--
-- basic stair, 64 units high
--

-- Fixed by Chris, allows most monsters (except Demons/Spectres) to traverse
-- without piling on top or bottom of staircase edges. Silly Doom engine!

-- For AJ, see comments below.

-- OBSERVATIONS BY CHRIS, JUNE 28TH, 2017:
-- Somehow it has to do with the stair width between steps, the longer steps used
-- on many of the other prefabs seem to be at least 24 units apart, like the prefab
-- with the short steps and light/torch and curved sets of stairs (curve1.lua) as they
-- (Demons/Spectres) don't have problems traversing up and down them.

-- Might have to alter the actual prefab so it is longer and has 8 unit steps instead
-- of 16.

PREFABS.Stair_64_red =
{
  file   = "stairs/stair_64.wad"

  map   = "MAP01"
  prob  = 0
  prob_skew = 3

  theme = "urban"

  where  = "seeds"
  shape  = "I"

  seed_w = 2

  x_fit  = "stretch"

  bound_z1 = 0

  delta_h = 64
}

PREFABS.Stair_64_red2 =
{
  template   = "Stair_64_red"

  map   = "MAP02"
  prob  = 20
  theme = "urban"

  tex_MARBGRAY = "REDWALL"
  flat_DEM1_6 = "FLAT5_3"

}


PREFABS.Stair_64_hell =
{
  template   = "Stair_64_red"

  map   = "MAP02"
  prob  = 30
  theme = "hell"

}

PREFABS.Stair_64_tech =
{
  template   = "Stair_64_red"

  map   = "MAP02"
  prob  = 20
  theme = "tech"

  tex_MARBGRAY = "SHAWN2"
  flat_DEM1_6 = "FLAT20"

}
