PREFABS.Switch_armaetus_niche1 =
{
  file   = "switch/armaetus_niche1.wad"
  prob   = 25

  theme  = "tech"

  where  = "seeds"

  seed_w = 1
  seed_h = 2

  deep = 16

  tag_1 = "?switch_tag"

  x_fit = "frame"
  y_fit = "top"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1BLUE = 50
    SW1BRIK = 50
    SW1BRN2 = 50
    SW1BRNGN = 50
    SW1CMT = 50
    SW1COMP = 50
    SW1GRAY = 50
    SW1GRAY1 = 50
    SW1METAL = 50
    SW1SLAD = 50
    SW1STRTN = 50
    SW1TEK = 50
  }

  tex_BROWNGRN =
  {
    BROWNGRN = 50
    BROWNHUG = 50
    COMPBLUE = 50
    METAL1   = 50
    SLADWALL = 50
    STARG1   = 50
    STARGR1  = 50
    GRAY1    = 50
    GRAY4    = 50
    GRAY5    = 50
    SHAWN2   = 50
    CEMENT7  = 50
    CEMENT9  = 50
    COMPSPAN = 50
  }
}

PREFABS.Switch_armaetus_niche1_urban =
{
  template = "Switch_armaetus_niche1"

  theme = "urban"

  tex_SW1GARG =
  {
    SW1BLUE = 50
    SW1BRIK = 50
    SW1BRN2 = 50
    SW1BRNGN = 50
    SW1CMT = 50
    SW1GRAY = 50
    SW1GRAY1 = 50
    SW1METAL = 50
    SW1SLAD = 50
    SW1STRTN = 50
    SW1TEK = 50
    SW1GARG = 50
    SW1GSTON = 50
    SW1HOT = 50
    SW1LION = 50
    SW1MARB = 50
    SW1PANEL = 50
    SW1ROCK = 50
    SW1SATYR = 50
    SW1WDMET = 50
    SW1WOOD = 50
    SW1ZIM = 50
  }

  tex_BROWNGRN =
  {
    BROWNGRN = 50
    BROWNHUG = 50
    METAL1   = 50
    METAL2   = 50
    MODWALL1 = 50
    PANCASE2 = 50
    PANEL7   = 50
    PANEL8   = 50
    PANEL9   = 50
    PANEL2   = 50
    PANEL3   = 50
    STONE4   = 50
    STONE6   = 50
    METAL    = 50
    STUCCO1  = 50
    STUCCO3  = 50
    WOODVERT = 50
    WOOD12   = 50
    BIGBRIK1 = 50
    BIGBRIK2 = 50
    BLAKWAL1 = 50
    BLAKWAL2 = 50
  }

}

PREFABS.Switch_armaetus_niche1_hell =
{
  template = "Switch_armaetus_niche1"

  theme = "hell"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1GSTON = 50
    SW1HOT = 50
    SW1LION = 50
    SW1MARB = 50
    SW1PANEL = 50
    SW1ROCK = 50
    SW1SATYR = 50
    SW1WDMET = 50
    SW1WOOD = 50
    SW1ZIM = 50
  }

  tex_BROWNGRN =
  {
    BROWNGRN = 50
    BROWNHUG = 50
    METAL1   = 50
    SLADWALL = 50
    ICKWALL1 = 50
    ICKWALL3 = 50
    ASHWALL2 = 50
    ASHWALL4 = 50
    BSTONE1  = 50
    BSTONE2  = 50
    CRACKLE2 = 50
    CRACKLE4 = 50
    MARBGRAY = 50
    ROCK1    = 50
    ROCK2    = 50
    ROCK3    = 50
    SKSNAKE1 = 50
    SKSNAKE2 = 50
    SP_FACE2 = 50
    STONE4   = 50
    STONE6   = 50
    METAL    = 50
    STUCCO   = 50
    STUCCO1  = 50
    STUCCO3  = 50
    WOOD4    = 50
    WOOD8    = 50
    WOOD9    = 50
    WOOD12   = 50
    WOODVERT = 50
    ZIMMER4  = 50
    ZIMMER5  = 50
    ZIMMER7  = 50
    ZIMMER8  = 50
  }

