local mType = Game.createMonsterType("Lion Commander")
local monster = {}

monster.description = "a lion commander"
monster.experience = 0
monster.outfit = {
	lookType = 1317,
	lookHead = 24,
	lookBody = 78,
	lookLegs = 24,
	lookFeet = 78,
	lookAddons = 3,
	lookMount = 0
}

monster.events = {
	"lionCommanderDeath"
}

monster.health = 15200
monster.maxHealth = 15200
monster.race = "blood"
monster.corpse = 0
monster.speed = 250
monster.summonCost = 0
monster.maxSummons = 5

monster.faction = FACTION_LION
monster.enemyFactions = {FACTION_LIONUSURPERS}

monster.summons = {
	{name = "lion archer", chance = 0, interval = 600000},
	{name = "lion knight", chance = 0, interval = 600000},
	{name = "lion warlock", chance = 0, interval = 600000}
}

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 0
}

monster.loot = {
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -550, effect = CONST_ME_DRAWBLOOD},
	{name ="combat", interval = 4000, chance = 17, type = COMBAT_HOLYDAMAGE, minDamage = -400, maxDamage = -650, radius = 3, effect = CONST_ME_HOLYAREA, target = false},
	{name ="combat", interval = 4000, chance = 17, type = COMBAT_HOLYDAMAGE, minDamage = -200, maxDamage = -650, radius = 4, effect = CONST_ME_HOLYAREA, target = false},
	{name ="singlecloudchain", interval = 6000, chance = 17, minDamage = -200, maxDamage = -450, range = 4, effect = CONST_ME_ENERGYHIT, target = true},
	{name ="singledeathchain", interval = 6000, chance = 15, minDamage = -250, maxDamage = -530, range = 5, effect = CONST_ME_MORTAREA, target = true},
}

monster.defenses = {
	defense = 86,
	armor = 86
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = 0},
	{type = COMBAT_FIREDAMAGE, percent = 0},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 0},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = 0}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType.onAppear = function(monster, creature)
	if monster ~= creature then return true end
	for i=1, 5 do
		local sum = Game.createMonster(monster:getType():getSummonList()[math.random(1, #monster:getType():getSummonList())].name, monster:getPosition(), true)
		if sum then
			monster:addSummon(sum)
			sum:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
			sum:setStorageValue(Storage.TheOrderOfTheLion.Drume.Commander, 1)
		end
	end
	monster:setStorageValue(Storage.TheOrderOfTheLion.Drume.Commander, 1)
end

mType:register(monster)
