♪♪♪
male: Mark Rosewater famously
had a tough time getting his
coworkers excited about the
idea of a lands-matter set.
Eventually, he made it happen,
aided by nicknaming the world
what silly name?
Was it Land Party,
Landsapalooza, Landfall,
or Landrush?
♪♪♪
♪♪♪
♪♪♪
♪♪♪
male: It was Landsapalooza
that would officially go on to
become Zendikar, a
world all about lands.
The original Zendikar featured a
whopping 20 non-basic lands, and
mechanics like landfall
that really cared about lands.
Finally, the vision of a land
focused world was complete.
Some of Magic's most popular
cards were born on Zendikar, and
some of the characters
introduced there are coming back
in Zendikar Rising.
You'll see.
Which of these green cards first
appeared in the Zendikar set?
Was it Nissa Revane, Avenger
of Zendikar, Harrow,
or Omnath, Locus of Mana?
♪♪♪
♪♪♪
♪♪♪
♪♪♪
♪♪♪
male: Nissa Revane.
Zendikar is a world full of
adventure and peril, with daring
souls who explore lands in
search of untold treasure.
At the heart of all this change
is the Royal, a mysterious force
on Zendikar that creates an
incredibly volatile earth and
climate that can cause the
ground underneath you to crack
or begin floating in the air.
The follow-up to Zendikar was
the incredibly popular
Worldwake set.
Now, Worldwake upped the
adventure even further, and
brought new twists to a lot of
popular mechanics from Zendikar.
Worldwake had a lot in it!
But which of the following did
not first appear in Worldwake?
Was it Landfall on instants
and sorceries, the multikicker
mechanic, a planeswalker with
four abilities,
or a legendary elemental?
♪♪♪
♪♪♪
♪♪♪
♪♪♪
male: A legendary elemental.
The Rise of the Eldrazi set
took the focus off of lands and
shifted it onto the gigantic
creatures known as the Eldrazi.
They were trapped on
Zendikar millennia ago by three
planeswalkers, but in this set,
a different three planeswalkers,
Jace, Chandra, and Sarkan
convened in the eye of Ugin and
accidentally set them free,
unleashing them on the world of
Zendikar, changing
the multiverse forever.
The three planeswalkers that
originally locked away the
Eldrazi on Zendikar
were Sorin, Ugin, and who?
Was it Urza, Nahiri, Ob
Nixilis, or Nicol Bolas?
♪♪♪
♪♪♪
♪♪♪
♪♪♪
♪♪♪
♪♪♪
male: Nahiri.
The Eldrazi began
to ravage Zendikar,
and our heroes needed help.
Sorin eventually went to
Tarkir to look for Ugin.
Jace and Chandra
also left the plane.
And then eventually, the story
picks back up in the set
Battle for Zendikar.
What year did Battle
for Zendikar release?
Was it 2014, 2015,
2016, or 2017?
♪♪♪
♪♪♪
♪♪♪
♪♪♪
♪♪♪
male: 2015.
At the end of the battle,
the Eldrazi are defeated.
The planeswalkers of Battle for
Zendikar take an oath to protect
the multiverse from
any and all threats.
They form the Gatewatch.
In Oath of the Gatewatch, the
planeswalkers' oaths to protect
the multiverse was represented
by a cycle of oath enchantments.
Which of these characters did
not get an oath in Oath
of the Gatewatch?
Was it Chandra,
Jace, Nissa, or Liliana?
♪♪♪
♪♪♪
♪♪♪
♪♪♪
♪♪♪
♪♪♪
male: Liliana.
After the events of the Battle
for Zendikar block, Zendikar is
slowly returning back to normal.
Many residents of the plane are
back to their adventuring ways,
and the Royal is plenty active
and uncovering all sorts
of new lands.
And speaking of the new lands in
Zendikar Rising, Mark Rosewater
told the world all
about the new Dual Lands.
How many did he say
that there would be?
Was it 5, 6, 10, or 11?
♪♪♪
♪♪♪
♪♪♪
♪♪♪
male: Six.
