Hello!
This is Yahweasel, let's play SaGa Frontier!
Oh, I wish I could describe to you how much
nostalgia I feel when I hear that opening
theme!
So, while the opening theme continues playing,
I'll just explain a little bit about my background
with this game and why I'm playing it.
So this is a game that I played on the PlayStation
when it came out.
This is, uh, this is a PlayStation game, and
in fact, I'm playing it on a Playstation 2,
with the, you know, output plugged into my
computer, so if this looks a little bit different,
it's because for once I'm not using an emulator!
This is legit, this is how it's actually supposed
to look, not how an emulator makes it look,
so that's fantastic!
Anyway, this is SaGa Frontier.
You can see all these characters in the background
of this opening screen with its beautiful
music and beautiful art and all that.
Each of them has a unique plot in this game.
So that's sort of what makes this game interesting
and different.
Basically, some of them, like Red, and Bl–
well, no, some of them like Lute and Blue
don't have too much of their own plot, but
they're all set in the same universe and have
the same sort of side quests that they can
do, so Lute and Blue can still access all
the side quests, so those are very good ones
for seeing just all of the things that this
universe opens up to you.
Others, like Asellus and Red, have a lot of
their own story, and as a result, there's
sort of less time to, to go and, sort of,
explore the universe at large.
But they're all set in the same universe with
basically the same kinds of goals, but their
own plot and their own, sort of, accomplishments,
along the way.
So, I'm going to play Asellus.
I'm going to play Asellus because that's what
I'm gonna play.
And I will try to explain a little bit more
about it while it does this silly system data
thing.
So, basically, you, you have all of these
characters, and you can play them in whatever
order you want, and they don't directly interact
for the most part, but they each share the
universe, so if you play it multiple times
then you'll see a lot of the same sort of
side quests.
As a result, it's sort of like a cross between
an RPG, primarily, and sort of an open-world
sandbox kind of game, in a sense.
In a very, you know, remote sense.
That had sort of a negative influence for
me, although I love this game and I love both
RPGs and open-world sandbox kinds of games.
From my perspective it meant I actually never
beat this game, because I got to a point where
I wasn't really sure what I could do next.
There were many options and none of them clearly
led to the next, like, progress point that
I was actually sort of accomplishing something
new, and so I always sort of ended up giving
up on it somewhere in the middle, which was
silly of me!
So I want to actually beat this game, not
with every character, but with one character.
I've beaten it with one character, I've beaten
it with Blue, but I'd like to beat it with,
you know, someone else, with someone who has
a little bit more plot to them.
Okay, so we've set up our system data.
Now, the other thing I love about this game
is the art style.
Oh, I love the art style of this game so much!
Because it's sort of in this intermediate
era—this is your personal day, hang on to
it—in this intermediate era in computer
art where nothing needs to be tiled, but it's
not all rendered 3D yet, so the backgrounds
are all hand-drawn, and they're amazing!
Let's see one right now, probably!
Ah, CD load times, huzzah!
There we go.
All hand-drawn.
So, so great.
Oh, this is why I love this game.
This is really– just seeing these, like,
hand-drawn, sort of watercolory backgrounds...
Yes, love this game!
Hey, you're not Asellus, you're Gina!
"Yes?"
"We're done for today."
"Okay, goodnight."
Says Gina, who is–
"My name is Gina."
"I've been working for a master tailor for
three years as a live-in maid."
"I am NOT the character you just said you
were going to play, you're probably confused
now, aren't you!"
"At first, I hated the dark atmosphere of
Rootville, but eventually I got used to things,
including the tyranny of Chateau Aguille."
Aguille?
A-gi-oo?
I think it is Chateau Aguille, I think that
means needle.
"There is no entertainment in this village,
and the attic is my only refuge from this
madness."
"There are many precious dreshes– dresses
up here in the attic."
"Every year we design a suit of clothes for
someone in the castle."
"We've worked on at least 10 outfits."
"My co-workers say they're for the– for
the young prince in the castle."
"They say this prince has been asleep for
years."
"I imagined seeing this Prince, and wished..."
"He would wake up tomorrow."
"Oh, I wonder what fate awaits him!"
Dramatic zoom out!
Well, we're not talking about that Prince,
that's not our story!
That is a side story which we will come back
to!
Oh, oh man, the art.
I love it.
Others might not, it's definitely a sort of
a different, unique style, it's not very crisp,
it has this sort of watercolory, blendy, like,
impressionisty, uh, look, almost, but I, I
love the art style so much.
"Whew, a dream."
"What a nightmare that was!"
This is not the prince.
"Where am I, my shirt's torn–"
This is Asellus.
"A blood stain?"
"Is this a hospital?"
"You're awake."
"Humans wake up quickly."
"This is the voice I'm giving to mystery guy."
"Who are you?"
"Where is this?"
"What happened to me?"
"I am NOT here to answer your questions."
"My job is to report when you're awake."
"Report?"
"To who, my aunt?"
Haha, no!
"You are still not aware of what really happened,
huh."
"You're in Facinaturu."
"This region is ruled by Orlouge."
"Wait, who's Orlou–"
Okay, just leave, whatever, you're kind of
a jerk.
"Gone."
"I gotta calm down."
"Okay, I was on an errand for my aunt to Dr.
Okun– oh– oka– oka– Okonogi's house."
Good, untranslated Japanese names!
"Then, on the way back, I got ran over by
a... carriage?"
"Wait, why would there be a carriage in this
day and age?"
"Man, I must still be confused, what's wrong
with me?"
"Well, first I've got to find out where I
am."
"Maybe I'm still dreaming?"
Okay, this is Asellus in spite of the distinctly
male voice I'm giving her.
She is not a male!
