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--  Hydroball
--  Deals Water damage to targets in a fan-shaped area of effect. Additional effect: STR Down
--  Type: Breath
--  Utsusemi/Blink absorb: Ignores shadows
--  Notes: STR reduced by 15%.
---------------------------------------------

require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

---------------------------------------------

function OnMobSkillCheck(target,mob,skill)
	return 0;
end;

function OnMobWeaponSkill(target, mob, skill)
	local typeEffect = EFFECT_STR_DOWN;

	MobStatusEffectMove(mob, target, typeEffect, 10, 3, 120);

	local dmgmod = 1;
	local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg() * 3.5,ELE_WATER,dmgmod,TP_MAB_BONUS,1);
	local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WATER,MOBPARAM_IGNORE_SHADOWS);
	target:delHP(dmg);
	return dmg;
end;
