-----------------------------------
-- Area: Monarch Linn
-- Name: savage
-----------------------------------

require("scripts/globals/titles");
require("scripts/globals/missions");

-- After registering the BCNM via bcnmRegister(bcnmid)
function OnBcnmRegister(player,instance)
end;

-- Physically entering the BCNM via bcnmEnter(bcnmid)
function OnBcnmEnter(player,instance)

end;

-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc

function OnBcnmLeave(player,instance,leavecode)
--printf("leavecode: %u",leavecode);
	
	if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
        if(player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") == 1) then 
            player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0);
        else
            player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,1);
		end
	elseif(leavecode == 4) then
		player:startEvent(0x7d02);
	end
	
end;

function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
	
function onEventFinish(player,csid,option)

	if(csid == 0x7d01)then
    	player:addExp(1500);
        player:addTitle(MIST_MELTER);
        if(player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") == 1) then 
            player:setVar("PromathiaStatus",2);
        end
	end
    
end;

