--
-- Props for urban and tech
--

-- a basketball hoop
PREFABS.Decor_basketball_hoop =
{
  file   = "decor/dem_props.wad"
  map    = "MAP01"

  prob   = 3500
  theme  = "urban"
  env    = "outdoor"

  where  = "point"
  size   = 96
  height = 184

  bound_z1 = 0
  bound_z2 = 184

  face_open = true
}

-- a trash bin
PREFABS.Decor_trash_bin =
{
  template = "Decor_basketball_hoop"
  map    = "MAP02"

  theme  = "!hell"

  size   = 52
  height = 40

  bound_z1 = 0
  bound_z2 = 40

  sink_mode = "never_liquids"
}

-- a mailbox
PREFABS.Decor_mailbox =
{
  template = "Decor_basketball_hoop"
  map    = "MAP03"

  size   = 48
  height = 56

  bound_z1 = 0
  bound_z2 = 56

  sink_mode = "never_liquids"
}

-- litter1
PREFABS.Decor_litter1 =
{
  file   = "decor/dem_props.wad"
  map    = "MAP04"

  prob   = 2500
  theme  = "!hell"
  env    = "!cave"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  size   = 64
  height = 32

  bound_z1 = 0

  sink_mode = "never"

  face_open = true
}

PREFABS.Decor_litter2 =
{
  template = "Decor_litter1"
  map    = "MAP05"
}

PREFABS.Decor_litter3 =
{
  template = "Decor_litter1"
  map    = "MAP06"
}

PREFABS.Decor_litter4 =
{
  template = "Decor_litter1"
  map    = "MAP07"
}

PREFABS.Decor_litter5 =
{
  template = "Decor_litter1"
  map    = "MAP08"
}

PREFABS.Decor_litter6 =
{
  template = "Decor_litter1"
  map    = "MAP09"
}

-- Drug deal gone bad
PREFABS.Decor_deal =
{
  file   = "decor/dem_props.wad"
  map    = "MAP10"

  engine = "zdoom"

  prob   = 3500
  theme  = "urban"
  env    = "!cave"

  texture_pack = "armaetus"

  where  = "point"
  size   = 256
  height = 32

  bound_z1 = 0

  sink_mode = "never"

  face_open = true
}
