-----------------------------------
-- Area: Sealion den
-- NPC:  Tenzen
-----------------------------------

-----------------------------------
-- onMobSpawn
-----------------------------------

function OnMobSpawn(mob)
end;

-----------------------------------
-- onMobEngaged
-----------------------------------

function onMobEngaged(mob,target)
switch (mob:getID()) : caseof {
[16908310] = function (x)
	GetMobByID(16908311):updateEnmity(target); 
	GetMobByID(16908312):updateEnmity(target);
	GetMobByID(16908313):updateEnmity(target);
	end,
[16908314] = function (x)	
	GetMobByID(16908315):updateEnmity(target);
	GetMobByID(16908316):updateEnmity(target);
	GetMobByID(16908317):updateEnmity(target);
	end,
[16908318] = function (x)	
	GetMobByID(16908319):updateEnmity(target);
	GetMobByID(16908320):updateEnmity(target);
	GetMobByID(16908321):updateEnmity(target);
	end,
                             }
end;

-----------------------------------
-- onMobDeath
-----------------------------------

function onMobDeath(mob, killer)
end;