-----------------
--英雄：米拉娜
--技能：跳跃
--键位：E
--类型：无目标
--作者：Меня завут Зона!
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('mirana_leap')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList;

nKeepMana = 400 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
    bot:ActionQueue_UseAbility( ability ) --使用技能
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()
	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
       or not ability:IsFullyCastable()
	then 
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end

   -- Get some of its values
	local nCastRange = ability:GetSpecialValueInt( "leap_distance" );

	--------------------------------------
	-- Mode based usage
	--------------------------------------
	if J.IsStuck(bot)
	then
		return BOT_ACTION_DESIRE_HIGH;
	end
	
	-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
	if J.IsRetreating(bot)
	then
		local loc = J.GetEscapeLoc();
		if bot:IsFacingLocation(loc,15) then
			local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
			for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
			do
				if bot:WasRecentlyDamagedByHero( npcEnemy, 2.0 )
				then
					return BOT_ACTION_DESIRE_MODERATE;
				end
			end
		end
	end

	-- If we're going after someone
	if J.IsGoingOnSomeone(bot) and bot:HasModifier('modifier_mirana_leap_buff') == false
	then
		local npcTarget = bot:GetTarget();
		if J.IsValidHero(npcTarget) 
			and J.CanCastOnMagicImmune(npcTarget) 
			and J.IsInRange(npcTarget, bot, 500) == false 
			and J.IsInRange(npcTarget, bot, 1000) == true 
		    and U.IsFacingUnit(bot, npcTarget, 5)
		then
			local tableNearbyEnemyHeroes = npcTarget:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
			if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes <= 2 )
			then
				return BOT_ACTION_DESIRE_HIGH;
			end
		end
	end
    
    return BOT_ACTION_DESIRE_NONE;
    
end

return X;