[Clayton] Welcome to Overboard,
Polygon's show that's
all about board games.
On today's Halloween-adjacent episode,
we're playing Mysterium, a game about
a ghost, psychics, and murder.
In this game, a group of psychic mediums
must work together to solve a murder
before the end of the night.
But it isn't as cut and dry as Clue.
Instead of logic and
deduction, players must rely on
creative interpretation
to solve the mystery.
One player takes on the
role of the victim's ghost,
but the ghost can't
speak by earthly means.
Instead, they deliver
visions, represented by
these cards of surrealist art,
to help the psychics try
to solve their murder.
Over seven rounds of the game,
represented by in-game hours on a clock,
each clairvoyant investigator
attempts to deduce
their own set of solutions.
They're looking for a suspect, a location,
and a murder weapon, in that order.
Cards for each category
are randomly chosen
at the beginning of the game,
depending on the number of players.
So in our game with three psychics,
there are six possible suspects,
locations, and murder weapons.
The psychics try to divine which card
the ghost has assigned to them
in each of the three categories.
For example, if a player
is currently looking for
a suspect, the ghost
might hand them this card.
But what does that mean?
Is the top hat a reference
to magicians pulling
rabbits out of hats, or
does this cutlery refer
to the barber's scissors?
The ghost is never allowed
to explain their visions,
or give any kind of non-verbal clues.
If they can help it.
But the mediums can discuss together
what they believe the clues mean,
or make bets if they think
a fellow player's guess is right or wrong.
Correctly predicting a player's
right, or wrong, choice,
and figuring out all the clues
before the seven rounds are over
grants the players greater clairvoyance
during the final round.
That comes into effect in a bit.
Players can only proceed
to the final round
if all of them deduce their suspect,
scene of the crime, and murder weapon
before the end of seven rounds.
Should any of them fail to
do so, the game is lost,
and the murder remains forever unsolved.
But if they all succeed, then the group
is given one final task.
Here, the ghost secretly chooses
one player's suspect,
location, and weapon combo
as the true story of their murder.
The psychics are given
three more clues as a group.
But depending on how they performed
on the clairvoyance track, they may
only see one or two of them.
Then, based on the ghost's final clues,
the psychics silently vote on
which trio of cards is correct.
If the majority guesses
right, everyone wins.
But if they fail to solve the crime,
well, you end up with one angry ghost.
Now let's play Mysterium.
- Welcome to Overboard.
Today, we are playing Mysterium.
Let's get started.
- Simone can't talk.
I think that's fun.
(Jenna laughs)
- Do you know what I've
always wanted to talk about?
Hemingway, Ernest Hemingway.
- I have a lot of...
- I have a lot of
opinions about Hemingway.
- I just don't want anyone to correct me.
- What do you think
about '20s architecture?
(Jenna laughs)
Alright.
- Simone has died.
And she now must communicate to us
through these dark portents
that we need to try to interpret
to figure out who could have done it.
(ominous musical sting)
- Normally her dark portents are verbal,
and just in our day to day work life.
This is my clue for a human being.
- Oh, that's it.
Flip that timer, baby!
- My favorite part is how
frustrated Simone seemed.
- These are my cards.
I got a rat buddy, and...
- [Jenna] And a birdman!
- And a birdman!
So I think yours, since
it's just a single card,
it makes me think that
it's Rapunzel, hair.
Slice them with a knife,
makes me think barber.
- That is a great interpretation!
- I don't know if it's the right one.
- So you've got a birdman
on stilts, and a rat.
Which one of these is the most rat-like?
- Okay, here's my pitch: magician...
- [Brian] I was gonna say magician!
'Cause he looks, this
is very circusy to me.
This is very, magic.
- I was thinking, like,
because if you were going to,
if you were a magician, what
kind of animals are you using?
Not a rat, but a bird, maybe?
- He's got a top hat though.
That's a magician's number one thing.
- What have you got?
- I've got a spider
and a chandelier who's turned a whole room
full of people into mummies.
