//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D SmartBlitSampler;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   SmartBlitSampler s0       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1812946054e-42 // 843
    def c0, 1, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    mul r0, c0.xxyy, v0.xyxx
    texldl r0, r0, s0
    mov oC0.xy, r0.x
    mov oC0.zw, c0.x

// approximately 5 instruction slots used (2 texture, 3 arithmetic)
