[Music]
[Laughter]
hey friends welcome to something a
little bit new here on the channel
something I've wanted to do for a while
and I wasn't really sure if I should
even you know try it out
but now I've actually gotten to it it's
something I like to call alchemist
refuge and so what I want to do is I
want to go through building and building
an entire deck and kind of going through
my process and the way that I kind of
conceptualize and go from there in terms
of building a deck from the bottom so
rather than just talk about what I'm
gonna do I'm just gonna go right through
it
this next month what we'll be doing is
we'll be using braids Kandra depth in
the in the blood haul so braids Kandra
depth kind of a famous commander and
maybe some of you are wondering what you
know what's the reason behind me going
going with braids this next month put
simply when I first started to play
commander
I built a cambodia con line that's kind
of the inspiration for my new hero deck
has come from but right after that I
never actually built that
Kemba deck in paper so I built it on
like a website and I had it all built
and I knew what I wanted to play and I
just never put it in paper what I did
though was next deck I built was braids
conjure adept and I did build that in
paper and that was my very first
commander deck and it was a lot of fun I
ended up taking it apart because I felt
like it wasn't very strong but when it
comes to mana blue that's okay for it to
be a little bit on the underpowered side
people usually associate it with being
pretty high power so I'm okay kind of
going against that so braids conjured up
format a legendary two to human wizard
with one ability at the beginning of
each player's upkeep that player and put
an artifact creature or a land card from
his or her hands into play and the
flavor text here is the rifted
multiverse became a sea of conflicting
realities each peopled by possible
versions of every living being
so here the opposite of braids the other
braids is what's the name cabal minion
braids cabal minion is the original
version of it it's banned in commander
as you can see here but in this time
spiral
they did alternate versions of people
and this is the ultimate version of
braids so that's a little bit behind the
lore so though usually the first thing I
do is I find a commander that I want to
do and so I have the commander that I
want here that's kind of the first step
find a commander sometimes it's not the
first step sometimes the deck it comes
before the commander so I'll have a
vision for a commander deck and then
I'll try to put a commander to it find
the best the best fit some examples of
that that I've done for the channel are
zero Aryan that was a pretty solid you
know kind of fitting the commander to
the the deck rather than the deck to the
commander and hearing a little bit like
that krav and regna a little bit like
that although it is kind of a little bit
both for both of those situations Angus
Mackenzie that's another good example of
fitting the ninety nine to the commander
rather than the commander 299 or maybe
other way around but anyways braids is
the one that I want to go for so the
first thing I like to do is kind of do a
little bit of research I do it mostly
with EDH rec but I do use a couple of
other things so I look at the kind of a
couple of you know generic list ETA
shrek here kind of will compile a bunch
of themes together and I just use this
to kind of figure out okay this is what
I might be wanting to go for so far it
looks like there's a lot of big fatties
here we got some clones some clone type
deals right a profession another clone
so where's things influenced some
control magic and you guys know I I love
me some good some good stealing
enchantments so it looks like for the
most part it's big creatures big
artifacts and effects that will steal
the the big creatures and big artifacts
from our opponents yeah I kind of like
that I like I like where this is going I
like where this is headed yeah so after
doing this I'm doing a little bit of
research with what I want the deck to
look like the next step that I do
actually is to start planning the
numbers I'm gonna keep looking here just
and you never know what interesting
cards might be here that will give you
some ideas for other stuff too
medallion Ori that's a solid one
getting out braids because that was one
of the things that I had problems with
when I first built the deck was braids
oftentimes we get removed very easily
very quickly and you know it was it was
a very much a big problem because uplay
braids come down you get some haste nice
you'd get braids down and they would
just take care of it and now you kind of
are stuck you have to pay six man
afraid's
and you've got a handful of these
fatties and it's like how am I gonna
cast these yada yada yada
so getting getting braids down with some
protection is pretty saw alright so I I
kind of got idea what I wanted what I
want to do so let's go to what I like to
do is I have to I like to have a
spreadsheet open I'm just using google
docs here so let's just say braids
this is gonna be Season eleven alright
so what I want to do is I want to start
kind of listing off some categories here
in cut in column B I'm gonna start off
with the obvious ones that I need to
have card draw ramp tutors board wipes
spot removal I usually start with those
get those out of the way cuz I don't
want to forget sometimes I forget to
include something and I you know that
always is very unfortunate for the way
the deck plays out in the end so I want
to have all of those the first thing I
want to have are some fatties we want to
be able to show and tell some stuff in
we want to have some stealing stuff so
let's put theft here and that would be
the reason behind that is we want to be
able to steal the big stuff that our
poets get down for free theft
something else that works really well
with theft and I think it's good to have
an equal balance normally I'm not
actually super on board with going for
clones but here I think clones are
actually a lot better simply because
we're not just trying to take advantage
of what our opponents are doing like we
did with Dragon Lord saloon guard this
is definitely a very different and
totally distinct deck because our clones
sometimes it'll be better used to you
know copy something from our opponents
sometimes it'll be better used to copy
one of our own fatty so clones theft I
think these two categories kind of need
to be you know
hand-in-hand so let's kind of take a
look at where we're sitting at I want to
have at least eight draw card draw a
tramp let's go with maybe five tutors
for board wives maybe three spot removal
let's see what it looks like we have
eight of each of these how much is that
total that's a sum of 52 I usually like
to have 37 cards in my mana base so that
means that we have ten more cards to be
able to to play around here with so
let's bring this up to 1111 and we're
gonna bring down the ramp down to seven
since usually in the you know mana base
I'm gonna have a lot of ramp as it is
anyway so I'm gonna these are kind of
just some some temporary numbers as I go
through building it I will find some
numbers I want to use different values
for and actually let me go ahead and
bring these down to ten and the reason
is I want to find maybe there's another
category that I need to keep in mind oh
that is there is one there's one I can
think of protection and actually I want
to have this at least let's say six so
we're gonna bring these back down to
eight um yeah that's a little bit high
here let's go for let's go over four and
we're gonna increase our fatties up to
ten oops not 20 just to ten so this is I
think a little bit better in terms of
numbers now the reason I'm choosing
these numbers are just based on my
experience and how often I want to have
it you're right you know I don't want to
have a handful of fatties when when in
reality I want to be able to be using
our theft and clones
I think fatties I need to have more
often than theft and clones just by two
cards out of the deck spot removal I
just want to have three you know tutors
I might not have enough tutors in mono
blue so we can always take this number
down put it somewhere else
card draw is really important ramps
really important protection I definitely
think is important here I wish I can
even have eight but right now there's
just not a lot of other categories that
I can steal from and and just to take a
look at the total number we actually
have 57 I miscounted somewhere so let's
go and bring this up to seven that will
be sixty we can bring this up to eight
and let's bring the theft up to nine
let's bring the clones up to nine we're
gonna bring you know those tutors down
to four I like the way this looks this
looks a lot a lot smoother a lot cleaner
so we're gonna start off with the ten
fatties we're gonna figure out
Fatty's you want so let's go ahead we're
gonna type in here so the we wanted to
be able to be legal in commander right
we don't want to find stuff that's not
legal in commander we want only mano
blue legal cards and so now we're gonna
look for creatures we could look for
bigger stuff as well but we want
creatures that are maybe CMC greater
than let's start off with seven let's
see with CMC greater than seven not
super great so we have some Annihilator
Eldrazi do I want to play the
Annihilator cards on the one hand if I
can if I do play them it's a great way
to get some Annihilator triggers on our
opponents but they will need to have
haste otherwise they usually draw the
board wives draw out the spot move will
draw the at least the hate so I don't
want to be able to I don't want to you
know put it be putting down an
Annihilator cards and then everybody
I can't attack anybody until the next
turn so do I want Annihilator cards it
depends on how many how many a haste
a you know effects that we have
available so let me go ahead and do this
again we're gonna go into looking for
blue and we're gonna look at things that
can give our creatures haste
so haste and creature on the on the card
we did see al Cowen's memorial we've got
some equipment
looking at some of these things we have
equipment I'm gonna kind of pass by them
lightning Greaves and the where is it
the Swift up boots they're gonna be nice
because they'll also double as spot or
as protection for braids and a crow
immoral you know will do that too but
it's more on the expensive side I would