}

PREFABS.Switch_armaetus_niche1_flesh =
{
  template = "Switch_armaetus_niche1"

  theme = "flesh"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1GSTON = 50
    SW1HOT = 50
    SW1LION = 50
    SW1SATYR = 50
    SW1WOOD = 50
    SW1SKIN = 50
    SW1BRN2 = 50
    SW1METAL = 50
    SW1SLAD  = 50
  }

  tex_BROWNGRN =
  {
    BROWNGRN = 50
    BROWNHUG = 50
    METAL1   = 50
    SLADWALL = 50
    WOOD4    = 50
    GRAY1    = 50
    GRAY4    = 50
    ICKWALL1 = 50
    ICKWALL3 = 50
    METAL    = 50
  }

}

PREFABS.Switch_armaetus_niche1_deimos =
{
  template = "Switch_armaetus_niche1"

  theme = "deimos"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1GSTON = 50
    SW1LION = 50
    SW1SATYR = 50
    SW1WOOD = 50
    SW1SKIN = 50
    SW1BRN1 = 50
    SW1BRN2 = 50
    SW1METAL = 50
    SW1COMP  = 50
    SW1STON1 = 50
    SW1STON2 = 50
    SW1STRTN = 50
  }

  tex_BROWNGRN =
  {
    BROWNGRN = 50
    BROWNHUG = 50
    COMPBLUE = 50
    METAL1   = 50
    SLADWALL = 50
    STARG1   = 50
    STARGR1  = 50
    METAL    = 50
    ICKWALL1 = 50
    ICKWALL3 = 50
    GRAY1    = 50
    GRAY4    = 50
    GRAY5    = 50
  }
}

PREFABS.Switch_armaetus_niche1_up_tech =
{
  template = "Switch_armaetus_niche1"

  map = "MAP02"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1BLUE = 50
    SW1BRIK = 50
    SW1BRN2 = 50
    SW1BRNGN = 50
    SW1CMT = 50
    SW1COMP = 50
    SW1GRAY = 50
    SW1GRAY1 = 50
    SW1METAL = 50
    SW1SLAD = 50
    SW1STRTN = 50
    SW1TEK = 50
  }
}

PREFABS.Switch_armaetus_niche1_up_urban =
{
  template = "Switch_armaetus_niche1"

  map = "MAP02"

  theme = "urban"

  tex_SW1GARG =
  {
    SW1BLUE = 50
    SW1BRIK = 50
    SW1BRN2 = 50
    SW1BRNGN = 50
    SW1CMT = 50
    SW1GRAY = 50
    SW1GRAY1 = 50
    SW1METAL = 50
    SW1SLAD = 50
    SW1STRTN = 50
    SW1TEK = 50
    SW1GARG = 50
    SW1GSTON = 50
    SW1HOT = 50
    SW1LION = 50
    SW1MARB = 50
    SW1PANEL = 50
    SW1ROCK = 50
    SW1SATYR = 50
    SW1WDMET = 50
    SW1WOOD = 50
    SW1ZIM = 50
  }
}

PREFABS.Switch_armaetus_niche1_up_hell =
{
  template = "Switch_armaetus_niche1"

  map = "MAP02"

  theme = "hell"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1GSTON = 50
    SW1HOT = 50
    SW1LION = 50
    SW1MARB = 50
    SW1PANEL = 50
    SW1ROCK = 50
    SW1SATYR = 50
    SW1WDMET = 50
    SW1WOOD = 50
    SW1ZIM = 50
  }
}

PREFABS.Switch_armaetus_niche1_up_flesh =
{
  template = "Switch_armaetus_niche1"

  map = "MAP02"

  theme = "flesh"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1GSTON = 50
    SW1HOT = 50
    SW1LION = 50
    SW1SATYR = 50
    SW1WOOD = 50
    SW1SKIN = 50
    SW1BRN2 = 50
    SW1METAL = 50
    SW1SLAD  = 50
  }
}

PREFABS.Switch_armaetus_niche1_up_deimos =
{
  template = "Switch_armaetus_niche1"

  map = "MAP02"

  theme = "deimos"

  tex_SW1GARG =
  {
    SW1GARG = 50
    SW1GSTON = 50
    SW1LION = 50
    SW1SATYR = 50
    SW1WOOD = 50
    SW1SKIN = 50
    SW1BRN1 = 50
    SW1BRN2 = 50
    SW1METAL = 50
    SW1COMP  = 50
    SW1STON1 = 50
    SW1STON2 = 50
    SW1STRTN = 50
  }
}
