PREFABS.Wall_generic_glow_wall =
{
  file = "wall/gtd_wall_generic_glow_wall_set.wad"
  map = "MAP01"

  liquid = true

  prob = 50

  rank = 3

  group = "gtd_generic_glow_wall"

  where = "edge"
  deep = 16
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 60,68 }
}

PREFABS.Wall_generic_glow_wall_diag =
{
  template = "Wall_generic_glow_wall"
  map = "MAP02"

  where = "diagonal"
}

--

PREFABS.Wall_generic_glow_wall_tech_no_liq =
{
  file = "wall/gtd_wall_generic_glow_wall_set.wad"
  map = "MAP01"

  prob = 50

  rank = 1

  group = "gtd_generic_glow_wall"

  where = "edge"
  deep = 16
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 60,68 }

  flat__LIQUID = "CEIL4_2"
}

PREFABS.Wall_generic_glow_wall_tech_no_liq_diag =
{
  template = "Wall_generic_glow_wall_tech_no_liq"
  map    = "MAP02"

  rank = 1

  theme = "!hell"
  where  = "diagonal"

  flat__LIQUID = "CEIL4_2"
}

--

PREFABS.Wall_generic_glow_wall_hell_no_liq =
{
  template = "Wall_generic_glow_wall_tech_no_liq"

  rank = 2

  theme = "hell"

  flat__LIQUID = "RROCK01"
}

PREFABS.Wall_generic_glow_wall_hell_no_liq_diag =
{
  template = "Wall_generic_glow_wall_tech_no_liq"
  map    = "MAP02"

  rank = 2

  theme = "hell"
  where  = "diagonal"

  flat__LIQUID = "RROCK01"
}
