Alicia Harnick
Niveau: 1
Jour/heure: Jour deux
Lieu: Butter Building, Kirby's Dream Land
Interaction : Marx
Mention: Banjo-Kazooie, Frisk Dreemur, Nuage Strife, Phoenix Wright
Nombre de mots: 402 
L'attaquant n'avait aucune idée de ce qu'il fallait faire de ce qui venait de se passer. Comme Cloud était sur le point d'exécuter le plan, bien qu'elle ait admis espérer que Marx agirait à la place pour les contrer, une bulle de discours assez grande et inattendue est apparue emblazoned avec le mot "objection" dans une police assez grande, faisant trébucher son coéquipier dans la surprise. Pour la première fois, Alicia se demandait quel genre de désordre son équipe de pompiers s'était inscrite, mais décidait plutôt de profiter de la distraction. Cependant, avant qu'elle puisse envoyer le disque d'énergie Arc, leur chef d'enfant a commencé à parler aussi bien. Alicia a pris le risque, tandis que leur ennemi ailé astucieux était autrement distrait, pour vraiment apprécier la personne que Guile avait fait leur chef.
Outre l'apparence évidente que ce n'était en effet qu'un enfant, il y avait une innocence à leur sujet qui parlait d'une méconnaissance de la mort, ou du moins d'être la cause de ce décès. Dans une certaine mesure, Alicia enviait cela à propos de Frisk, voulant ne pas savoir ce que ça faisait de tuer un autre être afin de survivre ou d'assurer la survie de ceux qu'elle aimait ou d'une ville qui l'a louée comme un héros. Mais ensuite elle se rappela les horreurs qu'elle avait affrontées, Sword Logic-drived Hive, militariste Cabal, et scaving Fallen, tous ceux qui n'avaient pas hésité un moment à prendre la vie de ceux qui ne pouvaient pas se battre, et la jalousie disparut, au lieu de se substituer à la résolution. L'innocence était précieuse, mais les vies de ceux qu'elle était chargée de protéger n'étaient pas sur le point de laisser l'optimisme d'un enfant changer la dure vérité avec laquelle elle était arrivée dès sa renaissance. Et si le Président devait être cru, même avant cela.
Alors que Marx faisait sa réplique, et commença à se charger de son attaque, le Titan s'emménagea, lame au prêt, puis fila avec la lame maintenue horizontalement et lâcha un disque bleu d'éclair bleu crépitant. Il a fermé la distance avec Marx et, à l'impact avec la boule de bouffée ou le sol, s'est transformé en une petite tempête électrique sans nuages, en zappant n'importe quoi dans ses limites plusieurs fois avant de disparaître. Toujours en marche, Alicia a stocké le Bolt Caster et l'a échangé contre le 4ème Cavalier, tirant trois de ses cinq tirs alors qu'elle se cachait près de leur adversaire.
Character Name: James Varrock
Title: The Guardian
Kingdom: Bungie


