Config = {}
Config.Debug = false               -- This is if you want to test something and need debug
Config.Job = {
    bahamas = {                    -- Job Name
        boss = vec3(0, 0, 0),      -- Boss menu Coords or false
        label = "bahamas Job",     -- Label for the menu
        stash = vec3(0, 0, 0),     -- Stash to store items
        job = { ["bahamas"] = 0 }, -- Name and the lowest rank to open the stash
        id = "bahamas",            -- Id for the menu must be the name of the job for some reason that i dont remember now
        cloth = vec3(0, 0, 0),     -- Cloth coords or false
        blip = {                   -- Blip info or false
            sprite = 766,
            color = 48,
            label = "Bahamas Mammas",
        },
        garage = {                         -- Garage for the job or false
            sacarvehiculo = vec3(0, 0, 0), -- This means take the vehicle from this coords
            label = "Bahamas Garage's",    -- Name of the garage
            options = {                    -- Options for the garage
                {
                    label = "Long Vehicle",
                    args = { hash = "stretch" },

                },
                {
                    label = "Stafford",
                    args = { hash = "stafford" },

                },
                {
                    label = "Hammer",
                    args = { hash = "patriot2" },

                },
            },
            devolucion = vec3(0, 0, 0),            -- This means return the vehicle to this coords
            spawn = vector4(0, 0, 0, 0),           -- Spawn coords
            livery = false,                        -- Livery or false
        },
        shop = {                                   -- Items for the shop or false
            name = "Bahamas mammas",               -- Name of the shop
            inventory = {
                { name = "bluelabel", price = 1 }, -- Item | price
                { name = "beer",      price = 1 },

            },
            locations = { vec3(0, 0, 0) }, -- Where the shop is, can be an array like { vector3(0, 0, 0), vector3(0, 0, 0) }
            groups = { ["bahamas"] = 0 } -- Name and grade of the minimum job requeried to open the shop or false
        },
    },
    -- FIRE JOB EXAMPLE
    fire = {                                   -- Name of the job
        boss = vec3(0, 0, 0),                  -- Boss menu coords or false
        label = "Fire Station",                -- label for the menu
        stash = vec3(-620.87, -95.83, 45.50),  -- Stash to save items
        job = { ["fire"] = 0 },                -- name and the lowest rank to open the stash
        id = "fire",
        cloth = vec3(-627.94, -122.01, 39.22), -- Clothes coords
        blip = {                               -- Blip info
            sprite = 635,
            color = 1,
            label = "Fire Station"
        },
        garage = { -- Garage for the job
            sacarvehiculo = vec3(-635.78, -101.63, 38.05),
            label = "Fire Garage",
            options = {
                {
                    label = "Fire generic vehicle",
                    args = { hash = "firetruck" },

                },
            },
            devolucion = vec3(0, 0, 0),  -- This means return the vehicle to this coords
            spawn = vector4(0, 0, 0, 0), -- Spawn coords VECTOR 4
            livery = {
                ["firetruck"] = {
                    {
                        ["3"] = false,
                        ["4"] = false
                    }
                },

            }
        },
        shop = {                                                 -- Shop items
            name = "Fire Shop",                                  -- Name of the shop
            inventory = {
                { name = "WEAPON_FIREEXTINGUISHER", price = 0 }, -- Item | price}
                { name = "WEAPON_HATCHET",          price = 0 }, -- Item | price}
            },
            locations = { vec3(-630.9982, -123.6432, 39.2201) },  -- Where the shop is located
            groups = false
        },
    },

    --SHORTER ONE

    weazelnews = {                              -- Job Name
        boss = vec3(-1053.65, -230.63, 44.02),  -- Ubicacion del bossMenu
        label = "weazel",                       -- label para el menu
        stash = vec3(-1051.87, -232.99, 44.02), -- Stash para guardar items
        job = { ["weazel"] = 0 },               -- Jjob name and the lowest rank to open the stash
        id = "weazel",                          -- Inventory ID
        cloth = vec3(-1051.31, -235.08, 44.02),
        blip = {
            sprite = 135,
            color = 1,
            label = "Weazel News"
        },
        shop = false,
    },

}



Config.Gangs = {
    -- Same as jobs
}

-----------##############-------------------Blip Creator-------------------##############-----------
Config.Blips = {
    -- {
    --     name = "Hawaii",           -- Name of the blip
    --     coords = vector3(0, 0, 0), -- Coords of the blip
    --     sprite = 270,              -- Blip sprite
    --     color = 50,                -- Blip color
    --     size = 0.5,                -- Blip size
    --     display = 4,               -- Blip display
    --     range = true,              -- Blip range
    -- },
}
