- Greetings Pokefans!
Michael here, and
in today's video,
I'm gonna be talking about
some aspects of Pokemon
sword and shield that well,
I think need to be improved
in future Pokemon games.
Now while the overall
focus of this video
is going to be more
negative in nature,
I wanna make it it clear
that I do not think
sword and shield are bad games.
I think they're fantastic games,
and I've had a ton
of fun playing them.
I continue to play
my copy of sword
pretty much every single day.
And I highly recommend
them to anyone
who has ever enjoyed Pokemon.
With that being said though,
I don't think the
games are perfect
and there are some
aspects of them
that I think could and
should be improved.
So, Today I'm gonna be
covering five of those problems
in no particular order.
This first problem is both
a problem and also a PSA
for all of you guys,
because I feel like
a lot of players
don't know about this.
So that's why I'm
talking about it first.
That being number,
one, bugged shiny odds.
Not long after sword
and shield released,
an article was posted to
the official Pokemon site
talking about how you
can increase your chances
of getting both brilliant
Pokemon and shiny Pokemon.
If you didn't know, brilliant
Pokemon is the official term
for those Pokemon with
yellow auras around them,
which have better IVs,
might have egg moves,
and give you watts upon
capturing or defeating them.
In that article, it
displays a table explaining
how you can increase your
chances of a brilliant Pokemon
or shiny Pokemon of
a specific species
by increasing its
number battled.
You increase that number
battled by either capturing
or defeating Pokemon of
that specific species.
Running away from
them or breeding them
doesn't increase the number.
All seems fine and dandy, right?
Well, there's one glaring
problem: the article is a lie.
People who have analyzed
the code of sword and shield
have discovered that
the increased rates
for brilliant Pokemon
are indeed accurate,
but the increased rates
for shiny Pokemon are not.
Well, they sort of are.
The increased rates are
accurate, but they only
increase the rates at
best, 3% of the time.
Assuming I did my math correctly
and assuming you have the
shiny charm prior to battling
any of a certain
species of Pokemon,
your shiny rate is one
in 1,365, approximately.
After you have defeated 500
of that certain species,
your shiny increases to an
impressive one in 1,300.
Which clearly is barely better.
And then it is certainly
not two or three or five
or six times better as the
article says they would be.
Well, they are that much
better, but only 3% of the time.
Now, to be fair
to the developers,
this is not believed
to be intentional.
Those who have analyzed
the code of the game
seem to believe that this
was just an oversight
during development, caused by
the added layer of complexity
of also increase brilliant
Pokemon odds at the same time.
However, the effects
are still there,
and as of right now,
to my knowledge,
this bug has not
been acknowledged
by any of the official
outlets for Pokemon.
It's honestly really bad that
they haven't acknowledged it
and so far, have
given no indication
that they're going to fix it.
Because right now,
that article and also
the official guidebook are
lying to the Pokemon fandom.
Maybe not intentionally, but
it's spreading misinformation.
They absolutely have to
patch this error ASAP
because a lot of people
are probably still wasting
a ton of time shiny hunting
using this bugged method.
Until they do patch
it, if they ever do,
you should definitely
Masuda method breed
for the fast as
shiny as possible.
Speaking of Masuda
method, that brings me
to my next problem, number two:
the removal of mass releasing.
In Pokemon let's go
Pikachu and Eevee,
you are able to mass release
up to 50 Pokemon at a time.
This feature was pretty much
necessary in these games
because you couldn't
gain any experience
from any wild Pokemon,
unless you caught them,
so you ended up catching
a ton of Pokemon.
However, this feature
was not carried over
to sword and shield, I
guess they just assumed
that since you don't have
to catch wild Pokemon
to gain experience from them,
people would not be catching
as large a number of
Pokemon and therefore,
would be less likely
to run out of room.
However, as someone who
catches every max raid boss
they fight and also does Masuda
method breeding for Shinies,
which generates
a ton of Pokemon,
this is a feature I
really freakin' miss.
