--
--  Niche switch
--

PREFABS.Switch_niche2 =
{
  file   = "switch/niche2.wad"
  map    = "MAP01"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

}

PREFABS.Switch_niche3 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "hell"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "GSTONE1"
  tex_SW1SLAD  = "SW1GSTON"

}

PREFABS.Switch_niche4 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "hell"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "SP_HOT1"
  tex_SW1SLAD  = "SW1HOT"

}

PREFABS.Switch_niche5 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "METAL"
  tex_SW1SLAD  = { SW1GARG=50, SW1SATYR=50, SW1LION=50 }

}

PREFABS.Switch_niche6 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "urban"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "BIGBRIK2"
  tex_SW1SLAD  = "SW1BRIK"

}

PREFABS.Switch_niche7 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!hell"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "CEMENT9"
  tex_SW1SLAD  = "SW1CMT"

}

PREFABS.Switch_niche8 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "WOODMET1"
  tex_SW1SLAD  = "SW1WDMET"

}

PREFABS.Switch_niche9 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "ZIMMER1"
  tex_SW1SLAD  = "SW1ZIM"

}

PREFABS.Switch_niche10 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = { STONE2=80, STONE3=35 }
  tex_SW1SLAD  = "SW1STON1"

}

PREFABS.Switch_niche11 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "COMPBLUE"
  tex_SW1SLAD  = "SW1BLUE"

}

PREFABS.Switch_niche12 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!hell"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "GRAY5"
  tex_SW1SLAD  = { SW1GRAY=50, SW1GRAY1=50 }

}

PREFABS.Switch_niche13 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "BROWN1"
  tex_SW1SLAD  = "SW1BRN2"

}

PREFABS.Switch_niche14 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "urban"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "STONE6"
  tex_SW1SLAD  = "SW1STON6"

}

PREFABS.Switch_niche15 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "TEKGREN2"
  tex_SW1SLAD  = "SW1TEK"

}

PREFABS.Switch_niche16 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "MODWALL1"
  tex_SW1SLAD  = "SW1MOD1"

}

PREFABS.Switch_niche17 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "PANCASE2"
  tex_SW1SLAD  = "SW1PANEL"

}

PREFABS.Switch_niche18 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!hell"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "GRAYVINE"
  tex_SW1SLAD  = "SW1VINE"

}

PREFABS.Switch_niche19 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "WOOD1"
  tex_SW1SLAD  = "SW1WOOD"

}

PREFABS.Switch_niche20 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "METAL1"
  tex_SW1SLAD  = "SW1METAL"

}

PREFABS.Switch_niche21 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "!tech"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "ROCK1"
  tex_SW1SLAD  = "SW1ROCK"

}

PREFABS.Switch_niche22 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "hell"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "SKIN2"
  tex_SW1SLAD  = "SW1SKIN"

}

PREFABS.Switch_niche23 =
{
  file   = "switch/niche2.wad"
  map    = "MAP02"
  theme  = "hell"

  key    = "sw_metal"
  prob   = 50

  where  = "seeds"
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  tag_1 = "?switch_tag"

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 }

  tex_SLADWALL = "SLOPPY1"
  tex_SW1SLAD  = "SW1SKULL"

}
