rifle_acid_beam = {
	minimumLevel = 0,
	maximumLevel = -1,
	customObjectName = "",
	directObjectTemplate = "object/weapon/ranged/rifle/rifle_acid_beam.iff",
	craftingValues = {
		{"mindamage",20,330,0},
		{"maxdamage",235,770,0},
		{"attackspeed",7.7,5.5,1},
		{"woundchance",19,35,1},
		{"hitpoints",750,1500,0},
		{"zerorange",0,0,0},
		{"zerorangemod",15,15,0},
		{"midrange",35,35,0},
		{"midrangemod",-20,-20,0},
		{"maxrange",48,48,0},
		{"maxrangemod",-120,-120,0},
		{"attackhealthcost",0,0,0},
		{"attackactioncost",300,300,0},
		{"attackmindcost",0,0,0},
	},
	customizationStringNames = {},
	customizationValues = {},

	-- randomDotChance: The chance of this weapon object dropping with a random dot on it. Higher number means less chance. Set to 0 to always have a random dot.
	randomDotChance = 750,
	junkDealerTypeNeeded = JUNKARMS,
	junkMinValue = 20,
	junkMaxValue = 60

}

addLootItemTemplate("rifle_acid_beam", rifle_acid_beam)
