local car = {}

car[1] = createVehicle(522,1873.16030000,-1369.75790000,13.11140000,222.21260000,-1,-1) -- {id]
car[2] = createVehicle(522,1871.43250000,-1370.34500000,13.10500000,221.61880000,-1,-1) -- {id]
car[3] = createVehicle(522,1868.98550000,-1369.55350000,13.08890000,225.26200000,-1,-1) -- {id]
car[4] = createVehicle(522,1885.12020000,-1374.47620000,13.14300000,154.82770000,4,4) -- {id]
car[5] = createVehicle(522,1886.54660000,-1375.77550000,13.14310000,153.48410000,4,4) -- {id]
car[6] = createVehicle(522,1888.11470000,-1376.87570000,13.14350000,151.08330000,4,4) -- {id]
car[7] = createVehicle(522,1889.43910000,-1377.97730000,13.14130000,143.59370000,4,4) -- {id]
car[8] = createVehicle(522,1890.73890000,-1379.15800000,13.14830000,136.87660000,4,4) -- {id]
car[9] = createVehicle(522,1895.42460000,-1390.16420000,13.19610000,70.98390000,6,6) -- {id]
car[10] = createVehicle(522,1894.76040000,-1391.38890000,13.15580000,74.30590000,6,6) -- {id]
car[11] = createVehicle(522,1894.31810000,-1392.46440000,13.16690000,76.73680000,6,6) -- {id]
car[12] = createVehicle(522,1894.04650000,-1393.69210000,13.21690000,75.11960000,6,6) -- {id]
car[13] = createVehicle(522,1893.13550000,-1395.01040000,13.21760000,73.35800000,6,6) -- {id]
car[14] = createVehicle(510,1885.89820000,-1404.56690000,13.27560000,32.39060000,6,6) -- {id]
car[15] = createVehicle(510,1884.79350000,-1405.53780000,13.25420000,36.50450000,6,6) -- {id]
car[16] = createVehicle(510,1883.82840000,-1406.46580000,13.22770000,44.19320000,6,6) -- {id]
car[17] = createVehicle(510,1882.70940000,-1407.00170000,13.17850000,49.49130000,6,6) -- {id]
car[18] = createVehicle(510,1882.71000000,-1407.00220000,13.17140000,49.48880000,6,6) -- {id]
car[19] = createVehicle(510,1882.16320000,-1407.73290000,13.18000000,40.85550000,6,6) -- {id]


for v = 1, #car, 1 do
	setVehicleColor(car[v], 255, 255, 0, 0, 0, 0)
	setElementData(car[v], "mv.typ", "Freecar")
	setElementData(car[v], "mv.besitzer", "-")
	setElementData(car[v], "mv.stuntcar", "stuntparkls")
	toggleVehicleRespawn ( car[v], true )
	setVehicleRespawnDelay ( car[v], 5000 )
	setVehicleIdleRespawnDelay ( car[v], IdleCarRespawn*1000*60 )
	giveVehicleBetterEngine(car[v])
	giveVehiclePanzerung(car[v])
end