me demandais s'il était possible d'utiliser leurs spores pour neutraliser la toxine pour de bon. Et aussi... Attends... Qu'est-ce que tu voulais faire de ces plantes, Mable? * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Name: Pascal Marduk
Appearance: Bristle gray hair and beard, bony cheeks and aged eyes of a deep brown. Even though tall, he is not an imposing figure, he spends most of his time hunched over. He assumed that pose naturally, maybe due to his age, or maybe because it makes him feel more on the ready. At any rate, it became part of who he is.
He wears a long brown hood that covers him as a poncho. Pockets and flasks hang from the large belt. Depending on the way he moves, sometimes under the folds of the hooded cloak the hilt of a daga may show itself.
Age: 47 Male
Height: 190cm
Build: Regular slender build.
Weapon of choice: Daga, Dagger, Venom.
Amount of Yule currently in possession: 100
Current items in possession: One Potion, and a satchel with personal effects. An old Daga, very sharp, and a flask of vyper’s venom.
Basic Skills: Athletic and dexterous. He is used to snake’s venom, and (in doses) he can be immune to it. He became quite good at playing Hex (a game of card), which is a more complicated version of the Old Maid game.
Personality: He is oblivious to etiquette or tact. But he can be very patient. He talks in a low tone, quite smoothly and with an hint of old in his timbre. He is very thoughtful and often stops talking in order to process a thought, and often talks in philosophical adagio. He wants redemption for his past life.
Occupation before joining the guild: Entertainer - Tumbler, Thief, Wanderer.
Basic origin story:  Since young age, Pascal used to work in a travelling circus as a tumbler. At age 20, he left, and joined bad companies. His acrobatics skills gave him value in the eyes of the underworld lords. He was used to infiltrate and steal items of value from rich mansions. He became a renown thief. Once though, he was charged with retrieving a relic from the Comity’s chambers. Inside of the vault though, he found a fierceful fighter guarding the item: the Guild Master himself. The two crossed blades, and soon Pascal was defeated. But Ares recognized something in him and spared his life, only to invite him to redeem his life by serving the mercenary group he was part of. Pascal escaped, probably mostly due to the Guild Master’s pity. Pierced by the Master’s words and glare, he made a vow: to prove he was better then the rat he had become, that his destiny was not to die a rat. He was 38 at the time, then he spent 7 years traveling in search of his true destiny.
One day he noticed a snake, curled up on a sunny rock. The animal raised his head hissing. Pascal swiftly tried to grab its tail but the snake was faster and stung him. In the moments of pain that followed Pascal hallucinated, and saw the snake slithering away, drawing beautiful strokes on the ground. He got up and followed the strokes with his feet as if in a dance. Then he collapsed. Luckily for him a traveller found him unconscious and healed him. They became fast friends. Lucius was the name of the traveller. Pascal learned a lot from that episode. The path of the Snake was now set in front of him: steady and majestic the snake attacks only to protect or hunt he thought, it stays invisible until it is time to strike, using the environment to its advantage. He studied the animal’s movements in his travel and its hunting techniques, incorporating them in his style of fighting. But this was also a discipline and a philosophy for him.
When Pascal joined the guild, then, he was 47, called by the same young man he once met, Ares who was now at the head of a group of people defending the world and protecting those in need. 

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