--
-- a tall square window
--

PREFABS.Window_tall_1 =
{
  file   = "window/tall.wad"
  map    = "MAP01"
  theme  = "!tech"

  group  = "tall"
  prob   = 50

  passable = true

  rank   = 2
  height = 176

  where  = "edge"
  seed_w = 1
  deep   = 16
  over   = 16

  bound_z1 = 0
  bound_z2 = 176
}

PREFABS.Window_tall_1_tech =
{
  template = "Window_tall_1"
  map      = "MAP04"
  theme    = "tech"
  tex_METAL5 = "DOORSTOP"
  flat_CEIL5_2 = "FLAT20"
}


PREFABS.Window_tall_2 =
{
  template = "Window_tall_1"
  theme  = "!tech"
  map      = "MAP02"
  seed_w   = 2
}

PREFABS.Window_tall_2_tech =
{
  template = "Window_tall_1"
  map      = "MAP05"
  theme    = "tech"
  seed_w   = 2
  tex_METAL5 = "DOORSTOP"
  flat_CEIL5_2 = "FLAT20"
}


PREFABS.Window_tall_3 =
{
  template = "Window_tall_1"
  theme  = "!tech"
  map      = "MAP03"
  seed_w   = 3
}

PREFABS.Window_tall_3_tech =
{
  template = "Window_tall_1"
  theme  = "tech"
  map      = "MAP06"
  seed_w   = 3
  tex_METAL5 = "DOORSTOP"
  flat_CEIL5_2 = "FLAT20"
}


----- Fallbacks for height-limited spots -------------------


PREFABS.Window_tallish_1 =
{
  template = "Window_tall_1"
  theme  = "!tech"
  map      = "MAP11"

  rank     = 1
  height   = 128
}

PREFABS.Window_tallish_1_tech =
{
  template = "Window_tall_1"
  theme  = "tech"
  map      = "MAP07"

  rank     = 1
  height   = 128
  tex_METAL5 = "DOORSTOP"
  flat_CEIL5_2 = "FLAT20"
}

PREFABS.Window_tallish_2 =
{
  template = "Window_tall_1"
  theme  = "!tech"
  map      = "MAP12"
  seed_w   = 2

  rank     = 1
  height   = 128
}

PREFABS.Window_tallish_2_tech =
{
  template = "Window_tall_1"
  theme  = "tech"
  map      = "MAP08"
  seed_w   = 2

  rank     = 1
  height   = 128
  tex_METAL5 = "DOORSTOP"
  flat_CEIL5_2 = "FLAT20"
}

PREFABS.Window_tallish_3 =
{
  template = "Window_tall_1"
  theme  = "!tech"
  map      = "MAP13"
  seed_w   = 3

  rank     = 1
  height   = 128
}

PREFABS.Window_tallish_3_tech =
{
  template = "Window_tall_1"
  theme  = "tech"
  map      = "MAP09"
  seed_w   = 3

  rank     = 1
  height   = 128
  tex_METAL5 = "DOORSTOP"
  flat_CEIL5_2 = "FLAT20"
}
