-----------------------------------   
-- Skill Level: 357
-- Description: Attacks once or twice, depending on remaining ammunition. Damage dealt varies with TP.
-- If the first shot of the weapon skill does enough damage to defeat the target, the second shot will not be used.
-- To obtain Last Stand, the quest Martial Mastery must be completed.
-- This Weapon Skill's first hit fTP is duplicated for all additional hits.
-- Aligned with the Flame Gorget, Light Gorget & Aqua Gorget.
-- Properties
-- Element: N/A
-- Skillchain Properties: Fusion/Reverberation
-- Modifiers: AGI:100%
-- Damage Multipliers by TP:
-- 100%TP	200%TP	300%TP
--   2.0	2.125	2.25


-----------------------------------   

require("scripts/globals/status");   
require("scripts/globals/settings");   
require("scripts/globals/weaponskills");   
-----------------------------------   

function OnUseWeaponSkill(player, target, wsID)   

	local params = {};
	params.numHits = 1;
	params.ftp100 = 2; params.ftp200 = 2.125; params.ftp300 = 2.25;
	params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0;
	params.agi_wsc = 1.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0;
	params.chr_wsc = 0.0;
	params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
	params.canCrit = false;
	params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
	params.atkmulti = 2;

	local damage, tpHits, extraHits = doRangedWeaponskill(player, target, params);
		if((player:getEquipID(SLOT_RANGED) == 18348) and (player:getMainJob() == JOB_RNG or JOB_SAM)) then
		if(damage > 0) then	
			if(player:getTP() == 300) then
				player:addStatusEffect(EFFECT_AFTERMATH, 20, 0, 60, 0, 12);
			end
		end
	end
   local crticalHit = false;

	return tpHits, extraHits, criticalHit, damage;

end;
