Niveau: 1
Jour/heure: Jour deux; matin -> midi
Lieu: Château de Tetris - Jardins; Réception
Étiquettes : Tueuse 
Mention: Samus, Naija 

Banjo pouvait à peine s'adapter au costume qu'on lui avait fourni, mais en ce qui le concerne, le décorum a préséance sur son propre confort. Ce n'était pas le moment ou le lieu d'être sans chemise (mais la complication évitée des chaussures était une histoire différente). Lui et Kazooie étaient venus honorer la mémoire d'un autre icône avec qui ils se tenaient côte à côte sous les mêmes projecteurs pendant l'âge d'or, de sorte que le moins qu'ils pouvaient faire était d'être gérablement digne de manière, aussi difficile que cela tendait à être pour l'humble partenaire d'ursine. Même si elle le voulait (et elle l'a fait d'habitude), Kazooie ne pouvait pas faire une remarque bizarre comme elle l'a fait avec Bouteilles sur comment il n'était pas le personnage préféré, de toute façon, parce que... eh bien, tout simplement, ce n'était pas le cas. Tout le monde l'aimait... même s'ils ne l'aimaient pas. Donkey Kong, dont le grand-père (Cranky) a eu une brève histoire contradictoire avec, Wario; son archi-rival, même Bowser; son archi-némésis - ils se montreraient tous comme amis et faveurs lors d'événements sportifs, de courses et de fêtes menées en son nom pour apporter la joie à d'autres dans le Royaume des champignons et dans le monde entier. Maintenant... il était parti, et à sa place serait laissé un vide insupportable dans le cœur et l'esprit de tous.
Après la fin des rondes d'éloges et de prières, Banjo a laissé son siège en file d'attente pour prendre sa place derrière tout le monde pour rendre hommage. Kazooie est sorti du sac à dos de Banjos pour lui remettre un trophée de sa ressemblance à placer à la base de Marios propre; un «Extra Life» ils l'appelaient. Bien que, ils n'ont pas fonctionné comme tel - ou comme quoi que ce soit pour cela - depuis le duo de premier jeu. Inutile de dire qu'il ne serait pas faire Mario n'importe quelles faveurs, peu importe, mais l'idée ne serait pas perdu sur n'importe qui. Après avoir dit leurs derniers adieux, les deux se sont retirés à la réception avec le reste de la foule.

Banjo a pris sur lui-même de jouer le thème classique File Select en arrière-plan pendant que le groupe principal était en train de mettre en place. Diddy Kong, un vieil ami des Banjos avant ses aventures avec Kazooie, était leur guitariste principal. Il a appelé Banjo pour attirer son attention, et les deux se sont rencontrés à mi - chemin avec un câlin fraternel en saluant. Ils avaient une vingtaine d'années de rattrapage à faire entre cela n'était tout simplement pas possible avec le peu de temps qu'ils auraient à épargner, mais ils épargneraient autant de lui qu'ils pourraient pour couvrir un terrain perdu, qui n'allait pas sans un équipement sarcastique de Kazooie pour interjecter - aussi bonne introduction que n'importe quelle pour elle. Il ne s'est pas montré, mais ceux qui ont un peu de contexte et une intuition plus vive seraient en mesure de dire que Diddy a déploré le sort qui a frappé les amis qu'il a dû laisser derrière. Tout en se souvenant de son histoire avec Rare, le sentiment qu'ils méritaient beaucoup mieux qu'ils n'ont obtenu en considérant les contributions durables qu'ils avaient faites au Système, et cela n'a pas aidé à savoir qu'ils étaient largement responsables de qui lui et la famille Kong sont aujourd'hui. Tout était si mal pour lui.
