-----------------------------------	
-- Scourge	
-- Great Sword weapon skill	
-- Skill level: N/A	
-- Additional effect: temporarily improves params.critical hit rate.	
-- params.critical hit rate boost duration is based on TP when the weapon skill is used. 100% TP will give 20 seconds of params.critical hit rate boost; this scales linearly to 60 seconds of params.critical hit rate boost at 300% TP. 5 TP = 1 Second of Aftermath.	
-- Parses show the params.critical hit rate increase from the Scourge Aftermath is between 10% and 15%.	
-- This weapon skill is only available with the stage 5 relic Great Sword Ragnarok or within Dynamis with the stage 4 Valhalla.	
-- Aligned with the Light Gorget & Flame Gorget.	
-- Aligned with the Light Belt & Flame Belt.	
-- Element: None	
-- Modifiers: MND:40% ; CHR:40%	
-- 100%TP    200%TP    300%TP	
-- 3.00      3.00      3.00	
-----------------------------------	
	
require("scripts/globals/status");	
require("scripts/globals/settings");	
require("scripts/globals/weaponskills");	
-----------------------------------	
	
function OnUseWeaponSkill(player, target, wsID)	
	
	local params = {};
	params.numHits = 1;
	params.ftp100 = 3; params.ftp200 = 3; params.ftp300 = 3;
	params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.4; params.chr_wsc = 0.4;
	params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
	params.canCrit = false;
	params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
	params.atkmulti = 1;
	local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
	if((player:getEquipID(SLOT_MAIN) == 18282) and (player:getMainJob() == JOB_WAR or JOB_PLD or JOB_DRK)) then
		if(damage > 0) then	
			if(player:getTP() == 300) then
				player:addStatusEffect(EFFECT_AFTERMATH, 11, 0, 40, 0, 2);
			end
		end
	end
	return tpHits, extraHits, criticalHit, damage;
	
end	
