QBCore = exports['qb-core']:GetCoreObject()
local ShowBlips = false
local ShowNames = false
local NetCheck1 = false
local NetCheck2 = false

CreateThread(function()
    while true do
        Wait(1000)
        if NetCheck1 or NetCheck2 then
            TriggerServerEvent('qb-admin:server:GetPlayersForBlips')
        end
    end
end)

RegisterNetEvent('qb-admin:client:toggleBlips', function()
    TriggerServerEvent('um-admin:log:minPage',"other","blips","blue")
    if not ShowBlips then
        ShowBlips = true
        NetCheck1 = true
        QBCore.Functions.Notify(Lang:t("success.blips_activated"), "success")
    else
        ShowBlips = false
        QBCore.Functions.Notify(Lang:t("error.blips_deactivated"), "error")
    end
end)

RegisterNetEvent('qb-admin:client:toggleNames', function()
    TriggerServerEvent('um-admin:log:minPage',"other","names","blue")
    if not ShowNames then
        ShowNames = true
        NetCheck2 = true
        QBCore.Functions.Notify(Lang:t("success.names_activated"), "success")
    else
        ShowNames = false
        QBCore.Functions.Notify(Lang:t("error.names_deactivated"), "error")
    end
end)

RegisterNetEvent('qb-admin:client:Show', function(players)
    for _, player in pairs(players) do
        local playeridx = GetPlayerFromServerId(player.id)
        local ped = GetPlayerPed(playeridx)
        local blip = GetBlipFromEntity(ped)
        local name = 'ID: '..player.id..' | '..player.name

        local Tag = CreateFakeMpGamerTag(ped, name, false, false, "", false)
        SetMpGamerTagAlpha(Tag, 0, 255) -- Sets "MP_TAG_GAMER_NAME" bar alpha to 100% (not needed just as a fail safe)
        SetMpGamerTagAlpha(Tag, 2, 255) -- Sets "MP_TAG_HEALTH_ARMOUR" bar alpha to 100%
        SetMpGamerTagAlpha(Tag, 4, 255) -- Sets "MP_TAG_AUDIO_ICON" bar alpha to 100%
        SetMpGamerTagAlpha(Tag, 6, 255) -- Sets "MP_TAG_PASSIVE_MODE" bar alpha to 100%
        SetMpGamerTagHealthBarColour(Tag, 25)  --https://wiki.rage.mp/index.php?title=Fonts_and_Colors

        if ShowNames then
            SetMpGamerTagVisibility(Tag, 0, true) -- Activates the player ID Char name and FiveM name
            SetMpGamerTagVisibility(Tag, 2, true) -- Activates the health (and armor if they have it on) bar below the player names
            if NetworkIsPlayerTalking(playeridx) then
                SetMpGamerTagVisibility(Tag, 4, true) -- If player is talking a voice icon will show up on the left side of the name
            else
                SetMpGamerTagVisibility(Tag, 4, false)
            end
            if GetPlayerInvincible(playeridx) then
                SetMpGamerTagVisibility(Tag, 6, true) -- If player is in godmode a circle with a line through it will show up
            else
                SetMpGamerTagVisibility(Tag, 6, false)
            end
        else
            SetMpGamerTagVisibility(Tag, 0, false)
            SetMpGamerTagVisibility(Tag, 2, false)
            SetMpGamerTagVisibility(Tag, 4, false)
            SetMpGamerTagVisibility(Tag, 6, false)
            RemoveMpGamerTag(Tag) -- Unloads the tags till you activate it again
            NetCheck2 = false
        end

