--[[
Name: RatingBuster koKR locale
Revision: $Revision: 73696 $
Translated by:
- kcgcom, fenlis (jungseop.park@gmail.com)
]]

local _, addon = ...

---@type RatingBusterLocale
local L = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "koKR")
if not L then return end
addon.S = {}
local S = addon.S
local StatLogic = LibStub("StatLogic")
----
-- This file is coded in UTF-8
----
-- To translate AceLocale strings, replace true with the translation string
-- Before: ["Show Item ID"] = true,
-- After:  ["Show Item ID"] = "顯示物品編號",
L["RatingBuster Options"] = "RatingBuster 설정"
---------------------------
-- Slash Command Options --
---------------------------
-- /rb win
L["Options Window"] = "설정창"
L["Shows the Options Window"] = "설정창을 표시합니다."
-- /rb statmod
L["Enable Stat Mods"] = "능력치 애드온 사용"
L["Enable support for Stat Mods"] = "능력치 애드온 지원을 사용합니다."
-- /rb avoidancedr
L["Enable Avoidance Diminishing Returns"] = "방어행동 점감 효과 사용"
L["Dodge, Parry, Miss Avoidance values will be calculated using the avoidance deminishing return formula with your current stats"] = "회피, 무기 막기, 빗맞힘 수치를 현재 능력치에서 점감 효과를 적용하여 계산합니다."
-- /rb itemid
L["Show ItemID"] = "아이템 ID 표시"
L["Show the ItemID in tooltips"] = "툴팁에 아이템 ID를 표시합니다."
-- /rb itemlevel
L["Show ItemLevel"] = "아이템 레벨 표시"
L["Show the ItemLevel in tooltips"] = "툴팁에 아이템 레벨을 표시합니다."
-- /rb usereqlv
L["Use required level"] = "최소 요구 레벨 사용"
L["Calculate using the required level if you are below the required level"] = "레벨이 낮아 사용하지 못하는 경우 최소 요구 레벨에 따라 계산합니다."
-- /rb setlevel
L["Set level"] = "레벨 설정"
L["Set the level used in calculations (0 = your level)"] = "계산에 적용할 레벨을 설정합니다. (0 = 자신 레벨)"
-- /rb color
L["Change text color"] = "글자 색상 변경"
L["Changes the color of added text"] = "추가된 글자의 색상을 변경합니다."
L["Change number color"] = "Change number color"
-- /rb rating
L["Rating"] = "평점"
L["Options for Rating display"] = "평점 표시에 대한 설정입니다."
-- /rb rating show
L["Show Rating conversions"] = "평점 변화 표시"
L["Show Rating conversions in tooltips"] = "툴팁에 평점 변화를 표시합니다."
L["Enable integration with Blizzard Reforging UI"] = "Enable integration with Blizzard Reforging UI"
-- TODO
-- /rb rating spell
L["Show Spell Hit/Haste"] = "주문 적중/가속 표시"
L["Show Spell Hit/Haste from Hit/Haste Rating"] = "주문의 적중/가속을 표시합니다."
-- /rb rating physical
L["Show Physical Hit/Haste"] = "물리 적중/가속 표시"
L["Show Physical Hit/Haste from Hit/Haste Rating"] = "물리 적중/가속을 표시합니다."
-- /rb rating detail
L["Show detailed conversions text"] = "세부적인 평점 변화 표시"
L["Show detailed text for Resilience and Expertise conversions"] = "탄력도와 숙련의 세부적인 평점 변화 표시를 사용합니다."
-- /rb rating def
L["Defense breakdown"] = "방어 숙련 세분화"
L["Convert Defense into Crit Avoidance Hit Avoidance, Dodge, Parry and Block"] = "치명타 공격 회피, 공격 회피, 회피, 무기 막기, 방패 막기 등으로 방어 숙련을 세분화합니다."
-- /rb rating wpn
L["Weapon Skill breakdown"] = "무기 숙련 세분화"
L["Convert Weapon Skill into Crit Hit, Dodge Reduction, Parry Reduction and Block Reduction"] = "치명타, 공격, 회피 무시, 무기 막기 무시, 방패 막기 무시 등으로 무기 숙련를 세분화합니다."
-- /rb rating exp -- 2.3.0
L["Expertise breakdown"] = "숙련 세분화"
L["Convert Expertise into Dodge Reduction and Parry Reduction"] = "회피 무시와 무기막기 무시 등으로 숙련을 세분화 합니다."

