--tiledefintions.lua
tileset = {}
function loadTiles()
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/sand.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_bl.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_bm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_bm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_bm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_br.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_lm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_lm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_lm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_rm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_rm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_rm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_tl.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_tm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_tm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_tm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach2_tr.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bl.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bl_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_01_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_02_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_03_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_04.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_04_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_05.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_bm_05_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_br.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_br_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_01_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_02_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_03_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_04.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_lm_04_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_l_up_diagonal.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_l_up_diagonal_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_l_up_diagonal_neighbour.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_l_up_diagonal_neighbour_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_diagonal_neighbour.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_diagonal_neighbour_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_down_diagonal.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_down_diagonal_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_down_diagonal_neighbour.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_down_diagonal_neighbour_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_01-22.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_01_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_01_grass-22.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_02_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_03_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_04.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_04_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_05.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_rm_05_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_up_diagonal.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_r_up_diagonal_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tl.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tl_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_01.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_01_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_02.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_02_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_03.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_03_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_04.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tm_04_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tr.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tr_grass.png"))
    table.insert(tileset,love.graphics.newImage( RootTexturePath .. "tGround/images/beach_tr_grass.png"))
end

