GameOverBlocks.asm
Yoshifanatic1_Donkey-Kong-Country-3-Disassembly/DKC3/Graphics/Compressed/DynamicSprites/GameOverBlocks.asm
DATA_7F2000:
	db $06,$04,$0C,$01,$1C,$1D,$00,$00,$16,$72,$17,$82,$06,$72,$07,$82
	db $21,$72,$22,$82,$09,$92,$11,$92,$19,$92,$21,$92,$26,$92
	;incbin "Graphics/DynamicSprites/GFX_GameOverBlocks_G.bin"	; GFXSize = $3A0
	;dl $7F201E,$7F23BE,GFX_GameOverBlocks_G,GFX_GameOverBlocks_GEnd

DATA_7F23BE:
	db $06,$01,$0C,$00,$00,$0D,$10,$0C,$40,$76,$40,$86,$30,$77,$30,$87
	db $4B,$75,$4B,$85,$43,$96
	;incbin "Graphics/DynamicSprites/GFX_GameOverBlocks_AM.bin"	; GFXSize = $320
	;dl $7F23D4,$7F26F4,GFX_GameOverBlocks_AM,GFX_GameOverBlocks_AMEnd

DATA_7F26F4:
	db $04,$08,$08,$00,$18,$18,$00,$00,$5A,$75,$6A,$75,$5A,$85,$6A,$85
	db $77,$75,$77,$7D,$77,$85,$77,$8D,$5C,$95,$64,$95,$6C,$95,$71,$95
	;incbin "Graphics/DynamicSprites/GFX_GameOverBlocks_E.bin"	; GFXSize = $300
	;dl $7F2714,$7F2A14,GFX_GameOverBlocks_E,GFX_GameOverBlocks_EEnd

DATA_7F2A14:
	db $05,$06,$0A,$01,$1A,$1B,$00,$00,$9F,$77,$94,$67,$94,$77,$94,$87
	db $84,$75,$A1,$6F,$8C,$6D,$8C,$85,$87,$85,$8D,$8D,$A4,$87,$A7,$87
	;incbin "Graphics/DynamicSprites/GFX_GameOverBlocks_O.bin"	; GFXSize = $360
	;dl $7F2A34,$7F2D94,GFX_GameOverBlocks_O,GFX_GameOverBlocks_OEnd

DATA_7F2D94:
	db $04,$04,$08,$00,$00,$0C,$10,$08,$AC,$75,$BC,$75,$AC,$85,$BC,$85
	db $AD,$95,$B5,$95,$BD,$95,$C4,$95
	;incbin "Graphics/DynamicSprites/GFX_GameOverBlocks_V.bin"	; GFXSize = $280
	;dl $7F2DAC,$7F302C,GFX_GameOverBlocks_V,GFX_GameOverBlocks_VEnd

DATA_7F302C:
	db $06,$00,$0C,$00,$00,$0C,$10,$0C,$CC,$79,$DC,$7A,$CC,$89,$DC,$8A
	db $E7,$7C,$E7,$8C
	;incbin "Graphics/DynamicSprites/GFX_GameOverBlocks_ER.bin"	; GFXSize = $300
	;dl $7F3040,$7F3340,GFX_GameOverBlocks_ER,GFX_GameOverBlocks_EREnd