Diddy n'a pas voulu adoucir grossièrement la conversation amicale en demeurant sur ces regrets qu'il ne pouvait pas changer, de peur qu'ils commencent à montrer, donc il a proposé avec enthousiasme Banjo (et Kazooie) de le rejoindre dans la chanson, pour le bon vieux temps, pour animer une scène qui a besoin de quelque chose de bien. Étant donné qu'ils étaient tous des musiciens compétents de leurs propres droits, il était logique qu'ils mettent à nouveau à profit ces longues compétences inutilisées. Bien sûr, Banjo a été un peu hésitant au début d'avoir été hors de la pratique honnête pendant si longtemps, mais un peu encourageante prodding de Kazooie l'a convaincu de suivre à travers. Sans plus tarder, ils ont pris la scène ; Diddy avec sa guitare rouge, en forme d'étoile, et Banjo et Kazooie donnant les instruments mêmes après lesquels ils ont été nommés. La congrégation est restée silencieuse comme Diddy a parlé brièvement en l'honneur de Mario, avant de lui consacrer l'exécution (aussi évidente que cela aurait pu être). Avec cela, Banjo a commencé avec une introduction plus lente pour faciliter la session. Au fur et à mesure que la dernière note s'estompait, il y eut une pause de quatre secondes avant que le tempo ne commence à prendre forme.
Rouleau du personnel (+Démonstration de la sélection du fichier)
Avec un rouleau de tambour à signaler, le singe et l'ours syncopaient l'intro avec leurs instruments apparemment incompatibles qui n'auraient autrement eu aucune entreprise essayant de jouer le même air, si elle n'avait pas fonctionné aussi bien qu'elle l'a fait pour eux. De là, Banjo joua avant tout un rôle plus discret en tant qu'élément d'appui, jumelant étroitement le guitariste rythmique via tremelo pour l'équilibrer pendant que Diddy prenait le devant. Les trois, plus le claviériste, se relayèrent avec certains segments de chœur et interludes, avec Kazooie chantant de temps en temps pour rompre les rôles instrumentaux. Diddy, bien sûr, a posé un solo, suivi bientôt avec une transition acoustique de Banjo dans le chœur final et l'outro, auxquels ils ont tous pris part. Après que les dernières notes aient sonné, Banjo a excitément laissé sortir sa marque de commerce "Duh-huh!" et a clignoté un pouce ravi jusqu'au public. Une seconde de quietude est passée avant qu'un échantillon de voix familier soit rejoué pour sonner.
À la prochaine.
Quelques larmes sont tombées à la dernière partie, mais un applaudissement écrasant a été accordé aux artistes impromptus qui avaient soulevé l'esprit de la plupart des personnes présentes. Les cinq hauts ont été échangés entre les trois, Banjo a pris un arc des deux côtés, et ils ont tous retourné les vagues de remerciement aux spectateurs.
Tu vois, Banjo? Je t'avais dit qu'ils nous aimeraient.
Comme si c'était hier, hein, Kazooie?
Malheureusement, le halcyon revelry ne durerait pas, car la célébration autrement paisible de la vie d'un héros a brusquement pris un tour pour les quelques instants inattendus plus tard. De la direction du site commémoratif de Mario, des ordres peu enregistrés des membres du conseil ont été criés à... quelqu'un, mais il n'était pas immédiatement apparent quant à ce qui se passait ou qui était impliqué. Tout ce qui était certain, c'est que, quoi que ce soit, il a dû être important si tant de héros à la fois partaient pour y faire face - le légendaire chasseur de primes Samus étant reconnaissable parmi eux.
On devrait peut-être aller voir ce qu'il se passe, a suggéré Kazooie.
Oui, vous avez probablement raison, d'accord avec Banjo. Il n'y aurait pas de mal à voir si quelqu'un a besoin de notre aide.
Étant les plus proches par le témoignage de la perturbation, ils ont fait leur chemin vers le grand, sombre, élégant gentleman suspendu dans une chaise en tissu tout comme la pêcheuse ailée à côté de lui a décollé.
Excuse-moi, monsieur, il a dirigé, sans vouloir être trop en avant. Qu'est-ce que c'est que toute la commotion?



