-----------------------------------   
-- Skill Level: N/A
-- Description: Additional effect: temporarily lowers enmity.
-- Lowers Enmity for a certain amount of time. (Enmity -20)
-- Regardless of the damage, Coronach hate is only 80CE / 240 VE (Enmity- effect included).
-- This weapon skill is only available with the stage 5 relic Gun Annihilator, within Dynamis with the stage 4 Ferdinand or under the latent effect of Exequy Gun.
-- Aligned with the Breeze Gorget & Thunder Gorget.
-- Aligned with the Breeze Belt & Thunder Belt.
-- Properties
-- Element: None
-- Skillchain Properties: Darkness/Fragmentation
-- Modifiers: DEX:40% ; AGI:40%
-- Damage Multipliers by TP:
-- 100%TP	200%TP	300%TP
--  3.00	3.00	3.00




-----------------------------------   

require("scripts/globals/status");   
require("scripts/globals/settings");   
require("scripts/globals/weaponskills");   
-----------------------------------   

function OnUseWeaponSkill(player, target, wsID)   

	local params = {};
	params.numHits = 1;
	params.ftp100 = 3; params.ftp200 = 3; params.ftp300 = 3;
	params.str_wsc = 0.0; params.dex_wsc = 0.4; params.vit_wsc = 0.0;
	params.agi_wsc = 0.4; params.int_wsc = 0.0; params.mnd_wsc = 0.0;
	params.chr_wsc = 0.0;
	params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
	params.canCrit = false;
	params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
	params.atkmulti = 2;

	local damage, tpHits, extraHits = doRangedWeaponskill(player, target, params);
	if((player:getEquipID(SLOT_RANGED) == 18336) and (player:getMainJob() == JOB_RNG)) then
		if(damage > 0) then	
			if(player:getTP() == 300) then
				player:addStatusEffect(EFFECT_AFTERMATH, -20, 0, 60, 0, 11);
			end
		end
	end
	local crticalHit = false;
	return tpHits, extraHits, criticalHit, damage;

end;
