--Copyright (C) 2009 <SWGEmu>

--This File is part of Core3.

--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.

--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.

--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.

--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.

--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.


object_draft_schematic_armor_shared_armor_module_heavy = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_module_heavy.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 908240485,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_module_heavy, "object/draft_schematic/armor/shared_armor_module_heavy.iff")

object_draft_schematic_armor_shared_armor_module_light = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_module_light.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 4152007355,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_module_light, "object/draft_schematic/armor/shared_armor_module_light.iff")

object_draft_schematic_armor_shared_armor_segment = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1286868407,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment, "object/draft_schematic/armor/shared_armor_segment.iff")

object_draft_schematic_armor_shared_armor_segment_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 211004258,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_advanced, "object/draft_schematic/armor/shared_armor_segment_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_bone = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_bone.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1007340042,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_bone, "object/draft_schematic/armor/shared_armor_segment_bone.iff")

object_draft_schematic_armor_shared_armor_segment_bone_acklay = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_bone_acklay.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2889266361,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_bone_acklay, "object/draft_schematic/armor/shared_armor_segment_bone_acklay.iff")

object_draft_schematic_armor_shared_armor_segment_bone_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_bone_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1129609908,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_bone_advanced, "object/draft_schematic/armor/shared_armor_segment_bone_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_chitin = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_chitin.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3865019752,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_chitin, "object/draft_schematic/armor/shared_armor_segment_chitin.iff")

object_draft_schematic_armor_shared_armor_segment_chitin_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_chitin_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 892546099,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_chitin_advanced, "object/draft_schematic/armor/shared_armor_segment_chitin_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_composite = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_composite.iff"}
ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_composite, 
"object/draft_schematic/armor/shared_armor_segment_composite.iff")
	
object_draft_schematic_armor_shared_armor_segment_composite_advanced = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_composite_advanced.iff"}
ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_composite_advanced, 
"object/draft_schematic/armor/shared_armor_segment_composite_advanced.iff")


object_draft_schematic_armor_shared_armor_segment_droid = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_droid.iff"}
ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_droid, 
"object/draft_schematic/armor/shared_armor_segment_droid.iff")
	
object_draft_schematic_armor_shared_armor_segment_droid_advanced = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_droid_advanced.iff"}
ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_droid_advanced, 
"object/draft_schematic/armor/shared_armor_segment_droid_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_kashyyykian_black_mtn = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_kashyyykian_black_mtn.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 168895200,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_kashyyykian_black_mtn, "object/draft_schematic/armor/shared_armor_segment_kashyyykian_black_mtn.iff")

object_draft_schematic_armor_shared_armor_segment_kashyyykian_black_mtn_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_kashyyykian_black_mtn_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 737525903,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_kashyyykian_black_mtn_advanced, "object/draft_schematic/armor/shared_armor_segment_kashyyykian_black_mtn_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_kashyyykian_ceremonial = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_kashyyykian_ceremonial.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1171031092,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_kashyyykian_ceremonial, "object/draft_schematic/armor/shared_armor_segment_kashyyykian_ceremonial.iff")

object_draft_schematic_armor_shared_armor_segment_kashyyykian_ceremonial_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_kashyyykian_ceremonial_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1897422446,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_kashyyykian_ceremonial_advanced, "object/draft_schematic/armor/shared_armor_segment_kashyyykian_ceremonial_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_kashyyykian_hunting = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_kashyyykian_hunting.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
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	portalLayoutFilename = "",

	scale = 0,
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	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
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	totalCellNumber = 0,

	clientObjectCRC = 4257597570,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_kashyyykian_hunting, "object/draft_schematic/armor/shared_armor_segment_kashyyykian_hunting.iff")

object_draft_schematic_armor_shared_armor_segment_kashyyykian_hunting_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_kashyyykian_hunting_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
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	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1703266289,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_kashyyykian_hunting_advanced, "object/draft_schematic/armor/shared_armor_segment_kashyyykian_hunting_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_padded = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_padded.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
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	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1432695926,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_padded, "object/draft_schematic/armor/shared_armor_segment_padded.iff")

object_draft_schematic_armor_shared_armor_segment_padded_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_padded_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
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	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 626237841,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_padded_advanced, "object/draft_schematic/armor/shared_armor_segment_padded_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_ris = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_ris.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2640774670,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_ris, "object/draft_schematic/armor/shared_armor_segment_ris.iff")

object_draft_schematic_armor_shared_armor_segment_ris_acklay = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_ris_acklay.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 103597235,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_ris_acklay, "object/draft_schematic/armor/shared_armor_segment_ris_acklay.iff")

object_draft_schematic_armor_shared_armor_segment_ubese = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_ubese.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3533039838,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_ubese, "object/draft_schematic/armor/shared_armor_segment_ubese.iff")

object_draft_schematic_armor_shared_armor_segment_ubese_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_ubese_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 83159329,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_ubese_advanced, "object/draft_schematic/armor/shared_armor_segment_ubese_advanced.iff")

object_draft_schematic_armor_shared_armor_segment_zam = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_zam.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
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	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1204507579,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_zam, "object/draft_schematic/armor/shared_armor_segment_zam.iff")

object_draft_schematic_armor_shared_armor_segment_zam_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_armor_segment_zam_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2640349743,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_armor_segment_zam_advanced, "object/draft_schematic/armor/shared_armor_segment_zam_advanced.iff")

object_draft_schematic_armor_shared_shield_generator_facility = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_shield_generator_facility.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1522717131,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_shield_generator_facility, "object/draft_schematic/armor/shared_shield_generator_facility.iff")

object_draft_schematic_armor_shared_shield_generator_personal = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_shield_generator_personal.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 677114065,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_shield_generator_personal, "object/draft_schematic/armor/shared_shield_generator_personal.iff")

object_draft_schematic_armor_shared_shield_generator_personal_b = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_shield_generator_personal_b.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
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	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1759066430,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_shield_generator_personal_b, "object/draft_schematic/armor/shared_shield_generator_personal_b.iff")

object_draft_schematic_armor_shared_shield_generator_personal_c = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_shield_generator_personal_c.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
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	containerType = 0,
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	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 567566003,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_shield_generator_personal_c, "object/draft_schematic/armor/shared_shield_generator_personal_c.iff")

object_draft_schematic_armor_shared_shield_generator_personal_imperial_test = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_shield_generator_personal_imperial_test.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
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	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2086068372,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_shield_generator_personal_imperial_test, "object/draft_schematic/armor/shared_shield_generator_personal_imperial_test.iff")

object_draft_schematic_armor_shared_shield_generator_vehicular = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/armor/shared_shield_generator_vehicular.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1960728983,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_armor_shared_shield_generator_vehicular, "object/draft_schematic/armor/shared_shield_generator_vehicular.iff")
