local mType = Game.createMonsterType("Animated Mummy")
local monster = {}

monster.description = "an animated mummy"
monster.experience = 150
monster.outfit = {
	lookType = 65,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.health = 240
monster.maxHealth = 240
monster.race = "undead"
monster.corpse = 6004
monster.speed = 75
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "I will ssswallow your sssoul!", yell = false},
	{text = "Mort ulhegh dakh visss.", yell = false},
	{text = "Flesssh to dussst!", yell = false},
	{text = "I will tassste life again!", yell = false},
	{text = "Ahkahra exura belil mort!", yell = false},
	{text = "Yohag Sssetham!", yell = false}
}

monster.loot = {
	{id = 3007, chance = 1500}, -- crystal ring
	{name = "silver brooch", chance = 4000},
	{name = "black pearl", chance = 1000},
	{name = "gold coin", chance = 38000, maxCount = 80},
	{name = "strange talisman", chance = 5000},
	{id = 3046, chance = 5800}, -- magic light wand
	{name = "silver amulet", chance = 100},
	{name = "poison dagger", chance = 450},
	{name = "black shield", chance = 170},
	{name = "worm", chance = 19000, maxCount = 3},
	{name = "yellow piece of cloth", chance = 900},
	{name = "gauze bandage", chance = 10000},
	{name = "mini mummy", chance = 10},
	{name = "flask of embalming fluid", chance = 11690}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -85, condition = {type = CONDITION_POISON, totalDamage = 4, interval = 4000}},
	{name ="combat", interval = 2000, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -30, maxDamage = -40, range = 1, effect = CONST_ME_SMALLCLOUDS, target = true},
	{name ="speed", interval = 2000, chance = 15, speedChange = -226, range = 7, effect = CONST_ME_MAGIC_RED, target = true, duration = 10000}
}

monster.defenses = {
	defense = 15,
	armor = 15
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = 100},
	{type = COMBAT_FIREDAMAGE, percent = 0},
	{type = COMBAT_LIFEDRAIN, percent = 100},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 100},
	{type = COMBAT_ICEDAMAGE, percent = 20},
	{type = COMBAT_HOLYDAMAGE , percent = -25},
	{type = COMBAT_DEATHDAMAGE , percent = 100}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
