
----City windows decorative open---

PREFABS.Pic_dem_windows_deco1 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP01"

  prob   = 30
  skip_prob = 50

  theme  = "urban"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 48

  height = 144

  bound_z1 = 0
  bound_z2 = 144

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

  flat_FLAT5_5 = { FLAT5_5=50, FLOOR7_1=50, FLOOR5_4=50, RROCK09=50
  }

  tex_BRICK1 = { BRICK2=50, BRICK1=50, BRICK12=50, BRICK4=50, BRICK5=50,
        BRICK6=50, BRICK7=50, BRICK8=50, BRICK9=50, BSTONE1=50,
        BSTONE2=50, STEPTOP=50, STONE6=50, STONE7=50, STUCCO=50,
        STUCCO1=50, STUCCO3=50, TANROCK3=50, WOOD12=50, BRIKS16=50,
        BRIKS31=50, BRONZE5=50, PANNYA=50, STUC01=50
  }

}

PREFABS.Pic_dem_windows_deco2 =
{
  template = "Pic_dem_windows_deco1"

  map = "MAP02"

  height = 200

  bound_z1 = 0
  bound_z2 = 200

}

PREFABS.Pic_dem_windows_deco3 =
{
  template = "Pic_dem_windows_deco1"

  map = "MAP03"

  height = 248

  bound_z1 = 0
  bound_z2 = 248

}

PREFABS.Pic_dem_windows_deco4 =
{
  template = "Pic_dem_windows_deco1"

  tex_PANBORD1 = { DOORSTOP=50 }

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50
  }

}

PREFABS.Pic_dem_windows_deco5 =
{
  template = "Pic_dem_windows_deco1"

  map = "MAP02"

  height = 200

  bound_z1 = 0
  bound_z2 = 200

  tex_PANBORD1 = { DOORSTOP=50 }

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50
  }

}

PREFABS.Pic_dem_windows_deco6 =
{
  template = "Pic_dem_windows_deco1"

  map = "MAP03"

  height = 248

  bound_z1 = 0
  bound_z2 = 248

  tex_PANBORD1 = { DOORSTOP=50 }


  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50
  }

}

---- City windows decorative closed ----

PREFABS.Pic_dem_windows_decoc1 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP04"

  prob   = 30
  skip_prob = 50

  theme  = "urban"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 48

  height = 144

  bound_z1 = 0
  bound_z2 = 144

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

  flat_FLAT5_5 = { FLAT5_5=50, FLOOR7_1=50, FLOOR5_4=50, RROCK09=50
  }

  tex_BRICK1 = { BRICK2=50, BRICK1=50, BRICK12=50, BRICK4=50, BRICK5=50,
        BRICK6=50, BRICK7=50, BRICK8=50, BRICK9=50, BSTONE1=50,
        BSTONE2=50, STEPTOP=50, STONE6=50, STONE7=50, STUCCO=50,
        STUCCO1=50, STUCCO3=50, TANROCK3=50, WOOD12=50, BRIKS16=50,
        BRIKS31=50, BRONZE5=50, PANNYA=50, STUC01=50
  }

}

PREFABS.Pic_dem_windows_decoc2 =
{
  template = "Pic_dem_windows_decoc1"

  map = "MAP05"

  height = 200

  bound_z1 = 0
  bound_z2 = 200
}

PREFABS.Pic_dem_windows_decoc3 =
{
  template = "Pic_dem_windows_decoc1"

  map = "MAP06"

  height = 248

  bound_z1 = 0
  bound_z2 = 248
}

PREFABS.Pic_dem_windows_decoc4 =
{
  template = "Pic_dem_windows_decoc1"

  tex_PANBORD1 = { DOORSTOP=50 }

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50
  }
}

PREFABS.Pic_dem_windows_decoc5 =
{
  template = "Pic_dem_windows_decoc1"

  map = "MAP05"

  height = 200

  bound_z1 = 0
  bound_z2 = 200

  tex_PANBORD1 = { DOORSTOP=50 }

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50
  }
}

PREFABS.Pic_dem_windows_decoc6 =
{
  template = "Pic_dem_windows_decoc1"

  map = "MAP06"

  height = 248

  bound_z1 = 0
  bound_z2 = 248

  tex_PANBORD1 = { DOORSTOP=50 }

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50
  }

}

----Industrial door/catwalk decorative open---

PREFABS.Pic_dem_windows_deco7 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP07"

  engine = "zdoom"

  prob   = 30
  skip_prob = 50

  theme  = "tech"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 48

  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, MET6=50, MET7=50, SHAWN4=50, SHAWN5=50
  }

