PREFABS.Cage_wall_d2_computer_tech =
{
  file   = "cage/gtd_cage_d2_computer.wad"

  map   = "MAP01"

  prob  = 400

  theme  = "!hell"

  height = 128

  where  = "seeds"
  shape  = "U"

  seed_w = 2
  seed_h = 1

  deep   =  16
  over   = -16

  x_fit = { 112,144 }
  y_fit = "top"

  sector_8  = { [8]=60, [2]=10, [3]=10, [17]=10, [21]=5 }

  tex_SUPPORT3 = "SUPPORT2"

  thing_2014 =
  {
    [2014] = 50
    [0] = 50
  }
}

PREFABS.Cage_wall_d2_computer_hell =
{
  template = "Cage_wall_d2_computer_tech"

  map = "MAP02"

  theme = "hell"

  tex_SUPPORT3 = "SUPPORT3"
}

PREFABS.Cage_wall_d2_computer_tech_flipped =
{
  template = "Cage_wall_d2_computer_tech"

  map = "MAP03"

  tex_SUPPORT3 = "SUPPORT2"
}

PREFABS.Cage_wall_d2_computer_hell_flipped =
{
  template = "Cage_wall_d2_computer_tech"

  map = "MAP04"

  theme = "hell"

  tex_SUPPORT3 = "SUPPORT3"
}

PREFABS.Cage_freestanding_d2_computer_tech =
{
  file   = "cage/gtd_cage_d2_computer.wad"

  map    = "MAP05"

  prob   = 15
  theme  = "tech"

  where  = "point"

  size   = 80
  height = 96

  bound_z1 = 0

  thing_2011 =
  {
    [2011] = 40
    [0] = 60
  }

  plain_ceiling = true
}

PREFABS.Cage_freestanding_d2_computer_urban =
{
  template = "Cage_freestanding_d2_computer_tech"

  theme = "urban"

  tex_COMPWERD = "WOOD4"
  flat_CEIL5_1 = "FLAT5_1"

  plain_ceiling = true
}

PREFABS.Cage_freestanding_d2_computer_hell =
{
  template = "Cage_freestanding_d2_computer_tech"

  map = "MAP06"

  theme = "hell"

  plain_ceiling = true
}
