--
-- long narrow stair, 3 seeds high
--

PREFABS.Stair_long_1x3 =
{
  file   = "stairs/long_1x3.wad"

  prob   = 110 --90
  prob_skew = 3

  theme  = "!hell"
  map    = "MAP01"

  where  = "seeds"
  shape  = "I"

  seed_h = 3
  seed_w = 1

  x_fit  = "stretch"
  y_fit  = "stretch"

  bound_z1 = 0
  bound_z2 = 96

  delta_h = 96

  tex_STEP6 = { STEP6=50, STEP2=50, STEP3=50, STEP5=50 }
  tex_BROWN1 = { BROWN1=50, BROWNGRN=50, BROWN96=50, BROWNHUG=50 }

}

PREFABS.Stair_long_1x3_tech2 =
{
  template   = "Stair_long_1x3"

  theme  = "tech"
  map    = "MAP01"

  tex_STEP6 = { STEP6=50, STEP4=50, STEP3=50, STEP5=50 }
  tex_BROWN1 = "METAL1"
  flat_FLOOR7_1 = { FLOOR4_8=50, FLOOR5_1=50 }
}

PREFABS.Stair_long_1x3_tech3 =
{
  template   = "Stair_long_1x3"

  theme  = "tech"
  map    = "MAP01"

  tex_STEP6 = "STEP4"
  tex_BROWN1 = { STARGR1=50, STARGR2=50, STARG3=50 }
  flat_FLOOR7_1 = { FLAT20=50, FLAT23=50 }
}

PREFABS.Stair_long_1x3_general =
{
  template   = "Stair_long_1x3"

  theme  = "!hell"
  map    = "MAP01"

  tex_STEP6 = "STEP4"
  tex_BROWN1 = { STONE=50, STONE4=50 }
  flat_FLOOR7_1 = { FLAT19=50, FLAT5_4=50 }
}

PREFABS.Stair_long_1x3_general2 =
{
  template   = "Stair_long_1x3"

  theme  = "!hell"
  map    = "MAP01"

  tex_STEP6 = "STEP4"
  tex_BROWN1 = { STONE2=50, STONE3=30 }
  flat_FLOOR7_1 = "FLAT1"
}

PREFABS.Stair_long_1x3_hell1 =
{
  template = "Stair_long_1x3"
  map = "MAP02"

  theme  = "hell"
  prob   = 120

  tex_STEP6 = "MARBGRAY"
  flat_FLOOR7_1 = "FLOOR7_2"

}

PREFABS.Stair_long_1x3_hell2 =
{
  template = "Stair_long_1x3"
  map = "MAP02"

  theme  = "hell"
  prob   = 120

  tex_STEP6 = "MARBLE1"
  flat_FLOOR7_1 = "DEM1_6"

}

PREFABS.Stair_long_1x3_hell3 =
{
  template = "Stair_long_1x3"
  map = "MAP02"

  theme  = "hell"
  prob   = 120

  tex_STEP6 = "METAL"
  tex_MARBLE1 = "METAL"
  flat_FLOOR7_1 = "CEIL5_2"

}
