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"Arrêt cardiaque. Asphyxie respiratoire. Insuffisance cérébrale. Désoxygénation du sang. Insuffisance hépatique. Traumatisme interne. Perte de sang. Avec la science médicale moderne, nous pouvons prévenir et guérir chacune de ces choses individuellement. Pourtant, la mort composée de multiples de ces choses échappait à la science et à la connaissance du monde qui était. Les chercheurs et les scientifiques ont passé des siècles à essayer de guérir la mort, mais pourquoi essayer de guérir la mort, quand vous pouvez restaurer la vie? »
Tachyon s'est penché vers le joueur tuant le bandit dont l'orgueil le conduit à croire que lui et un ami pourraient facilement tuer ce qu'ils pensaient être un mage normal malgré être un solide 30 niveaux sous ledit mage normal. Un "mage normal" qui le tenait actuellement avec une prise squelettique géante et flanquée par des non-morts blindés, le donnant sur les vertus de la vie et les merveilles de la nécromance. Même s'il n'avait pas de débuffles sur lui, il était clair que le bandit avait peur d'un blanc pâle fantomatique.
"Mais hélas, je n'ai pas toute la journée à passer ici et toi non plus. En tant que tel, je vais vous laisser ici, mais pas avant de vous enseigner une autre chose sur la médecine et l'humain... err... l'anatomie elfe. Savez-vous combien de temps il faut pour que quelqu'un suffoque après avoir été enterré vivant? »
Le bandit retenu secoua la tête frénétiquement alors que des squelettes creusaient un trou derrière Tachyon, désespéré dans l'espoir que son ami avait réapparu et courait rapidement à sa position pour tuer ce fou qui le tenait en otage.
« J'ai entendu dire que cela peut prendre jusqu'à trois minutes pour que quelqu'un suffoque, mais cela suppose qu'il n'a rien de polluant dans ses voies respiratoires. Je me suis toujours demandé si vous pouvez étouffer dans ce jeu maintenant... Parlez-moi plus tard si vous me retrouvez et voulez en savoir plus sur l'anatomie." avec l'homme encore fermement à sa portée, Tachyon marcha sur la tombe peu profonde et la laissa tomber le bandit comme ses squelettes le regardaient avec des regards morts et engloutis, commençant déjà à empiler rapidement de la saleté sur le bandit qui s'empaillait comme la main squelettique de Tachyon l'empêchait: «Jusqu'alors, passez une bonne journée. J'espère que votre ami vous amende rapidement."
Avec un seul balayage des mains osseuses géantes, le monticule de terre s'est effondré jusqu'à la tombe ouverte avant la main et les squelettes convoqués avec elle. Tachyon n'a pas pris la peine de rester longtemps; il savait déjà combien de temps il lui faudrait pour suffoquer sous terre.
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Un vent froid suivit Tachyon où qu'il aille, comme s'il venait d'ouvrir la porte de pierre à une crypte gelée, alors qu'il rentrait en ville, tenant un paquet inquiétant. Ceux qui passaient près de lui murmuraient ce qu'un homme aussi sombre pouvait porter avec lui. Peut-être des crânes ou de la chair pour un rituel, peut-être des gains d'or mal acquis, peut-être des joyaux de magie sombre. Le fait qu'il était caché portait un chapeau de tricorn qui semblait toujours jeter une ombre sur son visage, l'obscurcissant de la vue. Il ne fait aucun doute que les Landers étaient encore plus méfiants, car les mères ont précipité leurs enfants devant la figure et ses lueurs s'estompaient alors qu'elle se dirigeait vers le marché, s'éloignant et s'éloignant de l'ombre.
Séparant les foules de sa simple présence, l'Aventurier se tenait devant un étal vendant une variété de régents alchimiques occupés par Landers, bien que personne n'était à l'avant. Les spectateurs regardaient nerveusement leur chemin passé, les couleurs sombres et la sensation inébranlable de l'homme qui s'affrontait avec le stand coloré et vibrant, à quelques centimètres du bord aigu du faux.
