-----------------------------------
--  Heavy Stomp
--
--  Description: Deals heavy damage to targets within an area of effect. Additional effect: Paralysis
--  Type: Physical
--  Utsusemi/Blink absorb: 2-3 shadows
--  Range: Unknown radial
--  Notes: Paralysis effect has a very long duration.
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
    return 0
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)
    local numhits = math.random(2, 3)
    local accmod = 1
    local dmgmod = .7
    local info = MobPhysicalMove(mob, target, skill, numhits, accmod, dmgmod, TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT, info.hitslanded)

    local typeEffect = tpz.effect.PARALYSIS

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 15, 0, 360)

    target:takeDamage(dmg, mob, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT)
    return dmg
end

return mobskill_object
