-----------------------------------
-- Hydro Shot
-- Additional effect: Enmity Down. Chance of effect varies with TP.
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
    return 0
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)


    local numhits = 1
    local accmod = 1
    local dmgmod = 2.8
    local info = MobPhysicalMove(mob, target, skill, numhits, accmod, dmgmod, TP_DMG_VARIES, 1, 2, 3)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.PHYSICAL, tpz.damageType.H2H, info.hitslanded)

    local typeEffect = tpz.effect.ENMITY_DOWN

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 10, 3, 120)
    mob:resetEnmity(target)

    target:takeDamage(dmg, mob, tpz.attackType.PHYSICAL, tpz.damageType.H2H)
    return dmg
end

return mobskill_object
