PREFABS.Window_weabdows_1 =
{
  file   = "window/gtd_window_weabdows.wad"
  map    = "MAP01"

  group  = "gtd_window_weabdows"
  engine = "zdoom"

  rank   = 2
  prob   = 50

  where  = "edge"
  seed_w = 1

  height = 128
  deep   = 16
  over   = 16

  y_fit = { 40,44 }

  bound_z1 = 0
  bound_z2 = 128
}

PREFABS.Window_weabdows_2 =
{
  template = "Window_weabdows_1"
  map      = "MAP02"

  seed_w   = 2
}

PREFABS.Window_weabdows_3 =
{
  template = "Window_weabdows_1"
  map      = "MAP03"

  seed_w   = 3
}

-- fallbacks

PREFABS.Window_not_weabdows =
{
  file   = "window/square.wad"
  map    = "MAP01"

  group  = "gtd_window_weabdows"

  rank   = 1
  prob   = 1

  passable = true

  where  = "edge"
  seed_w = 1

  height = 128
  deep   = 16
  over   = 16

  bound_z1 = 0
  bound_z2 = 128
}

PREFABS.Window_not_weabdows_2 =
{
  template = "Window_not_weabdows"
  map = "MAP02"

  seed_w = 2
}

PREFABS.Window_not_weabdows_3 =
{
  template = "Window_not_weabdows"
  map = "MAP03"

  seed_w = 3
}
