--Copyright (C) 2010 <SWGEmu>


--This File is part of Core3.

--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.

--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.

--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.

--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.

--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version


object_weapon_melee_baton_baton_stun_ranged = object_weapon_melee_baton_shared_baton_stun:new {
	customObjectName = "Force User AI Ranged Sword",

	gameObjectType = 131079,

	playerRaces = { "object/creature/player/bothan_male.iff",
				"object/creature/player/bothan_female.iff",
				"object/creature/player/human_male.iff",
				"object/creature/player/human_female.iff",
				"object/creature/player/ithorian_male.iff",
				"object/creature/player/ithorian_female.iff",
				"object/creature/player/moncal_male.iff",
				"object/creature/player/moncal_female.iff",
				"object/creature/player/rodian_male.iff",
				"object/creature/player/rodian_female.iff",
				"object/creature/player/sullustan_male.iff",
				"object/creature/player/sullustan_female.iff",
				"object/creature/player/trandoshan_male.iff",
				"object/creature/player/trandoshan_female.iff",
				"object/creature/player/twilek_male.iff",
				"object/creature/player/twilek_female.iff",
				"object/creature/player/wookiee_male.iff",
				"object/creature/player/wookiee_female.iff",
				"object/creature/player/zabrak_male.iff",
				"object/creature/player/zabrak_female.iff",
				"object/creature/player/general_grievous.iff",
				"object/creature/player/nk3.iff" },

	-- RANGEDATTACK, MELEEATTACK, FORCEATTACK, TRAPATTACK, GRENADEATTACK, HEAVYACIDBEAMATTACK,
	-- HEAVYLIGHTNINGBEAMATTACK, HEAVYPARTICLEBEAMATTACK, HEAVYROCKETLAUNCHERATTACK, HEAVYLAUNCHERATTACK
	attackType = FORCEATTACK,

	-- ENERGY, KINETIC, ELECTRICITY, STUN, BLAST, HEAT, COLD, ACID, LIGHTSABER
	damageType = STUN,

	-- NONE, LIGHT, MEDIUM, HEAVY
	armorPiercing = NONE,

	-- combat_rangedspecialize_bactarifle, combat_rangedspecialize_rifle, combat_rangedspecialize_pistol, combat_rangedspecialize_heavy, combat_rangedspecialize_carbine
	-- combat_meleespecialize_unarmed, combat_meleespecialize_twohand, combat_meleespecialize_polearm, combat_meleespecialize_onehand, combat_general,
	-- combat_meleespecialize_twohandlightsaber, combat_meleespecialize_polearmlightsaber, combat_meleespecialize_onehandlightsaber
	xpType = "combat_meleespecialize_onehand",

	-- See http://www.ocdsoft.com/files/certifications.xls
	certificationsRequired = { "cert_baton_stun" },
	-- See http://www.ocdsoft.com/files/accuracy.xls
	creatureAccuracyModifiers = { "onehandmelee_accuracy" },

	-- See http://www.ocdsoft.com/files/defense.xls
	defenderDefenseModifiers = { "melee_defense" },

	-- Leave as "dodge" for now, may have additions later
	defenderSecondaryDefenseModifiers = { "dodge" },

	defenderToughnessModifiers = { "onehandmelee_toughness" },

	-- See http://www.ocdsoft.com/files/speed.xls
	speedModifiers = { "onehandmelee_speed" },

	-- Leave blank for now
	damageModifiers = { },


	-- The values below are the default values.  To be used for blue frog objects primarily"Stun Baton":"1H Melee":"0":"stun"
	healthAttackCost = 0,
	actionAttackCost = 300,
	mindAttackCost = 0,
	forceCost = 0,

	pointBlankRange = 0,
	pointBlankAccuracy = 0,

	idealRange = 2,
	idealAccuracy = 0,

	maxRange = 32,
	maxRangeAccuracy = 0,

	minDamage = 60,
	maxDamage = 112,

	attackSpeed = 2.8,

	woundsRatio = 10,

	numberExperimentalProperties = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
	experimentalProperties = {"XX", "XX", "SR", "SR", "SR", "SR", "SR", "SR", "SR", "XX", "SR", "XX", "SR", "SR", "SR"},
	experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
	experimentalGroupTitles = {"null", "null", "expDamage", "expDamage", "expDamage", "expDamage", "exp_durability", "expRange", "expRange", "null", "expRange", "null", "expEffeciency", "expEffeciency", "expEffeciency"},
	experimentalSubGroupTitles = {"null", "null", "mindamage", "maxdamage", "attackspeed", "woundchance", "hitpoints", "zerorangemod", "maxrangemod", "midrange", "midrangemod", "maxrange", "attackhealthcost", "attackactioncost", "attackmindcost"},
	experimentalMin = {0, 0, 28, 53, 4.2, 1, 750, -5, -5, 2, -5, 4, 0, 280, 0},
	experimentalMax = {0, 0, 52, 98, 2.9, 3, 1500, 5, 5, 2, 5, 4, 0, 350, 0},
	experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}

ObjectTemplates:addTemplate(object_weapon_melee_baton_baton_stun_ranged, "object/weapon/melee/baton/baton_stun_ranged.iff")