Sometimes you can come across something in
a video game that leaves you lying awake at
night, making your mind race with questions.
Just like the last video, I'm not going to
be covering any obvious mysteries that have
been done to death like is L real or can you
find Big Foot in the hills of San Andreas.
Instead, thanks to many more obscure mysteries
submitted to me from the last video, today
we’re going to be covering the top 10 weirdest,
lesser-known hidden mysteries and discoveries
in video games that still remain unsolved
to this day part 2.
Pokemon Omega Ruby and Alpha Sapphire.
Pokemon Omega Ruby and Alpha Sapphire’s
final scenes are just like every other Pokémon
game, where the player battles the most elite
Pokemon trainers in the game one after another
until reaching the end.
At one point, you come across Pokemon trainer
Phoebe, who seems to be trapped in a constant
state of bowing when somebody enters the room.
Phoebe for the most part is your endlessly
cheerful Pokémon trainer, definitely not
unlike what you would expect of the tone of
the series.
Wait a second.
Did you see that?
Go back.
[tape rewinding sound]
Only on rare occasion,
if you were to slow down this fade out and
pause just at the right time, you can spot
this unusual model of a little girl standing
on this chair who only appears for a single
frame - before the camera cuts away.
Is it just me, or do the Pokemon games seem to have
a weird fascination with ghost girls?
Players even claim they can't get her to ever appear
at all.
I don't know what to say about this one but
- ooh.. there she is again...
She’s standing directly behind the player!
Annd, that’s the last we’ll ever see her
again.
It’s hard to say who this ghost girl is
and why she's here to ruin our childhoods.
Although a couple of theories have been bounced
around, the ghost girl’s identity has never
been determined…
Welp, she’s definitely not the first ghost
girl to ever appear in Pokemon, and for some
reason, probably not the last one either…
"No you’re not the one…"
Gex: Enter the Gecko.
Thanks to Kyasarintsu, who submitted this
mystery to me along with a couple other Gex
mysteries through my website oddheader.com.
One of the most interesting submissions Kyasarintsu
sent me was this footage from twitcher NanachiSR.
NanachiSR was speedrunning through this bonus
stage of Gex: Enter the Gecko, when suddenly
this completely inexplicable spinning cube
showed up in the middle of the level.
Now, unfortunately Nanachi was a bit concerned
with maintaining his speedrunning record,
so he didn’t really pause and give this
thing the look over that it really deserved.…
This is particularly unfortunate, because
the cube on this level has never shown up
for another Gex player ever again, though
another cube was later found out of bounds
on the level Buccaneer Program.
Another interesting discovery comes from my
buddy, youtuber Oblivion Walker, who found
that when zoomed into first person view on
this random number generator during the absolutely
disturbing boss battle Mooshoo Pork - how
the hell did I play this as a kid? - if you
wait long enough, a random message would suddenly
appear at the top of the screen.
Hurray for bunny gex, He sure is a funny gex,
Ra Ra Ra!
Yeah, I... don’t get it either.
Bloodrayne 2.
Speaking of unusual hidden messages… bydofied
sent me this find of his own on my discord
server, where he found that by moving the
camera into a cramped angle right at the beginning
of the level Sewers, you could find this hidden
scrolling message suspended high in the air.
Beware of the giant rat.
This left bydofied absolutely baffled as far
as he knows there’s no hidden giant rat
anywhere in the game.
However, I'm not ruling out the possibility
that there's one still hiding somewhere.
Devil May Cry 4.
Thanks to Rubydessu who shared with me this
interesting fact only present in the Special
Edition of Devil May Cry 4.
In the included intro for Vergil, at the end
of the cutscene a woman in a red dress and
a white hood looks back at Vergil in a mysterious
manner.
For years players have questioned: Who is
this [bleep]?
Well, to fuel the mystery, players later found
a separate character model for the woman in
the files of the game, which suggests she
could have appeared somewhere in the actual
game itself.
With this knowledge, Devil May Cry players
feel they have evidence the woman in the red
dress has - or at least once had - a serious
significance to the story.
