PREFABS.Pic_hell_alcove_tomb =
{
  file   = "picture/gtd_pic_hell_alcoves.wad"
  map    = "MAP01"

  prob   = 25
  theme = "hell"

  where  = "seeds"
  height = 128

  seed_w = 2
  seed_h = 1

  deep = 16
  over = -16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  y_fit = "top"
}

PREFABS.Pic_hell_alcove_furnace =
{
  template = "Pic_hell_alcove_tomb"
  map      = "MAP02"

  -- FIRELAV2 is a static texture and not animated, I fixed it for you.
  -- Also, FIREBLU1 is sometimes used here to mix it up.
  tex_FIRELAV2 = { FIRELAVA=50, FIREBLU1=50 }

  -- These vary the bodies seen inside the prefab
   thing_78 = {
   gutted_torso4 = 50,
   gutted_torso3 = 50,
   gutted_torso2 = 50,
   gutted_torso1 = 50
   }

   thing_76 = {
   gutted_torso4 = 50,
   gutted_torso3 = 50,
   gutted_torso2 = 50,
   gutted_torso1 = 50
   }

   thing_59 = {
   hang_arm_pair = 50,
   hang_arm_gone = 50,
   hang_twitching = 50,
   gutted_victim1 = 50,
   gutted_victim2 = 50
   }

   thing_73 = {
   hang_arm_pair = 50,
   hang_arm_gone = 50,
   hang_twitching = 50,
   gutted_victim1 = 50,
   gutted_victim2 = 50
   }
}

PREFABS.Pic_hell_alcove_window =
{
  template = "Pic_hell_alcove_tomb"
  map      = "MAP03"

  env = "!cave"
}

PREFABS.Pic_hell_alcove_tomb_2x =
{
  template = "Pic_hell_alcove_tomb"
  map      = "MAP04"
}

PREFABS.Pic_hell_alcove_blood_canal =
{
  template = "Pic_hell_alcove_tomb"
  map      = "MAP05"
}

PREFABS.Pic_hell_alcove_tomb_4x =
{
  template = "Pic_hell_alcove_tomb"
  map      = "MAP06"

  engine   = "zdoom"
}
