PREFABS.Light_typh_tech =
{
  file   = "decor/typh_ceil_light_tech.wad"
  map    = "MAP01"

  prob   = 60
  theme  = "!hell"
  env    = "building"

  kind   = "light"
  where  = "point"

  height = 128

  bound_z1 = -32
  bound_z2 = 0

  light_color = "orange"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=90, [1]=15 }

}

-- red circles with green cover
PREFABS.Light_typh_tech_alt =
{
  template = "Light_typh_tech"

  light_color = "red"

  flat_TLITE6_6 = "TLITE6_5"
  flat_CEIL5_2 = "CEIL5_1"
  tex_BRONZE1 = "BROWNGRN"
}

-- gray light, gray cover version
PREFABS.Light_typh_tech_alt2 =
{
  template = "Light_typh_tech"

  light_color = "white"

  flat_TLITE6_6 = "FLAT2"
  flat_CEIL5_2 = "FLAT19"
  tex_BRONZE1 = "GRAY7"
}

PREFABS.Light_typh_flourescent_lamp =
{
  template = "Light_typh_tech"
  map = "MAP02"
  prob = 80

  light_color = "white"
}

-- blue lights, same shell
PREFABS.Light_typh_flourescent_lamp_alt =
{
  template = "Light_typh_tech"
  map = "MAP02"
  prob = 80

  light_color = "blue"

  flat_FLAT23 = "FLAT14"
  tex_LITE3 = "LITEBLU4"
}

-- red lights, same shell
PREFABS.Light_typh_flourescent_lamp_alt2 =
{
  template = "Light_typh_tech"
  map = "MAP02"
  prob = 80

  light_color = "red"

  flat_FLAT23 = "FLAT5_3"
  tex_LITE3 = "REDWALL"
}

-- white lights, rusty inside shell
PREFABS.Light_typh_flourescent_lamp_alt3 =
{
  template = "Light_typh_tech"
  map = "MAP02"
  prob = 80

  flat_CEIL5_1 = "CEIL5_2"
  tex_COMPSPAN = "SW1GARG"
}

-- blue lights, rusty inside shell
PREFABS.Light_typh_flourescent_lamp_alt4 =
{
  template = "Light_typh_tech"
  map = "MAP02"
  prob = 80

  light_color = "blue"

  flat_CEIL5_1 = "CEIL5_2"
  flat_FLAT23 = "FLAT14"
  tex_COMPSPAN = "SW1GARG"
  tex_LITE3 = "LITEBLU4"
}

-- red lights, rusty inside shell
PREFABS.Light_typh_flourescent_lamp_alt5 =
{
  template = "Light_typh_tech"
  map = "MAP02"
  prob = 80

  light_color = "red"

  flat_CEIL5_1 = "CEIL5_2"
  flat_FLAT23 = "FLAT5_3"
  tex_COMPSPAN = "SW1GARG"
  tex_LITE3 = "REDWALL"
}

PREFABS.Light_typh_sticks =
{
  template = "Light_typh_tech"
  map = "MAP03"
  prob = 80

  light_color = "white"

  bound_z1 = -16
}

PREFABS.Light_typh_sticks_alt =
{
  template = "Light_typh_tech"
  map = "MAP03"
  prob = 80

  bound_z1 = -16

  light_color = "blue"

  tex_LITE5 = "LITEBLU4"
}

PREFABS.Light_typh_sticks_alt2 =
{
  template = "Light_typh_tech"
  map = "MAP03"
  prob = 80

  bound_z1 = -16

  light_color = "red"

  flat_FLAT23 = "FLAT5_3"
  tex_LITE5 = "REDWALL"
}

PREFABS.Light_typh_short =
{
  template = "Light_typh_tech"
  map = "MAP04"
  prob = 80

  bound_z1 = -88

  light_color = "white"

  height = 184
}

PREFABS.Light_typh_short_alt =
{
  template = "Light_typh_tech"
  map = "MAP04"
  prob = 80

  bound_z1 = -88

  height = 184

  light_color = "blue"

  tex_LITE5 = "LITEBLU1"
}

PREFABS.Light_typh_short_alt2 =
{
  template = "Light_typh_tech"
  map = "MAP04"
  prob = 80

  bound_z1 = -88

  height = 184

  light_color = "red"

  flat_FLAT23 = "FLAT5_3"
  tex_LITE5 = "REDWALL"
}