-- /rb stat
--["Stat Breakdown"] = "능력치",
L["Changes the display of base stats"] = "기본 능력치 표시방법을 변경합니다."
-- /rb stat show
L["Show base stat conversions"] = "기본 능력치 변화 표시"
L["Show base stat conversions in tooltips"] = "툴팁에 기본 능력치의 변화를 표시합니다."
L["Changes the display of %s"] = "%s 표시방법을 변경합니다."

-- /rb sum
L["Stat Summary"] = "능력치 요약"
L["Options for stat summary"] = "능력치 요약에 대한 설정입니다."
L["Sum %s"] = "%s"
-- /rb sum show
L["Show stat summary"] = "능력치 요약 표시"
L["Show stat summary in tooltips"] = "툴팁에 능력치 요약을 표시합니다."
-- /rb sum ignore
L["Ignore settings"] = "제외 설정"
L["Ignore stuff when calculating the stat summary"] = "능력치 요약 계산에 포함되지 않습니다."
-- /rb sum ignore unused
L["Ignore unused item types"] = "쓸모없는 아이템 제외"
L["Show stat summary only for highest level armor type and items you can use with uncommon quality and up"] = "Show stat summary only for highest level armor type and items you can use with uncommon quality and up"
L["Ignore non-primary stat"] = "Ignore non-primary stat"
L["Show stat summary only for items with your specialization's primary stat"] = "Show stat summary only for items with your specialization's primary stat"
-- /rb sum ignore equipped
L["Ignore equipped items"] = "착용 아이템 제외"
L["Hide stat summary for equipped items"] = "착용하고 있는 아이템에 대한 능력치 요약은 표시하지 않습니다."
-- /rb sum ignore enchant
L["Ignore enchants"] = "마법부여 제외"
L["Ignore enchants on items when calculating the stat summary"] = "능력치 요약 계산에 아이템의 마법부여를 포함하지 않습니다."
-- /rb sum ignore gem
L["Ignore gems"] = "보석 제외"
L["Ignore gems on items when calculating the stat summary"] = "능력치 요약 계산에 아이템의 보석을 포함하지 않습니다."
L["Ignore extra sockets"] = "Ignore extra sockets"
L["Ignore sockets from professions or consumable items when calculating the stat summary"] = "Ignore sockets from professions or consumable items when calculating the stat summary"
-- /rb sum diffstyle
L["Display style for diff value"] = "차이값 표시 형식"
L["Display diff values in the main tooltip or only in compare tooltips"] = "주요 툴팁 이나 비교 툴팁에만 차이값을 표시합니다."
L["Hide Blizzard Item Comparisons"] = "기본 아이템 비교 숨김"
L["Disable Blizzard stat change summary when using the built-in comparison tooltip"] = "툴팁에 블리자드의 기본 아이템 비교를 숨깁니다."
-- /rb sum space
L["Add empty line"] = "구분선 추가"
L["Add a empty line before or after stat summary"] = "능력치 요약 앞 혹은 뒤에 구분선을 추가합니다."
-- /rb sum space before
L["Add before summary"] = "요약 앞에 추가"
L["Add a empty line before stat summary"] = "능력치 요약의 앞에 구분선을 추가합니다."
-- /rb sum space after
L["Add after summary"] = "요약 뒤에 추가"
L["Add a empty line after stat summary"] = "능력치 요약의 뒤에 구분선을 추가합니다."
-- /rb sum icon
L["Show icon"] = "아이콘 표시"
L["Show the sigma icon before stat summary"] = "요약 목록 앞에 시그마 아이콘을 표시합니다."
-- /rb sum title
L["Show title text"] = "제목 표시"
L["Show the title text before stat summary"] = "요약 목록 앞에 제목을 표시합니다."
L["Show profile name"] = "Show profile name"
L["Show profile name before stat summary"] = "Show profile name before stat summary"
-- /rb sum showzerostat
L["Show zero value stats"] = "제로 능력치 표시"
L["Show zero value stats in summary for consistancy"] = "구성에 대한 요약에 제로 능력치를 표시합니다."
-- /rb sum calcsum
L["Calculate stat sum"] = "능력치 합계 계산"
L["Calculate the total stats for the item"] = "아이템에 대한 총 능력치를 계산합니다."
-- /rb sum calcdiff
