starforge_vendor = Creature:new {
	--objectName = "@mob/creature_names:patron_chiss_male",
	customName = "Starforge Vendor",
	socialGroup = "townsperson",
	faction = "townsperson",
	mobType = MOB_NPC,
	level = 100,
	chanceHit = 1,
	damageMin = 5,
	damageMax = 10,
	baseXp = 9429,
	baseHAM = 2400,
	baseHAMmax = 3000,
	armor = 0,
	resists = {15,15,15,15,15,15,15,15,-1},
	meatType = "",
	meatAmount = 0,
	hideType = "",
	hideAmount = 0,
	boneType = "",
	boneAmount = 0,
	milk = 0,
	tamingChance = 0,
	ferocity = 0,
	pvpBitmask = NONE,
	creatureBitmask = PACK + HEALER,
	optionsBitmask = AIENABLED + CONVERSABLE + INTERESTING,
	diet = HERBIVORE,

	templates = {"object/mobile/dressed_patron_chiss_m_01.iff"},
	lootGroups = {},

	-- Primary and secondary weapon should be different types (rifle/carbine, carbine/pistol, rifle/unarmed, etc)
	-- Unarmed should be put on secondary unless the mobile doesn't use weapons, in which case "unarmed" should be put primary and "none" as secondary
	primaryWeapon = "unarmed",
	secondaryWeapon = "none",
	conversationTemplate = "StarforgeVendorConvoTemplate",
	
	-- primaryAttacks and secondaryAttacks should be separate skill groups specific to the weapon type listed in primaryWeapon and secondaryWeapon
	-- Use merge() to merge groups in creatureskills.lua together. If a weapon is set to "none", set the attacks variable to empty brackets
	primaryAttacks = {},
	secondaryAttacks = { }
}

CreatureTemplates:addCreatureTemplate(starforge_vendor, "starforge_vendor")