la mer était vue calme a à Reowyn alors que lui et l'équipage du long navire continuèrent leur voyage vers les îles unies de Myration. c'était l'hiver de retour dans son pays, mais ici plus au sud il faisait plus chaud et c'était une bonne raison pour qu'ils échangeaient avec Myration, ils pouvaient leur offrir du poisson pendant les mois d'hiver quand la nourriture était rare dans leur environnement froid, cela résoudrait plusieurs de leurs problèmes avec la pénurie de nourriture pendant l'hiver. Ils étaient assez loin de chez eux et Reowyn ne savait pas grand-chose des types d'hommes qui vivaient dans le sud. Mais jusqu'à présent, Myration avait été un grand allié à avoir avec leurs grandes réserves de poisson pour le commerce et aussi leur pierre qui a aidé à la fortification des villes d'Eranor. Ils ont aussi échangé du sel qui était bon pour empêcher les viandes de mal tourner. Le commerce avec la nation insulaire avait beaucoup profité à Eranor et maintenant ils avaient un allié qui aiderait à étendre leur commerce à d'autres nations.
La guerre venait bientôt à Myration, c'est ce que Reowyn a entendu. Cela le rendait un peu excité puisqu'il y avait longtemps qu'il avait combattu dans une grande guerre et qu'il offrait la chance parfaite d'améliorer ses compétences sur le champ de bataille. Après un certain temps de navigation, Reowyn a repéré un navire loin au loin et a vite vu qu'il était un navire de Myration. C'était étrange, d'habitude ils ne voulaient pas un vaisseau de Myration quand ils étaient ceux qui allaient au royaume pour le commerce. Il n'y avait aucun doute que c'était le vaisseau de Myration. la question était, que faisaient-ils dans ces parties de la mer? Il a deviné qu'il le découvrirait bientôt. Une fois que le navire s'est approché assez près, Reowyn a appelé à eux, "gentiment amis, qu'est-ce qui vous amène à ces eaux?"
Location:

Nation Name: Eranor
Demonym: Eranorian
People/s:
the Dorvanics 65%
the Aeowiks 20%
the Warrviks 15%
Population Scale/Nation Size: 500,000
Government: Eranor is ruled by an absolute Monarchy and the ruler is ether a king or queen. the people of Eranor believe that the monarchy are their protectors when trouble comes to their home, and guides when dark times come to the country. even though the monarchy rules all, they have advisers and generals who will give them their opinions on the matters of the country.
People of Importance:
King Boiavix

