Bildung des folgenden Codes: ``c case WM_PAINT: {PAINTSTRUCT ps; BeginPaint(hWnd, &ps); point(hWnd; EndPaint(hWnd, &ps); retern 0;} case WM_SIZE: entsprechend::::::resise( {LOWORD(lPram), HIDORD(lParam)}; retern 0; case WM_TIMER :if (!run_timer) return 0; sutch(wPram) {case 1: n_time1000-> run(0, n_time1000,flag_run///); if (!master_obl_izm.empty() page(hWund); break; (n_time 2:_firm.impty() pert2); break; (n_un_tir_unt)
Ist das besser? ``cpp case WM_PAINT: {PAINTSTRUCT ps; BeginPaint(hWnd, &ps); point(hWnd); case WM_SIZE: entsprechend:::({LOWORD(lParam), HIDORD(lParam)}; case WM_TIMER: wenn (!run_timer) 0 zurückgibt; case (wParam) {case 1: n_time1000->run(0, n_time1000, flag_run); if (!master_obl_izm.empty()) point(hWnd); break; case 2: n_time250->run(0, n_tir2, f_tir2;