It takes a ton of time
for me to go through
every non-shiny Pokemon and
release them one by one.
There are several inputs
required to release
just one Pokemon, and it's a
very tedious and slow process.
However, it has to be
done, because otherwise,
I will run out of space
since Pokemon home
hasn't been released yet.
Myself and anyone else who
does a lot of Pokemon breeding
definitely really
misses this feature,
because it saved a ton of time.
They absolutely need
to bring this back
in future whether the game is
a let's go style game or not.
The next problem I have
is number 3: the Y-Comm.
It's the method of communicating
with other players,
excluding the ranked
and casual battles
in the battle stadium.
And it needs some work.
Some aspects of it
work perfectly fine,
specifically, surprise trading.
I have had no issue with
that feature whatsoever.
Works perfectly great.
But there are some
big issues with it.
First off, there's no way
to specifically interact
with a specific friend.
There's no method like
the PSS back in Gen six
where you can just click
on their face and be like,
hey, send trade request,
send friend request.
That option isn't there.
In order to link up with
someone specifically,
you both have to communicate
with them outside of the game
and set a link code.
You then both put
the same link code
and hope no one else put in the
same thing at the same time.
And you end up in a trade
with some random person.
Which has happened to me.
It's really annoying that
there's no way to ensure
that your trade
or battle request
is going to the exact
person you wanted to.
Additionally, seeking for help
with a Max Raid
is pretty flawed.
The first aspect of this
is that if you are not
switch friends with
someone and they seek
for help on a raid,
if you're not sitting
right next to them
using local wireless,
that raid is probably
never popping up.
Now I do understand why they
do this 'cause otherwise
you'd have an infinite
amount of request for help
coming through your feed but
it's still somewhat annoying.
But that's definitely one
of the more minor issues
with the seeking for help thing,
because I see why
it's necessary.
There are two
other aspects of it
that I frankly think
are unacceptable.
The first one is
that the refresh rate
for the seeking stamps
is way too slow.
How many times have you seen
a stamp seeking for help
on a raid that looks really
cool that you wanna join
and you click on it, try
to join and it's like,
oh, no communication partner,
or oh, the entry for entering
is over and stuff like that.
That sucks.
And then you back out of it
and the stamp is still there.
It's still showing
an option to join it
when you just tried and failed.
Also, how many times have
you filtered for just
seeking for help stamps
and it just tells you
there are none?
What?
No.
There is no way there is
no one on the entire planet
seeking for help in a max
raid at any given moment.
The games have sold
extremely well.
Maybe no switch for seeking
for help at that moment,
but it shows you raids of people
who are not your switch friends.
There should literally
always be seeking stamps
in the Y-comm and the
fact that you can search
and there not be any is absurd
and freakin' impossible.
There's always
someone searching.
And as a third issue with the
Y-comm, there's no more GTS.
Like, what?
Why did they remove the GTS?
That was great.
It helped a lot with
Pokedex completion.
I don't understand
why they removed that.
I know there's a problem
with people were questing
various Pokemon that
are just impossible,
like a level two Reshiram
and stupid stuff like that
but I feel like they
definitely could've
coded in a way to prevent people
from requesting
impossible Pokemon.
I don't know.
I just think it's silly
that they got rid of it.
I think most Pokemon
fans would agree with me
that if we could just go
back to the PSS from Gen six
just with higher res graphics,
that would be pretty nice.
The next problem I have is
number 4: the game lagging.
Now thankfully,
there's not a whole lot
of instances of this, like
there was in Gen seven.
Basically if you entered
into any double battle,
the game was gonna lag.
It was really
annoying and Gen eight
doesn't really
have that problem.
I have seen very
very few instances
of the game lagging
during a battle
even with giant Dynamax models.
However, the wild area has
quite a severe lag problem
with dropped frames, slow
response time to input
and just slow
movement in general.