"Il y a quelqu'un?" Une vieille voix de griffe parlait de derrière un rideau avant de sortir, serviette dans les mains gantées. Son visage s'est immédiatement éclairé quand il a vu la figure en noir, "Ahhh! Tachyon! Je vois que tu es revenu de la tourbière! Tu trouves les choses?"
"Oui." l'aventurier a enlevé son chapeau et s'est débarrassé de la gorge, laissant tomber un sac de jute de taille de crâne, "Crypt Fungus, Rotwood, Grave Grass, Feral Bone Dust, tout ce que vous avez dit. Mais je n'arrivais pas à le trouver même avec l'aide de ma convocation. Désolé d'être en retard, j'ai eu des ennuis en rentrant."
"Ahh, ne t'en fais pas, tu es arrivé juste à temps avant la fermeture, hein? C'est vrai! Eh bien, vous êtes parti et vous avez fait un bon travail monsieur. Voilà le paiement, de l'eau sucrée et des fruits. Le travail que tu as fait pour moi et ma famille est vraiment génial. Je ne pense pas que j'aurais pu aller dans ce marécage maudit moi-même pour aller chercher ces ingrédients."
Soudain, un éclair de cheveux blonds longs éclata du rideau et une jeune fille sauta dans les bras du marchand et vit Tachyon, « Papa! Papa! Est-il l'Aventurier dont vous parliez?"
-- Oui, je le suis. Tachyon mit son chapeau sur son cœur et s'inclina légèrement : « J'ai rassemblé des choses pour les gens ces derniers jours. Ça me donne quelque chose à faire en plus de dormir et de ne rien faire. Les fruits ne sont que des cadeaux d'accueil. Et qui pourriez-vous être tout petit?"
"C'est ma fille, Anna." Le vieux marchand chatouille la fille qui éclate de rire et de flatter, "Elle s'étiquete parfois avec moi pour travailler, boule d'énergie n'est-ce pas?"
"Mhm!" Anna a donné un grand grand sourire avant de mettre un doigt à sa bouche et de se rappeler, « Dis, M. Adventurer, allez-vous aider la dame du sanctuaire aussi? »
"Madame des shrines?" Tachyon s'inclina la tête, une petite étincelle d'excitation en lui pendant une brève seconde avant qu'il ne soit traîné de près par l'homme qui lâcha sa fille.
"Ouais, elle est sortie il n'y a pas si longtemps, elle s'est bien amusée et s'est presque évanouie ou alors on me dit. Les mots voyageaient vite et ils appelaient tous les Aventuriers à se précipiter à son secours. Apparemment c'est quelque chose de grand dans un sceau démoniaque ou quelque chose comme ça. Ou était-ce un morse démoniaque... C'est quelque chose de méchant."
-- Eh bien, pourquoi êtes-vous tous encore là? Tachyon a incliné sa tête dans un paquet de fleurs séchées qui a immédiatement déclenché une réaction éternuante avant qu'il ne s'éloigne, "Ne devriez-vous pas vous diriger vers la sécurité?"
Le vieil homme riait : « Nous avons assez de murs et d'Aventuriers pour nous protéger d'un roi démoniaque! De plus, le marchand se pencha en avant et murmura : « Avec tous les aventuriers qui se préparent à partir, c'est le moment idéal pour augmenter certains prix sur les choses qu'ils pourraient vouloir avant de partir et vous ne pouvez pas faire des potions et des poisons sans ingrédients m'boy. »
Tachyon pouvait littéralement voir la lueur de la cupidité dans les yeux de l'homme, mais a décidé d'essayer de l'ignorer comme un sac de fruits et d'herbes atterri dans ses bras, "Merci pour le truc. Je vais aller voir cette Dame du Sanctuaire, ça pourrait être intéressant."
"Non merci, mon garçon! Rappelez-vous, si quelqu'un demande où obtenir des ingrédients d'alchimie, pointez-les ici!"
Je vais les pointer de l'autre côté de la façon dont tu prix ce bâtard. Tachyon a foiré son visage dans une légère ennuie alors qu'il fondait dans la foule d'aventuriers qui s'amoncellaient près du sanctuaire. Melting ainsi que quelqu'un qui a donné une aura froide de la mort pourrait en tout cas.
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Basic Infomation:
Hitotatchi Shiroe
Tachyon
Human, age 25
Level 90 Summoner
Level 90 Necromancer