}

PREFABS.Pic_dem_windows_deco8 =
{
  template = "Pic_dem_windows_deco7"

  map = "MAP08"

  height = 200

  bound_z1 = 0
  bound_z2 = 200
}

PREFABS.Pic_dem_windows_deco9 =
{
  template = "Pic_dem_windows_deco7"

  map = "MAP09"

  height = 248

  bound_z1 = 0
  bound_z2 = 248
}

----Industrial door/catwalk decorative closed---

PREFABS.Pic_dem_windows_deco10 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP10"

  engine = "zdoom"

  prob   = 30
  skip_prob = 50

  theme  = "tech"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 48

  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, MET6=50, MET7=50, SHAWN4=50, SHAWN5=50
  }
}

PREFABS.Pic_dem_windows_deco11 =
{
  template = "Pic_dem_windows_deco10"

  map = "MAP11"

  height = 200

  bound_z1 = 0
  bound_z2 = 200
}

PREFABS.Pic_dem_windows_deco12 =
{
  template = "Pic_dem_windows_deco10"

  map = "MAP12"

  height = 248

  bound_z1 = 0
  bound_z2 = 248
}

----Industrial window decorative open---

PREFABS.Pic_dem_windows_deco13 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP13"

  engine = "zdoom"

  prob   = 30
  skip_prob = 50

  theme  = "tech"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 48

  height = 144

  bound_z1 = 0
  bound_z2 = 144

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, MET6=50, MET7=50, SHAWN4=50, SHAWN5=50
  }
}

PREFABS.Pic_dem_windows_deco14 =
{
  template = "Pic_dem_windows_deco13"

  map = "MAP14"

  height = 200

  bound_z1 = 0
  bound_z2 = 200
}

PREFABS.Pic_dem_windows_deco15 =
{
  template = "Pic_dem_windows_deco13"

  map = "MAP15"

  height = 248

  bound_z1 = 0
  bound_z2 = 248
}

----Industrial window decorative closed---

PREFABS.Pic_dem_windows_deco16 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP16"

  engine = "zdoom"

  prob   = 30
  skip_prob = 50

  theme  = "tech"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 48

  height = 144

  bound_z1 = 0
  bound_z2 = 144

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50
  }

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, MET6=50, MET7=50, SHAWN4=50, SHAWN5=50
  }

}

PREFABS.Pic_dem_windows_deco17 =
{
  template = "Pic_dem_windows_deco16"

  map = "MAP17"

  height = 200

  bound_z1 = 0
  bound_z2 = 200
}

PREFABS.Pic_dem_windows_deco18 =
{
  template = "Pic_dem_windows_deco16"

  map = "MAP18"

  height = 248

  bound_z1 = 0
  bound_z2 = 248
}

----Hell battlements decorative---

PREFABS.Pic_dem_windows_deco19 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP19"

  engine = "zdoom"

  prob   = 0 --40

  theme  = "hell"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 64

  height = 144

  bound_z1 = 0
  bound_z2 = 144

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

}

PREFABS.Pic_dem_windows_deco20 =
{
  template = "Pic_dem_windows_deco19"

  map = "MAP20"

  prob = 40

  height = 200

  bound_z1 = 0
  bound_z2 = 200
}

PREFABS.Pic_dem_windows_deco21 =
{
  template = "Pic_dem_windows_deco19"

  map = "MAP21"

  prob = 40

  height = 248

  bound_z1 = 0
  bound_z2 = 248
}

----Hell windows decorative---

PREFABS.Pic_dem_windows_deco22 =
{
  file   = "picture/dem_pic_fake_windows.wad"
  map    = "MAP22"

  engine = "zdoom"

  prob   = 40

  theme  = "hell"

  env    = "outdoor"

  where  = "seeds"

  seed_w = 2
  seed_h = 1

  deep   = 48

  height = 144

  bound_z1 = 0
  bound_z2 = 144

  z_fit = "top"
  y_fit = "top"

  texture_pack = "armaetus"

  sector_17 = { [0]=50, [17]=50 }

    thing_55 =
  {
  blue_torch_sm = 50
  green_torch_sm = 50
  red_torch_sm  = 50
  }
}

PREFABS.Pic_dem_windows_deco23 =
{
  template = "Pic_dem_windows_deco22"

  map = "MAP23"

  height = 200

  bound_z1 = 0
  bound_z2 = 200
}

PREFABS.Pic_dem_windows_deco24 =
{
  template = "Pic_dem_windows_deco22"

  map = "MAP24"

  height = 248

  bound_z1 = 0
  bound_z2 = 248
}
