-- ID of the keys
keysID = {2967, 2968, 2969, 2970, 2971, 2972, 2973, 21392}

-- The lockedDoor is the doors with the description "It is locked".
-- Use this (with no action) to keep a door permanently isoled
-- The closedDoor is the doors that are unlocked, when using them open normally
KeyDoorTable = {
	{lockedDoor = 1628, closedDoor = 1629, openDoor = 1630},
	{lockedDoor = 1631, closedDoor = 1632, openDoor = 1633},
	{lockedDoor = 1650, closedDoor = 1651, openDoor = 1652},
	{lockedDoor = 1653, closedDoor = 1654, openDoor = 1655},
	{lockedDoor = 1668, closedDoor = 1669, openDoor = 1670},
	{lockedDoor = 1671, closedDoor = 1672, openDoor = 1673},
	{lockedDoor = 1682, closedDoor = 1683, openDoor = 1684},
	{lockedDoor = 1691, closedDoor = 1692, openDoor = 1693},
	{lockedDoor = 4912, closedDoor = 5007, openDoor = 4911},
	{lockedDoor = 4913, closedDoor = 5006, openDoor = 4914},
	{lockedDoor = 5097, closedDoor = 5098, openDoor = 5099},
	{lockedDoor = 5106, closedDoor = 5107, openDoor = 5108},
	{lockedDoor = 5115, closedDoor = 5116, openDoor = 5117},
	{lockedDoor = 5124, closedDoor = 5125, openDoor = 5126},
	{lockedDoor = 5133, closedDoor = 5134, openDoor = 5135},
	{lockedDoor = 5136, closedDoor = 5137, openDoor = 5138},
	{lockedDoor = 5139, closedDoor = 5140, openDoor = 5141},
	{lockedDoor = 5142, closedDoor = 5143, openDoor = 5144},
	{lockedDoor = 5277, closedDoor = 5278, openDoor = 5279},
	{lockedDoor = 5280, closedDoor = 5281, openDoor = 5282},
	{lockedDoor = 5732, closedDoor = 5733, openDoor = 5734},
	{lockedDoor = 5735, closedDoor = 5736, openDoor = 5737},
	{lockedDoor = 6191, closedDoor = 6192, openDoor = 6193},
	{lockedDoor = 6194, closedDoor = 6195, openDoor = 6196},
	{lockedDoor = 6248, closedDoor = 6249, openDoor = 6250},
	{lockedDoor = 6251, closedDoor = 6252, openDoor = 6253},
	{lockedDoor = 6799, closedDoor = 6795, openDoor = 6796},
	{lockedDoor = 6801, closedDoor = 6797, openDoor = 6798},
	{lockedDoor = 6891, closedDoor = 6892, openDoor = 6893},
	{lockedDoor = 6900, closedDoor = 6901, openDoor = 6902},
	{lockedDoor = 7033, closedDoor = 7034, openDoor = 7035},
	{lockedDoor = 7042, closedDoor = 7043, openDoor = 7044},
	{lockedDoor = 7711, closedDoor = 7712, openDoor = 7713},
	{lockedDoor = 7714, closedDoor = 7715, openDoor = 7716},
	{lockedDoor = 8249, closedDoor = 8250, openDoor = 8251},
	{lockedDoor = 8252, closedDoor = 8253, openDoor = 8254},
	{lockedDoor = 8351, closedDoor = 8352, openDoor = 8353},
	{lockedDoor = 8354, closedDoor = 8355, openDoor = 8356},
	{lockedDoor = 9351, closedDoor = 9352, openDoor = 9353},
	{lockedDoor = 9354, closedDoor = 9355, openDoor = 9356},
	{lockedDoor = 9551, closedDoor = 9552, openDoor = 9553},
	{lockedDoor = 9560, closedDoor = 9561, openDoor = 9562},
	{lockedDoor = 9858, closedDoor = 9859, openDoor = 9860},
	{lockedDoor = 9867, closedDoor = 9868, openDoor = 9869},
