-----------------------------------
-- Geirskogul
-- Polearm weapon skill
-- Skill Level: N/A
-- Gae Assail/Gungnir: Shock Spikes.
-- This weapon skill is only available with the stage 5 relic Polearm Gungnir, within Dynamis with the stage 4 Gae Assail, or by activating the latent effect on the Skogul Lance.
-- Aligned with the Light Gorget, Aqua Gorget & Snow Gorget.
-- Aligned with the Light Belt, Aqua Belt & Snow Belt.
-- Element: None
-- Modifiers: AGI:60%
-- 100%TP    200%TP    300%TP
-- 3.00      3.00      3.00
-----------------------------------
require("scripts/globals/aftermath")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/weaponskills")
-----------------------------------
local weaponskill_object = {}

weaponskill_object.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
    local params = {}
    params.numHits = 1
    params.ftp100 = 3 params.ftp200 = 3 params.ftp300 = 3
    params.str_wsc = 0.0 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.6 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
    params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
    params.canCrit = false
    params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0
    params.atk100 = 1; params.atk200 = 1; params.atk300 = 1

    if USE_ADOULIN_WEAPON_SKILL_CHANGES then
        params.dex_wsc = 0.8 params.agi_wsc = 0.0
    end

    -- Apply aftermath
   tpz.aftermath.addStatusEffect(player, tp, tpz.slot.MAIN, tpz.aftermath.type.RELIC)

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)

    return tpHits, extraHits, criticalHit, damage
end

return weaponskill_object