- See, I think that's gotta be her
'cause of, again the gear,
and because she's the oldest.
- And she's old like a spider.
- But, there's the Anubis
statues under here.
- That's true, it is under water.
But what does that even...
- No, yeah, yeah.
- We're almost done, oh, I've gotta vote!
I agree, I think it's clock woman for you.
- I think you're dead on with rat boy.
- I think that that's right.
I know I argued for this, but...
- I also argued for
barber, I'm taking it back.
I think you didn't get barber right.
(Jenna laughs)
- Well then who am I gonna...
- I'm purple, and I was,
I chose the magic man.
Knock once for yes and knock twice for no.
(knocks twice)
(buzzing)
Ahhh blast!
- Yes, I did a good job.
- Alright, so this gets burned
for a bit, or it goes over here.
- How many knocks for an apology?
(Jenna laughs)
- That's okay.
- Simone, can you hear me speaking to you?
Knock once for yes, knock...
(knocks once)
(chiming)
- Interrupting ghost!
Knock knock, who's there?
- Interrupting ghost.
(laughing)
(rapid knocking)
- Excellent, alright, another win.
- One point for...
- For the guesses, at least.
- So this person is yours forever.
You get to keep her in your pocket.
- So Simone, so ghost of
Simone, is Sweeney Todd my card?
Knock once for yes, twice for no.
(knocks twice)
(buzzing)
- Yeah, good call, both of y'all.
- I'm sorry, I should've
assumed better.
- I mean, you're monsters,
but yeah.
- Well okay, that's good.
Let's flip over those Los Castillanes,
because that's what she'll be, yeah.
She will be sending you...
- You'll be able
to see those now.
- Oh cool.
- You're on location
while we're still on people.
- Yeah.
- The clock has struck two!
For some reason it was on five beforehand.
- Okay.
- So a rat in a hat.
- A rat in a hat.
- And a man on stilts.
- A birdman on stilts.
Ironic, what would a birdman
need stilts for?
- It's definitely not
the driver.
- 'Cause everyone knows a driver,
a driver's worst enemy is stilts.
- I believe I'm about to receive a vision.
- We'll be quiet.
- Oh my.
- Oh, all at once!
- Let me just go ahead...
- Flip that.
- And get that one.
- Okay yeah, that's fair.
Can you show that to the...
- Yes.
- [Pat] That's the nun,
that's gotta be the nun.
- [Brian] Yeah, definitely the nun.
- Yeah, this is who I am guessing.
(ominous musical sting)
- Everyone knows, nuns love organs!
- Hey, hey-oh!
- I got two knights, is the thing.
Two knights in the same thing.
One is all about time, and one is about
running away from the knight.
- [Pat] Who is the most knightly here?
- So...
(ominous musical sting)
- [Pat] None of these
seem like knights to me.
- I don't think any of them -
unless we're talking about...
- This guy has a medal.
- He does have a medal.
I don't know, let's look at yours,
so that way we can get some ideas.
- See, I think it's wrong
to focus on the knight,
because she gave me a card
with a knight last time.
- Okay, that's fair, yeah.
(ominous music)
- I have, it's a wheel
rolling across a bridge.
- Maybe it's like...
The lighting looks the same
as this.
- It does.
- But it also looks the same as that.
- Or, the wheel maybe is like...
- I mean, the wheel kinda
looks like that window, too.
- Oh, that's very, that's some parallel...
- [Pat] But there's like
the wheel thing there.
- [Jenna] I think that
this is a better argument.
- I just, I believe you so much.
I'm gonna only be able to say
no to both of you next turn.
So...
- Hourglass with a knight in it, sorry,
and a red man...
Well there's some red here.
We already tried this one though, right?
- So, no magician.
- There's gold, gold medal.
- Maybe the knight, she's
still thinking barber
because that's what I
was so into last time.
But, maybe that's not it anymore.
I'm gonna say...
Doctor, maybe?
- No, it's not gonna be the doctor.
- Time, uh, running out, okay!
I'm gonna say barber!
(Jenna laughs)
Okay.
