-- Variable TextID   Description text

-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6376; -- You cannot obtain the item <item> come back again after sorting your inventory
          ITEM_OBTAINED = 6379; -- Obtained: <item>
           GIL_OBTAINED = 6380; -- Obtained <number> gil
       KEYITEM_OBTAINED = 6382; -- Obtained key item: <keyitem>

          LARGE_KEYHOLE = 7181; -- The gate is securely closed with two locks. This keyhole is engraved with a sealion insignia 
          SMALL_KEYHOLE = 7182; -- The gate is securely closed with two locks. This keyhole is engraved with a coral insignia.
		KEYHOLE_DAMAGED = 7183; -- The keyhole is damaged. The gate cannot be opened from this side.
       CANNOT_OPEN_SIDE = 7184; -- The gate cannot be opened from this side.		
		    STURDY_GATE = 7186; -- A sturdy iron gate. It is secured with two locks-a main lock and a sublock.
        CORAL_KEY_TRADE = 7188; -- <name> is holding the lock open...
NOTHING_OUT_OF_ORDINARY = 7191; -- There is nothing out of the ordinary here.

			EVIL_PRESENCE = 7223; -- You sense an evil presence!
			  DRAWER_OPEN = 7224; -- You open the drawer.
			 DRAWER_EMPTY = 7225; -- There is nothing inside. 
			  DRAWER_SHUT = 7226; -- The drawer is jammed shut.
			  
     START_GET_GOOSEBUMPS = 7324; -- You start to get goosebumps.
			 HEART_RACING = 7325; -- Your heart is racing.
LEAVE_QUICKLY_AS_POSSIBLE = 7326; -- Your common sense tells you to leave as quickly as possible.
          NOTHING_HAPPENS = 7329; -- Nothing happens.

-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7314; -- You unlock the chest!
    CHEST_FAIL = 7315; -- Fails to open the chest. 
    CHEST_TRAP = 7316; -- The chest was trapped! 
    CHEST_WEAK = 7317; -- You cannot open the chest when you are in a weakened state.
   CHEST_MIMIC = 7318; -- The chest was a mimic! 
  CHEST_MOOGLE = 7319; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7320; -- The chest was but an illusion...
  CHEST_LOCKED = 7321; -- The chest appears to be locked.