hello everybody and welcome i am antipirate and today i am positively geeking
out about
hawk scorpion and titans on the war
robots remastered
test server let's get to it
here we are with some gameplay of uh
starting out with this
scorpion build that they defaulted with
in the test server hanger and honestly i
think this build is
pretty darn bad the
fire the fire cycle on the vortex
and aphid just don't really work very
well with the
uh the scorpion and you know like
this is build where you want three or
four vortexes not two vortexes and an
aphid it's not gonna do very much damage
uh you know you can take some chunks of
unsuspecting people it's i think it's
okay against scorpions specifically
because
well it's not it's okay it's hot that's
what i meant to say it's okay it gets
hot because hawk
is not very fast you can kind of catch
them off guard when their ability runs
out
but personally i'm not very good with
this and
one thing i'm probably going to discover
if i recall correctly the
scorpion's not great against
mass chimera fire
i probably should have stayed in cover
this was the uh the first game that i
played on the test server
uh see obviously i can't i'm not
incapable of dealing a nice burst of
damage
when i use the scorpion's ability here
because those weapons just don't
fit the situation uh now
here's this uh Tyr build we i think
we've all seen this build right
and the range and the timing on shredder
and pulsar don't line up great
but they give you an interesting sort of
a range scaling that like the closer you
get the more damage you deal but you can
still deal okay damage
and cause lockdown from all the way up
to 600 meters
but i'm just getting pummeled by a lot
of different
uh things here so this doesn't this
doesn't last me very long in this game
now one thing i'm noticing with the
remaster is that like most of the stuff
looks really good in battle
i think a lot of the particle effects
are too opaque
and you can see there's all that smoke
and the leeches ability
but the models in battle look really
good i think
most of the models look kind of terrible
in the hangar
the thumbnails of the models are really
flat looking
and the actual models in the hangar
itself are like
very harshly lit it just doesn't look
right so i really hope they work on that
in-hangar display
but i think stuff in the battle is
starting to look pretty good
now i mean ravana is pretty natural
counter to
uh beast mode bots like
like hawk so this is already not a great
situation but uh
having this behemoth in my sights with
those nucleons
pretty good way to clean them up
also nucleons great against the scorpion
but uh now i'm i'm in trouble against
this uh this ravana
managed to kill him but then i'm toast
so i'm coming in with a second hawk
seeing if i can get a feel for how much
the ability is going to do
to the uh uh
the Ao Ming but as you can see the the hawk
does struggle because the beam is a
fires at the dead center of the enemy
bot it does struggle
to stay on target when you're
using it at long range but my team was
really controlling the beacon so this
battle is uh
over relatively quickly and i managed to
come out on top so
we're gonna get into another battle that
i did on
uh today thursday
uh the other battle was my first battle
from wednesday
so here i am coming again with this Tyr
and
here we get to see it working actually
really well
uh i'm able to lock down the strider
before we can get to center
do a bit of damage and as it gets closer
the shredders really start to damage
and along with some backup for my team
we eliminate him pretty easily
now i don't know if they changed the
scatter on these indirect fire weapons
or
if Tyr's shield is
covering less of the bot but
i was unable to block all of the damage
using to your shield
when that guy was hitting me with the
inject fire here again we've caught a
hawk
unlike you know the the pantheon bots
and more like leech hawk doesn't get any
protection from status effects from its
ability so it does tend to be vulnerable
to being locked down or suppressed
while the ability is active and also why
after its ability ends
it can be a bit of a sitting back too so
they take advantage of that
um to take out that hawk that kind of
landed in a
not great position there
now i'm also noticing i feel like this
here
uh structure this structure here seems
to be
uh shaped a little bit differently on
the remastered test server it's easier
to kind of tuck yourself
underneath it i know you can kind of
tuck underneath it on the live server
but i feel like it's not quite this much
so it's giving it a little bit more
overhead cover
which is good given how everyone is
using the chimeras because they
kind of defaulted for this test server
now here i'm just trying to heal up a
little bit uh
taking advantage of you know the other
half of Tyr's ability
uh i noticed that scorpion has come in
