-----------------------------------
--  Rock Smash
--
--  Description: Damages a single target. Additional effect: Petrification
--  Type: Physical
--  Utsusemi/Blink absorb: 1 shadow
--  Range: Melee
--  Notes:
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
  if(mob:getFamily() == 91) then
    local mobSkin = mob:getModelId()

    if (mobSkin == 1680) then
        return 0
    else
        return 1
    end
  end
    return 0
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)

    local numhits = 1
    local accmod = 2
    local dmgmod = 3
    local info = MobPhysicalMove(mob, target, skill, numhits, accmod, dmgmod, TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT, info.hitslanded)

    local typeEffect = tpz.effect.PETRIFICATION
    local power = math.random(25, 40) + mob:getMainLvl()/3

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, power)

    target:takeDamage(dmg, mob, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT)
    return dmg
end

return mobskill_object
