// Dungeons 1 Music Notes Data
define zelda_01_notes $00
define zelda_01_reverb_sq $00
define zelda_01_reverb_tri $00
define zelda_01_reverb_bits_sq $90

bank 0; org $90dd
.zelda_01_sq2:

bank 0; org $90dd+$22
.zelda_01_sq1:

bank 0; org $90dd+$45
.zelda_01_tri:

// Dungeons 2 Music Notes Data
define zelda_02_notes $00
define zelda_02_reverb_sq $00
define zelda_02_reverb_tri $00
define zelda_02_reverb_bits_sq $90

bank 0; org $913a
.zelda_02_sq2:

bank 0; org $913a+$1c
.zelda_02_sq1:

bank 0; org $913a+$39
.zelda_02_tri:

