-----------------------------------
--  Crystal Weapon
--
--  Description: Invokes the power of a crystal to deal magical damage of a random element to a single target.
--  Type: Magical
--  Utsusemi/Blink absorb: Ignores shadows
--  Range: Unknown
--  Notes: Can be Fire, Earth, Wind, or Water element.  Functions even at a distance (outside of melee range).
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
    return 0
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)
    local dmgmod = 1
    local info = MobMagicalMove(mob, target, skill, mob:getWeaponDmg() * 3, tpz.magic.ele.WIND, dmgmod, TP_MAB_BONUS, 1)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.MAGICAL, tpz.damageType.WIND, MOBPARAM_IGNORE_SHADOWS)
    target:takeDamage(dmg, mob, tpz.attackType.MAGICAL, tpz.damageType.WIND)
    return dmg
end

return mobskill_object