History
If there was a need for inspiration for the world's greatest tragedy, Shiroe's former life would have been it. Born to an apathetic mother and a drunkard father who would beat Shiroe when they weren't shouting at each other, it would seem that life was determined to fuck Shiroe up. Few if any friends, failing grades, no physical achievements, no talents, no money, to say that Shiroe had been dealt the worst hand possible in the game of life would be an understatement.
Despite this, Shiroe didn't let it break him. While many would presume that a child like him would fall into depression and commit suicide or become a recluse with angst and edge in their shadow, Shiroe was a never ending fountain of positive vibes with an upbeat personality. There have been more than a few people who have concluded that Shiroe must have some mental illness which causes all of this, but he has none to speak of besides a mild case of dyslexia and a rather poor memory. The boy knew his misfortune and bad luck, he knew all his shortcomings and failures but he accepted it and made it his mission to be the foundation and pillar of a building instead of the shiny exterior or the crowning monument in front. He worked his ass off trying to make money and get into good schools with mixed results, but none of his teachers could ever really hate him for his poor grades and attendance.
On more than one occasion Shiroe would however escape into a digital world behind a locked door and finally be able to interact with people. Elder Tale provided the perfect world for the youth to ignore everything else and just forget about the world outside for a few hours. He picked the Summoner class and went down the Necromancer line after reading up about it online. Shiroe would never tell anyone about it, but one of the reasons he picked summoner was so that he would never have to travel alone and with necromancy he would never have to worry about his companions dying on him. Such a love of this one game carried through with him all the way to college.
When the Catastrophe hit, Shiroe had felt the same shock as everyone else but there was also a silver lining of relief. He was free from his previous life, safe from the yelling and the fighting.
Personality
In defiance of the traditional stereotypes of what a Necromancer is, Shiroe is far less villainous and far more outgoing and chill than what many would think of when they think of necromancers. Its as if his very soul is so great that nothing could tarnish the easy-going and relaxed nature he gives off. Almost nothing fazes him, no insult, no slander, no lie can really affect him. Even someone stabbing him would only cause Shiroe to question the stabber with an almost disappointment tone. Full of optimism, Shiroe accepts whatever misfortunes comes to him with a smile and seeing as he is still quite unlucky to this day, he smiles a lot. He's a bit odd and eccentric, but his motives are rarely ever foggy due to a good moral compass
He’s an honest, hard-working and down to earth type of individual with a reputation built off being one of the few necromancers who isn’t paralyzed by fear at his own summons and creations. The word “white necromancer” could almost be applied to Shiroe as he tends to act selflessly and seeings then positively unlike the generic, angsty emo necromancer. While many see necromancy as the diving into of dark magics and death, Shiroe sees it as a celebration of life saying "In order to understand death, you have to first understand life".

