[ Music playing ]
- Hello, everyone,
I'm Anthony Salcito.
I'm excited to welcome
you to Hack the Classroom.
This is our third event,
and I'm really excited to be joined here
in San Antonio, Texas,
at ISTE 2017.
Let's show the folks who are
joining online the excitement,
the energy from the studio
audience here in San Antonio.
We have a great audience here,
but we've got a number
of folks joining live.
We've got viewing parties
happening all over the world.
I look forward to having some participation,
some questions here in the audience,
as well as from our online guests.
It's really great to have all of you joining,
really bringing this amazing community together.
Now ISTE, for those of you
who aren't familiar with ISTE, is an amazing event.
There's about 20,000 educators here,
all inspired by the passion
that they see in the classroom
every day from students,
from amazing leaders who are
driving change in their classroom
to help not only their
students create the future,
but to really become
and maximize their true potential.
Now at Microsoft, we believe
our students today
are to going to be empowered
to create the future
because of leaders like
they'll hear from today,
and that are walking
the halls for ISTE.
I'm inspired by the work that
they're doing every single day,
by the leadership,
the energy, the innovation,
and passion to drive change,
not just with technology
but with innovative
teaching practices with courage
and leadership
to make things possible.
We're going to see some
amazing examples here.
We're going to learn
from Microsoft product teams
about some of the amazing
new Microsoft products
that have just recently
come out in education,
the education element
of Microsoft Teams,
Windows 10 S,
the work that we're doing
with Minecraft
Education Edition and Code Builder.
So there's a lot of exciting
things to happen.
I want to remember that this
is an interactive session,
so folks in the audience,
have a question?
Feel free to raise your hand,
and we'll be actively
some amazing panels
for questions later.
Eve Psalti will be monitoring
the online questions.
For those of you joining us online,
you'll have an opportunity
to just click the Ask
the Question button
and have a question be joined
into the live panels.
So without further ado, I'm really excited
to introduce our first speaker today.
And I should remember before
I introduce our first speaker,
remember to join the conversation
online at #hacktheclassroom.
Share your feedback.
Viewing parties out there,
shout out a picture of where you guys are.
We want to make sure that we can recognize
the amazing viewing parties all over.
But before we get started,
really let's get ready for an amazing presenter.
Now I've had an opportunity
to see our next presenter present,
and I guarantee you're
all in for a treat.
Lisa Floyd is not only a leading educator
with Fair Chance Learning, driving STEAM,
but she's a thought
leader on the power
and potential of computational thinking.
And we know that when we can arm
our students to think about their world differently,
it builds skills,
they're not only going to be ready
to drive their future,
but to fundamentally change the world,
and Lisa is driving that.
So without further ado,
please join me in welcoming Lisa Floyd.
- Thank you, Anthony.
Thank you, I'd like to start off
by sharing a sad but inspiring story.
This is Emma.
Emma is a graphic designer
who was diagnosed with Parkinson's disease
at the age of 29.
And because of uncontrollable tremors,
Emma can't draw and write the way she used to,
unable to effectively practice
her lifelong passion.
Meet Haiyan.
Haiyan is a computer scientist
and a researcher.
Haiyan took the time to listen to Emma,
to hear of her challenges,
and her dream to one day
be able
to write her name legibly again.
Haiyan set out to come up
with a plan to help Emma.
And after months of research and prototypes,
Haiyan and her team created a gadget
that interrupts the feedback loops
that cause the movement issues
with Parkinson's disease,
and Emma was once again able
to write her name legibly.
And as you can see,
it's quite an emotional moment
for both Emma and for Haiyan.
It's technology like this,
algorithms and software
that are going to continue
to be the solutions
to all of our problems,
problems in the health-related field,
education, social justice.
Every field can be improved
through technology as we've seen already.
We can write algorithms,
step-by-step instructions
for solving problems
and create software when we learn
how to write code.
I'd like to tell you a bit
about what led me to become an advocate
for introducing students and teachers
to the world of coding.
I have been teaching high school
computer science for many years,
and year after year,
I noticed a special type
of thinking,
a different mindset
developing in my students
when they're programming
a computer.
I recognized it as something valuable,
something remarkable,
and something that was unique
from what I saw happening
in my other classes.
I remember one day, in particular,
when my students were working
on an arduino project together.
They were trying to make the seven-segment LED
that you see here display numbers
and count down
from nine to zero,
and they were ready
to test out their program.
But like most other times when we test out
our programs for the first time, it failed.
And you know what?
It doesn't faze them one bit.
They're used to this.
You see, when we're programming,
almost every first try results in a program
that doesn't work,
so they go into
troubleshooting mode,
testing out each section of their code,
doing what we do call
in computer science debugging.
And not only do they find they have
to fix errors in their software,
but they also find
hardware-related issued,
and end up having
to double-check their wiring
and replacing parts
one at a time.
I'm watching all of this as they test
out each section of their program,
trying to figure out
where they went wrong.
I'm watching as they use
pattern recognition, decomposition,
taking their program and breaking
it down into smaller,
more manageable pieces, iteration, abstraction.
They're problem-solving their way
through the simple program, adjusting their algorithm,
and their hardware
as they debug.
They weren't fazed by failure.
They simply see it
as a minor setback.
The word fail, as you might have heard
before, should not be considered a four-letter F word.
Rather, it's an acronym for First Attempt
in Learning, just a blip along the road to success.
And research shows that
when coding with students, both students and teachers
accept that failure will
ultimately lead to success.
The students did finally
achieve success that day,
success that was earned through
hard work and perseverance.
Anyone who has taught computer
programming witnesses this on a daily basis.
And I realized I need to do
something about this.
I need to develop these skills in each
and every one of my students in all of my classes.
These skills are transferable.
It's not just that I'm trying to create
a whole bunch of computer programmers.
These are 21st century skills that are going
to help our students in all fields.
I later learned that all of these
special type of thinking skills
that I observed year after year
when teaching computer science,
have also been acknowledged by others
and are now often referred
to as computational
thinking skills.
Dr. Jeannette Wing wrote about
the idea of computational thinking in her seminal paper
in the year 2006,
initiating important discussion
among thought leaders
all around the world.
Dr. Wing, who is the corporate
vice president of Microsoft Research,
suggests that computational thinking
is a fundamental skill
for everyone,
as important as reading,
writing, and arithmetic.
In fact, research shows that computational
thinking skills can have a positive impact
on all aspects
of student learning.
Coding is an excellent example of using computational
thinking skills effectively to write algorithms,
but we need not limit this
to solely computer scientists.
Everyone should learn how to
write out algorithms effectively
and we should expose them
to this skill at a younger age,
not just because these
skills are transferable,
but because our students
need to have a basic understanding
of how technology works,
be given the opportunity
to contribute to the algorithms
that make up our hardware
and our software.
For if we only have
computer scientists and engineers
making software and algorithms,
we risk having solutions
that are very technical
and similar to previous algorithms.
But, if we have artists, doctors,
horticulturists aware
of how these tools work
and contributing
to how they will be made,
the algorithms and software
that they come up
with will be more diverse,
culturally rich,
and meaningful.
As I looked around my classroom
that day, I noticed something else that wasn't so good.
I only saw two females
in a class of 30 students.
Right now, only a small percentage
of people make of those
who are creating technology
that is used by everyone.
How can we accept that only 25%
of these people are female?
We need more female computer scientists
contributing to our applications,
like this young woman here,
who was one of the two females
in my computer science
class that year.
And she once told me that she wishes
she could have learned how to program a computer
in elementary school,
and perhaps if her friends
had learned to code
at a younger age,
they wouldn't have
been as intimidated
to take computer sciences
as an elective
in high school.
Studies in many countries
indicate that the ethnicity stats
are just as disproportionate.
We need to expose everyone to this
incredibly important skill now.
As you know, many educational
districts around the world have started to take notice,
and have made coding an important
component of their curriculum.
In the 21st century, it boggles my mind
that every district in the world
has yet to follow suit.
But even if that is the case,
coding can be integrated
so beautifully across
all subject areas,
and can even enhance
understanding of ideas,
especially in mathematics.
An integrative approach
also provides our students
with a more meaningful
context for learning to code.
Some may argue that the curriculum
is too crowded for coding,
but how can we deny
our students the opportunity
to learn the language
of the future?
We not be able to foresee
our world's future problems,
but for certain,
computer algorithms
will play an integral part
in solving them.
There really is no excuse.
Are we frightened to teach something
we're not comfortable or familiar with?
Well, teaching is not
about you or me.
It's about our children
and their wonderful minds.
It's a different mindset
for many of us, and I'm not saying it will be easy.
Coding is fun, but it is hard fun.
We all need to embrace this challenge
as students in computer science classes
do around the world each day.
I don't need to tell you how important it
is that we model risk-taking for our students,
that we take this leap,
but do so knowing that there
are so many resources
and sources of support out there.
Be sure to challenge yourself
and your students by moving towards platforms
that ensure students are engaged
in authentic problem-solving.
Microsoft's makecode.com, which you'll be
hearing more about today,
is a free resource that supports
programming digital devices
such as the incredible Micro Bit.
When students realize that
they have the power to program a computer
or program physical devices
rather, the engagement
level increases
even more so than
with solely coding.
There are also some amazing activities
posted on Microsoft Hacking STEM website,
like this one here,
in which students
are programming a robotic hand
with a bunch of cheap items,
and the arduino, the same tool
my students were using.
Such tools provide us
with an opportunity to embrace and integrate STEM,
including computational thinking skills
across all subject areas.
However, there is
more to this story.
In order to help our students
thrive and be successful in today's
technologically advanced world,
we cannot stop at
computational thinking.
While problem-solving's at the heart
of computational thinking, curiosity,
empathy,
and creativity
are in the hearts
of human beings,
the end users of all
of this technology.
As teachers, we must harness
our students' curiosity
to ensure that they
are looking for ideas
that aren't necessarily
already out there.
Research shows that when
our curiosity is piqued,
the brain activates regions
associated with learning
and with memory.
In a world where we are
constantly being distracted by multitasking,
perhaps what we
should be doing,
as The Moxie Institute suggests,
is multi-asking, asking across races,
ages, genders, cultures,
and disciplines.
Collaborating is so important,
and in order to connect
deeply with others,
we need to be able
to sense their motives
and feelings through empathy.
We need to keep in mind
that although technology offers
many affordances for student learning
and to improve our lives,
humans are unique from machines
in that we have the ability
to be creative.
This idea of combining technology
and creativity is not new.
This is Ada Lovelace, credited by many as the world's
first computer programmer, a woman.
She wrote an algorithm
over 200 years ago,
and she was intrigued
by this machine here,
that her friend
Charles Babbage made.
She believed that machines
such as this one cannot
only solve mathematical problems
as it was originally
designed to do,
but could also help with ideas
in areas such as music and art.
With a mother who was a mathematician
and a father a poet,
she recognized the value
of our imaginations
in coming up with new ideas
in math and engineering.
She called this blend of mathematical thinking
and our imaginations poetical science.