L["Calculate stat diff"] = "능력치 차이 계산"
L["Calculate the stat difference for the item and equipped items"] = "아이템과 착용한 아이템과의 능력치 차이를 계산합니다."
-- /rb sum sort
L["Sort StatSummary alphabetically"] = "능력치 요약 정렬"
L["Enable to sort StatSummary alphabetically disable to sort according to stat type(basic, physical, spell, tank)"] = "능력치 요약을 알파벳순으로 정렬합니다, 능력치별로 정렬하려면 비활성화하세요.(기본, 물리적, 주문, 탱크)"
-- /rb sum avoidhasblock
L["Include block chance in Avoidance summary"] = "회피 요약에 방어율 포함"
L["Enable to include block chance in Avoidance summary Disable for only dodge, parry, miss"] = "회피 요약에 방어율을 포함시킵니다. 회피, 무기 막기, 빗맞힘만 사용하려면 비활성화하세요."
-- /rb sum basic
L["Stat - Basic"] = "능력치 - 기본"
L["Choose basic stats for summary"] = "기본 능력치를 선택합니다."
-- /rb sum physical
L["Stat - Physical"] = "능력치 - 물리적"
L["Choose physical damage stats for summary"] = "물리적 공격력 능력치를 선택합니다."
-- /rb sum spell
L["Stat - Spell"] = "능력치 - 주문"
L["Choose spell damage and healing stats for summary"] = "주문 공격려과 치유량을 선택합니다."
-- /rb sum tank
L["Stat - Tank"] = "능력치 - 탱크"
L["Choose tank stats for summary"] = "탱크 능력치를 선택합니다."
-- /rb sum stat hp
L["Health <- Health Stamina"] = "생명력 <- 생명력, 체력"
-- /rb sum stat mp
L["Mana <- Mana Intellect"] = "마나 < 마나, 지능"
-- /rb sum stat ap
L["Attack Power <- Attack Power Strength, Agility"] = "전투력 <- 전투력, 힘, 민첩성"
-- /rb sum stat rap
L["Ranged Attack Power <- Ranged Attack Power Intellect, Attack Power, Strength, Agility"] = "원거리 전투력 <- 원거리 전투력, 지능, 전투력, 힘, 민첩성"
-- /rb sum stat dmg
L["Spell Damage <- Spell Damage Intellect, Spirit, Stamina"] = "주문 공격력 <- 주문 공격력, 지능, 정신력, 체력"
-- /rb sum stat dmgholy
L["Holy Spell Damage <- Holy Spell Damage Spell Damage, Intellect, Spirit"] = "신성 주문 공격력 <- 신성 주문 공격력, 주문 공격력, 지능, 정신력"
-- /rb sum stat dmgarcane
L["Arcane Spell Damage <- Arcane Spell Damage Spell Damage, Intellect"] = "비전 주문 공격력 <- 비전 주문 공격력, 주문 공격력, 지능"
-- /rb sum stat dmgfire
L["Fire Spell Damage <- Fire Spell Damage Spell Damage, Intellect, Stamina"] = "화염 주문 공격력 <- 화염 주문 공격력, 주문 공격력, 지능, 체력"
-- /rb sum stat dmgnature
L["Nature Spell Damage <- Nature Spell Damage Spell Damage, Intellect"] = "자연 주문 공격력 <- 자연 주문 공격력, 주문 공격력, 지능"
-- /rb sum stat dmgfrost
L["Frost Spell Damage <- Frost Spell Damage Spell Damage, Intellect"] = "냉기 주문 공격력 <- 냉기 주문 공격력, 주문 공격력, 지능"
-- /rb sum stat dmgshadow
L["Shadow Spell Damage <- Shadow Spell Damage Spell Damage, Intellect, Spirit, Stamina"] = "암흑 주문 공격력 <- 암흑 주문 공격력, 주문 공격력, 지능, 정신력, 체력"
-- /rb sum stat heal
L["Healing <- Healing Intellect, Spirit, Agility, Strength"] = "치유량 <- 치유량, 지능, 정신력, 민첩, 힘"
-- /rb sum stat hit
L["Hit Chance <- Hit Rating Weapon Skill Rating"] = "적중률 <- 적중도, 무기 숙력도"
-- /rb sum stat crit
L["Crit Chance <- Crit Rating Agility, Weapon Skill Rating"] = "치명타율 <- 치명타 적중도, 민첩성, 무기 숙련도"
-- /rb sum stat haste
L["Haste <- Haste Rating"] = "공격 가속 <- 공격 가속도"
L["Ranged Hit Chance <- Hit Rating, Weapon Skill Rating, Ranged Hit Rating"] = "원거리 적중률 <- 적중도, 무기 숙련도, 원거리 적중도"
-- /rb sum physical rangedcrit
L["Ranged Crit Chance <- Crit Rating, Agility, Weapon Skill Rating, Ranged Crit Rating"] = "원거리 치명타율 <- 치명타 적중도, 민첩성, 무기 숙련도, 치명타 적중도"
-- /rb sum physical rangedhaste
L["Ranged Haste <- Haste Rating, Ranged Haste Rating"] = "원거리 공격 가속율 <- 공격 가속도, 원거리 가속율"