The popular theory being the woman in red
is actually Vergil’s mother.
As no info about the character has ever been
uncovered at all since release in 2008, what
the significance was supposed to be of the
woman in the red dress remains a completely
unsolved mystery.
"Were you looking at the woman in the red
dress?"
"I was..."
"Look again."
[suspenseful music accent]
Fez.
Thanks to chalovak who reminded me of this
one in a comment from the last video in this
series.
Fez is the highly acclaimed retro platformer
made by indie developer Phil Fish - known
for his eccentric appearance in Indie Game
the Movie and his abrupt exit from the game
industry in 2013.
Phil’s game Fez, however, has left a lasting
legacy for years as players continued to find
secrets long after release.
One of the most obscure finds was the discovery
of the Monolith, which was found once players
discovered a clue in the unlockable first-person
mode that led them to a cheat code that unveiled
the object.
Fans wondered what to do next after finding
the monolith.
They found out through development leaks that
another code was supposed to be found in the
same exact fashion as the first code they
discovered.
Well, after going through the game and failing
to find any clues, they eventually gave up
and set up a website where they collectively
brute-forced code entries until they found
the one that worked.
In return, the monolith transformed into a
red cube, one of the rarest items in the game,
but since the code was cracked by brute force
and Fish has since left the industry, to this
day no one actually knows how the monolith
code was actually supposed to be legitimately
solved or how it was logically tied to the
game… okay, and here’s a last minute update
I’m adding into the video, as I just saw
this comment from BrunoValads, who explains
that these randomly placed codes on a wall
were deciphered into numbers that were just
recently discovered by reddit to be coordinates.
And when the coordinates were put into Google
Maps it unveiled this strange landmark just
sitting outside of Phoenix, Arizona... and that's
as far as they got.
It's still undetermined if this is a step
forward in solving the mystery of the monolith,
or if this is opening up a whole another can
of worms entirely.
Assassin’s Creed Black Flag.
Brodis on my discord shared this footage with
me of him strolling slowly through the streets
of Assassin’s Creed Black Flag, when suddenly
an NPC that looked completely different than
any other in the game, appeared out of nowhere
and starting coming right at him.
Brodis began to freak out, when suddenly the
character disappeared into thin air.
Another member of my community, RoyRuby, pointed
out that character looked remarkably low-poly
from the rest of the non-player-characters
in the game.
Does this imply that this was originally some
sort of scripted event that ended up cut from
the game?
Did a rogue AI suddenly snap and wanted to
hand Brodis his ass before the system rejected
him from doing so?
Unfortunately, we can only continue to ask
these questions, but ultimately answers will
never likely come…
Lost Planet 3.
I’m always surprised when I bring up Lost
Planet and people look at me with blank stares.
Granted, the series mostly took off for 360
owners looking for something to tide them
over before Halo 3 was coming out, but even
so, it was truly a great game series on its
own.
Anyway…
After first receiving the Shock-Jumper, if
you were to make your way into this hidden
crevice away from the normal game environment...
[grappling hook sound effects]
...and then slowly move toward this ice wall…
...two mysteriously creepy glowing eyes begin
to flash from the other side.
Multiple reports I’ve seen claim that there’s
actually a teddy bear behind the ice, but
I’m honestly not sure where they're getting
that from… maybe somebody out there thinks it’s
worth taking a game trainer and unlocking
the camera and actually peering over to the
other-side… but even so, why would there
be a teddy bear in there in the first place?
In fact, what seems to be game developers'
need to hide evil teddy bears in their games?
"Don't touch me."
"Stop it."
"You asked for it."
[explosion] "Oh!"
[groaning] Kirby’s Dream Land 3.
Another one from my discord, thanks to Crabbo
for sharing this one with me.
In the original Super Nintendo game Kirby's Dreamland 3
players
noticed in extremely rare instances an enemy
would appear out of bounds that bared a striking
resemblance to the kirbster himself.
Nicknamed Batamon in Kirby lore, no players
were ever able to figure out what the Batamon’s
purpose were.
