PREFABS.Item_gtd_key_dispenser =
{
  file   = "item/gtd_item_key_dispenser.wad"
  map = "MAP01"

  rank = 2
  prob = 30
  skip_prob = 50

  theme = "!hell"
  env = "!cave"

  item_kind = "key"

  where = "seeds"
  seed_w = 2
  seed_h = 1

  deep =  16
  over = -16

  x_fit = "frame"
  y_fit = "top"
}

PREFABS.Item_gtd_key_dispenser_hell =
{
  template = "Item_gtd_key_dispenser"
  map = "MAP02"

  texture_pack = "armaetus"

  prob = 50

  over = 0

  theme = "hell"
}
