--
-- 2-seed-wide hallway : straight piece
--

PREFABS.Hallway_deuce_i1 =
{
  file   = "hall/deuce_i.wad"
  map    = "MAP01"
  theme  = "!tech"

  group  = "deuce"
  prob   = 50

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 2

  sound = "Outdoors_Street"
}

PREFABS.Hallway_deuce_i1_tech =
{
  template  = "Hallway_deuce_i1"
  map    = "MAP01"
  theme  = "tech"

  tex_METAL = "SHAWN2"
  flat_CEIL5_2 = "FLAT23"
}

PREFABS.Hallway_deuce_i1_rise =
{
  template = "Hallway_deuce_i1"
  map = "MAP02"

  prob = 15

  style = "steepness"

  delta_h = 32

  can_flip = true
}

PREFABS.Hallway_deuce_i_rise_tech =
{
  template = "Hallway_deuce_i1"
  map = "MAP02"
  theme = "tech"

  prob = 15

  style = "steepness"

  delta_h = 32

  tex_METAL = "SHAWN2"
  flat_CEIL5_2 = "FLAT23"

  can_flip = true
}

PREFABS.Hallway_deuce_i_windowed =
{
  template = "Hallway_deuce_i1"
  map = "MAP03"

  prob = 17

  tex_DOORTRAK = "SUPPORT3"
  tex_METAL5 = "METAL"

  can_flip = true

  sound = "Outdoors_Street"
}

PREFABS.Hallway_deuce_i_windowed_tech =
{
  template  = "Hallway_deuce_i1"
  map    = "MAP03"
  theme  = "tech"

  prob = 17

  tex_METAL = "SHAWN2"
  tex_DOORTRAK = "DOORSTOP"
  tex_METAL5 = "GRAY7"
  flat_CEIL5_2 = "FLAT23"

  can_flip = true

  sound = "Outdoors_Street"
}

PREFABS.Hallway_deuce_i_side_cage =
{
  template = "Hallway_deuce_i1"
  map = "MAP04"

  prob = 17

  tex_DOORTRAK = "SUPPORT3"
  tex_METAL5 = "METAL"

  can_flip = true
}

PREFABS.Hallway_deuce_i_side_cage_tech =
{
  template  = "Hallway_deuce_i1"
  map    = "MAP04"
  theme  = "tech"

  prob = 17

  tex_METAL = "SHAWN2"
  tex_DOORTRAK = "DOORSTOP"
  tex_GSTLION = "COMPWERD"
  flat_CEIL5_2 = "FLAT23"

  tex_STEP3 = "STEP4"
  flat_CEIL1_3 = "FLAT17"

  can_flip = true
}

PREFABS.Hallway_deuce_i_stout =
{
  template = "Hallway_deuce_i1"
  map = "MAP05"

  prob = 17

  can_flip = true
}

PREFABS.Hallway_deuce_i_stout_tech =
{
  template = "Hallway_deuce_i1"
  map = "MAP05"
  theme  = "tech"

  prob = 17

  tex_METAL = "SHAWN2"
  flat_CEIL5_2 = "FLAT23"

  tex_CRACKLE2 = "COMPWERD"
  tex_SUPPORT3 = "DOORSTOP"

  can_flip = true
}

PREFABS.Hallway_deuce_i_light_box =
{
  template = "Hallway_deuce_i1"
  map = "MAP06"

  prob = 35
}

PREFABS.Hallway_deuce_i_light_box_tech =
{
  template = "Hallway_deuce_i1"
  map = "MAP06"
  theme  = "tech"

  prob = 35

  tex_METAL = "SHAWN2"
  flat_CEIL1_3 = "FLAT17"
  flat_CEIL5_2 = "FLAT23"
}

--

PREFABS.Hallway_deuce_i_fake_door_and_window =
{
  template = "Hallway_deuce_i1"
  map = "MAP07"
  theme = "urban"

  prob = 50

  tex_DOOR3 =
  {
    DOOR1=1,
    DOOR3=1,
    SPCDOOR3=1
  }

  can_flip = true
}

--

PREFABS.Hallway_deuce_i_fake_door_tech =
{
  template = "Hallway_deuce_i1"
  map = "MAP08"
  theme = "tech"

  prob = 75

  tex_DOOR3 =
  {
    DOOR1=1,
    DOOR3=1,
    SPCDOOR3=1
  }
  tex_METAL = "SHAWN2"
  flat_CEIL1_3 = "FLAT17"
  flat_CEIL5_2 = "FLAT23"

  can_flip = true
}

PREFABS.Hallway_deuce_i_fake_door_urban =
{
  template = "Hallway_deuce_i1"
  map = "MAP08"
  theme = "urban"

  prob = 50

  tex_DOOR3 =
  {
    DOOR1=1,
    DOOR3=1,
    SPCDOOR3=1
  }

  can_flip = true
}

--

PREFABS.Hallway_deuce_i_shutter_tech =
{
  template = "Hallway_deuce_i1"
  map = "MAP09"
  theme = "tech"

  prob = 75

  tex_STEP4 =
  {
    STEP4=2,
    STEP1=1,
    STEP2=1,
    STEP5=1
  }
  tex_METAL = "SHAWN2"
  flat_CEIL1_3 = "FLAT17"
  flat_CEIL5_2 = "FLAT23"

  can_flip = true
}

PREFABS.Hallway_deuce_i_shutter_urban =
{
  template = "Hallway_deuce_i1"
  map = "MAP09"
  theme = "urban"

  prob = 50

  tex_STEP4 =
  {
    STEP4=2,
    STEP1=1,
    STEP2=1,
    STEP5=1
  }

  can_flip = true
}