♪♪♪
♪♪♪
♪♪♪
♪♪♪
Nahiri: This will
change Zendikar forever.
♪♪♪
♪♪♪
Nahiri: Careful.
♪♪♪
female: Nahiri,
we need to leave now.
♪♪♪
♪♪♪
♪♪♪
♪♪♪
Nahiri: Go.
♪♪♪
female: Got you.
♪♪♪
♪♪♪
♪♪♪
♪♪♪
♪♪♪
Nahiri: Is this what
you want?
♪♪♪
♪♪♪
♪♪♪
female: Zareth?
No, no, no.
[crying]
What is this thing, Nahiri?
Nahiri: No more
storms or disasters.
No more hellish monsters.
This is our chance.
female: Our chance?
Zareth's chance?
No.
♪♪♪
♪♪♪
Nahiri: I'm so sorry, Akiri.
I truly am.
♪♪♪
♪♪♪
♪♪♪
♪♪♪
Jimmy Wong: Whoo,
what's up, everybody?
I'm Jimmy Wong.
Becca Scott:
And I'm Becca Scott.
Jimmy: And we are here
today to tell you about Zendikar
Rising, the newest set
from Magic: The Gathering.
Becca: That's right, Jimmy.
As you know, Zendikar is all
about adventure,
exploration, and reward.
And it's full of floating
hedrons, skyclaves,
and of course the Royal.
Jimmy: And because it is
an adventure world, we're here
today on our adventure set, and
we're about to go on a little
adventure of our own.
But before we get into it, let's
find out what's been happening
on the world of Zendikar.
♪♪♪
Meris Mullaley:
Oh, hi Jimmy and Becca.
Welcome back to Zendikar.
I hear you're about to go on
an adventure to learn about the
card set, so let me tell you a
little bit about what's been
happening on this plane since
the last time we were here.
The Eldrazi are gone, but the
royal is still
a pretty serious threat.
It's like this world's
natural defense system.
You have to watch out for those
unexpected earthquakes
and lava elementals.
Definitely watch out
for the lava elementals.
And as we saw in the trailer,
Nahiri is willing to do anything
to get rid of the Royal, and I
think it would have some serious
repercussions here on the plane.
So, good luck on your adventure.
Actually, you might need some
companions to kind of help watch
your back, so let me introduce
you to the planeswalkers
that you're going to
meet here on Zendikar.
First up, we have Nahiri, heir
of the ancients, two red white.
This card features Nahiri
standing in front
of a repaired sea gate.
And it comes in this beautiful
borderless treatment, featuring
Nahiri descending into a cavern,
looking
for an ancient core artifact.
Next up, we have Jace,
mirror mage, one blue blue.
And here in this card, we've got
Jace featured back to back with
his illusion, who's
acting as his bodyguard.
This also comes in amazing
borderless treatment that
features Jace and his double
surrounded by vignettes of his
adventures within the
skyclaves of Zendikar.
Nissa is also here on Zendikar,
and I'm really excited to show
you these two pieces of art.
In this one, she's descending
a floating staircase of a sky
clave, looking for something.
And in this amazing piece of
art, which would be on her
borderless card, you can see
Nissa exploring the wilds of
Zendikar, looking hopeful as the
land restores itself now that
the Eldrazi are gone.
I hope those planeswalkers
help keep you company.
I have one more bit of
information before you go.
If you're interested in learning
more about what our heroes are
up to in Zendikar Rising,
we're going to be releasing
web fiction that'll fill you
in on all of those details.
So, keep an eye
out of that soon.
Until then, good luck, bye.
Jimmy: Thanks,
Maris, that was awesome.
Becca, what do you say,
shall we get into it?
Becca: Let's do it, Jimmy.
But you know what?
We could cover more
ground if we split up.
Jimmy: Good
idea, let's do that.
Becca: All right.
Jimmy: Adventure.
Becca: Adventure.
♪♪♪
Matt Tabak: Hey everybody.
Like many of you, I'm
adventuring from home,
so let's talk about that
Jace card we just saw.
