--Copyright (C) 2009 <SWGEmu>

--This File is part of Core3.

--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.

--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.

--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.

--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.

--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.


object_draft_schematic_weapon_component_shared_blade_vibro_unit = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blade_vibro_unit.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 642464593,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blade_vibro_unit, "object/draft_schematic/weapon/component/shared_blade_vibro_unit.iff")

object_draft_schematic_weapon_component_shared_blade_vibro_unit_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blade_vibro_unit_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2591525916,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blade_vibro_unit_advanced, "object/draft_schematic/weapon/component/shared_blade_vibro_unit_advanced.iff")

object_draft_schematic_weapon_component_shared_blaster_pistol_barrel = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blaster_pistol_barrel.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1763890276,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blaster_pistol_barrel, "object/draft_schematic/weapon/component/shared_blaster_pistol_barrel.iff")

object_draft_schematic_weapon_component_shared_blaster_pistol_barrel_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blaster_pistol_barrel_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2411109221,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blaster_pistol_barrel_advanced, "object/draft_schematic/weapon/component/shared_blaster_pistol_barrel_advanced.iff")

object_draft_schematic_weapon_component_shared_blaster_power_handler = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blaster_power_handler.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 291466906,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blaster_power_handler, "object/draft_schematic/weapon/component/shared_blaster_power_handler.iff")

object_draft_schematic_weapon_component_shared_blaster_power_handler_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blaster_power_handler_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 669027229,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blaster_power_handler_advanced, "object/draft_schematic/weapon/component/shared_blaster_power_handler_advanced.iff")

object_draft_schematic_weapon_component_shared_blaster_rifle_barrel = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blaster_rifle_barrel.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3017432687,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blaster_rifle_barrel, "object/draft_schematic/weapon/component/shared_blaster_rifle_barrel.iff")

object_draft_schematic_weapon_component_shared_blaster_rifle_barrel_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_blaster_rifle_barrel_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2415303462,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_blaster_rifle_barrel_advanced, "object/draft_schematic/weapon/component/shared_blaster_rifle_barrel_advanced.iff")

object_draft_schematic_weapon_component_shared_chemical_dispersion_mechanism = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_chemical_dispersion_mechanism.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 4093058849,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_chemical_dispersion_mechanism, "object/draft_schematic/weapon/component/shared_chemical_dispersion_mechanism.iff")

object_draft_schematic_weapon_component_shared_chemical_dispersion_mechanism_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_chemical_dispersion_mechanism_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3692236674,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_chemical_dispersion_mechanism_advanced, "object/draft_schematic/weapon/component/shared_chemical_dispersion_mechanism_advanced.iff")

object_draft_schematic_weapon_component_shared_energization_crystals = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_energization_crystals.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3330558458,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_energization_crystals, "object/draft_schematic/weapon/component/shared_energization_crystals.iff")

object_draft_schematic_weapon_component_shared_galven_tube_circuits = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_galven_tube_circuits.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 1314707956,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_galven_tube_circuits, "object/draft_schematic/weapon/component/shared_galven_tube_circuits.iff")

object_draft_schematic_weapon_component_shared_laser_cannon_cooling_sleeve = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_laser_cannon_cooling_sleeve.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 4113789241,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_laser_cannon_cooling_sleeve, "object/draft_schematic/weapon/component/shared_laser_cannon_cooling_sleeve.iff")

object_draft_schematic_weapon_component_shared_laser_cannon_gun_tube = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_laser_cannon_gun_tube.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2303806735,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_laser_cannon_gun_tube, "object/draft_schematic/weapon/component/shared_laser_cannon_gun_tube.iff")

object_draft_schematic_weapon_component_shared_laser_generator = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_laser_generator.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_laser_generator, "object/draft_schematic/weapon/component/shared_laser_generator.iff")

object_draft_schematic_weapon_component_shared_laser_magnetic_flashback_supressor = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_laser_magnetic_flashback_supressor, "object/draft_schematic/weapon/component/shared_laser_magnetic_flashback_supressor.iff")

object_draft_schematic_weapon_component_shared_parallel_weapon_targeting_computer = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_parallel_weapon_targeting_computer.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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	clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_parallel_weapon_targeting_computer, "object/draft_schematic/weapon/component/shared_parallel_weapon_targeting_computer.iff")

object_draft_schematic_weapon_component_shared_projectile_feed_mechanism = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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	clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_projectile_feed_mechanism, "object/draft_schematic/weapon/component/shared_projectile_feed_mechanism.iff")

object_draft_schematic_weapon_component_shared_projectile_feed_mechanism_advanced = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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	clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_projectile_feed_mechanism_advanced, "object/draft_schematic/weapon/component/shared_projectile_feed_mechanism_advanced.iff")

object_draft_schematic_weapon_component_shared_projectile_pistol_barrel = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_projectile_pistol_barrel.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_projectile_pistol_barrel, "object/draft_schematic/weapon/component/shared_projectile_pistol_barrel.iff")

