return Def.ActorFrame{
    Def.Sprite{
        Texture="A",
        InitCommand=function(s) s:zoomtoheight(1)
           if GAMESTATE:IsCourseMode() == false then
                if ThemePrefs.Get("WheelType") == "A" or ThemePrefs.Get("WheelType") == "Wheel" then
                    s:visible(true)
            else
                    s:visible(false)
                end
            else
                s:visible(false)
            end
        end,
    }
}