- Sorry.
- That's only fair, I guess.
Who wants to go first this time?
- I will go first, because I'm so certain.
Simone, my dear departed
friend, is it the nun?
Knock once for yes and twice for no.
(knocks once)
(Jenna laughs)
- Beautiful, beautiful.
Alright, I might as well go,
since I am still on the person.
- And do we move these, because
we were both right on that?
- Yeah, we did, I
already got that for you.
Sweet ghost,
tell me true.
Once for yes, twice for no, am I a barber?
(knocks twice)
(buzzing)
- Well good for you two, I guess.
(Jenna laughs)
Okay, well, that's fun.
Here, I can move these around since I'm
the only one who can't
get his person, I guess.
- Dost thou believe,
thine self to be croakethed...
- What's that word...
- [Pat] In an attic?
(laughing)
Knock once for yes.
(knocks once)
(chiming)
- Hell yeah!
- Excellent!
- Excellent work with that.
Crush it.
That was a good vision.
- That was a very good choice.
- So, you currently know that,
clock woman, next to a wedding dress...
That's the way to go, I guess.
- You are breezing through.
Your synergy, is palpable.
- I'm very intuitive.
(Jenna laughs)
- I think I just hate this
ghost, is the problem.
I'm just not connecting well.
A ratman, a birdman...
- A ratman, a birdman,
two knights...
- One on stilts, two knights.
- I still think it could be the driver.
That gold...
- No, but I've already discarded
the driver from my memory.
If it is the driver, I will
be upset, is the thing.
There's only two left on here.
- It's either the doctor...
- Or driver.
- But neither of them...
- They both have good facial hair.
- Yeah.
- Neither one of them
has a knightly presence,
but once again, this is a winner.
This is a warrior, this is a brave man.
- But that's not what
we're looking for, Pat.
We're looking for a murderer.
- One that loves stilts.
(Jenna laughs)
I am onto that, that is my go-to here.
- He could be brave if he was
overcoming his fear of murdering.
- Oh!
- If you're a murderer.
- What a take.
- That's the only thing
stopping me from murder,
is my fear of it.
- The knight was hunting down
somebody in the second card.
- But driver also...
- I'm receiving a vision!
- I also am receiving, a vision.
- Oh, double the fun.
Okay, flip it!
Stop showing me magicians, ghost!
(Jenna laughs)
Stop showing me magicians!
- He's a learned man!
- A learned man, a book...
The doctor's shining a light on...
- Diseases.
- All I know is that it's not the driver,
so I'm gonna just do doctor.
- I've got a door with a horseshoe on it,
sitting in a puddle of water.
There's a pirate in the
background, and a pirate ship,
and it's in a storm.
- Oh, that's very good!
- Maybe like...
- Rope is nautical.
- Rope.
That's what I was thinking, that's like...
Or like a treasure chest.
- That is...
- Oh!
My heart says rope.
While you think about that, I have...
- [Pat] Treasures.
- Lo, but these two treasures,
and a pool of water.
(ominous musical sting)
And my feeling is, if it were
just the pool, it would be the pool.
But, it almost certainly
has to be the golden.
- It's an ornate place.
- In the beautiful, ornate bathroom.
- Okay, I'm into that.
- Yes.
- That sounds great.
I'm gonna vote you down.
- Wow.
- I don't have anything else to vote with.
- Okay, okay.
It's not that you don't believe in me.
- Yeah, it's just that I have nothing.
I have naught but negative votes.
- And I'm gonna go with
this nautical rope here.
- Okay, I'll also vote you down.
- In which case, yeah.
Again, it's not that we don't
believe in you and love you.
- We might as well vote
up for bath tub, then.
- Since that's definitely
the correct answer.
- Bathtub, up you up.
What?
- Bathtub, up you up.
Bathtub, up you up, bathtub up you up!
You can't join in, ghost!
I know you're struggling with that.
Wouldst thou let me go first,
since I'm still so far behind?
- Yes!
I think we all believe
that you have it this time.
- Ghost...
