-----------------
--英雄：蝙蝠骑士
--技能：烈焰破击
--键位：W
--类型：指向地点
--作者：Halcyon
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('batrider_flamebreak')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange;

nKeepMana = 400 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end
    
--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
    if castTarget ~= nil then
        X.Compensation() 
        bot:ActionQueue_UseAbilityOnLocation( ability, castTarget ) --使用技能
    end
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()

	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
       or not ability:IsFullyCastable()
	then 
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end
	
	-- Get some of its values
	local nRadius = ability:GetSpecialValueInt("explosion_radius");
	local nSpeed = ability:GetSpecialValueInt("speed");
	local nCastRange = ability:GetCastRange();
	local nCastPoint = ability:GetCastPoint();

	-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
	if J.IsRetreating(bot)
	then
		local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
		for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
		do
			if bot:WasRecentlyDamagedByHero( npcEnemy, 1.0 )
			then
				if GetUnitToUnitDistance(npcEnemy, bot) < nRadius then
					return BOT_ACTION_DESIRE_LOW, bot:GetLocation()
				else
					return BOT_ACTION_DESIRE_LOW, npcEnemy:GetExtrapolatedLocation(nCastPoint)
				end
			end
		end
	end
	
	if J.IsGoingOnSomeone(bot)
	then
		local npcTarget = bot:GetTarget();
		if J.IsValidHero(npcTarget) and
		   J.CanCastOnNonMagicImmune(npcTarget) and
		   J.IsInRange(npcTarget, bot, 1000)
		then
			local nDelay = ( GetUnitToUnitDistance( npcTarget, bot ) / nSpeed ) + nCastPoint
			return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nDelay);
		end
	end
	
	return BOT_ACTION_DESIRE_NONE, 0;
	
end

return X;