Written Description: The Guardian often has his helmet on, even when socializing in the Tower. However, underneath the helmet he has shoulder length sandy blonde hair with orange eyes and he has a light athletic build. His face is painted with a light white stripe pattern that may or may not be tattoos to show he enjoys time out in the wilds protecting the City in his own way. He’s accompanied by the Crimson Shelled Ghost known as Charger, who gets “charged”, or angry, every time James does something crazy.
Personality: The Guardian is the pinnacle of a hero, going out of his way to challenge and face down every threat to ever face the Last City of Earth. That said, he’s also a wise cracking smart ass with little care for official decorum if it keeps him from doing his job right. He’s also not a fan of more militaristic types, such as Commander Zavala.
Game: Destiny: Rise of Iron
Class and Subclass: Nightstalker Hunter
Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers, he returned to doing regular patrols. Most recently he has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to.
Weapon(s): Imago Loop- Hand Cannon with a number of customization options and a 12 round cylinder. Additional Info, including customizations.
Stillpiercer- Long range sniper rifle with a selection of customizations and a four round magazine. Additonal Info, including customization options.
Stat.
Level Four
(P)Damage 5
(P)Defense 4
(M)(E)Damage 5
(M)(E)Defense 4
Dexterity 7
Critical 0%
XP ////////////////////////////////////////(11/40)
Squad: Charlie
General Abilities
Slot One: Ghost Companion-The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed sarcasm or witiscisms.
Slot Two: Voidwall Grenade- A grenade created from Voidlight, when thrown, it detonates on impact and creates a wall of purple voidflames along that ground.
Slot Three: Double Jump- Allows The Guardian to jump a second time in midair.
Slot Four: Shadowshot- The Guardian summons a bow made of Void Light and fires an arrow of Void Light. Upon impact, it becomes a Void Anchor, which tethers nearby enemies and slows, suppresses(prevents the use of abilities), and weakens them. Subskills can be learned to change the effect of the super ability.
Special Abilities
Slot One:
Items
Volcano-when smashed on the ground, the magic detonates in a series of explosions in a straight line. Those afflicted by the explosions will take damage over time.
Slot Two.
Slot Three.
Strengths
1. Heightened Agility: As a Hunter, James is quick moving and fast on the draw. He can clear distances quickly and jump higher than your average person thanks to this and later his double jump.
2. Expert Marksmen: Whether he’s using his Hand Cannon, his Sniper Rifle, or his Heavy Machine Gun, if he wants to hit you in the head, the only thing saving you is movement and cover.
3. Survivalist: Hunters spend a lot of long term trips away from the Last City. As a result, they’re well versed in what plants and other things are safe to eat or touch and what ones aren’t.
4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack.
5. Expert Knife Fighter: Hunters are masters with a knife, knowing all the tricks, and having all the moves, on how to move in and get close enough to use their knife to lethal effect against a foe.
Weaknesses
1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once his shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw.
2. Disregard for Authority: Even though the Vanguard is run as a military unit, Hunters are known to disregard most of their finer points, and James is no exception. If an order seems to keep him from doing his job, he ignores it.
3. Time between abilities: Guardians can't just throw Light created grenade after light created Grenade, they need a short amount of time between uses to recharge the ability they've used.
4. Needs time to recharge: After his shielding drops, he needs to take cover and give it time to recharge before putting himself at extensive risk again.
Achievements



Character Name: Alicia Harnick
Title: The Stalwart
Kingdom: Bungie


Written Description: Alicia typically doesn’t wear her helmet unless out in the field, especially when socializing in the Tower. Sporting bright purple hair, with blue eyes that glow with an unknown energy. Dark purple lips accentuate the white face paint on her nose, cheeks, and chin, and she sports the blue skin that all Awoken have.
Personality: Off the battlefield, Alicia is a bubbly personality, eager to meet new people and get to know them. However, on the battlefield, she’s cold and calculating, with every action planned and executed accordingly.
Game: Destiny: Rise of Iron
Class and Subclass: Striker Titan
Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers alongside James Varrock, she returned to doing regular patrols, Crucible matches, and participation in the Iron Banner. Most recently she has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to as well as continuing to train within the Crucible.
Weapon(s): Doctrine of Passing- Auto Rifle with a selection of customizations and a 48 round magazine.Additional Info, including customizations.
The 4th Horseman- Heavy caliber shotgun with a selection of customizations and a five round magazine. Additonal Info, including customization options.
Bolt-Caster-Sword imbued with power over Arc Light, able to hurl a disk of thundering Arc energy over a distance, with a few customizations.Additional Info, including customizations. Does Arc damage.
Stat.
Level two
You have 5 stat points to distribute how you like.
(P)Damage 3
(P)Defense 3
(M)(E)Damage 3
(M)(E)Defense 4
Dexterity 2
Critical 0%
XP //////////////////// (0/20)
Squad: Alpha
General Abilities
Slot One: Ghost Companion- The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed advice and seriousness when needed.
Special Abilities
Slot One:
Items
Slot One.
Slot Two.
Slot Three.
Strengths
1. Hard to Kill: While not as agile as a Hunter or refined in Light control as Warlocks, Titans are tougher than both, taking more than your average Guardian to bring down.
2. Strategist: Able to take stock of a situation quickly, Alicia can come up with a solid strategy quickly, relay it, and ensure its execution professionally.
3. Defender: Though Striker Titans are perhaps the bulk of the raw power that wielding the light can bring, Alicia will stand by her team mates and event take shots for them, keeping them in the fight.
4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack.
5. Respects Authority: If you tell Alicia to do something, then you can be sure it’ll get done, even if creatively.
6. Brawler: Titans are expert hand to hand fighters, but prefer to fight more like Brawlers with a code of honor, their punch able to cave in the heavy armor plating of a Cabal Juggernaut.
Weaknesses
1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once her shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw.
2. Militaristic Adherence: Most Titans respect the military structure of the Vanguard, but that also means they don’t often question orders that seem off.
3. Lack of Specialization: Alicia doesn't adhere to any particular field of training in her ability to wield Arc Light, swapping her training as she needs.
Achievements