We have an opportunity here
as researchers Dr. Kafai and Dr. Burke have said,
"an opportunity to use
coding as a new literacy
to reshape schools' use of computers
to be more creative
and more collaborative."
We need a global culture of innovation blended
with technology and our imaginations,
poetical scientists,
to create miracles
that will improve
modern life.
Our students are going to need
computational thinking skills, curiosity,
empathy, and creativity,
as well as an understanding
that we can solve complex
problems better together.
As we saw in Emma's story,
in order to help reduce
the impact of the tremors,
it wasn't just an understanding
of computer science
that would've helped.
It also required a team of people
who understood biomechanics,
the feedback loops
in the nervous system,
an ergonomic specialist,
a mechanical and
an electrical engineer,
as well as a computer scientist.
But most importantly,
it required someone
who took the time
to understand Emma's problem,
the impact it had
on her life,
to fully comprehend
the activities
that she loved to do
but was missing out on.
It took a human being who was curious
about understanding the problem,
who was empathetic,
and who was creative.
We need more than computer scientists
initiating solutions to problems.
Having everyone contributing to algorithm design
will result in improvement in our lives,
and hope for our future.
Everyone will be walking around
with their eyes wide open,
looking for possible solutions
and ways to implement technology
in a wider variety of ways,
not just in technical fields.
We will see outcomes that will really
and truly impact human lives.
We saw a miracle in the actions
of Haiyan for Emma.
How will you help your students
to be the creators of future miracles?
Take a look at what you're doing now
as an educator, and consider yourself a futurist.
The problem solvers of tomorrow
are sitting right in front of you today.
What will you do to help foster
their computational thinking skills,
their curiosity, their empathy,
and their creativity?
Thank you for listening.
Thank you.
- Wow, that is a really
important lesson.
Thank you very much for challenging
the folks in the room
and online on the importance
of computational thinking.
As someone who travels around the world,
the dynamics that our government leaders
and school leaders are facing
is fueled by the gap
that we are seeing
with the workplace.
Students leaving schools need
new sets of skills for the new jobs
that are being created
and forming around the world.
Computational thinking is the foundation of that,
and it unleashes power
and potential in students.
When we focus on empowering
our students of today to create the future of tomorrow,
computational thinking along
with creative thinking
and critical thinking,
communication, collaboration skills,
will be foundational
for that change.
So this is what this event
is all about.
I'm really excited about the progress, and really,
Lisa's comments really drove that home.
I also want to do some shout-outs.
We've got some amazing teams
around the world.
Let's send some energy from in this room
and here in San Antonio, Texas,
at ISTE to great folks
in Southwest Baptist University,
our good friends in Malaysia,
and Vietnam, and Romania,
our teachers
Amy Larson in Boise,
Idaho, Jacqueline
Sedaway from Australia.
We're got folks from India and Winnipeg,
Manitoba, some folks from Austria.
Really great to have
you joining us here.
I want to give a thanks here.
Let's give a round
of applause here online.
Remember, #hacktheclassroom to share feedback,
maybe some questions as well
as maybe some shout-outs
and really share the energy
that you have around the world.
It's really great to have you joining us,
and I'm excited about this next section.
Now we talked about the importance
in Lisa's session about skills.
Skills are critical.
This is, in many ways,
what we're all trying to do,
really unleash those skills
in our students.
And we're thinking about that
in our product teams.
One of the great things that I'm really proud
of the work that Microsoft engineering teams
are doing is all the work starts
with listening,
listening from educators,
listening from school leaders
how technology can make a difference
to empower you as educators,
to unleash your potential,
to create opportunities
for your children.
And the two next speakers really have not
only have been instrumental as leaders,
but have given guidance and feedback
about how our product teams
can really enhance,
make the products better
for all of you.
So I couldn't think of two better people
to talk about the exciting things
that are happening
with Microsoft Teams.
Now how many of you are excited
about Microsoft Teams in the audience?
Now Microsoft Teams really
brings Office 365 together.
In many ways, it becomes the collaboration
and communication hub for Office 365,
integrating a number of different
application experiences.
And on Friday, we launched
the educational experiences
that we've been working
on into Microsoft Teams
to really make it even better.
So I'm excited about the work
that's going on.
Our next speakers, Anthony Newbold
from Bear Creek Middle School,
and Rob Dickson
from Omaha Public Schools
are going to share their story
on Microsoft Teams,
and they've been doing
some great work,
giving some feedback.
And let's take a look at some of the work
that's going at
Omaha Public Schools
with Microsoft Teams.
[ Music playing ]
- Over the course of the last four years,
Omaha Public Schools has been in a transformation mode.
We really tried to look at what should
happen in the classroom today.
Many times what you saw was a lack of use
of technology within the classroom
and what we're doing right
is really purposeful.
- Children that are in school now
have never lived in an era
where there's not been technology
right at their fingertips,
so it just makes sense to reach them at that level.
- I love walking into those classrooms
to see how kids engage with technology.
We talk about the four Cs a lot,
so it's communication, collaboration,
critical thinking skills, and creativity.
Teams really does all of them.
[ Music playing ]
That's highly collaborative because I have
conversations more in real time,
more informal,
and more consistent.
I have the ability to bring in the apps
that I would use, like OneNote,
then whenever you add
video into the mix,
I have real-time face-to-face happening.
All those pieces together
create an environment
that you just don't see
in anything today.
Well, within Teams, there's instant
feedback back to that student and collaboration
between students
within an environment
that's safe and effective
for classroom learning.
That learning process extends well
beyond the confines of a school.
Learning can happen
just about anywhere.
- It's just a better way of communicating
because if you're not gonna see somebody,
you can still
communicate with them,
even though they're not there.
[ Music playing ]
- Being a teacher, you never have all the answers,
so it is nice to be able to collaborate
with other team members,
whether it be down the hallway,
in another part of the building,
or in another state.
Using Teams is just an easy way to get more ideas
on how to reach the kids in the classroom.
- Teachers get that digital help for classrooms
and professional learning all in one area.
There's a lot of power
that can come out of that.
First and foremost, you have
to have amazing teachers.
Secondly, I think you have
to have great leadership,
and then thirdly, I think
you need opportunities.
Whenever students have the opportunity
to connect the dots, that's when learning is purposeful
because that's going
to drive them
to be who they can be.
[ Music playing ]
- All right, good evening,
good afternoon from ISTE 2017.
I've really been enjoying myself.
My name is Anthony Newbold, and I'm the proud principal
at the Bear Creek Middle School in Fairburn, Georgia.
We are going into our second year
of personalized learning,
one-to-one implementation,
and I'm happy to say
that I stand here
as one of the showcase schools
that we have here in the U.S.
So we've had a great time
working with that.
I want to talk to you a little bit
about Microsoft Teams,
and this is a tool
that we've been fortunate enough
to be able to pilot at Bear Creek,
and want to talk to you about
just a couple of aspects of it
that have already begun to transfer,
I mean, transform the things
that we do in the building.
So the first is teacher collaboration.
An integral part of what we do
is teacher collaboration.
We have PLCs that drive
everything that we do.
So our teachers have had the opportunity
to play around with Teams and get in there.
They're able to now share documents
in a central workspace where it holds everything,
so they hold data there.
They have lesson plans there.
They create assessments
there because of the co-authoring
capabilities of many of the applications
that Microsoft offers that work
directly through Teams.
Now, another part that is
really interesting with Teams
is how we can do
the video chat.
Tuesdays and Wednesdays are our PLC days
and it's important that everyone's there
but inevitably,
someone is going to miss
it some point in time.
Their child might be sick
and they have to stay home.
So now, during PLC times
on those Tuesdays and Wednesdays,
teachers can video in and continue
to contribute to the team,
and it's been
a game-changer.
Another piece, we have program
specialists throughout the district
and we can now include
those program specialists
in those PLCs to contribute
and assist with problem-solving.
Now, we talked about the teachers,
and my administrators are not off the hook.
So I've had the opportunity
to go to a couple of trainings,
if you will, or programs
over the summer.
One was at UVA, and there was
some really important pieces
that were disseminated to me.
I want to make sure my administrators
had access to them,
so here they are right here
in Teams in my admin channel.
And now I can use these to assist us
with getting to that root cause analysis.
We can open up these documents
and now, the teacher or, I'm sorry, that administrators
can chat right there
within the document
as we go through
and plan for next year.
Now, the most important piece
is the student collaboration piece.
Now, a very important piece
to the student collaboration
is getting our students
to learn how to communicate
and how to effectively collaborate.
Our main job is to create
these 21st century learners,
and through Teams now,
it easily creates a pathway
for our students to do that.
Just like the teachers,
they can share documents.
Just like the teachers,
they can have rich conversation,
but not only with themselves
in the classroom thread,
but with the teachers,
and teachers can provide
that real-time feedback
that is really going to
affect change in the classroom.
So those are just a couple of pieces
of Teams that has really begun to transform the way
that we do things
at Bear Creek.
- Thanks, Anthony.
My name's Rob Dickson.
I'm in charge of an instructional technology
and technology for Omaha Public Schools.
And one of the things that I think
is unique about Teams
is really technology is changing
how we communicate.
It's really, as a society,
changing our circle of influence,
and when you look
at kids today,
we need to prepare them
for those skills.
Teams allows the permissioning
to be able to allow a teacher
to make the decisions of how
am I going to begin
to gradually release some features to students
to teach them in this environment
that has conversations
that are now informal?
When you look at email of the day,
and hopefully, email, at some point, goes away,
I think, when you look at Teams
and how it aligns
with what we do today
in communication,
email was really
a reflection of the letter.
And letters are a formal
piece of communication,
and when we look
at authentic feedback
and giving real-time communication,
when I want to really change
how a teacher communicates
with students,
that's really in
a conversational level.
And I think Teams
does that for us.
The other piece that I think
that's really important with Teams
is creating that central hub
for the teacher.
If I had to tell a teacher anything
about integrating technology
when a teacher really is
a little bit non-receptive
to the introduction of it,
I say, "What if I could
save you 15 minutes?"
Well, Teams is really that hub within Office
365 that can really deliver and communicate back
and forth between that teacher
and that student.
Conversation has really changed
and when you look at how mobile technology
has been introduced
to students today,
especially at an early level,
I have three girls myself,
and I've introduced mobile
computing to them
all at different times
in their lives,
just because we've
driven it down.
There's some digital literacy gaps
just between my three girls.
And whenever I think about what
we need to do in education
to build that skill level,
Teams allows us to do
that in a scaffold model,
and so it's important
to look at that.
The last piece that I think is important
is that we communicate with more than just text today.
We communicate with artifacts.
We toss images out there.
I know my kids, they do memes all the time
and they toss GIFs out there,
and students communicate
with artifacts.
I think it's important for us as educators
to meet students where they are at.
As administrators, we need to meet teachers
where they're at, and help them along the way.
Teams allows us to model
that as an administrator,
and help teachers to model
that for students,
so that we're building
the digital citizenship,
students for the future.