Niveau: 4
Jour/heure: Jour deux; midi
Lieu: Château de Tetris - Jardins: Terrains funéraires
Tags: Rosalina, N'importe qui avec comms
Mention: Luigi, Varrock 

Les yeux de Fox s'élargissaient alors qu'il s'évanouissait et reculait surprise par la disparition soudaine des deux plus importants parures du mémorial. Avant que l'ordre de donner l'ordre de chasser n'ait été donné, Luigi était déjà furieusement à la queue du coupable indiscriminable. Pour quelque raison que ce soit, il pensait que ce serait le meilleur moment pour s'en sortir avec les derniers vestiges de la présence de Marios sur le plan mortel, et Luigi n'en avait pas. Pour son bien, il serait bon d'espérer que tout le monde y arrive avant lui. Avec l'aide de l'Ambassadeur Rosalinas Lumas comme guide, ils pourraient espérer être en mesure d'attraper qui - ou quoi - est responsable. Rosalina a donné son ordre...
Fox a affirmé qu'il s'est envolé dans l'air avec une explosion rapide d'énergie et sur le mur en face de celui qu'occupait James. Il a atterri au sommet de la structure dans un parcours mort, ne gaspillant pas le temps d'essayer de mettre aussi peu de distance entre cette chose et le reste d'entre eux que possible. Le pilote tirait un dispositif remarquable de sa veste - semblable à son réflecteur, mais plus triangulaire. Il plaça la contraption sur l'arrière de sa tête, et en sortit le haut et les côtés de son casque qui glissa comme un télescope avant de s'ajuster lui-même pour s'adapter. Le microphone est sorti de la droite une fois que tout avait fini de se fixer ensemble. Il a ensuite appelé n'importe qui avec des communications à distance qui pourraient le récupérer.
Ici Fox. Quelqu'un me lit?
Character Name: Fox McCloud
Title: Legend
Kingdom: Corneria, Lylat System, Nintendo
Visual Description:




Written Description: As his name suggests, Fox is an anthropomorphic… erm, fox, whose stature and build could be considered slightly below human average (5’8”, 155lbs), but his form is clearly that of an athlete. Obvious animal characteristics aside, his sharp green eyes and a symmetrical white streak centered along the crown of his head between his ears seem to be among the few of his discerning features that are immediately apparent, with a notable lack of whiskers or visible scars despite his biology and profession, respectively. He sports a sleeveless green jumpsuit complimented by a small red scarf, along with rounded combat boots and fingerless gloves; both of which are lightly armored and accented in red. Variably included in his outfit are a fitted, low-profile comms helmet, equipped with a retractable green eyepiece of speculative application, and his trademark padded white/grey flight jacket with sleeves rolled into cuffs at his forearms. More consistently, however, he is always openly, visibly armed with his trusted blaster and reflector at each side of his belt, as he never goes anywhere without them (not since Sauria, anyways) and will not quietly forfeit, remove, or otherwise forego them for any reason. It goes without saying that he simply likes to be prepared for anything.
Personality: Calm, brave, competent, and dedicated, Fox is a natural-born leader. Having been raised on the very simple idea to “never give up,” he has since carried with him a commanding, indomitable will throughout his entire life. With this came a certain sense of moral responsibility to the universe; to fight for what’s right. He has a very collective, serious nature about him, but he knows when to lighten up and enjoy himself. With a penchant for brash, bold, daring antics that all but erase the line between fearlessness and outright insanity, he tends to have an air of arrogance and overconfidence about him with an undertone of immaturity. Regardless, he’s never one to back down - even in the face of seemingly impossible adversity - and when his friends, loved ones, or any others in need are counting on him, he will do anything and everything in his power to pull through for their sakes.
Game: Star Fox series, Super Smash Bros.
