-----------------
--英雄：天涯墨客
--技能：暗绘
--键位：D
--类型：指向目标
--作者：Halcyon
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('grimstroke_spirit_walk')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange;

nKeepMana = 400 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end
    
--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
    if castTarget ~= nil then
        X.Compensation() 
        bot:ActionQueue_UseAbilityOnEntity( ability, castTarget ) --使用技能
    end
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()

	-- 确保技能可以使用
	if ability == nil
	   or ability:IsNull()
       or not bot:HasScepter()
       or not ability:IsFullyCastable()
	   or bot:IsInvisible()
	then 
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end
	
	--获取一些参数
	local nCastRange = ability:GetCastRange();		--施法范围
	local nCastPoint = ability:GetCastPoint();		--施法点
	local nManaCost   = ability:GetManaCost();		--魔法消耗
	local nSkillLV    = ability:GetLevel();    	--技能等级 

	local nEnemysHerosInRange = bot:GetNearbyHeroes(nCastRange ,true,BOT_MODE_NONE); --获得施法范围内敌人
	
	
	--团战中对战力最高的敌人使用
	if J.IsInTeamFight(bot, 1200)
	then
		local npcMostDangerousEnemy = nil;
		local nMostDangerousDamage = 0;		
		
		for _,npcEnemy in pairs( nEnemysHerosInRange )
		do
			if  J.IsValid(npcEnemy)
			    and J.CanCastOnNonMagicImmune(npcEnemy) 
				and not J.IsDisabled(npcEnemy)
				and not npcEnemy:IsDisarmed()
			then
				local npcEnemyDamage = npcEnemy:GetEstimatedDamageToTarget( false, bot, 3.0, DAMAGE_TYPE_PHYSICAL );
				if ( npcEnemyDamage > nMostDangerousDamage )
				then
					nMostDangerousDamage = npcEnemyDamage;
					npcMostDangerousEnemy = npcEnemy;
				end
			end
		end
		
		if ( npcMostDangerousEnemy ~= nil )
		then
			return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
		end		
	end

	--对线期间对敌方英雄使用
	if bot:GetActiveMode() == BOT_MODE_LANING
	then
		for _,npcEnemy in pairs( nEnemysHerosInRange )
		do
			if  J.IsValid(npcEnemy)
			    and J.CanCastOnNonMagicImmune(npcEnemy) 
				and not J.IsDisabled(npcEnemy)
				and J.GetAttackEnemysAllyCreepCount(npcEnemy, 600) >= 4
			then
				return BOT_ACTION_DESIRE_HIGH, npcEnemy;
			end
		end	
	end

	--打架时先手	
	if J.IsGoingOnSomeone(bot)
	then
	    local npcTarget = J.GetProperTarget(bot);
		if J.IsValidHero(npcTarget) 
			and J.CanCastOnNonMagicImmune(npcTarget) 
			and J.IsInRange(npcTarget, bot, nCastRange +80) 
			and not J.IsDisabled(npcTarget)
			and not npcTarget:IsDisarmed()
		then
			return BOT_ACTION_DESIRE_HIGH, npcTarget;
		end
	end
	
	return BOT_ACTION_DESIRE_NONE, 0;
	
end

return X;