One of these saves is Clear file that has beaten Dracula.
This is required in order to skip cutsenes and get items like the Duplicator and Buffalo stars in the shop.
I get the one heart I need by sliding off the ledge and using a buffered blade dash.
I am not collecting 41+ hearts, because I will not be using the Neutron Bomb for Death skip.
When Richter uses Hydro Storm and throws a holy water there is a chance to trigger a damage stack glitch that does a ton of damage.
I do not get it on Dracula's first form, but that is not a big problem.
I'm juggling picking up the holy water and cross, because I need holy water for the fight, but want to get cross at the end.
Finishing the Dracula fight in the Prologue with Cross equipped gives Alucard 5 more starting Mana.
Also if we end with 0 remaining hearts Alucard gets a Heart Refresh that we need for the final skip of the run.
We are now entering the portion of the run called Clock Rush.
The Clock Room in the middle of the map is open during even minutes of in game time and closed on odds.
We need to get back there after getting the Wolf relic before the 8 minute mark.
We also pick and choose what enemies to kill during the Clock Rush in order to minimize the number of Level Up animations during the run.
The fast form of movement in Alucard form is Shield Dashing.
Alternating between the dash and shield buttons in order to cancel one dash and start another one right away.
Coming up is the Death Skip, this version  uses Tetra Spirit to kill the last warg and get a level up.
We have to be moving to the left exactly at the point where the screen would start scrolling as we level up.
The trick is frame perfect in a 60fps game and we do not map buffer so that we don't pause game time.
Getting the glitch causes a horizontal position underflow, making Alucard enter the next screen at the far end instead of the beginning.
Having skipped the Death cutscene we get to keep all of the powerful starting gear.
Killing Slogra and Gaibon on the same frame gets us maximum experience for both.
I tetra spirit sometimes because it gives me invincibility to pass through enemies. Killing them from the other side assures that I do not get an undesirable drop.
I want to preferably collect an even number of items to make menuing later on faster.
Entering this loading room makes the elevator spawn at the top instead of us having to wait for it.
The wolf jumps really high on slopes.
Untransforming back to human form gives us access to a single divekick.
Skipping this cutscene doesn't immediately trigger the boss AI so we just wail on them for a few seconds.
Upcoming is one of the most infamous tricks in SOTN, The Book Jump.
We have to divekick off a book by jumping from the correct place and using mist at the right time. Book AI is random and can mess this up though rarely.
The fairy card allows us to execute the Shop Glitch, which lets us underflow 1 garnet to 255 and then sell a bunch of them.
The fairy activation speech and the shop both  activate a flag that doesn't let us open our menu, but when we overlap them it breaks.
That allows us to enter the garnet sell menu with 1 garnet on screen to sell, then equip ours, removing it from the inventory.
Selling the 1 in the shop subtracts 1 from 0, underflowing the unsigned byte variable in memory to 255.
A fairly new addition to the run is Wolf to Lesser Demon. This requires that we execute an Autodash, which is a 2 frame window mist into wolf transfirmation, that automatically makes the wolf dash.
We do that on this small ledge at the peak of our jump.
This next part has some randomness due to the variable AI pattern of the Flea Armor. I get the worst outcome, but recover well.
We use the wolf bark to time running through the boss stage exactly when it opens.
Coming up is the Library Floor Clip out of bounds glitch. It lets us exit the library quickly.
I press mist too late and bonk on the grate then a wingsmash doesn't come out. This is the biggest timeloss in this run around 4s.
The trick involves doing another autodash then jumping and untransforming on specific frames. I use the map to confirm and buffer, making the trick much more consistent.
The main form of movement from here on is the Wingsmash bat spell. It is a 3/4 circle motion while holding jump and can be chained and controlled vertically. One of the most fun aspects of running Alucard.
Using mist into bat lets us stop without untransforming and turn on a dime mid-wingsmash.
The clock tower has some of the most complex and precise movement in the run.
The Richter skip allows us to access the 2nd castle. It is a frame perfect skip that involves a precise jump with the wolf.
The wolf is slim enough to barely squeeze over a camera lock trigger at the entrance of the room that also happens to determine the state of the Richter fight.
Doing this switches the room to a state where Shaft orb is defeated.
The 2nd castle involves mostly precise wingsmash movement.
The final skip in the run, the Relic Skip, allows us to go to Shaft and Drac without collecting the Dracula Relics.
It is a reverse shift line glitch just like Death Skip, except this time we use a Heart Refresh to trigger the underflow.
I transform into bat so that I don't fall down and do 6 wingsmashes out of bounds over the ceiling of the room.
Buffalo stars in both hands to maximize DPS on the final bosses.
Thank you for watching! I will be attempting to improve my time over this run and next time I will make an actual commentary video.
