--
-- Diagonal wall with some torches
--
-- NOTE: no straight wall version, as a torch might completely
--       block player movement.
--

PREFABS.Wall_torches1_diag =
{
  file   = "wall/torches.wad"
  map    = "MAP02"

  prob   = 50
  group  = "torches1"

  where  = "diagonal"

  bound_z1 = 0
  bound_z2 = 64

  z_fit  = "top"

  solid_ents = false
}


PREFABS.Wall_torches2_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches2"

  thing_45 = "red_torch"
}

PREFABS.Wall_torches3_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches3"

  thing_45 = "blue_torch"
}

PREFABS.Wall_torches4_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches4"

  thing_45 = "mercury_small"
}

PREFABS.Wall_torches5_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches5"

  thing_45 = "mercury_lamp"
}

PREFABS.Wall_torches6_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches6"

  thing_45 = "candelabra"
}

PREFABS.Wall_torches7_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches7"

  thing_45 = "lamp"
}

PREFABS.Wall_torches8_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches8"

  thing_45 = "evil_eye"
}

PREFABS.Wall_torches9_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches9"

  thing_45 = "burning_barrel"
}

PREFABS.Wall_torches10_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches10"

  thing_45 = "skull_rock"
}

PREFABS.Wall_torches11_diag =
{
  template = "Wall_torches1_diag"

  group  = "torches11"

  thing_45 = "tech_column"
}
