return Def.ActorFrame{
    Def.Sprite{
        Texture="top",
        InitCommand=function(s) s:y(-6)
            if GAMESTATE:IsCourseMode() == false then
                if ThemePrefs.Get("WheelType") == "A" or ThemePrefs.Get("WheelType") == "Wheel" then
                    s:visible(true)
                else
                    s:visible(false)
                end
            else
                s:visible(false)
            end
        end,
    }
}