-----------------------------------	
-- Knights Of Round	
-- Scythe Skill Level: 200 Description: Delivers a four-hit attack. Silences enemy. Durati weapon skill	
-- Sword Weapon Skill	
-- Skill Level: N/A	
-- Caliburn/Excalibur: Additional Effect: Regen.	
-- Regen 10HP/Tick, duration varies with TP.	
-- Available only when equipped with the Relic Weapons Caliburn (Dynamis use only) or Excalibur.	
-- Also available without aftermath as a latent effect on Corbenic Sword.	
-- Aligned with the Flame Gorget & Light Gorget.	
-- Aligned with the Flame Belt & Light Belt.	
-- Element: None	
-- Modifiers: STR:40% ; MND:40%	
-- 100%TP    200%TP    300%TP	
-- 3.00      3.00      3.00	
-----------------------------------	
	
require("scripts/globals/status");	
require("scripts/globals/settings");	
require("scripts/globals/weaponskills");	
-----------------------------------	
	
function OnUseWeaponSkill(player, target, wsID)	
	
	local params = {};
	params.numHits = 1;
	params.ftp100 = 3; params.ftp200 = 3; params.ftp300 = 3;
	params.str_wsc = 0.4; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.4; params.chr_wsc = 0.0;
	params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
	params.canCrit = false;
	params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
	params.atkmulti = 1;
	local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
	if((player:getEquipID(SLOT_MAIN) == 18276) and (player:getMainJob() == JOB_RDM or JOB_PLD)) then
		if(damage > 0) then	
			if(player:getTP() == 300) then
				player:addStatusEffect(EFFECT_AFTERMATH, 10, 0, 40, 0, 3);
			end
		end
	end
	return tpHits, extraHits, criticalHit, damage;
	
end	
