character_to_grey_out_table.asm.hbr
city41_kof94te/resources/character_to_grey_out_table.asm.hbr
;; the grey scb1 vramaddr|vramrw word pairs
;; the data from this was calculated in sromCromPreEmit.ts
;; the data is in character id order (so Heidern is first)
;; each character has 8 word pairs
;; each pair is [vramaddr]|[vramrw]
;; this is scb1 data that changes the tile and palette
;; for a character in the character grid
;; greyOutDefeatedCharacters.asm largely just blindly writes
;; this data for any character that has been defeated, turning them grey
{{#each greyCharacterGrid}}
dc.w ${{hex this}}
{{/each}}
