--Based on gtd_pic_urban_generic_frontages
PREFABS.Item_generic_frontage_secret =
{
  file = "item/scionox_secrets_urban.wad"
  map = "MAP01"

  prob = 40
  theme = "urban"

  env = "!nature"

  where = "seeds"
  key = "secret"
  height = 128

  seed_w = 3
  seed_h = 2

  bound_z1 = 0
  bound_z2 = 128

  deep = 16

  x_fit = "frame"
  y_fit = "top"

  tex_COMPBLUE =
  {
    COMPBLUE = 10
    LITE5 = 10
    LITEBLU4 = 10
    REDWALL = 10
  }

  tex_MODWALL3 =
  {
    MODWALL3 = 20
    STEP4 = 10
    STEP5 = 10
  }
}

PREFABS.Item_generic_frontage_secret_2 =
{
  file = "item/scionox_secrets_urban.wad"
  map = "MAP02"

  prob = 15
  theme = "urban"

  engine = "zdoom"

  env = "!nature"

  where = "seeds"
  key = "secret"
  height = 128

  seed_w = 2
  seed_h = 2

  bound_z1 = 0
  bound_z2 = 128

  deep   =  16

  x_fit = "frame"
  y_fit = "top"
}

PREFABS.Item_generic_frontage_secret_3 =
{
  file = "item/scionox_secrets_urban.wad"
  map = "MAP03"

  prob = 40
  theme = "urban"

  env = "!nature"

  where = "seeds"
  key = "secret"
  height = 128

  seed_w = 3
  seed_h = 2

  bound_z1 = -96
  bound_z2 = 128

  deep = 16

  x_fit = "frame"
  y_fit = "top"
}

--based on gtd_pic_urban_commercial_frontages

PREFABS.Item_commercial_frontage_secret =
{
  file = "item/scionox_secrets_urban.wad"
  map = "MAP04"

  prob = 15
  theme = "urban"

  env = "!nature"

  where  = "seeds"
  key    = "secret"
  height = 128

  seed_w = 2
  seed_h = 2

  bound_z1 = 0
  bound_z2 = 128

  deep = 16

  x_fit = "frame"
  y_fit = "top"
}

PREFABS.Item_commercial_frontage_secret_2 =
{
  template = "Item_commercial_frontage_secret"
  map    = "MAP05"

  seed_w = 3

  prob = 40
}

PREFABS.Item_commercial_frontage_secret_3 =
{
  template = "Item_commercial_frontage_secret"
  map    = "MAP06"

  seed_w = 3

  prob = 40
}

PREFABS.Item_commercial_frontage_secret_4 =
{
  template = "Item_commercial_frontage_secret"
  map = "MAP07"

  prob = 20

  seed_w = 2
  seed_h = 2
}

PREFABS.Item_commercial_frontage_secret_5 =
{
  template = "Item_commercial_frontage_secret"
  map = "MAP08"

  prob = 40

  engine = "zdoom"
  seed_w = 3
}

PREFABS.Item_commercial_frontage_secret_6 =
{
  template = "Item_commercial_frontage_secret"
  map = "MAP09"

  prob = 35

  seed_w = 3
  seed_h = 1
}

PREFABS.Item_commercial_frontage_secret_7 =
{
  template = "Item_commercial_frontage_secret"
  map = "MAP10"

  prob = 40

  engine = "zdoom"
  seed_w = 3

}
