---@meta

voiceTable = {
    {
        alias = "MaleZombieIdle",
        sound = "MaleZombieIdle",
        priority = 1,
    },
    {
        alias = "FemaleZombieIdle",
        sound = "FemaleZombieIdle",
        priority = 1,
    },
    {
        alias = "MaleZombieHurt",
        sound = "MaleZombieHurt",
        priority = 2,
    },
    {
        alias = "FemaleZombieHurt",
        sound = "FemaleZombieHurt",
        priority = 2,
    },
    {
        alias = "MaleZombieAttack",
        sound = "MaleZombieAttack",
        priority = 3,
    },
    {
        alias = "FemaleZombieAttack",
        sound = "FemaleZombieAttack",
        priority = 3,
    },
    {
        alias = "MaleZombieDeath",
        sound = "MaleZombieDeath",
        priority = 4,
    },
    {
        alias = "FemaleZombieDeath",
        sound = "FemaleZombieDeath",
        priority = 4,
    },
    {
        alias = "FemaleBeingEatenDeath",
        sound = "FemaleBeingEatenDeath",
        priority = 4,
    },
    {
        alias = "MaleBeingEatenDeath",
        sound = "MaleBeingEatenDeath",
        priority = 4,
    },
    {
        alias = "FemaleHeavyBreathPanic",
        sound = "FemaleHeavyBreathPanic",
        priority = 3,
    },
    {
        alias = "MaleHeavyBreathPanic",
        sound = "MaleHeavyBreathPanic",
        priority = 3,
    },
    {
        alias = "MaleHeavyBreath",
        sound = "MaleHeavyBreath",
        priority = 3,
    },
    {
        alias = "FemaleHeavyBreath",
        sound = "FemaleHeavyBreath",
        priority = 3,
    },
}

footStepTable = {
    {
        alias = "zombie_m",
        grass = "ZombieFootstepGrass",
        wood = "ZombieFootstepWood",
        concrete = "ZombieFootstepConcrete",
        upstairs = "ZombieFootstepUpstairs",
    },
    {
        alias = "human_m",
        grass = "HumanFootstepGrass",
        wood = "HumanFootstepWood",
        concrete = "HumanFootstepConcrete",
        upstairs = "HumanFootstepUpstairs",
    },
}

baseSoundTable = {}

ambientSoundTable = {}

globalSoundTable = {}

---@return any
function doLoadSoundbanks() end
