"VertexLitGeneric"
{
	"$basetexture" 			"pwb\models\weapons\v_m200\lense_d"
	"$bumpmap"			"pwb\models\weapons\v_m200\lense_n"
	"$envmapmask"                   "pwb\models\weapons\v_m200\lense_d1"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
}