	{lockedDoor = 11136, closedDoor = 11137, openDoor = 11138},
	{lockedDoor = 11143, closedDoor = 11144, openDoor = 11145},
	{lockedDoor = 11232, closedDoor = 11233, openDoor = 11234},
	{lockedDoor = 11241, closedDoor = 11242, openDoor = 11243},
	{lockedDoor = 13135, closedDoor = 13136, openDoor = 13137},
	{lockedDoor = 17560, closedDoor = 17561, openDoor = 17562},
	{lockedDoor = 17569, closedDoor = 17570, openDoor = 17571},
	{lockedDoor = 17700, closedDoor = 17701, openDoor = 17702},
	{lockedDoor = 17709, closedDoor = 17710, openDoor = 17711},
	{lockedDoor = 17993, closedDoor = 17994, openDoor = 17995},
	{lockedDoor = 18002, closedDoor = 18003, openDoor = 18004},
	{lockedDoor = 20443, closedDoor = 20444, openDoor = 20445},
	{lockedDoor = 20452, closedDoor = 20453, openDoor = 20454},
	{lockedDoor = 23873, closedDoor = 23874, openDoor = 23877},
	{lockedDoor = 23875, closedDoor = 23876, openDoor = 23878},
	{lockedDoor = 28364, closedDoor = 28365, openDoor = 28368},
	{lockedDoor = 28366, closedDoor = 28367, openDoor = 28369},
	{lockedDoor = 30772, closedDoor = 30773, openDoor = 30776},
	{lockedDoor = 30774, closedDoor = 30775, openDoor = 30777}
}

-- These are the common doors, the ones that just open and close without any special requirements
CustomDoorTable = {
	{closedDoor = 1638, openDoor = 1639},
	{closedDoor = 1640, openDoor = 1641},
	{closedDoor = 1656, openDoor = 1657},
	{closedDoor = 1658, openDoor = 1659},
	{closedDoor = 1685, openDoor = 1686},
	{closedDoor = 1694, openDoor = 1695},
	{closedDoor = 2177, openDoor = 2178},
	{closedDoor = 2179, openDoor = 2180},
	{closedDoor = 5082, openDoor = 5083},
	{closedDoor = 5084, openDoor = 5085},
	{closedDoor = 5100, openDoor = 5101},
	{closedDoor = 5109, openDoor = 5110},
	{closedDoor = 5118, openDoor = 5119},
	{closedDoor = 5127, openDoor = 5128},
	{closedDoor = 5283, openDoor = 5284},
	{closedDoor = 5285, openDoor = 5286},
	{closedDoor = 5514, openDoor = 5515},
	{closedDoor = 5516, openDoor = 5517},
	{closedDoor = 6197, openDoor = 6198},
	{closedDoor = 6199, openDoor = 6200},
	{closedDoor = 6254, openDoor = 6255},
	{closedDoor = 6256, openDoor = 6257},
	{closedDoor = 6894, openDoor = 6895},
	{closedDoor = 7036, openDoor = 7037},
	{closedDoor = 7045, openDoor = 7046},
	{closedDoor = 7054, openDoor = 7055},
	{closedDoor = 7056, openDoor = 7057},
	{closedDoor = 7717, openDoor = 7718},
	{closedDoor = 7719, openDoor = 7720},
	{closedDoor = 8255, openDoor = 8256},
	{closedDoor = 8257, openDoor = 8258},
	{closedDoor = 8357, openDoor = 8358},
	{closedDoor = 8359, openDoor = 8360},
	{closedDoor = 9357, openDoor = 9358},
	{closedDoor = 9359, openDoor = 9360},
	{closedDoor = 9554, openDoor = 9555},
	{closedDoor = 9563, openDoor = 9564},
	{closedDoor = 11705, openDoor = 11708},
	{closedDoor = 11714, openDoor = 11716},
	{closedDoor = 12249, openDoor = 12250},
	{closedDoor = 15687, openDoor = 15688},
