>> What's up, welcome back to 
PlayStation live from E3.  I'm
Malik, I have Meredith, and we
are joined by Kirk and Shawn 
from naughty dog to talk about
uncharted, lost legacy.  You 
showcaseed yesterday, it was 
amazing.  Did you have the 
audience watching that? 
>> It was incredible, I was 
worried people would not think
the waterfall was real.  We 
saw it in rehearsal, the 
symbols -- 
>> And then followed by an 
epic lost legacy trailer, we 
saw a lot of dynamic between 
Chloe and Nadine in the story.
I want to talk about that 
dynamic between them, how was 
it crafting this game -- 
>> The same dynamic. 
>> -- the same dynamic you two
have? I can kind of see it. 
>> It's there. 
>> How was it building this 
dynamic between these two 
characters? 
>> We started with the 
dynamic, right? When we found 
Chloe as the character we 
wanted to pursue, we thought 
about, you know, who to pair 
her up with -- 
>> Yeah. 
>> The one that created the 
most conflict, and therefore 
wrote, is Nadine Ross, the 
ex-para military leader of 
shorelen.  The personalities 
are very far apart, you have 
Chloe wheeling and dealing, 
backing up when it is too 
tuff, and the pragmatic 
military leader, nadean. 
>> When I read it, I was like,
wait a minute, Chloie is 
impulsive and Nadine is calm 
and collective and we are 
going to talk about teamwork 
and that's how it is going to 
work out? 
>> Yes.  And the other thing 
we saw in the trailer, you 
have to reveal the villain in 
the game.  This is something 
that a lot of people have not 
known about.  Can you explain 
what that is, though. 
>> The villvillain? 
>> The villain, Wasa, an 
in
insuregent leader creating 
turmoil in India, and he has 
entitlement to these lands, or
thinks he does.  There are two
factions of the old empirPempir 
The old and new king, a more 
progressive king, and the a
actor did a really good job of
bringing Wasa to life, he 
believes in the old king and 
the purification of this 
establishment and wanting to 
gain back these lands himself.
>> Yes, these zealots -- they 
want everything to be their 
way.  
>> And that officially forces 
Chloe and Nadine to join 
forces, if I'm not mistaken. 
>> Yes, they are after the 
Tuska Ganesh, we based 
Uncharted off some seed of 
history.  So the Hasa empire, 
we uncharted ruins and brought
in some -- there is a rich, 
cultural history in India and 
we blow it up to, you know, to
11 of these giant statues of 
Ganesh you see in the trailer.
So the setting is -- 
everything on uncharted is 
there. 
And then we have -- the jeep 
is back, Chloe is the best 
driver in the business, we are
pushing on exploration a 
little bit more in this game, 
and providing more player 
choice throughout.  
>> Nice. 
>> Other than the statutes of 
Ganesh, will you get into 
Hindu mythology, given the 
vastness of that situation? 
>> These are archeological 
sites, the ruins of the great 
Musala empire.  We did a lot 
of research for -- to ensure 
that we, you know, respect the
religion, the thousands of 
people, the hundreds of 
thousands of people, if not 
millions, that still practice 
Hinduism avedly, daily.  We 
wanted to approach this with 
respect and reverence, in the 
context of the game.  So a lot
of these archeological sites 
are based on the Husala people
and their empire. 
>> And the story of Ganesh and
how he lost his tusk, they 
talk about it in the trailer, 
that thread, that is from a 
real text in Hinduism.  So it 
is -- we have taken it and we 
made it as the base of our 
story.  
>> Right. 
>> I really like how you guys 
always dig in to the intricate
history of these settings and 
of these cultures before you 
implement them into the games,
it is always astounding to me.
So I want to talk a little bit
about the fact that this is 
the first unchaCHAcharted expan,
stand-alone expansion in 
history.  You have never done 
anything like this.  What led 
you to this point here? 
>> Well, we explored many 
story lines.  After we 
finished the Nathan Drake, we 
were done. 
>> [Fake crying]. 
>> My boyfriend is gone, I'm 
fine.
No, I'm very excited for this 
one.  
>> We had such a vast a cast 
to pull from, we went through 
the Sullivan story line, and 
Cutter came back up. 
>> We were talking abthat. 
>> We will talk more about 
Cutter we are going to. 
>> And the Chloe story kept 
jumping back out at us.  She 
is a self-preservationist, 
always bailing out at the last
minute, an -- 
>> She is a survivor.  
>> And we wanted to see how 
putting her up with someone 
like Nadine, if Chloe was the 
showrunner, this was her job, 
how would she fair and stand 
to lose, now that she has 
everything to lose? Would she 
go the distance, lead the 
task? These are the questions 
that we
>> You know, that's the one
similarity I can see between the
both of them.
They're both kind of survivors.
I got that vibe from Nadine.
She didn't like them, but she
was working with them for her
betterment.
It was the same thing with Chloe
and Drake in Uncharted 2.
I like that.
I'm a big multiplayer fan.
Kurt, you know this.
You know this more than anybody.
I love the Uncharted -- will
there be any tie-ins from the
game.
>>> Comes with the entire
multiplayer suite.
We're unifying the multiplayer.
So they have the same
multiplayer.
You get all the things from the
DLCs, the survival mode, all
the DLC's we have done and lost
legacy in the future that we
will be talking about soon.
>> That is so great.
How was it kind of taking this
different path as far as
narrative goes?
You know, you had this
wise-cracking, very clever,
witty Nathan Drake.
And now a completely different
personality in the driver's
seat.
How was it changing gears on
that?
>> We built the game around
Chloe.
So the tone of the game reflects
her state of mind and where she
goes.
The arc we're going to be
pushing.
It's a little grounded -- a
little more grounded, maybe even
darker at times.
But it's still fun.
Still has that sense of wonder.
>> Chloe is a fun character.
>> Yes.
>> So she fits the Uncharted --
the main character being fun is
an Uncharted thing.
It fits in.
>> Chloe is there, does that
mean a lot more driving in this
one?
In Uncharted 4 I didn't do well
with the driving.
>> There's driving.
>> There's more driving.
>> That is good.
>> You really don't like driver
sequences?
>> Don't like driving sequences.
>> You guys are trolling
Meredith.
>> There's parts -- yeah.
We're trying to provide a lot of
different options to the player.
So there's parts where we drive,
but there's also a lot of
encounters you can engage or not
engage with.
We have a lot more stealth
options and silence weapons and
the lock picking is a --
>> Silence weapons, that's kind
of new, right?
>> Lock picking new as well.
>> That's great.
>> It's literally the sum of all
of the characters.
We're building on the
foundations we have throughout
Uncharted.
We have big set pieces and climb
and traverse enormous statues
and ruins of ancient
civilizations.
The sense of wonder is there.
And back to the scale factor
that people loved with the old
Uncharted.
>> And puzzles too.
>> Got to have puzzles.
>> Although the end of Uncharted
4, where was Chloe at?
Now my question is, where is
Charlie?
>> Where's Cutter?
>> Charlie Cutter?
Going to make a little
appearance?
>> They have a little something
going in Uncharted 3?
Any chance?
>> Right over here.
>> I would say this story is
about Nadine and Chloe.
>> Okay.
All right.
>> But you never know, right?
>> In another life.
>> Maybe.
>> I'm glad you mentioned him in
Uncharted 4.
That's no good.
Thanks so much, Sean and Kurt
for your time.
And Meredith for joining us.
We're going to get ready for the
next segment.
We have a lot going here, live
from E3.
So stay tuned.
