(fast string music)
- [Brandin] As the third,
and final episode,
of Assassins Creed Odyssey's
Legacy of the First Blade DLC,
Bloodlines is a satisfying conclusion,
to the self contained machinations
that were set in motion,
by opening the stories floodgates,
and allowing Alexio's
or Kassandras's wrath,
to crash down on the remnants
of the Order of the Ancients.
- Don't you dare touch him.
- [Brandin] You might not see
anything mechanically new,
but we're,
- Someone save us!
- [Brandin] definitely given answers to,
not only the questions Legacy
the First Blade raised,
but on Odyssey's place in the
greater Assassins Creed lore.
(fire crackles softly)
(ominous music)
(soft guitar music)
As you might have expected
at the end of Episode 2,
The Order of the Ancients strikes back.
Directly at the heart,
of your new,
(screams loudly)
simple life.
It would be easy for eBsoft,
to ride this new one note vengeance story,
through to the end.
- I'm not in the mood for mercy.
- [Brandin] But Bloodlines
admirably swerves,
to deliver a variety of emotional tones.
Wrath, regret, grief and hope.
It does a great job in allowing you,
an opportunity to see the events,
from the villains perspectives,
and explore.
- Drink?
- the depth of their,
- Not to find you,
- [Brandin] convictions should you choose.
- For the greater good Kassandra,
all things are permitted.
- [Brandin] But between the
rage and tears of the plot,
Bloodlines is another similarly
structured slice of Odyssey.
Episodes one and two laid down a formula,
where have a dozen new members,
of the Order of the
Ancient must be uncovered,
tracked down and silenced,
capped off by an engaging villain,
and that hasn't changed.
Though the final payoff
is understandably grander,
than in previous episodes,
you're still looking at
approximately 3-5 hours,
to get through the story,
and another hour or two to wrap up,
the post credits side quests.
Continuing the trend
of each Legacy Episode,
taking place in a different,
season themed region of ancient Greece,
Bloodlines is set in the
lush bright green hills,
of the spring time Messinia.
It's beautiful.
But also contrasted nicely against,
these smoked choked pockets
of industrial mining towns,
for an obvious dose of
environmental symbolism.
And like episodes past,
Bloodlines introduces one
new skill to your arsenal,
this time called Fury of the Bloodline,
which kicks off a stylish
murder dance for huge damage,
that also generates more
adrenaline than it uses.
Unlike episode two's largely useless,
rapid fire archery skill,
and episode ones stealth
enabling death vail.
Fury of the Bloodline is a
supremely useful combat ability,
that can be combined
with other skills like,
Overpower and Hero Strike,
to effectively animation lock an enemy,
and kill it before it gets
a chance to be a threat,
all while staying invincible.
(sings victoriously)
On top of a few more legendary weapons,
and a new set of legendary armor,
once you finish the story,
you're able to undertake a
quest to craft an endgame sword,
that marries narrative and mechanics,
in a way that's,
- and my nine.
- [Brandin] really satisfying.
- Bring me more and I'll make
you a sword fit for a God!
- [Brandin] I've always
enjoyed working towards,
a piece of equipment that has
it's own story and history,
and this achievement puts a cap,
on Legacy the First Blade really nicely.
For more on Legacy the First Blade,
you can check out my reviews
for Episode 1: Hunted,
Episode 2: Shadow Heritage,
or you can see my original review,
of Assassins Creed Odyssey.
And for much more Assassins Creed,
you're already in the right place IGN.
- Dad!
- Super amazing!
(upbeat music)
