-----------------------------------
-- Area: The Shrine of Ru'Avitau
-- MOB:  Defender
-----------------------------------

-----------------------------------
-- onMobInitialize Action
-----------------------------------

function onMobInitialize(mob)	
end;	

-----------------------------------
-- onMobSpawn
-----------------------------------

function OnMobSpawn(mob)

	local Defender = mob:getID();
	GetMobByID(Defender):setExtraVar(1);

end;

-----------------------------------
-- onMobFight
-----------------------------------

function onMobFight(mob,target)

	local Defender = mob:getID();
	local AuraGear = Defender + 1;	
	local ExtraVar = GetMobByID(Defender):getExtraVar(1);
	
   -- Summons a Defender every 15 seconds.
   -- TODO: Casting animation for before summons. When he spawns them isn't exactly retail accurate. 
   -- Defenders can also still spawn the AuraGears while sleeping, etc.
	
	if (GetMobAction(AuraGear) == 16) then
		GetMobByID(AuraGear):updateEnmity(target);
	end

	if (ExtraVar <= 6) then  -- Maximum number of pets Defender can spawn is 5
		if (mob:getBattleTime() % 15 < 3 and mob:getBattleTime() > 3) then
			if (GetMobAction(AuraGear) == 0) then
				SpawnMob(AuraGear):updateEnmity(target);
				GetMobByID(AuraGear):setPos(GetMobByID(Defender):getXPos()+1, GetMobByID(Defender):getYPos(), GetMobByID(Defender):getZPos()+1); -- Set AuraGear x and z position +1 from Defender
				GetMobByID(Defender):setExtraVar(ExtraVar+1);			
				return;
			end
		end	
	end
	
end;

-----------------------------------
-- onMobDisengage
-----------------------------------

function onMobDisengage(mob)

	local Defender = mob:getID();
	local AuraGear = mob:getID() + 1;	
	
	GetMobByID(Defender):setExtraVar(0);	

	if (GetMobAction(AuraGear) ~= 0) then
		DespawnMob(AuraGear);
	end
	
end;

-----------------------------------
-- onMobDeath
-----------------------------------

function onMobDeath(mob, killer)

	local Defender = mob:getID();
	local AuraGear = mob:getID() + 1;	
	
	GetMobByID(Defender):setExtraVar(0);	

	if (GetMobAction(AuraGear) ~= 0) then
		DespawnMob(AuraGear);
	end
	
end;

-----------------------------------
-- OnMobDespawn
-----------------------------------
function onMobDespawn( mob )

	local Defender = mob:getID();
	local AuraGear = mob:getID() + 1;	
	
	GetMobByID(Defender):setExtraVar(0);		

	if (GetMobAction(AuraGear) ~= 0) then
		DespawnMob(AuraGear);
	end
	
end;