-----------------
--英雄：末日使者
--技能：吞噬
--键位：Q
--类型：指向目标
--作者：Меня завут Зона!
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('doom_bringer_devour')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange, devourAnciennt;

if devourAnciennt == nil then devourAnciennt = bot:GetAbilityByName( "special_bonus_unique_doom_2" ) end

nKeepMana = 180 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end
    
--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
    if castTarget ~= nil then
        X.Compensation()
        bot:ActionQueue_UseAbilityOnEntity( ability, castTarget ) --使用技能
    end
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()

	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
       or not ability:IsFullyCastable()
	then
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end
	
	if J.IsRetreating(bot) then
		return BOT_ACTION_DESIRE_NONE, 0;
	end
	-- Get some of its values
	local nCastRange = ability:GetCastRange();
	local canEatAncient = false;
	local clvl = ability:GetSpecialValueInt('creep_level');
	
	if devourAnciennt ~= nil and devourAnciennt:IsTrained() then
		canEatAncient = true;
	end
	
	if not J.IsRetreating(bot) and not J.IsGoingOnSomeone(bot) 
	--    and not bot:HasModifier("modifier_doom_bringer_devour") 
	then
		local tableNearbyEnemyCreeps = bot:GetNearbyLaneCreeps( nCastRange+200, true );
		for _,npcCreep in pairs( tableNearbyEnemyCreeps )
		do
			if ( J.CanCastOnNonMagicImmune(npcCreep) and npcCreep:GetLevel() <= clvl ) then
				return BOT_ACTION_DESIRE_HIGH, npcCreep;
			end
		end
	end
	
	return BOT_ACTION_DESIRE_NONE, 0;
	
end

return X;