local mType = Game.createMonsterType("Phalanx")
local monster = {}

monster.description = "a Phalanx"
monster.experience = 0
monster.outfit = {
	lookType = 1628,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}


monster.health = 6000
monster.maxHealth = 6000
monster.race = "blood"
monster.corpse = 0
monster.speed = 400
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = true,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 70,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
}

monster.loot = {
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -125},
	{name ="combat", interval = 3000, chance = 35, type = COMBAT_ICEDAMAGE, minDamage = -50, maxDamage = -200, range = 7, radius = 7, shootEffect = CONST_ANI_ICE, effect = CONST_ME_ICEAREA, target = true},
	{name ="combat", interval = 2000, chance = 13, type = COMBAT_DEATHDAMAGE, minDamage = -100, maxDamage = -175, length = 8, spread = 3, effect = CONST_ME_POFF, target = false},
	{name ="combat", interval = 2000, chance = 19, type = COMBAT_DEATHDAMAGE, minDamage = -100, maxDamage = -300, range = 7, radius = 6, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_MORTAREA, target = true},
	{name ="melee", interval = 1800, chance = 40, minDamage = 0, maxDamage = -150},
	{name ="combat", interval = 3000, chance = 30, type = COMBAT_FIREDAMAGE, minDamage = -100, maxDamage = -500, length = 8, spread = 3, effect = CONST_ME_HITBYFIRE, target = false},
	{name ="combat", interval = 2000, chance = 14, type = COMBAT_FIREDAMAGE, minDamage = -160, maxDamage = -340, length = 8, spread = 3, effect = CONST_ME_FIREAREA, target = false}
	}

monster.defenses = {
	defense = 20,
	armor = 20,
	{name ="speed", interval = 2000, chance = 15, speedChange = 800, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = -10},
	{type = COMBAT_ENERGYDAMAGE, percent = -10},
	{type = COMBAT_EARTHDAMAGE, percent = -10},
	{type = COMBAT_FIREDAMAGE, percent = 100},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 30},
	{type = COMBAT_HOLYDAMAGE , percent = 30},
	{type = COMBAT_DEATHDAMAGE , percent = -10}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