Now this lag only
really seems to occur
when you're connected
to the Internet,
but that's a problem, because
the Wild Area is the location
where you are most
encouraged to be connected
to the internet because
you can see other players
and join their camps and
seek for help in raid battles
in your wild area
and stuff like that.
The wild area lag is
also the reason that
when I'm breeding Pokemon,
I do it on route five.
A lot of times I'd like to
be connected to the Internet
while I'm hatching eggs
so I can really hop in
on some surprise trades or
raids or something like that.
But if I wanna be
connected to the Internet
and breed up the
wild area nursery,
it lags like crazy and
it's really annoying.
But as of now if you wanna
be connected to the internet
while going through
the wild area,
you're just gonna have to
stomach that it's gonna lag.
Now to be fair, it's
not game-breaking,
it's not unplayable, but
it certainly is annoying
and I really hope they
optimize the games better
with later Pokemon games.
And the final problem I wanted
to discuss in this video
is number 5: lack of
new post game areas.
I think it's fair to say
that every Pokemon player
enjoys getting access
to new game areas
after they've defeated
the Pokémon league.
It's just fun to have your
world expand like that,
and get to check
out some new places
with even more powerful
Pokemon than before.
The Johto, Sinnoh,
Unova, and Alola games
have new post game
areas for you to explore
after you're
defeated the league.
And I think that's
great, especially Johto.
It gives you an entire
new region to explore.
But sword and shield fall
into the same pitfall
that the Hoenn, Kalos,
and non-FireRed-LeafGreen
Kanto games do where they
don't give me anything new
after you've beaten the league.
The region you've
seen up to that point
is the region you get.
Okay that's not completely
true for the old games,
they all gave you at least
one new location to check out.
Hoenn have you the Battle
Tower slash Battle Frontier
slash Battle Resort.
Kalos gave you Kiloude city,
and Kanto gave
you Cerulean Cave.
Sword and shield are
actually worse than that
because there's not even one
new location that you can find
after beating Leon
for the first time
that you did not have access
to before beating Leon.
Literally, not a one
single into the location
that you couldn't get to
before that you can now.
You have access to the whole
region before beating Leon.
This is a big step
backwards for the franchise.
It's of course not game-breaking
because this only
impacts the game
after you have beaten the game,
and there's still a
lot of stuff to do
throughout the region,
particularly in the wild area.
However, I still think it sucks
that you just beat the game
and there's nowhere
new to check out.
The post game story
just takes you back
to places that
you've already been.
There's nowhere new.
Obviously a fix for
this will be adding new
post-game areas to check
out after you beat the game.
The Sinnoh remakes will likely
have the same postgame areas
that they did before,
so, that'll be nice.
But if they're doing sort
of sword and shield sequel
or enhanced version,
I really hope they add
some new ares to check out.
Maybe even we'll go to Kalos,
after beaten the game
for the first time.
That's probably
dreaming too high.
But it would be dope.
So that wraps up five
problems that I have
with Pokemon sword and shield.
Just a reminder, I
love these games.
I think they're fantastic,
but they're not perfect.
These are just some
minor things that
I think could be improved
in future titles.
Also, I should let you guys
know this is my last video
here on the main channel
prior to Christmas,
so happy holidays
to all of you guys.
And the next new video
here on this channel
will be up on December 28th.
Thanks so much for watching
and an extra special thanks
to my patrons over on Patreon,
who are helping
support me in a way
independent of fluctuating
YouTube ad revenue.
If you wanna support
me in the same way,
and get some cool
perks in exchange,
the link is in the
description below.
Also if you wanna check out
my Pokemon sword let's play
on my second channel, you
should check that out right here
and if you want to watch
the more Pokemon videos
here on this channel, I
recommend this one right here.
All right, that's
all I have for now.
Till the next time Pokefans!
Gotta catch them all!