Current Story: Following the Subspace Incident, things have been relatively quiet. The incidental decline in urgent threats has lead to a near cessation of team Star Fox activity, followed by its unofficial disbanding. This seemed for the better, of course, as it gave them much needed relief from militaristic heroics to adjourn to their own lives; whatever they may entail. For Fox, however, it doesn't feel so simple. After everything he’s lived through, how could it be?
As a long-time staple participant in Smash, it was no secret to him that there are other worlds out there, but he had never before considered that other, greater threats came with them. The battle with Tabuu, one that took the combined efforts of many heroes (and villains) to win, opened up the possibility that there is always something worse out there, and whatever it may be, it will come. This has left him in a lingering state of unease that compels him to return to his old life and seek out such threats wherever they may hide and eliminate them, even if he has to do it alone. This has placed a concerning amount of strain on his relationship with Krystal, much to their shared dismay, which makes their protracted attempt at a peaceful, settled life considerably more difficult. That being said, the multiverse seems to have gotten along fine without him, so if all truly is well, perhaps it is best that he hang it up and leave his fighting days as far behind him as he can.
If only they would stay there...
Weapon(s)
Blaster - A lightweight, rapid-fire laser pistol with a seemingly inexhaustible charge. While not immediately lethal, it is effective for dealing damage in quick succession and bursting down anyone foolish enough to be in front of it for too long. Unfortunately, in its default state, its stopping power is next to non-existent against sturdier targets, so it cannot always be relied on as a primary means of offense or defense.
Impact Shot - A mode of alternate fire that sacrifices firing rate for stronger single shots that sport slightly higher damage and greater stopping power. Capable of knocking opponents back.
Reflector - A compact, portable barrier emitter that encompasses the user in a hexagonal field of pulsating energy capable of reflecting most forms of ballistic or energy-based projectiles or other non-physical attacks as well as repelling and damaging enemies within its AOE when activated. Reflected attacks are also returned with slightly increased energy. However, it cannot protect the user from physical force, and there are limits to what it can reflect as well as how much it can withstand at a time before “breaking”. (Fox, in particular, can stall and sometimes break his momentum when using it in midair.)
Stat.
Level Four
 (P)Damage 6
 (P)Defense 3
 (M)(E)Damage 3
 (M)(E)Defense 4
 Dexterity 9
Critical 5%
XP ////////// ////////// ////////// ////////// (31/40)
 = stat base
Squad: Delta
General Abilities
Illusion - Fox performs an illusory forward dash at such speed that translucent afterimages of him are left behind, traversing a moderate distance in an instant. Good for making quick escapes or closing gaps between targets. Can also lightly damage/stun enemies upon contact.
Fire - Fox cloaks himself in a flaming aura and propels himself in the direction of his choosing with a powerful burst of kinetic energy, damaging foes that make contact with him at any point during the move. Useful as a means of attack AND traversal. However, he is inert while charging, and he cannot alter his trajectory mid-flight.
Takeoff - A non-lethal variant of Fire intended solely for movement. Covers slightly greater distance and is significantly faster with next to nonexistent startup and marginally greater air control.
Special Abilities
(Slot One.)
Items
(Slot One.)
(Slot Two.)
(Slot Three.)
Strengths
Adept Pilot - Land, air, sea, space; Fox has seamlessly conquered every terrain he has ever been placed in. If it flies, drives, swims, and (preferably) shoots, chances are he can use it to great effect, and there are only few who can rival him at it.
Martial Artist - Even out of the cockpit, Fox is a more than able combatant - be it armed or hand-to-hand. He is extraordinarily quick and deceptively powerful, capable of singling out and dispatching stronger opponents than himself with surprising efficiency.
Veteran - Fox has spent roughly half his life in battle with nary a loss to his name. Naturally, this comes with the knowledge and experience necessary to maintain one's composure in the heat of battle and adapt as needed to succeed.
