Journal of Enver Gortash
I knew it would be risky to give one of the netherstones to that loose catapult Orin, but when I look in her eyes I feel something, though I'm not sure what to call it - and after all, what's the point of a grand alliance of the Dead Three without old Bhaal? I thought I could depend on that aged stump Ketheric, however, it never even occurred to me he could be brought down by a random collection of shabby adventurers. Obviously, possession of the Weapon was the key element, but do the vagabonds possess the Weapon, or does the Weapon possess them? It's just as the great sages say: a plan will take you only so far, and then you have to fall back on principles. And inasmuch[sic] as control is the guiding principle of the committed Banite, it's axiomatic that I must be in control of all three netherstones. The solution is obvious - pit the vagabonds against the loose catapult, and once they bring me the other two netherstones, we'll find suitable positions for them in the new order to follow. Not the illithids' Grand Design, of course, but the Golden Reign of Gortash. Yes, that has a nice ring to it. Then we shall deal with our naughty Absolute brain and its growing propensity to throw petulant psionic tantrums. It's no accident that I chose to place it in a domed cavern beneath the Upper City - the location is perfectly formed to concentrate the psychic force of the netherstones, concentrate it to such a degree that not even our Netherese-enhanced brain will be able to resist my commands. Once I control all three netherstones, naturally, and the sooner the better.