Now, Anthony, I don't know about you,
but I like what Microsoft is doing
in our partnership with them
to give feedback
to products like this.
I think it's purposeful.
What do you think?
- We've had the opportunity to provide feedback
on a number of products,
and just the receptiveness
of Microsoft
has really been beneficial.
My teachers have been able to talk about
the things that they would love to see in a product,
and lo and behold,
the next thing you know,
it magically appears.
I know the engineers are hard at work
making those things happen,
so I'm very appreciative of them
for the things that they're doing.
But ultimately, I think that their goal
is to create products that assist with student learning
and make the job
of a teacher easier.
- Well, thank you so much, guys.
[ Music playing ]
- Welcome, everybody.
Joining us today on stage with Rob and Anthony,
we have a panel of educators.
I'm going to introduce them
to you very quickly.
We have Sury, who's a teacher
at Anthony's school.
We have then Eileen and Kelly,
who are instructional
technology specialists
who train elementary
and secondary teachers
to use the technology
at Omaha Public Schools.
And finally, because I know lots of
you guys have technical questions about Teams,
I brought Deb and Rohit,
two of our engineers
who are responsible
for creating this amazing tool.
Here's where, live audience,
I am counting on some of my best
MI experts to get bold.
We have a microphone up front here,
and so we have roughly seven minutes
to ask these guys
any question you want,
and online, if you are online, put your,
click that Ask a Question button,
and I have Eve standing by
who's going to hop up
with that microphone
and take some online questions.
But first, before we get started
with the live and online questions,
so live audience, if a questions
pops up in your head,
just step up to the microphone
and I'll flip it over to you.
But first, Deb and Rohit,
this new tool that's out here,
why the heck did
Microsoft create Teams?
- Rohit wants to answer that.
- All right.
- Yeah, so as part of our development,
we spoke to several teachers and schools
and all the top leaders,
and we really,
and some of the top
ask that we heard was
how can we provide basics
of the classroom around assignments?
How can we engage students
deeply in learning and provide the collaborative nature
of the project work,
the skills they require
once they graduate?
How can I bring some of my favorite
teaching tools right in context of my class
as well as how can I engage
in my professional development
with my colleagues?
And with Teams, what we're really
doing is we're bringing all of this
in one central hub
in Office 365.
- Yeah, and that's one thing,
the first thing I noticed, by the way,
when I first looked at Teams
was the fact you have a tab
where you can add
any web-based tool you want.
How many of you teachers use multiple web tools
and your kids have to go out to this website,
out to that website,
and then they get lost?
And with hubs, and with Teams, I'm sorry,
you can bring it all into the one hub,
and one of the first thing
that I noticed
right off the bat,
big game-changer.
Sury, you're next.
Question for you as a classroom
teacher working with the kids,
what do you see
as the biggest benefit
to impacting teaching and learning?
- So I'm a Spanish teacher, and my kids,
their level of mastery is all over the place,
from native speakers,
heritage speakers,
and people who can barely say hola,
so as a result of that,
I definitely have to differentiate
the instruction for them.
I've been using Notebook
till this point.
Teams take that up a notch
because it allows the kids to initiate,
and to continue
the discussion without me,
so they get to be
in the driver's seat,
and take better control
of their learning,
whereas I get to be the facilitator
rather than being
at the lead of instruction.
- All right, and so you said your kids
are probably also typing in Spanish
as well as English, so it works for multiple languages.
That's fantastic, awesome.
Eileen and Kelly, as the two folks, and I know
there's more of you than just you two at Omaha,
it's kind of a big district,
you [ Laughs ]
it's big.
What tips do you have for the teachers
you work with because when I was in the school system,
my job was actually what you did
as an instructional
technology specialist.
I had the teachers that said,
"Yeah, give me Teams, and they'll run with it."
You've got the teachers
who need some clear direction, then you have the ones
that are very scared about even
sticking their toe in the water.
So what tips can you guys give
for elementary and secondary?
- I focus mainly on secondary
and we're really looking at scaffolding
the model of professional development.
We want to do it in tiers or levels
where we're building an awareness first.
We want them to know what the tool can do
and see all the fabulous things
they can do to transform the classroom,
and then we want to move
to the skill level,
so they're aware, then the skill,
and really developing the skill
with all of the pieces
that are in the hub.
And then from there, looking at implementation,
so it's really kind of a scaffold model
so we do awareness, skills,
and then implementation
into the classroom and their curriculum.
- Fantastic.
- And at the elementary level,
we take a look at who will take that risk
and try to make a success story
out of that person
first as a model.
So Sherry from the video,
she's a fourth-grade teacher that I worked
with who jumped
on using Teams right away.
And what I love is that with her story,
then it will spread through
to the rest of the teachers
at our district.
One thing she told me is when she
brought her students into the conversation space,
the value that she saw
is that it gave
all of the students
in her class a voice,
and even the quietest one.
The girl that wouldn't ever communicate
and share out her thoughts,
now she can see those
thoughts in real time.
Other students can get those thoughts,
so that success story right there is that key to me
then passing it on
to other educators.
- Fantastic, so I see no brave souls have
stepped up to the microphone,
so I'm going to look at
Eve to see if we have any.
We always get so many questions
from our online audience, believe me.
There's so many that we don't even have
enough people to answer them,
but fortunately, actually, we have,
I want to say
maybe 20 of our Microsoft
product folks also
online answering any questions
that we don't get to hear.
So Eve, what's our first online question?
- We have a question from the audience.
A lot of questions are coming in for Microsoft Teams
because a lot people haven't used it yet,
so a couple of questions
came about customization.
Can they customize?
Can they make it their own
for their own school?
- Yeah, absolutely.
I think that's one of the core powers
of Microsoft Teams
and where teachers can really
bring their favorite tools
right in context of the class
or any other team
with the Tabs model.
They can really make it easy
and accessible for students
with the Tabs inside the Teams.
- I'll add to that.
Some other customization,
when you talk about customization,
sometimes it's also removing some things,
so we have controls like
GIFs being able to be used.
We have controls like students
can't create new teams
or channels in the Microsoft Teams,
so we've done both flavors,
both adding and the ability
to remove functionality.
- Yeah, and I think that's one of the things
that I saw as a huge benefit is a teacher can of,
or a system can customize it
to the comfort level
of the teachers.
So those really, those schools out there
that are fully open
and let their kids kind of
go crazy with stuff,
they can have everything,
and for the schools
in which they want
to really limit access
in what the kids can do,
you can really drill it down
to that special thing.
And of course, the one question
I always get asked is can,
if a kid says
something inappropriate,
can you knock that off?
- Cut him off.
- Yes, you can.
Yeah, we absolutely do.
Oh, I see someone coming from our.
Yay, all right, woo,
we got a brave soul, you guys!
Let's give it up for.
- Hi, my name is Felisa Ford.
I'm from Atlanta Public Schools.
So I don't have a question.
I just want to say thank you, guys, so much for being
in tune with the needs of students and schools.
And we see Teams as a way to really change
what we're doing in making a difference
in the lives of students and teachers,
just by making it easier
for us to integrate everything
that we need for them to do to address our focus,
which is the four Cs.
So thank you, guys, so much for
all that you've done for us.
- Thanks, and we do have time for one more question,
so Eve has one more coming from online.
- Yeah, so another question
from our online audience is, again for the engineers.
- [ Laughs ] That's why I invited you guys.
- That's the whole behind-the-scenes look.
What about analytics?
A lot of people are asking
about reporting and analytics.
Can they get information about usage
and collaboration stats?
- Yeah, great question, first of all,
and this is an area we are actively looking in to,
and definitely interesting space,
and something we are thinking
about bringing into the classroom
[ Indistinct dialogue ].
- Is there anything new or coming up that you can share
as a sneak preview for our audience?
- Well, stay tuned.
- Awesome, well, that's about it.
Oh, do you one more thing to say?
- I just said, every week,
there's something new coming up.
- Yeah, that's the beauty,
actually, of technology today
is I swear, at least every week,
whether it's OneNote,
whether it's Teams,
whether it's Windows,
there is some cool new thing
that has suddenly,
magically been added
that makes my life better and faster,
so thank you, guys, so much, panel,
for coming up here.
So thank you, guys.
- Thanks, everyone.
I'm really excited about Microsoft Teams.
It's really already transformed the way I collaborate
with my team on how we can plan all the amazing things
that we're working on for all of you out there
listening online and in the audience.
It's an amazing collaboration space,
and I'm excited to see the innovations
that all of you will apply
to your classrooms and schools.
Now, as we move on, I'm excited
about our next segment.
One of the things I love about Hack the Classroom
is the feedback we get from educators
on how they're using Microsoft products
in innovative new ways.
For this Hack the Classroom, in May, we announced
a competition based on sharing the best latest
and greatest Sway innovations
that you're applying.
Many of you are using Microsoft Sway.
It's one of the tools I hear from educators
that they love using with their students.
Students are empowered to create
new experiences online, on a phone,
on a device, et cetera.
And we've seen some
powerful examples of Sway,
and I'm going to highlight
four of them today, really winners.
Now one of the things I should suggest is
all of the resources that you'll see today,
all the Sways that you'll see us highlight,
as well as all the resources
on many of the products
and technology shared,
are available in the Microsoft
Educator Community.
Now how many of you are in
the Microsoft Educator Community?
Woo, awesome, awesome, awesome!
For those you not in the Education Community,
what are you waiting for?
Education.microsoft.com,
the resources you hear, see today,
will all be here
on the community resource page.
I'll share a little bit later,
as well as demos and training on Microsoft Teams.
Microsoft Minecraft Education is what
we're going to talk about now with Code Builder,
so you'll learn a lot more
on the community.
So let's talk a little bit
about the Sway contest.
Now we have four winners.
I'm going to first recognize
in the pre-K to seventh-grade category,
Soheir in Egypt.
Soheir's presentation was really habitats
and their Sway included many,
many interactive elements,
videos, presentation elements
for their students
to learn about
the natural habitats,
and the implication on the world,
a great example of using Sway
and the power of Sway
in a very simple way.
So you'll have an opportunity to get,
so hear Sway, as well as the learning resources
and lesson plans that she used to make that possible
for her classroom.
That's going to be on
the Microsoft Educator Community.
So now let's transition to our
next part of the presentation,
and I'm excited about what's next
with Minecraft Education Edition.
We announced last month
what's next with Minecraft Education Edition
with the announcement
of Code Builder.
Now Code Builder is
an amazing engine across an amazing product already,
and Code Builder aligned
with resources
like Tynker, Scratch,
and Microsoft's own
MakeCode to enable students
to actually get
the foundation for coding
and a path to code
right inside the Minecraft world.
Now, I'm already blown away
by what students are doing in Minecraft,
and I've been impressed
just in the few months
that Code Builder
has been available
for students to test and use,
about the innovations
that are coming.
I know I'm going to be blown away
when I visit classrooms,
seeing students not only
build great Minecraft worlds,
but apply rich code foundation
with their work.