Equipment

Of the many predators which live in the deep dark caverns of mountains, none are more unsettling than the giant bats that have grown massive who hunt horses, pegasi and humans and often clash with gryphons for aerial domination. While monstrous in life, those who have been resurrected by the ways of necromancers become nightmares incarnate. The rotted flesh and calcified bones are held together with dark magic and ride upon decaying leathery wings. By giving up a portion of his own blood, necromancers can bind the horrific undead beasts to their will and grant them necromantic regeneration abilities. What was once a sonic echo in life has become a stunning eldritch blast that can paralyze its prey before it swoops down to tear it apart in its hunger for flesh and blood. Decorated with skulls and other dark insignias, it comes as little wonder that those who see it are immediately filled with dread and fear based status effects. Even back when everything what just a game, there were players who stayed well far away from the beast citing it as one of the most horrifying looking creatures in game.


Its often thought that the purest souls form crystals when given physical shape and have great magical capabilities. Thus items crafted out of these “Crystal Souls” are prized amongst magic users. Looted from the <Tomb of Pride’s End> raid, the Abyssal Celeste has a long handle carved from a Black Ashen Elder Oak, the ribcage, spine and skull of a defiled Pure White Stag with its original antlers and of course, a large scythe-like blade made up of pure Crystal Souls, corrupted by dark magic.
The scythe-staff is considered to be an item with a soft restriction to necromancer play styles as although anyone can use a scythe-staff, it only gives buff to necromancy. The Abyssal Celeste dramatically reduces cooldowns for undead summons although the bonus get exponentially smaller with higher level summons. Unlike most staffs, scythe-staves can be used in melee with a reasonable amount of success. The Crystal Soul blade on the Abyssal Celeste deals little physical damage but an extraordinary amount of magical damage and has been known to instantly kill even mid-level Ethereal enemies.


A rare dagger carved of stone with various runes engraved upon it. Although it is weak normally, it can instantly kill paralyzed enemies if they’re under 25% HP. Doing so will give the user a dramatic boost in health, stamina and mana as well as provide them with a “Life Tribute” buff. If used on an Adevnturer, the user gains XP equal to a thousand times the victim’s level.


Cleverly disguised, the Choir of Castle Cainhurst was actually a coven of witches and warlocks organized under a disgruntled duke against his liege. Their rituals would often pose some danger to themselves and thus they wove spider silk and steel fibers into their magical robes to protect themselves. While harmless at first, the Choir slowly delved deeper and deeper into forbidden tombs and depravity before being finally consumed by their own work.
Providing greater protection than normal robes, the robes of castle Cainhurst gives magical protection due to the enchanted fabric that it is made of and buffs various dark spells like <Black Orchestra>.


When the Mad King Volnyr was finally cut limb from limb, his remains were shackled in enchanted chains of black iron. But so corrupt was his very soul that he inturned twisted the once holy wards on his own chains from beyond the grave.
They slow stamina regeneration as if shackling the user to the world but grant an immunity to dark-based magic and reduce cooldowns on summon buffing spells.


Rulers have always had the most grandiose burials but right of birth and it should be little surprise that the remains of long dead kings are tempting targets for necromancers. However, when they fail to be able to call such a person back into the material world, they often settle for using their remains to craft items.
Carved from the front plate of a skull, the Death Mask of Kings confines leadership bonuses to undead summons, giving buffs to them. It also buffs the skill <My Will Be Done> and can cause fear effects with its deathly gaze. Amadeus only wears this in serious raid battles as he feels like its appearance is unsuited for daily, casual wear.


The mysterious unholy ichor of a terrifying eldritch being from the darkest depths of the cosmos. How it ended up in this world is all but a shockingly unknown and likely dark mystery. An Artifact-class item obtained at the end of the dungeon <Tomb of Bleeding Stars>, the Vial of Black Beast Blood is a highly controversial item even pre-Catastrophe as it was used to summon a mini-boss level summon called <The One Reborn> by dumping it on a pile of bodies and resurrecting it. Even though the summon constantly looses health and is also on a timer, it was lamented as an OP item and thus rarely used even in PVE. Like many who have it, Tachyon keeps the fact he has one a closely guarded secret.


One of the books produced by the Arch Heretic Zandgre about forbidden dark arts for his collection of codices. Those who opposed him managed to spread and entomb his blasphemous works away from prying eyes but there are those who have found them still. The Liber Nercomonica had been given to the Grave Guards of Mortalor but even their Order couldn’t stop it from being unleashed once again.
Gives access to several high-level spells and incantations prized by necromancers.


This trinket of a small bell produces a single, etheral, edritch tone which calls to the realms beyond and summons lost souls to its users. Doing so will dramatically increase the user’s mana pool and mana regeneration. Amadeus has also found that shaking the bell hard enough is a pretty good way over getting the attention of players and monsters alike as its ghostly echoes enters right into the minds of those who hear it. It is unknown if doing this actually causes any Hate or not however.

