function WalkMenuStart(name)
    RequestWalking(name)
    SetPedMovementClipset(PlayerPedId(), name, 0.2)
    RemoveAnimSet(name)
  end
  
  function RequestWalking(set)
    RequestAnimSet(set)
    while not HasAnimSetLoaded(set) do
      Citizen.Wait(1)
    end 
  end
  
--   function WalksOnCommand(source, args, raw)
--     local temp = ESX.GetPlayerData()
--       if temp.IsDead ~= 1 and temp.HandCuffed ~= 1 and temp.robbing ~= 1 and temp.jailed ~= 1 and not exports["mythic_progbar"]:getAction() then
--       local WalksCommand = ""
--       for a in pairsByKeys(DP.Walks) do
--         WalksCommand = WalksCommand .. ""..string.lower(a)..", "
--       end
--       EmoteChatMessage(WalksCommand)
--       EmoteChatMessage("To reset do /walk reset")
--     end
--   end
  
  
  function WalkCommandStart(source, args, raw)
    local temp = ESX.GetPlayerData()
      if temp.IsDead ~= 1 and temp.HandCuffed ~= 1 and temp.robbing ~= 1 and temp.jailed ~= 1 and not exports["mythic_progbar"]:getAction() then
      local name = firstToUpper(args[1])
  
      if name == "Reset" then
          ResetPedMovementClipset(PlayerPedId()) return
      end
  
      local name2 = table.unpack(DP.Walks[name])
      if name2 ~= nil then
        WalkMenuStart(name2)
      else
        EmoteChatMessage("'"..name.."' is not a valid walk")
      end
    end
  end