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--  Bilgestorm
--
--  Description: Deals damage in an area of effect. Additional effect: Lowers attack, accuracy, and defense
--  Type: Physical
--  Utsusemi/Blink absorb: Wipes shadows
--  Range: Unknown
--  Notes: Only used at low health.*Experienced the use at 75%*
---------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

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function OnMobSkillCheck(target,mob,skill)
	return 0;
end;

function OnMobWeaponSkill(target, mob, skill)
	local power = math.random(20,25);

	MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_ACCURACY_DOWN, power, 0, 60);
	MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_ATTACK_DOWN, power, 0, 60);
	MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_DEFENSE_DOWN, power, 0, 60);

	local numhits = 1;
	local accmod = 1;
	local dmgmod = 2;
	local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
	local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,MOBPARAM_WIPE_SHADOWS);
	target:delHP(dmg);
	return dmg;
end;
