i18n.importData("de", {
	police_station = "Polizeistation",
	title_notification = "Regierung",
	now_cuffed = "Dir wurden die Handschellen angelegt !",
	now_uncuffed = "Freiheit !",
	info_fine_request_before_amount = "Drücke ~g~Y~s~ um das Strafgeld zu akzeptieren $",
	info_fine_request_after_amount = " , drücke ~r~R~s~ um es zu verweigern !",
	request_fine_expired = "Die Strafgeld Anfrage ist ~r~abgelaufen~s~ !",
	pay_fine_success_before_amount = "Du hast gerade $",
	pay_fine_success_after_amount = " Strafgeld gezahlt.",
	help_text_open_cloackroom = "Drücke ~INPUT_CONTEXT~ um die ~b~Polizei Garderobe zu öffnen",
	help_text_put_car_into_garage = "Drücke ~INPUT_CONTEXT~ um das Polizei Auto in die ~b~Garage zu parken",
	help_text_get_car_out_garage = "Drücke ~INPUT_CONTEXT~ um das Polizei Auto aus der ~b~Garage zu nehmen",
	help_text_put_heli_into_garage = "Drücke ~INPUT_CONTEXT~ um den Hubschrauber in die ~b~Garage zu parken",
	help_text_get_heli_out_garage = "Drücke ~INPUT_CONTEXT~ um den Hubschrauber aus der ~b~Garage zu nehmen",
	no_player_near_ped = "Kein Spieler in der Nähe",
	no_veh_near_ped = "Kein Fahrzeug in der Nähe",
	cop_whitelist_disabled = "Cop whitelist is disable, please enable the whitelist to use this command !",

	menu_id_card_title = "ID Karte",
	menu_check_inventory_title = "Kontrolliere das Inventar",
	menu_toggle_cuff_title = "Handschellen anglegen/abnehmen",
	menu_weapons_title = "Waffe beschlagnahmen",
	menu_force_player_get_in_car_title = "Ins Fahrzeug befördern",
	menu_force_player_get_out_car_title = "Aus dem Fahrzeug ziehen",
	menu_drag_player_title = "Den Spieler tragen",
	menu_fines_title = "Strafgeld",
	menu_check_plate_title = "Kennzeichen kontrollieren",
	menu_crochet_veh_title = "Fahrzeug aufbrechen",
	menu_global_title = "Polizei Menu",
	menu_categories_title = "Kategorien",
	menu_animations_title = "Animationen",
	menu_citizens_title = "Bürger",
	menu_vehicles_title = "Fahrzeuge",
	menu_close_menu_title = "Schließe das Menu",
	menu_anim_do_traffic_title = "Mach einen auf Traffik Polizisten",
	menu_anim_take_notes_title = "Nimm Notizen",
	menu_anim_standby_title = "Bereit stehen",
	menu_anim_standby_2_title = "Bereit stehen 2",
	menu_anim_Cancel_emote_title = "Abbrechen emote",

	menu_custom_amount_fine_title = "Benutzerdefinierte anzahl",
	menu_doing_traffic_notification = "~g~Du machst einen auf Traffik Polizisten.",
	menu_taking_notes_notification = "~g~Du bist am Notizen schreiben.",
	menu_being_stand_by_notification = "~g~Du stehst bereit.",
	menu_veh_opened_notification = "Das Fahrzeug ist jetzt ~g~offen~w~.",

	menu_put_in_jail_title = "Ins Gefängis bringen",
	menu_arrest_title = "Verhaften",
	menu_custom_amount_jail_title = "Benutzerdefinierte anzahl an Sekunden",
	jail_notification_title = "^4[JAIL]",
	jail_arrest_notification_part_1 = "Du wurdest verhaftet für ^1", -- send to the client after he got puted into the jail
	jail_arrest_notification_part_2 = " ^0Sekunden!",
	jail_weapons_removed = "Deine Waffen wurden entfernt weil du verhaftet wurdest!",
	jail_not_cuffed = "Der Spieler muss an Handschellen gefässelt sein!",
	jail_remove_weapons_notification_part_1 = "Alle Waffen vom ",
	jail_remove_weapons_notification_part_2 = " wurden entfernt.",
	menu_delete_vehicle_title = "Fahrzeug Löschen",

