local mType = Game.createMonsterType("Mutated Tiger")
local monster = {}

monster.description = "a mutated tiger"
monster.experience = 750
monster.outfit = {
	lookType = 318,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 516
monster.Bestiary = {
	class = "Mammal",
	race = BESTY_RACE_MAMMAL,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Falanaar"
	}

monster.health = 1100
monster.maxHealth = 1100
monster.race = "blood"
monster.corpse = 9913
monster.speed = 200
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = true,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 100,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "GRAAARRRRRR", yell = false},
	{text = "CHHHHHHHHHHH", yell = false}
}

monster.loot = {
	{name = "gold coin", chance = 50000, maxCount = 100},
	{name = "gold coin", chance = 50000, maxCount = 5},
	{name = "life ring", chance = 5580},
	{name = "guardian shield", chance = 380},
	{name = "meat", chance = 29500, maxCount = 2},
	{name = "angelic axe", chance = 440},
	{name = "glorious axe", chance = 870},
	{name = "strong health potion", chance = 6000},
	{name = "silky tapestry", chance = 730},
	{name = "striped fur", chance = 20130},
	{name = "sabretooth", chance = 10600}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -150},
	{name ="combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -200, length = 5, spread = 3, effect = CONST_ME_BLOCKHIT, target = false}
}

monster.events = {
	"onDeath_randomTierDrops"
}

monster.defenses = {
	defense = 25,
	armor = 25,
	{name ="invisible", interval = 2000, chance = 10, effect = CONST_ME_MAGIC_BLUE},
	{name ="combat", interval = 2000, chance = 10, type = COMBAT_HEALING, minDamage = 150, maxDamage = 300, effect = CONST_ME_MAGIC_BLUE, target = false}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 20},
	{type = COMBAT_EARTHDAMAGE, percent = 80},
	{type = COMBAT_FIREDAMAGE, percent = 20},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 20},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = -5}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
