PREFABS.Wall_tech_windows_top_corner_light =
{
  file   = "wall/gtd_wall_tech_top_corner_light_set.wad"
  map    = "MAP01"

  prob   = 50
  theme  = "!hell"
  env = "building"

  group = "gtd_wall_tech_top_corner_light_set"

  where  = "edge"
  deep   = 32
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit  = "bottom"
}

PREFABS.Wall_tech_windows_top_corner_light_diag =
{
  file   = "wall/gtd_wall_tech_top_corner_light_set.wad"
  map    = "MAP02"

  prob   = 50
  theme = "!hell"
  group = "gtd_wall_tech_top_corner_light_set"

  where  = "diagonal"

  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit  = "bottom"
}

PREFABS.Wall_tech_windows_top_corner_light_hell =
{
  template = "Wall_tech_windows_top_corner_light"
  theme = "hell"

  tex_TEKLITE2 = "SKINEDGE"
  flat_CEIL3_4 = "BLOOD1"
}

PREFABS.Wall_tech_windows_top_corner_light_diag_hell =
{
  template = "Wall_tech_windows_top_corner_light_diag"
  theme = "hell"

  tex_TEKLITE2 = "SKINEDGE"
  flat_CEIL3_4 = "BLOOD1"
}
