// Summary: Disabled PC parameters that cause the dirt level in vehicle.ide to affect reflection intensity + stipple mask
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float3 LuminanceConstants;
//   sampler2D SpecSampler;
//   sampler2D TextureSampler;
//   float4 globalScalars;
//   float3 matDiffuseColor;
//   float4 matDiffuseColor2;
//   float reflectivePowerED;
//   float3 specMapIntMask;
//   float4 stencil;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   globalScalars      c39      1
//   stencil            c52      1
//   matDiffuseColor    c66      1
//   matDiffuseColor2   c72      1
//   specMapIntMask     c73      1
//   reflectivePowerED  c74      1
//   LuminanceConstants c75      1
//   TextureSampler     s0       1
//   SpecSampler        s1       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 9.2065309106e-43 // 657
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    def c0, 9.99999975e-006, 1, 0.5, 0.00249999994
    def c1, 0.01953125, 1, 0, 0
    def c74, 1, 1, 1, 1 // disable IDE dirt influence
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xyz
    dcl_color v2
    dcl_texcoord9 v9
    dcl_2d s0
    dcl_2d s1
    dp3 r0.x, v2, c75
    mul oC2.z, r0.x, c39.z
    add r0.xyz, c0.x, v1
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mad r0.xyz, r0, r0.w, c0.y
    mul oC1.xyz, r0, c0.z
    texld r0, v0, s1
    dp3 r0.x, r0, c73
    mul r0.y, r0.w, c74.x
    mul r0.y, r0.y, c72.w
    mul r0.y, r0.y, c1.x
    rsq r0.y, r0.y
    rcp oC2.y, r0.y
    mul r0.x, r0.x, c74.x
    mul r0.x, r0.x, c72.w
    mul oC2.x, r0.x, c0.w
    texld r0, v0, s0
    mul r0.xyz, r0, c66
    mul r0, r0, v2
    mov oC0.xyz, r0
    mul r0.x, r0.w, c39.x
    mov oC0.w, r0.x
    mov oC1.w, r0.x
    // mov oC2.w, r0.x
    mov oC2.w, c1.z
    mov r0.yz, c1
    mul oC3, r0.yzzz, c52.x
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 27 instruction slots used (2 texture, 25 arithmetic)