-- /rb sum stat critspell
L["Spell Crit Chance <- Spell Crit Rating Intellect"] = "주문 극대화율 <- 주문 극대화 적중도, 지능"
-- /rb sum stat hitspell
L["Spell Hit Chance <- Spell Hit Rating"] = "주문 적중율 <- 주문 적중도"
-- /rb sum stat hastespell
L["Spell Haste <- Spell Haste Rating"] = "주문 가속 <- 주문 가속도"
-- /rb sum stat mp5
L["Mana Regen <- Mana Regen Spirit"] = "마나 재생 <- 마나 재생, 정신력"
-- /rb sum stat mp5nc
L["Mana Regen while not casting <- Spirit"] = "미시전 시 마나 재생 <- 정신력"
-- /rb sum stat hp5
L["Health Regen <- Health Regen"] = "생명력 재생 <- 생명력 재생"
-- /rb sum stat hp5oc
L["Health Regen when out of combat <- Spirit"] = "비전투중 생명력 재생 <- 정신력"
-- /rb sum stat armor
L["Armor <- Armor from items Armor from bonuses, Agility, Intellect"] = "방어도 <- 아이템의 방어도, 효과의 방어도, 민첩성, 지능"
-- /rb sum stat blockvalue
L["Block Value <- Block Value Strength"] = "피해 방어량 <- 피해 방어량, 힘"
-- /rb sum stat dodge
L["Dodge Chance <- Dodge Rating Agility, Defense Rating"] = "회피율 <- 회피 숙련도, 민첩성, 방어 숙련도"
-- /rb sum stat parry
L["Parry Chance <- Parry Rating Defense Rating"] = "무기 막기 확률 <- 무기 막기 숙련도, 방어 숙련도"
-- /rb sum stat block
L["Block Chance <- Block Rating Defense Rating"] = "방패 막기 확률 <- 방패 막기 숙련도, 방어 숙련도"
-- /rb sum stat avoidhit
L["Hit Avoidance <- Defense Rating"] = "공격 회피 <- 방어 숙련도"
-- /rb sum stat avoidcrit
L["Crit Avoidance <- Defense Rating Resilience"] = "치명타 공격 회피 <- 방어 숙련도, 탄력도"
-- /rb sum stat Reductiondodge
L["Dodge Reduction <- Expertise Weapon Skill Rating"] = "회피 무시 <- 숙련도, 무기 숙련도" -- 2.3.0
-- /rb sum stat Reductionparry
L["Parry Reduction <- Expertise Weapon Skill Rating"] = "무기 막기 무시 <- 숙련도, 무기 숙련도" -- 2.3.0

-- /rb sum statcomp def
L["Defense <- Defense Rating"] = "방어 숙련 <- 방어 숙련도"
-- /rb sum statcomp wpn
L["Weapon Skill <- Weapon Skill Rating"] = "무기 숙련 <- 무기 숙련도"
-- /rb sum statcomp exp -- 2.3.0
L["Expertise <- Expertise Rating"] = "숙련 <- 숙련도"
-- /rb sum statcomp avoid
L["Avoidance <- Dodge Parry, MobMiss, Block(Optional)"] = "회피량 <- 회피, 무기 막기, 몹빗맞힘, 방어(선택적)"

