assets_sound("cannon_hit_heavy", nil, "vwp")
assets_sound("metal_bash_heavy", nil, "vwp")
assets_sound("metal_bash_medium", nil, "vwp")
assets_sound("metal_chop_heavy", nil, "vwp")
assets_sound("metal_chop_light", nil, "vwp")
assets_sound("metal_chop_medium", nil, "vwp")
assets_sound("metal_slice_heavy", nil, "vwp")
assets_sound("metal_slice_light", nil, "vwp")
assets_sound("metal_slice_medium", nil, "vwp")
assets_sound("rock_bash_heavy", nil, "vwp")
assets_sound("wood_bash_heavy", nil, "vwp")
assets_sound("wood_bash_light", nil, "vwp")
assets_sound("wood_bash_medium", nil, "vwp")
assets_sound("voice/war3/Tomes", "war3_Tomes", "vcm")
assets_sound("voice/war3/SecretFound", "war3_SecretFound", "vcm")
assets_sound("voice/action/恐怖3", "ghost", "vcm")
assets_sound("voice/action/打鼓", "drum", "vcm")
assets_sound("voice/action/怪声04", "bossMe", "vcm")
assets_sound("voice/action/怪声07", "monster", "vcm")
assets_sound("voice/action/怪声15", "portal", "vcm")
assets_sound("voice/action/怪声16", "bossCrazy", "vcm")
assets_sound("voice/action/打铁短", "forge", "vcm")
assets_sound("voice/other/victory", "victory", "vcm")
assets_sound("voice/other/funny001", "funny001", "vcm")
assets_sound("voice/other/funny002", "funny002", "vcm")
assets_sound("voice/env/阴天", "weather", "vcm")
assets_sound("voice/other/freeze001", "freeze001", "v3d")
assets_sound("voice/env/电流声1", "electronic001", "v3d")
assets_sound("voice/env/电流声2", "electronic002", "v3d")
assets_sound("voice/env/风声", "wind001", "v3d")
assets_sound("voice/env/水2", "water2", "v3d")
assets_sound("voice/action/拔剑声1", "sword1", "v3d")
assets_sound("voice/action/拔剑声2", "sword2", "v3d")
assets_sound("voice/action/拔剑声3", "sword3", "v3d")
assets_sound("voice/action/拔剑声4", "sword4", "v3d")