---- cave-in ----

PREFABS.Pic_dem_cavein1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP01"


  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 56,64 }
}

PREFABS.Pic_dem_cavein2 =
{
  template  = "Pic_dem_cavein1"
  map    = "MAP02"
}

PREFABS.Pic_dem_cavein3 =
{
  template  = "Pic_dem_cavein1"
  map    = "MAP03"
}

PREFABS.Pic_dem_cavein4 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP04"


  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 3
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 56,64 }
}

PREFABS.Pic_dem_cavein5 =
{
  template  = "Pic_dem_cavein4"
  map    = "MAP05"
}

PREFABS.Pic_dem_cavein6 =
{
  template  = "Pic_dem_cavein4"
  map    = "MAP06"
}

PREFABS.Pic_dem_cavein7 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP07"

  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 2
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 56,64 }
}

PREFABS.Pic_dem_cavein8 =
{
  template  = "Pic_dem_cavein7"
  map    = "MAP08"
}

PREFABS.Pic_dem_cavein9 =
{
  template  = "Pic_dem_cavein7"
  map    = "MAP09"
}

PREFABS.Pic_dem_cavein10 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP10"

  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 2
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 56,64 }
}

PREFABS.Pic_dem_cavein11 =
{
  template  = "Pic_dem_cavein10"
  map    = "MAP11"
}

PREFABS.Pic_dem_cavein12 =
{
  template  = "Pic_dem_cavein10"
  map    = "MAP12"
}


PREFABS.Pic_dem_cavein13 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP13"


  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 1
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 56,64 }
}

PREFABS.Pic_dem_cavein14 =
{
  template  = "Pic_dem_cavein13"
  map    = "MAP14"
}

PREFABS.Pic_dem_cavein15 =
{
  template  = "Pic_dem_cavein13"
  map    = "MAP15"
  z_fit = { 56,64 }
}

---- cave-in with deco ----

PREFABS.Pic_dem_caveind1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP16"

  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  liquid = true

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 56,64 }

  tex_MIDVINE1 = {
    MIDVINE1=50, MIDVINE2=50
    }

texture_pack = "armaetus"
sound = "Water_Streaming"

}

PREFABS.Pic_dem_caveind2 =
{
  template  = "Pic_dem_caveind1"
  map    = "MAP17"
texture_pack = "none"
  liquid = false
}

PREFABS.Pic_dem_caveind3 =
{
  template  = "Pic_dem_caveind1"
  map    = "MAP18"
  liquid = true
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_caveind4 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP19"

  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 3
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 56,64 }

  tex_MIDVINE1 = {
    MIDVINE1=50, MIDVINE2=50
    }

texture_pack = "armaetus"

}

PREFABS.Pic_dem_caveind5 =
{
  template  = "Pic_dem_caveind4"
  map    = "MAP20"
  liquid = true
}

PREFABS.Pic_dem_caveind6 =
{
  template  = "Pic_dem_caveind4"
  map    = "MAP21"
  liquid = true
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_caveind7 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP22"

  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 2
  seed_h = 2

  deep = 16
  over = -16
  liquid = true

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 56,64 }

  tex_MIDVINE1 = {
    MIDVINE1=50, MIDVINE2=50
    }

texture_pack = "armaetus"

}

PREFABS.Pic_dem_caveind8 =
{
  template  = "Pic_dem_caveind7"
  map    = "MAP23"
texture_pack = "armaetus"
  liquid = true
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_caveind9 =
{
  template  = "Pic_dem_caveind7"
  map    = "MAP24"
texture_pack = "none"
  liquid = false
}

PREFABS.Pic_dem_caveind10 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP25"

  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 2
  seed_h = 1

  deep = 16
  over = -16
  liquid = true

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 56,64 }

  tex_MIDVINE1 = {
    MIDVINE1=50, MIDVINE2=50
    }

  texture_pack = "armaetus"
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_caveind11 =
{
  template  = "Pic_dem_caveind10"
  map    = "MAP26"
  z_fit = { 88,96 }
texture_pack = "armaetus"
}