We're going to hear from Cathy Cheo-Isaacs
from Trevor Day School in New York City about the work
that she and her schools
are doing with Code Builder
to create new opportunities for students
to get on a path to fuel their creativity in Minecraft
and get on a path to code in the future.
So before that, let's see a little bit more
about Code Builder with Minecraft Education Edition.
[ Music playing ]
- Hello.
So I'm excited to share
the journey that my students
and I have been on with Minecraft,
especially our focus on coding
and computational thinking.
I'm Cathy Cheo-Isaacs, and I've just
completed my second year
as the lower school
educational technology specialist
at an independent school
in New York City.
My role is to facilitate authentic
and creative uses of technology in the curriculum.
So in December 2016,
my students completed the Minecraft
Hour of Code
during Computer Science
Education Week,
and those are my kids.
Over 50 million learners worldwide
have completed the Minecraft experience.
So what makes it so incredible?
For my kids, the most exciting thing
about the Minecraft Designer Hour of Code
was that they got to decide
how the characters
in Minecraft behaved.
They had the opportunity
to see behind the scenes.
They got to look at higher
-level computational thinking,
and they got to interact
with characters and game
play that they're
very familiar with.
Even after Computer Science
Education Week, there were kids
that still chose
to complete the Microsoft
Hour of Code or the Minecraft
Hour of Code activities
during their choice time.
So even if you have done the Hour
of Code with your kids, the Minecraft puzzles,
you can always take them back
because those last levels, they're open ended,
so they can create the game
however they like.
Let's fast-forward a few months.
In May, Minecraft announced Code
Builder, and everybody went wild.
Okay, but what is
Code Builder exactly?
Code Builder is this extension
that lets learn to code platforms
such as Scratch, Tynker,
and Microsoft MakeCode
connect with Minecraft
so that students can code
and execute their code in Minecraft.
So you write this code and then what you do
is this super-cute agent does the work for you.
Yes, does the work for you!
All right, so that's what it is.
Let's see how it works.
Okay, so what happens here?
This is just kind of an image
of what you'll see on the screen
and even you'll see it
in a moment or so.
So you launch Minecraft, and then what you do
is you launch Code Connection,
and you get a line of code
that you would copy
into the text command of Minecraft,
and then you have the opportunity
to choose either
MakeCode, Scratch or Tynker.
And in this picture, what we have
is Tynker on the left-hand side
and we have Minecraft on the right.
Okay, so I'm going to show you
some student work, I hope.
All right, so one of the things
that Code Builder let us do is it lets,
well, let me reinforce
some of the things
that we had learned earlier
in the school year.
So this is us.
We did some pixel art,
and we learned that as you
increase the number of pixels,
the details in your picture
get better.
This is a 10-by-10 grid, student work,
and then here's a 20-by-20 grid so we have,
I think that's Steve in Minecraft,
and that's a pick ax,
and then here's the model
that I gave them
because you can take a guess.
Yeah, all right, so anyway,
what we're going to see is me building this
'cause I do, well, I build in Minecraft,
not that well,
but I do and I like
Hello Kitty.
So anyway, we're going to go to here.
Okay, so let's go to, yes, okay,
so just like in the slide before,
we have Minecraft over there.
There's my agent on the right side, and then we have
Code Connection or Tynker on the left.
What I'm going to do is I'm going
to come over to Tynker,
and this is all of the code
and I'll show you it again
while we're building.
This is all of the code
that I wrote to build my Hello Kitty,
so what I'm going to do
is I'm going to say,
"Run my agent."
Oh, my agent, oh, yes, it did it, okay.
It should come to me, and then what I'm going to do
is I'm going to get out of the agent's way.
Okay, so there's the agent.
I'm going to walk over here, and I'm going to fly
so that we have a better viewpoint.
Okay, so let me also swap back
so you can see what this is.
All right, so what you see is that
for me to build this in real time,
it took me an hour and a half.
Okay, the code on the left side also
took me an hour and a half,
and what I would rather do
is I would rather say,
"Hey, let me figure out
this problem, write the code,
and then I can put my agent
in any kids' world
and build a Hello Kitty for them," right?
And they love it.
They're like, "What?
Why do you keep doing that?"
But they do love it.
They do, all right, so now
I just want, if I show.
Oh, wait, I got to make this smaller.
If I make this smaller,
you can see how I broke this down.
So I took a big problem,
which is not a problem, really.
She's not a problem, and I created,
I wrote code line by line or row by row.
I wanted to have the agent build one row at a time,
and then so that's how I broke down the problem.
And it's so much easier like in
a lot of the platforms we're so used to saying,
"Let's just write all the code."
And for the kids to go back and problem-solve
that and debug it, they can't.
It's very hard for them to find
where the mistake was, and it's one little thing.
So if you break down this big problem,
which again, she's not a problem, into smaller chunks,
then I could say,
"Hey, let's just look at this small part."
I'm just going to say, like Lisa said,
this applies to all other areas of the curriculum.
Okay, and then I just want to mention
that those lovelies that you a couple of slides ago,
they're in second and third grade.
Okay, so this is what I used with them,
but if you're teaching older students,
you can just swap and you can write JavaScript.
You can have them code in JavaScript,
so it's totally it's applicable to all age ranges,
and so, I don't know if you noticed,
but the agent built my
Hello Kitty in 3 1/2 minutes, so yeah, yeah.
Every single time, the kids are like,
"Whoa, you're so good at this," and they want to do it,
so it's really motivating.
So for me, Code Builder is a game-changer
and I have only scratched the surface,
and also, what I saw
was that Code Builder meets
the needs of both kinds of kids, right?
So there are kids that like to be creative,
and then are kids that like to problem-solve,
so those kids, they were like,
they were all over it.
Okay, so let's look at this example.
This is an example of agents
building the Parthenon.
So the Parthenon, in case you didn't know,
consists of 70 columns, okay.
What you could do is the agent here
is building the 70 columns,
and the students are working
on the rest of the build.
Okay, so with Code Builder,
don't ask yourself what you can build.
You can do anything with it.
Think of the agent as an opportunity
for you to write and build the things
that you don't want to build,
things that take too long or things
that are just like over and over
and over again, repetitive.
So for us, it's an opportunity to learn
how to do something a different way.
There is a free trial of Minecraft
Education Edition and Code Builder is included,
so what are you waiting for?
[ Music playing ]
- We are back with panel number two.
So Cathy, thank you so much.
You know what?
As I was, and I've seen her now present this,
I want to say seven or eight times,
and literally, as she was talking,
I loved when you zoomed out on this version
of it where you could see.
What she did was what Lisa called,
that's called deconstruction,
that idea of a huge problem
like there would be
one giant long problem,
and you break it in small problems
so that kids,
if a kid was building
Hello Kitty, they would first solve the problem,
"How do I tell the agent
to build that first line?"
and then they would solve,
and then their next smaller problems.
So deconstruction, and again, whatever you,
I don't care
if you're teaching kindergarten
or 10th grade,
you can teach your kid
whatever topic it is,
a large problem, how to deconstruct it
in smaller problems.
That was a great example, so thank you.
So let me introduce you
to the rest of our panel.
We have the fantastic Melissa.
You saw her in the video.
She is a computer science teacher at
Tesla High School in Washington State.
We have Shane here who is in Hawaii
at Momilani Elementary School,
and then finally, I also brought Jacqueline,
who is responsible at Microsoft for MakeCode,
which just also got launched,
and then Meenoo,
who is one of our program managers
on the Minecraft team.
So again, we have teachers who are experts
at how Minecraft really does work with kids,
and why it works, no matter, again,
what content you're in,
as well as if you have
technical questions.
Again, I would, come on, audience.
Live audience, you are disappointing me.
I know three of you can at least
think of a question,
so I'm going to give you two minutes
to think of a question
while I'm going to ask them
some questions.
Okay, so Meenoo, what is the
importance of integrating coding
and computer science
into the general curriculum?
- Yeah, so I'll lean on my experience
as a former high school English teacher.
I think the importance of the things
that Lisa talked about and what Cathy demonstrated
is the importance
of being able to think
about complex problems
in smaller chunks,
being able to have
empathy for the people
who are going to use your product
or use your solution
that you're offering
in the world,
and I think these things
cross boundaries
of subjects and grade levels.
And if we can think about the ways
that we can empower our students to be able
to do those things
in the problems
that they're invested in,
the inquiries they have
about the world,
I think we're doing
some good work in classrooms.
- Awesome, thank you, Meenoo.
Okay, so the next question I have goes to our
three Minecraft Global Mentors,
so these guys are available
actually for any of you
to go onto education.minecraft
.net and find them
and ask them a question too.
Sorry, guys, I just hammered you
with lots of questions.
So my question for the three of you
is what do you see is the advantage
to that flexibility of the fact
that Minecraft now and Code Builder
can integrate with,
not just MakeCode,
but also Tynker and Scratch?
- I would say that the advantage
is definitely that students and teachers
that are currently
using those programs
are going to be able
to continue using those
and then integrate
the Minecraft game as well,
just a great feature for that.
- Yeah, awesome.
- I think, too,
the language that you're using.
You're showing loops.
You're showing algorithms, the things
that we've been talking about.
You keep being able to bring them up
into things that also translate
into the programs
that people are already using,
so it's a really great way
to introduce those topics,
and then bring them
into other subjects as well.
- Yeah, and I think, I have a mic.
So I think that a lot times
when you're teaching code,
you're using all kinds of tools offline and online,
and so when you're using something like Tynker
or Scratch or MakeCode,
the kids get to apply
what they know.
And you get to say to them,
"Well, remember what we did here?
This is the same thing.
It might just look a little different,
but here it is."
So when they see that.
- Yeah, yeah, and I think, too,
the thing I think is amazing
and Cathy hinted at this,
but the one thing that I know to be true
that's beautiful about coding today
versus coding 20 years ago,
is courtesy of block-based programs
like MakeCode and Tynker and Scratch
and there's many more out there
and code.org,
is all of us that never did computer science
can learn enough
that we can let our kids loose on the tools,
and then we can just facilitate.
As a teacher out there that knows nothing about coding,
you don't need to know anything about coding.
Do an Hour of Code, get enough,
learn what a loop is.
Learn what an if-then statement is,
and then let the kids loose.
Melissa, you in your classroom,
are you telling kids step-by-step what to do?
- Actually, it's more fun if I get started
with the project, and I'll talk about Micro Bits,
but the idea is you just give them the tool.
And I enjoyed it so much when I watched
my students go, "Hey, what does this radio feature do?"
And they started having their Micro
Bits talking to each other,
just because they wanted to figure out what it does.
- Yeah, so I think letting kids explore
and figure stuff out sounds really good.
I see I still don't have a brave soul yet.
Oh, wait.
- Yay!
- Oh, yes?
- I'll ask a question, so this is
for the Minecraft mentors.
We know teachers all over the world are so excited
to get going with Minecraft Education Edition.
What would you recommend they do
with students first?
- I heard some gasps.
- I know.
- If you're a teacher.
- Yes, oh.
- ...and your kids haven't even
started Minecraft, how would you start?
