local mType = Game.createMonsterType("Frost Dragon Hatchling")
local monster = {}

monster.description = "a frost dragon hatchling"
monster.experience = 745
monster.outfit = {
	lookType = 283,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 402
monster.Bestiary = {
	class = "Dragon",
	race = BESTY_RACE_DRAGON,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Freewind."
	}

monster.health = 800
monster.maxHealth = 800
monster.race = "undead"
monster.corpse = 7969
monster.speed = 172
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = true,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 80,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "Rooawwrr", yell = false},
	{text = "Fchu?", yell = false}
}

monster.loot = {
	{name = "gold coin", chance = 86750, maxCount = 55},
	{name = "dragon ham", chance = 79600},
	{name = "health potion", chance = 560},
	{name = "spellbook of enlightenment", chance = 400},
	{name = "frosty heart", chance = 5000}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -160},
	{name ="combat", interval = 2000, chance = 10, type = COMBAT_ICEDAMAGE, minDamage = -60, maxDamage = -110, length = 5, spread = 2, effect = CONST_ME_ICEATTACK, target = false},
	{name ="combat", interval = 2000, chance = 15, type = COMBAT_ICEDAMAGE, minDamage = -60, maxDamage = -110, radius = 4, effect = CONST_ME_ICEAREA, target = true},
	{name ="speed", interval = 2000, chance = 15, speedChange = -600, radius = 4, shootEffect = CONST_ANI_ICE, effect = CONST_ME_ICEAREA, target = true, duration = 12000}
}

monster.defenses = {
	defense = 15,
	armor = 15,
	{name ="combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 45, maxDamage = 50, effect = CONST_ME_MAGIC_BLUE, target = false}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = -5},
	{type = COMBAT_EARTHDAMAGE, percent = 100},
	{type = COMBAT_FIREDAMAGE, percent = 100},
	{type = COMBAT_LIFEDRAIN, percent = 100},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 100},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = 0}
}

monster.immunities = {
	{type = "paralyze", condition = false},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