	{closedDoor = 17563, openDoor = 17564},
	{closedDoor = 17572, openDoor = 17573},
	{closedDoor = 17703, openDoor = 17704},
	{closedDoor = 17712, openDoor = 17713},
	{closedDoor = 17996, openDoor = 17997},
	{closedDoor = 18005, openDoor = 18006},
	{closedDoor = 18025, openDoor = 18026},
	{closedDoor = 20446, openDoor = 20447},
	{closedDoor = 20455, openDoor = 20456},
	{closedDoor = 24541, openDoor = 24542},
	{closedDoor = 24543, openDoor = 24544},
	{closedDoor = 24903, openDoor = 28520},
	{closedDoor = 28658, openDoor = 28885},
	{closedDoor = 28659, openDoor = 28886},
	{closedDoor = 30833, openDoor = 30837},
	{closedDoor = 30834, openDoor = 30837},
	{closedDoor = 30835, openDoor = 30838},
	{closedDoor = 30836, openDoor = 30838},
	{closedDoor = 30849, openDoor = 30853},
	{closedDoor = 30850, openDoor = 30854},
	{closedDoor = 30851, openDoor = 30855},
	{closedDoor = 30852, openDoor = 30856},
	{closedDoor = 31663, openDoor = 31664},
	{closedDoor = 31665, openDoor = 31666}
}

-- These are the doors for missions, they need access from some mission (storage) to be able to enter
--Put the storage value in the action id of the door and it will open only to the player who has the storage value
QuestDoorTable = {
	{closedDoor = 1642, openDoor = 1643},
	{closedDoor = 1644, openDoor = 1645},
	{closedDoor = 1660, openDoor = 1661},
	{closedDoor = 1662, openDoor = 1663},
	{closedDoor = 1674, openDoor = 1675},
	{closedDoor = 1676, openDoor = 1677},
	{closedDoor = 1689, openDoor = 1690},
	{closedDoor = 1698, openDoor = 1699},
	{closedDoor = 5104, openDoor = 5105},
	{closedDoor = 5113, openDoor = 5114},
	{closedDoor = 5122, openDoor = 5123},
	{closedDoor = 5131, openDoor = 5132},
	{closedDoor = 5287, openDoor = 5288},
	{closedDoor = 5289, openDoor = 5290},
	{closedDoor = 6201, openDoor = 6202},
	{closedDoor = 6203, openDoor = 6204},
	{closedDoor = 6258, openDoor = 6259},
	{closedDoor = 6260, openDoor = 6261},
	{closedDoor = 6898, openDoor = 6899},
	{closedDoor = 6907, openDoor = 6908},
	{closedDoor = 7040, openDoor = 7041},
	{closedDoor = 7049, openDoor = 7050},
	{closedDoor = 7721, openDoor = 7722},
	{closedDoor = 7723, openDoor = 7724},
	{closedDoor = 8259, openDoor = 8260},
	{closedDoor = 8261, openDoor = 8262},
	{closedDoor = 8361, openDoor = 8362},
	{closedDoor = 9361, openDoor = 9362},
	{closedDoor = 9363, openDoor = 9364},
	{closedDoor = 9558, openDoor = 9559},
	{closedDoor = 9567, openDoor = 9568},
	{closedDoor = 9865, openDoor = 9866},
	{closedDoor = 9874, openDoor = 9875},
	{closedDoor = 11148, openDoor = 11149},
	{closedDoor = 11239, openDoor = 11240},
	{closedDoor = 11248, openDoor = 11249},
	{closedDoor = 12035, openDoor = 12036},
	{closedDoor = 17567, openDoor = 17568},
	{closedDoor = 17576, openDoor = 17577},
	{closedDoor = 17707, openDoor = 17708},
	{closedDoor = 17716, openDoor = 17717},
	{closedDoor = 18000, openDoor = 18001},
