---------------------------------------------------
-- Sickle Slash
-- Deals critical damage. Chance of critical hit varies with TP.
---------------------------------------------------

require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

---------------------------------------------------

function OnMobSkillCheck(target,mob,skill)
	return 0;
end;

function OnMobWeaponSkill(target, mob, skill)
	local numhits = 1;
	local accmod = 1;
	local dmgmod = math.random(2,5) + math.random();
	local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_CRIT_VARIES,1,1.5,2);
	local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded);

    -- cap off damage around 600
    if(dmg > 600) then
        dmg = dmg * 0.7;
    end

	target:delHP(dmg);
	return dmg;
end;
