--
-- Outdoor ponds based on Oblige 0.97
--

PREFABS.Decor_frozsoul_097_water_pond1 =
{
  file   = "decor/frozsoul_097_ponds.wad"
  map    = "MAP01"

  liquid = true

  -- high probability is needed to have a reasonable chance of appearing
  prob   = 5000
  env    = "outdoor"

  where  = "point"
  size   = 96

  bound_z1 = 0

  sink_mode = "never"
}

PREFABS.Decor_frozsoul_097_water_pond2 =
{
  template = "Decor_frozsoul_097_water_pond1"
  map      = "MAP02"

  size   = 128
}

--[[
PREFABS.Decor_frozsoul_097_nukage_pond1 =
{
  template = "Decor_frozsoul_097_water_pond1"
  flat_FWATER1 = "NUKAGE1"
}

PREFABS.Decor_frozsoul_097_nukage_pond2 =
{
  template = "Decor_frozsoul_097_water_pond1"
  map      = "MAP02"
  flat_FWATER1 = "NUKAGE1"
}

PREFABS.Decor_frozsoul_097_blood_pond1 =
{
  template = "Decor_frozsoul_097_water_pond1"
  theme = "!tech"
  flat_FWATER1 = "BLOOD1"
}

PREFABS.Decor_frozsoul_097_blood_pond2 =
{
  template = "Decor_frozsoul_097_water_pond1"
  map      = "MAP02"
  theme = "!tech"
  flat_FWATER1 = "BLOOD1"
}

PREFABS.Decor_frozsoul_097_lava_pond1 =
{
  template = "Decor_frozsoul_097_water_pond1"
  theme = "hell"
  flat_FWATER1 = "LAVA1"
}

PREFABS.Decor_frozsoul_097_lava_pond2 =
{
  template = "Decor_frozsoul_097_water_pond1"
  map      = "MAP02"
  theme = "hell"
  flat_FWATER1 = "LAVA1"
}
]]
