--
-- organs piece : straight
--

PREFABS.Hallway_organs_i1 =
{
  file   = "hall/dem_organs_i.wad"
  map    = "MAP01"
  theme  = "hell"

  group  = "organs"
  prob   = 50

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 2

  engine = "zdoom"
  can_flip = true

  thing_24 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }

  thing_18 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }

  thing_80 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }

  thing_10 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }

  thing_79 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }

  thing_81 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }

tex_FIREBLU1 = {
    SP_FACE1=50, FIREBLU1=50, FIREBLU2=50, BFALL1=50, BODIESB=50, SKSPINE1=50
}

line_425 =
{
  [425]=50
  [426]=50
  [427]=50
  [428]=50
}

}

PREFABS.Hallway_organs_i2 =
{
  template = "Hallway_organs_i1"
  map    = "MAP02"
}

PREFABS.Hallway_organs_i3 =
{
  template = "Hallway_organs_i1"
  map    = "MAP03"
}

PREFABS.Hallway_organs_i4 =
{
  template = "Hallway_organs_i1"
  map    = "MAP04"
}

PREFABS.Hallway_organs_i5 =
{
  template = "Hallway_organs_i1"
  map    = "MAP05"

}

PREFABS.Hallway_organs_i6 =
{
  template = "Hallway_organs_i1"
  map    = "MAP06"
}

PREFABS.Hallway_organs_i7 =
{
  template = "Hallway_organs_i1"
  map    = "MAP07"
}

PREFABS.Hallway_organs_i8 =
{
  template = "Hallway_organs_i1"
  map    = "MAP08"

  style = "steepness"

  delta_h = 64
}

PREFABS.Hallway_organs_i9 =
{
  template = "Hallway_organs_i1"
  map    = "MAP09"
}

PREFABS.Hallway_organs_i10 =
{
  template = "Hallway_organs_i1"
  map    = "MAP10"
}

PREFABS.Hallway_organs_i11 =
{
  template = "Hallway_organs_i1"
  map    = "MAP11"
}

PREFABS.Hallway_organs_i12 =
{
  template = "Hallway_organs_i1"
  map    = "MAP12"
}

PREFABS.Hallway_organs_i13 =
{
  template = "Hallway_organs_i1"
  map    = "MAP13"
}

PREFABS.Hallway_organs_i14 =
{
  template = "Hallway_organs_i1"
  map    = "MAP14"
}

PREFABS.Hallway_organs_i15 =
{
  template = "Hallway_organs_i1"
  map    = "MAP15"
}

PREFABS.Hallway_organs_i16 =
{
  template = "Hallway_organs_i1"
  map    = "MAP16"
}

PREFABS.Hallway_organs_i17 =
{
  template = "Hallway_organs_i1"
  map    = "MAP17"

  style  = "cages"
}
