local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
        
        
        
        -- OTServ event handling functions start
        function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg) 	npcHandler:onCreatureSay(cid, type, msg) end
        function onThink() 						npcHandler:onThink() end
        -- OTServ event handling functions end
        
        
        -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
        local travelNode = keywordHandler:addKeyword({'raider'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where are we at the moment? Is this Svargrond? Ahh yes!*HICKS* Do you want to go to Raider Camp for 50 cold pieces?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 50, destination = {x=32243, y=31429, z=7} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
        
	local travelNode = keywordHandler:addKeyword({'helheim'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where are we at the moment? Is this Svargrond? Ahh yes!*HICKS* Do you want to go to Helheim for 50 cold pieces?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 50, destination = {x=32552, y=31228, z=7} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
        
	local travelNode = keywordHandler:addKeyword({'tyrsung'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where are we at the moment? Is this Svargrond? Ahh yes!*HICKS* Do you want to go to Tyrsung for 50 cold pieces?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 50, destination = {x=32423, y=31281, z=7} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})

	local travelNode = keywordHandler:addKeyword({'okolnir'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where are we at the moment? Is this Svargrond? Ahh yes!*HICKS* Do you want to go to Okolnir for 50 cold pieces?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 50, destination = {x=32315, y=31435, z=7} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})

	local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where are we at the moment? Is this Tibia? Ahh yes!*HICKS* Do you want to go to Svargrond for 50 cold pieces?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 50, destination = {x=32346, y=31251, z=7} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})

               local travelNode = keywordHandler:addKeyword({'barbarian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where are we at the moment? Is this Svargrond? Ahh yes!*HICKS* Do you want to go to Raider Camp for 50 cold pieces?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 50, destination = {x=32243, y=31429, z=7} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})






        -- Makes sure the npc reacts when you say hi, bye etc.
        npcHandler:addModule(FocusModule:new())