        -- Blips Logic
        if ShowBlips then
            if not DoesBlipExist(blip) then
                blip = AddBlipForEntity(ped)
                SetBlipSprite(blip, 1)
                ShowHeadingIndicatorOnBlip(blip, true)
            else
                local veh = GetVehiclePedIsIn(ped, false)
                local blipSprite = GetBlipSprite(blip)
                --Payer Death
                if not GetEntityHealth(ped) then
                    if blipSprite ~= 274 then
                        SetBlipSprite(blip, 274)            --Dead icon
                        ShowHeadingIndicatorOnBlip(blip, false)
                    end
                --Player in Vehicle
                elseif veh ~= 0 then
                    local classveh = GetVehicleClass(veh)
                    local modelveh = GetEntityModel(veh)
                    --MotorCycles (8) or Cycles (13)
                    if classveh == 8  or classveh == 13 then
                        if blipSprite ~= 226 then
                            SetBlipSprite(blip, 226)        --Motorcycle icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --OffRoad (9)
                    elseif classveh == 9 then
                        if blipSprite ~= 757 then
                            SetBlipSprite(blip, 757)        --OffRoad icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Industrial (10)
                    elseif classveh == 10 then
                        if blipSprite ~= 477 then
                            SetBlipSprite(blip, 477)        --Truck icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Utility (11)
                    elseif classveh == 11 then
                        if blipSprite ~= 477 then
                            SetBlipSprite(blip, 477)        --Truck icon despite finding better one
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Vans (12)
                    elseif classveh == 12 then
                        if blipSprite ~= 67 then
                            SetBlipSprite(blip, 67)         --Van icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Boats (14)
                    elseif classveh == 14 then
                        if blipSprite ~= 427 then
                            SetBlipSprite(blip, 427)        --Boat icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Helicopters (15)
                    elseif classveh == 15 then
                        if blipSprite ~= 422 then
                            SetBlipSprite(blip, 422)        --Moving helicopter icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Planes (16)
                    elseif classveh == 16 then
                        if modelveh == 'besra' or modelveh == 'hydra' or modelveh == 'lazer' then
                            if blipSprite ~= 424 then
                                SetBlipSprite(blip, 424)    --Jet icon
                                ShowHeadingIndicatorOnBlip(blip, false)
                            end
                        elseif blipSprite ~= 423 then
                            SetBlipSprite(blip, 423)        --Plane icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Service (17)
                    elseif classveh == 17 then
                        if blipSprite ~= 198 then
                            SetBlipSprite(blip, 198)        --Taxi icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Emergency (18)
                    elseif classveh == 18 then
                        if blipSprite ~= 56 then
                            SetBlipSprite(blip, 56)        --Cop icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Military (19)
                    elseif classveh == 19 then
                        if modelveh == 'rhino' then
                            if blipSprite ~= 421 then
                                SetBlipSprite(blip, 421)    --Tank icon
                                ShowHeadingIndicatorOnBlip(blip, false)
                            end
                        elseif blipSprite ~= 750 then
                            SetBlipSprite(blip, 750)        --Military truck icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Commercial (20)
                    elseif classveh == 20 then
                        if blipSprite ~= 477 then
                            SetBlipSprite(blip, 477)        --Truck icon
                            ShowHeadingIndicatorOnBlip(blip, false)
                        end
                    --Every car (0, 1, 2, 3, 4, 5, 6, 7)
                    else
                        if modelveh == 'insurgent' or modelveh == 'insurgent2' or modelveh == 'limo2' then
                            if blipSprite ~= 426 then
                                SetBlipSprite(blip, 426)    --Armed car icon
                                ShowHeadingIndicatorOnBlip(blip, false)
                            end
                        elseif blipSprite ~= 225 then
                            SetBlipSprite(blip, 225)        --Car icon
                            ShowHeadingIndicatorOnBlip(blip, true)
                        end
                    end
                    -- Show number in case of passangers
                    local passengers = GetVehicleNumberOfPassengers(veh)
                    if passengers then
                        if not IsVehicleSeatFree(veh, -1) then
                            passengers = passengers + 1
                        end
                        ShowNumberOnBlip(blip, passengers)
                    else
                        HideNumberOnBlip(blip)
                    end
                --Player on Foot
                else
                    HideNumberOnBlip(blip)
                    if blipSprite ~= 1 then
                        SetBlipSprite(blip, 1)
                        ShowHeadingIndicatorOnBlip(blip, true)
                    end
                end

                SetBlipRotation(blip, math.ceil(GetEntityHeading(veh)))
                SetBlipNameToPlayerName(blip, playeridx)
                SetBlipScale(blip, 0.85)

                if IsPauseMenuActive() then
                    SetBlipAlpha(blip, 255)
                else
                    local x1, y1 = table.unpack(GetEntityCoords(PlayerPedId(), true))
                    local x2, y2 = table.unpack(GetEntityCoords(GetPlayerPed(playeridx), true))
                    local distance = (math.floor(math.abs(math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))) / -1)) + 900
                    if distance < 0 then
                        distance = 0
                    elseif distance > 255 then
                        distance = 255
                    end
                    SetBlipAlpha(blip, distance)
                end
            end
        else
            RemoveBlip(blip)
            NetCheck1 = false
        end
    end
end)
