// Summary: added corona intensity multiplier in water reflections
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   row_major float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorldViewProj c8       4
//

    vs_3_0
    def c230, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 2.8236164056e-42 // 2015
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_position o0
    dcl_texcoord9 o10
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xyz
    mul r0, c9, v0.y
    mad r0, v0.x, c8, r0
    mad r0, v0.z, c10, r0
    add o0, r0, c11
    add o10.zw, r0, c11
    mul r0.xyz, v1, c233_abs.z
    mul o2.xyz, r0, v2.y
    mov o1.x, v2.x
    mov o1.y, v1.w
    mov r20.x, c8.w
    add r20.x, r20.x, c9.w
    add r20.x, r20.x, c10.w
    add o10.y, r20.x, c11.w
    
// approximately 8 instruction slots used