Bathtub up you up.
Press on the table once
for yes, and twice for non.
(knocks once)
- Huzzah!
- Great, okay!
- Well performed.
- It's me, the doctor.
(victory chime)
- I will go next,
since I am fairly confident in my choice.
Oh ghost!
Beauteous and wondrous ghost,
were you murdered in a bathtub?
Knock once for yes, twice for no.
(knocks once)
- Oh!
(Jenna laughs)
- Alright, I did not get that one,
but I knew that that was not to be.
- There you go.
- Thank you.
- [Pat] It's a relaxing way to go.
- [Brian] Mhm.
- [Jenna] Yeah.
- [Brian] If I'm gonna go
anyway, I want to be in...
- Of all of these, yeah.
- Ghost.
Knock once if you up.
(knocks once)
(laughing)
Knock once if there was a
rope involved when you died.
(buzzing)
- Oh!
- So no, I'm assuming, 'cause
you didn't ask for a no answer.
- Yes, you ask (laughs)
for a knock if a rope were involved.
- So there's no rope there.
- Mhm.
- Interesting.
- That's good.
We both get to see two cool
things now, that's good.
- Yeah, see, we are good at this game.
- We're good at this game.
I forgot to put it to
three, but that was three.
And now it's four, so
we all get these back.
- Excellent.
- It's a bit of a flaccid clock here.
- Goodness, stop fiddling with it.
We're in public.
- I'm sorry, guys.
- [Jenna] Stop, stop.
- Okay, I'm done.
Okay.
Oh, to me first?
(gasps) Magician?
(Jenna laughs)
Stop it!
(low booming)
Ah!
- I too see a vision!
Oh, of a wicked, badass-looking barn,
and some sort of knight riding a serpent.
- A worm of some sort.
(discordant strings music)
Yeah, I got my umbrella
hanging right off the moon.
- [Brian] That's very pleasant.
- Dreamworks Entertainment.
- God, you've got like a
wild west plague doctor!
- I'm gonna assume the
wild west-iness of it
makes me think hunting?
But also the lizard could be...
Maybe she's just saying outdoors?
- What, no.
Okay, mask, masks.
- Oh, that's...
I feel like that's too small.
I wouldn't have, maybe.
Maybe you're right though.
(Jenna laughs)
Let's start with you two...
- I get the feeling
that the ghost is melting somewhere.
Do you guys get that impression?
- This doesn't help me get any closer
to knowing what the murder weapon is.
- Maybe, it's like a vessel, like the pan.
- The pan, yeah.
It kind of looks like...
- What was your last one?
- It looks like a bit of a pan.
- The last one was the rigging.
- Oh, yeah, we're not seeing.
- It was nautical...
Nautical nonsense did
be something she'd wish.
- Oh, no.
I saw our ghost!
I can feel it, a disturbance!
- She is displeased!
I can feel it in the air.
- Yeah.
Okay, you might be the best option here.
- Okay, but what...
Which, which one?
I think maybe...
- The serpent maybe,
the rope...
- The rope.
- Yeah, I was gonna say.
- The rope is my best guess.
- The rope and the rope being a serpent
and the rope tying the things down.
- Yeah, I can't imagine
which else of these
it might be.
- It's a go for that,
yeah.
- I don't think it's the iron.
- We're almost out of time.
- I'm gonna go with this chest again
'cause it has a pirate thing.
- Okay.
- Okay.
I think it's the pan so I'm gonna go ahead
and say...
- I'm gonna shoot down,
but I am gonna vote you up
for the rope.
- Okay.
- I... (sighs)
Okay, I'm gonna say it's not hunting.
Oh no.
- You have to do it.
Put it somewhere.
- Okay, I'm gonna put it
on ship house land.
- [Jenna] Yes!
- [Brian] Do you have any vote
for what ship house land is?
(Jenna laughs)
- Alright, okay.
- Interesting.
- That's great.
- Hey ghost.
They use a chest on you?
Did they smash you with a chest?
Knock once if yes, knock twice if no.
