Nennen Sie einfach und erklären Sie die 12 Grundregeln der Animation und wie Sie sie nehmen. Als Ergänzung, nennen Sie die besten aktuellen Animationsprogramme (kostenlos oder bezahlt).
The 12 basic rules of animation are principles that are used in traditional animation and in digital animation to create a smooth and convincing motion sequence. Here are the 12 basic rules of animation and a simplified explanation of each: 1- Stretch and shrink the movements already, and in the traditional animation and in the digital animation to create a smooth and convincing motion sequence of motion. Here are the 12 basic rules of animation and a simplified explanation of each: 1- Stretch and shrink the movement, 7- Stretch and shrink: It is the technique that gives the sensation of weight and volume to the object. It varies the scale of size, direction of the characters and objects to create a dramatic effect. 2- Anticipation: The animator foresees the action that will happen with his character, keeping the viewer attentive. It is usually divided into three stages; the anticipation of the movements, the action itself itself, and the action itself itself, and the reaction or recovery. Example, a character that leans backwards back before jumping. 3- Anticipation: It is the presentation of an idea to be clearly understood, it is developed around the lights, shadows, the shadows, environment, environment, environment, environment, environment, environment, environment, environment and environment and environment, and the8- Secondary Action: It is an additional action that reinforces and adds greater dimension to the main action, that is to say small complementary movements, without distraction to give better emphasis. 9- Timing or syn syncing: We could say that it is the speed of an action within an animation, that is to say, it is to make an action synchronized with the time that that action lasts. More drawings between poses soften only the action, coming to encourage it. Fewer drawings generate more speed and energy. Time also helps to define the weight of an object in accordance with the laws of physics. 10- Exageration: While it is recommended to keep animation attached to reality - there are moments that require to present animation or pose in an extreme way to teach an idea with greater clarity. Fewer or decrease the intensity of an action to make it more dramatic or fun. 11- Skeleton and firm poses: Makes characters and objects seem to have realistic weight and volume - it is recommended to keep animation attached to reality, there are moments that need to present animation or pose in an extreme way to present animation or pose it in an extreme way extreme way to teach an idea or pose an idea with an idea with greater volume and the image with greater