//**************************************************************
// 	Optional patches
// Uncomment the desired Optional patches
//**************************************************************

// Link's Awakening DX Graphics
//incsrc code/optional/LinksAwakeningGFX.asm

// Original NES Graphics
// NOTE: This one CAN'T be combined with the LA DX Graphics
//incsrc code/optional/OriginalGFX.asm

// Make the Blue Ring/Tunic even more vivid (based on Asaki's hack)
//incsrc code/optional/BluerTunic.asm

// Increase bomb upgrades from 4 to 5
//incsrc code/optional/BombUpgrades5.asm

// Only have Zelda 1 Dungeon theme for all Dungeons
//incsrc code/optional/zelda1_theme.asm

// Interchange between Zelda 1 Dungeon theme and A New Light's dungeon theme for all Dungeons
//incsrc code/optional/zelda1_new_light_themes.asm

// Replace the NES Font with the one from the FDS release
//incsrc code/optional/FDSFont.asm

// Fill out all available hearts when starting or loading a game
//incsrc code/optional/FullHealthAtStart.asm

// Fill out all available hearts after a death or Game Over
//incsrc code/optional/FullHealthAfterDeath.asm

// Hide the unique Automap tiles and print out grey tiles instead
// Comment out if you're using normal Redux
//incsrc code/optional/GreyAutomap.asm
// Comment out if you want Original HUD + Grey Automap
//incsrc code/optional/GreyAutomap(OriginalHUD).asm

// Hide back all of the secrets like in vanilla Zelda
// This means no cracked walls nor discernible burnable trees
//incsrc code/optional/OriginalHiddenSecrets.asm

// All Key Items require All On-Screen Enemies to be defeated in order to appear, instead of some just laying on the ground
//incsrc code/optional/Key_Items_depend_on_Enemies.asm

// Original NES HUD (Hearts on the right, map on the left
//incsrc code/optional/OriginalHUD.asm

// Original Overworld column definitions
//incsrc code/optional/OriginalOWColumns.asm

// Rearranged Bosses for Both Quests
//incsrc code/optional/RearrangedBosses.asm

// Recoloured Dungeons
//incsrc code/optional/RecolouredDungeons.asm

// Remove THE HYRULE FANTASY subtitle
//incsrc code/optional/RemoveHyruleFantasySubtitle.asm

// Remove the low health beeping
//incsrc code/optional/RemoveLowHealthBeep.asm

// Restore the Dungeon 1 Door Glitch (Enter/Exit to open it)
//incsrc code/optional/RestoreDoorGlitch.asm

// Reworked Title Screen to match more recent Zelda title screens
//incsrc code/optional/ReworkedTitleScreen.asm

// Reworked Title Screen without THE HYRULE FANTASY subtitle
//incsrc code/optional/ReworkedTSNoSubtitle.asm

// Rework the Sword Swing to be similar to that of A Link to the Past
//incsrc code/optional/alttp_sword_draw.asm

// Change the Tunics back to Rings (New Ring sprite for Redux)
//incsrc code/optional/Tunic2Ring.asm

// Implement original NES Ring
//incsrc code/optional/Tunic2NESRing.asm

// ZELDA name doesn't trigger 2nd Quest on file creation
//incsrc code/optional/ZELDANameDoesntTrigger2ndQuest.asm

//------------------------------------
//	Zelda Hack Pack patches
//		(by gzip)
//------------------------------------

// Use the Better Font graphics
//incsrc code/optional/zelda_hack_pack/better_font.asm

// Like Likes now consume rupees instead of the shield
//incsrc code/optional/zelda_hack_pack/like_like_rupees.asm

// Change the Low Hearts beeping sound to a heartbeat-like sound
// NOTE: Should NOT be used with "Remove Low Health Beep"!
//incsrc code/optional/zelda_hack_pack/low_hearts_sound.asm

// Make both the Lost Woods and Lost Hills into normal screens instead of having to always walk the correct path to go through
//incsrc code/optional/zelda_hack_pack/not_lost.asm

