local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, 248)

local condition = Condition(CONDITION_DAZZLED)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(10, 50, -99)
combat:addCondition(condition)

	arr = {
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}
	}

local area = createCombatArea(arr)
combat:setArea(area)

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat:execute(creature, var)
end

spell:name("azazeldoublewave")
spell:words("###1309")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needLearn(true)
spell:needDirection(true)
spell:register()