-----------------------------------
-- Final Paradise
-- Hand-to-Hand weapon skill
-- Is the joke variant of Final Heaven, using the same animation.
-- Skill level: N/A Only usable when equipping Premium Mogti
-- Delivers a twofold attack. Paradise varies with TP.
-- Element: Light
-- Modifiers: ? (Using Final Heaven as it is based on that WS)
-- 100%TP    200%TP    300%TP
-- 1.00      1.50      2.00
-----------------------------------
require("scripts/globals/weaponskills")
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------
local weaponskill_object = {}

weaponskill_object.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
    local params = {}
    params.numHits = 2
    params.ftp100 = 1 params.ftp200 = 1.5 params.ftp300 = 2
    params.str_wsc = 0.0 params.dex_wsc = 0.0 params.vit_wsc = 0.6 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
    params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
    params.canCrit = false
    params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0
    params.atk100 = 1 params.atk200 = 1 params.atk300 = 1

    if USE_ADOULIN_WEAPON_SKILL_CHANGES then
        params.vit_wsc = 0.8
    end

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
    return tpHits, extraHits, criticalHit, damage
end

return weaponskill_object