-- /rb sum gem
L["Gems"] = "보석"
L["Auto fill empty gem slots"] = "빈 보석 슬롯을 자동으로 채웁니다."
L["ItemID or Link of the gem you would like to auto fill"] = "당신이 좋아하는 보석의 아이템ID & 링크로 자동으로 채웁니다."
L["<ItemID|Link>"] = "<아이템ID|링크>"
L["%s is now set to %s"] = "현재 %s에 %s 설정"
L["Queried server for Gem: %s. Try again in 5 secs."] = "서버에서 알수없는 보석: %s. 5초뒤 다시하세요."

-----------------------
-- Item Level and ID --
-----------------------
L["ItemLevel: "] = "아이템레벨: "
L["ItemID: "] = "아이템ID: "

-------------------
-- Always Buffed --
-------------------
L["Enables RatingBuster to calculate selected buff effects even if you don't really have them"] = "Enables RatingBuster to calculate selected buff effects even if you don't really have them"
L["$class Self Buffs"] = "$class Self Buffs" -- $class will be replaced with localized player class
L["Raid Buffs"] = "Raid Buffs"
L["Stat Multiplier"] = "Stat Multiplier"
L["Attack Power Multiplier"] = "Attack Power Multiplier"
L["Reduced Physical Damage Taken"] = "Reduced Physical Damage Taken"

L["Swap Profiles"] = "Swap Profiles"
L["Swap Profile Keybinding"] = "Swap Profile Keybinding"
L["Use a keybind to swap between Primary and Secondary Profiles.\n\nIf \"Enable spec profiles\" is enabled, will use the Primary and Secondary Talents profiles, and will preview items with that spec's talents, glyphs, and passives.\n\nYou can re-use an existing keybind! It will only be used for RatingBuster when an item tooltip is shown."] = "Use a keybind to swap between Primary and Secondary Profiles.\n\nIf \"Enable spec profiles\" is enabled, will use the Primary and Secondary Talents profiles, and will preview items with that spec's talents, glyphs, and passives.\n\nYou can re-use an existing keybind! It will only be used for RatingBuster when an item tooltip is shown."
L["Primary Profile"] = "Primary Profile"
L["Select the primary profile for use with the swap profile keybind. If spec profiles are enabled, this will instead use the Primary Talents profile."] = "Select the primary profile for use with the swap profile keybind. If spec profiles are enabled, this will instead use the Primary Talents profile."
L["Secondary Profile"] = "Secondary Profile"
L["Select the secondary profile for use with the swap profile keybind. If spec profiles are enabled, this will instead use the Secondary Talents profile."] = "Select the secondary profile for use with the swap profile keybind. If spec profiles are enabled, this will instead use the Secondary Talents profile."

