--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.

rakata_skull = {
	minimumLevel = 0,
	maximumLevel = -1,
	customObjectName = "Rakata Skull Totem",
	directObjectTemplate = "object/tangible/item/dath_disciple_skull.iff",
	craftingValues = {
		--{"mindamage",1,10,0},
		--{"maxdamage",5,15,0},
		--{"attackspeed",-0.3,-0.6,2},
		--{"useCount",1,2,0},
	},
	customizationStringNames = {},
	customizationValues = {}
}

addLootItemTemplate("rakata_skull", rakata_skull)