local mType = Game.createMonsterType("Streaked Devourer")
local monster = {}

monster.description = "a streaked devourer"
monster.experience = 6300
monster.outfit = {
	lookType = 1398,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 2091
monster.Bestiary = {
	class = "Vermin",
	race = BESTY_RACE_VERMIN,
	toKill = 2500,
	FirstUnlock = 100,
	SecondUnlock = 1000,
	CharmsPoints = 50,
	Stars = 4,
	Occurrence = 1,
	Locations = "Brainstealer Dungeon."
}

monster.health = 7000
monster.maxHealth = 7000
monster.race = "blood"
monster.corpse = 41527
monster.speed = 125
monster.manaCost = 0

monster.changeTarget = {
	interval = 5000,
	chance = 8
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 4,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "tzzzz tzzzz tzzzz!", yell = false},
	{text = "sloap sloap sloap!", yell = false}
}

monster.loot = {
	{name = "platinum coin", chance = 70000, maxCount = 28},
	{name = "gold ingot", chance = 16920, maxCount = 3},
	{name = "streaked devourer maw", chance = 13850, maxCount = 2},
	{name = "streaked devourer eyes", chance = 9230, maxCount = 2},
	{id = 3039, chance = 4620, maxCount = 1}, -- red gem
	{name = "streaked devourer legs", chance = 1540},
	{name = "yellow gem", chance = 1540},
	{name = "crystal mace", chance = 1540},
	{name = "mercenary sword", chance = 1540},
	{name = "amber dust", chance = 3000, maxCount = 3},
	{name = "amber sliver", chance = 2000},
	{name = "noble axe", chance = 1280},
	{name = "ornate crossbow", chance = 1100},
	{name = "relic sword", chance = 1010},
	{name = "guardian halberd", chance = 3080},
	{name = "warrior's axe", chance = 1540},
	{name = "giant sword", chance = 830},
	{name = "war axe", chance = 4620}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -550},
	{name ="combat", interval = 2000, chance = 30, type = COMBAT_FIREDAMAGE, minDamage = -800, maxDamage = -900, radius = 3, effect = CONST_ME_EXPLOSIONHIT, target = false},
	{name ="combat", interval = 2000, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -580, maxDamage = -620, range = 5, radius = 3, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREATTACK, target = true},
	{name ="devourer death wave", interval = 2000, chance = 40, minDamage = -730, maxDamage = -770},
}

monster.defenses = {
	defense = 62,
	armor = 62
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = 0},
	{type = COMBAT_FIREDAMAGE, percent = 10},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = -15},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = 0}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