count it more as the as one of the
fatties I guess I can start using some
of the the equipment I guess let me take
a look at this this thing so here I
probably want to have some some haste
enablers I'm gonna say haste and I think
here I would want six on that category
so let's bring down let's bring down
this down to eight this down to eight
and this down to eight as well
protection I'm gonna bring this down to
six so let's see how this looks and I
can actually put in here I'm gonna
account all of these I want to just have
it automatically County so yeah 62 so
alright so we've refined six haste
enablers we can start off with that and
so one of the nice things about scry
fall and if anybody from scrapple is
watching this I would love to do a
sponsorship
I love Skyfall scruffles awesome I'm
gonna start off with the save and I'm
gonna go to my saved cards and it's
gonna keep track of all the cards that I
want to have saved here so in terms of
haste enablers I definitely want
lightning Greaves and Swift boots and
one of the things that I can kind of do
here is I can put back one card here and
one card here and count this actually
you know maybe it's better to have eight
protection yeah I think it's better to
have a protector so right now this says
six but in reality it's gonna be eight
because two of the the haste enablers
are also protection cards so we've got
Swiss lightning Greaves Swift boots
we've saved then let's go and refresh
this page so we've got both of those
saved here I need to find for more haste
enablers a Crow's immortal doesn't count
yet just because it costs too much mana
or should I count it I'm actually gonna
look at this by the CMC
all of the bandit Lord not super great
since the way that we'll be getting out
most of our creatures or at least most
of our big creatures is gonna be with
braids so holoband Lord not really good
enough red not really necessary here
fleet feather sandals is nice because it
also gives flying but it costs too
minute to equip so I'm gonna kind of
hold off on that just until the very end
I want to consider a chromosome Oriole
as as a haste enabler since it also
gives haste to everything that we have
so that's another thing to keep in mind
ring of all cos cost a minute and equips
for one that's the next best thing it
looks kind of strange in a in a braids
deck why are you playing ring of Val cos
you know but the haste is gonna be super
important if we're going to be wanting
to be playing an isle area to man that
was a lot of gerunds in that sentence um
so it looks like we're gonna want some
haste enablers next best things are the
three mana 1 equip ones so let's go
ahead and put how many more that we need
we got four at the moment and a total of
six so looks like that's gonna round it
out we're gonna put these two and
there's strider harness as well so we
need to keep we have to kind of choose
among those I'm just looking to see if
there's anything here that can you
actually you know become a lot less or
anything else with equip zero that would
be pretty great as well those give
patient-specific cards has a high equip
cost yeah not really anything else here
that will will work as good as Akuma's
memorial now God Pharaoh's gift does let
us recur stuff with haste but it also
makes it much smaller since we'll have
such big creatures printing up to four
four is not actually what we want to go
for so we've got here four options
this one gets trampled and haste this
one gives trample and vigilance and
haste this one just gets +1 +1
I don't know I don't think the +1 +1 is
that important so we're gonna add these
two and if we need to increase this
category later on we can but for right
now I'm glad with just having these 6 in
there so we've got that 6 done I'm gonna
go ahead and highlight this just so I
can keep
that I've already got this I'm gonna
hide that I love that yellow so we've
got two of the protection let's go ahead
and grab the rest of the protection here
and now the ones that can give the ones
that can give braids flash those will be
pretty solid I'm gonna actually gonna do
it like this so I think it's gonna be
the word cast will be on there winding
canyons it's gonna be pretty solid to
have in the mana base so when we do the
mana based part of this we'll remember
to use that as well that gives sorceries
flash well let's take a look to see how
Fadal can already has it or worded where
are you vidal kanuri
as though they had flash let me go back
I'm gonna want to put that so one of the
nice things I like to use is the the reg
ex re GE x I don't if it's reg X or reg
X I think it's probably reg X as though
they had flash I'm gonna go ahead and
search this and take a look so we got
Laila of anticipation and Vidal Kanuri
those are also pretty solid ways to give
flash do I want to play to ferry I don't
think that I do to ferry here by the way
have flash I think is the way to work
they have its word yes it's very uh it
costs five mana that's the problem here
whereas with these you know we can get
these down on turn four get braids down
on turn 5 the ferry we have to wait for
turn five to get him down and then turn
six to get braids so I don't think
actually I want to ferry
I do want these two though they're also
pretty sought a lot of people like to
say that they're good enough for any
deck in my mind I think that they're
good in certain like situations this
situation is one of them where they're
pretty good
getting the braids down on the end stuff
before I turn so that we can get the
first sugar I think it's pretty pretty
important so we've got lay line and of
anticipation and modèle kanuri what
other ways can we protect brains now I
know there's a lot of people who will
say oh well just play a counter spell or
something because people will be playing
ways to get rid of braids they'll
usually cast a spell and get rid of it I
think what's more important though are
ways that we can can keep braids on the
battlefield so even if let's say braids
gets taken care of with the ley line on
the battlefield Layla and still being on
the battlefield means that we can do the
same trick next time so what I like is
cards that will let us to repeat that
same trick right now we've got just two
right because we're not including these
two were cleaning those in the haste we
got just two so I need to find four more
cards
four more cards that I can keep on the
battlefield get down at turn four or
earlier that will either help us get
braids as our first trigger or will help
us get braids and keep braids on the
battlefield
now Swiffer boots some people might say
well that's kind of making braids you
know come down turn five yeah that that
makes sense to me let's just take a look
to see ways that we can give creatures
haste or sorry not haste indestructible
or hex proof we'll see what else we have
so going for blue again we're gonna use
the red X again so this time we're gonna
say creature and we're gonna do any
number of characters until we have
either hex proof actually we can put
shroud here we can put indestructible we
actually could put protection as well
there might be some protection cards
let's say we find and I'm gonna sort
this by the CMC here
sum-sum lands this week an enchant to
give braids shroud hmm shrouds good
trout is definitely good but the problem
with with these actually is that someone
can just respond to them and unlike our
equipment once they they once these
enter you know once these enter they
they don't work anymore
so let me go ahead I'm gonna remove the
aura so I don't want to find auras let's
see what we find instead I've found a
lot of instance I actually need a I need
to adhere to I want to find permanence
so is permanent all right so what do we
have we can make something lose
prediction from black this only attaches
to robes automatically we've got that
already she's not illusion this is
actually not bad let's go ahead and open
this into a new tab double blue is also
pretty nice in case we don't want to
actually use the mana you want to hold
up an instant we can always use the
nirach stealth suit as well that's three
minutes to equip this we can give hex
proof for two mana I'm actually not on
board with that
champions Helms not bad I like that one
quite a bit this cost 2 minute to equip
not really looking looking to do
something like that to mana as well as
all the swords is to mana all these
other ones they don't actually give a
you know haste that that's two mana not
an illusion to mana yeah I I was wrong
on make sure I didn't miss anything that
doesn't actually give all right Ella God
shield mate is a maybe and maybe here is
because it's a creature I'm not entirely
sure if I want to go for something like
that to mana for mana three mana three
mana for mana requires creatures to get
sacrificed yeah I guess I like these the
most so far so let's go ahead and add
these to the list and let's take a look
how many protection cards we have now so
we've got one two three four five so we
need to get one more
one more way to protect braids let's see
there's a there's we looked at trout we
looked at hex proof we looked at
indestructible we could always go with
the tooth fairy but like I said I'm not
really like too excited about going for
something like that um hmm I guess we
can look at the things that we can equip
for to Maina
why doesn't look at that now dark steel
plate is not bad it's also
indestructible so that might be the
reason we want to go for that the
protection from swords are ok but not
super necessary whispers so cloak has a
little bit of extra value since it can
make the equipped creature unblockable
let's go and open that into a new tab as
well I'm still kind of now not so sure
about the L God shield mate it does it's
a creature you know so if they have if
they've got some some ways to board wipe
or destroy creatures L God shield me
it's gonna be very easy to destroy
actually I'm gonna remove it I'm not I'm
not super thrilled about that especially
since I have to pay for mana just as
much as ley-line of a token all right
yeah I'm not super in I'm not super
thrilled about that and luckily we do
only have just two cards here that I
want to add so let's just go ahead and
add those and call it a day so let's see
we're gonna refresh here we've got one
plus four plus one that's six total and
that's gonna make that yellow as well so
we're gonna we're gonna go and go there
so next thing I want to look at is the
