---------------------------------------------
--  Rime Spray
--
--  Description: Deals Ice damage to enemies within a fan-shaped area, inflicting them with Frost and All statuses down.
--  Type: Breath
--  Utsusemi/Blink absorb: Ignores shadows
--  Range: Unknown cone
--  Notes:
---------------------------------------------

require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

---------------------------------------------

function OnMobSkillCheck(target,mob,skill)
	return 0;
end;

function OnMobWeaponSkill(target, mob, skill)
	local typeEffect = EFFECT_FROST;

	MobStatusEffectMove(mob, target, EFFECT_FROST, 15, 3, 120);
	MobStatusEffectMove(mob, target, EFFECT_STR_DOWN, 20, 3, 60);
	MobStatusEffectMove(mob, target, EFFECT_VIT_DOWN, 20, 3, 60);
	MobStatusEffectMove(mob, target, EFFECT_DEX_DOWN, 20, 3, 60);
	MobStatusEffectMove(mob, target, EFFECT_AGI_DOWN, 20, 3, 60);
	MobStatusEffectMove(mob, target, EFFECT_MND_DOWN, 20, 3, 60);
	MobStatusEffectMove(mob, target, EFFECT_INT_DOWN, 20, 3, 60);
	MobStatusEffectMove(mob, target, EFFECT_CHR_DOWN, 20, 3, 60);

	local dmgmod = 1;
	local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_ICE,dmgmod,TP_NO_EFFECT);
	local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_ICE,MOBPARAM_IGNORE_SHADOWS);
	target:delHP(dmg);
	return dmg;
end;