It had kicker, a fan favorite
mechanic that we are very
excited to bring back
in Zendikar Rising.
In fact, let's check out a new
card with kicker,
and that's bloodchief's thirst.
Okay, bloodchief's thirst, this
is a sorcery for one black mana
with kicker, two and a black.
You may pay an addition
two B as you cast the spell.
Destroy target creature or
planeswalker with converted
mana cost two or less.
If the spell was kicked, instead
destroy target creature
or planeswalker.
Great in the early game for
taking out small threats.
Fantastic in the late game
for taking out anything.
Kicker is awesome, and it
gives you a ton of flexibility.
Late in the game, you've
got a lot of extra mana.
Dump it into some
super powerful spells.
That brings us to our other
returning mechanic
for Zendikar Rising,
it's landfall.
Now, land is a major player
on the plane of Zendikar.
Look no further than the return
of the famous lotus cobra.
Lotus cobra, one and a
green creature snake.
Landfall, whenever a land enters
the battlefield under your
control, add one
mana of any color.
This snake has been fueling
explosive green decks for years,
and it's back for another go.
And in Zendikar Rising, landfall
cards have a special showcase
frame that you can see
here on lotus cobra.
The frames were inspired by
travel posters, and they're
meant to show off the vibrant
and dangerous world of Zendikar.
Just look at this
frame, isn't that beautiful?
Okay, and next up,
you know what?
There's no one here, these
ferns aren't going to stop me.
I'm going to show you
another landfall card.
Let's just--we're going
to--we're going to do that.
Commander players, listen
up, this one might
be very interesting for you.
Introducing Omnath,
locus of creation.
That's right, Omnath is back
and has spread
into a fourth color with white.
It's a legendary elemental.
When Omnath, locus of creation
enters the battlefield,
draw a card.
Landfall, whenever a land enters
the battlefield under your
control, you gain four life
if this is the first time this
ability has resolved this turn.
If it's the second time, add
four mana, a red,
a green, a white, and a blue.
If it's the third time,
Omnath deals four damage to each
opponent and each
planeswalker you don't control.
And you can also collect Omnath
in that gorgeous showcase frame.
It's a legendary creature ready
to lead your commander deck.
And those are the two returning
mechanics of Zendikar Rising.
Adventurers, it's time for the
rest of your quest, good luck.
♪♪♪
Jimmy: Okay, so we know there
are a lot of returning mechanics
for the set, but I want to know
if there's anything new,
so I'm going to try to
radio into base and see
if they can tell me anything.
Just going to--and?
Mike: Jimmy?
Jimmy: Mike.
Mike: Jimmy?
Jimmy: Mike, hey.
It's Mike Turian,
how's it going?
Mike: Hey Jimmy, I'm glad
you're getting reception
out there.
How's the adventure going?
Jimmy: It's going pretty
well, I'm staying hydrated,
my feet feel good, so
thumbs up for me.
Mike: That's good, that's good.
So, what do you need?
Jimmy: Well, I'm trying to
find out everything I can about
the new Zendikar set,
so I figured you might
be able to help.
Mike: Ah, then you've
come to the right place.
Thousands of years ago, before
the land had a name, before the
wind was born, Zendikar
was a place of legend--
Jimmy: Okay, hey Mike,
you know, running short
on time here.
Do you think we could just sort
of skip ahead and talk about the
new mechanics in the set?
Mike: Yeah, I'd love to.
Jimmy: Okay, great.
Mike: We've actually
got two new mechanics.
And when we created them,
we wanted to go back to that
original feel of Zendikar and
capture what everybody loves
about Magic in Zendikar.
The first mechanic I wanted
to share with you
is the party mechanic.
It's aimed at making you feel
like you're on an adventure
with your friends.
What you're going to do is get
your four adventuring classes.
You're going to want your
warrior, your wizard, your
rogue, and of course what
every party needs, your cleric.
Jimmy: Yeah, there
we go, that's perfect.
Mike: And you get bonuses for
having your party all together.
Here, let's take a look
at shepherd of heroes.