Aewyn, warrior maiden of Aslyn

General Ashyntix

Reowyn, Oethar's greatest warrior

Capital: the capital of Eranor is the great city of Borathar, Borathar is a huge city by the west sea and is the largest city in the country.
Settlements: Eranor has many towns and several cities along its vast landscape. aside from the cities, the towns and other settlements in Eranor are not very big but they contribute greatly to the nation's wealth. the biggest towns of Eranor are Oethar, Aslyn and Ugora.
Nation Description: Eranor is a nation that was founded on the principles of The Seven Gifts of Eri. they are ruled by a monarchy known as the Rovanoffs. the Rovanoff dynasty has been ruling the nation for almost two thousand years and is a family of great leaders and strong warriors. the Eranorians value strength and honor the most out of the Gifts of Eri. they have a very patriarchal society in which the men rule and women have set roles in society. but despite being a patriarchal country, there have been instances in history where woman have been warriors and have been spoken of in many of the nation's legends. women of the noble class have more freedom than other classes of women but respect to the father who runs the household is very important. children are taught from the day they can talk to respect their parents, and that Eri the all father is their god. thousands of years ago Eranor was a collection of tribes who warred with each other for power, but eventually the joined together to form one nation. the three remain tribes at the time of unification were the Dorvanics, the Aeowiks and the Warrviks, the rest of the tribes had ether been driven away or accumulated into one of the three tribes. being the strongest of the three, the Dorvanics formed the structure of the country's government but they tried to include as much of the other two tribes as they could. after the nation was founded, the Dorvanics crowned one of their head families as the first dynasty of Eranor. eventually the Aeowiks and the Warrviks thought that they weren't getting to have a say in the political structure of the nation and threatened to break away from the country. this led to much conflict and almost tore the country apart, but eventually the Dorvanics agreed that a family with members who shared the blood of all three peoples would be the rulers of Eranor and that family was the Rovanoffs. after the family became the new royal family, the three tribes were at peace with each and focused on making their country great and fighting wickedness wherever they could find it. militarily, the Eranorians were lovers of warfare and fighting. their ancestors were mighty warriors who believed that there was no greater reward than a glorious death, and so because of this they are culture of proud and strong warriors who do not fear death. Eranor is also a nation whose land is rich with gold and silver in the north and mountains, along with lush forests and vast amounts of fresh game. because of their huge amounts of resources, they have begun to trade with other nations and have begun accumulating a lot of wealth. many consider the last thousand years to be their golden age and the country has prospered. they have begun to establish many trade relations with other nations for resources that their country did not have in abundance. being far north, their nation has a lot of gold and silver in the northern part of Eranor, and they have amassed fortunes which has been very useful in establishing trade routes with other countries. ever since then they have prospered greatly and have been at their peak of prosperity. but they haven't had peace for that long, and have gotten into several wars with other nations. and the female dominate nation of Avalaysia was one nation that Eranor was close to warring. the idea of a nation run by women seemed ridiculous to the Eranorians, but then the Avalaysians took some of their people as slaves and this angered the Eranorians into attack the nation of women with raids of their own. they now are bitter enemies, and although diplomacy has been tried between the two of them, the differences in culture is too great and they are now on the brink of war.
Religion: the Eranorians Worship Eri The Great god of Ice and creation. Eri is considered by the Eranorians to be the only god that exists and is the great father of the world. his domain is in a realm that can only be entered from the farthest reaches of the northern arctic. although he is the only god, Eri did create many spirits out of his essences and they served as his loyal messengers and subjects. many stories say that Eri made men out of earth and gave them a will of steel and a warm heart like embers from a fire. but the darkness that had clung onto the world since it's creation. the darkness was frightening and terribly persuasive and the early hearts of men lacked the strength to defend against it. the and so the darkness corrupted the hearts of men, making barbaric and like animals with no since of brotherhood and honor. many horrible acts wanton violence and destruction were committed and this angered Eri. and the god traveled from his beautiful realm to the world of men and gave them The Seven Gifts of Eri. The Seven Gifts of Eri were spirits that bound themselves to the race of men. they made men noble and just. these spirits were Courage, Faith, Honor, Strength, Wisdom, Hope and Truth. because the number of gifts is seven the Eranorians believe that seven is the most sacred and lucky number in the numerical system. in the sacred book of Eri is their most treasured form of literature and is filled with all of the stories that make up the religion of the Eranorians. because Eri is said to have first appeared to them in the form of a polar bear standing in front of an oak tree, both the animal and tree are considered very sacred symbols of Eri. the priests of Eranor are druids who pray to Eri for aid in times of need and respect nature, they also are gifted with the ability to use magic. the book of Eri says that magic is the energy that the world lives on and that the few who wield it are in someway connected to the world's life force. but Eri warns of false magic which is from the darkness, and says that human sacrifice of any kind is a perversion of the race of men.
Flora & Fauna: Eranor is very diverse in plants and wildlife. most of the trees are oaks, firs and maples. in the spring time the lands in the southern parts of the nation are filled with fields of beautiful flowers of many kinds. the animals that live in Eranor are wolves, bears, reindeer, stags, elk, arctic foxes, arctic hares and wild horses. because of the great wilderness that makes up their country, the animals are in very great numbers making hunting a big source for food as well as agricultural.
Magic: only druids can use magic, and their magic is drawn from the spirits of the nature and the elements. but it takes many years to learn how to use it properly and even then, magic is more used for agriculture and helping the livelihood of the people, and is not uses in battle often.
Tech: in terms of weapons and armor their technology is very similar to 14th century Europe, but in terms clothing they still dress in animal skins and viking like clothes.
Ambitions: they do not wish to expand and become an empire, but they have a great love for battle and will make war on those who they feel are unjust or attack them. when the nation as a whole are not fighting against an enemy, many warriors become mercenaries and fight for other nations for gold.
Economy
Imports: cattle, goods, jewelry and building materials
Exports: gold, silver, fish, wool, art, weapons and animal furs. Eranor is also known very well for having very strong mercenaries for hire to fight in another nation's wars, but when they make a deal with a nation they will not break it to sell their services to the nation's enemies.
Military
Army Size: 50,000
Regular troops:
light infantry: the Eranorian light infantries wear little or no armor to make them fast and able to outmaneuver heavy infantry. light infantry use any of following weapons, lightweight spears, single-handed broadswords, light shields and short swords, duel blades and bearded axes.
heavy infantry: their heavy infantry is heavily armored and wield weapons like the two handed longswords, great swords, claymores, halberds, long spears, battle axes, and a strong sword and shield. the Eranorian heavy infantry are famous for being incredibly powerful and steadfast in when the tides of battle have turned against them.
light cavalry: the light cavalry are not armored, and are incredibly fast since the Eranorians regularly ride horses in their country. a light cavalryman wields ether a small spear or an arming sword.
heavy cavalry: their heavy cavalry is very formidable since they are armored and the horses are trained to not stop when they break through enemy lines. like with the rest of their infantry and cavalry, the Eranorian heavy cavalry are afraid of death and will ride against impossible odds, the Seven Gifts of Eri prepare them for a glorious death and the great rewards of living a courageous life.
archers: archery is Eranor's weakest aspect of their military, but they still try to aid their fellow warriors as much as possible in battle. the archers are mostly people who have shown skill in shooting with bow and do not have as much rigorous training like the other types of the Eranorian military.
Navy: many Eranorians pride themselves by claiming that they have the best navy, while many debate the truth of this statement, the Eranorians do have a very strong navy. their military ships are big powerful longboats which are made to move fast and have rams that allow them to hit their enemy's boats head on to ether sink them or have warriors board them to fight the crew. they have other types of longboats that are also used for trading and are good for outrunning pirates and conducting raids against slavers in other lands.