-----------------
--英雄：林海飞霞
--技能：密林奔走
--键位：E
--类型：无目标
--作者：Меня завут Зона!
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('hoodwink_scurry')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList;

nKeepMana = 180 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
    X.Compensation() 
    bot:ActionQueue_UseAbility( ability ) --使用技能
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()
	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
	   or not ability:IsFullyCastable()
	   or bot:HasModifier('modifier_hoodwink_scurry_active') == true
	then 
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end
	
	local nCastRange = bot:GetAttackRange();
	
	if ( J.IsRetreating(bot) and ( bot:WasRecentlyDamagedByAnyHero(3.0) or bot:WasRecentlyDamagedByTower(3.0) ) )
	then
		local enemies = bot:GetNearbyHeroes(1300, true, BOT_MODE_NONE);
		if #enemies > 0 then
			return BOT_ACTION_DESIRE_MODERATE;
		end
	end
	
	if J.IsGoingOnSomeone(bot) 
	then
		local target = bot:GetTarget();
		if J.IsValidHero(target) 
			and J.CanCastOnMagicImmune(target) 
		then
			local enemies = target:GetNearbyHeroes(800, false, BOT_MODE_NONE);
			local allies = target:GetNearbyHeroes(800, true, BOT_MODE_NONE);
			for i=1, #enemies do
				if J.IsValidHero(enemies[i])
					and J.CanCastOnMagicImmune(enemies[i])
					and J.IsInRange(bot, enemies[i], 600)
					and ( enemies[i]:GetAttackTarget() == bot or enemies[i]:GetTarget() == bot )
					and enemies[i]:IsFacingLocation(bot:GetLocation(), 10) 
				then
					return BOT_ACTION_DESIRE_MODERATE;
				end	
			end
			
			if  J.IsInRange(target, bot, 1.25*nCastRange) == false
				and J.IsInRange(target, bot, 2*nCastRange) == true
				and enemies ~= nil and allies ~= nil and  #enemies < #allies 
			then
				return BOT_ACTION_DESIRE_MODERATE;
			end
		end
	end
	
	return BOT_ACTION_DESIRE_NONE;
    
end

return X;