-----------------------
-- Matching Patterns --
-----------------------
-- Items to check --
--------------------
-- [Potent Ornate Topaz]
-- +6 Spell Damage, +5 Spell Crit Rating
--------------------
-- ZG enchant
-- +10 Defense Rating/+10 Stamina/+15 Block Value
--------------------
-- [Glinting Flam Spessarite]
-- +3 Hit Rating and +3 Agility
--------------------
-- ItemID: 22589
-- [Atiesh, Greatstaff of the Guardian] warlock version
-- Equip: Increases the spell critical strike rating of all party members within 30 yards by 28.
--------------------
-- [Brilliant Wizard Oil]
-- Use: While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14 . Lasts for 30 minutes.
----------------------------------------------------------------------------------------------------
-- I redesigned the tooltip scanner using a more locale friendly, 2 pass matching matching algorithm.
--
-- The first pass searches for the rating number, the patterns are read from ["numberPatterns"] here,
-- " by (%d+)" will match strings like: "Increases defense rating by 16."
-- "%+(%d+)" will match strings like: "+10 Defense Rating"
-- You can add additional patterns if needed, its not limited to 2 patterns.
-- The separators are a table of strings used to break up a line into multiple lines what will be parsed seperately.
-- For example "+3 Hit Rating, +5 Spell Crit Rating" will be split into "+3 Hit Rating" and " +5 Spell Crit Rating"
--
-- The second pass searches for the rating name, the names are read from ["statList"] here,
-- It will look through the table in order, so you can put common strings at the begining to speed up the search,
-- and longer strings should be listed first, like "spell critical strike" should be listed before "critical strike",
-- this way "spell critical strike" does get matched by "critical strike".
-- Strings need to be in lower case letters, because string.lower is called on lookup
--
-- IMPORTANT: there may not exist a one-to-one correspondence, meaning you can't just translate this file,
-- but will need to go in game and find out what needs to be put in here.
-- For example, in english I found 3 different strings that maps to StatLogic.Stats.MeleeCritRating: "critical strike", "critical hit" and "crit".
-- You will need to find out every string that represents StatLogic.Stats.MeleeCritRating, and so on.
-- In other languages there may be 5 different strings that should all map to StatLogic.Stats.MeleeCritRating.
-- so please check in game that you have all strings, and not translate directly off this table.
--
-- Tip1: When doing localizations, I recommend you set debugging to true in RatingBuster.lua
-- Find RatingBuster:SetDebugging(false) and change it to RatingBuster:SetDebugging(true)
-- or you can type /rb debug to enable it in game
--
-- Tip2: The strings are passed into string.find, so you should escape the magic characters ^$()%.[]*+-? with a %
L["numberPatterns"] = {
	addon.numberPattern .. "만큼 증가합니다.",
	addon.numberPattern,
}
-- Exclusions are used to ignore instances of separators that should not get separated
L["exclusions"] = {
}
L["separators"] = {
	"/", " and ", ",%f[^%d]", "%. ", " for ", "&", ":", "\n"
}
--[[
SPELL_STAT1_NAME = "힘"
SPELL_STAT2_NAME = "민첩성"
SPELL_STAT3_NAME = "체력"
SPELL_STAT4_NAME = "지능"
SPELL_STAT5_NAME = "정신력"
--]]
L["statList"] = {
	{SPELL_STAT1_NAME:lower(), StatLogic.Stats.Strength}, -- Strength
	{SPELL_STAT2_NAME:lower(), StatLogic.Stats.Agility}, -- Agility
	{SPELL_STAT3_NAME:lower(), StatLogic.Stats.Stamina}, -- Stamina
	{SPELL_STAT4_NAME:lower(), StatLogic.Stats.Intellect}, -- Intellect
	{SPELL_STAT5_NAME:lower(), StatLogic.Stats.Spirit}, -- Spirit
	{"방어 숙련도", StatLogic.Stats.DefenseRating},
	{DEFENSE:lower(), StatLogic.Stats.Defense},
	{"회피 숙련도", StatLogic.Stats.DodgeRating},
	{"방패 막기 숙련도", StatLogic.Stats.BlockRating}, -- block enchant: "+10 Shield Block Rating"
	{"무기 막기 숙련도", StatLogic.Stats.ParryRating},

	{"주문 극대화 적중도", StatLogic.Stats.SpellCritRating},
	{"주문의 극대화 적중도", StatLogic.Stats.SpellCritRating},
	{"원거리 치명타 적중도", StatLogic.Stats.RangedCritRating},
	{"치명타 적중도", StatLogic.Stats.CritRating},
	{"근접 치명타 적중도", StatLogic.Stats.MeleeCritRating},

	--		{"주문의 적중도", StatLogic.Stats.SpellHitRating},
	{"주문 적중도", StatLogic.Stats.SpellHitRating},
	{"원거리 적중도", StatLogic.Stats.RangedHitRating},
	{"적중도", StatLogic.Stats.HitRating},

	{"탄력도", StatLogic.Stats.ResilienceRating}, -- resilience is implicitly a rating

	{"주문 시전 가속도", StatLogic.Stats.SpellHasteRating},
	{"원거리 공격 가속도", StatLogic.Stats.RangedHasteRating},
	{"공격 가속도", StatLogic.Stats.HasteRating},
	{"가속도", StatLogic.Stats.HasteRating}, -- [Drums of Battle]

