-----------------------------------
-- Area: Metalworks
-- NPC:  Unlucky Rat
-- Starts & Finishes Quest: Mean Machine
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Metalworks/TextIDs");

-----------------------------------
-- onTrade Action
-----------------------------------

function onTrade(player,npc,trade)

	local MeanMachine = player:getQuestStatus(BASTOK,MEAN_MACHINE);

	if (MeanMachine == QUEST_ACCEPTED) then
		local FreeSlots = player:getFreeSlotsCount();
		
		if (FreeSlots >= 1) then
			count = trade:getItemCount();
			SlimeOil = trade:hasItemQty(637,1);

			if (SlimeOil == true and count == 1) then
				player:startEvent(0x022d);
			end
		else
			player:messageSpecial(FULL_INVENTORY_AFTER_TRADE, 4731);
		end
	end
	
end; 

-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)

	local MeanMachine = player:getQuestStatus(BASTOK,MEAN_MACHINE);
	local Fame = player:getFameLevel(BASTOK);

	if (MeanMachine == QUEST_AVAILABLE and Fame >= 2) then
		player:startEvent(0x022c);
	elseif (MeanMachine == QUEST_ACCEPTED) then
		player:startEvent(0x022f);
	else
		player:startEvent(0x0226);
	end
	
end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);

end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);

	if (csid == 0x022c) then
		player:addQuest(BASTOK,MEAN_MACHINE);			
	elseif (csid == 0x022d) then
		player:completeQuest(BASTOK,MEAN_MACHINE);
		player:addFame(BASTOK,BAS_FAME*120);
		player:tradeComplete();
		player:addItem(4869);
		player:messageSpecial(ITEM_OBTAINED,4869);
	end

end;