	{closedDoor = 18009, openDoor = 18010},
	{closedDoor = 20450, openDoor = 20451},
	{closedDoor = 20459, openDoor = 20460},
	{closedDoor = 22506, openDoor = 22507},
	{closedDoor = 22508, openDoor = 22509},
	{closedDoor = 30041, openDoor = 30042},
	{closedDoor = 30043, openDoor = 30044},
	{closedDoor = 30045, openDoor = 30046},
	{closedDoor = 30047, openDoor = 30048},
	{closedDoor = 31568, openDoor = 31569},
	{closedDoor = 31570, openDoor = 31571}
}

-- Level doors
-- It's simple, just add a 1 followed by the amount of levels the player needs to be able to pass
-- For example:
-- Level 10 put the action id: 1010 on the door
-- Level 100 put the action id: 1100 on the door, and so on
LevelDoorTable = {
	{closedDoor = 1646, openDoor = 1647},
	{closedDoor = 1648, openDoor = 1649},
	{closedDoor = 1664, openDoor = 1665},
	{closedDoor = 1666, openDoor = 1667},
	{closedDoor = 1678, openDoor = 1679},
	{closedDoor = 1680, openDoor = 1681},
	{closedDoor = 1687, openDoor = 1688},
	{closedDoor = 1696, openDoor = 1697},
	{closedDoor = 5102, openDoor = 5103},
	{closedDoor = 5111, openDoor = 5112},
	{closedDoor = 5120, openDoor = 5121},
	{closedDoor = 5129, openDoor = 5130},
	{closedDoor = 5291, openDoor = 5292},
	{closedDoor = 5293, openDoor = 5294},
	{closedDoor = 6205, openDoor = 6206},
	{closedDoor = 6207, openDoor = 6208},
	{closedDoor = 6262, openDoor = 6263},
	{closedDoor = 6264, openDoor = 6265},
	{closedDoor = 6896, openDoor = 6897},
	{closedDoor = 6905, openDoor = 6906},
	{closedDoor = 7038, openDoor = 7039},
	{closedDoor = 7047, openDoor = 7048},
	{closedDoor = 7725, openDoor = 7726},
	{closedDoor = 7727, openDoor = 7728},
	{closedDoor = 8263, openDoor = 8264},
	{closedDoor = 8265, openDoor = 8266},
	{closedDoor = 9365, openDoor = 9366},
	{closedDoor = 9367, openDoor = 9368},
	{closedDoor = 9556, openDoor = 9557},
	{closedDoor = 9565, openDoor = 9566},
	{closedDoor = 9863, openDoor = 9864},
	{closedDoor = 9872, openDoor = 9873},
	{closedDoor = 11139, openDoor = 11140},
	{closedDoor = 11146, openDoor = 11147},
	{closedDoor = 11237, openDoor = 11238},
	{closedDoor = 11246, openDoor = 11247},
	{closedDoor = 12033, openDoor = 12034},
	{closedDoor = 15890, openDoor = 15891},
	{closedDoor = 15892, openDoor = 15893},
	{closedDoor = 17565, openDoor = 17566},
	{closedDoor = 17574, openDoor = 17575},
	{closedDoor = 17705, openDoor = 17706},
	{closedDoor = 17714, openDoor = 17715},
	{closedDoor = 17998, openDoor = 17999},
	{closedDoor = 18007, openDoor = 18008},
	{closedDoor = 20448, openDoor = 20449},
	{closedDoor = 20457, openDoor = 20458},
	{closedDoor = 22502, openDoor = 22503},
	{closedDoor = 22504, openDoor = 22505},
	{closedDoor = 30033, openDoor = 30035},
	{closedDoor = 30034, openDoor = 30036},
	{closedDoor = 30037, openDoor = 30039},
	{closedDoor = 30038, openDoor = 30040},
	{closedDoor = 31494, openDoor = 31496},
	{closedDoor = 31495, openDoor = 31497}
}
