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-- 	Spell: Voidstorm
-- 	Changes the weather around target party member to "gloomy."
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require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");

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-- OnSpellCast
-----------------------------------------

function OnMagicCastingCheck(caster,target,spell)
	return 0;
end;

function onSpellCast(caster,target,spell)
	
	target:delStatusEffectSilent(EFFECT_FIRESTORM);
	target:delStatusEffectSilent(EFFECT_SANDSTORM);
	target:delStatusEffectSilent(EFFECT_RAINSTORM);
	target:delStatusEffectSilent(EFFECT_WINDSTORM);
	target:delStatusEffectSilent(EFFECT_HAILSTORM);
	target:delStatusEffectSilent(EFFECT_THUNDERSTORM);
	target:delStatusEffectSilent(EFFECT_AURORASTORM);
	target:delStatusEffectSilent(EFFECT_VOIDSTORM);
	
	local merit = caster:getMerit(MERIT_STORMSURGE);
	local power = 0;
	if merit > 0 then
		power = merit + caster:getMod(MOD_STORMSURGE_EFFECT) + 2;
	end
	target:addStatusEffect(EFFECT_VOIDSTORM,power,0,180);
end;