Greetings, welcome to our call summarizing the first half of 2020
– in which I again participate from the safety of my home.
It’s been nearly six months since the majority of our team switched to the home office model,
and we expect having to remain in this mode at least until December.
Yes, remote work does pose various challenges, but we’re coping.
As proof, I would like to recall the recent hands-on preview sessions of Cyberpunk,
where journalists and key opinion leaders representing the gaming industry
had the opportunity to personally play the game for four hours.
Due to the ongoing pandemic, in some territories
these sessions were organized solely using remote streaming tools.
Altogether, the game was showcased for over 120 invited guests from 15 countries spanning four continents.
In late June we also launched Night City Wire – a recurring online event
where we reveal further details about our upcoming game.
The first episode featured, among others, a new trailer of Cyberpunk,
which has so far been viewed over 12 million times on our official channel alone.
We also announced a new project underway in collaboration with Studio Trigger and Netflix.
CYBERPUNK: EDGERUNNERS is a 10-episode anime series coming in 2022.
Immediately after the first Night City Wire, which attracted 1.7 million live spectators,
the journalists and opinion leaders who had previously been able to play Cyberpunk published their first impressions.
Our game received a slew of positive opinions, which again proves that Cyberpunk has great potential.
As regards financial results for the past six-month period
– consolidated sales revenues reached 364 million PLN, which is nearly 70% more than the year before.
The Group’s net profit, at 147 million PLN, represents a nearly threefold increase over the reference period in 2019.
Our earnings were once again driven by continuing excellent sales of The Witcher 3,
including its Nintendo Switch edition which launched last October.
However, it should also be noted that GWENT, together with Thronebreaker, enjoyed a very strong season
– in fact, the best semiannual period in their history – owing, among others, to their debut on new platforms.
Since last October GWENT can be accessed on iOS devices; in March we released an Android version,
while in May the game was made available on Steam.
As for Thronebreaker, a Nintendo Switch release was published in January.
With regard to revenues, the past six months were also the best semiannual period in the history of GOG.com.
As for expenditures on new products and technologies, in the first half of the year we invested 114 million PLN
for a cumulative balance of expenditures on development projects of 483 million PLN.
Of course, the largest contribution to this figure comes from Cyberpunk 2077,
which has now entered its final stretch of development, marked by very intensive work.
In the final week of August – that is, after the close of the reporting period
the Spokko studio, which is the youngest member of the CD PROJEKT Group, announced The Witcher: Monster Slayer - a mobile augmented reality game.
This newest addition to The Witcher universe has already entered its soft launch phase.
And of course – that’s not everything up our sleeve.
As is tradition, I would like to invite you to follow our investor relations activities
on our website at cdprojekt.com as well as in social media.
As you know – we’re in for some very exciting times.
When we meet again in this format, Cyberpunk 2077 will have already been released
so keep your fingers crossed and tune in to upcoming Night City Wire broadcasts!
See you around!
