---@meta

---@class UFSR2Settings : UDeveloperSettings
---@field bEnabled boolean
---@field AutoExposure boolean
---@field EnabledInEditorViewport boolean
---@field UseSSRExperimentalDenoiser boolean
---@field UseNativeDX12 boolean
---@field UseNativeVulkan boolean
---@field QualityMode EFSR2QualityMode
---@field HistoryFormat EFSR2HistoryFormat
---@field DeDither EFSR2DeDitherMode
---@field Sharpness float
---@field AdjustMipBias boolean
---@field ReactiveMask boolean
---@field ForceVertexDeformationOutputsVelocity boolean
---@field ForceLandscapeHISMMobility EFSR2LandscapeHISMMode
---@field ReflectionScale float
---@field ReflectionLuminanceBias float
---@field RoughnessScale float
---@field RoughnessBias float
---@field RoughnessMaxDistance float
---@field ReactiveMaskRoughnessForceMaxDistance boolean
---@field TranslucencyBias float
---@field TranslucencyLuminanceBias float
---@field TranslucencyMaxDistance float
---@field PreDOFTranslucencyScale float
---@field PreDOFTranslucencyMax boolean
---@field ReactiveShadingModelID EMaterialShadingModel
---@field ForceReactiveMaterialValue float
---@field ReactiveHistoryTranslucencyBias float
---@field ReactiveHistoryTranslucencyLumaBias float
UFSR2Settings = {}