	{"숙련도", StatLogic.Stats.ExpertiseRating},

	{SPELL_STATALL:lower(), StatLogic.Stats.AllStats},

	{"방어구 관통력", StatLogic.Stats.ArmorPenetrationRating},	--armor penetration rating
	{"특화", StatLogic.Stats.MasteryRating},
	{ARMOR:lower(), StatLogic.Stats.Armor},
	{"전투력이", StatLogic.Stats.AttackPower},
}
-------------------------
-- Added info patterns --
-------------------------
-- Controls the order of values and stats in stat breakdowns
-- "%s %s"     -> "+1.34% Crit"
-- "%2$s $1$s" -> "Crit +1.34%"
L["StatBreakdownOrder"] = "%s %s"
L["Show %s"] = "%s "..SHOW
-- for hit rating showing both physical and spell conversions
-- (+1.21%, S+0.98%)
-- (+1.21%, +0.98% S)
L["Spell"] = "주문"

-- Basic Attributes
L[StatLogic.Stats.Strength] = "힘"
L[StatLogic.Stats.Agility] = "민첩성"
L[StatLogic.Stats.Stamina] = "체력"
L[StatLogic.Stats.Intellect] = "지능"
L[StatLogic.Stats.Spirit] = "정신력"
L[StatLogic.Stats.Mastery] = STAT_MASTERY
L[StatLogic.Stats.MasteryEffect] = SPELL_LASTING_EFFECT:format(STAT_MASTERY)
L[StatLogic.Stats.MasteryRating] = STAT_MASTERY.." "..RATING

-- Resources
L[StatLogic.Stats.Health] = "생명력"
S[StatLogic.Stats.Health] = "생명력"
L[StatLogic.Stats.Mana] = "마나"
S[StatLogic.Stats.Mana] = "마나"
L[StatLogic.Stats.ManaRegen] = "마나 회복량"
S[StatLogic.Stats.ManaRegen] = "MP5"

local ManaRegenOutOfCombat = "마나 회복량 (비전투)"
L[StatLogic.Stats.ManaRegenOutOfCombat] = ManaRegenOutOfCombat
if addon.tocversion < 40000 then
	L[StatLogic.Stats.ManaRegenNotCasting] = "마나 회복량 (시전하지)"
else
	L[StatLogic.Stats.ManaRegenNotCasting] = ManaRegenOutOfCombat
end
S[StatLogic.Stats.ManaRegenNotCasting] = "MP5(NC)"

L[StatLogic.Stats.HealthRegen] = "생명력 재생"
S[StatLogic.Stats.HealthRegen] = "HP5"
L[StatLogic.Stats.HealthRegenOutOfCombat] = "생명력 재생 (비전투)"
S[StatLogic.Stats.HealthRegenOutOfCombat] = "HP5(NC)"

-- Physical Stats
L[StatLogic.Stats.AttackPower] = "전투력"
S[StatLogic.Stats.AttackPower] = "전투력"
L[StatLogic.Stats.FeralAttackPower] = "야생 전투력"
L[StatLogic.Stats.IgnoreArmor] = "방어도 무시"
L[StatLogic.Stats.ArmorPenetration] = "방어도 관통력 합계"
L[StatLogic.Stats.ArmorPenetrationRating] = "방어도 관통도 합계"

-- Weapon Stats
L[StatLogic.Stats.AverageWeaponDamage] = "근접 무기 "..DAMAGE -- DAMAGE = "Damage"
L[StatLogic.Stats.WeaponDPS] = "초당 공격력"

-- Melee Stats
L[StatLogic.Stats.MeleeHit] = "적중률"
L[StatLogic.Stats.MeleeHitRating] = "적중도"
L[StatLogic.Stats.MeleeCrit] = "치명타율"
S[StatLogic.Stats.MeleeCrit] = "치명타"
L[StatLogic.Stats.MeleeCritRating] = "치명타율"
L[StatLogic.Stats.MeleeHaste] = "공격 가속"
L[StatLogic.Stats.MeleeHasteRating] = "공격 가속도"

L[StatLogic.Stats.WeaponSkill] = "무기 숙련"
L[StatLogic.Stats.Expertise] = "숙련"
L[StatLogic.Stats.ExpertiseRating] = "숙련 ".." "..RATING
L[StatLogic.Stats.DodgeReduction] = "회피 무시"
S[StatLogic.Stats.DodgeReduction] = "이후 회피 감소 감소"
L[StatLogic.Stats.ParryReduction] = PARRY.." 무시"
S[StatLogic.Stats.ParryReduction] = "이후 무기막기 감소"