PREFABS.Pic_dem_caveind12 =
{
  template  = "Pic_dem_caveind10"
  map    = "MAP27"
texture_pack = "armaetus"
}

---- outdoor nooks ----

PREFABS.Pic_dem_nook1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP28"

  prob   = 100
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = "stretch"


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nook2 =
{
  template  = "Pic_dem_nook1"
  map    = "MAP29"
texture_pack = "none"
}

PREFABS.Pic_dem_nook3 =
{
  template  = "Pic_dem_nook1"
  map    = "MAP30"
}

PREFABS.Pic_dem_nook4 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP31"

  prob   = 100
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = "stretch"


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nook5 =
{
  template  = "Pic_dem_nook4"
  map    = "MAP32"
}

PREFABS.Pic_dem_nook6 =
{
  template  = "Pic_dem_nook4"
  map    = "MAP33"
}

PREFABS.Pic_dem_nook7 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP34"

  prob   = 100
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 2
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = "stretch"


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nook8 =
{
  template  = "Pic_dem_nook7"
  map    = "MAP35"
}

PREFABS.Pic_dem_nook9 =
{
  template  = "Pic_dem_nook7"
  map    = "MAP36"
}

PREFABS.Pic_dem_nook10 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP37"

  prob   = 100
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = "stretch"


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nook11 =
{
  template  = "Pic_dem_nook10"
  map    = "MAP38"
}

PREFABS.Pic_dem_nook12 =
{
  template  = "Pic_dem_nook10"
  map    = "MAP39"
}



---- outdoor nooks with deco ----

PREFABS.Pic_dem_nookd1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP40"

  prob   = 100
  theme = "!hell"
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 56,62 }


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nookd2 =
{
  template  = "Pic_dem_nookd1"
  map    = "MAP41"
  theme = "any"
  liquid = true
  texture_pack = "armaetus"
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_nookd3 =
{
  template  = "Pic_dem_nookd1"
  map    = "MAP42"
  theme = "!hell"
  texture_pack = "armaetus"

}

PREFABS.Pic_dem_nookd4 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP43"

  prob   = 100
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  z_fit = "stretch"


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nookd5 =
{
  template  = "Pic_dem_nookd4"
  map    = "MAP44"
}

PREFABS.Pic_dem_nookd6 =
{
  template  = "Pic_dem_nookd4"
  map    = "MAP45"
  z_fit = { 56,62 }
  texture_pack = "armaetus"
  liquid = true
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_nookd7 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP46"

  prob   = 100
  env = "nature"
  theme = "!hell"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 2
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 56,64 }


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nookd8 =
{
  template  = "Pic_dem_nookd7"
  map    = "MAP47"
  z_fit = "stretch"
  theme = "any"
  texture_pack = "armaetus"
  liquid = true
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_nookd9 =
{
  template  = "Pic_dem_nookd7"
  map    = "MAP48"
  z_fit = { 40,56 }
  theme = "any"
}

PREFABS.Pic_dem_nookd10 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP49"

  prob   = 100
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = "stretch"


  thing_43 =
  {
    [43] = 50
    [0] = 50
  }

  thing_54 =
  {
    [54] = 50
    [43] = 25
    [0] = 50
  }
}

PREFABS.Pic_dem_nookd11 =
{
  template  = "Pic_dem_nookd10"
  map    = "MAP50"
  theme = "!hell"
  z_fit = { 56,64 }

  texture_pack = "armaetus"
}

PREFABS.Pic_dem_nookd12 =
{
  template  = "Pic_dem_nookd10"
  map    = "MAP51"
  texture_pack = "armaetus"
  liquid = true
}

----Natural corner with campsite----

PREFABS.Pic_dem_campsiteC =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP52"

  engine = "gzdoom"

  theme = "!hell"

  prob   = 100
  env = "cave"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 64,72 }

  texture_pack = "armaetus"

