--Copyright (C) 2009 <SWGEmu>

--This File is part of Core3.

--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.

--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.

--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.

--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.

--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.


object_static_structure_military_shared_bunker_crate_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_bunker_crate_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/poi_all_impl_crate_big_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 2482416832,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_bunker_crate_style_01, "object/static/structure/military/shared_bunker_crate_style_01.iff")

object_static_structure_military_shared_bunker_pillar_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_bunker_pillar_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/poi_all_impl_bunker_pillar_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 1580787523,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_bunker_pillar_style_01, "object/static/structure/military/shared_bunker_pillar_style_01.iff")

object_static_structure_military_shared_bunker_pillar_style_02 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_bunker_pillar_style_02.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/poi_all_impl_bunker_pillar_s02.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "clientdata/structure/client_shared_bunker_pillar2_zapper.cdf",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 2234470356,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_bunker_pillar_style_02, "object/static/structure/military/shared_bunker_pillar_style_02.iff")

object_static_structure_military_shared_bunker_pillar_style_03 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_bunker_pillar_style_03.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/poi_all_impl_bunker_pillar_s03.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 3424790617,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_bunker_pillar_style_03, "object/static/structure/military/shared_bunker_pillar_style_03.iff")

object_static_structure_military_shared_bunker_pillar_style_04 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_bunker_pillar_style_04.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/poi_all_impl_bunker_pillar_s04.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 935396173,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_bunker_pillar_style_04, "object/static/structure/military/shared_bunker_pillar_style_04.iff")

object_static_structure_military_shared_military_column_med_imperial_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_column_med_imperial_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_column_med_impl_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 3131562949,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_column_med_imperial_style_01, "object/static/structure/military/shared_military_column_med_imperial_style_01.iff")

object_static_structure_military_shared_military_column_med_rebel_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_column_med_rebel_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_column_med_rebl_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 2048366214,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_column_med_rebel_style_01, "object/static/structure/military/shared_military_column_med_rebel_style_01.iff")

object_static_structure_military_shared_military_column_strong_imperial_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_column_strong_imperial_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_column_strong_impl_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 2024230445,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_column_strong_imperial_style_01, "object/static/structure/military/shared_military_column_strong_imperial_style_01.iff")

object_static_structure_military_shared_military_column_strong_rebel_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_column_strong_rebel_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_column_strong_rebl_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 3057024962,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_column_strong_rebel_style_01, "object/static/structure/military/shared_military_column_strong_rebel_style_01.iff")

object_static_structure_military_shared_military_column_weak_imperial_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_column_weak_imperial_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_column_weak_impl_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 3932437109,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_column_weak_imperial_style_01, "object/static/structure/military/shared_military_column_weak_imperial_style_01.iff")

object_static_structure_military_shared_military_column_weak_rebel_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_column_weak_rebel_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_column_weak_rebl_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 165391475,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_column_weak_rebel_style_01, "object/static/structure/military/shared_military_column_weak_rebel_style_01.iff")

object_static_structure_military_shared_military_wall_med_imperial_16_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_wall_med_imperial_16_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_wall_med_impl_16_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 3143955172,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_med_imperial_16_style_01, "object/static/structure/military/shared_military_wall_med_imperial_16_style_01.iff")

object_static_structure_military_shared_military_wall_med_imperial_32_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_wall_med_imperial_32_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_wall_med_impl_32_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 514067204,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_med_imperial_32_style_01, "object/static/structure/military/shared_military_wall_med_imperial_32_style_01.iff")

object_static_structure_military_shared_military_wall_med_imperial_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_wall_med_imperial_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_wall_med_impl_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "@obj_n:unknown_object",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 1,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 1,

	totalCellNumber = 0,

	clientObjectCRC = 790640751,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_med_imperial_style_01, "object/static/structure/military/shared_military_wall_med_imperial_style_01.iff")

object_static_structure_military_shared_military_wall_med_rebl_16_style_01 = SharedStaticObjectTemplate:new {
	clientTemplateFileName = "object/static/structure/military/shared_military_wall_med_rebl_16_style_01.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "appearance/mun_all_military_wall_med_rebl_16_s01.apt",
	arrangementDescriptorFilename = "",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 5,
	collisionActionBlockFlags = 255,
	collisionActionFlags = 1,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 1,
	collisionMaterialFlags = 1,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "@string_table:military column",

	gameObjectType = 5,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_med_rebl_16_style_01, "object/static/structure/military/shared_military_wall_med_rebl_16_style_01.iff")

object_static_structure_military_shared_military_wall_med_rebl_32_style_01 = SharedStaticObjectTemplate:new {
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_med_rebl_32_style_01, "object/static/structure/military/shared_military_wall_med_rebl_32_style_01.iff")

object_static_structure_military_shared_military_wall_med_rebl_style_01 = SharedStaticObjectTemplate:new {
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_med_rebl_style_01, "object/static/structure/military/shared_military_wall_med_rebl_style_01.iff")

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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_strong_imperial_16_style_01, "object/static/structure/military/shared_military_wall_strong_imperial_16_style_01.iff")

object_static_structure_military_shared_military_wall_strong_imperial_32_style_01 = SharedStaticObjectTemplate:new {
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_strong_imperial_32_style_01, "object/static/structure/military/shared_military_wall_strong_imperial_32_style_01.iff")

object_static_structure_military_shared_military_wall_strong_imperial_style_01 = SharedStaticObjectTemplate:new {
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_strong_imperial_style_01, "object/static/structure/military/shared_military_wall_strong_imperial_style_01.iff")

object_static_structure_military_shared_military_wall_strong_rebl_16_style_01 = SharedStaticObjectTemplate:new {
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_strong_rebl_16_style_01, "object/static/structure/military/shared_military_wall_strong_rebl_16_style_01.iff")

object_static_structure_military_shared_military_wall_strong_rebl_32_style_01 = SharedStaticObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_strong_rebl_32_style_01, "object/static/structure/military/shared_military_wall_strong_rebl_32_style_01.iff")

object_static_structure_military_shared_military_wall_strong_rebl_style_01 = SharedStaticObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_strong_rebl_style_01, "object/static/structure/military/shared_military_wall_strong_rebl_style_01.iff")

object_static_structure_military_shared_military_wall_weak_imperial_16_style_01 = SharedStaticObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_weak_imperial_16_style_01, "object/static/structure/military/shared_military_wall_weak_imperial_16_style_01.iff")

object_static_structure_military_shared_military_wall_weak_imperial_32_style_01 = SharedStaticObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_weak_imperial_32_style_01, "object/static/structure/military/shared_military_wall_weak_imperial_32_style_01.iff")

object_static_structure_military_shared_military_wall_weak_imperial_style_01 = SharedStaticObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_weak_imperial_style_01, "object/static/structure/military/shared_military_wall_weak_imperial_style_01.iff")

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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_weak_rebl_16_style_01, "object/static/structure/military/shared_military_wall_weak_rebl_16_style_01.iff")

object_static_structure_military_shared_military_wall_weak_rebl_32_style_01 = SharedStaticObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_weak_rebl_32_style_01, "object/static/structure/military/shared_military_wall_weak_rebl_32_style_01.iff")

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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_military_shared_military_wall_weak_rebl_style_01, "object/static/structure/military/shared_military_wall_weak_rebl_style_01.iff")
