-----------------------------------
-- Ability: Wild Flourish
-----------------------------------

require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/weaponskills");

-----------------------------------
-- OnUseAbility
-----------------------------------

function OnAbilityCheck(player,target,ability)
	if (player:getAnimation() ~= 1) then
		return MSGBASIC_REQUIRES_COMBAT,0;
	else
		if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then
			return MSGBASIC_NO_FINISHINGMOVES,0;
		elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then
			player:delStatusEffect(EFFECT_FINISHING_MOVE_2);
			return 0,0;
		elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then
			player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3);
			player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200);
			return 0,0;
		elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then
			player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4);
			player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200);
			return 0,0;
		elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then
			player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_5);
			player:addStatusEffect(EFFECT_FINISHING_MOVE_3,1,0,7200);
			return 0,0;		
		else	
			return MSGBASIC_NO_FINISHINGMOVES,0;
		end
	end
end;

function OnUseAbility(player, target, ability)
	if (not target:hasStatusEffect(EFFECT_CHAINBOUND, 0) and not target:hasStatusEffect(EFFECT_SKILLCHAIN, 0)) then
		target:addStatusEffectEx(EFFECT_CHAINBOUND, 0, 1, 0, 5, 0, 1);
	else
		ability:setMsg(156);
	end
	return 0, getFlourishAnimation(player:getWeaponSkillType(SLOT_MAIN)), 1;
end;