local BAIT = {}

BAIT.ClassName = "melon"
BAIT.Model = "models/props_junk/watermelon01.mdl"
BAIT.PositionOffset = Vector(0,0,0)
BAIT.Base = "fishing_bait_base_move"
BAIT.Description = [[
Melons are the the baby's 
favorite food. It can also be
used to lure babies.
]]

function BAIT:MoveHook(hook_phys, ply)
	self:AddHookVelocity(Vector(0,0,hook_phys:GetMass() * 5))
end

fishing.RegisterBait(BAIT)