Even though many of you already know the reveal,
I'm going to lead with the same disclaimer
that spoilers are impossible to avoid if you
watch this.
After having worked my way to getting a keycard
and entering the lab's basement, I now have
access to a chemistry station that needs 15
spore clusters to work.
On getting home from the lab, a popup appeared
stating, 'The Bloom Begins' and the world
looks different.
There are now more plants, and pink pollen
is floating around all over the neighborhood.
My Sim is getting mind controlled almost every
night.
While mind controlled she can interact with
the plants, nurture them and chat them up.
Nurturing them gives a bizarre fruit, which
will infect a Sim when eaten.
You can use these to trigger possessed and
top off needs but getting infected will give
you this benefit once a day which is more
than enough, so it's better to save the fruit
for other purposes.
The Aspiration wants us to collect 15 spores
these, a hazmat suit, and to explore further
into the lab.
None of these are doable at first.
To get the spore clusters we need a scanner.
I head to the bar to try to talk to someone
who's in the military, they tend to hang out
there.
I luck out and there's a female Sim at a table.
She demands that I impress her, and since
my Sim is military I go for pushups.
I later learn that at level 5 fitness I still
had a low chance of this working.
Since she decides to laugh at me, I decide
to fight her for it.
No way I'm paying $750 when I'm trying to
save the world and I know that level 5 fitness
is fairly good for winning fights.
She takes a beating while my Sim takes the
scanner and heads off to pee like a champion,
which with a female Sim is somewhat underwhelming.
Anyway we're good to go and can now scan for
spores, which I struggle with at first.
You only get 3 shots before the battery needs
to recharge, and looking around the world
for places where there are lots of the pink
floating things i giving me some gaming motion
sickness.
I stumble around trying to figure out why
this is so hard, but do the necessary step
of picking up a hazmat suit from Curio's secret
inventory.
I'm not aware of another way to get this - I
pay the $1,000 Simoleons.
Finally I realize the place there would be
lots of spores - the lab.
It works out great, and you could actually
collect all 15 in one charge here, 5 spores
each.
Just go to different rooms in case it matters
you scanned in a particular area.
With 15 spores I talk to a scientist who informs
me to go to the lab and use the chemical analyzer
to make infection profile data for someone
to analyze.
Oops I was already there, and I think they
already told me this too.
It takes a few hours of work but I get what
I needed.
When you return to a scientist with this,
they promise to send you a breathing filter
in the mail which kind of annoys me for some
odd reason.
I guess it's logical they need to work on
it, but...
You'll then combine this with the hazmat suit
to make it function correctly in the deeper
parts of the lab, where the spores are really
thick.
For the final step of this aspiration milestone,
we'll need to head to the lab to see what
we're up against.
With a hazmat suit it's possible to use the
key card on the door that is keeping the thick
cloud of spores in check.
There are over a dozen plant specimens locked
inside containment cells in the next lab.
While there were tons of clues about what
is going on in this town, given all the plants,
nothing really prepared me for what was behind
the door as I'd never seen anything like it
in Sims.
A monstrous plant the size of a two story
building, fully animated, and quite nasty.
No wonder they call it the mother, it's a
monster and it seems to be spreading throughout
the town and possessing Sims.
I'm being a bit too analytical about it but
I imagine the developers made all these funny
animations for a reason, like would a plant
really know how to control a human body?
It'd be really bad at it, so no wonder they
suck so bad at blending in.
I would encourage you not to taunt the mother
too much, or try to fight her on your own,
because you're probably going to be eaten
and your Sim will die.
That is the new death in this pack.
On returning to town, the Stop The Infection
event begins, which is the highest level of
infection.
Things are very clearly worse.
There are again more plants, and a swirl of
pollen is visible over the laboratory in the
crater.
It's a very ominous atmosphere and I am sure
that some people are going to love playing
in this state.
Thankfully the game facilitates that very
nicely when you have completed the story.
Or you could of course stall out here and
play as-is, no one's dying of the infection
do you really need free will for 3 hours of
the day if you don't have to eat or sleep?
But, for now back to the process of finishing
the story which is mostly solved.
We gotta stop this plant from spreading.
To make a compound we can test on Sims for
a vaccine, we need 5 spores and 1 bizarre
fruit.
Each.
I recommend getting at least 15 spores the
first time you do this, and nurture a few
plants to get fruit.
