default.asm
ostin-project_ostin-kernel/skin/default.asm
;;======================================================================================================================
;;///// default.asm //////////////////////////////////////////////////////////////////////////////////////// GPLv2 /////
;;======================================================================================================================
;; (c) 2004-2007 KolibriOS team <http://kolibrios.org/>
;;======================================================================================================================
;; This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
;; License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later
;; version.
;;
;; This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
;; warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License along with this program. If not, see
;; <http://www.gnu.org/licenses/>.
;;======================================================================================================================

include 'me_skin.inc'

SKIN_PARAMS \
  height          = bmp_base.height,\     ; skin height
  margins         = [5:1:43:1],\          ; margins [left:top:right:bottom]
  colors active   = [binner=0x00081d:\    ; border inner color
                     bouter=0x00081d:\    ; border outer color
                     bframe=0x0054e7],\   ; border frame color
  colors inactive = [binner=0x00081d:\    ; border inner color
                     bouter=0x00081d:\    ; border outer color
                     bframe=0x1a8acc],\   ; border frame color
  dtp             = 'myblue.dtp'          ; dtp colors

SKIN_BUTTONS \
  close    = [-21:3][16:16],\             ; buttons coordinates
  minimize = [-39:3][16:16]               ; [left:top][width:height]

SKIN_BITMAPS \
  left active   = bmp_left,\              ; skin bitmaps pointers
  left inactive = bmp_left1,\
  oper active   = bmp_oper,\
  oper inactive = bmp_oper1,\
  base active   = bmp_base,\
  base inactive = bmp_base1

BITMAP bmp_left ,'left.bmp'               ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'