fatties that was the where we wanted to
start off with first but then have to
see if we can get enough haste in there
it looks like we can fit it in so I'm
actually gonna take off this CMC here
and I'm going to go ahead and search up
anything that says Annihilator and I did
not spell that right so Annihilator
let's go ahead and look for that I
actually I'm not super thrilled about
the Annihilator one let's let's uh let's
start down so we're gonna start off from
Annihilator three I see an out of four
so I can close this one out let's go
ahead go Annihilator fours
those are good Annihilator three is good
now the question is do we want to go
with the Annihilator two ones
that's three Annihilator cards here if
we go for Annihilator - I do like the
intimate rays at least that one I like
we only have room for eight fatties
though so I think I'm just gonna keep it
at those four I'm not gonna include the
other two Annihilator twos here so let's
go ahead we're going to look for the
creatures with CMC let's see higher than
feet was it no it was higher than seven
that's less than seven my bed so we're
gonna look up the ones without
annihilate it we already got our four
Annihilator cards and I'm not gonna add
them just yet cuz I'm not entirely sure
that I want to black steel Colossus is
very famous for being able to you know
just one-shot people especially with all
the haste effects that we have I think
that's pretty solid defender not what I
want to go for I mean it's good to have
an inner struggle defender like that
it's so big at 10:10 but I don't have to
wait until it I have it most Ross you
know have ten mana to give it
monstrosity to start attacking with it
Darksteel Colossus here not enough for
what I want to go for six six
unblockable not that great nothing else
here yet that I'm liking just just want
to double-check yeah nothing yet I'm
actually gonna go ahead and sort this by
the EDH wreck rink void Wyndemere now
that's a solid one that's very solid we
got black steel Colossus this one
exhaust carts from people's libraries
it's indestructible yeah let's go ahead
and go for that we've got one two three
four five six seven so far storm tide
Leviathan can protect us as well
I like that we've got a lot of options
here so let's kind of we're gonna
Whittle it down once we get all the
cards added here inkwell Leviathan was
one of the cards I had but I'm not
actually super thrilled about going for
that one this time had platinum empyrion
as well but like I said not really super
helpful although it is kind of like
storm tide Leviathan in that our life
total can't change as long as it's out
there let's go and open that one we're
gonna open up Catterick Leviathan to the
unearthed ability is really nice and
with braids you definitely want
something like
where you can you know reset the board
with the braid trigger tide spout tyrant
now is that something I would be
interested in if I get that down I can
then cast the spell return target
permanent I don't know I don't know if
returning one permanent out of time is
that important or that actually good
everything else here yeah North has cost
a lot of mana to use tidal forces okay
this might actually hurt us we're not
totally a creature deck so no Sun gargle
here is gonna hurt us grows off we have
a lot of things at CMC 9 this is 11 10
11 12 12 9 we got wood winger
this is 8 that's 10 8 yeah right now we
just have one so girl odd doesn't
actually look that good this one comes
in with a the counter if you play from
your hand we had this in the original
deck but it's just a big big dumb beater
I'm not really looking forward to doing
something like that if I want big dumb
beaters all stealing from my opponents
that's how I see it
returning stuff getting stuff back this
returns to all the other creatures we
control not a lot of really good cards
here that I'm seeing especially towards
the bottom here yeah that's pretty much
it we've got let's see that's the total
of 11 cards here so we need to cut off 3
that's indestructible this one this is
just a 12 total 9 later for well let's
take a look we're gonna we're gonna save
the indestructible ones for sure so
anything that's indestructible we're
gonna save that one and and then and
then take a look at where we're at from
there alright so let's go ahead and
close those three out okay so we got
three for sure on our list here and
we've got to add five more is that
correct yes five more do we want to add
the nigh later ones uh hmm I don't know
I don't know
you know I'm thinking isn't there a uh
isn't there a Sphinx there's a Sphinx
isn't there that that's ate manna did I
just miss it
where is that Sphinx it might be out
seven manna I'll do it I'll do a quick
search here with seven mana cards let me
take a look here seven mana equal let's
do it equal to seven mana see what we
find
ooh de lluvia primordial is pretty solid
let's open that in new tab
ooh neza Hall I like that one too yeah
this deck is feeling a lot more like the
things that I like
this one's technically annihilator - let
me open that in the in the in another
tab - this is a factor fiction on a five
six liar I guess that's okay
some mill some ways to you know exile
creatures I had this in the original
bill but I don't think I'm actually
gonna find a spot for it here scourge of
fleets is another effect like the
cataract Leviathan so I'm gonna put that
in the deck as well
sandstone Oracle can help us redraw a
lot of cards and I like that a lot
Chancellor the spires here it is the
Sphinx ambassador I love that car that
carts so much fun
Quicksilver gargantuan a lot of cards
here that are pretty cool but towards
the bottom here not so much not nearly
as many here Guardian the angel of the
ages is actually kind of interesting
because it makes your opponents not want
to attack you since they don't want to
give it trample instead of defender but
I don't know if that is actually that
that good here
yeah towards the bottom here not a ton
of things there's another page we're
gonna go to that just in case you never
know what what cool little cards you'll
find towards the bottom here looking at
the the texts though nothing really that
impressive here sweet flavor text but
besides that not really a ton that's
going on so yeah I think that's it I
don't know if I want to actually include
this six me enough stuff just because
that's the same
mana mana as a second cast of braids so
not not really saving that much on the
mana cost I do really like Nezha Hall
let's take a look now for the ones I
think I'm gonna actually so let's go
first for the board ype cards so these
two I'm gonna add those two they kind of
return of all the other cards this is
all other non line permanent so that's
pretty important this is just the
creatures I'm not sure going to look
here for greater than six and I want to
see all the ones that say either return
all or return each so return all or each
use the the Reg X again that's only if
it gets kicked that requires energy and
this returns only our our own stuff all
right so we didn't miss anything we got
those two let's go and refresh this
let's take a look we got our
indestructible boys we got some
Leviathan some Krakens we're gonna close
those so we've got room for three more
and I think here the next most important
ones are the ones that let me draw cards
the annihilator ones are nice but not
super necessary
this one won't actually let me draw
cards that a lot of steel cards avoid
when we're is too good to not use I
think same thing with these two so right
now we've got five in the deck and we've
got one two three four five six seven
eight nine more so if we were to put
this up to 14 we'd have to take six away
from somewhere else
where would we want to take six away
from well what can these double odds I
mean this can double as card draw so we
got the card draw ones let's put all
those where's this one there it is so we
can say we can say okay we got three
card draw that brings that down to five
board wipe ones we've got two so we can
bring this down to two
so card draw card draw card draw this is
these these are like the three you know
more theft stuff but I'm not gonna
include it there void winnower
storm tide Leviathan and platinum angel
hmm let's see we've got here what we've
got now is 57 so I can increase this up
to 11 oh no sorry 13 so at 13 we've got
5 here we can put 8 more cards in so 1 2
3 4 5 6 7 8 so we've got to cut one card
out of all these well I'm actually not
liking the strong tie Leviathan nearly
as much as the Platinum Imperial I'm
empyrion really protects us from a lot
of stuff storm toilet 'litham only
attacks us from attacking and on top of
that it will it'll stop some of our
creatures from attacking too so I'm
gonna cut that one and add the rest in
so let's go ahead and add all these big
fat boys into the deck so let's go ahead
I'm gonna refresh this page here and see
how that looks
remove this over to the to the side here
so we've got 1 2 3 7 11 13 and that is
13 sweet all right so we managed to fit
them in I what did I do
okay well I'm using this for the adding
I think I did something different here I
said something along the lines of 2
alright so we've got 2 extra protection
since that's in the haste area okay so
with spot removal I already know what I
want to go for but the way I found that
out is I went over here to my tapped out
page and I clicked on the list of
staples for commander and I went down to
spot removal so where are you spotting
but I actually want to open up cuz I'm
gonna forget to add some cards from that
but I want to open up that too so where
are you spot removing I'm not seeing it
because I'll here it is so the creature
removal and item removal list so let's
go to open those two tabs and we're
gonna hold this open for a second here
we're gonna go ahead and close all these
outs here
close the rest of those tabs we've got
this open we've got all our fatties
we've already turned that yellow so
we're gonna go ahead I'm gonna before I
go to the theft and the clones I want to
start working a little bit on these like
generic categories
just because Fatih took away from boards
and card draw I want to make sure that
the board wipes and card draw that I
have that I keep in mind that I need to
have more on the cheaper side for those
types of cards so spot removal or this
is value here I actually have it set up
so I'm just gonna be looking at the blue
and Cola sections here so this can bring
