<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{2617B9A8-8143-4DB1-BE0F-C2BB3A62724F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>OpeniGameAPI</RootNamespace>
    <AssemblyName>OpeniGameAPI</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
    <PlatformTarget>x64</PlatformTarget>
    <OutputPath>bin\x64\Debug\</OutputPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
    <PlatformTarget>x64</PlatformTarget>
    <OutputPath>bin\x64\Release\</OutputPath>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="BaseCtrl\iGameEasyCalc_API.cs" />
    <Compile Include="BaseCtrl\iGameEasyCalc_RGBList.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalcAPI.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalc_DevicePointList_MBoard.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalc_LEDParameter.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalc_LEDType.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalc_Line.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalc_Point.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalc_PointList.cs" />
    <Compile Include="ComplexCtrl\iGameSpaceCalc_RGBData.cs" />
    <Compile Include="LED_Define\iGameAPI_DeviceType.cs" />
    <Compile Include="LED_Define\iGameAPI_Result.cs" />
    <Compile Include="LED_Define\iGameEasyCalc_LEDParameter.cs" />
    <Compile Include="LED_Define\iGameEasyCalc_LEDType.cs" />
    <Compile Include="LED_Define\iGameLEDCalcMode.cs" />
    <Compile Include="LED_Define\LEDAPI.cs" />
    <Compile Include="LED_Define\RGB.cs" />
    <Compile Include="MotherBoardConnect\iGameMBoard.cs" />
    <Compile Include="MotherBoardConnect\iGameMBoard_API.cs" />
    <Compile Include="MotherBoardConnect\iGameMBoard_Device.cs" />
    <Compile Include="MotherBoardConnect\iGameMBoard_DeviceBuffer.cs" />
    <Compile Include="MotherBoardConnect\iGameMBoard_ICType.cs" />
    <Compile Include="MotherBoardConnect\iGameMBoard_LEDInfo.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>