--Copyright (C) 2010 <SWGEmu>


--This File is part of Core3.

--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.

--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.

--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.

--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.

--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version


object_tangible_wearables_armor_droid_armor_droid_bicep_r = object_tangible_wearables_armor_droid_shared_armor_droid_bicep_r:new {

	templateType = ARMOROBJECT,

	objectMenuComponent = "ArmorObjectMenuComponent",

	playerRaces = {"object/creature/player/general_grievous.iff" },

	-- Damage types in WeaponObject
	vulnerability = STUN + LIGHTSABER,

	specialResists = ELECTRICITY,

	-- These are default Blue Frog stats
	healthEncumbrance = 0,
	actionEncumbrance = 0,
	mindEncumbrance = 0,

	maxCondition = 30000,

	-- LIGHT, MEDIUM, HEAVY
	rating = LIGHT,

	kinetic = 75,
	energy = 75,
	electricity = 80,
	stun = 30,
	blast = 75,
	heat = 75,
	cold = 75,
	acid = 75,
	lightSaber = 0,

	numberExperimentalProperties = {1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1},
	experimentalProperties = {"XX", "XX", "XX", "XX", "OQ", "SR", "OQ", "UT", "MA", "OQ", "MA", "OQ", "MA", "OQ", "XX", "XX", "OQ", "SR", "XX"},
	experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
	experimentalGroupTitles = {"null", "null", "null", "exp_durability", "exp_quality", "exp_resistance", "exp_durability", "exp_durability", "exp_durability", "null", "null", "exp_resistance", "null"},
	experimentalSubGroupTitles = {"null", "null", "sockets", "hit_points", "armor_effectiveness", "armor_integrity", "armor_health_encumbrance", "armor_action_encumbrance", "armor_mind_encumbrance", "armor_rating", "armor_special_type", "armor_special_effectiveness", "armor_special_integrity"},
	experimentalMin = {0, 0, 0, 1000, 1, 30000, 0, 0, 0, 1, 0, 0, 0},
	experimentalMax = {0, 0, 0, 1000, 40, 50000, 0, 0, 0, 1, 0, 0, 0},
	experimentalPrecision = {0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0},
	experimentalCombineType = {0, 0, 4, 1, 1, 1, 1, 1, 1, 4, 4, 4, 1},
}

ObjectTemplates:addTemplate(object_tangible_wearables_armor_droid_armor_droid_bicep_r, "object/tangible/wearables/armor/droid/armor_droid_bicep_r.iff")
