//*****************************************************************
// 	Optional patches
// Uncomment the desired Optional patches
//*****************************************************************

// Famicom Disk System version King's Tomb layout
//incsrc code/optional/FDSKingsTomb.asm

// Famicom Disk System version Experience Levels requirements
//incsrc code/optional/FDSExpRequirements.asm

// Fairy Spell doesn't go through doors
//incsrc code/optional/FairyDoor.asm

// Keep Experience Points after Game Over
// (Doesn't carry over on Reboot!)
//incsrc code/optional/KeepExpAtGameOver.asm

// New Experience system
//incsrc code/optional/NewExp.asm

// New Graphics based on Rev Edition & New Link hacks
// CANNOT BE COMBINED WITH REVILITY'S GFX NOR ORIGINAL GFX HACKS!!!
//incsrc code/optional/NewGFX.asm

// Only the FDS Battle Theme plays for all encounters
// WARNING! - CAN'T be combined with the Random Battle Theme patch!
//incsrc code/optional/OnlyFDSBattleTheme.asm

// Only the NES Battle Theme plays for all encounters
// WARNING! - CAN'T be combined with the Random Battle Theme patch!
//incsrc code/optional/OnlyNESBattleTheme.asm

// Original Zelda 2 enemy attributes (Exp, HP, Respawn)
//incsrc code/optional/OriginalEnemyAttributes.asm

// Original Zelda 2 enemy drops (Kill 6 enemies for an item drop)
//incsrc code/optional/OriginalEnemyDrops.asm

// Original Zelda 2 behaviour when obtaining Link Dolls
//incsrc code/optional/OriginalLinkDolls.asm

// Original Zelda 2 behaviour when getting a Game Over 
//incsrc code/optional/OriginalRestartAtGameOver.asm

// Original Zelda 2 NES graphics
// CANNOT BE COMBINED WITH REVILITY'S GFX NOR NEW GFX HACKS!!!
//incsrc code/optional/OriginalGFX.asm

// Original Zelda 2 magic consumption
//incsrc code/optional/OriginalSpellMagicConsumption.asm

// Original Zelda 2 title screen (Palette + Sword)
//incsrc code/optional/OriginalTitleScreen.asm

// Original Zelda 2 Title Screen Sword with New Palette
//incsrc code/optional/OriginalTitleScreenSword.asm

// Original Zelda 2 Title Screen Palette with New Redux Sword
//incsrc code/optional/OriginalTitleScreenPalette.asm

// Random Battle Theme, changing between FDS and NES ones
//incsrc code/optional/RandomBattleTheme.asm

// Reduce lag in-game - Reduces number of enemies on-screen
//incsrc code/optional/ReduceLag.asm

// Change the Sound that plays when getting minor item (P-Bag, Magic Jar, etc.)
//incsrc code/optional/ChangeMinorItemSound.asm

// Change the Text printing sound made from Dialog boxes
//incsrc code/optional/ChangeTextSound.asm

// Remove the Text printing sound made from Dialog boxes
//incsrc code/optional/RemoveTextSound.asm

// Remove the low health beeping
//incsrc code/optional/RemoveLowHealthBeep.asm

// Restart on the same screen after a Game Over
//incsrc code/optional/RestartSameScreenAtGameOver.asm

// New Graphics based on Revility's Edition
// CANNOT BE COMBINED WITH NEW GFX NOR ORIGINAL GFX HACKS!!!
//incsrc code/optional/RevilityGFX.asm

// Rework the Title Screen to match the logo of recent Zelda titles
//incsrc code/optional/ReworkedTitleScreen.asm

// Secret... ???
//incsrc code/optional/Secret.asm

// Static experience points while placing each Palace Crystal
//incsrc code/optional/StaticExpAtPalaceCrystal.asm

// Make the Blue Tunic change to Red Tunic at Lvl 7 instead of 5
//incsrc code/optional/TunicChangeLvl7.asm


