-----------------
--英雄：娜迦海妖
--技能：激流
--键位：E
--类型：无目标
--作者：Меня завут Зона!
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('naga_siren_rip_tide')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange, abilityAhg;

nKeepMana = 280 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--是否拥有蓝杖
abilityAhg = J.IsItemAvailable("item_ultimate_scepter"); 

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end
    
--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
	bot:ActionQueue_UseAbility( ability ) --使用技能
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()

	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
	   or not ability:IsFullyCastable()
	   or not bot:HasModifier( 'modifier_item_aghanims_shard' )
	then 
		return BOT_ACTION_DESIRE_NONE; --没欲望
	end
	
	local nRadius = ability:GetSpecialValueInt( "radius" )
	local nManaCost = ability:GetManaCost()

	local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE )

	if J.IsRetreating( bot ) and #tableNearbyEnemyHeroes > 0
	then
		for _, npcEnemy in pairs( tableNearbyEnemyHeroes )
		do
			if bot:WasRecentlyDamagedByHero( npcEnemy, 4.0 )
			then
				return BOT_ACTION_DESIRE_MODERATE
			end
		end
	end

	if J.IsPushing( bot )
		or J.IsDefending( bot )
		or ( J.IsGoingOnSomeone( bot ) and nLV >= 6 )
	then
		local tableNearbyEnemyCreeps = bot:GetNearbyLaneCreeps( nRadius, true )
		if ( tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 1 and J.IsAllowedToSpam( bot, nManaCost ) ) then
			return BOT_ACTION_DESIRE_MODERATE
		end
	end

	if J.IsInTeamFight( bot, 1200 )
	then
		if #tableNearbyEnemyHeroes >= 1
		then
			return BOT_ACTION_DESIRE_LOW
		end
	end

	if J.IsGoingOnSomeone( bot )
	then
		local npcTarget = J.GetProperTarget( bot )
		if J.IsValidHero( npcTarget )
			and J.CanCastOnMagicImmune( npcTarget )
			and J.IsInRange( npcTarget, bot, nRadius-100 )
		then
			return BOT_ACTION_DESIRE_MODERATE
		end

		if J.IsValidHero( npcTarget )
			and J.IsAllowedToSpam( bot, nManaCost )
			and J.CanCastOnNonMagicImmune( npcTarget )
			and J.IsInRange( npcTarget, bot, nRadius )
		then
			local nCreeps = bot:GetNearbyCreeps( 800, true )
			if #nCreeps >= 1
			then
				return BOT_ACTION_DESIRE_HIGH
			end
		end
	end

	if ( bot:GetActiveMode() == BOT_MODE_ROSHAN )
	then
		local npcTarget = bot:GetAttackTarget()
		if ( J.IsRoshan( npcTarget ) and J.CanCastOnMagicImmune( npcTarget ) and J.IsInRange( bot, npcTarget, nRadius ) )
		then
			return BOT_ACTION_DESIRE_MODERATE
		end
	end

	return BOT_ACTION_DESIRE_NONE;

end

return X;