--
-- wide stair, 3 seeds across
--

PREFABS.Stair_wide_3x1 =
{
  file   = "stairs/wide_3x1.wad"
  map    = "MAP01"

  prob   = 250

  where  = "seeds"
  shape  = "I"

  seed_w = 3

  bound_z1 = 0
  bound_z2 = 32

  delta_h = 32
}


PREFABS.Stair_wide_3x1_torch =
{
  file   = "stairs/wide_3x1.wad"
  map    = "MAP02"

  prob  = 150
  theme = "urban"

  where  = "seeds"
  shape  = "I"

  seed_w = 3

  bound_z1 = 0
  bound_z2 = 32

  delta_h = 32

  thing_46 =
  {
   red_torch = 50
   blue_torch = 30
   green_torch = 15
  }

}

-- Tech vesion
PREFABS.Stair_wide_3x1_torch_tech =
{
  template   = "Stair_wide_3x1_torch"
  map    = "MAP02"
  theme  = "tech"

  tex_METAL = "SHAWN2"
  flat_CEIL5_2 = "FLAT23"

  thing_46 =
  {
    mercury_lamp = 50
    mercury_small = 35
    lamp = 25
  }

  tex_STEP5 = "STEP3"

}

-- Hell vesion
PREFABS.Stair_wide_3x1_torch_hell =
{
  template   = "Stair_wide_3x1_torch"
  map    = "MAP02"
  theme  = "hell"

  thing_46 =
  {
   red_torch = 50
   blue_torch = 50
   green_torch = 50
  }
}

PREFABS.Stair_wide_3x1_torch_hell_gore =
{
  template   = "Stair_wide_3x1_torch"
  map    = "MAP02"
  theme  = "hell"

  thing_46 =
  {
   skull_pole = 70
   skull_kebab = 70
   impaled_human = 50
   impaled_twitch = 50
  }
}

PREFABS.Stair_wide_3x1_torch_eye =
{
  template   = "Stair_wide_3x1_torch"
  map    = "MAP02"
  theme  = "hell"

  thing_46 = "evil_eye"

}
