Hey what is going on guys, in this video today
we're gonna be going over the most overpowered
tactics for console Fortnite players. That
may sound a bit confusing so let me explain
myself a little further. I think everybody
knows that console players are at a pretty
noticeable disadvantage in Fortnite due to
the lower FPS and various other factors. However,
that disadvantage is not equal across all
aspects of Fortnite. In some types of engagements
being on 60 FPS is going to be really hard
to overcome, but in other situations, it's
barely even going to be noticeable. So the
purpose of this video is to talk about the
best types of fights and ways to play for
console players to be least negatively impacted
by the disadvantages of their platform. So,
without further ado, let's get right into
it.
Alright, so the first Fortnite mechanic that
console players should take advantage of as
much as possible is phasing and more specifically
phasing exploits. I remember back 3-4 months
ago when 60fpswithadream and byzic were just
dominating the competitive console scene,
it always stuck out to me when I watched them
how much they used phasing exploits. It seemed
like 60fps especially had the same general
plan for every fight: He'd weaken the enemy
initially with a shotgun shot or some AR shots,
then when they went to box up, he'd place
a ramp on their front wall and either do the
jump pickaxe phase or the spray pickaxe phase
to get in. Now obviously every pro uses phasing
exploits to some degree, but when I watch
PC pros specifically, the rate of use is way
lower than it is with console pros. So I thought
about why that would be the case, and here's
what I believe causes that. First off, phasing
techniques are ridiculously simple to execute.
There is absolutely no fast building or editing
involved, no insane mechanical skill required,
it's literally as simple as jumping forward
and destroying a wall right before your body
hits it. So, there's really no difference
between a 300 FPS player trying a phase technique
and a 60 FPS player trying it, I'd guess that
the rate of success would be almost exactly
the same. Second, phasing exploits are much
less impacted by ping than any other box fighting
mechanic in the game. And I feel like that's
important because most console players I know
play wireless which makes them more likely
to have a higher ping, but on the flip side,
almost every PC player I know plays wired
so therefore lower ping in all likelihood.
I just mentioned Byzic as someone who uses
phase exploits a lot, well he usually gets
40-50 ping in game so definitely on the higher
side. And the 3rd and final reason why phasing
is so good for console players is probably
the most important one, it puts you in a situation
where if you phase successfully, you're now
going to be in a point-blank range fight.
One of the situations where console players
have significant advantage over PC players
is in close range spray fights. I've said
it a million times before but in case you're
new, the point-blank range aim assist of SMGs
is really strong even on console. So if you
phase into an enemies' box you're pretty much
guaranteed to be right in their face, so all
you have to do is whip out your SMG and in
that situation being of 60 FPS barely hurts
you at all. So if you're a console player
who either doesn't know any phasing exploits
or you just don't use them, I really think
you're doing yourself a disservice because
it's such a simple and powerful technique
to win fights.
Speaking of SMGs, another interesting tactic
that I've seen used by a couple of top console
players is foregoing a shotgun altogether
and actually using 2 SMGs instead. Now 2 SMGs
definitely isn't for everybody, I tried it
out towards the beginning of the season and
I was kinda 50/50 on it, but I can definitely
understand the appeal of. Shotguns right now
are pretty much the worst they've ever been
especially for console and controller players.
And one of the main reasons for this is something
that was recently discovered by someone on
Twitter a few days: For some reason aim assist
on the charge shotgun is basically non-existent
at close range even when you get it to full
charge. Now to be fair, outside of point-blank
range shotgun aim assist has always been kinda
weak, but with the charge, it literally looks
like there isn't ANY aim assist at all. So
with how good SMGs and point-blank range aim
assist is, passing up on the inconsistent
burst damage of the current shotguns for extra
sprayability of a second SMG is a pretty viable
option depending on your playstyle. Shotgun
aim is something that a lot of console players
struggle with, so this would be a somewhat
extreme way to fix that problem at least until
shotguns are buffed.
