--Copyright (C) 2010 <SWGEmu>


--This File is part of Core3.

--This program is free software; you can redistribute 
--it and/or modify it under the terms of the GNU Lesser 
--General Public License as published by the Free Software
--Foundation; either version 2 of the License, 
--or (at your option) any later version.

--This program is distributed in the hope that it will be useful, 
--but WITHOUT ANY WARRANTY; without even the implied warranty of 
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
--See the GNU Lesser General Public License for
--more details.

--You should have received a copy of the GNU Lesser General 
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

--Linking Engine3 statically or dynamically with other modules 
--is making a combined work based on Engine3. 
--Thus, the terms and conditions of the GNU Lesser General Public License 
--cover the whole combination.

--In addition, as a special exception, the copyright holders of Engine3 
--give you permission to combine Engine3 program with free software 
--programs or libraries that are released under the GNU LGPL and with 
--code included in the standard release of Core3 under the GNU LGPL 
--license (or modified versions of such code, with unchanged license). 
--You may copy and distribute such a system following the terms of the 
--GNU LGPL for Engine3 and the licenses of the other code concerned, 
--provided that you include the source code of that other code when 
--and as the GNU LGPL requires distribution of source code.

--Note that people who make modified versions of Engine3 are not obligated 
--to grant this special exception for their modified versions; 
--it is their choice whether to do so. The GNU Lesser General Public License 
--gives permission to release a modified version without this exception; 
--this exception also makes it possible to release a modified version 


object_ship_player_player_blacksun_light_s03 = object_ship_player_shared_player_blacksun_light_s03:new {

	name = "player_blacksun_light_s03",
	slideFactor = 1.81,
	chassisHitpoints = 519,
	chassisMass = 40000,

	containerComponent = "ShipContainerComponent",

	-- FIGHTERSHIP
	gameObjectType = 536870913,
	category = "lightfighter",
	level = 2,

	attributes = {
		{"speedRotationFactorMin", 0.2},
		{"speedRotationFactorOptimal", 0.5},
		{"speedRotationFactorMax", 0.75},
		{"slideDamp", 1.6},
		{"engineAccel", 40},
		{"engineDecel", 50},
		{"engineYawAccel", 400},
		{"enginePitchAccel", 400},
		{"engineRollAccel", 200},
		{"maxSpeed", 1},
	},

	reactor = { name = "rct_generic", hitpoints = 287.9297, armor = 294.235,},
	engine = { name = "eng_incom_fusialthrust", hitpoints = 97.23067, armor = 95.93677, speed = 54.60381, pitch = 33.58488, roll = 33.96515, yaw = 32.33908, acceleration = 16.46826, rollRate = 59.2213, pitchRate = 60.86734, deceleration = 8.151454, yawRate = 59.0582,},
	shield_0 = { name = "shd_generic", hitpoints = 389.3561, armor = 485.1454, regen = 4.937285, front = 293.1954, back = 491.9777,},
	armor_0 = { name = "arm_generic", hitpoints = 297.3101, armor = 299.945,},
	armor_1 = { name = "arm_generic", hitpoints = 290.776, armor = 297.7719,},
	capacitor = { name = "cap_generic", hitpoints = 0, armor = 0, rechargeRate = 34.21119, energy = 563.2938,},
	booster = { name = "bst_xwing_booster_s01", hitpoints = 19.20337, armor = 19.98325, energy = 0, acceleration = 0, speed = 0, energyUsage = 0, rechargeRate = 0,},
	weapon_0 = { name = "wpn_incom_disruptor", hitpoints = 199.3543, armor = 197.1463, rate = 0.3406603, drain = 23.30942, maxDamage = 239.8344, shieldEfficiency = 0, minDamage = 115.3199, ammo = 0, ammo_type = 0, armorEfficiency = 0,},
}

ObjectTemplates:addTemplate(object_ship_player_player_blacksun_light_s03, "object/ship/player/player_blacksun_light_s03.iff")