(knocks twice)
(buzzing)
- I'm certain it was the pan.
I feel confident.
- I'm getting closer
to the pan now, yeah.
- I'm closer to the pan.
- Ghost!
I mean, I know you died in a bathroom.
Were you killed with
some rope in a bathroom?
Once for yes, twice for no.
(knocks twice)
(buzzing)
- I've wasted these good ones.
- Interesting, interesting.
That's good.
I'm glad you were not killed
in a bathroom with some rope
because that raises questions.
- Hey ghost, are you into ships?
(Jenna laughs)
Once for yes, twice for no.
(knocks once)
- Oh, that was definite!
Thank you for your mask idea.
This is me.
- [Jenna] Look.
(chiming)
(Jenna laughs)
- Okay.
- [Jenna] Okay.
- Okay, I'm gonna get rid of these now.
- [Jenna] Excellent.
- Now we're all in the same
place, back together, but
the three musketeers...
- Yep, the classic psychics.
- The classic psychics.
- Of literature, the three musketeers.
- Let me just double check,
you are not rope.
- Yes.
- You are not rope and you're not chest.
- Not rope, not chest.
- Yes.
You're probably rope.
You should just guess rope
already.
- I'll aim for it, yeah.
- Whoa.
- [Brian] Oh, we've got...
Eyes up.
- I don't know which way this
goes, this goes this way.
Interesting.
- Okay, now, I know we've,
we joked, we joked about me being rope...
(dramatic music sting)
But tell me that this is not rope.
- That's a damn rope.
- That's a rope right there,
so I'm gonna put mine on that.
- What are you, what do you reckon on you?
- I get candles levitating
over a bear trap.
(Jenna laughs)
- So...
- Well, okay, can I...
- Yeah.
- I want you guys to guess
what you think this is
and then I'm gonna say
what I think it is.
- Rope, 'cause...
- You are a fool
and a blasphemer.
- But there's a...
I don't know, I'm almost thinking pan.
- My instinct was iron.
- Iron, yeah.
- 'Cause they look
like chunks of iron in a forest.
- Yeah, they look like chunks of iron,
or they look like the weights
you use on a fishing line.
- Okay.
- Oh yeah,
I like that.
- I was thinking pan
just 'cause of like,
the handles on...
- I don't know if,
I don't know if fishing is a touchstone
that Simone and I share.
Of the touchstones we
share which are many.
- Iron, I could get into that.
- What are y'all thinking?
Pan, should I just shoot for pan again?
- No, I feel like...
- No, that does not feel...
- She would've given
something more...
- Like a pan.
- I think the sharpness of it...
- Yeah.
- Makes me think, like,
razor maybe?
- Yeah.
- Oh.
- Or maybe it kinda looks
like Beauty and the Beast,
a tale as old as time,
like a typewriter.
- That is...
- There was a sentient iron
in Beauty and the Beast too.
- Absolutely not.
- Mhm, I think you should go with iron.
Yes, an iron trap.
- No, I think you should go...
- No no no, no no no no no.
- You should go with
a straight razor.
- No, it's definitely
not a straight razor.
- Yeah, okay.
- Maybe pan?
- Yeah, pan.
- Just stick with pan 'cause
that's what we had last time.
- Okay, but,
okay, okay, okay, okay.
You're wrong, but okay.
Let me just plop that right down.
- I'm gonna vote down on
the pan even though it's,
no, I'm gonna vote up 'cause
I have to trust my gut.
- Okay,
I guess so.
- Are you voting on,
are you voting on mine?
- I did, yeah.
- No, on the iron,
rather.
- Oh.
- This is good.
I like knowing how much faith you all have
in me just from second to second.
Oh ghost, am I the iron?
Knock once for yes and twice for no.
(knocks once)
(chiming)
(applause)
- Beautiful.
- And you both believed,
you believed in us
and it paid off.
- Some good ghosting
right there.
- That's some solid ghostin'.
- I had a very good clue for that.
- I'm not surprised Jenna's
the best clairvoyant here.