The next type of fight that console players
should constantly be looking to take is medium
range AR fights. Now it is 100% true that
AR aim assist and aim in general definitely
isn't what it used to be. Back when legacy
was in the game controller aim at medium range
was pretty much OP, but now it's much more
balanced. However, one of the biggest weaknesses
of mouse and keyboard is AR aim, so these
medium-range bloom battles are definitely
still advantageous fights for console players
to take. Plus the general mechanics of AR
fights really aren't impacted by FPS much
at all. You're never really going for any
kind of crazy flicky crosshair movement, it's
a lot more slow and under control crosshair
adjustments. And what's really interesting
is that to some degree, console players may
actually have an advantage over controller
on PC players in these AR fights as well.
I know that may sound a bit crazy but hear
me out for a second. So even since around
2 months ago aim assist has been getting nerfed
like crazy, but apparently it's only affected
controller on PC players. There is some debate
about that, but based on the in-game files
we only know for a fact that it nerfed controller
on PC. So, if console's aim assist actually
did stay the same and controller on PC's got
nerfed, I think you understand the point I'm
trying to make here. Don't get me wrong, I'm
sure the extra FPS does help with aim to some
degree, but with the aim assist nerfs the
gap between controller on PC and console when
it comes to AR aim is probably the smallest
it's ever been.
And beyond just mid-range fights, another
interesting type of playstyle that console
players can easily have success with is using
a sniper. The sniper's that are in the game
right now are actually really strong. The
bolt action snipers all 1-shot body shot a
100 health player, and don't even get me started
on the hunting rifle. It's a bit more of a
medium-range sniper since it doesn't have
a full scope, but it's easily one of the most
underrated weapons in the game right now due
to its high base damage, ridiculously fast
reload time,,, and the fact that it barely
has any bullet drop which makes it a lot easier
to hit shots compared to other snipers. And
just think, sniping is another type of aiming
that is all about slow movement and precision,
so being on 60 FPS really doesn't negatively
impact that at all. Now, I almost never carry
a sniper when I play because it just doesn't
really fit my playstlye, but I will be the
first person to tell you how powerful they
are because I die to them all the time. So
if you're a console player looking to pick
up some cheap and easy kills from a safe distance,
medium-range AR fights and sniping should
be perfect for you.
The next playstyle that console players have
a really good shot at is battling for high
ground. Although certain advanced building
techniques are definitely a bit more difficult
to do on lower FPS, the bread and butter of
building for high ground is very console friendly.
Techniques like 90s, ramp rushes, and side
jumps don't really require any kind of insanely
difficult movements that just aren't possible
on 60 FPS. Another big advantage to going
for and winning high ground if you play on
console is that it makes you much less likely
to get into edit fights. It's no secret that
the type of fight that favors PC players the
most are edit/box fights.But, if you can get
high ground at the start of a fight however,
you now totally control how the rest of it
is going to go, and therefore you can avoid
those situations. And just think, most of
the time when you get high ground at the start
of a fight the enemy will immediately box
up. So then what you can do is drop down to
their front wall, and now you're in a perfect
position to phase into their box, which as
we talked about earlier is such a great mechanic
for console players to take advantage of.
Another area of Fortnite where console players
can easily be really successful is in early
game fights. There's a reason why controller
players have a reputation for landing at hot
drop locations even in competitive. Think
all the way back to nickmercs and aydan in
tilted, 60fpswithadream at shark, wolfiez
and letshe at the agency, and many many others.
Since early game fights usually take place
in very small areas and usually even inside
buildings, it largely comes down to your knowledge
of the area, your positioning, and your teamwork
if you're playing duos, trios, or squads.
All of those things I just described aren't
really affected by being on 60 FPS at all.
Plus since players usually have very little
materials off spawn, those fights are going
revolve more around aim than anything else,
and as we all know that's an area where controller
players thrive.
So, I hope you guys enjoyed this video, and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below. If you're a console Fortnite
player, what is your favorite type of fight
to take or technique to use in Fortnite. Do
you like medium range AR fights, build battles
for high ground, or anything else? Be sure
to leave a like, leave a comment, subscribe,
turn on post notifications, do whatever the
heck you want, and I, will catch you guys
next time!