Leader - While he’s not what one would call a strategist or a tactician, he can always be counted on to step up to the mantle of leadership that has become oh-so-familiar to him. Preferring to take on a more active, direct role in combat (or whatever else), he will almost always put himself - sometimes only himself - on the front line or in the dead center of the action to see a mission through; readily staking his own life before anyone else’s.
Weaknesses
For all of his noteworthy capabilities, feats, and accomplishments, Fox is often one of the least physically, mentally, and spiritually remarkable people in the room, and he will just as often find himself accordingly outmatched; sometimes to a spectacularly overwhelming degree. On top of that he’s a fragile speedster, so his durability leaves something to be desired. His well-roundedness does little to make up for any of these shortcomings, as that comes with its own trade-off: a lack of specialty. Sure, he can do just about anything, but there’s always someone who can do one or more of those things better. This ensures that he will always be fighting uphill in order to prevail.
Achievements

Character Name: Banjo & Kazooie
Title: Legend
Kingdom: Spiral Mountain, Isle O’ Hags, The forgotten kingdom of Rare (former Nintendo protectorate)
Visual Description:




Written Description: Banjo is a brown, blue-eyed, anthropomorphic honey bear with a round, protruded muzzle with a spherical nose at the end of it. Although not visibly toned or muscular, he is rather stout and stocky for one of average height, clocking in at 5’10”, 180 lbs. With the decisive omission upper-body clothing or footwear, his outfit is about as simple and consistent as they come: a pair of yellow shorts fastened with a black leather belt, a shark tooth necklace, and his compact blue backpack that he is understandably never seen without. Renting out the space within said backpack free of charge is his best friend, Kazooie, a green-eyed, red-crested breegull (hybrid avian breed of fictional species) with wing and tail feathers that fade into yellow tips at the ends. She stands at close to the same height as Banjo, but considerably lighter at 5’2, 45 lbs. Despite her relatively close stature, she can still fit comfortably and seamlessly inside Banjo’s backpack, where she resides most of the time.
Personality: Banjo is invariably amiable, generous, good-natured, well-mannered, and laid-back to a near fault. He holds no grudges and takes nothing personally (Gruntilda notwithstanding), and he will almost always politely address strangers with the use of honorifics. Never wishing to offend, he is constantly pulling damage control to put out Kazooie’s behavioral fires on account of her big mouth. His simpler speech and inability to produce effective witticisms often gives off the impression that he is slow or inept. The biggest flaw in his character would be his non-committal tendencies indicative of laziness, but he has also been known to be a bit of a compulsive liar, especially in cases where it would spare someone a harsh truth.
Kazooie, the polar opposite to Banjo, is brazenly obnoxious, sarcastic, mouthy, cynical, confrontational, and unapologetic. There’s next to no one she’s ever met without somehow insulting them, which has lead to quite the number of predicaments for her and Banjo (who seems to be the sole exception from her verbal slights). Though outspokenly tactless and uncouth, she is not inherently selfish, mean-spirited, or amoral. She recognizes just as well as any when the need arises to combat evil and injustice, and she will eagerly revel in the opportunity to stamp it out.
Despite their contrary nature, Banjo and Kazooie are nigh inseparable; the very personification of “opposites attract.” The one thing they have in common above all else is their willingness to help out others in need… and a knack for being charming as hell while doing it.
Game: Banjo-Kazooie, Banjo-Tooie
Current Story: After defeating the revived Gruntilda and foiling her schemes for the second time, life has been relatively uneventful for the iconic buddy duo… unless you factor in a certain infamous non-canon spin-off and the turbulent franchise history that lead up to it. Before the grand promise of Banjo-Threeie could be fulfilled, their studio kingdom was unexpectedly bought out and taken over by another governing body. As a result, they were subsequently debased in a stupid-ass car building game that audaciously mocked and insulted the very legacy it acted to live off of while alienating the fans it tried to attract neglected with the changing of the times. Thus, their kingdom tragically receded from its former glory, and has not since returned to it. Many of its most loyal followers have clamored for a “true” revival of the Golden Age of Rareware - from simpler favors as having Banjo & Kazooie in Smash, to greater undertakings as proper sequels to the likes of them and Conker. However, licensing issues political barriers and the departure of lead creative talent external migration have sadly kept any of that from ever coming to be… but that hasn’t stopped others from trying.
