--
-- Fancy walls
--

PREFABS.Wall_infestation_guts_on_wall =
{
  file   = "wall/gtd_wall_infestation.wad"
  map    = "MAP01"

  prob   = 1.5
  env   = "building"
  game  = "doom2"

  on_liquids = "never"

  where  = "edge"
  height = 128
  deep   = 48

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"
}

PREFABS.Wall_infestation_guts_on_wall_DOOM1 =
{
  template   = "Wall_infestation_guts_on_wall"
  game  = "doom"
  thing_81 = "gibs"
}

PREFABS.Wall_infestation_guts_flowing_down_wall =
{
  file   = "wall/gtd_wall_infestation.wad"
  map    = "MAP02"
  game   = "doom2"

  prob   = 1.5
  env   = "building"

  on_liquids = "never"

  where  = "edge"
  height = 128
  deep   = 48

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"
}

PREFABS.Wall_infestation_guts_flowing_down_wall_DOOM1 =
{
  template   = "Wall_infestation_guts_flowing_down_wall"
  game       = "doom"
  thing_79 = "gibs"
 }

PREFABS.Wall_infestation_evil_shrine_eye =
{
  file   = "wall/gtd_wall_infestation.wad"
  map    = "MAP03"

  prob   = 1
  env   = "building"

  on_liquids = "never"

  where  = "edge"
  height = 128
  deep   = 64
  seed_w = 1

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"
}

PREFABS.Wall_infestation_evil_shrine_rune =
{
  file   = "wall/gtd_wall_infestation.wad"
  map    = "MAP04"

  prob   = 1
  env   = "building"

  on_liquids = "never"

  where  = "edge"
  height = 128
  deep   = 64
  seed_w = 1

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"
}
