-----------------------------------	
-- Catastrophe	
-- Scythe weapon skill	
-- Skill Level: N/A	
-- Drain target's HP. Bec de Faucon/Apocalypse: Additional effect: Haste	
-- This weapon skill is available with the stage 5 relic Scythe Apocalypse or within Dynamis with the stage 4 Bec de Faucon.	
-- Also available without Aftermath effects with the Crisis Scythe. After 13 weapon skills have been used successfully, gives one "charge" of Catastrophe.	
-- Aligned with the Shadow Gorget & Soil Gorget.	
-- Aligned with the Shadow Belt & Soil Belt.	
-- Element: None	
-- Modifiers: INT:40% ; AGI:40%	
-- 100%TP    200%TP    300%TP	
-- 2.75      2.75      2.75	
-----------------------------------	
	
require("scripts/globals/status");	
require("scripts/globals/settings");	
require("scripts/globals/weaponskills");	
-----------------------------------	
	
function OnUseWeaponSkill(player, target, wsID)	
	
	local params = {};
	params.numHits = 1;
	params.ftp100 = 2.75; params.ftp200 = 2.75; params.ftp300 = 2.75;
	params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.4; params.int_wsc = 0.4; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
	params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
	params.canCrit = false;
	params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
	params.atkmulti = 1;
	local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
	local drain = (damage * 0.4);
	player:addHP(drain);
		if((player:getEquipID(SLOT_MAIN) == 18306) and (player:getMainJob() == JOB_DRK)) then
		if(damage > 0) then	
			if(player:getTP() == 300) then
				player:addStatusEffect(EFFECT_AFTERMATH, 100, 0, 60, 0, 6);
			end
		end
	end
	return tpHits, extraHits, criticalHit, damage;
	
end	
