-----------------
--英雄：裂魂人
--技能：幽冥一击
--键位：R
--类型：指向目标
--作者：Меня завут Зона!
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('spirit_breaker_nether_strike')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange;

nKeepMana = 300 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end

--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
	if castTarget ~= nil then
		X.Compensation() 
		bot:ActionQueue_UseAbilityOnEntity( ability, castTarget ); --使用技能
    end
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()

	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
       or not ability:IsFullyCastable()
	then 
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end
	
	-- Get some of its values
	local nCastRange = ability:GetCastRange();
	local nDamage = ability:GetAbilityDamage();
	
	local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE );
	for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
	do
		if J.CanCastOnMagicImmune(npcEnemy) and ( npcEnemy:IsChanneling() or J.CanKillTarget(npcEnemy, nDamage, DAMAGE_TYPE_MAGICAL ) )
		then
			return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
		end
	end
	
	-- If we're going after someone
	if J.IsGoingOnSomeone(bot)
	then
		local npcTarget = bot:GetTarget();
		if ( J.IsValidHero(npcTarget) and J.CanCastOnMagicImmune(npcTarget) and J.IsInRange(npcTarget, bot, nCastRange+200) and
			not J.IsDisabled(npcTarget) ) 
		then
			return BOT_ACTION_DESIRE_MODERATE, npcTarget;
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;

end

return X;