Oh well, we'll, uh, we'll learn to deal with
that.
"What is this?"
"There are... people inside!"
"Are... all of these..."
Dead?!
Are they coffins?!
Yes, we've woken up, mysteriously, in a very,
very creepy place.
I don't know if there's anything much to be
done with these coffins, I think there isn't.
Look at this art style!
I know that probably the rest of you are not
quite so obsessed with it as I am, but I always
really loved the art style of this game.
And the thing is, like, this was at the same
time as Final Fantasy 7, roughly, I mean,
okay, I guess it was closer to 8, the point
is it was on that system, and it was, sort
of, you know, that was the expectations about
RPGs, and this one just went, no no, no 3D,
3D is lame and terrible.
We are going to hand-draw everything!
Look, I found a harmonium earring, and a light
rifle, yes, we have guns, perfect!
And a power belt!
Okay, that's great, let's equip those!
That's not how you equip things.
Ah, equip weapon.
So here's another interesting thing about
this game.
The, the battle system really gives you a
lot of options.
There are no specializations, or at least,
sort of, no classes.
Everybody can use any kind of weapon, you
can have, sort of, any collection of weapons
and armor, and, basically, you build up abilities
just by using them.
So if you want to be better at magic you'd
better use magic, and if you only care about
being a good gunslinger, just use the gun,
it's that simple!
So everybody sort of has the freedom to to
be however they want to be.
They can be, you know, if you want to be a
magic user, you can be a magic user, there's
no, sort of, restrictions on that.
And you also have a lot of abilities available,
so here, you see, basically you can equip
this many abilities, and they can be divided
up into various sections: sword, gun, fighting,
magic, special, dodge, and each of them can
just be built up by using the appropriate
skills.
So if I had any magic abilities, which I don't,
then I could build up magic better by just
using it.
"My body, it feels so heavy!"
Drop harmonium earring, drop power belt, drop
light rifle.
Well, great!
Oh, I didn't think I was gonna have to keep
those anyway.
It was a nice, you know, thought.
One of the strange things about this game
is shown right here.
On over-worlds like this one, you are, like,
7 pixels and completely indistinct.
"Monster!"
Oh, I'm afraid of monsters!
Okay, not going that way, that's fine.
I think I just came from here, right?
Okay, I don't really know exactly what order
I'm supposed to do things in here.
It obviously doesn't really matter, you can
do them in any order.
I know that that's significant, so let's go
ahead and not do that immediately.
Hmm, what's going on over here?
Hey, buddy!
What's up?
"So you're the human girl who inherited Orlouge's
power."
"Who are you?"
"Stop staring at me!"
"Aggressive, for a human, this should be interesting."
"Someone's coming, I'll see you around."
Zoom, and he's gone!
"Did you talk to Zozma?"
"Infidel, how heh—how hair?—how dare he
sneak into the castle!"
"He might still be around."
"His name is Zozma?"
Ok, there's some Zozma character that we will
probably have to deal with at some point.
More, uh, more coffins here, that's classy,
great.
I think that coffins add to any decor, really.
If you just want, uh, your house or, sort
of, place of business, doctor's office to
look better, add coffins, it looks great!
Hmm, this is obviously an important coffin.
I think I can look at it somehow, can I not?
Nope, never mind, this coffin isn't important
at all, I thought it was!
Oh well, okay!
So, we're wasting our time, that's great.
Don't think that this is the, sort of, theme
for the entire game, this is just how Facinaturu
looks.
So, we're gonna see a lot of different areas.
It's, uh, fairly varied.
Okay, what's going on, I don't know, over
here?
I'm just wandering, I truly don't know what
I'm supposed to be doing precisely at this
point.
I know that an event will happen if I go into
that place up there, but otherwise...
Hmm.
I think one of these coffins is interesting
in some way?
Apparently not this one though!
That one looks empty, so...
Looks like we're finding rooms and rooms full
of coffins, great, good to know that we're
now surrounded by vampires or something?
I'm not exactly sure what the significance
of those are.
Like I said, I haven't beaten Asellus's route,
so I obviously, I don't know, sort of, the
things that you only learn later on the route,
but I want to!
That's why I'm doing this.
Oh CD load times, I don't like that.
Uh, black screen for five seconds.
Yep, yep, more coffins, okay, so we can find
lots of coffins!
That's, that's fun.
Okay, the other, the other thing I'll mention
about this game is you run SO fast!
Look at the difference between walking and
running, it's insane!
It's like three times or four times as fast.
Okay, I think the only place I can really
go—yeah, I know that that's useless—the
only place I can go is up here!
Yes, up here.
Hmm, I wonder what this is?
Oh, God, it's sucking in my soul, nooooo!
Well, that was great.
Now I don't know where the Hell I am.
Fine, I can be somewhere where I don't know
where the Hell I am, that's, that's fine.
"They've got flowers everywhere."
"The king of this region's got good taste."
Orlouge, good ol' Orlouge!
Hmm, let's just stand in the flowers for no
reason!
Oh, what, oh that's, that's bad!
Oh, well, I lost.
So, yeah, Asellus's route is pretty short.
Because I mean, that's it, and now I'm dead,
so, you know... there's so many unexplained
things in this route, and, like, we didn't
really get to fight anyone, or– Oh!
"Purple blood?"
Strange, I have purple blood, says really
overly-dramatic guy!
Oh never mind, I'm alive!
Okay, that's good!
Okay, thought that was a little bit brief.
"I am alive!"
"No wound!"
"If this is a nightmare, please let me wake
up!"
Well, let's figure out what's happening with
the purple blood nightmare next time!
Until then thanks for watching, if you liked
this video feel free to leave a like below.
Cheers from Yahweasel!
