--//////////////////////////////////////////////////////////
-- SFML - Simple and Fast Multimedia Library
-- Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
-- This software is provided 'as-is', without any express or implied warranty.
-- In no event will the authors be held liable for any damages arising from the use of this software.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented;
--    you must not claim that you wrote the original software.
--    If you use this software in a product, an acknowledgment
--    in the product documentation would be appreciated but is not required.
-- 2. Altered source versions must be plainly marked as such,
--    and must not be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--//////////////////////////////////////////////////////////

--//////////////////////////////////////////////////////////


package Sf.Network.SocketStatus is

   --//////////////////////////////////////////////////////////
   --//////////////////////////////////////////////////////////
   --//////////////////////////////////////////////////////////
   --/ @brief Define the status that can be returned by the socket functions
   --/
   --//////////////////////////////////////////////////////////
   type sfSocketStatus is
     (sfSocketDone,        --/< The socket has sent / received the data
      sfSocketNotReady,    --/< The socket is not ready to send / receive data yet
      sfSocketPartial,     --/< The socket sent a part of the data
      sfSocketDisconnected,--/< The TCP socket has been disconnected
      sfSocketError        --/< An unexpected error happened
     );

private

   pragma Convention (C, sfSocketStatus);

end Sf.Network.SocketStatus;