to attack my friend uh
but he he leaves pretty quickly but
there's another one
let's see if he can get he's gonna try
to turn the beacon but he's gonna
because i can stand back from him
he doesn't stick around he can't take
the heat and doesn't stick around so i'm
gonna
so i'm gonna retake this beacon here
so i'm gonna i'm pretty sure this bot
doesn't last much longer and then i'll
bring in
my hawks let's see yeah i get ambushed
by
another scorpion this one
has a little bit more oomph to it with
the uh the scourge and spark
but i mean those might get nerfed so
that might not
become as it may become a much less
effective strategy
soon so
i'm looking for targets i want to see
how much damage this ability really does
now the thing is is that i have no idea
on this test server that
the titans uh
are all based on how the uh the player
chose to upgrade them or
maybe forgot to upgrade them your these
titans are not starting at like level 15
or whatever it is that they start at on
the regular test server they're all
starting at level three and
people have like just like 3 000
platinum to level them up how they see
fit that includes buying modules and
weapons so you're going to see a lot of
people running the standard weapons
because they probably just didn't want
to spend the platinum
to get a bunch of level one weapons
so in this case at level eight the hawk
is not doing a ton of damage but we know
that with weapon scaling going all the
way up to mark two level 12
that the the damage relative to hit
points is going to be pretty high
but honestly i didn't do very good with
the hawk there at all
um so i'm going to try to take advantage
of the extended range of the uh calamity
yeah the calamity and spark you can't
keep climbing cataclysm straight but
yeah calamity spark hawk over here and
try to take advantage of my extended
range
so i'm gonna hit him for some damage
once it gets within 500 meters i'm
ducking the cover
and then he's looking away so i'm going
to hit him some more
my targeting is not really cooperating
very much with me
reloading scorpion comes after me i'm
like if i go up in the air
the scorpion is going to take some
damage from the reflector maybe they'll
stop shooting me
one thing i've noticed is that the
reflector and here i am getting
suppressed
losing out on a big opportunity to deal
damage during my ability and that was
from the nodens
one thing i'm noticing is that the hawk
doesn't reflect quite as much damage
as the leech and
the individual enemies can make a choice
for themselves whether or not they're
willing to take that reflected damage
so multiple people attack you that
damage gets spread around
actually quite a bit um so
taking on a hawk while the ability
active is actually not as
hopeless as taking out a leech
for example for a couple of reasons so
do consider the situation when it
actually is correct to attack a hawk in
the air
and then here it comes the the glut of
indirect fire
uh maybe i should have taken uh cover by
that pillar that might have helped me
out
there and now i have to spawn this
nonsense build again
but i mean we've got them down quite a
bit on tape so i'm thinking here i'm
just going to try to get some beacons
maybe get a little
damage in and we'll probably be able to
end this game
this is the first i think this might be
the first time we've had these indirect
but it's
it's really awkward on the remastered
test server to be starting out
to be testing for the first time the
hawk and
the scorpion would also be testing all
these indirect fire weapons
it creates a really weird weird dynamic
i find
there we go we've got a hawk attacking
the nodens
doesn't seem to be doing a tremendous
amount of damage
but then again this this is this this is
i don't like the level 8 thing but
that's not a topic for today really
we're grabbing more beacons i didn't
even see how much damage it looks like
yeah i'm not paying attention to where
he has cover
these weapons can be really good i do
get a decent chunk of the nodens here
but we've got a four cap this game is
basically going to be over in a few
seconds
let's see if i can take another chunk of
the nodens
nice thing is the titans are so much
bigger they do
tend not to avoid very much damage from
these things though
with uh these low-level titans that you
notice that a lot more than with the
high-level titans
that you kind of see in champion league
the indirect fire weapons just don't
have enough sustained damage
to really deal with maxed titans
and as we can see with the scores here i
finished kind in the middle of the pack
though
i did do okay on kills
and that's it thank you everyone for
watching and
if you enjoyed this or found it
informative hit subscribe hit like
turn on notifications to catch my other
videos
uh for now though i am andy pirat
wishing you a good day
wishing you luck in your battles and
signing off
