object_weapon_melee_baton_baton_gaderiffi_elite = object_weapon_melee_baton_shared_baton_gaderiffi_elite:new {

	gameObjectType = 131079,

	playerRaces = { "object/creature/player/bothan_male.iff",
				"object/creature/player/bothan_female.iff",
				"object/creature/player/human_male.iff",
				"object/creature/player/human_female.iff",
				"object/creature/player/ithorian_male.iff",
				"object/creature/player/ithorian_female.iff",
				"object/creature/player/moncal_male.iff",
				"object/creature/player/moncal_female.iff",
				"object/creature/player/rodian_male.iff",
				"object/creature/player/rodian_female.iff",
				"object/creature/player/sullustan_male.iff",
				"object/creature/player/sullustan_female.iff",
				"object/creature/player/trandoshan_male.iff",
				"object/creature/player/trandoshan_female.iff",
				"object/creature/player/twilek_male.iff",
				"object/creature/player/twilek_female.iff",
				"object/creature/player/wookiee_male.iff",
				"object/creature/player/wookiee_female.iff",
				"object/creature/player/zabrak_male.iff",
				"object/creature/player/zabrak_female.iff",
				"object/creature/player/general_grievous.iff",
				"object/creature/player/nk3.iff" },

	-- RANGEDATTACK, MELEEATTACK, FORCEATTACK, TRAPATTACK, GRENADEATTACK, HEAVYACIDBEAMATTACK,
	-- HEAVYLIGHTNINGBEAMATTACK, HEAVYPARTICLEBEAMATTACK, HEAVYROCKETLAUNCHERATTACK, HEAVYLAUNCHERATTACK
	attackType = MELEEATTACK,
	weaponType = ONEHANDMELEEWEAPON,

	-- ENERGY, KINETIC, ELECTRICITY, STUN, BLAST, HEAT, COLD, ACID, LIGHTSABER
	damageType = ACID,

	-- NONE, LIGHT, MEDIUM, HEAVY
	armorPiercing = NONE,

	-- combat_rangedspecialize_bactarifle, combat_rangedspecialize_rifle, combat_rangedspecialize_pistol, combat_rangedspecialize_heavy, combat_rangedspecialize_carbine
	-- combat_meleespecialize_unarmed, combat_meleespecialize_twohand, combat_meleespecialize_polearm, combat_meleespecialize_onehand, combat_general,
	-- combat_meleespecialize_twohandlightsaber, combat_meleespecialize_polearmlightsaber, combat_meleespecialize_onehandlightsaber
	xpType = "combat_meleespecialize_onehand",

	-- See http://www.ocdsoft.com/files/certifications.xls
	certificationsRequired = { "cert_baton_gaderiffi" },
	-- See http://www.ocdsoft.com/files/accuracy.xls
	creatureAccuracyModifiers = { "onehandmelee_accuracy" },

	-- See http://www.ocdsoft.com/files/defense.xls
	defenderDefenseModifiers = { "melee_defense" },

	-- Leave as "dodge" for now, may have additions later
	defenderSecondaryDefenseModifiers = { "dodge" },

	defenderToughnessModifiers = { "onehandmelee_toughness" },

	-- See http://www.ocdsoft.com/files/speed.xls
	speedModifiers = { "onehandmelee_speed" },

	-- Leave blank for now
	damageModifiers = { },


	-- The values below are the default values.  To be used for blue frog objects primarily
	healthAttackCost = 0,
	actionAttackCost = 300,
	mindAttackCost = 0,
	forceCost = 0,

	pointBlankRange = 0,
	pointBlankAccuracy = -8,

	idealRange = 3,
	idealAccuracy = -8,

	maxRange = 4,
	maxRangeAccuracy = -8,

	minDamage = 120,
	maxDamage = 295,

	attackSpeed = 4,

	woundsRatio = 25,

	numberExperimentalProperties = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
	experimentalProperties = {"XX", "XX", "SR", "SR", "SR", "SR", "SR", "SR", "SR", "XX", "SR", "XX", "SR", "SR", "SR"},
	experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
	experimentalGroupTitles = {"null", "null", "expDamage", "expDamage", "expDamage", "expDamage", "exp_durability", "expRange", "expRange", "null", "expRange", "null", "expEffeciency", "expEffeciency", "expEffeciency"},
	experimentalSubGroupTitles = {"null", "null", "mindamage", "maxdamage", "attackspeed", "woundchance", "hitpoints", "zerorangemod", "maxrangemod", "midrange", "midrangemod", "maxrange", "attackhealthcost", "attackactioncost", "attackmindcost"},
	experimentalMin = {0, 0, 75, 198, 5.9, 11, 1250, -15, -15, 3, -15, 4, 0, 280, 0},
	experimentalMax = {0, 0, 107, 282, 4, 21, 2000, -5, -5, 3, -5, 4, 0, 350, 0},
	experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}

ObjectTemplates:addTemplate(object_weapon_melee_baton_baton_gaderiffi_elite, "object/weapon/melee/baton/baton_gaderiffi_elite.iff")
