-----------------------------------
--  Foxfire
--
--  Description: Damage varies with TP. Additional effect: "Stun."
--  Type: Physical (Blunt)
-- RDM, THF, PLD, BST, BRD, RNG, NIN, and COR fomors).
--
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
    local job = mob:getMainJob()
    if (job == tpz.job.RDM or job == tpz.job.THF or job == tpz.job.PLD or job == tpz.job.BST or job == tpz.job.RNG or job == tpz.job.BRD or job == tpz.job.NIN or job == tpz.job.COR) then
        return 0
    end
    return 1
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)

    local numhits = 1
    local accmod = 1
    local dmgmod = 2.6
    local info = MobPhysicalMove(mob, target, skill, numhits, accmod, dmgmod, TP_DMG_VARIES, 1, 2, 3)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT, info.hitslanded)

    local typeEffect = tpz.effect.STUN

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 6)

    target:takeDamage(dmg, mob, tpz.attackType.PHYSICAL, tpz.damageType.BLUNT)
    return dmg
end

return mobskill_object
