-----------------------------------
-- Spell: Mysterious Light
-- Deals wind damage to enemies within range. Additional effect: Weight
-- Spell cost: 73 MP
-- Monster Type: Arcana
-- Spell Type: Magical (Wind)
-- Blue Magic Points: 4
-- Stat Bonus: AGI+3
-- Level: 40
-- Casting Time: 3.75 seconds
-- Recast Time: 24.5 seconds
-- Magic Bursts on: Detonation, Fragmentation, Light
-- Combos: Max MP Boost
-----------------------------------
require("scripts/globals/bluemagic")
require("scripts/globals/status")
require("scripts/globals/magic")
-----------------------------------
local spell_object = {}

spell_object.onMagicCastingCheck = function(caster, target, spell)
    return 0
end

spell_object.onSpellCast = function(caster, target, spell)
    local params = {}
    params.attackType = tpz.attackType.MAGICAL
    params.damageType = tpz.damageType.WIND
    params.diff = caster:getStat(tpz.mod.INT) - target:getStat(tpz.mod.INT)
    params.attribute = tpz.mod.INT
    params.skillType = tpz.skill.BLUE_MAGIC
    params.bonus = 1.0
    -- This data should match information on https://www.bg-wiki.com/bg/Calculating_Blue_Magic_Damage
    params.multiplier = 2.0
    params.tMultiplier = 1.0
    params.duppercap = 56
    params.str_wsc = 0.0
    params.dex_wsc = 0.0
    params.vit_wsc = 0.0
    params.agi_wsc = 0.0
    params.int_wsc = 0.0
    params.mnd_wsc = 0.0
    params.chr_wsc = 0.3

    local resist = applyResistance(caster, target, spell, params)
    local damage = BlueMagicalSpell(caster, target, spell, params, CHR_BASED)
    damage = BlueFinalAdjustments(caster, target, spell, damage, params)

    if (damage > 0 and resist > 0.0625) then
        target:delStatusEffect(tpz.effect.WEIGHT)
        target:addStatusEffect(tpz.effect.WEIGHT, 4, 0, getBlueEffectDuration(caster, resist, tpz.effect.WEIGHT))
    end

    return damage
end

return spell_object
