tusken_executioner = Creature:new {
	objectName = "@mob/creature_names:tusken_executioner",
	socialGroup = "tusken_raider",
	faction = "tusken_raider",
	mobType = MOB_NPC,
	level = 263,
	chanceHit = 23.5,
	damageMin = 1645,
	damageMax = 3000,
	baseXp = 25167,
	baseHAM = 261000,
	baseHAMmax = 320000,
	armor = 3,
	resists = {85,80,35,100,20,30,45,80,-1},
	meatType = "",
	meatAmount = 0,
	hideType = "",
	hideAmount = 0,
	boneType = "",
	boneAmount = 0,
	milk = 0,
	tamingChance = 0,
	ferocity = 0,
	pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
	creatureBitmask = PACK + KILLER,
	optionsBitmask = AIENABLED,
	diet = HERBIVORE,

	templates = {"object/mobile/tusken_raider.iff"},
	lootGroups = {
		{
			groups = {
				{group = "junk", chance = 1500000},
				{group = "tusken_common", chance = 3000000},
				{group = "wearables_scarce", chance = 2000000},
				{group = "bone_armor", chance = 750000},
				{group = "chitin_armor", chance = 750000},
				{group = "armor_attachments", chance = 500000},
				{group = "clothing_attachments", chance = 500000},
				{group = "color_crystals", chance = 500000},
				{group = "power_crystals", chance = 500000}
			}
		},

		{
			groups = {
				{group = "tusken_raider_schematics", chance = 10000000}
			},
				lootChance = 1500000,
		},
	},

	-- Primary and secondary weapon should be different types (rifle/carbine, carbine/pistol, rifle/unarmed, etc)
	-- Unarmed should be put on secondary unless the mobile doesn't use weapons, in which case "unarmed" should be put primary and "none" as secondary
	primaryWeapon = "tusken_ranged",
	secondaryWeapon = "tusken_melee",
	conversationTemplate = "",

	-- primaryAttacks and secondaryAttacks should be separate skill groups specific to the weapon type listed in primaryWeapon and secondaryWeapon
	-- Use merge() to merge groups in creatureskills.lua together. If a weapon is set to "none", set the attacks variable to empty brackets
	primaryAttacks = merge(marksmanmaster,riflemanmaster),
	secondaryAttacks = merge(brawlermaster,fencermaster)
}

CreatureTemplates:addCreatureTemplate(tusken_executioner, "tusken_executioner")
