PREFABS.Light_gtd_hell_lantern =
{
  file   = "decor/gtd_hell_ceil_light.wad"
  map    = "MAP01"

  prob   = 10
  theme  = "hell"
  env    = "building"

  kind   = "light"
  where  = "point"

  height = 128

  light_color = "red"

  bound_z1 = -32
  bound_z2 = 0
}

PREFABS.Light_gtd_hell_lantern2 =
{
  template = "Light_gtd_hell_lantern"

  light_color = "red"

  tex_FIRELAV2 = "FIREBLU1"
}

PREFABS.Light_gtd_hell_lantern3 =
{
  template = "Light_gtd_hell_lantern"

  light_color = "red"

  tex_FIRELAV2 = "BFALL1"
}

PREFABS.Light_gtd_hell_lantern4 =
{
  template = "Light_gtd_hell_lantern"

  light_color = "green"

  tex_FIRELAV2 = "SFALL1"
}

PREFABS.Light_gtd_hell_lantern5 =
{
  template = "Light_gtd_hell_lantern"

  light_color = "blue"

  tex_FIRELAV2 = "COMPBLUE"
}

PREFABS.Light_gtd_hell_lantern6 =
{
  template = "Light_gtd_hell_lantern"

  light_color = "red"

  tex_FIRELAV2 = "CRACKLE2"
}

PREFABS.Light_gtd_hell_lantern7 =
{
  template = "Light_gtd_hell_lantern"

  light_color = "yellow"

  tex_FIRELAV2 = "CRACKLE4"
}

PREFABS.Light_gtd_hell_skylight =
{
  file   = "decor/gtd_hell_ceil_light.wad"
  map    = "MAP02"

  prob   = 10
  theme  = "hell"
  env    = "building"

  kind   = "light"
  where  = "point"

  height = 128

  light_color = "red"

  bound_z1 = -32
  bound_z2 = 0
}

PREFABS.Light_gtd_hell_skylight2 =
{
  template = "Light_gtd_hell_skylight"

  light_color = "orange"

  flat_FLOOR1_6 = "FLOOR3_3"
}

PREFABS.Light_gtd_hell_skylight3 =
{
  template = "Light_gtd_hell_skylight"

  light_color = "blue"

  flat_FLOOR1_6 = "FLAT14"
}

PREFABS.Light_gtd_hell_skylight4 =
{
  template = "Light_gtd_hell_skylight"

  light_color = "red"

  flat_FLOOR1_6 = "RROCK01"
}

PREFABS.Light_gtd_hell_skylight5 =
{
  template = "Light_gtd_hell_skylight"

  light_color = "yellow"

  flat_FLOOR1_6 = "RROCK02"
}

PREFABS.Light_gtd_hell_skylight6 =
{
  template = "Light_gtd_hell_skylight"

  light_color = "none"

  flat_FLOOR1_6 = "RROCK04"
}

PREFABS.Light_gtd_hell_lantern_square =
{
  file   = "decor/gtd_hell_ceil_light.wad"
  map    = "MAP03"

  prob   = 10
  theme  = "hell"
  env    = "building"

  kind   = "light"
  where  = "point"

  height = 128

  light_color = "red"

  bound_z1 = -32
  bound_z2 = 0
}

PREFABS.Light_gtd_hell_lantern_square2 =
{
  template = "Light_gtd_hell_lantern_square"

  light_color = "red"

  tex_FIRELAV2 = "FIREBLU1"
}

PREFABS.Light_gtd_hell_lantern_square3 =
{
  template = "Light_gtd_hell_lantern_square"

  light_color = "white"

  tex_FIRELAV2 = "LITE3"
}

PREFABS.Light_gtd_hell_lantern_square4 =
{
  template = "Light_gtd_hell_lantern_square"

  light_color = "blue"

  tex_FIRELAV2 = "LITEBLU4"
}

PREFABS.Light_gtd_hell_lantern_square5 =
{
  template = "Light_gtd_hell_lantern_square"

  light_color = "blue"

  tex_FIRELAV2 = "COMPBLUE"
}

PREFABS.Light_gtd_hell_lantern_square6 =
{
  template = "Light_gtd_hell_lantern_square"

  light_color = "red"

  tex_FIRELAV2 = "CRACKLE2"
}

PREFABS.Light_gtd_hell_lantern_square7 =
{
  template = "Light_gtd_hell_lantern_square"

  light_color = "yellow"

  tex_FIRELAV2 = "CRACKLE4"
}
