--Copyright (C) 2010 <SWGEmu>


--This File is part of Core3.

--This program is free software; you can redistribute 
--it and/or modify it under the terms of the GNU Lesser 
--General Public License as published by the Free Software
--Foundation; either version 2 of the License, 
--or (at your option) any later version.

--This program is distributed in the hope that it will be useful, 
--but WITHOUT ANY WARRANTY; without even the implied warranty of 
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
--See the GNU Lesser General Public License for
--more details.

--You should have received a copy of the GNU Lesser General 
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

--Linking Engine3 statically or dynamically with other modules 
--is making a combined work based on Engine3. 
--Thus, the terms and conditions of the GNU Lesser General Public License 
--cover the whole combination.

--In addition, as a special exception, the copyright holders of Engine3 
--give you permission to combine Engine3 program with free software 
--programs or libraries that are released under the GNU LGPL and with 
--code included in the standard release of Core3 under the GNU LGPL 
--license (or modified versions of such code, with unchanged license). 
--You may copy and distribute such a system following the terms of the 
--GNU LGPL for Engine3 and the licenses of the other code concerned, 
--provided that you include the source code of that other code when 
--and as the GNU LGPL requires distribution of source code.

--Note that people who make modified versions of Engine3 are not obligated 
--to grant this special exception for their modified versions; 
--it is their choice whether to do so. The GNU Lesser General Public License 
--gives permission to release a modified version without this exception; 
--this exception also makes it possible to release a modified version 


object_tangible_wearables_armor_chitin_armor_chitin_s01_gloves = object_tangible_wearables_armor_chitin_shared_armor_chitin_s01_gloves:new {
	templateType = ARMOROBJECT,

	playerRaces = { "object/creature/player/bothan_male.iff",
				"object/creature/player/bothan_female.iff",
				"object/creature/player/human_male.iff",
				"object/creature/player/human_female.iff",
				"object/creature/player/moncal_male.iff",
				"object/creature/player/moncal_female.iff",
				"object/creature/player/rodian_male.iff",
				"object/creature/player/rodian_female.iff",
				"object/creature/player/sullustan_male.iff",
				"object/creature/player/sullustan_female.iff",
				"object/creature/player/twilek_male.iff",
				"object/creature/player/twilek_female.iff",
				"object/creature/player/zabrak_male.iff",
				"object/creature/player/zabrak_female.iff",
				"object/mobile/vendor/aqualish_female.iff",
				"object/mobile/vendor/aqualish_male.iff",
				"object/mobile/vendor/bith_female.iff",
				"object/mobile/vendor/bith_male.iff",
				"object/mobile/vendor/bothan_female.iff",
				"object/mobile/vendor/bothan_male.iff",
				"object/mobile/vendor/devaronian_male.iff",
				"object/mobile/vendor/gran_male.iff",
				"object/mobile/vendor/human_female.iff",
				"object/mobile/vendor/human_male.iff",
				"object/mobile/vendor/ishi_tib_male.iff",
				"object/mobile/vendor/moncal_female.iff",
				"object/mobile/vendor/moncal_male.iff",
				"object/mobile/vendor/nikto_male.iff",
				"object/mobile/vendor/quarren_male.iff",
				"object/mobile/vendor/rodian_female.iff",
				"object/mobile/vendor/rodian_male.iff",
				"object/mobile/vendor/sullustan_female.iff",
				"object/mobile/vendor/sullustan_male.iff",
				"object/mobile/vendor/twilek_female.iff",
				"object/mobile/vendor/twilek_male.iff",
				"object/mobile/vendor/weequay_male.iff",
				"object/mobile/vendor/zabrak_female.iff",
				"object/mobile/vendor/zabrak_male.iff" },

	-- Damagetypes in WeaponObject
	vulnerability = STUN + HEAT + COLD + ELECTRICITY + LIGHTSABER,

	-- These are default Blue Frog stats
	healthEncumbrance = 13,
	actionEncumbrance = 25,
	mindEncumbrance = 16,

	-- LIGHT, MEDIUM, HEAVY
	rating = LIGHT,

	kinetic = 25,
	energy = 15,
	electricity = 0,
	stun = 0,
	blast = 15,
	heat = 0,
	cold = 0,
	acid = 15,
	lightSaber = 0,

	numberExperimentalProperties = {1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1},
	experimentalProperties = {"XX", "XX", "XX", "OQ", "SR", "OQ", "SR", "OQ", "UT", "MA", "OQ", "MA", "OQ", "MA", "OQ", "XX", "XX", "OQ", "SR", "XX"},
	experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
	experimentalGroupTitles = {"null", "null", "null", "null", "exp_quality", "exp_durability", "exp_durability", "exp_durability", "exp_durability", "null", "null", "exp_resistance", "null"},
	experimentalSubGroupTitles = {"null", "null", "sockets", "hit_points", "armor_effectiveness", "armor_integrity", "armor_health_encumbrance", "armor_action_encumbrance", "armor_mind_encumbrance", "armor_rating", "armor_special_type", "armor_special_effectiveness", "armor_special_integrity"},
	experimentalMin = {0, 0, 0, 1000, 5, 15000, 0, 0, 0, 1, 1, 5, 15000},
	experimentalMax = {0, 0, 0, 1000, 30, 25000, 0, 0, 0, 1, 1, 40, 25000},
	experimentalPrecision = {0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0},
	experimentalCombineType = {0, 0, 4, 1, 1, 1, 1, 1, 1, 4, 4, 4, 1},
}

ObjectTemplates:addTemplate(object_tangible_wearables_armor_chitin_armor_chitin_s01_gloves, "object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff")
