//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 gDeferredLightColourAndIntensity;
//
//
// Registers:
//
//   Name                             Reg   Size
//   -------------------------------- ----- ----
//   gDeferredLightColourAndIntensity c66      1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 5.8854535502e-44 // 42
    def c0, 1, 0, 0, 0
    mov r0.xy, c0
    mad oC0, c66.xyzx, r0.xxxy, r0.yyyx

// approximately 2 instruction slots used
