-----------------------------------
--  Bilgestorm
--
--  Description: Deals damage in an area of effect. Additional effect: Lowers attack, accuracy, and defense
--  Type: Physical
--  Utsusemi/Blink absorb: Wipes shadows
--  Range: Unknown
--  Notes: Only used at low health.*Experienced the use at 75%*
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
  if(mob:getFamily() == 316) then
    local mobSkin = mob:getModelId()

    if (mobSkin == 1840) then
        return 0
    else
        return 1
    end
  end
    return 0
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)
    local power = math.random(20, 25)

    MobPhysicalStatusEffectMove(mob, target, skill, tpz.effect.ACCURACY_DOWN, power, 0, 60)
    MobPhysicalStatusEffectMove(mob, target, skill, tpz.effect.ATTACK_DOWN, power, 0, 60)
    MobPhysicalStatusEffectMove(mob, target, skill, tpz.effect.DEFENSE_DOWN, power, 0, 60)

    local numhits = 1
    local accmod = 1
    local dmgmod = 2
    local info = MobPhysicalMove(mob, target, skill, numhits, accmod, dmgmod, TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT, MOBPARAM_WIPE_SHADOWS)
    target:takeDamage(dmg, mob, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT)
    return dmg
end

return mobskill_object
