The good this week is the rise of augmented
reality apps!
Apple introduced AR Kit, a framework that
lets developers create AR apps rather easily.
The App Store has exploded with fantastic
apps like this one, that creates a blueprint
of any room with completely accurate measures
or IKEA's store, that lets you test how furniture
will fit in your apartment before buying it.
It might be early to tell if AR will be the
next black, but so far, it's pretty slick.
Now I can't say the same about Virtual Reality.
So far, VR has just been a curiosity gimmick
at tech events, but it hasn't really picked
up for anything else.
Some disastrous user experiences here, you
need an obstacle-free space to use it
you can quickly get dizzy and disoriented,
not to mention...
it's a girl magnet.
For a startup, it might be tough to figure
out whether or not to spend time building
products for these experiences.
My suggestion here is to try to build the
least viable product you can build, and test
how people react to it.
Sure, it's nice to get a nice publicity boost
by being one of the first Apple Watch apps,
or the first AR apps on the App Store but
building something like this is a huge bet
and if user excitement is not sustainable...
it might proof useless in the end.
And that my friends, is why Slidebean doesn't
have an app yet.
Among other reasons.