stuff out for free from our deck I don't
know if that's super necessary seems
more like win more call to the Kindred's
for tribal we're not playing that this
is not that great this is enchantment
we're not playing instance and sorceries
that much Fairy artisans not that
necessary followed footsteps is another
is a clone effect that we could use I
like that as a clone effect so let's put
that because even if we put this on an
opponent's creature we can still make
clones of that hive mine not necessary
mechanized production not super
necessary I love my annihilation here I
love my solution in general actually but
here I think the seven mana spell is
going to compete with a lot of our other
spells we really want to have and also
it's an enchantment so we're actually
not to be able to get it down with
brady's ability braids only does
artifacts lands and creatures so not
enchantments let's keep going down
mirror mockery this only does it's the
same thing as follow footsteps but it
has to attack so it's a little harder to
plan on opponents creatures that's
instant we have sinks ambassador in the
deck which is nice swarm intelligence
not really helpful for us gates the
ether feels more win more although that
is what this deck this this category is
all about so do we want to include the
more win more stuff this is also this
does a lot of group hugs so do we want
to group hug our opponents even more
I don't think that we want to I think if
we do we're gonna be overlooked we're
not gonna be able to be able to steal
enough stuff come with a host it's a lot
of mana and getting multiple braids not
super great actually just because we're
gonna be like low on cards in the hand
but we can copy it we're gonna just
clone our own stuff there so that's not
super helpful the rest of these things I
mean I'm still kind of in my mind
thinking about the only machine and gate
to the ether and then the arbiter of the
ideal we also have to attack with this
with the Sphinx here in order to get the
ability but then it doesn't actually
work for like if we have any enchantment
so we have any instance where sorceries
it kind of only sometimes works same
thing with the gates of the ether it
only sometimes works in this deck and I
don't think it actually makes a lot of
sense to go a lot harder on the
artifacts and creatures that's what I do
with my original deck in order to play
stuff like this and it just didn't work
out that well Oh a machine this was
showed off some of the car drop but
actually I think I want to draw more
cards that's gonna be pretty important
for us so wait actually hurt ourselves
most with that so followed footsteps we
can keep that in mind that's gonna be
one of the one of the Clones so we're
gonna go ahead and open that up in the
indus cry foul and hold on to that for
later on when we do the clone section so
let's take a look at the creature
removal we're gonna go down the blue
section there is no code section here we
got Pongo fire rapid hybridization
reality shift let's see if we've got
enough on the item removal spot here so
colas we've got really expensive stuff
boom pile probably one of our board
wipes yeah not really seeing a lot here
that I want to go for I do music spent
like not that great because I have
doomed and they can choose a bunch of
our like our opponents can choose our
stuff it's not that helpful Nevin rolls
disk is a little slow oblivion stone
costed a little bit of mana too much
mana for me steel hull kites cost a
little bit of mana to do it blue what do
we got here blatant thievery now that I
like I like going for that blatant
thievery seems pretty sweet this
we can steal artifacts with and I like
this one actually I said I like this one
a lot we're gonna open that a new tab
and then reality acid we don't have
enough blink in this deck to really make
that work where I'm gonna go and take
off this reality shift the Pongo Phi and
repin hybridization are pretty solid I'm
gonna once they load actually let me do
this I'm gonna just type in scribe for
each for each one of these here and
let's open up the Pongo Phi so what I'm
gonna do is let's go and take a look at
what these let's try this one more time
let's take a look at what these are so
pong fi one mana to destroy a creature
reputable ization same thing one managed
to destroy creature they replace them
they replace the creature being
destroyed with a 3/3 token but three
threes in command are not exactly the
scariest thing blatant thievery is gonna
be so sweet it is of a mana but this can
let us deal with any problematic
permanent and on top of that for seven
mana it gets us three permanence so I
really like that who comes the pirates
it does need to attack and then not be
blocked for us to be able to gain
control target artifact that makes it
actually pretty tough I actually am NOT
I think there's just too many hoops to
go through for this card to really do
anything so I'm gonna close that out and
I think these three are probably the
best three spot removal cards that we
have for this deck we could always go
for including reality shift if we
include blatant thievery as one of our
are stealing cars at one of our theft
cards I'm gonna do that so I'm gonna do
that I'm gonna open up in a new tab the
reality shift because when it comes to
instance the instance I can destroy a
creature or exiled creature those are
usually the ones that are really sweet
so let's go ahead we're gonna refresh
this saved page go to the bottom we've
got our three spot removal there so we
can go ahead and highlight that yellow
as well alright so board wipes
bored wipes I do like let's go to let's
go to this as well so I'm gonna go down
here to bored wipes I do like boom pile
I don't know that there's really any
other way for a mono blue deck to get
rid of all non-land permanent besides
cyclonic rift which we will want to play
that one - I like boom pile it's going
to close out of these three here
I like boom pile coercive portal is okay
but I don't want it to blow up our own
stuff when it makes it when it's hard
for us oblivion stone um I don't know
about that one
I do want things on the lower end of the
CMC let's go ahead and we're gonna order
this by converted cost cuz I want to
make sure that I'm getting stuff that's
on the lower the lower end of the
converted mana cost spectrum
alright so curse of the swine this could
be okay it's like multiple reality
shifts in a way this one might be okay
I'm gonna open a new tab we definitely
want a cyclonic rift thinking the ice is
not gonna be good enough and goldish or
not that great
evacuation I don't think they engulf the
ensure and I are super great here aisle
X electronic rift and I like ixa John
but that really hurts our stuff too I
think it's probably gonna be boom pile
and cyclonic rift I think those are the
two that I want to go for curse this
wine is nice but cyclonic rift too good
to not use really and then BOOM pile I
mean it's just very effective at what it
needs to do yeah I do have to flip coins
but it's very rare that it won't work on
the first or the second time or
something you know it's like uh what is
it a 1/8 chance that that I won't get it
to go off if I'm saying okay fifty
percent of the time it will work the
first time fifty percent it won't of
that fifty percent that at one time 50%
of that it'll work
three percent of it won't so ultimately
it's like it'll work on the on the third
time another fifty percent so from
get three flips back flips in a row it's
like one out of eight chance so I like
boom pile here I like cyclonic rift
let's go ahead and add those in as well
so one of the things I like to do is
like to do these shortcuts so rather
than you know search up boom pile or or
cyclonic riffs I didn't just go into the
URL and I just type in Skyfall space and
google it and then right there it's
gonna be at the top so boom pile and
cyclonic Chris let's go ahead and add
those two and that's going to wrap up
the the board wipes section because
we're including those two fatties that
we have earlier on Catterick Leviathan
and scourge of fleets now square flakes
only hits our opponents creatures
Catterick Leviathan will hit all
creatures but it also hit all the non
creature permanents as well or at least
non land on you know non creeper minutes
the nice thing here also is unearthed if
we get milled and we put this into our
graveyard we can always pay seven mana
to go for the board wipe not a bad way
to also you know have something to do
when we're getting milled pretty soft
from from the from the from the
graveyard alright so we got our two
board wipes here I'm gonna go ahead and
close out of those two and I'm gonna
highlight this as well so we're gonna
try to take that yellow all right so two
turfs is gonna be the very last thing
because we need to see what we've got
going on in terms of card draw board
wipes those are kind of like two of the
the most important things that we're
going to need to use our tutor section
for so based on that we're gonna have
our tour section kind of filled up from
there looking at what we've got already
I'm pretty sure we're gonna be going for
a Deseret The Seeker in our tutor
section to grab the board the boom pile
it's kind of been something I've been
doing recently is going for the boom
pile there now something I need to keep
in mind for the spot removal actually is
that I've been wanting to include maze
of Earth more often so what I'm going to
do is I'm gonna get rid of this reality
shift and I'm going to add maze of it
because if I don't add it now I'm gonna
forget so a maze of Earth there we go
we're gonna save that refresh this page
see what it looks like
all right there we go we got our three
spot removal right here these three and
then we've got our two extra board wipes
so pretty good so far so far pretty good
I think I want to do the theft section
next just because I I want to do the
card draw and the ramp lastly because
those two sometimes you know are more
dictated based on what you've already
gotten the deck so I'm gonna do the the
theft and the clones first here let's go
for the theft first so I'm looking for
stuff that either says gain control of
something or you control let's say
enchant it right because it's always
gonna be enchanted so we're either in a
gain control of it or the enchantments
gonna let us gain control of it so this
is by ETH rank I do really like
expropriate here that's gonna be pretty
