goo.inc
mdsteele_annalog/src/actors/goo.inc
;;;=========================================================================;;;
;;; Copyright 2022 Matthew D. Steele <mdsteele@alum.mit.edu>                ;;;
;;;                                                                         ;;;
;;; This file is part of Annalog.                                           ;;;
;;;                                                                         ;;;
;;; Annalog is free software: you can redistribute it and/or modify it      ;;;
;;; under the terms of the GNU General Public License as published by the   ;;;
;;; Free Software Foundation, either version 3 of the License, or (at your  ;;;
;;; option) any later version.                                              ;;;
;;;                                                                         ;;;
;;; Annalog is distributed in the hope that it will be useful, but WITHOUT  ;;;
;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or   ;;;
;;; FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License   ;;;
;;; for more details.                                                       ;;;
;;;                                                                         ;;;
;;; You should have received a copy of the GNU General Public License along ;;;
;;; with Annalog.  If not, see <http://www.gnu.org/licenses/>.              ;;;
;;;=========================================================================;;;

;;; State bytes for goo baddies:
;;;   * Param: The initial flags to set (0 or bObj::FlipH).
;;;   * Flags: The bObj::FlipHV bits are both set if the goo is facing left, or
;;;     cleared if it is facing right.
;;;   * State1: A counter that increments each frame, to drive the goo's
;;;     animation.
;;;   * State2: The room block column for the goo's "home base" (red goo only).
;;;   * State3: Boolean; true ($ff) if the goo should move this movement cycle,
;;;     false ($00) if it should stay put (red goo only).
;;;   * State4: Unused.

;;; Tile IDs for drawing goo baddie actors.
kTileIdObjBadGooFirst = $90

;;;=========================================================================;;;