- Well, I would start
by playing with them,
because I just started playing with the kids,
and there's so much that they know
that they can teach you.
I'm going to just do a little aside.
In the code builder, there's a tutorial,
which is awesome.
One of the activities or the challenges is,
OK, make the farm, build it, plant the seeds,
and water at the same time.
So, what I did was I planted the seeds, but I put
the water in the wrong place, and I flooded the farm.
[ Laughter ]
I'm like, "Uhh, OK,
I don't know what to do."
But I had first grade lunch duty that day,
so I went down, I got my lunch,
and I sat with my first grade buddies.
And I said, "Hey, I flooded the farm; can you help me?"
They're like, "Oh, you just cover it
all up with blocks, and then you take it all off!"
All right, can't wait to go upstairs,
finish my lunch and go upstairs.
I covered the farm, and then I took
all the blocks off, and the water was gone.
I was like, "Yes!"
So, a first grader helping me out,
and it was really an awesome experience for both of us,
because he was-
they were excited.
It was actually two, a girl and a boy --
"Oh, yeah, you just do that."
You know, excited to be the teacher
and show me something and teach me,
and I had the opportunity
to be the student
and learn something from them,
so it was just great.
- Fantastic.
All right, I see we have one more question,
and we do have time for one final question,
so step on up.
- What do you tell parents who question,
"Why are you playing Minecraft in your classroom?"
[ Gasps, laughter ]
- Oh, I like that one.
My answer's always this:
We're not actually playing Minecraft.
We're actually using Minecraft as a tool.
And when they ask me,
"Well, what do you mean by that?"
I would say something very simple, like for instance,
recipes in Minecraft can quite easily
be used to teach ratios and percentages.
When they start seeing this...
And even telling the kids, "Please don't go home
and tell your mom and dad that we're playing Minecraft.
Explain to them what concepts
we've been learning through Minecraft."
- Fantastic.
All right, one last question.
- OK.
Thank you, first, for being here,
and especially to Meenoo.
I heard you on Sunday.
Thank you so much.
My question is this:
Kids love playing with games,
so once you're in the game and you have, like,
25 first graders or whatever,
how do you drag them out?
[ Laughter ]
How do you manage?
Because it's OK to pull them in,
but then, how do you balance?
You know, you have to bring them back
to what your real objective was in the classroom
and not just lose them in the world.
- Yeah, so I can take this one.
We have a companion application called classroom
mode that makes it much easier,
even if you're not an expert teacher
using Minecraft with your students,
to manage a group of students
using Minecraft in your classroom.
And then, the second thing I would say
is you have to have focus
and timed activities
so that you,
as the expert of your classroom,
are setting those time limits and activities
so that you can run
your class efficiently.
Because I know time is a very valuable
commodity for any classroom educator.
- And I think the one thing that I've seen, too --
and I know we have one question
coming in from online here, so...
The one thing that I've seen when
I go into classrooms is I see --
and this is true of any subject, any teacher.
I don't care if it's an English class.
It doesn't even have to be Minecraft.
If the students have been given
an engaging problem to solve,
I see them sticking on task,
and they don't go wander off
and blow things up
using TNT in Minecraft and whatever else.
So, that's the other thing, I think, and it's about
fundamentally changing your teaching as well.
Eve, our online question?
- Yes, we have a lot of questions,
but we have a final one.
I know we're running out of time, so we have a question
for Jacqualine, specifically.
Can you tell us a little bit more about
the makecode.com website's resources,
trainings that are available,
how people can get started?
- Yeah, sure!
I'm very happy to talk about makecode.com.
Lisa mentioned it in her opening keynote.
This is a new product we came out with at Microsoft
just in the last couple months.
Really, it was a response to create
a more inclusive approach
to computer science education
by combining the power of code
with the magic of making
and immersive experiences
like Minecraft education edition.
All our resources are online.
They're all free and open-source,
so if you go to makecode.com, you can get started.
We've just come out with a 14-week intro
to CS curriculum for the Micro:bit,
so that's posted online.
Please, get started.
[ Applause ]
- Awesome.
And I have to say, the tutorials online are so easy.
Like two weeks ago, I sat down, and I'm like,
"I'm going to try this code builder thing."
I don't know the least thing about it.
I sat down, I followed the directions,
I got it running, and I launched
MakeCode and did the first tutorial,
and I made it rain 100 chickens.
[ Laughter ]
Very proud of myself.
So, thank you guys so much, panel.
[ Applause ]
- Thanks, panel.
Great job, panel.
I'm really excited about
the prospect of Cathy pushing
Hello Kitties all over
her students' world.
I know, if a Hello Kitty pops up
in one of my Minecraft worlds,
that Cathy has visited.
But it's really great to see
that innovation and activity.
I'm excited for some
more shout-outs.
We've got some amazing
folks listening.
Let's give them a round of applause.
We've got Jade April
from the Philippines.
[ Applause ]
We've got Cynthia Bronner in Chicago.
I'm just told, "Hello from England,
Scotland, and Wales."
We've got Wes Warner
from Caloundra, Australia.
He's not only participating;
his cat is watching as well.
[ Laughter ]
So, Wes wants to make sure
that we give a shout-out to his cat.
Probably appreciated all the Hello
Kitty coding that we showed before.
Tomas from the Czech Republic,
Natalia from Serbia.
We've got Joe Archer on the soccer field
in Port Dover, Ontario;
Angie from Buenos
Aires, Argentina;
and Lemana from Sarajevo.
Thanks, all of you, for watching.
Let's give a shout-out
for our amazing educators.
[ Applause ]
We've got another winner to recognize
in our Sway competition.
This is, again, from Egypt.
Now, what's going on in Egypt
with our MIE community?
We've got some amazing
Microsoft innovative educators
and activity across Egypt
on the community.
Other countries need to sort of step up,
because Egypt is really showing the love for Sway.
Rania had focused on a Sway
for desertification, and her Sway is really amazing.
It actually shows the impact
of deforestation, desertification,
in the climate and what
that impacts on climate change
in her country, in Egypt.
Really good examples
of using video, using interactive activities,
something that she's using
in her class actively,
and our resources
and lesson plans.
This Sway is available
on the community.
Again, really great example.
Thanks, Rania, for the work
that you've done here with your students.
Now, we've had an opportunity
to share a number of the tools that we showcased in our
May "Learn What's Next" event.
Many of you may have participated
or watched the event.
How many of you actually saw the stream
of the Learn What's Next event?
It was really an amazing opportunity.
[ Applause ]
Really, a reflection of feedback
that we've gotten from you,
and really our engineering teams
and really our company
coming together to focus
on how we empower
all of our students today
to create the world of tomorrow.
And we're doing that
across a number of products.
We highlighted a number
of the advancements, the innovations,
the products that are coming to help you
in your classrooms today.
We started that event off talking about
all the amazing changes that are coming to Windows 10.
And Windows 10 with the Creator update,
the work that we've done to add
inking into the product,
has really evolved.
But one of the exciting changes
that we announced in Learn
What's Next is the announcement
of Windows 10 S.
Now, Window 10 S is an
amazing step for Windows 10,
really thoughtful as it
relates to education,
and that S stands
for streamlined.
We want streamlined, in terms of getting the devices
when we need them very quickly.
We want safe and secure.
We certainly want to make sure
that our Windows environs
are safe for our kids,
and we certainly want
superior performance.
We want our devices
to boot up quickly, have long battery life,
be available to help a student
throughout the day.
And we're working hard to really not
only deliver amazing devices
that are affordable for you,
but also deliver
really amazing experiences
across a range
of applications,
and that's what's great
about Windows 10 S.
It leverages the power
of Windows 10, whether it's inking,
the amazing mixed-reality
work that we're doing,
the great applications
that are available
and run on Windows,
in a device that's really
optimized for education.
There'll be a range of hardware options
that'll be coming from our hardware partners
at the very low cost
all the way through our new
Surface laptop and Surface family.
So, amazing and great experiences
with Windows 10 S.
In our next segment, we're going to focus
on really three examples,
real Ignite sessions,
from great educators
who are using a variety
of applications on Windows
10 to really not only
demonstrate impact in their classroom
but to really teach differently.
Our first educator is really
an amazing leader in what he's doing.
But before I introduce
our next leader, let's talk about Windows
10 by watching this next video.
[ Electronic music playing ]
Before we move on,
first I want to
say
it's amazing to see
all these videos,
seeing the leaders
in our community stepping up.
Many of the videos that we've seen today
are really people that we know in our community
that have been
absolutely helpful in driving
support not only for Microsoft
to develop and build these tools,
but really support for many
of you in the community.
It's really great to see, and really,
thank you for your leadership and results.
We've got a great community,
and I just want
to recognize all the hard work
that you do every single day.
Now, in our next session,
we have three amazing educators
who are using a variety
of applications.
We're going to focus on three.
Paint 3D, which is now part
of the Microsoft Windows 10 Creators update;
really a great application.
You'll see a little bit more
and learn a little bit more about
how it's being
used in classroom.
We'll talk a little bit
about Edmodo and the work
that they're doing to
integrate with Office 365.
And last, we'll talk about eMathMasters
to really inspire and create love in math for students.
Now, to talk about Paint 3D,
I'm going to introduce Paul Kercal.
Paul is not only an amazing educator
who's trying to inspire his students to leverage
and embrace traditional art
and digital art to
express their talents,
but really instill
confidence along the way.
So, to talk a little bit about
Paint 3D, please join me in welcoming Paul Kercal.
[ Applause ]
- Thank you so much.
Hello.
I'm obviously from the U.K.
I will try and talk slowly.
If I go too quick, put your hands up.
I will slow down.
[ Laughter ]
This is me in five years' time.
[ Laughter ]
I didn't draw that one.
It seems interesting, though.
I'm a teacher, I'm an artist,
I'm a writer, I'm a youth worker.
Today, it's the teacher hat.
By the end of this talk --
let's start with the aims and objectives --
I want all of you
to have a personal reason
to want to download Paint 3D.
It is a hugely
exciting application.
I teach here, Guildford College,
and this is the back door,
and it inspires me massively.
Sir Henry Moore walked through
this door as a visiting lecturer.
Dame Elizabeth Frink walked through this door
as a student at the time.
Titans of modern sculpture.
I frequently think to myself,
"What would they have done with the tools
that we have created?"
So, I made this in Paint 3D
Obviously, I'm not a Frink or a Moore,
but you know, it was easy to do.
I also work here, Lift London.
We're the makers of Paint 3D.
I've been, over the past
18 months, using the software, evaluating it,
discussing features always
with an eye
to its use in education.
Constantly, I am telling us
what a teacher wants in this app,
because I am a teacher.
And the first thing that they
and I would like to say is that Paint 3D
is not a toy.
It is playful, but it
is fully featured.
It is simple to learn,
but it's extremely sophisticated.
On its own, it's a huge development
in creative software,
but with the growing integration
into the wider universe of Microsoft
and all of the apps across a wide
and diverse range of abilities
and methodologies --
Oh, boy.
