PREFABS.Wall_hell_bloodgutters1 =
{
  file   = "wall/gtd_wall_hell_bloodgutters.wad"
  map    = "MAP01"

  prob   = 50
  theme  = "hell"
  env = "building"

  group = "gtd_wall_hell_bloodgutters"

  where  = "edge"
  deep   = 16
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit  = "top"
}

PREFABS.Wall_hell_bloodgutters2 =
{
  template = "Wall_hell_bloodgutters1"

  map = "MAP02"
}

PREFABS.Wall_hell_bloodgutters_diag =
{
  file   = "wall/gtd_wall_hell_bloodgutters.wad"
  map    = "MAP03"

  prob   = 50
  theme  = "hell"
  group = "gtd_wall_hell_bloodgutters"

  where  = "diagonal"

  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit  = "top"
}

PREFABS.Wall_hell_bloodgutters3 =
{
  template = "Wall_hell_bloodgutters1"

  map = "MAP04"

  tex_SP_DUDE4 =
  {
    SP_DUDE4 = 50
    SP_DUDE5 = 50
  }
}

-- This utilizes the Doom1 textures not seen in Doom 2
PREFABS.Wall_hell_bloodgutters3_EPIC =
{
  template = "Wall_hell_bloodgutters1"
  replaces = "Wall_hell_bloodgutters3"

  texture_pack = "armaetus"
  map = "MAP04"

  tex_SP_DUDE4 =
  {
    SP_DUDE4 = 50
    SP_DUDE5 = 50
    SPDUDE3  = 50
    SPDUDE6  = 25
  }
}
