Chaos.
Elle était entourée de bruit, de lumière et de cris, de terreur qui déterraient de vieux souvenirs et la poussaient à trouver un arbre où pleurer. Feela a couru sur le chemin couvert de pierre entre les pentes de blocs dans une brume frénétique, des chaussures de peau d'animal giflant contre la roche dure alors qu'elle cherchait sa proie à travers le film de terreur qui a obscurci son environnement.
Les Noirs. C'est comme ça que son professeur les appelait. Elle avait entendu ceux qui s'appelaient Traveler parler de Démon, et ils semblaient être les mêmes. Elle devait tuer les Noirs où qu'elle les trouve, ils étaient dangereux et terribles. Son professeur lui avait aussi dit de rester loin des tribus Rocheuses et de leurs étranges villages carrés, mais elle ne lui avait jamais dit quelle était la règle la plus importante, alors elle était ici, entourée de blocs-tentes et de roches froides, et elle n'avait même pas réussi à trouver sa proie. Elle aurait dû la laisser seule, laisser la tribu Rock s'occuper de la nuit en bois, mais s'ils ne pouvaient pas?
Et alors? une petite voix dit dans son esprit. Pas en paroles, depuis qu'elle a perdu ses mots il y a longtemps, mais en sentiments. Laissez-les mourir. Où étaient les Rock-peoples quand maman est morte, en sanglotant?
Feela s'est arrêtée et s'est secouée violemment la tête, l'os s'est ronflé sur son collier qui jonglait fort, il a dû se dégonfler pendant qu'elle courait. Elle a écrasé cette petite voix furieuse dans sa tête et a regardé autour de lui, essayant de prendre une sorte de piste.
NAME: Feela
APPEARANCE:
Feela is 5'6 with jet black, shoulder length hair, piercing blue eyes and dark, heavily tanned skin. She wears rough, homemade clothing fashioned from animal leathers and bones
ABSTRACT: A wild-child demon hunter
DETAIL: Feela was born into a small, isolated tribe in the wilds, knowing nothing about larger civilization. Her mother was a clothing maker for the tribe, and until she was 12 she was supposed to follow the same path. That was when her mostly peaceful tribe was attacked by a larger, more savage one looking to expand their territory. Feela's entire tribe was massacred, every man woman and child slaughtered, except for herself and the tribe's shaman. The shaman was an old woman, the founder of the original tribe after she had been banished from her own. Despite her peaceful ways, she had been raised and trained by a tribe of demon hunters, and still remembered all their traditions well enough to keep the invaders at bay long enough to escape with the only person she could find alive.
Now alone with a child to protect, and knowing she wouldn't live forever, the Shaman fell back on her old teachings to prepare the child for the world. She emulated her own teacher's harsh physical training, pushing Feela to her absolute limits day after day. She transferred the Hunter Sigils inscribed on her own flesh to Feela, teaching her to use each by thrusting the child into danger. For six years Feela's life was nothing but learning and training, until suddenly it wasn't anymore. Like all living things, her teacher's life came to an end, finally succumbing to her frailty at the age of one hundred and four. The last thing she ever taught her student was never to trust another person, since they all had reasons to betray others. With those final words, the Shaman closed her eyes for the final time, leaving her student truly alone in the world.
MAGIC:
Mantis Blade Sigil - A sigil on the back of the right hand which creates a blade of light from the hunter's fingers.
Tortoise Shell Sigil - A sigil on the back of the left hand which creates a shield of light dependent on the user's will.
Hawk's Wing Sigil - A sigil on the lower back that flings the bearer with force. The direction and strength of the flight depends on the will caster.
Owl's Eye Sigil - A sigil under the right eye that enhances the user's vision and allows them to see in the dark.
Gecko's Paw Sigil - A sigil on the back of the neck that allows the user to climb any surface. The more weight they are carrying, the more energy this takes.