James Varrock
Niveau: 2
Jour/Heure: Jour un; Soirée
Lieu: Château d'Erion-Abandoned
Interaction: Luigi, Chevalier des Ombres Oswald, Samus Aran
Mention: Hapu
Semences plantées:1
Nombre de mots: 519
Comme chaque tour était dévié, James se trouva de plus en plus frustré. Il semblait que peu importe comment il a varié son motif de tir ou a changé sa position de tir, le Chevalier de l'Ombre a pu à la fois percevoir et bloquer des rondes qui se déplaçaient plus rapidement que n'importe quel sort ou flèche qu'il aurait probablement rencontré avant. "Il doit y avoir quelque part autour de cette épée abandonnée par le voyageur, Charger! Trouvez-le! » Épuisant un autre cylindre de rondes, il se recharge à nouveau, même s'il ne s'agit pas de tirer au cas où il mettrait ses coéquipiers en danger. Charger était silencieux, exécutant probablement des vecteurs de tir et des trajectoires de déviation probables, laissant le Guardian essayer de trouver un travail autour. Samus et Hapu ne seraient pas en mesure de contourner Oswald comme les choses l'étaient et son donner les balles de Shadow Knight pour réfléchir à son équipe rendait cela pire.
Soudain, un indicateur de charge de grenade est apparu à côté de l'indicateur de munitions du Guardian en même temps que le visage blanc de Charger, tel qu'il est apparu dans le HUD alors qu'il n'était pas physiquement manifesté, est apparu dans le coin supérieur droit du HUD. « Nous avons à nouveau accès à la Grenade de Voidwall. Je ne sais pas quelle condition nous avons rempli pour l'obtenir, mais nous l'avons." James n'a pas répondu, permettant plutôt à la touche familière de la Lumière d'apparaître dans sa main, le cylindre qui était la Grenade Voidwall apparaissant dans une lumière violette un moment plus tard. James a souri derrière son casque comme il l'a fait, mais il a froncé.
"Pouvons-nous confirmer que la seule personne que les flammes feront souffrir est Oswald, et devrait-on en avoir besoin, Brigan? Et que je suis la seule autre personne que la détonation ferait mal?" L'image de Charger tourne autour de son œil pendant un moment, puis une réponse apparaît.
"Oui, nous le pouvons. Tout fonctionne comme il se doit. Tout ce que vous devez faire, c'est jeter." James hoche la tête et le visage de Charger disparaît avant que le Nightstalker ne arrondisse le coin, laissant la grenade s'envoler tout comme Oswald a été frappé au sol par le brusque tremblement du sol sous lui. Disparaissant autour du pilier, James holsters l'Imago Loop et tire son couteau libre de sa gaine, debout immobile. "Vous réalisez à quel point c'est suicidaire? Nous n'avons pas le Razelighter ou le Bolt-Caster, ce qui réduit vos chances." James shrugs, attendant une sorte de réaction du Chevalier de l'Ombre, qui espère brûler.
"Nous savions tous les deux que je devais faire quelque chose de fou." Alors qu'il était là, en attendant une ouverture, il souhaitait silencieusement qu'il ait passé plus de temps avec les Blade Dancers. Ils étaient mortels avec un couteau, et même s'il avait beaucoup d'entraînement d'eux pour remercier pour l'habileté qu'il avait, il était encore mieux avec le Razelighter que la petite lame que tous les chasseurs portaient sur eux. En termes simples, s'il devait essayer de faire face au Chevalier de l'Ombre en melee, il se sentirait plus à l'aise de le faire avec une de ses propres épées. Tout de même, il a radiographié Samus.
Je veux m'excuser pour les balles balistiques que tu viens de voler sur toi. Je ne savais pas qu'il les détournerait comme ça.
Character Name: James Varrock
Title: The Guardian
Kingdom: Bungie


