--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.

scope_weapon = {
	minimumLevel = 0,
	maximumLevel = -1,
	customObjectName = "",
	directObjectTemplate = "object/tangible/component/weapon/scope_weapon.iff",
	craftingValues = {
		{"woundchance",5,10,0},
		{"hitpoints", 50,100,0, true},
		{"midrangemod",10,25,0},
		{"attackhealthcost",0,0,0},
		{"attackactioncost",10,0,0},
		{"attackmindcost",0,0,0},
		{"useCount",1,11,0}
	},
	customizationStringName = {},
	customizationValues = {}
}


addLootItemTemplate("scope_weapon", scope_weapon)