solid control magic is it's very nice
corrupted conscience and treachery are
also really sweet actually I forgot one
thing here I want to include exchange
control as well I don't want to miss out
on playing the gilded Drake yeah there
it is all right so Gilda Drake we've got
currently one two three four five six
cards that will let us do that
treachery cost net zero if we can get it
to resolve expropriate pretty expensive
but also really sweet
gilded Drake's pretty low control magic
this can give in fact so it can make
something that's a big creature into
also a game ender so I'm gonna do that
I'm gonna go for the CMC I looked at the
top only look by CMC now because we want
to be able to gain control of big
creatures big artifacts this is
enchantment
this was gain control creatures but it
also is pretty susceptible to just
getting removed before we can get any
value off of it
also if someone gets rid of the Cal
suppressor then they get their creature
back so yeah I think I'm going to limit
any card that's a creature
let me look up first by creature so if
it's a creature and it it will return
the creature back or whatever I seal if
they get to destroy I'm not gonna
include those so let's take a look to
see what we've got so this game controls
of all enchantments but I'm actually
okay not gaining control of enchantments
here master thief sword temptation and
Bruce Galena will gain control of it
permanently but it's only legendary
creatures I don't think that that's
gonna be super necessary Falco's
deceiver though I do like that for for
mana to be able to gain control the
creature just by attacking with it
that's not bad but Guyler of wills
that's tough to do because we're not
really playing tokens we're not gonna
have a lot of creatures available
protecting climb chimera perplexing
chimera is not gonna be super great in
this deck king of the tide start is six
mana though I don't know if I feel about
that alright so this let me just keep
looking that has to be remain in play
this is lands docked lands this has to
evolve this has to deal combat damage
that's that's pretty tough but it does
last
unlike inevitably no I think a tutu is
just going to be so hard to get in there
if they already have a creature that we
want to steal this as only as long as
you control them this is long as you
control them becomes a creature
enchantment that reads gain control of
enchanted creature instead of any other
type of permanent move dominating listen
on to target creature you may pollute
and this effect this actually looks
pretty interesting I like that let's go
for that one that's pretty cool
all right so let's see target an omelet
this is exchanging I don't know I feel
about that Cal suppressor we need to we
need to control the Cal suppressor
alright I think that's everything so
let's go ahead and we're going to take
off the type creature
I like these this one costs mana to use
I don't know how I feel about that one
right now we are looking for eight theft
so we got one two three four five six
seven you're looking for potentially one
more cumulative upkeep sounds disgusting
no I don't like those um that's a lot of
mana if we want to gain something
gangster of something that's a lot of
mana same thing with dominates charisma
we're not really gonna be able to use it
that effectively and we also have to
have charisma and play so artifact
creature equipment land creature with
mana cost to our last movie Dalek and
shackles is very sweet I remember that
one abduction kind of sucks this
requires us to pay man and we already
got control magic on our list so far
helm a possession how the possession is
nice but we can only gain control of one
thing at a time I don't think I like
that
Kevin's last word is okay but not that
great steel artifact it is for mana but
I think artifacts are not gonna be as
well actually know it I do like stealing
artifacts cuz we can steal something
like a gilded Lotus that somebody got
down for free that's pretty sweet
pretty sweet indeed alright reigns of
power okay so yeah it looks like we're
down to the five CMC stuff we're up to
the six CMC stuff at this point there's
not really a ton of stuff ooh commandeer
I do like commandeer let's add that to
the deck tail alright we got a lot of
stuff here so we got that we got a
alright we gotta we gotta whittle this
down so
but Alcon shackles is very sweet because
it just needs us to pay to mana and then
we can gain control of stuff although
that is it is technically requiring us
us to have a lot of islands actually
this is probably too slow
still artifact sweet command commandeer
is sweet Tala Coast receiver is sweet
treacheries nice gilded Drake is awesome
control magic corrupted conscience
I don't know that giving something in
fact is actually gonna be worth the 5
minute here that might be with the one
we drop and then dominating listen I'm
gonna drop that one so let's see we're
looking for a total of eight we've got
nine here so I guess we just dropped the
corrupted conscience this is for mana
this is zero mana for mana
this is zero mana net to mana goes there
for mana five mana
alright so corrupted conscience is the
only card above four in the theft
section that doesn't is not able to
steal multiple cards so this can steal
multiple cards if it doesn't we're happy
I mean let me just put it that way if it
doesn't know if it does not steal
multiple cards then we're getting
multiple turns this will always steal
multiple cards yeah I'm gonna just drop
the corrupted conscience keep our CMC a
little bit lower than otherwise we would
have it so common dear very sweet
there's nothing there's nothing like
going for a commandeer and in response
to someone cyclonic rift I mean that's
that's one of the sweetest things that
you can do let's take a look what we got
going so we got commandeer treachery
that is perfect just eight there we go
alright so now we're gonna go for the
clone section we've got followed
footsteps in here I'm going to go ahead
and search up there's two ways that this
could be worded enters the battlefield
as a copy I think that's right no that's
not I forget how its worded let's look
up clone
enter the battlefield not enter not
enters so it's enter I I always think
forget that it's a may ability I'm not
really sure why someone would go from
all right so create a token that's a
copy so that's the other way it could be
worded is that you know you're creating
a token
all right so followed footsteps we've
got copy artifact looking at our Fatty's
because we gotta keep in mind our clones
are gonna be either copying our Fatty's
or our opponents stuff we've got one two
three artifacts this doesn't make sense
to copy sandstone or well I mean I guess
it kind of does because it can get
removed but not really you're not gonna
get a you know more value off of having
to Imperials this is value that we can
get that's value so I think copying
tokens
I'm sorry copying artifacts if that's
all that it does probably not solid
enough for the deck this copy is a
creature for two mana but we have to pay
two manna every upkeep I don't have to
do that that's nuts lame phantasmal
image is very nice target player draws a
card then exile is a card from their
hand if a creature card exile this way
that player creates a token that's a
copy of that card that's really solid
this is actually going to be honest say
this for the card draw section so I'm
gonna put that off to the side I'm gonna
say that for the card draw section
because that's that technically counts
as card draw but it also helps us cheat
more things into play if our break does
not get to stick down to the battlefield
this can only target our own creatures
this is enchantments
that's enchantments creature you control
graveyard
this is creatures that creatures that
die creatures you control creature you
control this is artifact again this is
any permanent which is very nice clone
let's put that there too but I'm not
sure that we're gonna keep it a boring
clone this only copies our opponents
stuff got gigantic pause another clone
helm of the host only couple with our
own stuff mechanized production adjust
artifacts freaks you metamorph can do
artifacts or creatures right a
replication can do can make multiple
token copies sucker
Shema can make anything and over in this
section we want eight clones so we got
one two three four five six seven eight
at the moment stunt-double has flash
this is target creature you control any
creature on the battlefield and it also
has embalm that's not bad
put you in the graveyard target artifact
we got that already this is another
clone it costs five min ago so I'm not
gonna add it the souvent double ganger
can change what it's copying you know if
that's necessary so here these artistry
stolen identity can make tokens every
turn I like that
clone legion that's pretty sweet here
too and we'll definitely have enough i
think i hope we well i don't know but i
hope we have enough mana to have a clone
there that's good
Quicksilver gargantuan and i think it's
just too much mana alright so we've got
a couple of options here let's go ahead
I'm gonna go ahead and save all the non
for mana it's like basic clones so let's
see what we've got when we have all
these added this one any creature on the
battlefield yeah this is this is solid
because this has involvement on it as
well so we have some more things to do
from the graveyard I like that one and I
like that one so let's take a look here
how many of these token makers do we
have because we're looking for a total
of eight let me go ahead and make this
yellow because we did finish that
section oops
not orange yellow all right there we go
I could call it coda bottle thing I'm
going to all right so we got one two
three four five six seven eight nine
all right so we've got nine here that
means that we want to drop one clone
legions where I'm my eyes are going to
first simply because of the fact that it
is nine mana
now let's drop that
alright so followed footsteps stolen
identity vizier of many faces sakushima
replication that's 9 mana - but the
advantage is we can make it you know
five copies of one really awesome
creature clever impersonator and fortes
managed yeah I like that I like these
clones these clones look pretty sweet
and they can all hit you know either our
own creatures are our opponents
creatures yes alright so we've got that
section we've got that section finish
off as well here making pretty good
timing
