-- Variable TextID   Description text

-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6376; -- You cannot obtain the item <item>. Come back after sorting your inventory.
          ITEM_OBTAINED = 6379; -- Obtained: <item>.
           GIL_OBTAINED = 6380; -- Obtained <number> gil.
       KEYITEM_OBTAINED = 6382; -- Obtained key item: <keyitem>.
          HOMEPOINT_SET = 6604; -- Home point set!
 FISHING_MESSAGE_OFFSET = 6835; -- You can't fish here.
          MOGHOUSE_EXIT = 7097; -- You have learned your way through the back alleys of Jeuno! Now you can exit to any area from your residence.
     WEATHER_DIALOG = 6773; -- Your fate rides on the changing winds of Vana'diel. I can give you insight on the local weather.<Prompt>

-- Shop Texts
   LEYLA_SHOP_DIALOG = 6944; -- Hello. All goods are duty-free.
   GEKKO_SHOP_DIALOG = 6944; -- Hello. All goods are duty-free.
CHALLOUX_SHOP_DIALOG = 6945; -- Good day!

-- Other Texts
         GUIDE_STONE = 6943; -- Up: Lower Jeuno (facing Bastok) / Down: Qufim Island
 CUMETOUFLAIX_DIALOG = 6982; -- This underground tunnel leads to the island of Qufim. Everyone is advised to stay out. But of course you adventurers never listen.
             OLD_BOX = 7217; -- You find a grimy old box.
ITEM_DELIVERY_DIALOG = 7297; -- Delivering goods to residences everywhere!
      VEUJAIE_DIALOG = 7297; -- Delivering goods to residences everywhere!
       DIGAGA_DIALOG = 7297; -- Delivering goods to residences everywhere!
      CHEST_IS_EMPTY = 8571; -- The chest is empty.

-- Conquest system
CONQUEST = 7307; -- You've earned conquest points!

-- NPC Dialog
  TSOLAG_DIALOG = 7296; -- This is the departure gate for airship passengers. If you have any questions, please inquire with Guddal.<Prompt> 
   GAVIN_DIALOG = 7278; -- This is the counter for the air route to the Outlands. Our airships connect Jeuno with the southeastern island of Elshimo.<Prompt>
   DAPOL_DIALOG = 7013; -- Welcome to Port Jeuno, the busiest airship hub anywhere. You can't miss the awe-inspiring view of airships in flight!<Prompt>
SECURITY_DIALOG = 7016; -- Port Jeuno must remain secure. After all, if anything happened to the archduke it would surely change the world!<Prompt>
    ARRIVAL_NPC = 7000; -- Enjoy your stay in Jeuno!<Prompt>
    COUNTER_NPC = 6990; -- I think the airships are a subtle form of pressure on the other three nations. That way, Jeuno can maintain the current balance of power.<Prompt>
  COUNTER_NPC_2 = 6988; -- With the airships connecting Jeuno with the three nations, the flow of goods has become much more consistent. Nowadays, everything comes through Jeuno!<Prompt>
 CHOCOBO_DIALOG = 7119; -- ...<Prompt>
       GET_LOST = 8072; -- You want sumthin' from me? Well, to bad. I don't want nuthin' from you. Get lost!
      DRYEYES_1 = 8081; -- Then why waste my time? Get lost.<Prompt>
      DRYEYES_2 = 8082; -- Done deal. Deal is done.
      DRYEYES_3 = 8083; -- Hey you already got <parameter>.