This is a huge platform of possibility.
Even at the beginning,
if you need the guiding steps,
if you need the helping hand,
because 3D is a huge world
to step into, Remix 3D
has got a massive
library of 3D creations --
some built in Paint,
some not built in Paint.
You can grab them, you can download them,
you can remix them.
They are there to help
guide you through.
But we also want to start
with a blank canvas.
No matter the artist, you start
with a white sheet of paper.
Now, Paint 3D is important
in the classroom setting
because you have got a wide range
of students in front of you.
And some will be good at 3D,
but some will be good at 2D,
and there's this wide range
of possibility in the middle.
Paint 3D is capable
at all of these things.
I can draw on a blank canvas.
I can create a 3D blank canvas.
We need to teach all of the kids in front of us,
and you do that with different skill sets,
all with equal love and care.
This is one of my students.
She is a phenomenally good graphic artist,
and she came into my 3D classes
desperately wanting to become
a computer game artist.
But the complexity of the 3D software
that I was having to teach her on --
because it was
industry standard,
because it was what we had
that was taught on in the college,
is what we bought in the college
-- the complexity frustrated her,
and I hated it.
I hated getting to the end of the class
and seeing her struggle
and hitting the keyboard with her f-
She wasn't hitting the keyboard
with her forehead.
Metaphorically doing so.
[ Laughter ]
I also hated it because I knew Paint 3D was the answer,
but I was not allowed to show it to her
until I could get her NDAs
and she could start using it.
Once she started using Paint 3D,
she flew.
And not only that, I love this slide
because the pandas
that she made are not a 3D outcome.
They're a 2D outcome.
She's created them as sprites
to put into a 2D game-making engine.
Her game looks amazing.
At the other end of the spectrum,
I'm a youth worker.
Sometimes I work
with different age groups.
This is a group of five-year-olds to 11-year-olds.
I had two computers.
I had a long queue.
[ Laughter ]
Doing a bit of mental arithmetic,
stick in a bit of maths.
Take that, Ofsted.
I knew I had
seven minutes per kid.
I had one minute to teach them;
they had six minutes to play.
These are fantastic.
The five-year-old could've
possibly done more than that,
but he kept running around
saying, "This is awesome!"
[ Laughter ]
And showing people what he'd made.
On the right-hand side -- or the left-hand side,
I don't know where we are --
what a fantastic
ballet dancer.
She knew what she
wanted to create.
She sat down; she created it
with one minute's teaching.
How cool is that?
Going back to my students...
From the sublime to the ridiculous,
depending on which way you want to look at it.
I asked my students to make me
a 3D printable object
that I could give my students
in an awards ceremony
to say "well done."
They made this.
Now, I have not got enough time
to tell you why it's cool, but everyone at work at Lift
that I've shown this to has said,
"That is amazing," because it is.
We've also worked with a thousand kids
at BAFTA, bringing them all together,
showing them how to
create stuff in Paint 3D.
That one was a phenomenally
good session.
And finally, I asked my students
why should you as teachers pick up Paint 3D,
and they said it was fun.
It's free.
It runs on Windows devices.
They can go home;
they can keep working.
They can work at work.
3D is their language.
3D is their mindset.
It's easy to learn, and it's suitable
for all age groups.
So, please, tell us what you think.
Download it.
Get in touch.
Get in touch in the hashtags.
Get in touch with me at @kercal.
Let us know what you think.
If you do cool stuff with it,
tell us what you've done.
If you want new features,
tell us, and I promise I will feed it back.
Thank you so much for listening.
[ Applause ]
- Thanks, Paul.
Thank you so much, Paul.
Next up, we're going to learn
a little bit more about how our next educator
is using Edmodo and Office
365 to create new connection
and collaboration experiences
for her and her students.
Please welcome Rachelle Dene Poth
from Riverview Junior
and Senior High School
in Oakmont, Pennsylvania.
Please join me in welcoming Rachelle.
[ Applause ]
- Hi.
Thank you very much.
Hi, everybody.
My name is Rachelle Dene Poth.
I'm a foreign language teacher
at Riverview High School.
It's in Oakmont, Pennsylvania,
not far from Pittsburgh.
I've been teaching 20 years,
and I'm going to talk to you
about how I've been using
Edmodo and Office in my classroom
and what difference it has made
for my students and for myself.
When I found Edmodo a couple of years ago,
the reason I found it was
because my students
were coming to me
and looking for answers,
and sometimes I wasn't available,
and that bothered me.
They also were trying to find resources
whenever they needed help with homework,
and I couldn't find it.
So, I did some research,
and I came across Edmodo.
And I noticed that, in a short period
of time, that disconnect started to resolve itself.
And over that time from then till now,
over the past couple of years,
I've noticed different changes
as well in addition to that,
and those came in the form
of digital citizenship skills.
The students are getting better
at posting things online.
The grading workflow has improved
tremendously for me.
And in the classroom, the time management
is so much better because of this process.
Some of the things that I noticed along
the way is in handling assignments.
How many times, educators,
you have all those papers
piled up all over the desk.
You're trying to find things
when you need them.
Time is critical.
But with Edmodo and Office Online,
you have such a better workflow.
The papers are not there.
It's online.
The students can access them
whenever they need it.
You don't have the paper cuts,
the ink stains.
The students aren't fumbling
for the papers to get their feedback.
They can access it.
Many times, I would turn around
and find students just like this,
trying to hand me papers,
coming in to find
the papers they needed
because they were absent.
And you stop, and you want to give them
the access that they need,
but you don't have
all of that time.
With Edmodo, what I found is once
I put those things online for them,
they could access it
from wherever they were,
and I could access
what they had turned in to me.
Grading assignments.
Any of you ever seen
something happen like this?
The students come in; they say, "Hey, Mrs. Poth,
here's my assignment."
And they're looking through their notebooks,
the workbooks, and their lockers; can't find it.
And that's unfortunate, because you want them
to have that assignment to turn in.
With Edmodo and Office, once you put that online,
the students can access it, they can work on it,
they can submit it,
and you can then take it
and grade it and move forward.
So, it's much easier for them
to access as well as you.
So, less paper, better grading workflow.
You can compare the images.
High stack of papers.
Online, easy to find.
So, what does this
integration mean?
Well, definitely less time
spent grading those papers, passing them out,
looking for them
when students come in.
With Office and Edmodo, all you have
to do is create that one file.
You then submit it online, and at the same time,
you can submit that and send that to students,
and they can all work on it.
Now, you have some options.
The students can simply view it,
or they can edit it and work on it
as an assignment
and move forward.
Students go on, log in, see what
you've put there for them, work on it, turn it in.
You then can just go down the roster,
grade it easily, and go back to it.
It's not lost, and you have all of
those functionalities of Office documents.
So, the benefits:
You have just one document.
You share that with students.
You don't have all those papers.
Students can find it;
teachers can find it.
You've got the stack
of papers versus online, the image.
OK, solves the problem,
and this also helps with collaboration.
The students can work together.
You have these positive relationships.
We always want a positive classroom
culture, and it's very helpful.
So, what does it look like?
It's really great to use.
You have this grading sidebar
that makes it really easy.
You have these papers,
but now, when the students submit,
you go down and you
grade them in order.
You can put the comments;
you scroll through your rosters.
It's a much easier process
than going through all of those papers.
And the key thing that I really like
about this is with the students,
what you can do for them.
Before, you could write the notes
on the paper; the papers would get lost.
Now, when you have this online,
what you can do is so much better and more powerful,
because the students
can understand,
because you can put images
in for them to look at.
You can highlight the text
and draw their attention to it,
because you add the comments
to help them
draw the connection,
and you give that meaningful feedback
that's going to help them grow.
So, the benefits: authentic,
timely feedback.
They can see what you've written.
You can save their grades.
They can go back and reflect
on where they've come from,
and you keep grading
through each class.
And if you need the students to do more work,
you just simply ask that they re-submit it,
and you can go back
and give them some more feedback.
Some ideas for using in class:
My students love to work together.
I love to give them that opportunity,
so then I can move around and work with them.
So, why not have them do
some peer review?
They can go through their corrections,
talk it out, do some small group projects,
and then you have the students
who are becoming the creators
in the classroom.
So, I asked them, "Why do you like this,
and what's the purpose behind this?"
It's fine if I think it's great,
but I want to hear what they say.
I'd like to share with you
some of their comments, because they're very honest.
"I really liked the idea of doing work
right on a Word document
and being able to submit it through
Edmodo without needing
to turn a paper copy in."
"It was a lot more convenient."
"Seeing the comments next to my work is very helpful,
and I can always go back to it."
And that's true; no lost papers.
"Having homework assigned online through Edmodo
but still having to do the homework with paper
and pencil is a bore
and is inconsistent."
They're very honest.
[ Laughter ]
"Using this new Edmodo feature is cool,
because then everything is online
and nothing has to be done on paper."
And finally, "Being able to get feedback right away
and have it accessible is so helpful."
So, it's side by side.
Again, ideas for your classroom:
Have them work together.
You'll see they go from being learners
to leaders in the classroom
as well as outside
of the classroom.
So, why use it?
You create, you assign, you review.
It's all in one.
It's accessible.
Teachers and students create it.
So, your action steps.
Find a file.
Start tomorrow.
Try it with your students.
Ask them what they think about it.
Use that feedback to take the next steps,
and see how much time
you save working with students
rather than with the papers
or at the copier.
Use Word, Excel, PowerPoint.
Grade the assignments
with the grading sidebar.
Have that feedback.
Thank you.
[ Applause ]
Thank you.
- Thank you, Rachelle.
That's a really great example
of not only how a great experience
like Edmodo can be
powering the classroom,
but really the integration with Office
365 that we love to see from some
of our amazing partners.
Now, the next discussion
is going to be on an app that I think comes
from an amazing partner
for Microsoft,
an app that is a must download
in the Windows Education Store,
and that's eMathMasters.
We all know the importance of getting
students excited about learning math,
and our next educator,
a teacher from Scituate
High School
in Massachusetts,
is doing just that.
She's really creating connection to math
and energy with students interested in learning math
by taking eMathMasters
to new levels.
So, please join me
in welcoming Kerri Hallihan.
[ Applause ]
Thanks for joining us, Kerri.
- Thank you very much.
Hello there.
How many serious math lovers
do we have here?
[ Applause, cheers ]
Yes, yes!
So glad to hear it,
because the main feedback that I get from my students
is that I'm a geek,
and I'm truly, truly
passionate about math,
and that passion is contagious,
and it makes them
excited to learn.
Well, I attribute my passion
to having had amazing teachers
who could communicate
their passion.
It's a chain.
Unfortunately, there's a definite shortage
of math teachers in the entire globe.
We can all agree, right?
Well, I'm here to tell you
about a possible solution
to continue that chain
of excitement for mathematics.
Barnsley Academy in England has one
math teacher for 800 students.
I was astounded to hear this,
absolutely astounded.
Their solution was to pull non-math
teachers -- phys ed, English, biology --
any teachers
they had on hand
that they knew were
excellent educators.
