

/*---------------------------------------------------------
   Name: gamemode:GravGunPunt( )
   Desc: We're about to punt an entity (primary fire).
		 Return true if we're allowed to.
---------------------------------------------------------*/
function GM:GravGunPunt( ply, ent )
	return true	
end



if (SERVER) then


	/*---------------------------------------------------------
	   Name: gamemode:GravGunPickupAllowed( )
	   Desc: Return true if we're allowed to pickup entity
	---------------------------------------------------------*/
	function GM:GravGunPickupAllowed( ply, ent )
		return false	
	end

	
	/*---------------------------------------------------------
	   Name: gamemode:GravGunOnPickedUp( )
	   Desc: The entity has been picked up
	---------------------------------------------------------*/
	function GM:GravGunOnPickedUp( ply, ent )
	end

	
	/*---------------------------------------------------------
	   Name: gamemode:GravGunOnDropped( )
	   Desc: The entity has been dropped
	---------------------------------------------------------*/
	function GM:GravGunOnDropped( ply, ent )
	end
	
end


