Winnie Song: I think games have this ability to create a metaphor for our existence here.
I think we as game developers have this responsibility to have players play
very thoughtfully and think about the world as they play. I play games to kind, of lose
myself. I began to be interested in game development from playing definitely
smaller games. And I think that feeling of a small scale play-like space
feeling really big and immense. I was like oh that seems
like something I can do. That's the effect that I kind of want to give
through creating art. I think some of the reasons I chose NYU Game Center
over other game design programs was definitely the location, and also the
professors here. They were people who were creating, and people who
are making things right now,  professionals in the industry, and that's
something that really attracted me because I wanted to be one of those people.
[music] Bad Blood was made on the Unity engine. It's a two-player, local multiplayer
hide-and-seek game. I think the biggest kind of resource for that game getting
made was NYU's Game Genters incubator program. They give you
a stipend, and a place to work, and also  advisers who are professionals
in the industry. They are there to give you advice and give you encouragement,
and remind you that your game has to go out there and be played by people.
Which is the most important part of game development. I think the Game Center
really allowed me to spread my wings and  do whatever I wanted.
That kind of belief in me and the faith in what I'm gonna do
was what led to that game getting made. Ultimately I think the thing that the
Game Center did for me was to have me think about
what it means to be an artist and an independent developer.
That was something I never thought of. I thought to be in games was to be just
a part of the industry and part of big studios and things like that.
This opened my eyes and doors for making games on my own, from the ground up,
was something that I never even thought about or imagined doing.
The faculty here, and the resources here, really inspired me to go for that.
