-- Variable TextID   Description text

-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6376; -- You cannot obtain the item <item> come back again after sorting your inventory
          ITEM_OBTAINED = 6379; -- Obtained: <item>
           GIL_OBTAINED = 6380; -- Obtained <number> gil
       KEYITEM_OBTAINED = 6382; -- Obtained key item: <keyitem>
NOTHING_OUT_OF_ORDINARY = 6393; -- There is nothing out of the ordinary here.
	DEVICE_IN_OPERATION = 7196; -- The device appears to be in operation...
            DOOR_LOCKED = 7198; -- The door is locked.
		 ARCH_GLOW_BLUE = 7200; -- The arch above the door is glowing green...
		ARCH_GLOW_GREEN = 7201; -- The arch above the door is glowing green...
	   CANNOT_OPEN_SIDE = 7204; -- The door cannot be opened from this side.
		 TRAP_ACTIVATED = 7206; -- Player/Chocobo Parameter 0≻ examines the door. | A trap connected to it has been activated!
			 TRAP_FAILS = 7207; -- ≺Player/Chocobo Parameter 0≻ examines the door. | The trap connected to it fails to activate.

-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7428; -- You unlock the chest!
    CHEST_FAIL = 7429; -- Fails to open the chest. 
    CHEST_TRAP = 7430; -- The chest was trapped! 
    CHEST_WEAK = 7431; -- You cannot open the chest when you are in a weakened state.
   CHEST_MIMIC = 7432; -- The chest was a mimic! 
  CHEST_MOOGLE = 7433; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7434; -- The chest was but an illusion...
  CHEST_LOCKED = 7435; -- The chest appears to be locked.
  
-- Other
BROKEN_KNIFE = 7436; -- A broken knife blade can be seen among the rubble...