}

PREFABS.Pic_dem_campsiteN =
{
  template  = "Pic_dem_campsiteC"
  map    = "MAP53"
  env = "nature"

  group = "natural_walls"
}

PREFABS.Pic_dem_campsiteP =
{
  template  = "Pic_dem_campsiteC"
  map    = "MAP54"

  env = "park"

  prob = 100
}

----Natural corner with old cabin----

PREFABS.Pic_dem_cabin =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP55"

  engine = "zdoom"

  theme = "!hell"

  prob   = 100
  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  z_fit = { 99,104 }

  texture_pack = "armaetus"

  thing_10 =
  {
    gibs = 50
    gibbed_player = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

}

----Natural corner with waterfall or lake----

PREFABS.Pic_dem_waterfallC1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP56"

  engine = "zdoom"

  theme = "!hell"

  prob   = 100
  env = "cave"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 16,32 }

  texture_pack = "armaetus"

  liquid = true
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_lakeC1 =
{
  template  = "Pic_dem_waterfallC1"
  map    = "MAP57"
}


PREFABS.Pic_dem_waterfallN1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP58"

  engine = "zdoom"


  theme = "!hell"

  prob   = 100

  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 24,40 }

  texture_pack = "armaetus"
  liquid = true
}

PREFABS.Pic_dem_lakeN1 =
{
  template  = "Pic_dem_waterfallN1"
  map    = "MAP59"
}

PREFABS.Pic_dem_waterfallC2 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP60"

  engine = "zdoom"


  theme = "!hell"

  prob   = 100
  env = "cave"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 16,32 }

  liquid = "harmful"

  texture_pack = "armaetus"
  sound = "Water_Streaming"
}

PREFABS.Pic_dem_lakeC2 =
{
  template  = "Pic_dem_waterfallC2"
  map    = "MAP61"
}


PREFABS.Pic_dem_waterfallN2 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP62"

  engine = "zdoom"

  theme = "!hell"

  prob   = 100

  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 24,40 }

  liquid = "harmful"

  texture_pack = "armaetus"

}

PREFABS.Pic_dem_lakeN2 =
{
  template  = "Pic_dem_waterfallN2"
  map    = "MAP63"
}

PREFABS.Pic_dem_waterfallC3 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP64"

  engine = "zdoom"


  theme = "hell"

  prob   = 100
  env = "cave"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 16,32 }

  liquid = "harmful"

  texture_pack = "armaetus"

}

PREFABS.Pic_dem_lakeC3 =
{
  template  = "Pic_dem_waterfallC3"
  map    = "MAP65"
}


PREFABS.Pic_dem_waterfallN3 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP66"

  engine = "zdoom"

  theme = "hell"

  prob   = 100

  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 24,40 }

  liquid = "harmful"

  texture_pack = "armaetus"

}

PREFABS.Pic_dem_lakeN3 =
{
  template  = "Pic_dem_waterfallN3"
  map    = "MAP67"
}


---- Ruins and old temples ----

PREFABS.Pic_dem_ruinsN1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP68"

  engine = "zdoom"

  prob   = 100

  env = "nature"

  group = "natural_walls"

  where  = "seeds"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 152

  x_fit = "stretch"
  z_fit = { 84,92 }

  texture_pack = "armaetus"

}

PREFABS.Pic_dem_ruinsN2 =
{
  template  = "Pic_dem_ruinsN1"
  map    = "MAP69"
}

PREFABS.Pic_dem_ruinsC1 =
{
  file   = "picture/dem_pic_nature.wad"
  map    = "MAP70"

  engine = "zdoom"

  prob   = 100
  env = "cave"

  where  = "seeds"
  height = 128

  seed_w = 3
  seed_h = 2

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "stretch"
  z_fit = { 84,92 }

  texture_pack = "armaetus"

}

PREFABS.Pic_dem_ruinsC2 =
{
  template  = "Pic_dem_ruinsC1"
  map    = "MAP71"
}
