local L

------------
--  Omen  --
------------
L = DBM:GetModLocalization("Omen")

L:SetGeneralLocalization({
	name = "Omen"
})

------------------------------
--  The Crown Chemical Co.  --
------------------------------
L = DBM:GetModLocalization("d288")

L:SetTimerLocalization{
	HummelActive		= "Hummel becomes active",
	BaxterActive		= "Baxter becomes active",
	FryeActive			= "Frye becomes active"
}

L:SetOptionLocalization({
	TrioActiveTimer		= "Show timers for when Apothecary Trio becomes active"
})

L:SetMiscLocalization({
	SayCombatStart		= "Did they bother to tell you who I am and why I am doing this?"
})

----------------------------
--  The Frost Lord Ahune  --
----------------------------
L = DBM:GetModLocalization("d286")

L:SetWarningLocalization({
	Emerged			= "Emerged",
	specWarnAttack	= "Ahune is vulnerable - Attack now!"
})

L:SetTimerLocalization{
	SubmergTimer	= "Submerge",
	EmergeTimer		= "Emerge"
}

L:SetOptionLocalization({
	Emerged			= "Show warning when Ahune emerges",
	specWarnAttack	= "Show special warning when Ahune becomes vulnerable",
	SubmergTimer	= "Show timer for submerge",
	EmergeTimer		= "Show timer for emerge"
})

L:SetMiscLocalization({
	Pull			= "The Ice Stone has melted!"
})

----------------------
--  Coren Direbrew  --
----------------------
L = DBM:GetModLocalization("d287")

L:SetWarningLocalization({
	specWarnBrew		= "Get rid of the brew before she tosses you another one!",
	specWarnBrewStun	= "HINT: You were bonked, remember to drink the brew next time!"
})

L:SetOptionLocalization({
	specWarnBrew		= "Show special warning for $spell:47376",
	specWarnBrewStun	= "Show special warning for $spell:47340",
	YellOnBarrel		= "Yell on $spell:51413"
})

L:SetMiscLocalization({
	YellBarrel			= "Barrel on me!"
})

-----------------------------
--  The Headless Horseman  --
-----------------------------
L = DBM:GetModLocalization("d285")

L:SetWarningLocalization({
	WarnPhase				= "Phase %d",
	warnHorsemanSoldiers	= "Pulsing Pumpkins spawning",
	warnHorsemanHead		= "Head of the Horseman Active"
})

L:SetOptionLocalization({
	WarnPhase				= "Show a warning for each phase change",
	warnHorsemanSoldiers	= "Show warning for Pulsing Pumpkin spawn",
	warnHorsemanHead		= "Show warning for Head of the Horseman spawning"
})

L:SetMiscLocalization({
	HorsemanSummon			= "Horseman rise...",
	HorsemanSoldiers		= "Soldiers arise, stand and fight! Bring victory at last to this fallen knight!"
})

------------------------------
--  The Abominable Greench  --
------------------------------
L = DBM:GetModLocalization("Greench")

L:SetGeneralLocalization({
	name = "The Abominable Greench"
})

--------------------------
--  Plants Vs. Zombies  --
--------------------------
L = DBM:GetModLocalization("PlantsVsZombies")

L:SetGeneralLocalization({
	name = "Plants Vs. Zombies"
})

L:SetWarningLocalization({
	warnTotalAdds	= "Total zombies spawned since last massive wave: %d",
	specWarnWave	= "Massive Wave!"
})

L:SetTimerLocalization{
	timerWave		= "Next Massive Wave"
}

L:SetOptionLocalization({
	warnTotalAdds	= "Announce total add spawn count between each massive wave",
	specWarnWave	= "Show special warning when a Massive Wave begins",
	timerWave		= "Show timer for next Massive Wave"
})

L:SetMiscLocalization({
	MassiveWave		= "A Massive Wave of Zombies is Approaching!"
})

--------------------------
--  Garrison Invasions  --
--------------------------
L = DBM:GetModLocalization("GarrisonInvasions")

L:SetGeneralLocalization({
	name = "Garrison Invasions"
})

L:SetWarningLocalization({
	specWarnRylak	= "Darkwing Scavenger Incoming",
	specWarnWorker	= "Terrified worker in open",
	specWarnSpy		= "A spy has snuck in",
	specWarnBuilding= "A building is being attacked"
})

L:SetOptionLocalization({
	specWarnRylak	= "Show special warning when a rylak is incoming",
	specWarnWorker	= "Show special warning when a terrified worker is caught in open",
	specWarnSpy		= "Show special warning when a spy has snuck in",
	specWarnBuilding= "Show special warning when a building is under attack"
})

L:SetMiscLocalization({
	--General
	preCombat			= "To arms! To your posts!",--Common in all yells, rest varies based on invasion
	preCombat2			= "The air has taken a turn for the foul...",--Shadow Council doesn't follow format of others :\
	rylakSpawn			= "The commotion of the battle attracts a rylak!",--Source npc Darkwing Scavenger, target playername
	terrifiedWorker		= "A terrified worker is caught in the open!",
	sneakySpy			= "spy has snuck in amidst the chaos!",--Shortened to cut out "horde/alliance"
	buildingAttack		= "Your %s is under attack!",--Your Salvage Yard is under attack!
	--Ogre
	GorianwarCaller		= "A Gorian Warcaller joins the battle to raise morale!",--Maybe combined "add" special warning most adds?
	WildfireElemental	= "A Wildfire Elemental is being summoned at the front gates!",--Maybe combined "add" special warning most adds?
	--Iron Horde
	Assassin			= "An Assassin is hunting your guards!"--Maybe combined "add" special warning most adds?
})
