//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D SmartBlitSampler;
//   float4 clearcol;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   clearcol         c66      1
//   SmartBlitSampler s0       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1784920085e-42 // 841
    dcl_texcoord v0.xy
    dcl_2d s0
    texld r0, v0, s0
    mov_sat r1, r0
    mov oC0, r0
    dp4 oDepth, r1, c66

// approximately 4 instruction slots used (1 texture, 3 arithmetic)
