bageraset_bruiser = Creature:new {
	objectName = "@mob/creature_names:bageraset_bruiser",
	socialGroup = "bageraset",
	faction = "",
	mobType = MOB_HERBIVORE,
	level = 12,
	chanceHit = 0.29,
	damageMin = 130,
	damageMax = 140,
	baseXp = 514,
	baseHAM = 1200,
	baseHAMmax = 1400,
	armor = 0,
	resists = {0,0,0,110,0,0,0,0,-1},
	meatType = "meat_herbivore",
	meatAmount = 230,
	hideType = "hide_leathery",
	hideAmount = 130,
	boneType = "bone_mammal",
	boneAmount = 80,
	milk = 0,
	tamingChance = 0,
	ferocity = 2,
	pvpBitmask = ATTACKABLE,
	creatureBitmask = PACK,
	optionsBitmask = AIENABLED,
	diet = HERBIVORE,

	templates = {"object/mobile/bageraset_hue.iff"},
	scale = 1.2,
	lootGroups = {},

	-- Primary and secondary weapon should be different types (rifle/carbine, carbine/pistol, rifle/unarmed, etc)
	-- Unarmed should be put on secondary unless the mobile doesn't use weapons, in which case "unarmed" should be put primary and "none" as secondary
	primaryWeapon = "unarmed",
	secondaryWeapon = "object/weapon/ranged/creature/creature_spit_large_yellow.iff",
	conversationTemplate = "",

	-- primaryAttacks and secondaryAttacks should be separate skill groups specific to the weapon type listed in primaryWeapon and secondaryWeapon
	-- Use merge() to merge groups in creatureskills.lua together. If a weapon is set to "none", set the attacks variable to empty brackets
	primaryAttacks = { {"intimidationattack",""} },
	secondaryAttacks = { }
}

CreatureTemplates:addCreatureTemplate(bageraset_bruiser, "bageraset_bruiser")
