//*****************************************************************
// 	Optional patches
// Uncomment the desired Optional patches
//*****************************************************************

// Link's Awakening DX Graphics
//incsrc code/optional/LinksAwakeningGFX.asm

// Original NES Graphics
// NOTE: This one CAN'T be combined with the LA DX Graphics
//incsrc code/optional/OriginalGFX.asm

// Make the Blue Ring/Tunic even more vivid (based on Asaki's hack)
//incsrc code/optional/BluerTunic.asm

// Increase bomb upgrades from 4 to 5
//incsrc code/optional/BombUpgrades5.asm

// Replace the NES Font with the one from the FDS release
//incsrc code/optional/FDSFont.asm

// Fill out all available hearts when starting or loading a game
//incsrc code/optional/FullHealthAtStart.asm

// Fill out all available hearts after a death or Game Over
//incsrc code/optional/FullHealthAfterDeath.asm

// Hide the unique Automap tiles and print out grey tiles instead
// Comment out if you're using normal Redux
//incsrc code/optional/GreyAutomap.asm
// Comment out if you want Original HUD + Grey Automap
//incsrc code/optional/GreyAutomap(OriginalHUD).asm

// Hide back all of the secrets like in vanilla Zelda
// This means no cracked walls nor discernible burnable trees
//incsrc code/optional/OriginalHiddenSecrets.asm

// Original NES HUD (Hearts on the right, map on the left)
//incsrc code/optional/OriginalHUD.asm

// Original Overworld column definitions
//incsrc code/optional/OriginalOWColumns.asm

// Rearranged Bosses for Both Quests
//incsrc code/optional/RearrangedBosses.asm

// Recoloured Dungeons
//incsrc code/optional/RecolouredDungeons.asm

// Remove THE HYRULE FANTASY subtitle
//incsrc code/optional/RemoveHyruleFantasySubtitle.asm

// Remove the low health beeping
//incsrc code/optional/RemoveLowHealthBeep.asm

// Restore the Dungeon 1 Door Glitch (Enter/Exit to open it)
//incsrc code/optional/RestoreDoorGlitch.asm

// Reworked Title Screen to match more recent Zelda title screens
//incsrc code/optional/ReworkedTitleScreen.asm

// Reworked Title Screen without THE HYRULE FANTASY subtitle
//incsrc code/optional/ReworkedTSNoSubtitle.asm

// Rework the Sword Swing to be similar to that of A Link to the Past
//incsrc code/optional/alttp_sword_draw.asm

// Change the Tunics back to Rings (New Ring sprite for Redux)
//incsrc code/optional/Tunic2Ring.asm

// Implement original NES Ring
//incsrc code/optional/Tunic2NESRing.asm

// ZELDA name doesn't trigger 2nd Quest on file creation
//incsrc code/optional/ZELDANameDoesntTrigger2ndQuest.asm