They're all over so the fruits are the easiest
part of this.
You may want to get a few more fruit, because
they actually come in handy for something
kinda cool.
To be able to permanently vaccinate Sims,
we've got to test an experimental vaccine
3x on visibly infected Sims - it's implied
it's best they be possessed at the time and
may be outright required.
It's such a great route of administration,
don't you think?
A glass of liquid to the face.
I reckon EA doesn't want Sims injecting a
substance.
Once you have done all 3, you'll have unlocked
the vaccine.
15 more spores and 3 fruit, and we are ready
to do the most important things - assemble
a team to defeat the mother plant.
A cool part of this pack is you could keep
the world exactly as is at any stage of this,
and this is a time you may enjoy.
You have the vaccine and can choose who gets
Possessed by vaccinating friends and family,
or just embrace it and deny the vaccine.
There really are a few options.
You can of course save the town, but a friend
of mine went her own way and found that if
you eat the bizarre fruit, while you're possessed
you can talk to the mother.
Her friendship meter starts deep in the red,
but it's somewhat like a bee box from Seasons.
You can repeat this, and certainly have an
advantage at doing so because possessed will
fill your needs.
Just spam talk.
Actually, communicate.a
The mother offers some really really cool
powers if you befriend her.
She can offer career success, a +3 focused
buff for 24 hours.
Energy, a +3 energized for 24 hours where
your energy does not decay.
Additionally she has the ability to reset
life to the beginning of the current stage
and, please correct me I'll pin your comment,
may be able to resurrect - I see it there
just don't have a ghost at the moment.
If those rewards are somehow not enticing
to you then you can take anywhere from $500
to $2000 Simoleons.
In my opinion, the most frequent choice should
likely be the Energized buff, then taking
the life restoration when you're nearing the
end of your life stage.
Each of your Sims should be able to use her,
as well.
Don't worry though, she can do all this after
you are done kicking her ass.
It is time to assemble a Team.
I take Erwin, George from the crashed plane,
and in homage of Sims past, Bella Goth.
I had to bring her to Strangerville to ask
her to go, so you should take note of that.
We are all four vaccinated and ready to go.
I top off my Sim's needs then head to the
lab, inviting all three.
It's not necessary they be particularly close,
you just need them to be on the lot though
I used the group movement menu to try to make
them go with me.
At last we confronted the mother plant, the
silly flora causing all the world's supposed
problems.
This battle is not hard but certain mechanics
here may be unfamiliar to Sims players.
You can choose from several tactics while
your goal is to whittle down the mother plant's
health.
You can use Rally to stop dealing damage and
recover from infection, basically your HP.
Use warcry to repel zombies and make use of
your mega spray attack to deal damage.
Most importantly click your allies and select
commands like throw cure, which takes about
10% of her health in one blow.
Its what is going to save you.
You can also ask a friend to take out a zombie,
though I'm not sure how helpful it is, as
opposed to laying into her and backing off
when around half hp to recover your health.
Be sure to read the descriptions on the interactions
to choose what's right for the situation.
When she finally goes down hard, the plants
will disappear and everything returns to normal
in the town.
You are now the Hero of StrangerVille, and
will receive things like fan mail and cupcakes
in the mail.
You can also retell the story of defeating
the mother plant, which at present doesn't
generate fame but definitely should.
If this reward doesn't sound very good to
you, realize this isn't all.
You can still befriend the mother plant.
Revive her with a strange fruit and once revived
she'll let you reset the strangeness level
to how you like.
If she likes you, you'll be able to use the
commands mentioned above.
You don't need the fruit to talk to her at
this point but can ask her for one.
Possession no longer works, or at least I
don't think that it does.
All in all, I loved the battle, StrangerVille
is a nice looking pack and I've got a bit
more content coming just don't want to put
out too much until people have had a chance
to play it for themselves.
I am thankful to those of you who watched
this and check our site or the description
if you'd like to support my channel.
I'll be doing more base game/expansions stuff
here and there throughout the year and I'll
cover all major releases.
I've slowed the channel down quite a bit but
it's just a phase while I build a different
project.
I've always gone back and forth and spend
the most time when the community's really
active and we have new content... but I can't
be missing a fishing guide video forever,
can I?
Thank you for watching and have a great weekend.
Look for my Military Guide within the next
48 hours.