Jimmy: New cards, I'm
always excited for this.
Mike: So, with the shepherd
of heroes, not only is it a five
mana three four flier, but when
it comes into play, you get two
life for each
member of your party.
Jimmy: Wow, that
makes a lot of sense.
You know, the more party members
you have, the more life you're
going to be able to heal and
save up because you got people
to defend you, and fight
for you, and heal you.
Mike: Yeah, exactly.
I mean, it's exactly what you'd
expect a cleric
on Zendikar to be doing.
So, next up, we see
acquisitions expert.
As a one two rogue,
it's a little creature.
You know, it'll
get you in there.
It does a little bit of damage,
but the great thing about it is
the party mechanic here, you
get to force your opponent to
discard a card.
And once again, if you have that
full party, you're choosing from
up to four different cards from
their hand
to make them discard one.
Jimmy: Wow,
that's so flavorful.
I'm a big fan of that.
Mike: Tazri, you can see here
a four six for five mana,
that's all right.
If you have a full party to cast
Tazri,
that's a one mana
four six creature.
Jimmy: Are there any other
legendary creatures that we
might be able to take a look at?
Mike: Yeah, let's
take a look at Linvala.
Three mana, three flier,
great to start off with.
You can lock down one of their
creatures as long as you have a
full party, you
know, turn after turn.
That's so powerful in Magic to
be able to just choose one of
your opponent's creatures and
say, "Nope, time out for you,
sit over here."
Jimmy: That's fantastic.
I mean, this is
just so much fun.
I love the way that you're
incorporating that classic sense
of adventure and gathering
together with a group of friends
to get out there with your band
of, like, traveling companions.
Really cool stuff.
Mike: In Zendikar Rising,
party is not just for creatures,
it's also on spells.
Let's take a look at
spoils of adventure.
For six mana, three life and
three cards,
that's a pretty good deal.
But if you have a full party,
that'll be two mana for three
life and three cards.
That's amazing.
Jimmy: Wow, that
is an insane deal.
And you should be rewarded if
you have a full adventuring
party around you.
Mike: Yeah, it's really great
to capture party
on Zendikar, right?
It is in a world
about adventure.
And so, you're going to want to
go and collect that full party
and so you can have a
great adventuring experience.
Jimmy: Yeah, fantastic.
Okay, well, you said two new
mechanics,
so what else is there?
Mike: Another new mechanic is
we're bringing back
double face cards.
And this time, we're calling
them modal double face cards,
or modal DFCs for short.
Jimmy: Whoa.
Mike: Yeah, and the modal
piece of it is the front of the
card and the back of the
card, when you cast a modal DFC,
you're just choosing
which side you play, right?
So, in Zendikar, because
Zendikar is all about land, the
back of the cards each in
Zendikar have a land, right?
So, for instance, Valakut
stoneforge comes into play
tapped, and it taps for red.
Now, in the late game, of
course, you're probably not
going to want that land.
Then go ahead and cast Valakut
awakening and get a quick
refresh on cards in your hand.
That flexibility
is really great.
Jimmy: Yeah, that
flexibility is great.
It'll really change the way that
you can even build your deck now
because you have these cards
that function both
as spells and land.
Mike: We wanted to bring the
new modal DFC mechanic
to dual lands, right?
And what we did is we introduced
a cycle of pathway lands.
Clearwater pathway and murkwater
pathway tap for blue on one
side, black on the other.
And all you do is when you have
them in your hand, you just say,
"Hey, do I want blue mana?"
If you do, clearwater pathway.
If you want black
mana, murkwater pathway.
Choose the side you play, put
it out, no drawback,
really amazing.
Jimmy: Yeah, that
is insane, I love that.
You really get the--sort of like
the ability to choose what color
you need in the moment.
And the best part is no
drawback, like you said.
Mike: Yeah, yeah.
And so, of course, you know,
when we're introducing this
amazing cycle of pathway lands,
we knew we needed to bring that
awesome borderless
treatment to them.
