network:create("pixel_hunter:setAnimalWalkTo", false);
network:create("pixel_hunter:setAnimalFactors", false);
network:create("pixel_hunter:onPlayerKillAnimal", false);
network:create("pixel_hunter:onClickBone", false);
network:create("pixel_hunter:onServerStartCollect", false);
network:create("pixel_hunter:onClientCollectEnd", false);
network:create("pixel_hunter:onPlayerCollect", false);
network:create("pixel_hunter:onServerClean", false);