	garage_global_title = "Polizei Garage",
	garage_loading = "~b~Laden...",

	cloackroom_global_title = "Polizei Garderobe",
	cloackroom_take_service_ranger_title = "Clock in as Park Ranger",
	cloackroom_take_service_sheriff_title = "Clock in as Sheriff",
	cloackroom_take_service_chp_title = "Clock in as State Trooper",
    cloackroom_take_service_prison_title = "Clock in as a Prison Guard",	
	cloackroom_take_service_normal_title = "Dienst beginnen (Uniformed Officer)",
	cloackroom_take_service_hidden_title = "Dienst beginnen (Undercover)",
	cloackroom_take_service_swat_title = "Dienst beginnen (SWAT)",
	cloackroom_break_service_title = "Dienst abbrechen",
	cloackroom_add_bulletproof_vest_title = "Schußsichere Weste anlegen",
	cloackroom_remove_bulletproof_vest_title = "Schußsichere Weste entfernen",
	cloackroom_add_yellow_vest_title = "Gelbe Warnweste anlegen",
	cloackroom_remove_yellow_vest_title = "Gelbe Warnweste entfernen",
	now_in_service_notification = "Du bist nun im ~g~Dienst",
	break_service_notification = "Du hast deinen ~r~Dienst abgebrochen",
	help_open_menu_notification = "Drücke ~g~F5~w~ um das ~b~Polizei Menu ~w~zu öffnen",
	
	menu_props_title = "Objects",
	menu_spawn_props_title = "Laichen ein props",
    menu_spawn_barrier_title = "Spawn a police barrier",
    menu_spawn_work_ahead_barrier_title = "Spawn work ahead barrier",
	menu_remove_last_props_title = "Entfernen letzte props",
	menu_remove_all_props_title = "Entfernen alle props",
    removed_prop = "Object has been ~g~removed~w~.",
    removed_props = "Objects have been ~g~removed~w~.",

	vehicle_checking_plate_part_1 = "Das Fahrzeug #", -- before number plate
	vehicle_checking_plate_part_2 = " gehört ", -- between number plate and player name when veh registered
	vehicle_checking_plate_part_3 = "", -- after player name when veh registered
	vehicle_checking_plate_not_registered = " ist nicht Registriert !", -- after player name
	unseat_sender_notification_part_1 = "", -- before player name
	unseat_sender_notification_part_2 = " ist Raus !", -- after player name
	drag_sender_notification_part_1 = "Tragen ", -- before player name
	drag_sender_notification_part_2 = "", -- after player name
	checking_inventory_part_1 = "",
	checking_inventory_part_2 = " sein Inventar : ",
	checking_weapons_part_1 = "",
	checking_weapons_part_2 = " seine Waffen : ",
	send_fine_request_part_1 = "Strafgeld Anfrage von $",
	send_fine_request_part_2 = " wurde an folgenden Spieler gesendet ",
	already_have_a_pendind_fine_request = " hat bereits eine Strafgeld Anfrage ausstehend",
	request_fine_timeout = " hat nicht auf die Strafgeld Anfrage reagiert",
	request_fine_refused = " hat die Strafgeld Anfrage verweigert",
	request_fine_accepted = " hat das Strafgeld bezahlt",
	toggle_cuff_player_part_1 = "Versuche Handschellen anzulegen am Spieler ",
	toggle_cuff_player_part_2 = "",
	force_player_get_in_vehicle_part_1 = "Versuche ",
	force_player_get_in_vehicle_part_2 = " in das Fahrzeug zu befördern",
	usage_command_copadd = "Benutze : /copadd [ID]",
	usage_command_coprem = "Benutze : /coprem [ID]",
	usage_command_coprank = "Benutze : /coprank [ID] [RANK]",
	command_received = "Roger that !",
	become_cop_success = "Herzlichen Glückwunsch, Sie sind nun ein Polizist !~w~",
	remove_from_cops = "Sie sind kein Polizist mehr !~w~.",
	no_player_with_this_id = "Kein Spieler mit folgender ID gefunden !",
	not_enough_permission = "Du hast nicht die benötigten Rechte um diesen Befehl auszuführen !",
	new_dept = "Congrats, you are now part of the",
	same_dept = "That's the same department!",
	new_rank = "Congrats, you are now : ",
	player_not_cop = "This player isn't a cop",
	rank_not_exist = "This rank doesn't exist",
	dept_not_exist = "This department doesn't exist",
	
	armory_global_title = "Polizei Waffenkammer",
	help_text_open_armory = "Drücke ~INPUT_CONTEXT~ um die Polizei Waffenkammer zu öffnen",
	armory_add_bulletproof_vest_title = "Schußsichere Weste anlegen",
	armory_remove_bulletproof_vest_title = "Schußsichere Weste entfernen",
	armory_weapons_list = "Waffen auswählen",
	armory_basic_kit = "Standart Polizei Kit",
	
	WEAPON_COMBATPISTOL = "Combat Pistol",
	WEAPON_PISTOL50 = "Pistol 50.",
	WEAPON_PUMPSHOTGUN = "Shotgun",
	WEAPON_ASSAULTSHOTGUN = "Assault Shotgun",
	WEAPON_ASSAULTSMG = "Assault SMG",
	WEAPON_HEAVYSNIPER = "Heavy Sniper"
})