we got the tutors as well let's go for
the card draw first here so let go to
our to our page we look to the item
remove already so we can close out of
this one going back to our page we're
gonna go down to the to the board wipes
alright board rest where are you board
wipe cards there we go we're gonna go
down to why am i pressing board reps I
meant to press card draw so let's just
find the card draw here we're to go with
the steady I don't know that the burst
is gonna be super relevant or super
necessary really so we're gonna go to
the to the draw and I'm gonna order it
by the converted mana cost and I have an
idea of what I want my five-card draw
cards to be already or at least three of
them I kind of know so let's go down to
the blue section mystic Remora is
definitely one of them the other ones
are ristic study and mind's eye so let's
keep looking
do I want to try keeper of the mind in
this deck um I don't think so
military intelligence this is an attack
base deck but I'm not super thrilled
with that
sage of latinum search for us Kanta we
got too many creatures in this deck for
that sarami
we got our arcane artisan we got that
here so that's number two
curse of verbosity I actually kind of
like this simply because even if we put
it on ourselves right and our opponents
all want to attack us which you know
we're Braves we might they might want to
do that the advantages we're drawing
three cards off of this card and they're
each drawing only one so even in that in
like the worst case scenario it seems
pretty awesome if we put on someone else
and we attack them this is just a
friction arena yeah I kind of like that
all right whenever an opponent attacks
you and or a plane's working control
with one or more creatures draw a card
hmm well sound it's not it's from c18 so
it's not even on on magic online yet
don't have enough for that Jace is
archivist now loyal Drake no thanks
ristic studies pretty sweet let's keep
going down survivor of the unseen it's
got the cumulative upkeep thoughta
adele will let us hmm thought our Adele
will let us get artifacts like you tutor
for specific artifacts but it is a
creature i don't wanna i don't like
putting my card draw on you no creatures
unless they're really really good like
this arcane artisan seems like to be for
this deck I'm gonna keep going past that
archivist that's another example of a
creature that might not be good enough
Jace are critical thought Jason mine
sculptor Koo Mena's awaking I don't know
that's gonna be super easy to get the
city's blessing here with that Oracle's
insight padeen
precognition filled psychic possession
you know psychic possession kind of
seems interesting here simply because
when our opponents you know use the
brain's ability they might be getting
something down that can give them a lot
of card draw
psychic possession would be pretty sweet
with that I don't know though it does
rely on our ponents having something to
do with you know for drawing cards um
now let's not go for that let's let's
keep keep going along here a thieving
magpie copter spy network now this I do
like because we will have enough
artifacts I think to get this do we have
enough artifacts let's see what
artifacts we got in here so we got 3 6
10 11 12 13 14 15 16 maybe 16 is not
enough maybe it's not enough I don't
think it's enough actually yeah not
enough for that artifacts now not enough
they're either not enough that zombie is
at least one Carter but it's against the
creature
ooh future site that I like I know I
like that one
honden of seeing winds let's open that a
new tab just in case I don't know if I
want to pay more than five man I hear
cuz I think we've already got enough as
it is
from what we've got patron tree building
I guess is okay um no I don't think I
like that one
and this is the six right no not yeah
it's Fink's the disciple Sturm Geist
synapse liver
tamio the moon sage Deseret Zinder split
alright there we got a six mana stuff
alright so I'm done with that section
let's go to the colors section here
liars pendulum is interesting but I
don't feel like I can use it that much
skull clamp I think is really good we do
have enough creatures in the deck to not
to like abuse skull clamp like we have
for our kravan regnant deck but
creatures will be dying in our deck for
sure so we might as well get some card
draw from it that's not in our that's
not online yet unfortunately these
equipment that you know let us draw from
attacking I feel like that's when more
since our big creatures are what will be
attacking with kind of the same idea
with military tail intelligence it's
like if we need card draw because we
don't have big creatures then it doesn't
actually help us with that chaos wand I
don't know if that's really that worth
it I have Yaga moth this will give us a
lot of card draw if we sacrifice some of
our big creatures but three mana is not
exactly the easiest thing to go for
heirloom blade whenever equipped
creature dies so let's take a look at
our fatties so this can't die because it
has the ability there but Umaga can get
us the other older mugs or it's a
betrays scourge of fleets can get us
nothing can revive thing gets us also
nothing we can also get this a drowsy
the two sphinxes can work to each other
the dinosaur crater avatar golem yeah I
actually don't think that that's that
great school clamp now that I think
about it it is kind of win more as well
patient rebuilding Han denim seeing wins
Future Sight ristic study cursive
verbosity mr. Kimura I really like I
think mr. Kumar is really sweet so let's
see we're looking for five-card draw
here we've got one two three four let's
close out of this one and that one five
so far I definitely want to add in
let's keep going down actually I
definitely want to add in mind's eye
because that's kind of like psychic
possession except it just works without
having extra card draw so that's one of
the nice things about that scarecrow no
serum tank sword I've seen these quite a
few times I just you know I forget about
what they do
Oracle's vault no because we want to
have the cards in our hand for braids
see your sundial is okay but I think we
got better options at the moment Tower
of fortunes will definitely work well
with our heavy mana you know kind of our
heavy mana theme we're gonna have to
have some really good ramp for this deck
for our site mask I don't know about
that hero's podium illuminated folio
that would work pretty well in this deck
but I think it's just strictly worse
than first in mind up mind's eye and
future sights is so the way I like to
look at Future Sight if we can play the
top card it has it's basically just the
the ability of pay zero to draw one card
if every turn we can play exactly one
card on the top it's that good now if we
can play two cards on the top it's a
zero to draw two cards so the more cards
you can put on the top the more card
draw it's giving you mind's eye so we
need to have four cards we got our cane
artisan in here but it's really good it
gives us an extra function of being able
to cheat stuff in like mr. Kimura curse
of verbosity it is you know we don't
have a lot of low cost attackers so
maybe this one is the one to get cut
risky study mr. Kimura mind's eye future
site arcane artisan you know what I
think that looks good that looks good
alright so we're gonna scry fall all
these over here so subscribe follow that
I forgot to put the space in there scry
fold this and then our King artisans
already there so mr. Kimura ristic study
mind's eye
Future Sight and arcane artisan yeah
these look pretty good
we're gonna go and add these as our card
draw section and oh I need to I need the
card future sight alright so card future
side we're gonna save that one and then
save that so let's refresh this take a
look at the bottom of the page see how
it looks so far alright
yeah it looks pretty sweet here yeah
five-card draw
so we are done with that section as well
there we go we need the ramp and then we
need the tutors let's go to this section
here this is a section with the clones
so what we need to go for well actually
I think we're done with a scribe fall
searching we're just using our staple
list here so next able list that I want
to go for is the ramp one and there are
gonna be some missing cards from here I
haven't updated this in enough time so
one of the ones that I'm remembering
that I want to go for is burnished heart
that one I've been you know telling
myself to include more often so I've got
that one set up let's take a look at the
coalesced ones I know I want gilded
lotus I want three in dynamo where you
got three and dynamo Thran dynamo and I
want a worn power stone those for sure
are gonna be really solid here under
blue don't think there's actually much
that's gonna be good for us makes things
cheaper this technically taps for two
mana and it has haste but it's only for
artifacts never mind never mind
all right let's keep looking mmm okay so
blue doesn't have anything that we're
looking for we need a total of seven
ramp cards I am actually going to open
up a scry fall page here because I want
to search for things that can get me two
or more islands or lands or something
left the battlefield so let's take a
look
this is IDE blue we want to find stuff
it says search and then later on it says
land because island is part of land or
rather the word land is in island and
want to put onto the battlefield
let's do we find all right and I want to
actually take off the type land
dreamscapes artist not super great
surveyors scope sort of animist wafers
bobble and solemn simulacrum well none
of these give to do we want to add the
ones that give one I don't think so
I think they're probably too slow
rather too small of an effect do we want
to try them out I guess surveyor scope
could work forever at the point where we
have four mana everybody else has six we
can tap this for three lands that's
pretty good you know what let's try it
out we've never played surveyor scope
let's let's try it out in this deck see
how it works because before we actually
use this on the the the blood Hall we
are going to test the deck out that's
five I guess we could go for solemn and
for Wayfarers bobble the question is do
I want to play a play an artifact
creature that can get me a land from the
deck onto the battlefield or what I
prefer just to have stuff like sissy's
ring that can just tap for two mana
actually this does cost net mana less
less net mana