Spells

Long Arm of the Dead - Summons a large skeleton arm which mimics the actions taken by the caster’s own hands. Pre-Catastrophe it was regarded as a mostly useless skill but since then it had gained more popularity due to the fact you can more easily control it and manipulate the fingers allowing for more uses. In addition it can be used to block attacks and quickly counter due to its surprising fluidity.
Blood Tithe - A simple buff which allows the user's summon's weapons to apply stacks of Bleeding damage.
Soul of Humanity - Exposing the Dark Soul of Man, a dark black hole appears on the caster's chest, outlined with a flickering fire. While in this state the user takes more damage but every attack they or their summon lands they regain mana.
Lullaby for Mergo - This unsettling melody of otherworldly origins once composed for a stillborn god, is played from seemingly everywhere at once and increases the defenses undead summons. While it confers no real status effects, the fact that all the zombies and skeletons will sing along to this undead tune has scared many adventures post-Catastrophe.
Early Grave - Skeleton hands rise up from under the target, clawing and grabbing on their legs and slowly dealing damage to them. This will root them in place for a short while and continue to slow them afterwards
Midnight Howl - A bloodcurdling howl is unleashed by the Necromancer which is then followed by similar howls by his summoned minions. It has different stages of affect on people depending on their stats and their status effects but will universally apply at least one stack of Fear. On some targets it might even force them to be paralysed with fear.
Rigor Mortis - A passive effect where every strike from the player's summons will cause the enemy to be hit with a status debuff reducing their move and attack speed. If enough stacks of Rigor Mortis are applied, their stamina will also regenerate far slower as well.
Invocation of Undeath - Essentially a healing spell for the undead summons however it cannot be used to heal other players. In fact, it will actually harm them as the spell will try to infuse their beings with dark magic despite them not needing it.
Black Orchestra - The song of death is but a silent one. This spell effectively removes sound from an area, allowing for perfect if not unnerving silence but its not a stealth spell as its target will know something is amiss. While active, this spell also increases the strength of certain spell combinations and as a nice passive of playing music. In battle a ghostly choir will sing songs from beyond the veil while in normal circumstances, only a faint whisper of song can be heard from both everywhere and no where at once.
Serve Once More - A more powerful version of the basic Resurrection spell. It creates a stronger binding on the summon giving them better stats and the Necromancer better control over it. In addition, the resurrected monster can be resurrected once more unlike the basic spell which cannot achieve this.
Carrion Call - A buff that can only be used on mounted undead or high level summons which increased both speed and damage. This spell is sometimes referred as the "overkill" buff given how it can only be used on higher level summons.


Zombie - Basic undead with low combat skills but great durability. Their weapons are randomized every time they spawn but they’ll rarely get better than broken blades and rusted armor. In most cases they don’t even have armor and just use farming tools.
Skeletons - Undead with slightly more skill and memories of their past making them slightly more competent warriors. Their bones rattle with every movement and their march in perfect, ominous synchronization. They can use swords and spears with shields
Crypt Horror - Not technically undead but instead more of a large, mutated ghoul that feasts on carrion and corpses. A dreaded beastly version of corrupted humans fallen to cannibalism, their love of corpses and lack of hygiene means they have some of the toughest natural poison attacks of all summonables and have a limited amount of regeneration.
Dire Wolf Pack - Loyal unto death, these arcane constructs of flesh and bones viciously hunt down their prey and are summoned in small packs. Their speed makes them ideal of scouting ahead or chasing running prey.
Beasts of Tachnarr - Considered to be a god of nature by some, Tachnarr is said to hold many wild beasts in his possession as hunting dogs who can smell prey from a mile away. Given undead, corrupted bodies, they can chase their prey for many more miles now.
Carn Stalker - Ghost apparitions that haunt cry
Overskills
My Will Be Done - No longer bound by the rules of the game, all necromancers can summon and command massive numbers of undead soldiers as they wish based upon their level and skills.
Overlord - Encasing himself in a shell of crystal and bone, Amadeus can get a top-down RTS styled view of the battlefield and more efficiently control his summons and summon more of them at once in squads.
Theme Music