The 
Shortfin Mako Shark is a speed demon, both
in Depth and in the real world.
Capable of bursts of speed of over 40 miles
per hour, a cruising speed of 25 miles per
hour, the Mako is also considered to be one
of the smartest shark in the ocean.
In Depth, this makes the Mako a master of
planning high-speed ambushes and surprise
attacks.
Mako is one of the easiest sharks in principle,
but in practice is one of the hardest sharks
to master, requiring good reflexes, forethought
and planning, and a good sense of in-game
direction.
Mako is the quintessential speed shark, having
the best mobility in game, low movement cooldowns,
the highest stamina pool in the game, and
very low health.
Mako excels at single target hit and runs,
able to enter a room and use its speed to
confuse divers as to its next direction.
While other sharks also use hit-and-run attacks,
Mako is the master of it.
Mako has a strange, but powerful ability.
Mako will mark a target diver, and if the
target diver is eaten by the mako while marked,
the Mako will earn 5 bonus evolution points
per level of the ability.
So at level 3, killing a marked target will
grant you 15 bonus evolution points.
This gives the Mako a major resource advantage
in exchange for not having an ability that
gives offensive or defensive advantages.
Makos should be using Lunge to move about
the map, and with Mako, you can lunge more
often before stopping than any other shark.
This makes evolutions like Hangry, Nimble
Finned, and Powerful Tail especially powerful
on the Mako.
Because of the massive stamina pool Mako has,
Blood Rage is also a great pick, keeping you
lunging for longer.
Of other note is the evolution Blindside,
which allows you to turn while lunging.
Since Mako is lunging all the damn time, Blindside
is a great pick for confusing the hell out
of divers and making your attacks and escapes
more unpredictable.
It does take some getting use to however,
so practice, practice, practice!
Because of Mako's speed, you can expect certain
counters to be used against it, such as Splitting
rounds and Bleed rounds.
Splitting rounds might hit for less damage,
but they can hit you more reliably, so they
shouldn't be overlooked.
And Bleed rounds are one of the fastest ways
to knock the wind out of a Mako's sails.
One of the most insidious ways to stop a Mako
rampage is to use a spear gun's Drag modifier,
if you can actually hit a Mako with it.
That reduces the speed of the Mako by 50%,
effectively robbing it of it's defensive potential.
Mako dominates on maps with plenty of open
space, or with rooms that have quick ins and
outs, like Cove, Crude, Hillside, Fractured,
and Temple.
If you have a courteous teammate who breaks
down walls for you, maps like Antiguo and
Olmec open up for good play as well.
Mako is susceptible to the corner camping strategy,
in a cruel twist of fate, so places that allow
this or encourage it, or maps with long predicable
corridors are poor places for the Mako to
perform in.
I hope you enjoyed the last of the shark Quick
Tips videos for Shark Week 2017, as well as
the other 5.
Tomorrow, we'll have a special video uploaded,
as well as a day of streaming in celebration.
Thank you for watching any and all of my Shark
Week videos, and please consider liking and
subscribing if you enjoyed them.
It really does help.
Until tomorrow, my name is Virixiss, and I'll
see you in the water.
Happy Shark Week!