-- Ranged Stats
L[StatLogic.Stats.RangedAttackPower] = "원거리 전투력"
S[StatLogic.Stats.RangedAttackPower] = "원거리 전투력"
L[StatLogic.Stats.RangedHit] = "원거리 적중률 합계"
L[StatLogic.Stats.RangedHitRating] = "원거리 적중도 합계"
L[StatLogic.Stats.RangedCrit] = "원거리 치명타율 합계"
L[StatLogic.Stats.RangedCritRating] = "원거리 치명타 적중도 합계"
L[StatLogic.Stats.RangedHaste] = "원거리 공격 가속율 합계"
L[StatLogic.Stats.RangedHasteRating] = "원거리 공격 가속도 합계"

-- Spell Stats
L[StatLogic.Stats.SpellPower] = STAT_SPELLPOWER
L[StatLogic.Stats.SpellDamage] = "주문 공격력"
S[StatLogic.Stats.SpellDamage] = "공격력"
L[StatLogic.Stats.HealingPower] = "치유량"
S[StatLogic.Stats.HealingPower] = "치유량"
L[StatLogic.Stats.SpellPenetration] = "관통력"

L[StatLogic.Stats.HolyDamage] = "신성 주문 공격력"
L[StatLogic.Stats.FireDamage] = "화염 주문 공격력"
L[StatLogic.Stats.NatureDamage] = "자연 주문 공격력"
L[StatLogic.Stats.FrostDamage] = "냉기 주문 공격력"
L[StatLogic.Stats.ShadowDamage] = "암흑 주문 공격력"
L[StatLogic.Stats.ArcaneDamage] = "비전 주문 공격력"

L[StatLogic.Stats.SpellHit] = "주문 적중율"
S[StatLogic.Stats.SpellHit] = "주문 적중"
L[StatLogic.Stats.SpellHitRating] = "주문 적중도"
L[StatLogic.Stats.SpellCrit] = "주문 극대화율"
S[StatLogic.Stats.SpellCrit] = "극대화"
L[StatLogic.Stats.SpellCritRating] = "주문 극대화율"
L[StatLogic.Stats.SpellHaste] = "주문 가속"
L[StatLogic.Stats.SpellHasteRating] = "주문 가속도"

-- Tank Stats
L[StatLogic.Stats.Armor] = "방어도"
S[StatLogic.Stats.Armor] = "방어도"

L[StatLogic.Stats.Avoidance] = "회피량"
L[StatLogic.Stats.Dodge] = "회피율"
S[StatLogic.Stats.Dodge] = "회피"
L[StatLogic.Stats.DodgeRating] = "회피율"
L[StatLogic.Stats.Parry] = "무기 막기 확률"
S[StatLogic.Stats.Parry] = "무막"
L[StatLogic.Stats.ParryRating] = "무기 막기율"
L[StatLogic.Stats.BlockChance] = "방패 막기 확률"
L[StatLogic.Stats.BlockRating] = "방어율"
L[StatLogic.Stats.BlockValue] = "피해 방어량"
S[StatLogic.Stats.BlockValue] = "방어"
L[StatLogic.Stats.Miss] = "공격 회피"

L[StatLogic.Stats.Defense] = "방어 숙련"
L[StatLogic.Stats.DefenseRating] = COMBAT_RATING_NAME2.." "..RATING COMBAT_RATING_NAME2 = "Defense Rating"
L[StatLogic.Stats.CritAvoidance] = "치명타 공격 회피"
S[StatLogic.Stats.CritAvoidance] = "이후 치명타"

L[StatLogic.Stats.Resilience] = COMBAT_RATING_NAME15
L[StatLogic.Stats.ResilienceRating] = "탄력도"
L[StatLogic.Stats.CritDamageReduction] = "치명타 피해 감소"
S[StatLogic.Stats.CritDamageReduction] = "가질 치명타 데미지"
L[StatLogic.Stats.PvPDamageReduction] = "PvP Damage Taken"

L[StatLogic.Stats.FireResistance] = "화염 저항력"
L[StatLogic.Stats.NatureResistance] = "자연 저항력"
L[StatLogic.Stats.FrostResistance] = "냉기 저항력"
L[StatLogic.Stats.ShadowResistance] = "암흑 저항력"
L[StatLogic.Stats.ArcaneResistance] = "비전 저항력"