The great thing here with two
sides, you get two pieces of art
on every card,
totally borderless.
It's so exciting, I'm just
overjoyed to be bringing
the cycle of pathway
lands to Zendikar Rising.
Jimmy: How common
are these going to be?
How many booster packs do I need
to crack to see one of these?
Mike: Oh hey, that's one of
the great things
about modal DFCs.
Every draft booster of Zendikar
Rising is going to have
a modal DFC in it.
You might not always get the
rare pathway, but every draft
booster of Zendikar Rising
will have a modal DFC in it.
With all those modal DFCs, we've
reimagined what we're doing
for our helper card, right?
So, here's a modal
DFC helper card.
And it's really easy to use.
You just get out a marker or
pen, write what's on one side,
what's on the other.
And then fill in that
information that'll make it easy
for you to remember when you're
shuffling it into your deck.
Jimmy: Mike, thank
you, this was so amazing.
I can't wait to see these
new mechanics in action.
And I especially can't wait to
get my hands
on those modal DFC cards.
So, thanks again.
And you know what?
I actually have to get going
'cause I really don't want to
get stuck out here
before it turns to nightfall.
Mike: Okay, be
careful out there, Jimmy.
And just remember one thing.
No matter what, you should
never, ever, ever, ever--
Jimmy: Mike, Mike, Mike?
Uh oh.
♪♪♪
Becca: Oh, hi.
I've been looking through these
old books, trying to find some
information on Zendikar Rising.
So far, I haven't had any luck.
I think it's time to
ask for some help.
Let's check back in with
Maris and see what she knows.
Maris? Hey.
Maris: Hey Becca, what's up?
Becca: Okay, well, I'm on a
quest to find out everything
I can about Zendikar Rising.
I wonder if you have any
information you could share?
Maris: I absolutely do.
You know what?
I can tell you
about booster fun.
Becca: Ooh yeah, please.
Maris: Let's start with the
lands because you and I know
that players love
the full art basics.
And Zendikar has got those.
You can get full art basics
in the set boosters as well
as draft booster packs.
And if you happen to be someone
who wants the foil full art
lands, you can find
these in collector boosters.
There will be one foil full art
basic in every
collector booster pack.
Becca: Those all look great.
Okay, what else can we
look forward to in this set?
Maris: Well, there's so much
to collect in Zendikar, and I
think you're going to be really
excited about this next part.
Expeditions are coming back.
Becca: Expeditions, yes.
Okay, okay, awesome, I'm going
to have to pick up all of those.
Maris: They are going
to be back as box toppers.
And any of the booster displays,
you are going to be able
to get expedition box toppers.
So, if it's a set booster
display, draft booster display,
you're going to get a
non-foil expedition card.
And if you're getting a
collector booster display box,
you're going to get two
non-foil expedition cards.
Becca: What, two
non-foil expedition cards?
Okay, that's amazing.
Maris: And if you're
interested in getting a foil
expedition, those are
exclusive to collector boosters.
Becca: Ooh, nice.
Okay, are they all lands?
Maris: Oh yeah.
All 30 expeditions are lands,
and 10 of them are allied
and enemy fetch lands.
Becca: Oh nice, you
knew what I was going to ask.
Oh wow, these look beautiful.
I mean, check these out.
Can we just see some more?
Maris: Oh, of
course, of course.
Let's see, here is morphic pool.
Becca: Yes, oh I love it.
Maris: And then
check out prismatic vista.
So, these frames are inspired by
the core skyclaves
of Zendikar Rising.
And the final one that I'm going
to show you for our Eternal
players is wasteland.
Becca: Nice, okay, something
for the Eternal players,
beautiful.
Maris, all of that
art is incredible.
Thank you so much for
helping me on my adventure.
Maris: You are
so welcome, Becca.
Becca: Boy, I wish Jimmy
was here to see all this.
I wonder where he is right now.
♪♪♪
Jimmy: Becca.
How did I get so lost?
[howling]
♪♪♪
Matt: Hey
everybody, I'm back.
I'm still Matt Tabak, and I'm
still in the business of showing
you awesome things.
