// Summary: Removed erroneous shadowmap blur
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D ConvertSampler;
//   float4 gShadowParam18192021;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   gShadowParam18192021 c53      1
//   ConvertSampler       s0       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 2.8025969286e-45 // 2
    def c0, 0.200000003, 0.333333343, 0, 0
    def c1, -0.25, -2, 0, -1
    dcl_texcoord v0.xy
    dcl_2d s0
    texld oC0, v0, s0

// approximately 21 instruction slots used (5 texture, 16 arithmetic)
