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--  Crystal Weapon
--
--  Description: Invokes the power of a crystal to deal magical damage of a random element to a single target.
--  Type: Magical
--  Utsusemi/Blink absorb: Ignores shadows
--  Range: Unknown
--  Notes: Can be Fire, Earth, Wind, or Water element.  Functions even at a distance (outside of melee range).
---------------------------------------------

require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

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function OnMobSkillCheck(target,mob,skill)
    return 0;
end;

function OnMobWeaponSkill(target, mob, skill)
    local dmgmod = 1;
    local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg() * 3,ELE_WATER,dmgmod,TP_MAB_BONUS,1);
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WATER,MOBPARAM_IGNORE_SHADOWS);
    target:delHP(dmg);
    return dmg;
end;