- I mean, it's just Simone and I do
so many spooky activities together.
It was bound to be.
- Hey ghost, I know we've
had some trouble beforehand,
but this is my first time on the weapons.
(Simone burps)
Am I the rope?
- You know what, I'm out.
- Burp once for yes and twice
for no.
- You know the drill.
Once and twice, one is yes
and the other is no.
(knocks once)
(chiming)
Alright.
- You really were the rope!
- I have to be the rope.
Okay, well that's good,
and so I get, what, two?
Because I also...
- Got there early.
- Got there early.
- Ghost,
one for pan, two for not pan.
(knocks twice)
(buzzing)
- Wow, Jenna's,
Jenna's a hundred percenting this game.
Well, okay.
- Okay.
Okay, well.
- But there's still
two more...
- It's either the typewriter
or the straight razor.
I think it's the straight razor, but...
- Here's the thing, though.
There's this turn and there's next turn.
So you're gonna hopefully get 'em.
Unless...
- You will 100%.
- Unless she screwed up and it was like,
oh yeah, no actually, you were the pan,
I just forgot.
- Yeah.
- I think we'll be okay.
- That would be
a complicated series of
knocks to communicate.
- Okay.
I think the tale as old
as time.
- Knock out the rhythm
to Under Pressure if you fucked up.
- I thought I knew this ghost.
Do ghosts ever just reach
out to say like, hey?
- I'd hope so.
- I feel like Ouija,
pretty casual on the Ouij'.
- Yeah.
- Yeah.
I feel like...
- Isn't the whole ghost thing
that they have unfinished business,
so if you have unfinished business
you just come back,
hey man?
- Yeah, but what if
your unfinished business is that,
like...
- You didn't get high enough.
- Or, like, you died just before
the McRib was coming back?
- Yeah.
- Yeah.
- Right?
- I see what you're saying.
- Right?
- So like...
- I mean, what are you gonna do
but wait?
- I've got an incoming.
A single card.
- That's a razor blade.
That's gotta be a razor.
- Axes
over the sea.
- Or.
- No, what are you gonna say?
(dramatic music sting)
- A labyrinth
and a Taurus, just like an old tale
written upon a typewriter.
- You should absolutely, no.
- Combs.
- I'll vote you down.
(Jenna laughs)
- Ghost, did I get it?
Knock once for yes.
(knocks once)
(chiming)
Oh god, how did it take me
so long to get to razors?
- Alright, but that means
you still get one extra point
over here, blue.
- Cool.
- So we all get to see all three cards.
- That's great.
- That's very lucky.
- We did very good.
- I think we should go
around and do a quick recap
of all of our things.
- Oh yeah.
I wanna hear the story
behind y'all's murder.
- One fateful night,
Simone went into the attic
without permission,
and disturbed the clockmaker's possessions
that she left preserved
exactly the way she wanted them
and so she stabbed her with a razor.
- You don't really stab with a razor,
more slashing.
- It was a messy murder scene.
- Yeah.
- Deep in Simone's favorite
room in her house...
(Pat laughs)
The ship room,
where she goes to look at her ships
and think about ships,
she had a cold and asked for a home thing,
what's that term for doctor
when they come to your house?
- [Pat] A house call.
- House call.
(Jenna laughs)
And the doctor sure did come
with a very specific, shut up, ghost,
no laughing at my wording.
Anyway,
she laughed at the doctor
who said that he came
as quickly as he could
and so he killed her with a rope.
- Simone, as we all know,
went to Catholic school,
and even though she is
in her twenties now,
she had a particularly favorite nun,
the nun who taught her social studies.
- [Brian] Love those social studies.
- But she was a cruel nun
known for iring, ironing Simone's fingers
when she misbehaved.
So one day, when Simone
was in the girls' bathroom,
which in Catholic school, as we all know,
are absurdly ornate...
- [Brian] Just gorgeous.
Just fabulous.
- Covered in gold.
She was in there smoking.
- [Pat] Oh no.
- The worst thing
a young Catholic girl can do,
and what could that nun
do to solve her behavior
but iron her?