They pulled them in said, "Oh, hey,
you're going to teach math now."
As you can imagine,
students didn't do so well.
[ Laughter ]
And most definitely, the one math teacher,
who was responsible for training
all of the other educators,
couldn't keep up with the demand,
was completely overwhelmed,
and these educators
who didn't know math
were not confident.
How could they convey that excitement?
They absolutely couldn't.
So, Barnsley Academy decided
to opt in to eMathMaster,
and it's an online structured
math teacher training program.
And each teacher that was responsible
for communicating mathematics went through
a three-step program.
The first step involved
watching a math video
and completing
an assessment at the end.
It was an assessment to make sure
that the teacher understood the basic concepts.
The next step involves
completing more questions.
They're deeper questions to make sure
that the teacher can apply what the lesson contained.
The third step is a teaching technique
video that sort of warns the educator
about pitfalls
of teaching that particular topic
and what student roadblocks
tend to be.
There's a final assessment
that asks the teacher really whether or not they know
how to promote higher-order
thinking skills
within that topic.
eMathMaster contains
really consistent short videos that are easy to absorb,
quick lessons that you can take
and not be overwhelmed with.
And this is one of the reasons
I'm involved in eMathMaster, because I'm so passionate.
I really want anyone to help who's
teaching mathematics and learning mathematics.
I want that excitement
and that clarity to be conveyed.
Well, Barnsley Academy did well
with this result.
The teachers, you can see their steps
of training with complete success here.
All the teachers went through the training,
and then the students actually gained access
to their own personal
student editions.
These students who had a lack of understanding --
let's say they were absent, and they missed a topic,
and they from that point forward
didn't really know what to do
when that topic came up.
They could go back and re-learn
what they missed without any shame.
It was really remarkable.
So, I'll quickly tell you about Sophie,
one of the students at the school.
She had to take her GCSE.
She basically had to pass
the exit exam for high school.
On her mock exam,
she scored basically a zero.
She kind of gave up right
before even taking it, because she had no confidence.
She said, "I can't do it; I hate math."
Or, "I hate maths."
[ Laughter ]
So, she got logged
into the student edition.
March 3, she gained access.
Over the course of six weeks,
she logged roughly 35 hours.
And with an initial score
of ungraded, or zero or one, in early February,
she progressed all the way through
to a predicted passing score
in a matter of three months.
As a perk financially for the academy,
they didn't need to spend
any more money on advertising
for these math teachers.
The teachers and the students
were really pleased with this system
Students were engaged, finally.
You know, they had active
videos teaching them material,
whereas before they didn't really
have a full-on math teacher.
And eMathMaster is really
a viable option in situations
where there aren't
enough math teachers
or that we need some
supplemental material.
I'm here to say I'm excited.
It's effective, it's transformative,
and it's inspiring.
And so, if you're curious,
because I certainly was when I first heard about it,
you can go out to the Microsoft
Store and get yourself access
to a free trial.
Thank you.
[ Applause ]
- OK, it is our last panel.
That was amazing.
As you saw, we had three
great examples of apps
that work phenomenally
well on Windows.
And I was actually a former math teacher
as well, and I got my kids super psyched about math.
My math class was loud and obnoxious.
But even as much fun as we had,
there were those kids that really struggled.
And to differentiate for 150 students
a day is overwhelming as a math teacher,
so hearing that story
just takes me back
to that moment.
So, joining Paul -- you hopefully
remember him from roughly 10 minutes ago.
[ Laughter ]
I've also brought...
Adam here is the CEO of eMathMaster.
Next up, we have Niccolina,
who is our head of global programs
and community for Edmodo,
another one of
our amazing partners
that we have at Microsoft.
And finally, because you heard
Anthony talk about this new thing called Windows
10 S,
I brought Laura Ionita,
who is from our Windows team,
to help you guys understand
what that S really does mean
in terms of education.
I'm again hoping we might
have some brave souls
who have some questions
either about eMathMaster,
Edmodo, Windows, or Paint 3D.
But my first question is going
to actually go to, I believe, Laura.
Laura, I want to ask you,
what should these educators know
about Windows 10 S?
- That's a great question.
I think what we learned from teachers
and educators around the world
is that they want Windows
to be more resilient
for hundreds of kids
who use it in and out
for a whole school year.
So, we've taken that learning,
and we brought it in Windows 10 S,
and we optimized for
performance and security.
And what does performance
mean for a teacher?
It means the log-in time.
With the latest releases of Windows,
it takes seconds for a kid
to actually log in
and start learning.
Battery life.
Right now, the modern Windows
10 devices that are out there, they last a full day.
Teachers don't need to worry
about recharging them at recess.
And then, overall performance
of the rich ecosystem of applications
that run on Windows.
Speaking about applications
on Windows 10 S,
apps come only from the Windows
Store for Education,
which means two things:
that they are certified
for security by Microsoft,
and that kids can not
just go on the internet
and download anything they want without
a teacher's permission.
The second thing I really wanted
to highlight is the fact that Windows
10 S comes with Microsoft
Edge as the default browser.
I was just showing in
the Microsoft booth to a teacher
how easy it is to use Ink, digital ink, on any website.
You can go, make notes,
share it with the kids,
or the kids can share it
amongst themselves
and complete
a research paper in no time.
And the last thing I really wanted
to highlight is the fact that Windows 10 S
is really not a lot
different than Windows 10.
It's Windows 10, actually.
It comes on modern devices available
this summer and at affordable prices.
So, when you think Windows 10 S,
really is affordable, easy to use,
and better learning outcomes
in the classroom.
- Fantastic.
And I do remember, back from my days of teaching,
the thing I love about the Windows
Store for Education
is that the I.T. team
and the teachers can choose
what apps are in there
that the students
have access to.
And so, you can really customize
what your kids can pull down and have on their device,
or you can push it out to them
as well using Intune
and things like that.
So, it's pretty amazing how far Windows
has come in the last few years.
It really is the best Windows ever at this point,
and we know it's going to keep getting better.
Next question, Paul.
What is something that surprised you,
that you weren't expecting,
that your kids did with 3D Paint
that kind of totally
came out of nowhere,
that you were shocked about?
- OK, so the panda
taught me something,
because it was a use of Paint 3D
that I hadn't even imagined.
But so, the 3D printable objects,
and I maybe didn't stress it enough.
To make 3D print easy
is a fabulous thing.
Now, I want to stress, I taught
the kids how to use the tool.
I did not teach them what to do in it.
Their imagination is for them to do,
not me to steer or force.
Every person that I've shown the model
that they made on the Lift team
-- guys who were on Paint 3D
from the beginning, from day one --
when I've shown them
how they've made it
and put the bits together,
every single one has gone,
"Oh, that's clever."
That's so elegant, the way
that they've put it together.
The way they've used primitive objects
and created objects is just fabulous.
So, when I showed it to the producer,
he went, "Whoa! How'd they do that?"
I said, "Because they had a good teacher."
[ Laughter ]
And then, I stepped back,
and I let them be brilliant students.
- That's amazing, and I think
that's the power of letting kids
use their creativity
and imagination.
And the word you used was "elegant,"
which is a mathematical term which means, like,
the most succinct method
of coming up
with the end result.
And so, the fact that they had
a very complex thing to design how to build,
and instead of going about
it the very lengthy way,
they found a very elegant
and short method to build it.
That's amazing.
Niccolina, what's another way
that you've seen?
Because you see teachers in and out
all over the world using Edmodo and Microsoft together.
So, what's another way that you've seen
Edmodo and Microsoft work really well?
- Well, in addition to what Rachelle shared earlier,
one of the most impactful examples
that I see are the ways
in which educators
all over the world
are actually connecting
their classrooms
via Mystery Skype
and then continuing
those communications
and those asynchronous
exchanges on Edmodo.
This is particularly important for classrooms
that are in dramatically different time zones.
My favorite example of this
is a creative writing teacher in Indiana
who found an art teacher in Taiwan,
and their classes
came together,
connected via Mystery Skype.
And then, they developed
a project in Edmodo,
where they were actually able
to have the creative
writing students in Indiana
author children's stories
with the Taiwanese students
then illustrating and
translating those stories.
And that bond continues today.
That's just one of the many examples
that educators around the world
are seeing to really use
Edmodo and Microsoft
alongside of one another.
- That's amazing.
I love...
The one thing I always hear from some people say,
"Oh, technology's making people disconnect."
But I really see these stories
where not only are people connecting,
it's making our huge world
even smaller, which is fantastic.
Finally, Adam, before I go to our audience,
what do you think it is specifically
about eMathMaster
that causes students
who have been really
struggling with math
and have negative feelings about math
to really engage
and become successful?
- That's a very good question, Sonja.
Thanks.
You see, it goes back
to how we started doing this.
I was going around schools with our program
and coming across students and children that had...
I can only describe it as an amputated spirit.
They'd given up.
They had said, "I can't do this,
because I'm not good enough;
I'm not clever enough."
And we thought we've got to make something that
gets them into what you would call a remedial class
without making them feel low
about themselves or remedial.
So, we created the product
with a start at key stage two,
which is grade two in the U.S.
You can get U.S. and the U.K. models;
there's two different types.
Because we use gamification,
you've got to go step by step.
You have to go to beginning.
Everybody has to, because I don't believe
that there are that many children at school
who really know it
thoroughly with mastery,
because we use Shanghai mastery,
to get everything.
So, that's the thing.
It's because you get the chance to go back,
back to basics, and get a thorough grounding.
And that's why the teachers
have to use the product first,
because many of them don't have a thorough
grounding in modern teaching techniques.
And it saves them time.
It takes workload off the teachers.
I'm really proud of what we've done, and I'm so excited
about the fact that you can get it on the app store.
We said it before, free trial.
Get cracking, guys.
But absolutely fabulous, and thank you very much.
- Fantastic.
Yeah, that sounds amazing.
I do see we have a fantastic person
in our live audience,
so why don't you step up
to the microphone and ask away?
- Hey, so my question is for Paul, for the Paint 3D.
Are there specific printers that work best with Paint
3D to give the 3D models to the students?
- They all kind of work in the same sort of way.
It's a good question.
I've used an Ultimaker,
and I've used a da Vinci.
Both worked well.
They both printed out the object
to the price point that these things are.
So, I haven't found one...
I mean, I love 3D printing stuff.
It's becoming a bit of a passion.
My project is to 3D print more.
So, I don't know.
I think, research 3D printers,
[ indistinct ].
Can I just say one more thing for five seconds?
- Absolutely.
- One of my favorite people
on the planet
is a girl geek maths teacher.
I hope they all of the girl geeks up here
on stage have been inspirational.
It's fabulous.
I love it.
More girl geeks!
[ Applause ]
- Yeah, I fully embrace my girl geekiness.
That's awesome.
All right, I do know we have a question
from our online audience,
so this will be our final
question of the night.
All of you online, remember,
we have tons --
and literally, they're in the room
right over there --
20 or so product folks
who are speedily trying to answer
any question you might ask.
So, don't worry.