Written Description: The Guardian often has his helmet on, even when socializing in the Tower. However, underneath the helmet he has shoulder length sandy blonde hair with orange eyes and he has a light athletic build. His face is painted with a light white stripe pattern that may or may not be tattoos to show he enjoys time out in the wilds protecting the City in his own way. He’s accompanied by the Crimson Shelled Ghost known as Charger, who gets “charged”, or angry, every time James does something crazy.
Personality: The Guardian is the pinnacle of a hero, going out of his way to challenge and face down every threat to ever face the Last City of Earth. That said, he’s also a wise cracking smart ass with little care for official decorum if it keeps him from doing his job right. He’s also not a fan of more militaristic types, such as Commander Zavala.
Game: Destiny: Rise of Iron
Class and Subclass: Nightstalker Hunter
Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers, he returned to doing regular patrols. Most recently he has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to.
Weapon(s): Imago Loop- Hand Cannon with a number of customization options and a 12 round cylinder. Additional Info, including customizations.
Stillpiercer- Long range sniper rifle with a selection of customizations and a four round magazine. Additonal Info, including customization options.
Stat.
Level Four
(P)Damage 5
(P)Defense 4
(M)(E)Damage 5
(M)(E)Defense 4
Dexterity 7
Critical 0%
XP ////////////////////////////////////////(11/40)
Squad: Charlie
General Abilities
Slot One: Ghost Companion-The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed sarcasm or witiscisms.
Slot Two: Voidwall Grenade- A grenade created from Voidlight, when thrown, it detonates on impact and creates a wall of purple voidflames along that ground.
Slot Three: Double Jump- Allows The Guardian to jump a second time in midair.
Slot Four: Shadowshot- The Guardian summons a bow made of Void Light and fires an arrow of Void Light. Upon impact, it becomes a Void Anchor, which tethers nearby enemies and slows, suppresses(prevents the use of abilities), and weakens them. Subskills can be learned to change the effect of the super ability.
Special Abilities
Slot One:
Items
Volcano-when smashed on the ground, the magic detonates in a series of explosions in a straight line. Those afflicted by the explosions will take damage over time.
Slot Two.
Slot Three.
Strengths
1. Heightened Agility: As a Hunter, James is quick moving and fast on the draw. He can clear distances quickly and jump higher than your average person thanks to this and later his double jump.
2. Expert Marksmen: Whether he’s using his Hand Cannon, his Sniper Rifle, or his Heavy Machine Gun, if he wants to hit you in the head, the only thing saving you is movement and cover.
3. Survivalist: Hunters spend a lot of long term trips away from the Last City. As a result, they’re well versed in what plants and other things are safe to eat or touch and what ones aren’t.
4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack.
5. Expert Knife Fighter: Hunters are masters with a knife, knowing all the tricks, and having all the moves, on how to move in and get close enough to use their knife to lethal effect against a foe.
Weaknesses
1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once his shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw.
2. Disregard for Authority: Even though the Vanguard is run as a military unit, Hunters are known to disregard most of their finer points, and James is no exception. If an order seems to keep him from doing his job, he ignores it.
3. Time between abilities: Guardians can't just throw Light created grenade after light created Grenade, they need a short amount of time between uses to recharge the ability they've used.
4. Needs time to recharge: After his shielding drops, he needs to take cover and give it time to recharge before putting himself at extensive risk again.
Achievements



Character Name: Alicia Harnick
Title: The Stalwart
Kingdom: Bungie


Written Description: Alicia typically doesn’t wear her helmet unless out in the field, especially when socializing in the Tower. Sporting bright purple hair, with blue eyes that glow with an unknown energy. Dark purple lips accentuate the white face paint on her nose, cheeks, and chin, and she sports the blue skin that all Awoken have.
Personality: Off the battlefield, Alicia is a bubbly personality, eager to meet new people and get to know them. However, on the battlefield, she’s cold and calculating, with every action planned and executed accordingly.
Game: Destiny: Rise of Iron
Class and Subclass: Striker Titan
Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers alongside James Varrock, she returned to doing regular patrols, Crucible matches, and participation in the Iron Banner. Most recently she has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to as well as continuing to train within the Crucible.
Weapon(s): Doctrine of Passing- Auto Rifle with a selection of customizations and a 48 round magazine.Additional Info, including customizations.
The 4th Horseman- Heavy caliber shotgun with a selection of customizations and a five round magazine. Additonal Info, including customization options.
Bolt-Caster-Sword imbued with power over Arc Light, able to hurl a disk of thundering Arc energy over a distance, with a few customizations.Additional Info, including customizations. Does Arc damage.
Stat.
Level two
You have 5 stat points to distribute how you like.
(P)Damage 3
(P)Defense 3
(M)(E)Damage 3
(M)(E)Defense 4
Dexterity 2
Critical 0%
XP //////////////////// (0/20)
Squad: Alpha
General Abilities
Slot One: Ghost Companion- The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed advice and seriousness when needed.
Special Abilities
Slot One:
Items
Slot One.
Slot Two.
Slot Three.
Strengths
1. Hard to Kill: While not as agile as a Hunter or refined in Light control as Warlocks, Titans are tougher than both, taking more than your average Guardian to bring down.
2. Strategist: Able to take stock of a situation quickly, Alicia can come up with a solid strategy quickly, relay it, and ensure its execution professionally.
3. Defender: Though Striker Titans are perhaps the bulk of the raw power that wielding the light can bring, Alicia will stand by her team mates and event take shots for them, keeping them in the fight.
4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack.
5. Respects Authority: If you tell Alicia to do something, then you can be sure it’ll get done, even if creatively.
6. Brawler: Titans are expert hand to hand fighters, but prefer to fight more like Brawlers with a code of honor, their punch able to cave in the heavy armor plating of a Cabal Juggernaut.
Weaknesses
1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once her shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw.
2. Militaristic Adherence: Most Titans respect the military structure of the Vanguard, but that also means they don’t often question orders that seem off.
3. Lack of Specialization: Alicia doesn't adhere to any particular field of training in her ability to wield Arc Light, swapping her training as she needs.
Achievements