-----------------
--英雄：邪影芳灵
--技能：恐吓
--键位：R
--类型：指向地点
--作者：Halcyon
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('dark_willow_terrorize')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange, abilityAhg;

nKeepMana = 280 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--是否拥有蓝杖
abilityAhg = J.IsItemAvailable("item_ultimate_scepter"); 

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end

--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
	if castTarget ~= nil then
        X.Compensation()
        bot:ActionQueue_UseAbilityOnLocation( ability, castTarget ) --使用技能
    end
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()

	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
       or not ability:IsFullyCastable()
	then 
		return BOT_ACTION_DESIRE_NONE; --没欲望
	end
    
    local nCastRange = X.GetProperCastRange(false, bot, 500);
	local nCastPoint = ability:GetCastPoint();
	local manaCost  = ability:GetManaCost();
	local nRadius   = ability:GetSpecialValueInt( "destination_radius" );
	
	-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
	if J.IsRetreating(bot)
	then
		local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
		if ( bot:WasRecentlyDamagedByAnyHero( 2.0 ) and #tableNearbyEnemyHeroes >= 2 ) 
		then
			local locationAoE = bot:FindAoELocation( true, true, bot:GetLocation(), nCastRange, nRadius, 0, 0 );
			if ( locationAoE.count >= 2 ) 
			then
				return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
			end
		end
	end
	
	if J.IsInTeamFight(bot, 1200)
	then
		local tableNearbyAllyHeroes = bot:GetNearbyHeroes( nCastRange, false, BOT_MODE_NONE );
		local nDisabledAllies = 0;
		for _,unit in pairs(tableNearbyAllyHeroes) do
			if J.IsDisabled(unit) then
				nDisabledAllies = nDisabledAllies + 1;
			end
		end
		if nDisabledAllies >= 2 then
			local locationAoE = bot:FindAoELocation( true, true, bot:GetLocation(), nCastRange, nRadius, 0, 0 );
			if ( locationAoE.count >= 2 ) 
			then
				return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;

end

function X.GetProperCastRange(bIgnore, hUnit, abilityCR)
	local attackRng = hUnit:GetAttackRange();
	if bIgnore then
		return abilityCR;
	elseif abilityCR <= attackRng then
		return attackRng + 200;
	elseif abilityCR + 200 <= 1600 then
		return abilityCR + 200;
	elseif abilityCR > 1600 then
		return 1600;
	else
		return abilityCR;
	end
end

return X;