object_draft_schematic_weapon_component_shared_projectile_pistol_barrel_advanced = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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	clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_projectile_pistol_barrel_advanced, "object/draft_schematic/weapon/component/shared_projectile_pistol_barrel_advanced.iff")

object_draft_schematic_weapon_component_shared_projectile_rifle_barrel = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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	clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_projectile_rifle_barrel, "object/draft_schematic/weapon/component/shared_projectile_rifle_barrel.iff")

object_draft_schematic_weapon_component_shared_projectile_rifle_barrel_advanced = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_projectile_rifle_barrel_advanced, "object/draft_schematic/weapon/component/shared_projectile_rifle_barrel_advanced.iff")

object_draft_schematic_weapon_component_shared_reinforcement_core = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_reinforcement_core.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_reinforcement_core, "object/draft_schematic/weapon/component/shared_reinforcement_core.iff")

object_draft_schematic_weapon_component_shared_reinforcement_core_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_reinforcement_core_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_reinforcement_core_advanced, "object/draft_schematic/weapon/component/shared_reinforcement_core_advanced.iff")

object_draft_schematic_weapon_component_shared_reinforcement_core_geo = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_reinforcement_core_geo.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_reinforcement_core_geo, "object/draft_schematic/weapon/component/shared_reinforcement_core_geo.iff")

object_draft_schematic_weapon_component_shared_scope_weapon = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_scope_weapon.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_scope_weapon, "object/draft_schematic/weapon/component/shared_scope_weapon.iff")

object_draft_schematic_weapon_component_shared_scope_weapon_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_scope_weapon_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_scope_weapon_advanced, "object/draft_schematic/weapon/component/shared_scope_weapon_advanced.iff")

object_draft_schematic_weapon_component_shared_stock = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_stock, "object/draft_schematic/weapon/component/shared_stock.iff")

object_draft_schematic_weapon_component_shared_stock_advanced = SharedDraftSchematicObjectTemplate:new {
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	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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	clientObjectCRC = 1592695997,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_stock_advanced, "object/draft_schematic/weapon/component/shared_stock_advanced.iff")

object_draft_schematic_weapon_component_shared_sword_core = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_sword_core.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 4049686729,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_sword_core, "object/draft_schematic/weapon/component/shared_sword_core.iff")

object_draft_schematic_weapon_component_shared_sword_core_advanced = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_sword_core_advanced.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 4271255485,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_sword_core_advanced, "object/draft_schematic/weapon/component/shared_sword_core_advanced.iff")

object_draft_schematic_weapon_component_shared_sword_core_geo = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_sword_core_geo.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2844636480,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_sword_core_geo, "object/draft_schematic/weapon/component/shared_sword_core_geo.iff")

object_draft_schematic_weapon_component_shared_turbo_laser_gun_tube = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_turbo_laser_gun_tube.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 522996520,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_turbo_laser_gun_tube, "object/draft_schematic/weapon/component/shared_turbo_laser_gun_tube.iff")

object_draft_schematic_weapon_component_shared_weapon_mount = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_weapon_mount.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3571298637,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_weapon_mount, "object/draft_schematic/weapon/component/shared_weapon_mount.iff")

object_draft_schematic_weapon_component_shared_weapon_mount_light = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_weapon_mount_light.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3504836884,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_weapon_mount_light, "object/draft_schematic/weapon/component/shared_weapon_mount_light.iff")

object_draft_schematic_weapon_component_shared_weapon_targeting_computer = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_weapon_targeting_computer.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 2837944775,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_weapon_targeting_computer, "object/draft_schematic/weapon/component/shared_weapon_targeting_computer.iff")

object_draft_schematic_weapon_component_shared_weapon_trajectory_computer = SharedDraftSchematicObjectTemplate:new {
	clientTemplateFileName = "object/draft_schematic/weapon/component/shared_weapon_trajectory_computer.iff"
	--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
	appearanceFilename = "",
	arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",

	clearFloraRadius = 0,
	clientDataFile = "",
	clientGameObjectType = 2049,
	collisionActionBlockFlags = 0,
	collisionActionFlags = 0,
	collisionActionPassFlags = 0,
	collisionMaterialBlockFlags = 0,
	collisionMaterialFlags = 0,
	collisionMaterialPassFlags = 0,
	containerType = 0,
	containerVolumeLimit = 0,

	detailedDescription = "string_id_table",

	gameObjectType = 2049,

	locationReservationRadius = 0,
	lookAtText = "string_id_table",

	noBuildRadius = 0,

	objectName = "string_id_table",
	onlyVisibleInTools = 0,

	portalLayoutFilename = "",

	scale = 0,
	scaleThresholdBeforeExtentTest = 0.5,
	sendToClient = 1,
	slotDescriptorFilename = "",
	snapToTerrain = 0,
	surfaceType = 0,

	totalCellNumber = 0,

	clientObjectCRC = 3402034090,
	derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}

ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_weapon_trajectory_computer, "object/draft_schematic/weapon/component/shared_weapon_trajectory_computer.iff")
