definitions.asm
L226n_L3d-engine/Source/definitions.asm
%assign	START_WIDTH	22
%assign	START_HEIGHT	13
%assign	FLOAD_WIDTH	50
%assign	FLOAD_HEIGHT	20
%assign	LSC_WARN_WIDTH	48
%assign	LSC_WARN_HEIGHT	11
%assign	NR_WARN_HEIGHT	10
%assign	L3D_OW_WIDTH	40
%assign	L3D_OW_HEIGHT	9
%assign	EDITOR_UNSAVED_WIDTH	38
%assign	EDITOR_UNSAVED_HEIGHT	8
%assign	EDITOR_STYPE_HEIGHT	6
%assign	EDITOR_STYPE_WIDTH	18
%assign	EDITOR_BBAR	6
%assign	EDITOR_LBAR	36
%assign	UNIT_SIZE	13
%assign	TOP_SIZE	4
%assign	USEC	1000000000
%assign	UFRAME	USEC/60
%assign	UDELTA	USEC/30
%assign	WIDGET_BUTTON	0
%assign	WIDGET_ID	1
%assign	WIDGET_POS	2
%assign	WIDGET_BOX	3
%assign	WIDGET_INT	4
%assign	WIDGET_FACE	10
%assign	INT_360	0
%assign	INT_256	1
%assign	INT_100	2
%assign	INT_8	3
%define	ADD_POINT_STR	"Add new point"
%define	POINT_X	"Point X: "
%define	POINT_Y	"Point Y: "
%define	POINT_Z	"Point Z: "
%define	RELATIVE_POINT	"Relative point: "
%define	INSERT_POINT	"[Insert point]"
%define	ADD_FACE_STR	"Add new face"
%define	FACE_1	"Point 1: "
%define	FACE_2	"Point 2: "
%define	FACE_3	"Point 3: "
%define	ADD_FACE	"[Insert face]"
%define	REMOVE_POINT_STR	"Remove point"
%define	POINT_ID	"Point ID: "
%define	REMOVE_POINT	"[Remove point]"
%define	ROTATE_POINT_STR	"Rotate point"
%define	ROTATE_ID	"Rotate ID: "
%define	CENTER_ID	"Center ID: "
%define	ROTATE_YAW	"Yaw: "
%define	ROTATE_PITCH	"Pitch: "
%define	ROTATE_ROLL	"Roll: "
%define	ROTATE_POINT	"[Rotate point]"
%define	DUPLICATE_POINT	"Duplicate point: "
%define	USE_SELECTION	"Use selection: "
%define	POINT_SELECTION_STR	"Create new selection"
%define	SELECTION_ADD	"[Add point]"
%define	SELECTION_SUB	"[Remove point]"
%define	SELECTION_CLR	"[Clear selection]"
%define	MOVE_VECTOR_STR	"Move point along vector"
%define	VECTOR_ID	"Vector point ID: "
%define	MOVE_DIST	"Distance: "
%define	APPLY_MOV	"[Move point]"
%define	ROTATE_AXIS_STR	"Rotate point along axis"
%define	AXIS_A	"Axis A: "
%define	AXIS_B	"Axis B: "
%define	VECTOR_A	"Vector A: "
%define	VECTOR_B	"Vector B: "
%define	ANGLE	"Angle: "
%define	TRIG_MOVE	"Move point with tangeant"
%define	ROTATE_NORMAL_STR	"Rotate point around normal"
%define	VERTEX_1	"Vertex 1: "
%define	VERTEX_2	"Vertex 2: "
%define	VERTEX_3	"Vertex 3: "
%define	REMOVE_FACE_STR	"Remove face"
%define	FACE_ID	"Face ID: "
%define	REMOVE_FACE	"[Remove face]"
%define	MAP_FACE_STR	"UV map face"
%define	FACE_U0	"Face U0: "
%define	FACE_V0	"Face V0: "
%define	FACE_U1	"Face U1: "
%define	FACE_V1	"Face V1: "
%define	FACE_U2	"Face U2: "
%define	FACE_V2	"Face V2: "
%define	MAP_FACE	"[Assign UV]"
%define	DISCARD_UV	"[Discard UV]"
%define	DEFAULT_STRING	"[+0]"
%define	DEFAULT_USTRING	"[0]"
%define	USTRING_2	"[2]"
%define	DEFAULT_POINT	"[!!]"
%define	DEFAULT_OPT	"[ ]"
%define	SCOPE_0	"0 (TOP_SCOPE)"
%define	SCOPE_1	"1 (LEFT_BAR) "
%define	SCOPE_2	"2 (PREVIEW)  "
%define	BBAR_ENABLED	"255 (TRUE)"
%define	BBAR_DISABLED	"0 (FALSE) "
%define	PEN_COLOUR	"Pen colour"
%define	PRIMARY_R	"Primary R: "
%define	PRIMARY_G	"Primary G: "
%define	PRIMARY_B	"Primary B: "
%define	PRIMARY_A	"Primary A: "
%define	SECONDARY_R	"Secondary R: "
%define	SECONDARY_G	"Secondary G: "
%define	SECONDARY_B	"Secondary B: "
%define	SECONDARY_A	"Secondary A: "
%define	TEX_WIDTH	"Texture width: "
%define	TEX_HEIGHT	"Texture height: "

