--
-- Joiners for hell
--

--room of mirrors1
PREFABS.Joiner_mirrors1 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP01"

  engine = "zdoom"

  prob   = 1000

  filter = "mirror_maze"

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true
}

--room of mirrors2
PREFABS.Joiner_mirrors2 =
{
  template = "Joiner_mirrors1"
  map    = "MAP02"

  filter = "mirror_maze"

  seed_w = 2
  seed_h = 3
}

--rift1
PREFABS.Joiner_rift1 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP03"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 3

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  texture_pack = "armaetus"
}

--rift2
PREFABS.Joiner_rift2 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP04"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  texture_pack = "armaetus"
}


--rift3
PREFABS.Joiner_rift3 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP05"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 3

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  texture_pack = "armaetus"
}

--rift4
PREFABS.Joiner_rift4 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP06"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  texture_pack = "armaetus"
}

--room of mirrors1V2
PREFABS.Joiner_mirrors1V2 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP07"

  engine = "zdoom"

  prob   = 1000

  filter = "mirror_maze"

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true
}

--room of mirrors2V2
PREFABS.Joiner_mirrors2V2 =
{
  template = "Joiner_mirrors1V2"
  map    = "MAP08"

  seed_w = 2
  seed_h = 3
}

--room of mirrors1V3
PREFABS.Joiner_mirrors1V3 =
{
  template = "Joiner_mirrors1V2"
  map    = "MAP09"
}

--room of mirrors1V4
PREFABS.Joiner_mirrors1V4 =
{
  template = "Joiner_mirrors1V2"
  map    = "MAP10"
}

--room of mirrors3 mazeish
PREFABS.Joiner_mirrors3 =
{
  template = "Joiner_mirrors1V2"
  map    = "MAP11"
}

--room of mirrors4 mazeish
PREFABS.Joiner_mirrors4 =
{
  template = "Joiner_mirrors1V2"
  map    = "MAP12"

  seed_w = 2
  seed_h = 3
}

--rift1 trapped
PREFABS.Joiner_rift1trap =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP13"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  style  = "cages"

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 3

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  texture_pack = "armaetus"
}

--rift4 trapped
PREFABS.Joiner_rift4trap =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP14"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  style  = "cages"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  texture_pack = "armaetus"
}

--room of mirrors1 secret
PREFABS.Joiner_mirrors1S =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP15"

  engine = "zdoom"

  prob   = 550

  filter = "mirror_maze"

  theme  = "hell"

  style = "secrets"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  thing_2013 =
  {
    soul = 50
    blue_armor = 50
  }
}

--room of mirrors2 secret
PREFABS.Joiner_mirrors2S =
{
  template = "Joiner_mirrors1S"
  map    = "MAP16"

  seed_w = 2
  seed_h = 3
}

--room of eyes1
PREFABS.Joiner_eyes1 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP17"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true


}

--room of eyes2
PREFABS.Joiner_eyes2 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP18"

  engine = "zdoom"

  prob   = 1250

  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 3

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true


}

--room of eyes3
PREFABS.Joiner_eyes3 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP19"

  engine = "zdoom"

  prob   = 1250


  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 3

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true


}

--room of eyes4
PREFABS.Joiner_eyes4 =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP20"

  engine = "zdoom"

  prob   = 1250


  theme  = "hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true


}

--room of eyes1secret
PREFABS.Joiner_eyes1s =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP21"

  engine = "zdoom"

  prob   = 550

  theme  = "hell"

  style = "secrets"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  thing_2023 =
  {
    green_armor = 50
    berserk = 50
    invis = 50
    allmap = 50
    goggles = 50
  }

}

--room of eyes2secret
PREFABS.Joiner_eyes2s =
{
  file   = "joiner/dem_hell_joiners.wad"
  map    = "MAP22"

  engine = "zdoom"

  prob   = 550

  theme  = "hell"

  style = "secrets"

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 3

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  can_flip = true

  thing_2023 =
  {
    green_armor = 50
    berserk = 50
    invis = 50
    allmap = 50
    goggles = 50
  }
}