Iron all of her sins out
all over her body.
- That's, you are so much better
at finding motives
than both of us.
- You are.
- We're all receiving a vision.
- Oh, there's no magician in this.
(Jenna laughs)
- Simone is gonna communicate to us
which one of these narratives is right.
So you're gonna be one,
you're gonna be two.
- I'm two.
- I'll be three.
- Three.
- And Simone's gonna
put a token over there
hidden, and then we'll flip it to learn...
- Yes.
- Whose narrative is real.
- Okay.
- Okay.
So, and that we vote?
- Yes.
- I think we take a moment.
- Yeah, take a moment.
- [Jenna] Take a moment, a quiet moment.
- [Pat] And we can't talk about,
okay.
- [Jenna] No.
- Okay, ready?
- Yes.
- Perfect.
Alright, so we have two threes
and one one, you were one.
- See, you were my second choice for this.
You were not even
in consideration.
- In the running.
- Tell me, tell me, justify yourself.
- Visions.
Omens and portents.
Golden woman.
Blue room with the round windows,
once again the wheel has
previously represented
this window.
- Okay.
- Bronze plates.
- Okay.
- Okay, what was your justification?
- So similarly, bronze plates
'cause there's a knife
in the back.
- So utensils, okay.
- I chose this 'cause of the dress
and the big dress right there.
I chose this one because of like, cogs,
wheels.
- Okay.
- And the goldenness of that.
That's what I went
for that one.
- That's a good argument.
- Why'd you choose yourself?
- I chose it because I thought this looked
like Maria.
(Pat laughs)
- See, that's not out of the realm
of possibility for someone
to choose.
- Yes,
and then I had no
justification for the other two
but that was the firmest hook I had
and also I believe in myself.
- That's fair.
- I mean,
because we have this sort
of golden house fading away
which speaks to me of the golden bathroom.
- Oh, okay.
- Yeah, I wish I had better justification.
Sometimes you just follow your heart.
- I get it.
- And you're right
and you win the game.
- That's alright.
But hey, if it's three, then we still win
'cause we got a majority.
Oh ghost of yore, can you please
flip over the crystal ball?
(cheering)
- That's how you talk to
a motherfucking ghost!
- And now that we have this
incredible psychic link,
could you explain what these
three meant?
- Justify it.
- You were actually the closest.
It was the white dress, the
wheels for the clockwork,
and then knife.
(all laughing)
- Knife is really the big thing
for me.
- Knife?
- Knife.
- That one sucked.
But, wow, good job finding a connection
between the wheels and the circus wheel
that I did, that I'd forgotten about.
Your justification was very strong.
The logic was sound.
- Can you tell me about
the ratman and the birdman?
- Yes.
- I do wanna know about ratman, birdman.
- There were so many accidents.
I believe my justification was that
birds have pointy faces
and doctors use pointy objects.
I was having some
problems with that round.
- That is such a Sharp Objects take.
- It was not my best work.
- That's fair.
Simone, I've really...
- Can we talk about
the other mistake?
- I'm sorry,
I do really wanna know
about ship and house.
- Oh, Brian.
Here, as you see,
is a train rolling through the desert.
- Just like a ship.
- A masked man on it.
- Yes.
- I thought this was a boat.
(laughing)
I saved this for rounds.
For two rounds I saved this card
thinking I have to save
this boat for Brian
because it will make his life so easy,
it will be so easy for him
once I put this boat down!
It was not a boat and
I didn't realize that
until you were like, oh, a
train running through the desert
and then I was like, what?
And that was why I had to go
under the table for a while.
I was crying.
- [Jenna] I mean,
we got there.
- [Pat] We got there.
- [Brian] Alright.
- [Simone] Glad you got there.
I would've felt super bad if you hadn't.
- And this has been Overboard.
And this has been Mysterium.
Make sure you subscribe for
more videos from Polygon
and share this with all of
your friends this Halloween.
- [Mysterious Voice] I
was working in the lab.
(laughing)
