--
-- hellcata piece : corner (L shape)
--

PREFABS.Hallway_hellcata_c1 =
{
  file   = "hall/dem_hellcata_c.wad"
  map    = "MAP01"
  theme  = "hell"

  group  = "hellcata"
  prob   = 50

  where  = "seeds"
  shape  = "L"

  seed_w = 2
  seed_h = 2

  engine = "zdoom"

  tex_CATACMB2 = {
    CATACMB1=50, CATACMB2=50
  }

  thing_24 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_10 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_79 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_81 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

}

PREFABS.Hallway_hellcata_c2 =
{
  template = "Hallway_hellcata_c1"
  map    = "MAP02"
}

PREFABS.Hallway_hellcata_c3 =
{
  template = "Hallway_hellcata_c1"
  map    = "MAP03"

  style  = "cages"
}

PREFABS.Hallway_hellcata_c4 =
{
  template = "Hallway_hellcata_c1"
  map    = "MAP04"
}

PREFABS.Hallway_hellcata_c5 =
{
  template = "Hallway_hellcata_c1"
  map    = "MAP05"
}
