//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   row_major float4x4 gShadowMatrix;
//   row_major float4x4 gWorldInstanceMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   gShadowMatrix        c60      4
//   gWorldInstanceMatrix c208     4
//

    vs_3_0
    def c230, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 2.9917722213e-42 // 2135
    def c0, 1, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1.xyz
    mul r0.xyz, c209, v0.y
    mad r0.xyz, v0.x, c208, r0
    mad r0.xyz, v0.z, c210, r0
    add r0.xyz, r0, c211
    mul r1, r0.y, c61
    mad r1, r0.x, c60, r1
    mad r0, r0.z, c62, r1
    add r0, r0, c63
    min r0.z, r0.z, c0.x
    add o0.z, -r0.z, c0.x
    mad o0.xyw, r0.xyzx, c0.xxzy, c0.yyzx
    mov o1.x, r0.w
    mov o1.yz, v1.xxyw

// approximately 13 instruction slots used