so that is something to keep in mind
let's take a look at what else we've got
here pyramid of the Pantheon is too slow
that's not gonna be good enough
primal gates not good in this deck
planar gate yeah yeah
caged Sun is one that I might need to
consider actually you know what let's go
for caged Sun we will be able to get
down these captive artifacts that are
pretty big for less mana with with
braids so that's one thing to keep in
mind that we can use that mana right
away
oh dream stone hedron's another sweet
one let's keep looking extra player lens
if we wanted to go for snow-covered
islands after planar lens could be good
the question is is it worth it because
it is an artifact it can just simply get
blown up and then we're down on land as
well I think that's too risky in this
situation if we were playing something
like padeen I guess it'll be okay but in
this deck this one will definitely help
people with islands I don't want to help
people with islands if there's one
people if there's one group of people I
don't want to help its group people with
islands okay right now we've got one two
three four five six seven so we've got
enough we do have the teacher arc up and
I do like the ability to cash that in
for card draw let's just keep going down
here this makes our blue spells cost
less but I don't know if I like the
extra ability their colony gem produces
blue mana and let's just replay our
lands I don't know I feel about that I'm
sure I'm gonna find a place for colony
Jam some point at some point I will know
where to play it let's keep going down
bolivian so we're not really gonna be
synergize into the deck that much
palladium here's a creature I don't know
if I want to rest in that and I think
this at this point we saw semblance
anvil I guess simple sample is not bad
but it does make us lose a card from our
hand so if it just gets blown up then
weird
card in hand for no reason like in
addition to the the car that we had to
use to play down in the semblance amble
right we use that and an extra card from
our hand I don't know how I feel about
that one
all right so right now we've got caged
Sun dream stone he'd Rin he drew archive
gilded Lotus train dynamo worn power
stone this comes into play tacked but it
does only cost three mana burnished art
similarly only costs three mana do we
want to drop the surveyor scope or do we
want to actually test it out the only
problem I see with this is that it
doesn't do anything if we're just one
mana behind everybody guess we're got to
cut it and we're just having to test it
out a different time sorry Severus cope
was looking forward to testing you but
not really gonna work out this time so
scribe fault I'm gonna do this a little
little trick I should have done a while
back all right so let's do that
we're gonna go for all of these
gonna add them to our list now it might
seem like we're getting pretty close to
being done here but we've still got
quite a bit of ways to go
simply because after I'm done with this
one of the things I like to do to make
sure that I haven't forgotten anything
that's like super good in the deck that
I haven't found with my searches or
anything like that is to plug it into
the EDH rec to see how it looks compared
to the the recommendations there so
we're gonna add these 8 or I think it's
just these seven these are gonna be
pretty sweet this is gonna get us a lot
of mana let's refresh this page go down
to the bottom all right there we go
we've got seven ramp cards right there
that's pretty nice all right so let's
put this back here and put that back
here so we've finished off the ramp
section as well here so let's go ahead
and go yellow for that now we got to go
for the tutors so the last thing we need
to do is look at the tutors and let's go
to our tutor section go down to tutors
there we go go down to the blue and to
the white section now I do see two cards
here that'll be interesting acquire not
really I don't really find it too
effective but bribery on the other hand
is pretty good so let's put bribery in a
new tab I like that one quite a bit
I'll order this by CMC because also with
this we gotta keep in mind if we need
RAM we've got rampant three four five
six I'm as I'm thinking about this just
because mono Blue has the transmute card
so I need to figure out what cards I
want to transmute four one three five so
one doesn't work for ramp three and five
work for ramp and for card draw those
are some pretty important sand
situations sorry
not situation those some pretty
important categories five also has clone
I don't think we'll need that one that's
badly done five also has some Aikido
no three though but three and five are
pretty important for for boom pile is
pretty important too for cyclonic rift
all right well not really seeing any
like CMC's that I want to use the well I
guess two seven three four I guess it's
kind of all over the place what's it
look at the yeah Hilario West I like
this one but we're gonna do that with a
mana base dizzy spell for mana because
it's including the three do we want to
pay three minute to find spot removal or
the mystic Remora I don't think so
I don't think it's good enough mystical
tutor instant or sorcery card I think we
got plenty of those instants and
sorceries we got sorcery there we've got
cyclonic rift we've got spot removal
commandeer we got a couple of things
personal tutor that's a sorcery I don't
think I want to go for that one merchant
scroll blue instant card well this does
let us get cyclonic rift but it does not
let us yet
a clone or I guess board board rocks are
pretty important doesn't give us any
card draw either hmm no card draw but
then again neither does this mystical
tutor this mistletoe doesn't give us
card draw either
if we have sekonic rift already in the
hand slash graveyard what else would it
get us I don't think there's anything
else that it would get us whereas at
least with the sorceries we can get
other things here that are good
commandeer spot removal that it because
if that's it then that's not really
worth it
yeah that's not really worth it the
mystical tutor here is good but the
merchants girl not so great model the
mixture this can get us a clone mm-hmm
reshape transmute artifact that gets us
a wizard arc major ascension drifts of
phantasms drift a phantasm day
this could get us ristic study it is
three mana though I'm gonna wait till
for the three man out of the three
minute
tutors and see if at the end if I want
to add them thought adele is actually
pretty sweet I think I probably want to
add that as a tutor cuz they can get a
we can get a lot of really good
artifacts that get that gets us ramp
I guess all sorts of great stuff we're
of invention Arkham dachshund yeah not a
ton he require bribery we got he gray
this still wind parallel thoughts Tesla
the secret is nice and it looks like
this is probably gonna be what we want
to go for that Adele it's three minute
but it's repeatable tether the seeker is
five mana but I can get a four mana
artifact like a boom pow right away
bribery cost five mana but it we can get
something much more expensive mystical
tutor cost one I think that makes sense
then you know more sense than going for
a bunch of three minutes tutors so yeah
let's go for those yeah looks pretty
good let's go for bribery as well I
think bribery is gonna be pretty sweet
too because it doubles as some of our
theft cuz we're gonna be stealing
straight from the deck alright so let's
take a look here saving that saving that
saving that and saving that awesome
awesome awesome so that wraps it up for
all of the non lands of the deck and
like I said here's the moment where I
take this list we're gonna refresh this
page I take this list and I put it into
EDH rack so there we go you have the
four tutors are there at the bottom so
just double check we should have 63
cards we do have 63 cards as you can see
here the top 63 cards let's go down to
the bottom we're gonna go to the
copy-paste will text control all copy
I'm gonna go back here and we're gonna
go open up ETH rec to the next page
we're going to go ahead and go to this
recs section typing in braids conjure a
deft here there it is and then we're
gonna go for pasting in our list pasting
the list press submit and let's see what
we find
alright so soul ring an island reliquary
tower mirage mirror that's actually
pretty solid you know I probably need to
add that one so kind of keep that in
mind
storm televisin consecrated sphinx
that's another really good one so that's
let's put that there
paradox haze is I think a little too win
more here and if we don't have braids
out then this doesn't do anything let's
keep going down got some more tutors we
got capsized Konza lack factor fiction
duplicate this phase out thing i think
if we didn't have the theft section we
would definitely want to phase out
braids as much as possible but with with
you know the theft section we actually
want our opponents to be playing some
good artifacts and creatures down so
we're not gonna put that one in there
mem narc
what's the steal mana but for a lot of
mana to do let's just steal cards but it
requires a lot of mana to do that yeah I
just see these two cards so far that I
really like what's this thing do exile
target creature defending player
controls until colossal whale leaves the
battlefield okay so you can basically
Gepetto stuff I got you um high tide
pull from tomorrow and bolsas clutches
Darksteel Colossus nothing right now
that I'm seeing that's like like super
great that I really need to go for
imprisoned in the moon I think with
something have so much theft we don't
really need to worry about these other
kind of not like neo tuck cards
um yeah I think I think we're pretty
good here honestly looking at what they
have out I think we're pretty solid ooh
omniscience I think that might be win
morph we've got ten man I will probably
just be okay casting the cards from our
hands we all need to be omniscience Inc
stuff out is that the end of it yeah
that's the end of the list so can we fit
in Mirage mirror and the consecrated
Sphinx all right so consecrated Sphinx
would go where we have the card draw
let's take a look at our card draw and
see if we can replace something there so
did I pass it I did pass it all right so
Future Sight is nice but it's nowhere
near as nice as the consecrated Sphinx
simply because it also cost five mana
and it can't get down with you can't put
it down with braids so let's go ahead
