Hey what is going on guys, in this video today
we're gonna be going over 5 things that all
great Fortnite players do. I'm basically gonna
be sharing 5 skills that I think are really
underrated when it comes to being a successful
Fortnite player, especially on console. And
one of my main goals with this is to make
sure all the things I talk about aren't super
obvious. Of course, having good aim or fast
building are super important skills that most
really good players are going to have, but
everybody already knows that pretty much.
So, without further ado, let's get right into
it.
Alright, so the first underrated skill I want
to talk about is avoiding pure 50/50 fights.
And I know that may sound crazy because 50/50
fights are probably one of the biggest strengths
on console/controller Fortnite, but let me
explain. It is absolutely true that if you
take a controller and mouse and keyboard player,
place them in a box where they aren't allowed
to build, and give them both 200 health with
the same rarity SMG...the controller player
is probably going to win a solid 60-65% of
the time in my estimation. However, even though
those odds are better than 50/50, having a
35-40% chance of losing the fight isn't something
that you should be sorry happy about. If I
knew before a fight started that I had a 35-40%
chance of losing it, I'd avoid it almost every
single time. And here's the thing, even if
you win that fight but take 150 damage because
unless the enemies really bad they're gonna
hit at least some shots, was that really worth
it at the end of the day? I guess maybe if
the enemy drops a ton of mats and healing,
or possibly if it's a competitive mode where
you get points for getting kills, but other
than that, trading a large percentage of your
health for just 1 single kill is almost never
going to worth it. Something that a lot of
people don't realize about the quote-unquote
"50/50" fights that great controller players
take is that they aren't really 50/50 fights
at the end of the day. A great example of
this is when you phase into someone's box
as they're turbo building the front wall.
That may seem like a 50/50 and people will
commonly call it a 50/50 just because it simplifies
things a bit, but that's not really the case
at all. When you jump into that player's box,
it's gonna take them a solid half-second to
react once you phase in, and they're also
starting the fight with the building menu
in their hand. That really isn't anywhere
near a 50/50, I'd call that specific situation
like an 80/20 or maybe even 90/10. So when
you watch the great console and controller
players play, yeah they're probably gonna
get a lot of kills at point-blank range with
an SMG, but despite that, they also do a great
job of avoiding straight up 50/50s, where
they're 1 or 2 misses away from certain death.
And this skill is extra important in regular
solos, duos, and squads games because unlike
in competitive, you don't get any guaranteed
health per kill.
The next underrated skill that I wanna talk
about is building after shooting especially
in shotgun fights, and I think this sort of
builds off what I just said about 50/50 fights.
This is one of the biggest traps that I think
a lot of players fall into while using shotguns.
They'll shoot a shoot at an enemy who is probably
facing them, and no matter what happens or
how much that shot hits for, they'll immediately
switch to their SMG and try to clean up the
kills. Now sure, that strategy works really
well if that shotgun shot hit for like 150
or something, but if it hits for 30 which
is pretty likely with the current state of
shotguns or you just straight-up missed, now
you're gonna have to try to deal 150+ damage
with just an SMG. Unless you're literally
barrell stuffing the enemy with said SMG,
that's a pretty difficult task. So it's really
important that you train yourself to build
immediately after shooting your shotgun if
that first shot does low or no damage. And
I know that may sound kinda simple on the
surface, but for a lot of people, that's a
really hard habit to build. They've basically
been shooting and switching to their SMG in
close range fights for years now, so prioritizing
protection after shooting instead of dealing
extra damage just feels kinda weird. One small
tip I can give for this is something I've
shared once or twice before and it's for controller
players only. If you shoot your shotgun and
then while still holding RT/R2 press B/circle,
you'll immediately place down a wall. By pressing
B/circle you open your building menu, and
since you still has RT/R2 held down because
you just shot, that's also your wall button
so that wall places. May sound a little confusing
but if you try it out you'll see that it does
work. So that's way simpler and 1-2 less button
clicks than how most people normally place
a wall after shooting.
