--Generic secret lift

PREFABS.Joiner_scionox_secret_lift =
{
  file   = "joiner/scionox_secret_lift.wad"
  map    = "MAP01"

  prob   = 50
  theme  = "tech"
  key    = "secret"
  style  = "steepness"

  where  = "seeds"
  shape  = "I"

  seed_w = 1
  seed_h = 1

  deep = 16
  over = 16

  delta_h  = 120
  nearby_h = 128

  bound_z1 = 0
  bound_z2 = 192

  x_fit  = "frame"
  y_fit  = {72,152}

  tex_PIPES = { PIPES=50, BLAKWAL1=50, COMPBLUE=50, GRAY5=50, PIPEWAL2=50, SILVER3=50, TEKLITE2=50 }
}

PREFABS.Joiner_scionox_secret_lift_2 =
{
  template = "Joiner_scionox_secret_lift"
  theme  = "urban"
  tex_PIPES = { PIPES=50, BLAKWAL1=50, CEMENT9=50, GRAY5=50, PIPEWAL2=50, MODWALL1=50, MODWALL3=50 }
}

PREFABS.Joiner_scionox_secret_lift_3 =
{
  template = "Joiner_scionox_secret_lift"
  theme  = "hell"
  tex_PIPES = { BSTONE3=50, CRACKLE2=50, GSTGARG=50, GSTLION=50, GSTSATYR=50, SKSNAKE1=50, SP_DUDE4=50 }
}

PREFABS.Joiner_scionox_secret_lift_4 =
{
  file   = "joiner/scionox_secret_lift.wad"
  map    = "MAP02"

  prob   = 50
  theme  = "tech"
  key    = "secret"
  style  = "steepness"

  where  = "seeds"
  shape  = "I"

  seed_w = 1
  seed_h = 1

  deep = 16
  over = 16

  delta_h  = 120
  nearby_h = 128

  bound_z1 = 0
  bound_z2 = 192

  x_fit  = "frame"
  y_fit  = {72,152}

  thing_15 =
  {
    dead_player = 10
    dead_imp = 10
    gibs = 10
    gibbed_player = 10
    pool_brains = 10
    candle = 10
  }
  tex_PIPES = { PIPES=50, BLAKWAL1=50, COMPBLUE=50, GRAY5=50, PIPEWAL2=50, SILVER3=50, TEKLITE2=50 }
}

PREFABS.Joiner_scionox_secret_lift_5 =
{
  template = "Joiner_scionox_secret_lift_4"
  theme  = "urban"
  tex_PIPES = { PIPES=50, BLAKWAL1=50, CEMENT9=50, GRAY5=50, PIPEWAL2=50, MODWALL1=50, MODWALL3=50 }
}

PREFABS.Joiner_scionox_secret_lift_6 =
{
  template = "Joiner_scionox_secret_lift_4"
  theme  = "hell"
  tex_PIPES = { BSTONE3=50, CRACKLE2=50, GSTGARG=50, GSTLION=50, GSTSATYR=50, SKSNAKE1=50, SP_DUDE4=50 }
}

--Generic secret lift (downward version)

PREFABS.Joiner_scionox_secret_lift_down =
{
  file   = "joiner/scionox_secret_lift.wad"
  map    = "MAP03"

  prob   = 50
  theme  = "tech"
  key    = "secret"
  style  = "steepness"

  where  = "seeds"
  shape  = "I"

  seed_w = 1
  seed_h = 1

  deep = 16
  over = 16

  delta_h = -128
  nearby_h = 128

  bound_z1 = 0
  bound_z2 = 128

  x_fit  = "frame"
  y_fit  = {84,156}

  tex_PIPES = { PIPES=50, BLAKWAL1=50, COMPBLUE=50, GRAY5=50, PIPEWAL2=50, SILVER3=50, TEKLITE2=50 }
}

PREFABS.Joiner_scionox_secret_lift_down_2 =
{
  template = "Joiner_scionox_secret_lift_down"
  theme  = "urban"
  tex_PIPES = { PIPES=50, BLAKWAL1=50, CEMENT9=50, GRAY5=50, PIPEWAL2=50, MODWALL1=50, MODWALL3=50 }
}

PREFABS.Joiner_scionox_secret_lift_down_3 =
{
  template = "Joiner_scionox_secret_lift_down"
  theme  = "hell"
  tex_PIPES = { BSTONE3=50, CRACKLE2=50, GSTGARG=50, GSTLION=50, GSTSATYR=50, SKSNAKE1=50, SP_DUDE4=50 }
}

PREFABS.Joiner_scionox_secret_lift_down_corpse_hint =
{
  file   = "joiner/scionox_secret_lift.wad"
  map    = "MAP04"

  prob   = 50
  theme  = "tech"
  key    = "secret"
  style  = "steepness"

  where  = "seeds"
  shape  = "I"

  seed_w = 1
  seed_h = 1

  deep = 16
  over = 16

  delta_h = -128
  nearby_h = 128

  bound_z1 = 0
  bound_z2 = 128

  x_fit  = "frame"
  y_fit  = {84,156}

  thing_15 =
  {
    dead_player = 10
    dead_imp = 10
    gibs = 10
    gibbed_player = 10
    pool_brains = 10
    candle = 10
  }

  tex_PIPES = { PIPES=50, BLAKWAL1=50, COMPBLUE=50, GRAY5=50, PIPEWAL2=50, SILVER3=50, TEKLITE2=50 }
}

PREFABS.Joiner_scionox_secret_lift_down_corpse_hint_2 =
{
  template = "Joiner_scionox_secret_lift_down_corpse_hint"
  theme  = "urban"
  tex_PIPES = { PIPES=50, BLAKWAL1=50, CEMENT9=50, GRAY5=50, PIPEWAL2=50, MODWALL1=50, MODWALL3=50 }
}

PREFABS.Joiner_scionox_secret_lift_down_corpse_hint_3 =
{
  template = "Joiner_scionox_secret_lift_down_corpse_hint"
  theme  = "hell"
  tex_PIPES = { BSTONE3=50, CRACKLE2=50, GSTGARG=50, GSTLION=50, GSTSATYR=50, SKSNAKE1=50, SP_DUDE4=50 }
}