As rumors of a “spiritual successor” began to circulate, they eventually caught word of a would-be stand-in duo from the Playtonic Isles - a newfound territory of the Indie Federation - set to take up their mantle. Predictably, Kazooie responded with scoffs of bitter contempt at the idea that anyone could replace her and Banjo, whereas Banjo, knowing full well the size of the shoes they hoped to fill, simply wished the best of luck for the two with their endeavor… whoever they were. As it turned out, they would have their own new adventure to embark on following the invitation to the funeral of a fallen hero. Excited by the very prospect, eager to prove that they weren’t just a pair of has-beens and antiquated relics, and simply having nothing better to do, they would happily take this opportunity to come out of their forced retirement to get back into the world that so desperately wanted and needed them. The bear and bird were back!
Weapon(s)
Egg Firing - From a crouched position, Kazooie can fire egg projectiles forward from her mouth or backwards from… elsewhere. Blue Eggs come as standard ammunition, but other ammunition types can be unlocked.
Blue Eggs - Deals normal physical damage. Can be fired in three-round volleys. (100/100)
Stat.
Level Two
 (P)Damage 5
 (P)Defense 4
 (M)(E)Damage 1
 (M)(E)Defense 2
 Dexterity 3
Critical 0%
XP ////////// ////////// (2/20)
 = stat base
Squad: Alpha
General Abilities
Beak Buster - While airborne, Banjo & Kazooie invert and tuck in place before vigorously diving downward, powerfully slamming beak-first into whatever is underneath them. Devastating as an attack, but potentially harmful if used recklessly from certain heights. Cannot be cancelled, but hitting an enemy on the way down will mitigate fall damage.
Talon Trot - Kazooie emerges from Banjo’s backpack to ‘take the driver’s seat’ as it were, carrying him on her back. This allows them to scale steep surfaces on foot and increases their run speed (and thus jump distance) almost threefold. However, beyond movement, no other actions can be performed while this is active, but it can be toggled on and off with little interruption.
Special Abilities
(Slot One.)
Items
(Slot One.)
(Slot Two.)
(Slot Three.)
Strengths
Physical Aptitude - With surprising strength, durability, and stamina, not betrayed by their appearances, they are capable of shattering boulders and worn, stressed, cracked steel with physical force alone, surviving some falls, crashes, even small explosive fire, and maintaining their pace even with critical injury.
Adaptable Mobility - Not the fastest at any of it, but the two can get around by just about any means they can manage, be it running, climbing, jumping, swimming, and even flying. There’s virtually nowhere they can’t reach.
Potential - Individually and paired, they have a veritable combined plethora of useful abilities to be unlocked. On top of that, they are fairly flexible in regards to what can be worked into their ability pool, and somehow, though inexplicably, they have even been proven to be physiologically pliable enough through magical means to be safely morphed to and from other living forms both organic and inorganic as needed.
Teamwork - Even while apart, they have an almost symbiotic propensity for working together; often times without even having to be present in the same area. Together, they can solve just about any problem or overcome any obstacle.
Weaknesses
Though, they are not specifically vulnerable or weak to any particular damage types, they have no definite resistances or immunities either, so most, if not all, forms of attack can theoretically affect them without proper safeguards. Furthermore, the two are individually weaker and less capable when separated. Although, together they have a shared mind and capacity between them for getting things done, they both lack in the way of technical knowledge, skills, competencies, or proficiencies (besides playing the respective instruments for which they’re named), and while they are capable of managing in combat, they do not profoundly excel at it in any way. This effectively means that they do not suit or fulfill any ideal role or position, which makes improvisation a must for them.
Achievements
Not since Rare Replay.