Game servers allow players to connect from different client devices and play together within a multiplayer game. The game servers run game code that is manipulated based on controller input received from the different clients. Game state information is periodically updated and communicated to the individual game clients that render video game images that are consistent with the game state. Exemplary game state information includes a character's movement within a game environment as well as the movement of game objects. Players' scores, strength, and condition may also be recorded within game state information.
USPTO Backgrounds
USPTO Backgrounds