network:create("pixel_inv:onClientRequestRegister", false);
network:create("pixel_inv:onClientGivePlayerItem", false);
network:create("pixel_inv:onClientTakePlayerItem", false);
network:create("pixel_inv:onClientRefreshInventory", false);
network:create("pixel_inv:onServerRefreshInventory", false);
network:create("pixel_inv:onPlayerStartTrading", false);
network:create("pixel_inv:onClientReceivedTrade", false);
network:create("pixel_inv:onServerRefreshTradeItems", false);
network:create("pixel_inv:onClientRefreshTradeItems", false);
network:create("pixel_inv:onClientRefreshTradeState", false);
network:create("pixel_inv:onServerRefreshTradeState", false);
network:create("pixel_inv:onServerTradeState", false);
network:create("pixel_inv:onServerRecuseTrade", false);
network:create("pixel_inv:onServerCloseTrade", false);
network:create("pixel_inv:onClientRefreshChestItems", false);
network:create("pixel_inv:onServerRefreshChestItems", false);
network:create("pixel_inv:onClientOpenChest", false);
network:create("pixel_inv:onServerOpenChest", false);
network:create("pixel_inv:onClientForceCloseTrade", false);
network:create("pixel_inv:onClientRequestUseItem", false);
network:create("pixel_inv:onServerRecuseUseNetwork", false);
network:create("pixel_inv:onInventoryRequestUse", false);
network:create("pixel_inv:onServerRequestVisual", false);
network:create("pixel_inv:onServerEditPlayerItem", false);

network:create("pixel_inv:onClientUpdateHotbar", false);
network:create("pixel_inv:onServerUpdateHotbar", false);

network:create("pixel_inv:onServerSetContainerLevel", false);

network:create("pixel_inv:onCharacterSpawn", false);