The next underrated skill that really good
Fortnite players are great at is material
conservation. This is one of those things
that definitely doesn't get enough attention,
and gets super overshadowed by things like
flashy building and editing. One of my biggest
pet peeves is when players start a fight with
a decent amount of mats, then about halfway
through they run out, and once they die they
go "Oh that death wasn't my fault I ran out
of mats." Now sure, there are definitely times
where even the smartest pros couldn't win
certain fights with the number of mats you
started with, but that's not the case a lot
of the time.
If you go into a fight with say 500 mats,
and you start off by doing a double ramp-floor-wall
ramp rush, and then cranking 4-5 full 90s
in a row, you're gonna be out of mats before
the action really even starts. If you die
in that situation, you have nobody to blame
but yourself. There's a reason why there are
low-material versions of every building technique
possible. Instead of cranking fully protected
90s, if you're low of mats you can instead
crank 2-wall 90s. If you need to tunnel away
from a fight but you don't wanna use all your
mats doing so, you can do a poverty tunnel
instead of a full one. The great players know
when it's time to use a lot of materials vs.
when it's time to build and play in a material-cheap
way. You wanna make sure you aren't using
too many materials too early while fighting,
and also revolve your playstyle around the
number of materials you have. You have nobody
to blame if you run out of materials in the
middle of a fight because you're just spamming
re-takes over and over again even though you
only started with 400 mats.
With the next underrated important skill,
I'm going to get really specific, breaking
out builds in build fights. Again, definitely
not a skill that people think about very much,
and I have a feeling some people really wouldn't
even consider it a skill at all. But as someone
who's played a lot of 1v1s against really
good players over the years, trust me it most
definitely is. I'll never forget the first
time I 1v1'd Aydan all the way back in maybe
season 7 or 8, and at the time he was considered
one of the best 1v1 players out there, so
I was expecting him to beat me to high ground
pretty much every time and win mostly because
of that. But that really wasn't the case at
all, I would frequently get better starts
and nail re-takes against him to get high
ground, but I would never be able to keep
it because he was so good at breaking me out.
He would always find the perfect angle to
where I would know he was he breaking me out
it wasn't some kind of secret I could hear
it, but I still couldn't get a shot on him
because of the angle. So he'd break me out
while staying safe the entire time, and then
as I was falling I couldn't build, so he's
use that time to take high ground. And I don't
want you guys to think this only applies to
1v1s because it definitely doesn't, it applies
to any build fight where the enemy goes for
high ground. If you can get really good at
safely chopping down the enemy, it's basically
an uncounterable strategy and it's a much
more material-efficient way to force the enemy
off of high ground compared to something like
re-takes.
The 5th and final underrated skill in this
video is being able to consistently heal in
a fight. Again I know on the surface that
may not really seem like a skill but trust
me, it is. When your opponent know that they've
tagged you for a good amount of damage, their
main goal is immediately going to be to pressure
you and prevent you from getting off any healing.
Because of that, even somethnig as simple
as staying safe for 3-5 seconds to drink minis
or a big shield can be a fairly difficult
task. In most situations it's going to take
a lot more than just boxing up with a ramp
in front of you. Getting off healing items
while being pressured a lot of times comes
down to building until the enemy loses track
of you, while also staying protected the entire
time. So in some situations that may mean
building and editing out of multiple 1x1s
in a row, or building to high ground and then
hiding behind a certain wall or ramp that
gives you enough cover to heal-up. If you
watch the really good Fortnite players play,
you'll see that they're always able to temporarily
and safely disengage for long enough to heal.
But with more average players, they just kinda
build a 1x1, and if that gets pressured they
really have no clue what to do next. In their
mind it's kinda like "do I hold the wall and
not heal or heal and then let the enemy get
in?" You should never have to choose between
those 2 options.
So I hope you guys enjoyed this video and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below. What is a skill that you personally
think is underrated in Fortnite? Be sure to
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heck you want, and I, will catch you guys
next time!