Now, in Zendikar Rising,
we're introducing a new type of
booster pack
called the set booster.
It's going to revolutionize the
way we all open booster packs.
We found out a lot of you out
there just really
love cracking packs.
So, while draft boosters are
still the best way to play the
game, and collector boosters is
the shortcut to all the hottest
cards in the set, anytime you
just want to open up a booster
pack and feel that Zendikar
goodness,
the set booster is
where it's at.
Let's take a look at a quick
rundown of some of what
you'll find in a Zendikar
Rising set booster.
First off, you'll
always get an art card.
And there's a small chance that
art card will be upgraded
with a gold stamp
signature from the artist.
Next, you'll get a
full art basic land.
And that full art
basic land could be foil.
Next up, a mix of
commons and uncommons.
Now, the cards within each
rarity connect to each other.
We're going to show off themes,
mechanics, and even creative
elements from within the set.
You'll get a common or uncommon
showcase or
immortal double face card.
Next up, a guaranteed foil,
and a guaranteed rare
or mythic rare.
Then we have the wildcard slots.
Now, these are really wild.
They could be anything
from commons right up
to mythic rares.
About a quarter of set boosters
will also contain a card
from the list.
Now, you may be asking
yourself, what is the list?
And why do I have to
say it so dramatically?
Well, that part came from
legal, but I can tell you this.
The list is a curated list,
it's like 300 cards from Magic's
history that we chose to show
off just some of the cool and
weird stuff we've done.
It's like slivers and, you know,
offbeat mechanics, and things
you're just not expecting to
see, but you're going to see
them in a brand
new booster pack.
But I mean, I could sit here
and talk about the list all day
long, but I'm going to instead
show you three cards, food
chain, simian spirit guide,
and Slimefoot the stowaway.
Now remember, cards from the
list aren't standard legal,
but they are legal in
many other formats.
You just get to
enjoy opening them up.
And that's it for set boosters.
Yeah, you'll get your hands
on them real soon
in Zendikar Rising.
Stay safe out there.
♪♪♪
Jimmy: Becca.
[howling]
Jimmy: This keeps getting worse.
♪♪♪
Becca: Jimmy, Jimmy?
Jimmy: Becca?
Becca: Follow the
sound of my voice.
Jimmy: Oh
Becca, thank goodness.
Becca: I'm right here.
Jimmy: I was
stuck in the dark.
It was so scary, and
there were monsters.
Becca: Okay, that's great,
Jimmy. Look what I found.
Jimmy: Ooh, treasure?
Ho ho, should we open it?
Becca: Obviously.
And look who's here
with us, it's Mark Heggen.
Mark Heggen: Hello.
Jimmy: Oh, hey
Mark, how's it going?
Mark: Great, how
are you guys doing?
Jimmy: Very, very good.
Becca: Open it.
Jimmy: Okay, okay, okay.
Let's see what is inside.
It's the whole
next year of Magic.
Mark: You've seen some of the
stuff we're doing this year, but
now it's time to go into the
future and talk through
what we're doing in 2021.
Jimmy: Let's take a look.
All right, first
up, we have an ax.
Becca: Somebody's
getting the ax, huh?
Mark: That's right.
Coming this winter, we
are going to Kaldheim.
So, this is
Magic's Viking world.
We've seen
glimpses of it before.
We got a whole set
coming to kick off 2021.
Jimmy: Amazing.
All right, all right.
Becca: I think I was a Viking
in another life, so into it.
Jimmy: Let's see here.
Next up, this is a
scroll of sorts.
Mark: Next up, we are going
back to school with Strixhaven.
So, this is the most elite
magical university in the
multiverse, and it consists of
these five colleges that are
kind of battling it out
with their own takes on magic.
And it's a set unlike anything
we've done before, pretty cool.
Jimmy: Very, very cool.
And what is inside here
but, whoa, a gelatinous cube.
Becca: An all food based set.
Mark: Next up, we have a
pretty epic collaboration,
a long time in the making.
