-- Variable TextID   Description text

-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6535; -- You cannot obtain the item <item>. Come back after sorting your inventory.
          ITEM_OBTAINED = 6538; -- Obtained: <item>.
           GIL_OBTAINED = 6539; -- Obtained <number> gil.
       KEYITEM_OBTAINED = 6541; -- Obtained key item: <keyitem>.

-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7290; -- You unlock the chest!
    CHEST_FAIL = 7291; -- Fails to open the chest.
    CHEST_TRAP = 7292; -- The chest was trapped!
    CHEST_WEAK = 7293; -- You cannot open the chest when you are in a weakened state.
   CHEST_MIMIC = 7294; -- The chest was a mimic!
  CHEST_MOOGLE = 7295; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7296; -- The chest was but an illusion...
  CHEST_LOCKED = 7297; -- The chest appears to be locked.

-- Dialog Texts
     SENSE_OF_FOREBODING = 6553; -- You are suddenly overcome with a sense of foreboding...
        YOU_FIND_NOTHING = 7258; -- You find nothing special.
   PRESENCE_FROM_CEILING = 7260; -- You sence a presence from in the ceiling.
       HEAT_FROM_CEILING = 7261; -- You feel a terrible heat from ceiling.

-- Door dialog
 A_GATE_OF_STURDY_STEEL = 7236; -- A gate of sturdy steel.
OPEN_WITH_THE_RIGHT_KEY = 7242; -- You might be able to open it with the right key.
        BANISHING_GATES = 7251; -- The first banishing gate begins to open...
BANISHING_GATES_CLOSING = 7254; -- The first banishing gate starts to close.

-- Other
NOTHING_OUT_OF_THE_ORDINARY = 6552; -- There is nothing out of the ordinary here.