It wasn’t noticed for some time, but players
found that on level 4-3, if they were to wait
at this exit instead of entering it, and then
time it just right when the screen moved, they’d
be able to climb up on this cloud and enter
into this creepy area filled with batamon,
along with the only one you can actually encounter
in-bounds… who’s gone in the swift of
a second.
What the Batamon's actual intentions are in
the Kirby universe still haunts players to
this day, solidifying Kirby’s Dream Land
3 as what we already knew to be the most unsettling
and horrifying video game of all time.
Mystical Ninja Sarring Goemon.
Youtuber Deceax stated on his youtube in 2016,
that a rumor existed for quite some time among
the Japanese fan community of this 20-year-old
Goemon game . The rumor was that supposedly
several hidden NPC’s existed in the game
that no one had ever found.
Sure enough, it was found to be true of both
the Japanese and US version of the game,
as players somehow found that by pressing
all the C buttons and A and B combined in
precise locations of the game
[explosion sound effect]
hidden characters
would suddenly explode into the scene.
One of the most confusing of these NPCs was
simply a man with his dog who says this: "All
work and no play
will just make you tired, so Il'l introduce
my dogs
to you!"
And then very bizarrely you can actually talk
to his dogs: "You say the name is strange?
I say your speech is stranger!
I'm sick of dog foods!"
Arf!
Bark!
Bow-wow!"
It's still grounds for debate on what exactly
this is all about, as signs of some sort of
suspected easter egg connection have yet to
surface.
Also, given the obscurity of the whole thing
and the fact that the hardcore Japanese Goemon
community had rumors about this years before
anybody else did, that probably means we’re
not going to get an answer about this anytime
soon.
Mass Effect 3.
Without going into spoilers, Mass Effect 3
hit backlash after its release as many players
were upset by its abrupt and lackluster ending
that the series was building up to across
multiple games.
The series was considered groundbreaking in
its use of choice and highly popularized the
idea of your decisions carrying over to
the next game through the use of your save
file.
Mass Effect 3 was the final game in the series
and the ending was considered so unsatisfying
to some players, they were immediately convinced
that they had missed something.
Players came up with a theory the ending never
actually happened, as Commander Shepard may
have been indoctrinated at some point in the
story by the Reapers, the ominous alien species
that threatened humanity throughout the series.
Player’s believe somewhere, somehow in Mass
Effect 3, the Reapers slowly deteriorated
Commander Shepard’s mind, which made Commander
Shepard dream up the game’s final sequence
in his head.
Players investigated this theory in a Mass
Effect forum thread that went on for over
800 pages, and eventually as the evidence
continued to pile up overtime, the theory
became more and more widely accepted.
The most interesting discovery that came out
of this was an out of place texture that could
only be seen in the reflections of the final
scene of the game.
By breaking the camera and moving it into
just the right angle, you can see that there’s
a bunch of trees in the reflection of this
surface… but the odd thing is that there’s
no trees to be found anywhere in this vicinity.
Many players believe this to be a clue to indicate
that things aren’t really as they seem.
Are these out of place textures of trees no
where to be found in the reflections an intentional
sign that the game’s final sequence never
actually happened... making for one of the
boldest endings of all time?
Or is it just another glitch and EA and
Bioware just really [bleep]ed up the ending?
If you enjoyed this video and want to see
more content like this, please subscribe.
And also feel free to share down below any
mysteries or discoveries you found yourself
that you'd like me to cover.
If you noticed, this video was made up of
a lot of user submissions.
I thought about it and I realized I've been
apart of easter egg and glitching communities
for nearly 20 years.
I know firsthand that there's a lot of interesting
discoveries and things to be found in
video games.
One of my biggest goals with this channel
has always sort been able to create a platform where
we could showcase all the interesting discoveries
and accomplishments that gamers are doing
all the time.
So please, don't hesitate to send anything
my way.
Shoutout to AquilleGamerMexicano, Catlin LaCour,
Emery, Dr Love, I Fart In Elevators, Jay Day,
Pestlestsleeper, Nes Dude, Nick Fade, Nik,
Spencer, and Towerizer for their patreon support.
Stay tuned!