Your question will be answered.
But Eve, our last question
of the evening?
- Yes, we have a last question for Adam.
A lot of people are excited about this app,
so is it available globally?
Where can they get it, and does it align
with a country's standards?
- OK, terrific question.
Thanks.
I'm so pleased I've got
to say the last word.
[ Laughter ]
Believe you me, my wife
never lets me do that.
[ Laughter ]
No, she's fantastic,
to be fair.
[ Laughter ]
Can you imagine?
But anyway, so yes.
First of all, we've got
a U.K. GCSE standard,
which covers a lot
of the international GCSE
as well, and we've aligned it with K-12.
There's primary school edition
or elementary school edition,
then there's the version
that covers elementary all the way up
to secondary/high school,
grades 11...
Actually, we're taking it
all the way up to grade 12,
including advanced calculus,
over the next few months.
It's available in 242 different countries.
The app store log-in with Windows
10 and Windows 10 S means that you can click,
and you're in instantly.
Because we host it in Azure,
it's so fast and dynamic,
because it's an online product.
Our thing is everything
for everyone everywhere, which means it doesn't matter
what the standard
of your machine is,
whether it's a computer, desktop, or tablet.
It's really accessible,
and that's one of the key things here,
and that's what Azure gives,
because it's such a fabulous platform.
But anyway...
- Thank you!
All right, panel, thank you so much.
[ Applause ]
- Thank you all.
Thank you.
Thank you, sir.
And thanks, Sonja,
for hosting our panels today.
And thanks, Eve, for hosting
our online questions,
and all of you for participating online.
It's been great to see your feedback
and really continue
to have those questions
in the chat window.
Now, I'm excited about Windows
10 S and Windows 10 S.
I'm looking for ward
for the range of devices.
I'm excited about the experiences.
Paint 3D is something
that I'm using personally.
It's really awesome.
And hopefully, the features that we've shared
and some of the things that we've done in Windows
10 S reflect that we're listening to you
and how you're using Windows
10 in your classroom.
But we've heard some feedback about something else
that I'm going to share with you today.
This has been perhaps the thing that most
educators who are using Windows are saying:
"When are you going
to update Movie Maker?"
[ Applause ]
"When are you going to have Movie Maker?"
It's been something... That and Photo Story,
I get a lot of questions about.
And we listened, and I'm excited to introduce you
to something that will be a part of our fall update
for Windows
and introduce you to Story Remix.
- Introducing Story Remix, a brand
new video creator for Windows 10.
Story Remix makes it easy to use photos,
video clips,
and music to quickly create
videos in the classroom.
Draw on your photos and videos with Windows
Ink to highlight something for your audience.
For epic projects, it's easy to apply
special effects to add a dash of magic.
Select from 3D models,
animated characters,
and visual effects that blend
the imaginary with reality,
and place your effects in the scene
to bring your story to life.
Add text, music, filters,
or motion to bring everything together.
Then, export your video
to share with the class.
Starting today, creativity is the new productivity.
- Awesome.
I'm excited about Story Remix.
[ Applause ]
We know the importance of video
to not only help students create
but to capture what's going
on inside the classroom
to share with parents,
and a creation tool like Story
Remix is something
that I'm excited to see.
And it really comes from the feedback
that you've given us,
so thank you very much for that,
and thanks to our Windows team
for listening to the feedback
of some amazing educators
around the world.
I've got two final Sway recognitions
to give a recognition to,
and we've had some
great submissions.
We've got also some runner-ups
that will be part of
the Microsoft educator community
that you can check out.
Our next winner is in the 14
and up category.
And our two next winners
actually come from the UAE,
so the UAE is representing
in addition to Egypt.
And Vasiliki, who's really thinking about
how we can adapt and survive in the climate.
Now, this is an amazing Sway,
because it not only shows the ability
to embed content
but the potential to actually have
different level of experiences
based on the level of age
and grade a student's in.
So, he's got a lot of content
in the Sway
for various grade levels
that aligns to
the lesson plan.
Some really awesome things here.
Now, the last category that we're announcing
is actually a partnership with Microsoft
and the British Council to align
to the U.N.'s
sustainability goals.
Many of you are using the 17
U.N. sustainability goals
to inspire your students
to create the future.
That 's what this event
and our focus in education is all about,
helping our students today
and empowering them to create
and build the future.
Now, the U.N. sustainable
goals do that.
Goal number four is empowering
accessible education for all,
but we know that the other 16
are all fueled by your students.
And certainly, connecting your students
to sustainability goals is amazing.
And certainly, this Sway that
Shafaque did in the UAE is a great example
of actually showing
students the potential
of connecting to their world
to show the potential
of making a difference
in the future,
addressing the 17
sustainability goals
in powerful ways
with embedded resources,
with thoughtful lessons
and activities for students
to participate in.
A really, really great example.
Now, this and many
of the resources that we've shared today
are part of the Microsoft
educator community,
so we're going to just
take a few moments
to actually give you an example of what's going on
in the educator community.
Now, for those of you who haven't
visited the educator community,
I'm actually showing
the community here.
This is actually my page,
so you can see my photo here and my picture.
The resources from Hack the Classroom
are already available on the environment,
so a lot of the things
that we went through,
information about the speakers,
the information that they showed,
the work that's going on
-- all here.
We've got courses available.
So, courses available in the community,
certainly a lot of the courses
that you'll have an opportunity
to learn from, really great about...
You know, some examples
from the lesson plan.
Here's the example from Shafaque
from the U.N. sustainability goals right here.
One of the great things is we're using
artificial intelligence in the site,
so as you're
exploring resources,
you'll actually see this
content recommendation
window that, based on what you're clicking,
you'll actually see an opportunity
to learn what's more.
I love this site, because it actually
creates an opportunity
to connect with the products
that you're most interested in.
There's a lot of interest
in Microsoft Teams from today.
If you'd like to get more information
and training on Microsoft Teams,
you can do that
in the community as well,
with videos, tutorials,
and an opportunity to connect
with other educators
like Anthony and Rob
that are using Microsoft Teams
in their schools and classrooms
to learn about best practices
and tip and tricks.
We certainly know the importance
of Skype in the Classroom,
and it has been amazing
and humbling for me to participate
in Skype activities
with students
from around the world
and to actually
bring classroom experiences
into classrooms
from educators
and experts via
Skype virtual field trips.
We're working hard to actually
create more and more Skype virtual field trips
to have access to, to connect with others,
to bring amazing and powerful
experiences in your classroom.
What I love about Skype is where
we're trying to actually drive technology
is not just to automate
the world of the past,
but to create new,
amazing experiences
that were not possible before.
Not only does Skype do that,
Skype virtual field trips
and Skype in the Classroom creates
powerful opportunities
for all of you
to connect together.
We have an amazing community
of Microsoft innovative experts.
Skype in the Classroom is your way
to connect and learn
and share projects
across the world,
giving your students
an amazing resource.
And one of the things I love
about all of this is it creates you a path
to become a certified
Microsoft Innovative Educator,
and certainly,
we love to see more
and more certified
MIEs around the world.
By just participating in
the community to post lessons,
to participate in courses,
to complete exams,
you have the opportunity
to create 1,000 points
and earn your Microsoft
certified educator badge.
Now, this is connected to a broad series
of programs that we're going to...
Now, if you earn
your certified MIE badge,
you can actually aspire
to what's called
the Microsoft MIE Expert,
the Microsoft Innovative
Educator Expert,
and this is a more unique
community of educators
who are going above and beyond,
becoming leaders to really create
feedback loops for Microsoft
and really inspire other educators
from around the world.
It's part of the badges that
we create across our community.
I can't miss an opportunity
to highlight my own badges and profile,
so I'm going to show...
[ Laughter ]
I've got some badges here.
I've got a lot of work to do.
I see some educators that are
blowing me away with regards to the badges
that they've created.
I've got some work to do
on creating badges, but I've got some.
I've got some badges
that I've developed here.
[ Applause ]
And I will point out that I am also available
to visit your school via Skype virtual classroom,
so you can see
my availability times.
I visit with schools and classrooms
all over the world,
and I'm inspired
by learning from them.
Speaking of which, I'm going to wrap up
with one last round of shout-outs.
So, last chance, MIE community,
education.microsoft.com.
Visit, join, be part of
an amazing community of educators
that we learn from
and inspire us
every single day.
Now, let's give a little bit
of energy for our last shouts of Hack the Classroom.
We've got some amazing
folks joining us from Manteca.
Denise, welcome.
Megan from Ambler, Pennsylvania.
Our two Egyptian winners
for the Sway contest have been watching,
so give a shout-out
to Soheir and Rania.
[ Applause ]
Thank you, guys.
We've got Ritu
from Auckland, New Zealand.
We've got folks from Colombia
and Thailand.
Shout-outs to all of you.
Thanks very much.
All the Sways that we saw, the runner-ups,
all that stuff will be available.
So thanks, Soheir and Rania,
for your work that you've had.
Now, hopefully, this gave you a sense
of the work that we're doing to make a difference
with technology
in education,
but it's not about
technology alone.
It's about passionate leaders
who are driving change,
leaders who are fearless and devoted
to making a difference
in the lives of their students.
The world needs your leadership
and innovation more now than ever before.
We've got to create the future
that we need to see in the world,
and that starts
with inspiring students
to recognize and embrace
their limitless potential.
And we've got to create
that opportunity for all of our children
and inspire them and encourage them to go further,
to push themselves beyond
what they thought was possible.
All of you are doing
this every day.
We see this on the show floor at ISTE,
and it's amazing to see.
Hopefully, you were inspired
by or connect to some of the technologies that we saw.
But really, all those
things came to be because of feedback from all of you,
feedback on how we can make technology
more effective in your classrooms,
how can we improve
Microsoft's existing products,
and how can we learn from all of
the innovations that you have.
All of you
inspire our teams.
You inspire our Microsoft
technology teams or engineering groups to go further,
and there's going
to be more innovation
and focus to come,
so thank you for all of that.
I'd also like to thank our sponsors
that made this possible,
so please join me
in thank our sponsors:
Edmodo, eMathMaster, Flipgrid, WE.org,
and certainly ISTE.
[ Applause ]
Now, I'm also excited to announce
and give you -- mark your calendar ready,
because the Hack is back.
Mark your calendars, October 14.
I'm excited about this.
We're hoping to actually
even expand our global audience
with some new language subtitle
translation technologies,
part of Microsoft Translator,
to help make this
community even bigger.
We've got a lot of people
joining us today, so please join us on October 14.
I'm super excited about that.
I'm quite sure we'll have something on Story
Remix in that, but so many other features to come,
so thank you very much for joining.
I want to thank all of you who are joined
on Facebook Live on the live stream.
Thanks very much for participating.
Thanks for sharing your questions
with our product and engineering teams.
Thanks for your presence
and feedback.
And all of you at ISTE,
thanks so much for joining us here
live at Hack the Classroom.
Have a great rest of ISTE,
and thanks very much for you presence today.
Have a good night.
[ Applause ]
