/*
 * Copyright (c) 2018-Present Carter Games
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 *    
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

using UnityEditor;

namespace CarterGames.Assets.AudioManager.Editor
{
    /// <summary>
    /// A patch for 2.6.0 which updates the scripting defines for the static instance when changing build platform.
    /// </summary>
    public class StaticInstanceBoolSetup : AssetPostprocessor
    {
        /* ─────────────────────────────────────────────────────────────────────────────────────────────────────────────
        |   Fields
        ───────────────────────────────────────────────────────────────────────────────────────────────────────────── */
        
        private static bool _hasRun;

        /* ─────────────────────────────────────────────────────────────────────────────────────────────────────────────
        |   AssetPostprocessor Implementation
        ───────────────────────────────────────────────────────────────────────────────────────────────────────────── */
        
        private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            if (_hasRun) return;

            AudioManagerEditorUtil.Settings.isUsingStatic = ScriptingDefineHandler.IsScriptingDefinePresent();
            _hasRun = true;
        }
    }
}