--
-- Fancy walls
--

PREFABS.Wall_raised_comp =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP01"

  prob   = 15
  env   = "building"
  theme = "tech"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_COMPTALL =
  {
    COMPTALL = 3
    COMPWERD = 3
    SPACEW3 = 3
    GRAY2 = 0.5
    SILVER2 = 1
    COMPBLUE = 1
    PIPEWAL1 = 1
    TEKGREN1 = 1
    TEKBRON2 = 1
    TEKGREN5 = 1
    TEKLITE = 1
    TEKLITE2 = 1
  }

  on_liquids = "never"
}

PREFABS.Wall_grated_thing =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP02"

  prob   = 15
  env   = "building"
  theme = "!hell"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_COMPTALL =
  {
    COMPTALL = 4
    METAL5 = 2
    BLAKWAL2 = 0.5
    BROWN1 = 1
    BROWN96 = 1
    BROWNGRN = 1
    STEPLAD1 = 1
    TEKLITE = 1
  }
}

PREFABS.Wall_inset =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP03"

  prob   = 15
  env   = "building"
  theme = "!hell"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_COMPTALL =
  {
    COMPTALL = 5
    COMPWERD = 5
    GRAY4 = 0.5
    STEPLAD1 = 0.5
  }
}

PREFABS.Wall_vertical_light =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP04"

  prob   = 15
  env   = "building"
  theme = "!hell"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_LITE5 =
  {
    LITE5 = 1
    LITEBLU1 = 1
    MODWALL4 = 0.5
    TEKLITE = 1
  }
}

PREFABS.Wall_vertical_double_light =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP05"

  prob   = 15
  env   = "building"
  theme = "!hell"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"


  tex_LITE5 =
  {
    LITE5 = 1
    LITEBLU1 = 1
    TEKLITE = 1
  }
}

PREFABS.Wall_raised_computer_2 =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP06"

  prob   = 15
  env   = "building"
  theme = "tech"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  on_liquids = "never"

  tex_LITE5 =
  {
    LITE5 = 1
    LITEBLU4 = 0.25
  }

  tex_COMPTALL =
  {
    COMPTALL = 1
    COMPWERD = 1
    TEKLITE = 1
    TEKLITE2 = 1
    TEKGREN1 = 1
  }
}

PREFABS.Wall_adorned_diag =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP07"

  prob   = 50
  theme = "tech"
  env   = "building"

  where  = "diagonal"
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit  = "stretch"
}

PREFABS.Wall_flat_accent =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP08"

  prob   = 15
  theme = "tech"
  env   = "building"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_METAL3 =
  {
    METAL1 = 1
    METAL2 = 1
    METAL3 = 1
    METAL4 = 1
    METAL5 = 1
  }
  tex_METAL4 =
  {
    METAL2 = 1
    METAL3 = 1
    METAL4 = 1
    METAL5 = 1
  }
}

  PREFABS.Wall_caged_pipes =
{
  file   = "wall/gtd_wall_tech_interior_1.wad"
  map    = "MAP09"

  prob   = 15
  theme = "tech"
  env   = "building"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_PIPEWAL1 =
  {
    PIPEWAL1 = 1
    PIPEWAL2 = 1
    PIPES = 1
    PIPEWAL2 = 1
    LITEBLU1 = 0.25
    SHAWN1 = 1
    TEKLITE = 1
  }

  tex_MIDBARS3 =
  {
    MIDBARS3 = 2
    MIDSPACE = 1
  }

  tex_BROWN96 =
  {
    BROWN96 = 2
    GRAY5 = 1
    GRAY7 = 1
    SHAWN2 = 1
  }
}