and close that one out we're gonna open
up the consecrate into the new tab
actually no we don't need to we can just
open up it from there
the other one is the Mirage mirror let's
take a look at our clones stolen
identity is six mana and we can't get it
down with braids but it's repeatable I
mean it continues to make clones and
clones and clones but only as long as
that creature stays on the battlefield
and we might not even be able to put it
onto a good creature so I'm gonna close
I'm gonna close out of that one too
we're gonna add these last two cards
open the link on scroll we're gonna go
and save the Mirage mirror we're gonna
see the consecrate sinks and actually
this is the first thing I'm ever playing
with Mirage mirror but I think it really
works well in this deck this deck
actually actively wants cloning things
and being able to copy lands and
enchantments and artifacts and creatures
on one card is pretty sweet consecrate
Sphinx is just famous I just I usually
don't go all the way up to six mana to
get something just because it's too much
mana to invest and to just want to draw
cards in this situation though it's
sweet so we're gonna close out of those
two we're gonna refresh this page and
double-check that we have 63 cards once
more yep there we do we got 63 cards so
now it is time for the mana base it's
going to close out of these things and
actually we're done with this section -
we don't need to go for this anymore
so we're done with with this section we
can just go for the for the lands here
so we've got still we want the the blue
lands and we're gonna look up the lands
here that we want I want to open up I
have here a little kind of chart that
will keep me remembering you know how
much how many utility lines I can put in
the mono deck so let me scroll that down
to that chart here this is the this is
on the color fixing lands so if I've got
one color I can have 27 or I should have
27 basics at least and at least 10
utility I can have up to 10 utility
lands alright so the first hoops some
what I meant to do let's go and open
this in a new tab and we're gonna use
this for the utility lands so I know I
want soul ring I know I want the Suva
I'm going for the maze of if package
that I've been enjoying playing thespian
stage okay so I also want there's the
tool area West and I want the expedition
map
so let's see that is one two three four
five one quote utility lands I have room
for five more I definitely want strip
mine so let's add strip mine here I
think I want more ramps so let's go with
myriad landscape and I think that's it
right I don't think I actually want
anything else
one two three four five six seven
you got seven mana since we do have that
theft ability let's go ahead and add the
lighthouse land forget the name of it
arcane lighthouse that's the one is the
other one from c18 the other land I
think it is so we're gonna go to sea 18
here took a look at the lands and we're
gonna go for the ones that are not
reprints isolated Watchtower that's not
I know that's not it
oh so it's not in no it's not alright so
what a lot lands that say the word hex
proof alright so arcane lighthouse
detection tower that's from m-19 with
hex proof can't be the target of spells
and abilities you control as though they
didn't have expert I do like this
actually I do rather like this so let's
see one two three four
well actually this does produce blue
maybe we shouldn't count that as a cup
well actually no we do have two anything
that's not a basic in a monocle or deck
I counted as a as a utility land so
let's see one two three four five six
seven eight nine this does make me
remember something oh wait so just nine
nine so we actually have there is room
for our last card it has something with
the word flash I think it's like a white
winding canyons that's what it was
winding canyons
this is another way we can protect our
braids by flashing it in so we just
double check to see if there's anything
here that's making me think of another
utility land I don't think so
let's take a look and we're gonna sort
this by eth rec eth rec rank Academy
ruins is not bad Rutger Hauer is not
helpful here temple the false god I
don't think is actually that good here
Nix those mmm too much wind more I think
inventors fair inventors fairs not bad
let's open that in a new tab did I miss
anything
rogues passage now inventors fair
ancient tomb I don't know if I want to
be paying that much mana or rather
paying that much life very ruin mmm-hmm
no have enough artifacts in the deck
that we want to be like losing lands for
it but have enough souls there's but you
know if we're going to be just doing
something along the lines of you know
paying Nana and keeping our land to
recur some artifacts I think that's
pretty good command beacon I think is
gonna be pretty good because that will
help us prevent our opponents from being
able to just shut us down by taking care
of our commander over and over who
scavenger grounds is really sweet we're
not using the the Gregor nearly as much
as a lot of other opponents are going to
be so let's keep that in mind we've got
mystifying maze I think it's just too
much mana we don't want to be flickering
our point stuff anyways alright so we
got four cards here I like this this
this so all these got to go in yeah I
think even as good as all these other
ones might be I just think the ones we
have so far are just much better the
only two I could see maybe Academy ruins
and scavenging grounds are not bad I
think at this point though we kind of
run out of the ones that are gonna be
helpful for us we can get ourselves
monarch
that sacrifice to gain some life um very
conclave drazi temple yeah at this point
there's not a ton down here at the this
low on the pdh wreck that we're gonna be
finding that's gonna be good down no no
it doesn't look like anything yeah all
right yeah this is pretty much done
all right so Academy ruins is good
because it can also help us stay alive
from being milled but we do already have
the Eldrazi there's what we have one of
the old drugs that shuffles in so I
actually don't think mill is gonna be
too problematic for us Academy ruins no
I don't know that that's super necessary
here scavenger grounds it is good it's
not bad and it can really be used to
keep an eye on our opponents that have
graveyards so I think we do get it we do
have to include those too this one this
one this one this one and this one and
this one Marriott landscape I think is
too good to include too good to it's too
good to not include that's the word I
was trying to say now we could just drop
one of these the advantage here being
that we actually don't we actually can't
get any value from having both of them
on the battlefield anyways so maybe it's
just better to have just one in the deck
creatures Oh so this also turns it off
of our opponents that's actually not
gonna help us I think it's important to
turn off shroud so I would like to have
that redundancy and we will see hex
proof a ton more than shroud but it does
not like shroud doesn't see play in
commander will see a lightening grieves
will see stuff like that all the time
man I really wish I could play both so
maybe at this point you might be
thinking you know well I guess at this
point you can just you know run one
fewer Island than 27 us were running
exactly 27 right right and to that I say
no I am going to stand by my word now
winding canyons it costs basically we
have to have seven lands out if we want
to get braids out for the first time I
think that's just too much actually I
may be that good ways to protect it so I
think this is the best way to do this
we're gonna go ahead and save these
we're gonna save these as part of the
mana base blue does not have any one
drops that can act as lands unlike white
which has weather Wayfarer and land tax
green which has carpet of flowers red
which has cursive opulence blue and
black don't have anything not that I'm
aware of
so let's refresh this at the bottom we
want to make sure we got ten cards here
at the bottom and then we can copy and
paste it right into tapped out and then
from there that will be the end of this
deck built and it will be ready to start
getting tested let's take a look five
ten there we go
very nice all right copy paste ball text
we're gonna copy everything go two taps
out we're gonna go to the deck builder
go to the ad deck section we're gonna go
ahead and type in a little blood Hall
and we're doing Season eleven braids
conjurer adept and with that I'm gonna
end this video here not really much kind
of left to see if you want to check out
the the deck I'll put that in the
description of this video if you loved
watch me build a deck I don't know how
long it took oh just an hour and a half
if you love to watch me build this deck
let me know in the comments because I'm
gonna be really trying to listen as much
as I can to all of my friends that are
that's including you that's letting me
know whether they like the the idea of
going through decks and
building them or if they think it's just
a waste of time nobody's gonna be
interested in those gonna wash them let
me know what you think that's kind of
the most important thing for me is
where's your opinion what you what do
you think cuz I'm gonna build it Dex
anyways might as well either you know
fill the video if people like it or
don't feel many people don't so either
way I can I can do whatever whatever it
is that you guys might be interested in
but that's kind of my process I didn't
mention it but I do want to mention you
here at the end if the process that I
have where I set the numbers up before I
find that the the cards that was based
off of 8x8 theory if you don't know what
that is I'm gonna actually put that in a
comment below or I'm put in the
description
the 8x8 theory is really interesting I
took it I modified it so I was like okay
I understand that 8 is a good number to
have if you want to be consistent with
some category of cards but I want to
modify that if I want it to be less
consistent if I wanted to be more
consistent you know kind of move it
around in that area so thank you so much
for joining me for this episode of
alchemist refuge I enjoyed it I I'm
actually looking forward to doing
another one if everybody likes it if
it's actually you know it's something
people want to watch but either way I
had a lot of fun I hope you did too and
I will see you next time
[Music]
[Laughter]
you
