-----------------------------------
-- Area: Mine_Shaft_2716
--  NPC: Shaft entrance
-----------------------------------
local entity = {}

entity.onTrade = function(player, npc, trade)
end

entity.onTrigger = function(player, npc)
    player:startEvent(32003)
end

entity.onEventUpdate = function(player, csid, option)
    -- printf("onUpdate CSID: %u", csid)
    -- printf("onUpdate RESULT: %u", option)
end

entity.onEventFinish = function(player, csid, option)
    -- printf("onFinish CSID: %u", csid)
    -- printf("onFinish RESULT: %u", option)
end

return entity
