return Def.ActorFrame{
	Def.Sprite{
		Texture="TickThumb",
		InitCommand=function(s)
			if GAMESTATE:IsCourseMode() == false then
				if ThemePrefs.Get("WheelType") == "A" or ThemePrefs.Get("WheelType") == "Wheel" then
					s:visible(true)
			else
					s:visible(false)
				end
			else
				s:visible(false)
			end
		end,
		OnCommand=function(s) s:x(5):zoomy(0):linear(0.3):zoomy(1):queuecommand("Repeat") end,
		RepeatCommand=function(s) s:glowshift():effectclock('beatnooffset'):effectcolor1(Alpha(Color.White,0)):effectcolor2(Color.White) end,
		OffCommand=function(s) s:stoptweening():linear(0.3):zoomy(0) end,
	}
};