shear_mite_soldier = Creature:new {
	objectName = "@mob/creature_names:shear_mite_soilder",
	socialGroup = "shear_mite",
	faction = "",
	mobType = MOB_CARNIVORE,
	level = 21,
	chanceHit = 0.33,
	damageMin = 190,
	damageMax = 200,
	baseXp = 1803,
	baseHAM = 5000,
	baseHAMmax = 5500,
	armor = 0,
	resists = {125,125,10,10,-1,-1,-1,-1,-1},
	meatType = "meat_insect",
	meatAmount = 150,
	hideType = "hide_scaley",
	hideAmount = 120,
	boneType = "",
	boneAmount = 0,
	milk = 0,
	tamingChance = 0.25,
	ferocity = 4,
	pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
	creatureBitmask = PACK + STALKER,
	optionsBitmask = AIENABLED,
	diet = CARNIVORE,

	templates = {"object/mobile/shear_mite_soldier.iff"},
	hues = { 0, 1, 2, 3, 4, 5, 6, 7 },
	controlDeviceTemplate = "object/intangible/pet/shear_mite_hue.iff",
	scale = 1.05,
	lootGroups = {},

	-- Primary and secondary weapon should be different types (rifle/carbine, carbine/pistol, rifle/unarmed, etc)
	-- Unarmed should be put on secondary unless the mobile doesn't use weapons, in which case "unarmed" should be put primary and "none" as secondary
	primaryWeapon = "object/weapon/ranged/creature/creature_spit_small_red.iff",
	secondaryWeapon = "object/weapon/ranged/creature/creature_spit_small_red.iff",
	conversationTemplate = "",
	
	-- primaryAttacks and secondaryAttacks should be separate skill groups specific to the weapon type listed in primaryWeapon and secondaryWeapon
	-- Use merge() to merge groups in creatureskills.lua together. If a weapon is set to "none", set the attacks variable to empty brackets
	primaryAttacks = { {"mildpoison",""}, {"stunattack",""} },
	secondaryAttacks = { }
}

CreatureTemplates:addCreatureTemplate(shear_mite_soldier, "shear_mite_soldier")
