MapConfig = 
{
    Size = 10,
    Data = 
    {
        [-5] = 
        {
            [-3] = { BuildingType = GlobalConst.BUILDING_TOWER_4, Rot = 0 },
            [-2] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 180 },
            [-1] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 180 },
            [0] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 180 },
            [1] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 180 },
            [2] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 180 },
            [3] = { BuildingType = GlobalConst.BUILDING_TOWER_4, Rot = 0 },
        },
        [-3] = 
        {
            [-7] = { BuildingType = GlobalConst.BUILDING_TOWER_3, Rot = 90 },
        },
        [-1] = 
        {
            [-1] = { BuildingType = GlobalConst.BUILDING_WALL_CORNER_HALF_TOWER, Rot = 180 },
            [0] = { BuildingType = GlobalConst.BUILDING_WALL_HALF_TOWER, Rot = 0 },
            [1] = { BuildingType = GlobalConst.BUILDING_WALL_CORNER_HALF_TOWER, Rot = -90 }
        },
        [0] = 
        {
            [-1] = { BuildingType = GlobalConst.BUILDING_WALL_HALF, Rot = -90 },
            [1] = { BuildingType = GlobalConst.BUILDING_WALL_HALF, Rot = 90 },
        },
        [1] = 
        {
            [-1] = { BuildingType = GlobalConst.BUILDING_WALL_CORNER_HALF_TOWER, Rot = 90 },
            [0] = { BuildingType = GlobalConst.BUILDING_WALL_HALF_TOWER, Rot = 180 },
            [1] = { BuildingType = GlobalConst.BUILDING_WALL_CORNER_HALF_TOWER, Rot = 0 }
        },
        [2] = 
        {
            [5] = { BuildingType = GlobalConst.BUILDING_TOWER_1, Rot = 90 },
        },
        [7] = 
        {
            [-6] = { BuildingType = GlobalConst.BUILDING_TOWER_2, Rot = 90 }
        },
        [5] = 
        {
            [-3] = { BuildingType = GlobalConst.BUILDING_TOWER_4, Rot = 180 },
            [-2] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 0 },
            [-1] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 0 },
            [0] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 0 },
            [1] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 0 },
            [2] = { BuildingType = GlobalConst.BUILDING_WALL, Rot = 0 },
            [3] = { BuildingType = GlobalConst.BUILDING_TOWER_4, Rot = 180 },
        }
    }
}