And to tell you a little
more, we have a special guest.
Shelly Mazzanoble: Hi Mark.
Well, I am very excited to be
here to help you announce the
collaboration that we
have all been waiting for.
Dungeons & Dragons is
coming to the Magic multiverse.
Jimmy: Oh, no way.
Mark: Yeah, this is a full
black bordered, standard legal
set set in the world
of Dungeons & Dragons.
We're calling it Adventures
in the Forgotten Realms.
We could not be
more excited for this.
Shelly: For over 45 years,
Dungeons & Dragons has been the
premiere tabletop
roleplaying game.
And we are finally, finally
bringing our brands together for
a full fledged card set that
both D&D and Magic players will
not want to miss.
Mark: Thank you so
much, Shelly, thank you.
Shelly: Thank you, bye.
Becca: Bye, Shelly.
Jimmy: Bye, Shelly.
Okay, well, there's something
else in here that looks pretty
interesting, and I think I
know where this one's going.
Tell me more about this, Mark.
I can take a guess, but I
think I know what's up.
Mark: Yeah, if all that
weren't enough, we are rounding
out the year by going back
to my favorite plane,
this is Innistrad.
So, we've had so many ideas for
how to bring back that kind of
classic Innistrad feeling, fun
stuff with werewolves,
fun stuff with vampires.
We actually couldn't fit it all
in one set,
so we're doing two
Innistrad sets.
Two full sized, full sized sets.
The first one really focuses on
werewolves, and the second one
is more focused on vampires.
And I've even heard
rumors of a vampire wedding.
So, if that sounds interesting
to you, tune in at the end
of next year.
Becca: No Italian
food at that wedding.
Jimmy: That
definitely does interest me.
Mark, one of my favorite
parts of Magic each year
are the specialized sets.
Is there anything you
can tell us about that?
Mark: Yeah, we
got some cool stuff.
We are doing a little thing
we're calling
Time Spiral Remastered.
We took a look at the entire
Time Spiral block, and we kind
of distilled them into a
brand new draft experience.
So, it pulls cards from all
three of those into
a new way to play.
If you were around originally
for Time Spiral, this is a great
way to dive back in and
see those cards again.
If you weren't around, this is
your chance to experience it.
So, a really unique
experience, a fun product.
And we decided to do
one special thing.
In the spirit of Time Spiral and
time travel and kind of retro
love, we're putting one card
in each of these boosters that
appears in the original border.
So, these look
like old Magic cards.
We get asked about this all the
time, and we said this is the
place to do it, Time Spiral
Remastered, one per pack, some
very cool looking cards.
Jimmy: That is super cool.
Becca: I love it.
Jimmy: Okay, anything else?
Mark: So, speaking of
things that fans are asking for,
there's another thing that we
know you want, we hear you,
and it's the fetches.
So, next year, we're
doing Modern Horizons 2.
It's a--Modern
Horizons 1 was a ton of fun.
We loved it, we hope
you all loved it.
We're bringing it back for a
sequel, so a lot of the same
kind of energy from Modern
Horizons 1 is returning.
And I can officially confirm
that the five enemy fetches are
in this set, they're in
boosters, Modern Horizons 2
featuring the enemy fetches.
You've heard it here first.
Becca: Super sweet, yes.
Jimmy: About time as well.
Okay, something else in this
treasure chest makes me
a little curious.
What is this?
Becca: About time for
a shoe themed set, right?
Mark: I wish.
We're not quite there yet,
I'm working on them.
We are doing something
fun with shoes, though.
We teamed up with our teams at
K-Swiss, and we worked with them
to create an exclusive Jace
shoe that you're holding there.
Jimmy: What?
Mark: Yeah, so you can see
some of the details, the colors,
the patterns.
All of that is particular to
Jace, super beautiful, a lot of
great detail.
And also they glow in the
dark, did I mention that?
Jimmy: Glow in the dark?
I could have used this
like two minutes ago.
Mark: Also, it's cool, those
shoes are actually available
right now.
So, there's a very
small, limited number.
