--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.

tusken_king_rare = {
	description = "",
	minimumLevel = 0,
	maximumLevel = 0,
	lootItems = {
		{itemTemplate = "krayt_bone_shards_rare", weight = 2500000},
		{itemTemplate = "krayt_dragon_tissue_rotten", weight = 2500000},
		{itemTemplate = "reinforcement_core_tusken", weight = 2000000},
		{itemTemplate = "lance_trando_pike_schematic", weight = 1500000},
		{itemTemplate = "baton_gaderiffi_elite_schematic", weight = 1500000}
	}
}

addLootGroupTemplate("tusken_king_rare", tusken_king_rare)