//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D AdapLumSampler;
//   float Exposure;
//   sampler2D HDRSampler;
//   float4 ToneMapParams;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   Exposure       c66      1
//   ToneMapParams  c72      1
//   HDRSampler     s0       1
//   AdapLumSampler s1       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1546699346e-42 // 824
    def c0, 0, 1, 0, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    dcl_2d s1
    texld r0, c0.x, s1
    rcp r0.x, r0.x
    mul r0.x, r0.x, c72.y
    texld r1, v0, s0
    mul r0.yzw, r1.xxyz, c66.x
    mul oC0.xyz, r0.x, r0.yzww
    mov oC0.w, c0.y

// approximately 7 instruction slots used (2 texture, 5 arithmetic)