They're going to go
very quickly, so if you're
interested, act fast.
I think there's a URL, and
try to get in on those Jaces,
they're beautiful.
Becca: Yeah, I'm going to
need to adventure into a pair
of those.
Jimmy: Whoa.
Becca: What?
Mark, what does this mean?
Mark: Presumably, it means
it's time to talk
about Secret Lair maybe?
Yeah, what would Secret Lair
be without some surprises?
So, surprise, we're going to
announce a new drop right now.
In two days, it's September 3,
as everyone knows, Yargle Day,
every Magic fan's favorite
holiday of the year, our chance
to celebrate the greatest
frog spirit of them all.
So, we're doing a special drop
to celebrate Yargle
in all his glory.
So, stand by, that's available
in two days,
Yargle Day, coming 9/3.
Becca: Whoa, whoa!
Mark: There's actually one
other interesting thing
we're doing with Secret
Lair coming up.
Jimmy, why don't you take
one more look inside the box?
Jimmy: Okay.
Becca: Jimmy, watch out.
Jimmy: The Walking Dead?
Oh my gosh, it's bicycle
girl as a walker token.
Stay tuned for more exciting
news on Secret Lair and the
Walking Dead coming soon.
Well, that's going to do it for
Zendikar Rising, as well
as the upcoming year in Magic.
Becca: Yeah, Jimmy, there's
just so much to look forward to.
I mean, it feels like there's
really something for everybody.
Jimmy: Yeah, exactly, Becca. And
that's why I'm just really--
Sean: Hey, hey Jimmy, Becca,
my friends.
I've been looking for you.
How are you doing?
Jimmy: Well, hi.
I mean, we're in the
middle of something right now.
Becca: We're doing a thing.
Jimmy: What are you doing?
Sean: Oh, oh I'm sorry, I
was just busy playing Magic:
the Gathering Arena on mobile.
Jimmy: What?
Sean: Yes, for me
today, and for you coming soon.
Jimmy: Wait, that's awesome.
Becca: Can we--may I?
Sean: No, I'm in
the middle of a game.
But anyways, I'm sorry, I don't
mean to interrupt you guys.
As you were.
And Jimmy, oh!
Jimmy: Oh, it was him.
He was the--well hey,
mobile Arena, what?
Arena on mobile?
Count me in.
Becca: I know,
it's super awesome.
I think we should wrap this up
so we can see if Sean
will let us play.
Jimmy: It's a
good point, all right.
Becca: Sean, do you
have Zendikar on there yet?
Jimmy: Thanks,
everyone, for joining us.
We'll see you next time.
♪♪♪
♪♪♪
♪♪♪
Mike: You ready?
Becca: Do you
want from the top or--
male: All right,
we're good to go.
male: This is BTS.
Mark: I can hear you
from my computer now.
Becca: Arms
crossed, arms crossed.
Maris: The question is
like if you kicked Jace.
I'm like, how many people
want to actually kick Jace?
There's probably some.
Jimmy: We're kind of in
the middle of something.
Matt: Check out
bloodchief's first.
Bloodchief, wow.
Shelly: I heard collaboration,
so I thought that must
be us.
Matt: Bloodchiefs--I can't
say that.
Jimmy: Mike?
Mike: Yes, it
absolutely makes sense.
Can I accomplish it?
We'll find out.
Becca: Just
looking through all these.
Let me, let me--
Matt: Bloodchief's thirst.
I just--
Sean: Oh!
Becca: Give me back Jimmy.
Sean: I'm sorry, I was
just busy playing Magic:
the Gathering Arena on mobile.
Jimmy: That's awesome.
Sean: I'll let you have a
little bit more
reaction than that.
Matt: Bloodchief's thirst,
golly.
That's the card we picked?
Maris: And the end.
Matt: Coming soon.
male: Masks on, masks on.
Mike: It was fun.
Matt: Seventeen take
Tabak, that's what they call me.
male: And cut, beautiful.
Matt: I'd love to quickly get
to a point where I never, ever
have to say bloodchief's
thirst ever again, so.
