-----------------------------------
-- Area: Bibiki Bay
-- NPC:  ??? COP mission spawn Dalham
-- @pos 
-----------------------------------
package.loaded["scripts/zones/Bibiki_Bay/TextIDs"] = nil;
-----------------------------------

require("scripts/zones/Bibiki_Bay/TextIDs");

-----------------------------------
-- onTrade Action
-----------------------------------

function onTrade(player,npc,trade)
end;

-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)
    if(player:getCurrentMission(COP) == CALM_BEFORE_THE_STORM and GetMobAction(16793858) == 0 and player:getVar("COP_Dalham_KILL") == 0)then
	  SpawnMob(16793858,180):updateEnmity(player);
	elseif(player:getCurrentMission(COP) == CALM_BEFORE_THE_STORM and player:getVar("COP_Dalham_KILL") == 1)then
	  player:startEvent(0x0029);
	else
	   player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
	end
end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
   if(csid == 0x0029)then
      player:setVar("COP_Dalham_KILL",2);
   end
end;