-----------------------------------
-- Area: Horlias peak
-- Name: Dropping Like Flies
-- BCNM30
-----------------------------------
package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil;
-----------------------------------

require("scripts/zones/Horlais_Peak/TextIDs");

-----------------------------------
-- EXAMPLE SCRIPT
-- 
-- What should go here:
-- giving key items, playing ENDING cutscenes
--
-- What should NOT go here:
-- Handling of "battlefield" status, spawning of monsters,
-- putting loot into treasure pool, 
-- enforcing ANY rules (SJ/number of people/etc), moving
-- chars around, playing entrance CSes (entrance CSes go in bcnm.lua)

-- After registering the BCNM via bcnmRegister(bcnmid)
function OnBcnmRegister(player,instance)
end;

-- Physically entering the BCNM via bcnmEnter(bcnmid)
function OnBcnmEnter(player,instance)
end;

-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc

function OnBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
	
	
	if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
		player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,10,0);
	elseif(leavecode == 4) then
		player:startEvent(0x7d02);
	end
	
end;

function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
	
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);	
end;
